bug-fixing

312 threads · Page 6 of 7

2.0alpha crash 3 messages
Complete
[Win 11] [2.1.27] Simulations Not Visualizing 2 messages
Complete
Components visually saying they cannot be placed yet can still be placed 3 messages
Complete
Position 3 messages
WontFix
crash on startup under Linux Flatpak 3 messages
Complete
(My) tiny mistake in the submitted Level Logs for the levels RAM & Persistent Memory 4 messages
Complete
[2.1.24][Win 11] Crash on start during loading of `campaign/symphony_pipeline_timer` 22 messages
Complete Crash
[2.1.24] Pasting wires is messed up 3 messages
Complete
Accidentally overwrite circuit 3 messages
Complete
Removing/Adding any custom circuit into "Wire spagetti" crashes the game 8 messages
ProgressionBlocker Complete Crash
Crash related to Static Indexer on “Wire Spaghetti” level 5 messages
Complete
Get stuck especially when set to high speed 3 messages
Complete
Game crashes on launch (completely_broken) 6 messages
Complete
Symphony ALU level wrong bit widths on input 1/2 and output 24 messages
Complete
Random Number Generator Wrong Test 5 messages
Complete
"Run Fast" on levels with sub-tests keeps randomly stopping 7 messages
Complete
UI: F4/F5/F6 keyboard shortcuts for Reset/Next/Run Fast don't work 2 messages
Complete
new compiler crash with specific chain of circuit 6 messages
Complete
Static evaluator allows limited characters 7 messages
Complete
Uhh entering two levels early one leads to crash as well 10 messages
Complete
strange crash with ROR connection to my architecture (OS: fedora linux, Version: 2.1.21 Alpha) 10 messages
Complete
Static Value-Crash when entering game 17 messages
Complete
Crash in Level 'RAM' When Connecting Wire to Load Port 15 messages
Complete
[completely_broken] Nested components are offset for component area calculation 4 messages
Complete
delay line + empty field = crash on linux (testing on windows shortly) 3 messages
Complete
Pixel screen issues 5 messages
Complete
[completely_broken] Game crashes when attempting to load assembly_programming level 9 messages
Complete
Wires do not place in a straight line 14 messages
Complete
[completely_broken] old save data causes duplicate in/outputs 9 messages
WontFix
The level doesn't check if a placed custom component is illegal 4 messages
Complete
IO Devices time instruction tests are written incorrectly 11 messages
Complete
Symphony ALU level wrong bit widths on input 1/2 and output. They are 8 bits in level, need to be 32 3 messages
WontFix
[completely_broken] Immediate Value level has incorrect verification of input 3 messages
Complete
[Linux] Audio cuts out 20sec after window loss of focus 7 messages
Complete
Custom component names now have to be very short 2 messages
Complete
Byte Divide & Byte Mod the handling of division by 0 3 messages
Complete
Unable to launch the game [MacOS - Apple Silicon] 10 messages
Complete
Incorrect bit width limit of `Word Maker` 2 messages
Complete
handling of components [windows 11] 9 messages
Complete
component prewiew [windows 11] 2 messages
Complete
code editor [windows 11] 2 messages
Complete
Instruction Decoder level says to implement the Symphony decoder 3 messages
Complete
SFX (sporadic): Clicking 'Onwards' leads to triple clicking sound effect 5 messages
Complete
UI: Prev button leads to fickering states 2 messages
WontFix
Symphony architecture creation levels new bug 2 messages
Complete
The input argument of arch_check_output of the level test API doesn't get the correct value 5 messages
Complete
Static evaluators don't update the schematic on expression change 2 messages
Complete
File initialization source doesn't show the file selection button 2 messages
Complete
If loading a level causes a crash, the save is bricked 5 messages
LowPriority
Word wrapping in level logs cuts off many words with special formatting 4 messages
Complete