#Wall idea that circumvents terrain challenges

1 messages · Page 1 of 1 (latest)

inner osprey
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For humans, an electricity type wall using individual posts that zaps aliens passing between them. For aliens, using living tree/vine post that grabs units passing between them. (or releases close proximity spores between the posts when units pass close/between them?) This would circumvent the idea of connected walls clipping through terrain?

rapid kraken
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Aliens have far fewer issues with walls than humans do. They enjoy the cover, it reasonably protects their buildings without being Attack on Titan Sized, and they can climb right over them.

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If the Aliens can jut smack the posts down then it's not hard to make giant holes in the wall.

rapid kraken
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Other problem is aliens can easily go around such walls, you'd have to completely encircle your base to get out of it.

City of Narraka and monument valley provide Aliens with easy ways around them.

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It is certainly a better idea than a physical wall though.

strange dust
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I like the idea of a higher structure for infantry to reach a better vantage point though. It has its cons and pros. Depending who is the enemy.

wispy canopy
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Alternative idea for walls, shield walls, makes it so alien can't pass it until aliens breaks it

but human unit can pass through it and shoot through it

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aliens can still climb on it but it would offer an actual utility for humans and be an obstacle for aliens

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This can be achieved by using layers in unity

wispy canopy
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but layers in unity is basically telling what object can interact with each other

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but what do you think of that @strange dust ? Doesn't have to be fully shielded walls

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"Balterium shield walls" idk

strange dust
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Interesting idea! How about pulse-based repulsive walls? To adjust it to the Silica lore. If I remember correctly, pulse technology, the same behind pulse tank and the hover bike levitation, is fairly common.

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Maybe make them so the Aliens cannot climb over them and have to destroy some pylons or something to make an opening, as it was mentioned above.

wispy canopy
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yeah, I think that would be interesting. You would counteract aliens mobility on difficult terrain and give humans the utility they need, a wall that isn't obstructing them

potent hearth
# inner osprey For humans, an electricity type wall using individual posts that zaps aliens pas...

eh, not big on this idea

I want human infantry to make sandbag barriers to take cover behind

If crabs do something similar thats fine

But massive walls as emplaced fortifications dont make sense. Electrical fence isnt a bad idea, but to be honest, I'd rather set up a firing squad of infantry to do the same job. Scouts are dirt cheap now, and alien wasps fly over it easily

If you wanted to slow down the advance of ground aliens, I think you should look at the Silica crystals over Balterium patches. Screws up crab pathfinding. Just make a similar version out of metal or something that the humans build. You would slow down aliens and give your unit more time to shoot them

strange dust
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Personal fortifications >> sand bags, will be a thing for infantry to mount a machine gun or something

rapid kraken
inner osprey
inner osprey
wispy canopy
rapid kraken
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I'm not the one having issues reading

rapid kraken
inner osprey
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True, balance is key

rapid kraken
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If it blocks projectiles then you force humans to leave the safety of the barrier to fight the very melee oriented Aliens, if it doesn't block projectiles then it's entirely not an impediment to human factions.

wispy canopy
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Electricity type wall which OP suggested wouldn't stop projectiles though?

inner osprey
rapid kraken
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Aliens are Massively good at mobility, so you need to ring something

inner osprey
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That's why I'm suggesting walls lol

wispy canopy
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with the exception of crab

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and firebug

inner osprey
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and hunter

wispy canopy
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yea

inner osprey
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so not really lol

wispy canopy
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the actual heavy hitting units are behemoths and scorps, which is the backbone

inner osprey
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both factions have fast/slow units

rapid kraken
rapid kraken
wispy canopy
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but currently isn't

inner osprey
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If you read the post it mentions a tentacle wall of sorts using the post method to circumvent terrain clipping

rapid kraken
rapid kraken
inner osprey
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Could have the posts act as guard tower type deal where units can post up (pun intended)

rapid kraken
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Guard towers are great, but I'm not fond of the idea that it would make you immune to crabs, merely delay the inevitable.

potent hearth
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I think crabs should be the builder units for aliens. Gives them a purpose late game besides cannon fodder.

