#Alien popcorn Turrets and support Spires

1 messages · Page 1 of 1 (latest)

languid juniper
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I first heard of the concept of Popcorn Turrets from the Developers at Petroglyph (if you dont know, these are former Westwood guys who made CnC, Dune 2). They were designed for the Wraith Faction of the Shadow Revolution meant to support thier hit and run playstyle by having turrets that are cheap and deploy quickly to help hold or even assault a position when they don't have the time to wait for big expensive slow to build turrets. Basically put Popcorn turrets are designed to be cheap and pop up fast but are also commensurately very squishy and have low DPS with the intent on players building multiple. If applied to the Hive Spire and Thorn Spire I think that would work better for Aliens, they have a lot of territory to cover and so can't afford to pre-defend all their weakspots. I would reduce the Cost down to at least 350 (+/-50) for the Thorn and Hive Spire, build time 15 seconds (+/-5), cut down the HP by 2/3, attack speed reduce by 1/4, add a clip size of 10 for Thorn and 20 for Hive, running out the Clip will cost another 1/3 of their attack speed. Also the Hive Spire would be Lowered to T1 and Thorn Spire to T2. All these changes will really help differentiate them from their Human Counterparts and plays into the Aliens style better, relying on ambush and swarming rather than on pure defensive power.

Support Spires should be added to help Aliens hold a Position and generally aid the Alien commander and troops. Each Support Spire will cost between 1,000 and 2,000 biotics and have about 60 seconds of build time like the turrets have now.

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Sensing Spire: this also takes the Place of the Aliens Radar, it provides doubble the vision range of any alien structure but no teamwide benefit, it may be able to detect stealth and Concealed units. It will provide +20% attack range to any alien unit or structure in 50m, additionally the Sensor Spire will detect and Paint any enemy flying units in a large Radius, turrets within those 50m be able to attack enemy air units painted by the sensor Spire reguardless of range. Alien units can Also be assigned to the sensing Spire which will automatically order assigned units to attack enemies in its vision range.

Healing spire: the healing Spire provides advanced health regeneration to Alien units and structures within 50m, Alien turrets Will regenerate Rapidly in combat making them harder to destroy particularly if they are not 1 shot. The Healing Spire will also provide bonus armor hardening and bonus health to Alien turrets in its range making them additionally harder to kill it wont neccesarily be back to their old levels though.

Concealment Spire: the idea is based on the Stealth Generators of Supreme Commander any friendly unit or structure in 100m will gain Concealment within 50m the detectable Radius of alien units and structures is further reduced. This Structure is T4. With a further upgrade the Concealment Spire will become a Camoflauge Spire, any Aliens within 25m will gain full stealth as long as they do not fire ranged attacks. Enemies will have a hard time engaging turrets outside of their attack range, and Aliens can build forces in Secret.

Queen: straight up reduces build time of structures in 50m for turrets this is about 5 seconds. Queen should also reduce build time for units.

tribal copper
languid juniper
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Not likely. The topic came up when we were complaining about how weak they were and Popcorn turrets was the explanation.

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And End Of Nations was Canceled

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I miss that game, got to be in Teamspeak and talk to one of the Westwood Founders. I built some of the Meta strategies, always pitching about monocomps to wondering if monocomps were a good idea. I always tired to have diverse comps, Defiant +Shadowmaker +Ravager kept the enemy foold with a weak Frontline so they didn't notice the Ravagers until the Ravagers turned them into dust, good times.

tribal copper
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whatever these games you mention are, I've never played them

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healing spire is ok, but would prefer some sort of healing cyst

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mixed about sensing spire

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concealment spire...... yeah dont like it. Mostly because I see no logical explanation for how it would work. Its logical in terms of how it would support the alien faction, but there is no logical explanation as to how this spire hides all the alien units/structures without attracting human attention. From an RTS perspective, it makes sense. From the FPS perspective.... if I can see it why isnt it on the map?

languid juniper
# tribal copper mixed about sensing spire

Again aliens need their own version of the Radar, the Sensing Spire is networked into the Hive Mind locally allowing Aliens to use its visual prowess to enhance their Range and Accuracy. Painting air helps with their current weakness to air so that outranging turrets is even harder. Warzone 2100 actually has radars that you can assign units to like that, and it's free.

languid juniper
tribal copper
languid juniper
tribal copper
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still not thrilled about the new Behemoth attack, but I'll put up with it since it needed the rework

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shocker attack is cool. Energy based so not totally psychic, but probably has some degree of psychic focus so I dont really have an issue with it. Sill preferred the Impaler though

languid juniper
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Didn't care for Impaler cheese

tribal copper
languid juniper
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He did limit the range, projectile disappearing is worse than electric attack

tribal copper
languid juniper
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Would also work on the principal that Aliens are able to Manipulate Heat/Air pressure to create a Mirage.

