Regarding AI and the RTS mode, considering the scale of the battlefield, an “attack-move” command would be a great addition, along with some level of automation. For example, when we play as a unit, the AI could take on the commander role and allied units.
I also think that when we’re playing as the commander, it would be very useful to delegate the management of units and troops to the AI. That way, we could focus on where and how to build the base for maximum efficiency, decide what types of troops to produce, and jump into the fight by directly controlling certain units — without leaving the rest without orders. This would ensure that troops remain constantly active on the battlefield.
The idea would be more along these lines:
It would be great to have the option to select the units on the first battlefield and press a hotkey to hand them over to the AI. That way, we could focus entirely on the second front without risking losses due to inattention or unit inactivity while we’re personally engaged elsewhere.
It also depends on the map size and how large the armies are on the field. For example, when I play the Aliens, I usually go for a numbers-heavy playstyle and try to overwhelm and harass the opponent.
The issue is that units don’t engage in melee unless I manually give each one a direct attack order — there’s no proper attack-move behavior. So in a situation like that, being able to mass-produce units, send them to the front line, and hand them over to the AI would be really useful. It could take over and react to what’s happening while I focus on managing another squad on a different front or flank.