my god, poor backend, I spent days, even weeks understanding the backend and reworking the code in assembly, all in one and only one thing
have the simulation running at around 100,000hz
minimum!!!
all the 3D is done in software and via many elements in the ALU, notably the MLU coupled with the BLU, I did not render the lights and shadows, it required too much work for the MCPU
I leave this as an idea for a big prototype, I'm waiting to see the future official update of the game by @sturdy peak (hello to this guy π )
if Stuffe does a rework of the backend, it is possible to have a speed which reaches around 1Mhz on average
other program comes running with 10Mhz, why not Turing Doomplete, oops, sorry, I meant Turing Complete
I thank a lot of people for helping me on a lot of points so people on the server for helping me with sine and cosine functions from this thread https://discord.com/channels/828292123936948244/1204926001226850365
(this is a joke)