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Possibly that it can Cause Aliens to go Chamelon with Camoflauge

tribal copper
# languid juniper Possibly that it can Cause Aliens to go Chamelon with Camoflauge

would rather just give more alien units some sort of chameleon ability.

I mean, aliens can quickly set up a FOB behind a cliff or dune and be pretty well protected so I dont think its totally necessary.

mirage ability..... it improves things overall but that only accounts for day time conditions, not the night ones where there isnt a mirage. But I think it would be fair if everyone gets reduced visibility during night

languid juniper
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Aliens are also a Telepathic Hive Mind, it may be possible to telepathically Communicate with Humans but the Human brain is incapable of making sense of it causing a nasty headache and blurred vision (which we only see the blurred vision).

tribal copper
languid juniper
# tribal copper the hive mind was there from the beginning, and I never really took an issue wit...

I mean make a composite language of Farsi, Navajo, and Aramayic, run it through Google translate a few times, transcribe the result as close as possible into Hieroglphics, then translate into Binary, then into Deoxyribose Nucleaic Acid, before running the resultant string through the Enigma Machine, and at the same while your trying to translate it you have to put up With Eldritch Screeching in your Head, and a Bad Trip.

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Are the Aliens trying to talk to me or did I catch Super Syphilis there is no way to tell.

tribal copper
languid juniper
tribal copper
tribal copper
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would prefer humans to not be psychically receptive at all

tribal copper
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since they have such a high potential for adapting their own genetic code/HOX genes, it should be possible

languid juniper
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Without any ability to translate its not as though they can communicate.

languid juniper
tribal girder
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Can’t wait to read this.

tribal copper
tribal copper
languid juniper
tribal copper
languid juniper
tribal copper
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the NASA Voyager or some satellite has a message written is math to communicate with aliens (stupid idea)

tribal copper
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Further, since the Aliens are a species subjugated in service to another mystery species, it cant be assumed that they share humanity's curiosity and wouldn't attack first to defend the Balterium/planet

languid juniper
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First time Humans saw Aliens was the warforms.

tribal girder
languid juniper
tribal copper
languid juniper
tribal copper
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idk why but I just though of humanity thinking they can control and colonize Baltarus and "bring the light of civilization to the noble alien"

languid juniper
tribal girder
languid juniper
tribal girder
tribal girder
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Not really much to say besides I agree with the core of the post, alien defensive structures should be squishy and impotent compared to human counterparts but should spread like the plague.

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I like the ideas of varying spires, specifically the sensing and regeneration spire. I see the sensing spire as just a hyper sensitive bundle of sensory organs that transmits stimuli to other aliens in its immediate surroundings.

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If not the entire hive.

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The healing spire could cost biotics? A channel for the hive to heal its spawn by funneling biotics to a forward recovery point.

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No comment on the concealment one until those mechanics get fleshed out more.

woeful thicket
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I like everything except the conceal

mystic terrace
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I like the popcorn turrets but I actually like them more for one of the human factions rather than the aliens. If you force all of the alien counters and toolkit options to be units rather than buildings then you can maintain a really strong identity for the aliens and give more thematic space to differentiate the human factions.

languid juniper
mystic terrace
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Right now everybody is playing on PB in a massive server with one commander and too many infantry. But we also have a tournament coming up with teams of 1 commander and 4 infantry. Under those circumstances, the commander is going to have a surplus of high power units and will need to handle commanding them, something that never happens on Prime Battalion.

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The commander also can’t afford to have all their skilled infantry running off to die in eco raids. They’re going to need their infantry at home defending the lines. Giving a unit that role in specific makes that situation more exciting.

languid juniper
mystic terrace
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Idk I don’t like the idea of aliens having fixed defenses. If they’re all about the swarm the swarm should be at home too.

languid juniper
mystic terrace
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I’mma be real. Aliens don’t have useful fixed defenses rn.

tribal girder
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They do not

mystic terrace
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And they win 60% of the time.

languid juniper
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They winning a lot this weekend just because of Human harvester bugs, once those get ironed out the balance will change.

