#Enabling RGB Wire colors

1 messages · Page 1 of 1 (latest)

boreal pewter
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I really dislike the fact that only a few colors are available in the game. Mid-to Lategame, you can quickly run out of all of the colors, which makes colorcoding sometimes not perfect. 😄
My suggestion would be to keep these "predetermined" (for a lack of a better word) colors on the color pallette, but let us choose any number of custom colors in an RGB selector.

teal thicket
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It makes sense, especially if you use a list of custom colors that are already used for easy access again

broken gust
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maybe allow importing palletes from standard formats (what things like aseprite, paint.net, gimp, etc. would import palletes from)

mellow beacon
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for color palette I'd suggest material design color palette?

broken gust
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well. the way I'm suggesting you can import whatever pallette you want. so...

vale pond
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duplicate of #1039293516343422976

lime mist
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The big concern the dev and other interested people have with that is players with color blindness, particularly when sharing circuits. The palette was chosen to be as distinguishable as possible for those who are lacking a channel (or however its phrased lol). That said, there is definitely no shortage of times that I (with all my working cones) would have loved more colors as well, but you learn to get by with what you're given.

broken gust
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I don't think it's really the dev's problem if people start using custom colors to the detriment of color blind people... tho a filter could be made to alter colors to be distinguishable in color-blind modes, it's not that hard to add a function to transform colors based on a color blind type iirc

lime mist
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🤷 depends on their priorities. I know at least one of the well-known forum frequenters is color blind (forget whom or if they're still around but they were obviously an advocate of keeping the game friendly to those with disabilities).

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Perhaps each of the given colors could have a pulldown where you can adjust luminosity only? And then have a toggle that forces the luminosity back to fixed values

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so you get all the same colors but you can use shading to distinguish your wires while still allowing those for whom it doesn't work to have their fun

broken gust
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also. I'm pretty sure a few of the colors are already not distinct enough for a certain type of color blind...

lime mist
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yeah they aren't. I think each type of color blindness "loses" 2 or 3? I don't remember the specifics..

spark depot
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What about wire patterns rather than more colours?

mellow beacon
mellow beacon
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I've come up with a solution that , we can add a option to enable that, hovering above the color selection button hides or dims the wires in other colors, and makes the wires in the hovered color blink in a mild way.

spark depot
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I suggest that the hovered wire gets a little glow, so you can see where it goes under other things, or maybe floats while hovered.

lucid ridge
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being able to change the color of the cable while you have it selected and not having to delete it and then add it

analog quest
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You can do that

lucid ridge
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no

analog quest
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Check the controls menu

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CTRL+E/R/F are really useful keycombinations

lucid ridge
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I'm doing it and it doesn't change color

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sorry

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ctrl+E work

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but it would be nice if without touching the key combination you could change the color just by selecting the cable and color

hardy gull
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Hmm, in addition to this topic, I thought it would be nice to make a gradient transition at the junction of two wires of different colors, since right now it's at such a junction that the color is usually randomly determined 😋

celest bobcat
lime mist
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errr nm i see what you mean.. two wires of the same color.. im sure that's not truly random either but the pattern is definitely non-obvious lol.. i often have to pick an unused color and ctrl+E a line to see where its going

analog quest
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I believe the order depends on the order in the interal list of wires. I believe this is generally placement order, but reuse of ids might mess with that

fathom phoenix