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They are the basic work/fighting unit, so it makes sense imo

inner osprey
rapid kraken
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Would love crabs as a builder, I'm just not sure dram likes that idea

rapid kraken
# inner osprey Not immune if crabs climb the tower

Which is my point, however when they climb the tower, they all climb the tower. Problem number 2 with traditional walls Is Aliens easily get over them, thus they get a nice piece of cover to use to assault very vulnerable locations

potent hearth
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for humans, I would not erect walls. At least, not against Aliens. There is some value in erecting walls to stop other humans, but they become useless once superior firepower is used against them. 1 rocket truck is sufficient to take them down.

rapid kraken
inner osprey
potent hearth
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I think that for fighting other humans, humans would be better served to set up a massive shield generator to protect several buildings at once.
Would force the enemy humans to get close while defending humans get to use their guns.

However, this does little against aliens since their strength is getting in close. So I would set up spike carpets and mine carpets. Basically a bunch of things that the aliens have to walk around or through while you shoot them.

rapid kraken
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Dram did say he wants to add a large dome shield for Sol

inner osprey
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Actually idk, the game has a lot of fairly long range units so maybe walls are kinda pointless. Teams will sit back and punch a hole through then push

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Minefields on the other hand

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Just something to slow down advances

rapid kraken
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But both that and shield walls is a lot of extra work for not a lot of extra payoff.

rapid kraken
wispy canopy
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You only have to cover certain areas for it to be effective though?

potent hearth
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f it. Im going to make a mine thread

wispy canopy
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yeah I don't get this either. You don't need to cover half of the map. There are obvious hotspots for mines to be used at and to be effective

hardy holly
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Hello! Thanks for posting. I covered this topic in another thread but for posterity:

On the topic of walls - I promised I would look into it and I do intend to keep that promise. That said, I see them as impractical simply for the fact that aliens can easily scale them, can ironically use them as cover within a human base, thus their use is more limited to humans vs humans. In this case the story is different, but given the varied terrain and the large structures, walls would see little real use, in my opinion. If they were forcefields, then they would have use vs aliens, provided the aliens cannot scale them but again, how tall should such a 'wall' be to provide some use? In my opinion we dive too deep into essentially a shield in the regard, and it is better to simply take this path. But, I will look into walls just later in development, given it has a big impact on AI which must not be easily cheesed by them.

rapid kraken
wispy canopy
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I feel like if humans at the time figured aliens could just climb anywhere.

The best option would either have some sort of electric fencing/forcefield wall that periodically stunned if there were something crawling ontop of the wall. Then the wall/fence wouldn't have to be that tall

potent hearth
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idk. bullet walls work really well too

wispy canopy
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it's not a tool that supposed to stop everything. It's an obstacle that should be destroyed but provide utility against alien swarming into important infrastructure(turrets) for a time

wispy canopy
potent hearth
wispy canopy
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it's like how you can't have behemoths everywhere sometimes so you add hivespires to supplement your lack of AA

potent hearth
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"You don't need to be more accurate, you just need to shoot more bullets!"

potent hearth
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instead of Behemoths

wispy canopy
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yeah, hive spires is a supplement to your overall defense, not a tool to end all threats

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wall/fence/or whatever should be treated the same but I think too many people in this community treat it as a tool to completely end all threats

potent hearth
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I think I would try to erect electrified fences around tarpits

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just to tick off the alien players

wispy canopy
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If you could have eletric fence around a turret cluster that itself would be huge

wispy canopy
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Or tech, most of your base isn't valuable

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Like who's gonna wall around their refinery lol

potent hearth
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if the fences get too big harv pathing is going to self-terminate

wispy canopy
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And walls would need different support/ system that isn't already implemented into the game so I have perfect understanding why this would be a post 1.0 project

wispy canopy
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I think a perfect example on how it was already being used.

Pre building damage removal @potent hearth

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human commanders would often spam cheap buildings to stop alien advances. While you could still climb over/damage, it was a tool to create a tempory obstacle

rapid kraken
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Spamming cheap buildings worked because Aliens couldn't climb over them without dying, also some pose a legitimate threat like Outposts that will get a turret farm when complete. Also back when they were spawning points for Humans Smacking the Pinata could result in a swarm of Angry Humans.