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And that's the thing, balance will keep changing

tribal girder
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@mystic terrace I now consider you part of the small minority of people whose ideas are worth listening to.

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This means however much value you attach to it.

mystic terrace
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Like every single time dram adds a new mechanic to the game it tips the balance all over the place

mystic terrace
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Anyways I don’t think the aliens should necessarily have a ton of base infrastructure. They already have to place far more buildings than the other factions and because they mine biotics out so quickly they tend to expand past any defenses they have built very quickly. This translates to a ton of money being spent on things that don’t ultimately improve their offensive power. I think that popcorn turrets fit a lot better for one of the human factions. The alien approach to base defense should be mobile screening forces, fast-traveling QRF forces, and units that turn themselves into turrets, like spine and spore crawlers from SC2.

languid juniper
# mystic terrace Anyways I don’t think the aliens should necessarily have a ton of base infrastru...

Popcorn turrets being really cheap reduces that burden and leftovers will Harrass Human Air while they try to ravage your base and find key structures. I also think Alien Bases should have a greater emphasis on Redundancy, as none of their structures last long under fire. QoL updates will fix the issues with noding so they shouldn't be counted against them.

QRF will often be too late to prevent Human Harrassers from doing massive damage eliminating 10s of shrimp and Biocashes in a single pass. Human Air won't need to stop for QRF to catch up, They already don't.

Don't think crawlers are useful outside of cheese and Silica Humans aren't vulnerable to that kind of cheese.

languid juniper
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Also I would rather Human Turrets to be Modular Turrets like the GDI ones from Tiberian Sun, you can change the weapon with a simple ability. Centauri I'd like to see make upgradeable Turrets, nothing says brute force like slapping more Armor and Guns to anything and everything.

tribal copper
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This would simplify logistics, supply chains, and eco defense

mystic terrace
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Your QRF is for intercepting larger attacks. You still have and need local garrisons for smaller probing attacks but you need a QRF to go face off vs a flanking detachment.

languid juniper
tribal copper
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^

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anything larger is a significant offensive force and is probably capable of doing much more than harassing eco. its going after heavier infrastructure and walking back node chains

that's where the QRF would come in. to either stop such a force or to buy time for back-up to arrive

I would use a QRF to deal with a sudden TP spam or to flank an enemy main force. QRF can be used for internal base security but until cloaking units arrive and we have saboteurs lurking in the shadows, its not super necessary to maintain a large QRF

languid juniper
tribal copper
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man we need more auto-eco support. the fun is fighting in leading troops. eco just takes up so much time that all the cool maneuvers that a COM could do just never happen because eco sucks up so much time

languid juniper
tribal copper
tribal copper
# languid juniper It's why I refuse to com Alien rn

I mean, I suck at noding anyway so Im not a good Alien COM. My only strategy is to node up to the human base, set up a FOB, and let the players do the fighting.

90% of the time is focusing on eco and Im still bad at it. When I do get to play with my army and take down enemy forces I have fun doing elaborate pincers, flanking maneuvers, and working the terrain to give my guys the advantage. The attack move orders are almost unnecessary because of how well you can move troops, but it only works if my eco is alive and well

languid juniper
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And it all comes crashing down because some player was tired of playing as a crab single.

tribal copper
languid juniper
tribal copper
languid juniper
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Gl

tribal copper
languid juniper
tribal copper
languid juniper
tribal copper
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fair. that also opens up trouble since alien turrets are garbage and cheesable

languid juniper
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alien bases are very spread out which means they have to cover a very large area QRFs are just impractical as the only defense

tribal copper
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this is meant to account for current problems, so you depend on a mix of those 3 units to protect shrimp in combination with an "assign" command

languid juniper
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just to protect shrimp

tribal copper
languid juniper
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popcorn turrets dont replace QRF, they dont last long but they take out weak attacks and buy time for the QRF to arrive

tribal copper
languid juniper
languid juniper
tribal copper
languid juniper
tribal copper
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the nodes are all just latent popcorn turrets until resources are spent to activate them

tribal copper
languid juniper
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units should be reserved for QRF and assault forces, not passive defense. its too much troubble to rely on them, plus you can 1v10 crabs with your stupid taser

past swift
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What qrf, dragonflies and firebugs?