#Hit marker

1 messages · Page 1 of 1 (latest)

devout ruin
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I think adding a hit marker would help and, at the same time, make shots feel more visually satisfying

stray spade
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imo I like that there aren't any hit markers
it's more of a taste thing than anything

devout ruin
solemn nebula
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Barf

rotund blade
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The lack of hit markers in an intentional feature iirc

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Makes sniping more difficult, as it should be

nocturne kraken
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Would like some indication of a hit

solemn nebula
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Barf 2

granite summit
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The target dying would be an indication of a hit

rotund blade
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Actually, bit of an odd observstion

As a marksman I can see and shoot 3km away

Now at some point in the last few updates I went from always being able to see targets (shockers, crabs, etc) to seeing them stand still and suddenly despawn when I shoot at extreme ranges (~1.5km?)

Anyhow, would be nice if I could still see them die. I dont want a hit marker. But would like to see them collapse and die as usual

vale cape
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I think no hitmarker is preferred, but we need a way to do range finding besides pinging

hasty obsidian
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i would just prefer visual damage on a creatuure rather than a hit marker

unique raft
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Not sure Dram is up for adding Gore

hasty obsidian
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im not saying gore just like damaged armor, vehicles smoking, and chitin falling off ailens.

unique raft
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What happens to an Alien when his Chitin falls off isn't much different to when a Human's skin falls off, and bones break.

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Damaged armor and vehicles Smoking I agree with but damaged Flesh even if it's inhuman flesh is still gore.

twilit tapir
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DRAM PLEASE ADD THIS

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THIS WHY ALL DEM YOUNGINS LUV COD AND FORTNITE AND WILL MAKE SILICA SMACK

solemn nebula
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Fortnite

hasty obsidian
atomic jacinth
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Hey guys, some form of hit markers will be added, sound and visual indication, but it will be possible to switch off as I myself have no love for it, but appreciate other do.

solemn nebula
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The good ending.

hasty obsidian
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will it be the same with the hit marker if people want immersion?

atomic jacinth
hasty obsidian
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i mean like the noise of the hit marker

atomic jacinth
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THe noise, btw, I mean being a special hit noise like you get in other games. Obviously the impact sound will always be present

solemn nebula
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Kind of an indirect buff for humans.

hasty obsidian
hasty obsidian
solemn nebula
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Ok and it helps every single unit in the human arsenal.

atomic jacinth
atomic jacinth
atomic jacinth
hasty obsidian
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yes but doesnt the sniper round go out of the sniper's render distance?

solemn nebula
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Consistency rationale when enabled: networked combat visors with high fidelity EO/IR confirming hits for tactile feedback.

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Aliens: idk their senses are good and they’re a hive mind.

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Echo certified feature 🤝 (I’m never enabling)

hasty obsidian
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i will but thats just because i need all the help i can get 😭

solemn nebula
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Important: is this a client side feature or server side?

hasty obsidian
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it makes sense to be client side right?

atomic jacinth
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Client side most likely, though it can be server side confirmation too. Question is what is preferable:

  1. Get the hit indication if you hit, irrelevant of damage (helps know if you hit at all)
  2. Get the hit indication if you hit AND cause damage (helps know if you did damage)
hasty obsidian
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irrelevant damage means you hit the model of the enemy right?

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if so i think its fine

atomic jacinth
unique raft
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In a controlled environment yes hits are generally easy to spot but the battlefield is anything but a controlled environment.

rotund blade
# atomic jacinth The pop there is quite visible

Hope you dont mind if I ask some questions.

  1. Will there be a max range/range cap on the hit marker? In other words, if Im taking shots past the render distance of the projectile will the hit marker even activate?

  2. At the ranges I use the sniper I regularly lose sight of the projectile. Cant even see pop of the shot making impact. Will the render distance of the pop increase or remain the same?

  3. How will hit marker work for explosions? If I'm in a Rocket Truck, Colossus, or Pulse Truck I'm dealing AOE damage even when I don't make a direct hit. AOE doesn't have to do a direct hit to do damage obviously, so same hit mark or a different one?

  4. Will there be a kill indicator in addition to the hit indicator? For cases where your shot doesn't just hit the target but kills it.

  5. Not a question, just acknowledging all potential answers are TBD and subject to revision based on development needs.

unique raft
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Max range on hit marker vs Colossus the same as max range on hit marker vs Scorpion?

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Max range on Hit Marker could indicate the need to angle up to adjust for bullet Drop, should it be the same for a building as a Hovertank.

atomic jacinth
twilit tapir
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haptic feedback is just something that is very pleasureable in shooter games no doubt and fits with silica greatly

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I firmly believe its why cod is so successful

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hitmakers would do great and caters to a large market of people who enjoy that feedback in itself

unique raft
# twilit tapir I firmly believe its why cod is so successful

cod is a self fulfilling prophesy of success. it is made by a big tripple A studio and is successful so people pick it up because of its success. nobody cares about the quality of a cod game because its always marketed out the whazoo and everyone else is playing it. at least thats my interprestation as someone who is not a cod fan

twilit tapir
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for years cod was just a reskinned quake lawl but yeah for sure

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I played a lot of cod and not as much anymore since it turned very money grabby and boring

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but they did well with polishing a lot of the feedback mechanics in a shooter game

vale cape
atomic jacinth
hasty obsidian
twilit tapir
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I think unity engine has some built in hit maker systems already

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might have to check and see what might could work it just has to be simple but nice

strange gale
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Just make the aliens growl when hit.