Once the human build area changes are made it would be nice to see some more interesting gameplay changes around how the radar station works.
I have an idea for this I'd like to put forward.
Radar station level 1:(default when you first build it)
5% increase in unit vision distance(but not over terrain)
10% increase in building vision distance(works over terrain)
Allows the construction of a single outpost within X distance of the human main base
Has its own tech of 4 upgrades costing 1000 each(the same as the base building cost)
Level 2(Available at tech 2):
10% unit vision
20% building vision
A second outpost
Level 3(Available at tech 4):
15% unit vision
30% building vision
A third outpost
Level 4(Available at tech 6):
20% unit vision
40% building vision
A fourth outpost
Level 5(Max level)(Available at tech 8):
25% unit vision
50% building vision
A fifth outpost
Outposts:
- Build distance from human base increases by 25% per level so that the fifth level outpost can be twice as far as the first level
- Make these a selectable spawn point again for humans
- Outposts level with radar station
- Level 1 outposts have no defenses
- Level 2-5 outposts have 1-4 turret slots respectively
- Turrets must be built separately with their normal costs
- Turrets can be built anywhere in a small area around the outpost
- If the outpost is killed before the turrets they become inactive after 30 seconds unless/until the outpost is rebuilt in the exact same location
- If humans can no longer hold the area they can build a new outpost elsewhere but would have to buy new turrets
I think it's fair to give humans some dedicated strong points around the map after the building reduction outside of having to set up a full new productive base with the MCV(or however this mechanic is finalised).
It will also avoid these buildings becoming too strong/influential too fast in the game with needing higher tech to have multiple defensive emplacements, and will avoid human aggressive turret spam like we see currently.
And this will also make the radar building more interesting than something you slap down 5 minutes into the game and then never think about again, as well as repurposing outposts after the base changes since they will no longer be used to expand all over the map like they are now.
This is sort of a combination of a few different ideas multiple people have had over the past few months since the base changes were announced, and it may need some tweaking, but I think it would mostly work well.
crab Jump scare on the FOW