#Removing the spotting ability of nodes

1 messages · Page 1 of 1 (latest)

candid wharf
#

Nodes are always placed everywhere ofcourse, which makes their spotting abilities incredibly strong. I think it would be better if nodes have spotting removed. This would allow for better stealth gameplay, or even just approaching the alien territory in tanks/light vehicles without getting spotted by one of the 500 nodes that are placed.

keen cedar
#

I think reducing the spotting they give to about 10m would be good, so you can at least see if a unit walks right over it

#

Obviously keep the vision radius the same so you know where you're placing buildings though 😅

candid wharf
#

yea, limiting it to 10m sounds good. you would still have to be mindful not to get to close and go around the nodes

keen cedar
#

Plus it's good for lore that aliens can sense movement or biological readings nearby their network

dusk gulch
#

I would agree with a 10m spotting radius, although it feels very short tbh

#

Aliens need base security. Otherwise its so easy to exploit their eco weaknesses. 1 Gunship can wipe out scores of shrimp in less than a minute.

dusk gulch
keen cedar
#

As if aliens don't already do that

candid wharf
#

or simply spreading out some units

keen cedar
#

Would just prevent noding all over the place for instant total-map vision