#Skip button
8 messages · Page 1 of 1 (latest)
This doesn't make sense for most levels since you need to actually understand what is happening to be able to solve later levels
In what level you are stuck ?
It's a real issue though, btw I don't think a skip button depending on the amount of time you've played a level is a good idea.
Later levels (like CPU architectures) that rely on "high level" components could be easier for some people, I don't know why the game must force them to stay stuck to earlier one. Some levels could have a skip button ((un)signed less), some could have for hints, the game could point to a more detailed manual or link the discord or anything else where people can ask for help for specific levels.
People will just look at a playthrough or a solutions guide if they get stuck so I think the game would benefit to handling theses cases natively.
That's why many levels have links to explanation videos that show of a solution and try to explain it. Only problem with that is that it's not there for all levels
If this is the chosen solution then this feature request could be to extend these.
(I often see feature requests as just problems in the game, the op solution itself is not very important, but we must analyse the underlying problem instead of just disapproving the feature request)
I disagree with that view: A FR is a request for a feature. That can either be abstract (i.e. implement something to solve this problem. Maybe one can do ... ) or it can be concrete (i.e. please implement this specific thing because of xyz). This FR very clearly falls into the second category
Reinterpreting a FR is just putting words into another persons mouth with is generally not nice