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Walls just not that useful

wispy canopy
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Walls/eletric walls whatever that has these specific properites would be useful

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Walls could extend build range and protect turret farms

potent hearth
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could make electrified fences a building upgrade. keeps small trash alien units off them

rapid kraken
potent hearth
rapid kraken
potent hearth
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so even though the fence may sustain damage, it did its job. forced you to hold still long enough to kill you

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just needs to be repaired

rapid kraken
potent hearth
wispy canopy
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Crabs can't really jump though

rapid kraken
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The turret put a big hole in the fence by shooting at the fence to hit me

wispy canopy
potent hearth
wispy canopy
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Shieldds too

potent hearth
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plus, who said the fence would be destroyed? what kind of turret is it? The standard gun turret just shoots bullets and wouldnt take it down. The Heavy turret? Maybe but it has really small AOE. So even so, I dont think the fence will even sustain damage

rapid kraken
wispy canopy
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Yeah that's a form of a wall too

rapid kraken
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Exactly

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Thus a second form of wall is not needed

potent hearth
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you know what kind of wall we can do that isnt a wall?

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minefields

rapid kraken
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Which are dumb for other reasons

wispy canopy
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Against aliens? Hardly I think

potent hearth
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idk. maybe those militaries are dumb too

potent hearth
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I mean, its not like they touch the ground

wispy canopy
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I feel like the forcefield do push down on the earth though

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but idk however they are implemented I'm fine with it lol

potent hearth
wispy canopy
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anti grav field :')

potent hearth
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hmmm.....

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we will need to consult the AI

strange dust
wispy canopy
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yeah it was a bad idea in hindsight :')

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was gonna retract it

rapid kraken
potent hearth
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not that either is a peer with the US, but Russia and Ukraine are both using mine fields right now

as callous as it is, I think militaries will choose to lay mines even at the risk of children dying if they believe there is a credible threat posed to them and there arent more effective solutions

mines provide an immediate and effective solution, which is what war frequently demands.

potent hearth
rapid kraken
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Mostly banned by Geneva

potent hearth
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Gonna turn this into the Geneva Checklist against the aliens

rapid kraken
potent hearth
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plus, if I start looking up how much psi it takes to set off a landmine Im probably going to get added to some more lists

rapid kraken
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It's Science fiction, none of the Math works

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If you go to College your on a List these days.

potent hearth
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Im on a lot of lists

wispy canopy
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I feel like geneva doesn't have much control over planetary conflicts

rapid kraken
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Geneva doesn't control much of anything ergo why Russia and Ukraine can ignore it, but there are social consequences to violating it.

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If the voters don't like you breaching Geneva you could be voted out.

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The bigger issue for countries is though the friendly fire ramifications and losing them.

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IFF systems for mines are also pretty dumb for pretty obvious reasons.

wispy canopy
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I think being on another planet it would make it super easy for sol to transform the narrative in any way they want

potent hearth
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By the time the events of Silica take place, Geneva is 300 years old or something.

If the governments are a little corrupt, have a security state, and maintained peace for over 200 years by controlling the public, then they can certainly justify breaking Geneva Conventions if they just say the other guy started it first

signal quiver
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If society has grown depended on balterium (or whatever it is called) they will definitely break the geneva it to get their hands on it.

rapid kraken
rapid kraken
signal quiver
potent hearth
potent hearth
rapid kraken
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sol having a sense of superiority is unconfirmed but makes logical sense, they Centauri is an Upostart they never believed could challenge them, and the Aliens are just mindless bugs yo

rapid kraken
potent hearth
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Pretty big flies

wispy canopy
signal quiver
signal quiver
potent hearth
potent hearth
signal quiver
potent hearth
signal quiver
potent hearth
signal quiver
potent hearth
signal quiver
opal veldt
signal quiver
opal veldt
signal quiver
rapid kraken
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I don't really keep secrets, Dram hasn't asked me too. At most I will admit to Omitting Minor Details but If you ask I will be honest about my Opinion vs Dram's preferences. Ofc several things I've learned from Dram have been in Streams or chats from so long ago that they are difficult to source. I'm fairly certain it was in a Stream near the beginning where Dram said that Grimdark is overused so he wants a Lighter theme, to stand out more. Thusly why Sol was at peace for so long, and also why i think the security State explanation isnt the right one, its just too Grimdark for what Dram wants. While Dram has figured out a lot of the Big ideas a lot of the smaller details are not ironed out. Also he admits most of it is headcannon and he hasn't written down any of his lore, it's why I made the Lore doc, it's a public resource we can draw from that is completely 100% endorsed by dram.

