don't know if Drum has mentioned this or not, but this is my take on it: Money. All players should have their own money system.
-Here are some ways players can earn money in the game:
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Driving Harvesters: Players earn money by efficiently operating harvesters.
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Finding Mineral Spots: Discovering new mineral spots can reward players with money.
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Killing Enemies: Share the reward with people who help you damage the enemy within a certain time frame.
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Blowing Up Buildings: Destroying enemy buildings provides monetary rewards.
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Quests: Quests can include tasks like killing a specific hunter, with the commander putting in an amount of his money for the task if completed within a certain time frame. They can also target specific players like a bounty or designate scouting spots where the commander needs players to scout.
-Benefits of Earning Money
Players should feel rewarded for their actions with a tangible benefit, like a treat. Here's what money can be used for:
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Infantry Weapons/Classes: Purchase upgrades and new classes for infantry. The most likely option is single-use purchases, which are cheaper. Alternatively, you can buy upgrades that last for a set number of deaths or opt for more expensive permanent changes. This can also be a choice you make yourself in the game, offering all three options.
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New Building (Item Shop): In this new building, players can buy grenades, jetpacks, armor, power suits, miniguns, adrenaline potions, grappling hooks, TP beacons, camouflage (vs. radar), turrets, mines, and many more utility items.
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Team Objectives: Introduce team objectives that require pooled resources. Players can contribute money to unlock powerful team-wide abilities or buildings, encouraging cooperation and strategic planning.
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Black Market: Introduce a black market where players can purchase rare or unique items at a premium price. This could include exotic weapons or powerful vehicles not available through standard means.
😄