Hey all 👋 sharing something we've been building, would love feedback from folks who actually run SimReady asset pipelines.
We kept hitting the same wall on every customer project: external 3D assets (Blender, CAD, Sketchfab, Objaverse, customer-supplied) showing up without UsdPhysics applied. No collision meshes, no mass, no friction, no semantic labels. Hand-fixing per asset eats weeks.
So we built rigyd.com: drop a 3D model, upload images, or describe what you need) and you get back OpenUSD with collision meshes, estimated mass and friction, UsdPhysics schemas applied, and it passes the Omniverse asset validator. Drops straight into Isaac Sim. API is available for bulk operations.
Please let us know what works, what doesn't, what you wish it did differently.
(Disclosure: I'm a co-founder. Happy to dig into any USD edge case anyone's stuck on.)