Probably already a known issue. The build menu feels bugged. Sometime I have troubles to find a building in the build menu hence it seems to change when switching categories. See video:
#Build Menu Feels Bugged
1 messages · Page 1 of 1 (latest)
i think its just how its been changed, it used to be you click for those types of structures, now click hides them & there's limited space on the hotbar so you cant find the structure with all the tabs active.
It feels like that the structure type which does not belong to the sub-menu does shuffle between the different sub menus, at least for human commander..this shouldn't happen
The categorization seems to confused
Hello, the menu works as designed, the re-sorting is weird, but doesn't really require changing at this point, as we have higher priority tasks.
I see. During commanding I have troubles using it, because things shift. Would love to see a clearer logic. E.g. One sub-menu for production buildings (barracks, light fab, heavy fab, ultra fab, air factory) one for infrastructure (refinery, HQ, outpost, silo, research) and one for defense structures like turret and radar. Currently it feels all mixed together.
Because you toggle those categories and can have all of them enabled at once.
@cunning wolf @vagrant nimbus are behind the design, UX and implementation, so maybe they can answer here better than I can.
Thank you for the feedback, we will look into your suggestion and may revise it later.
Thanks. Making the menus complementary brings more confusion than simplicity. Switching multiple sub-categories off or on and having other buildings mixed in feels confusing
Actually, it does not work as intended from what I see in the video. The reshuffling makes it problematic. Will look into this.
I find it confusing that you can add or substract buildings from tabs, don't see any benefit from this function. Doesn't help if hotkeys are used later.
i know this is blatant copying but this UI is good, take notes?
So your suggestion would be to change the filters back to what they were before and allow only one selected category at a time?
id prefer that or make all icons smaller to fit everything.
very shit smaller icon compacted xD easier to put more in a space.
also add key shortcuts when you can it saves time moving the mouse to the icon.
Yes, something like that and removing the complimentary thing. All would fit in the sub menus if sorted accordingly. Another good thing would be to have 1 hotkey per tab. E.g. F1-F4
with sorting you wouldnt have more than 5 items per sub-category
Alternatively you could fit all that information into a tooltip 🙂
There is much that could be done, but if we have multiple things that need changing we need to take it slow and think it through properly. For this specific case, there is still the question of selecting multiple buildings at the same time and we don't yet know how exactly do we want to do, so we need to wait for a proper decision so we don't change something only to change it again later
This is how I would assign the tabs:
Human:
Tab 1 (F1): Infrastructure: Refinery, Silo, Outpost, HQ, Research)
Tab 2 (F2): Factories: Barracks, Light Fab, Heavy Fab, AirFactory, Ultra Heavy
Tab 3 (Defense): Light Turret, Heavy Turret, AA Turret, Radar
Alien:
Tab 1 (F1): Infrastructure: Biocache, Node, Nest, Cortex
Tab 2 (F2): Production Buildings: smaller cyst, greater cyst, goliath cyst (dunno the name rn), Colo-cyst
Tab 3 (F3): Defense Buildings: Thorn Spire, Hive Spire
Optional: Allow to use sub-hotkeys. E.g. when tab is selected via F2 you need just 5 hotkeys to select any other building. See picture below:
When clicking on a building to produce units, basically the same hotkeys can be used to select units for production
8+ hotkeys could basically allow control of unit and building fabrication
would it maybe be possible to get also the shift button back in order to add another unit to a selected group? This was very helpful and missed by the commanders now
Definitely. I believe we still have this but a different key? @cunning wolf @drifting hornet
I reported this to you some time ago, shift with drag select doesn’t work, but it is reported and ticketed.
I think the point was shift+click as well no?
That one should still work
The new build menu is confusing to me also 🙁 I prefer the old one
Yeah we agree and it has been changed to essentially back how it was with a twist:
Click the HQ icon = show all
Click a category = show just that category
It no longer has toggle behavior. Expect it in the next update
That sounds really good!
I'm just wondering how "show all" would look like with the current layout (only 8 icons) but i think that's something you can adjust later on.
Also, having the option to assign hotkeys for the categories, as mentioned by knecht, would be extremely convenient. I think that's the only reason right now why i have to move the mouse down to the menu.
Yeah the show all is limited to 8, so is useful primarily at low tech tiers.
Hotkeys - yeah this is true, @drifting hornet can we please add this to the backlog?