#Siege tank

1 messages · Page 1 of 1 (latest)

compact shard
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Siege tank is could use a little buff, since it's not "punchy" enough for it's build time & price.

  • Better aim assist for the arc projectile. as an artillery unit it should be able to shoot behind cover, not just line of sight. (the picture is an example of a way to show how the projectile will arc and fall.)
  • Being able to switch between an arc artillery shot with full damage, and a straight flying- shot with damage drop-off, so it can still counter collosi.
errant path
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switching has the issue of how do you explain the fact that Gravity is present in 1 mode and not the Other.

i think we need a system for indirect fire weapons where we can use spotters vision to fire at targets outside of our vision range

random canyon
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This or revert to how this tanks used to be with direct shots, it was much more useful back then

neat phoenix
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the shape of the projectile is not a toroid but rather more spherical. But the principle of odd plasma shapes holding together due to high energy could explain some of the abnormal properties of the projectile itself. Suppose the super high energy of the projectile could create a field of electric energy and magnetic energy that holds itself together

Obviously the projectile is Balterium based, but it is also substantially larger than other Balterium projectiles and may be actively using energy to maintain the structural integrity of the blue plasma orb around the projectile

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Thus if it is high enough in charge it could "push" matter/gas in front of the projectile out of the way

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Dram could also make the projectile fire faster though

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just some thoughts with regards to the gravity/physics of how this thing could work

minor marten
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so are we making like an AoE wave around the siege tank that pulses ever 0.5 seconds and insta kills anything within 400m range ?

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I think that sounds like a fair buff because the siege tank clearly needs one better than being able to 1 shot almost anything in the whole game

minor marten
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thought it might have been April already

compact shard
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did you even read what I wrote? A buff is a big word... just nees to be a bit more practical in use imho.

minor marten
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I vaguely glanced over it because I saw the word buff tbh

essentially what it looks like is your asking for a unit with 1 shot capability's to instead of being a hard to use hard to shoot unit

and your asking to make it easier to shoot with ? @compact shard

compact shard
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not easier. more predictable. this unpredictable autoaim and line-of sight only is very... devious imho.

minor marten
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Giving a unit with such power aim assist would break it off the scales

Give that ark to the scorpion and the players who seem to not be able to aim for shit with them will be gods and it will be the most broken thing ever

add it to the scorp first see how you think its fair or not and then we will see about adding it for the siege tank

compact shard
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it already has aim assist xD

minor marten
minor marten
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no ark assist

compact shard
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I don't think being something as unpleasant to use as that is, is a good trade off to be able to do high damage. colossus does the same from the sky, with hitscan.

minor marten
compact shard
# minor marten no ark assist

it does. you put your reticle on what you want to kill, and the tank will adjust it's barrel elevation so you'll hit that exact spot.

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"you guys" I'm usually alien x)

minor marten
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What is your steam name

compact shard
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Davey you dickhead 😜

minor marten
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I creally once apon a time you called me out on here saying I never have played on PB

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makes sense

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xD

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I was so damn confused

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ive never seen any Davinci guys

compact shard
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true

minor marten
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Stop trying to buff the siege tank

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yuk

compact shard
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lmao it's just stupid that an artillery unit cannot do what it needs to. shoot behind cover, where the aliens are shooting from x)

minor marten
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you should know the pain of it and what ever buff you want to give to it give it to the scorpion first

minor marten
compact shard
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yeah if you manage to trick the aim assist... not very reliable imho. it just needs to be some system where you can purposefully choose where to land your shots.

minor marten
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The scorp in the open though as your well aware if it even gets sniffed at by another unit in the open its dead

compact shard
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without having line-of sight per-se. otherwise it can just go back to the old system where it flies straigh anyways.

minor marten
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Ive just @ you in another post see my results for the rail tank vs scorp

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I cant say ccok

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fk

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ive been able to just cook that thing back into the air and fire it and it shoots like art

compact shard
minor marten
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they have a way more diverse range of units to counter with than aliens do

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your hiding over a ridge taking shots right shooting max 350m

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Pulse truck sitting at 400 can hit you
Fighter can hit from 350-600 with rockets and gun
Gunship can do similar
Bomber can shoot from that distance as well
if those dont tickle your fancy just pull out the ye old Rocket truck and just barrage the backline so much that they have to push into your rail tanks sitting 500-2000m away waiting to use their ai scum to kill you as you mount over the ridge line
While in the meanwhile your flak is situatied all around your tanks outside the 350M of scorpion range and peppering all of the alien air that comes over that ridge (Sometimes even firing through the mountain and killing them all anyway for fun) which has happend to me various times before

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That is the whole problem I have allowing a unit like a siege tank to have ark assist would allow humans to sit even further back and bombard the aliens to death without them even getting close

compact shard
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while you are right about those, I think we're starting to discuss balance of teams rather than the use of the siege tank in itself.

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I just think the siege tank needs some work on how the aiming works. some people would like to see the straight-shot back, and coast had a good idea imho, to have both options as fire modes.

minor marten
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I do agree but unfortunatley with every discussion of one unit another will always be brought into the equation as its a balancing topic and balance as a whole needs to be looked at in order to just say hey lets give siege an AIM ARK

or hey lets take away the fighters booster or make it a permantly moving unit

compact shard
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or cojack. can't remember lol

minor marten
compact shard
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-> and a straight flying- shot with damage drop-off, <-

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wich imho needs to be applied to the railtank aswell. it just needs damage drop off

minor marten
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behemoth could then have a 600m range but your dealing stuff all

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vs him at 400 which is a beast

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same for the fighter at 600

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I think you have solved all the issues with 2 words davey "DAMAGE " "DROPOFF"

compact shard
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maybe we're on to something here. damage drop-off at ranges gives ability to still do damage, but there's a grey area where it's difficult to be in, since both sides take damage, instead of 1 unit being able to stay 1 metre out of range.

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would help the hive spires too, that fighters take more damage when they get closer to it. so no more kamikaze runs

minor marten
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totally agree players are utilizing maximum ranges vs units currently and its not fun especially not a in a ground vs air comparison

if it was ground vs ground well sure that just means you need to close the distance but vsing a highly mobile unit which can close any distance quick and can then get out of range quick is broken

minor marten
compact shard
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yeah on the ground you can use the terrain at your advantage. when there's something hovering above your head, out of range, that's the end right there.

compact shard
minor marten
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then again with the weird colussus bug most of the time only every second shot fires perhaps my mouse moves just into the wrong range by 1m or something and it cancels the shot but it should still fire and then fire to the maximum range of the direction your facing rather than completly cancel the shot

compact shard
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me too. as a commando aswell once xD I've seen and had it happen to me that a behemoth shot just pushes the infantry unit 20metres away instead of killing it x) just some bug

minor marten
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I have to goto work now 😦 but I will be on for 4 days after today so Im sure ill see you soon

compact shard
minor marten