This was an idea I had pitched a while back but I can’t find the original post. So I’m making this new one to expand on the idea.
Basically:
A mid-late game unit that’s pretty much just a bigger shrimp that alone is equivalent to ten smaller shrimp.
It would have 10x the health, 10x the collection speed, 10x the cost, 10x the production time, and the same walk speed as a normal shrimp. While being slightly smaller than a hunter
The initial reason behind the post was to increase performance late game. I really like the groups of tiny shrimp and how they look and feel to fight. And this wouldn’t take away from that since you would still produce those in mass early - mid game. And the large shrimps would most likely be accompanied by a few smaller ones who naturally migrated across the map.
The difference here would be having 150 units to only having 105.
This would also make hitting key parts of the alien eco more strategically viable with fighters hit and run tactics. They would have one central target to focus on wich they could take out in two to three passes, instead of having to hover over almost dozen tiny shrimp putting themselves at risk.
Most importantly, I think it would sick having one or two massive lone workers and would highlight the evolution in scale of alien units throughout the match.