#Skip button

8 messages · Page 1 of 1 (latest)

tacit raft
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many levels already have a "solution" button, that links to a video of the solution

wicked merlin
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This doesn't make sense for most levels since you need to actually understand what is happening to be able to solve later levels

regal hill
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In what level you are stuck ?

ashen granite
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It's a real issue though, btw I don't think a skip button depending on the amount of time you've played a level is a good idea.
Later levels (like CPU architectures) that rely on "high level" components could be easier for some people, I don't know why the game must force them to stay stuck to earlier one. Some levels could have a skip button ((un)signed less), some could have for hints, the game could point to a more detailed manual or link the discord or anything else where people can ask for help for specific levels.
People will just look at a playthrough or a solutions guide if they get stuck so I think the game would benefit to handling theses cases natively.

wicked merlin
ashen granite
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If this is the chosen solution then this feature request could be to extend these.
(I often see feature requests as just problems in the game, the op solution itself is not very important, but we must analyse the underlying problem instead of just disapproving the feature request)

wicked merlin
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I disagree with that view: A FR is a request for a feature. That can either be abstract (i.e. implement something to solve this problem. Maybe one can do ... ) or it can be concrete (i.e. please implement this specific thing because of xyz). This FR very clearly falls into the second category

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Reinterpreting a FR is just putting words into another persons mouth with is generally not nice