rapid kraken
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So the Geneva thing, not confirmed by Dram, overconfidence is a little bit of their theme and Sol paid for it twice, first with the Aliens kicking their butt, second with Centauri kicking their butt. Even with the Hard lessons learned Sol has the Manpower, Technological and Industrial advantage over their opponents. The Centauri has 0 advantages over Sol, their strengths are heavier Armor and Bigger guns, which isn't a Unique Advantage. Sol also does not know that the Aliens are responsible for Balterium or that they have higher masters, they see Aliens as mindless bugs. Nothing has challenged these Assumptions for Sol, when Aliens Attacked they had no defenders, while pushed back to the Citadel the Citadel held against the Aliens, and since them they have developed the military resources to defend their Mining Expeditions and so are out and About. Centauri Demolished the Citadel in a 12/7, 9/11 style surprise Attack, being Caught off Guard they were vulnerable. But the Centauri have proved that the best they can use is 20th Century Tech, while Sol is Firmly using 25th Century tech. They have the perfect recipie with a mixture of ignorance and Denial for overconfidence.

As me and Echo have said if Centauri has nothing more than Pluck and 20th century armor they are not a near peer competitor to sol. As much as I believe Centauri should have some of their own Unique Technological Advantages, as long as they don't then Sol wouldn't be wrong to be Overconfident, and if Centauri do have their own Unique techs then Sol's Hubris being their Undoing is a great Plot device.

opal veldt
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20th century?

rapid kraken
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More or less

opal veldt
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They are still a space faring interplanetary civilization.

rapid kraken
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They are driving hummers

opal veldt
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And they colonized another planet. Heavy quad could just be an example of if it ain’t broke don’t fix it.

rapid kraken
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Military Tech has Atrophied which is why they have Hummers. Their most advanced piece of Equipment is Basically a CnC style Apocalypse Tank

opal veldt
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That we know of

rapid kraken
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Dram hasn't committed to anything more Advanced than that despite my pressure

potent hearth
rapid kraken
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Don't need to Add 40k to Silica you know that.

rapid kraken
potent hearth
rapid kraken
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Hover tech is also exclusive to Sol as it is powered by Balterium Reactors

potent hearth
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could put a V8 into a model T

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I bet the Hummers run on E-710

rapid kraken
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I mean the Hummers are probably Electric.

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But it's still a hummer

potent hearth
# rapid kraken But it's still a hummer

not really. different internal parts. exterior is mostly superficial, unless you are concerned about aerodynamics and armor.

interior/engine/motor is what makes a vehicle.

looks like a Hummer, but probably isnt. Same goes for the Gunship. Sure looks like an Apache, but totally different propulsion. Not an Apache

rapid kraken
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Ship of Thesius

hardy holly
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Heyo all, just felt it important to say that it is good to let discussions continue. Ideas can sprout out of nowhere and no amount of pestering, pressuring will change what I had intended for the game as foundational pillars. If it doesn't fit, it won't be in, but is worth discussing anyway, so please be careful to not try and stifle discussions simply because it is inconvenient. Just want everyone to feel free to share their ideas and I really appreciate such posts, so please avoid hammering them down 🙂

hardy holly
# rapid kraken I don't really keep secrets, Dram hasn't asked me too. At most I will admit to O...

Golanx I really appreciate the lore you've written up (legend) but I am very specific in regards to it. I've not had a chance to thoroughly go through the entire document but welcome it as vast source of ideas. But I must be honest and clear in that it is not considered canon just yet! Some parts may make it in while others not, I have a very specific idea of the world in my head (sorry for being ultra-stubborn with this but I must) that I have been unable to find the time to put into words. Some things come up naturally from sprouted ideas, such as "The Swarm" that refers to the globular cluster I added to the sky only recently. The lore is not nailed down 100%, this is true, but it also isn't entirely malleable either. I will be honest here, for example teleportation was not in until about 2 months before release! It came as a need to get players across the battlefield fast and then sprouted a ton of ideas I worked back into the lore, in fact forming a foundational pillar of it. Hence, yet again, why it is so important to keep idea discussions open, no matter how far-fetched they may sound 🙏

rapid kraken
strange dust