bug-fixing
2.0alpha crash
Complete
[Win 11] [2.1.27] Simulations Not Visualizing
Complete
Components visually saying they cannot be placed yet can still be placed
Complete
Position
WontFix
crash on startup under Linux Flatpak
Complete
(My) tiny mistake in the submitted Level Logs for the levels RAM & Persistent Memory
Complete
[2.1.24][Win 11] Crash on start during loading of `campaign/symphony_pipeline_timer`
Complete
Crash
[2.1.24] Pasting wires is messed up
Complete
Accidentally overwrite circuit
Complete
Removing/Adding any custom circuit into "Wire spagetti" crashes the game
ProgressionBlocker
Complete
Crash
Crash related to Static Indexer on “Wire Spaghetti” level
Complete
Get stuck especially when set to high speed
Complete
Game crashes on launch (completely_broken)
Complete
Symphony ALU level wrong bit widths on input 1/2 and output
Complete
Random Number Generator Wrong Test
Complete
"Run Fast" on levels with sub-tests keeps randomly stopping
Complete
UI: F4/F5/F6 keyboard shortcuts for Reset/Next/Run Fast don't work
Complete
new compiler crash with specific chain of circuit
Complete
Static evaluator allows limited characters
Complete
Uhh entering two levels early one leads to crash as well
Complete
strange crash with ROR connection to my architecture (OS: fedora linux, Version: 2.1.21 Alpha)
Complete
Static Value-Crash when entering game
Complete
Crash in Level 'RAM' When Connecting Wire to Load Port
Complete
[completely_broken] Nested components are offset for component area calculation
Complete
delay line + empty field = crash on linux (testing on windows shortly)
Complete
Pixel screen issues
Complete
[completely_broken] Game crashes when attempting to load assembly_programming level
Complete
Wires do not place in a straight line
Complete
[completely_broken] old save data causes duplicate in/outputs
WontFix
The level doesn't check if a placed custom component is illegal
Complete
IO Devices time instruction tests are written incorrectly
Complete
Symphony ALU level wrong bit widths on input 1/2 and output. They are 8 bits in level, need to be 32
WontFix
[completely_broken] Immediate Value level has incorrect verification of input
Complete
[Linux] Audio cuts out 20sec after window loss of focus
Complete
Custom component names now have to be very short
Complete
Byte Divide & Byte Mod the handling of division by 0
Complete
Unable to launch the game [MacOS - Apple Silicon]
Complete
Incorrect bit width limit of `Word Maker`
Complete
handling of components [windows 11]
Complete
component prewiew [windows 11]
Complete
code editor [windows 11]
Complete
Instruction Decoder level says to implement the Symphony decoder
Complete
SFX (sporadic): Clicking 'Onwards' leads to triple clicking sound effect
Complete
UI: Prev button leads to fickering states
WontFix
Symphony architecture creation levels new bug
Complete
The input argument of arch_check_output of the level test API doesn't get the correct value
Complete
Static evaluators don't update the schematic on expression change
Complete
File initialization source doesn't show the file selection button
Complete
If loading a level causes a crash, the save is bricked
LowPriority
Word wrapping in level logs cuts off many words with special formatting
Complete