#Map Pinging Dynamics Can lead to Cheesy Gameplay

1 messages · Page 1 of 1 (latest)

abstract orbit
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If you ping an unit in map view you can see its position in FPS view. On the one side it is nice, on the other side it is very cheesy, because you can snipe that unit from long distance without seeing it. Maybe give map pings another color and reveal only x,y coordinates or just show them only on the map. E.g. see attached picture: A player pinged a colossus just righter after being spawned. He very probably didnt see that unit in line of sight but shot only to the pinged position:

river mango
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Ill use map pings to note down locations of stuff before i do bombing runs and other stuff

abstract orbit
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Or a coli 1700m away

river mango
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Weapon ranges are pretty inconsistent it feels

abstract orbit
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Railgun is turning its shot long range, but heavysmoke is a skilled player.

abstract orbit
river mango
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Like a few maps have almost 0 cover whatsoever

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And you can fire across them

abstract orbit
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yes, that is in particular bad for aliens, and in particular good for railtanks

river mango
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I was having all our air vehicles spawn killed when they got made on one map from over 1700 away because a railtank got onto a hill and could fire freely into our starting base

abstract orbit
clever wave
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This seems more of a problem with Rail tank and Colo than map pinging. Aliens need Colo cause they can't depend on the rest of their roster. The rest of their roster has a much easier time not getting sniped at 2 km

abstract orbit
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I mean it is some kind of a wallhack if you can ping and see stuff mules away

spring drift
clever wave
spring drift
clever wave
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a Mule is 1.626987876 Yards simple conversion you metric people wouldnt understand

abstract orbit
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Yeah mules away.

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I still like the cheesy rail though

abstract orbit
river mango
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but the other issue is map design having such open sight lanes mainly on the smaller ones that let you fire across them

spring drift
abstract orbit
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Maybe reducing the damage of rails for longer ranges drastically

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yeah but 2km range for rail is a bit much.

pure light
abstract orbit
pure light
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I do like the less damage overtime

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Also I noticed the Templar can shoot 1500m