#control - # not consistently registering
1 messages · Page 1 of 1 (latest)
Hey that sounds pretty annoying. I can't seem to reproduce it. Is it worse with low fps? Does it happen with different binds as well? If you rebind the assign unit actions does it still occur? How long has this gone on for?
Thanks again for letting me know - you're right to report the bugs here even if you think we know about them 👍
As long as I can remember... I'll play a single player game and try to reproduce it
I'll screenshare too.
I have the same thing. Mostly with aliens. When i try building a node to expand i click the left mouse to build and it just doesnt register. Then i switch to a diferent building and then a node again and then it finnaly works
Same thing is indeed with controlling units and sending them somewhere. Verry often you have to click multiple times before they finnaly start moving to the waypoint you clicked
Different bug. #1265123758755151882
Also a different bug
i'm not pressing C
Well. Regardless it's a different bug than what I'm describing
Haven't been able to reproduce this one so if anyone has any other info please post here
Requesting logs from anyone that experiences this issue 🦀
I've regularly experienced this since first playing summer of last year. I get around it by:
- Click on the building
- Ctrl+#
- Click off the building
- Hit the # hotkey to make sure the building comes up
- Build units
If instead I do it how it's supposed to be done:
- Click on the building
- Ctrl+#
- Make units
Then often times I later find out that the # hotkey didn't stick
YOU'RE RIGHT!!!! I NOTICE SOMETIMES THAT IF I DONT DO IT RIGHT AWAY IT BUGS OUT... IMMA TEST THIS OUT
Oh wait so this is an issue that existed prior to the new input system?