Had a few games with Lucker and Fresh today. Sol is strongly handicapped against centauri:
- Infantry not leaving barracks (see bug rep.)
- Harvesters: Try to get up the side with no ramp, or ramp too high -> Please introduce access to both ramps again. at least one steep and normal one?
- Refineries: Sol cannot unload balterium from the side of the refinery but Centauri can! -> Whether remove mini silos on Sol refinery or introduce some barrier on Centauri refinery
- Harverster has issues to unload when driving Harv on ref. platform and leaving the harv as commander (see bug rep.)
- **Centauri Rocket Truck is too strong: **Long artillery with very high damage kills first SOL expansion HQ buildings easy. Barely anything to counter that. Cent rocket truck can take out barracks almost with one load. Barrage truck needs multiple loads. -> reduce damage/range of rocket truck. Some examples: Rocket truck vs barracks: (https://youtu.be/c293g3AgfHs) and barrage truck vs barracks (https://youtu.be/V-2-fyS-j9w?si=UZf5XiO-14h4Da6w&t=511 and https://youtu.be/V-2-fyS-j9w?si=aijqxGhbZqEYGZoV&t=430). Rocket truck blasting away fresh build HQ 10min into the game (https://youtu.be/-oxwK1YAm5Q?si=dY62xRvKXKZLDB-6&t=693)
- Aiming of siege tank feels off: The arced shot of the siege tank gives some significat disadvantage in terms of aiming. it is more likely to hit something with straight shots
- Barrage truck comes short while aiming (https://youtu.be/V-2-fyS-j9w?si=XAOBmvTeZh2As1SX&t=455)
- SOL buildings are much bigger than Centauri buildings -> bigger build radius might be mediocre solution. Back to city building (plus destructable buildings) would be cool (imo). HQ expansion style feels a bit boring as rts player tbh
- Juggernaut: Juggernaut rocket launcher fits more to SOl than Cent. Issue with Jugg. is that it can shot and hide and it is hard to figure out where the shot came from as fps player -> add visible smoke trail or something to the rocket shot
- slow bomber drop rate