#Bug Carrier
1 messages · Page 1 of 1 (latest)
Why
Probably to drop swarm melee units in the face of enemy ranged units. right?
Imo, the troop carrier should be faster than the troops to justify using it
Aliens can climb cliffs/walls, and the swarm melee units (crabs essentially) are already much faster than a colossus. Hunters are also swarm melee, but they are faster than crabs
Plus, something the size of a colo will be shot down by human artillery (Rocket Launchers and Tanks) as soon as they can see it
google Wolf Spider Mother.
Ok i googled it now what.
This can be very useful but needs speed or maybe it burrows move underground and bursts to a location releasing the kids
It would have to be faster than crabs to be useful, logically it should not be faster than crabs. Thus an impasse, Alien Transports don't work well. Crabapult has all the benefits of a transport, while being able to yeet crabs at a far higher speed than any transport could go.
nah just have to be faster than normal scorp and behemoths
How does that help a crab?
shouldn't, the problem isn't the transportation of crabs
what's more useful is transportation of medium sized units
Medium sized units need larger thus slower transports.
slower transport but faster what they are transporting.
if its slower than anything else then there isn't any point of having it. But I can see a transport unit being useful if it is faster than scorps and behemoths.
Although, I'm not really sure where the logic comes from an air unit not being faster than a crab
Nobody said anything about it flying
as logically you try to make it sound. It's really a game where logicallyit make sense for an air transport to be faster than a crab
He did say like "colossus"
which implies flying
And slow AF
you're saying it like stats are super hard coded to individual units?
flying and being grounded are does have to be worked into the model somehow. But velocity and acceleration not so much
Changing stats is easy, dram can make a sout fire Collossus rounds with a 5km damage radius
But that's not the issue dram has its that it's not logical.
so an air transport is super illogical to you?
I unfortunately do not see Dram in this discussion but maybe enlighten the person who suggested it where it was specifically said by the developer it would not be considered
He's asked about it like every other stream
I used his exact logic as to why he doesn't want alien transports
You two have the problem of disapproving ideas in an early access title without giving much context.
I think it is worth exploring. I bet if someone else put forth the behemoth changes that dram laid out. The same kind of shit would come out of yous mouths.
You know what else dram said in his previous stream that you two were adamant against? He would look into having walls but as a low priority.
If walls are worth exploring, then even something like air transport is worth exploring/looking into
I told dram I thought the shotgun idea wasn't great.
Cool
Walls aren't worth exploring
That's what he said in the previous stream
I know, originally he was against the idea then was moved after being pestered so many times, but his original logic was right Walls would be straight dumb for humans to build.
I don't think he has been pestered about the walls compared to crabapult idea
you speak for the man too much.
Crabapult idea is concentrated in one thread walls in multiple threads and every other stream.
and then spammed in 50% of the suggestions
I lobby for Crabapult
yes, but keep it to your own thread
Cause it's my original idea
Crabapult works better than a transport, that's part of the beauty of the idea.
That's cool that you're so fond of your idea. But it's nonsense to spam it in other people's suggestions.
Every new player shows up here saying to add walls like it's thier own original idea.
Your idea is ripped straight out of Supreme Commander 2 and Red Alert, hardly an original idea.
More original than walls mah dude
That's not the point.
Sorry replied to wrong comment
And I put the link in other people's threads to say it's an alternative, because it gets buried and newer members miss it
he did not say anything about walls either
Look what he was replying too
Also the crabapult suggestion is different from either of those inspirations, it doesn't make units like the Noah and isn't an APC like the Bullfrog.
The point is anyway that dram's mind can be changed if you pester him enough.
Unit construction building are hardly a original idea
Doesn't neccesarily mean it's a good idea
What does that have to do with anything?
Walls are in that category of "ideas" because it is missing. The suggestion to have "Unit commands" is not an original idea either. It is a needed QoL feature
But I don't see the point of walls atm except if they were like holo walls or something that allows human unit to pass
and blocks alien units
Just the newest iteration of the add walls thread this time like you suggested.
That's the beauty of a public suggestion channel isn't it?
If you get annoyed by new people suggesting maybe it's probably a better idea for you to stay away from that section of the server.
This was suggested/asked, but given the Aliens are weaker in terms of HP, having a bunch of them together would make them a juicy target, not to mention that the carrier unit would need to be super big and therefore kinda slow. An individual unit could go faster on its own. And the more units, the more target the humans need to worry about.
I'm not sure it would be much use. Now, a spawner unit, that may be interesting to see. I think Dram may revisit the idea of a spawner unit.
It is legitimately one of the greatest ideas I have seen on this forum and I am the most conservative idea haver here.
I dont want bug carriers
I want bug fast travel
I dont want walls
What he said
This is also applied to you Echo
Noted, discarded. I love this forum and all the garbage (and gold) it produces.
Said nothing about the suggestion. I'm happy you're fond of the idea. But the point is, it's nonsense to spam it on other people's suggestions.
Love that you noted in the first place :')))
I listen!
It's perfectly reasonable to be annoyed when you have to repeat yourself 50 times because somone didn't check the other 50 times it was suggested.
Replying to a suggestion with a counter-suggestion from another thread makes sense, that idea is better than this one is perfectly logical. And helps when I don't have to redescribe the suggestion. If your not willing to accept critique then this forum is not for you.
Perfectly reasonable in a public forum where your only responsibility in this forum is... yeah.
You have no obligation to be annoyed at people for being new lol. A better idea would be for dram to make a public FAQ or if he notices a suggestion that he does not like.
Say that it won't be implemented.
But as any people on this server. You have every right to be annoyed at any new person giving the public forum a suggestion.
Yoooo abt bug carrier i just got a HUGE idea it would be smthing more for rts rather than to be controlled but it can mind controlled anyway but what abt some kind of colossus talking abt the model in here but basically a flying blob that when explodes can launch everywhere idk a huge amount of crabs like 20 of em if controlled by commander can unsue chaos and have another version of this flying blob that can release armored crabs
No
not really a fan of that idea
unless it's like a semi fast airtransport
Double no this just doubled down on the bad.
Look, serious question.
How do you plan for this Colo-Carrier of crabs to get past the enemy railgun tanks? Cause those are a staple of human tank warfare and they are notorious/the number 1 counter to the standard Colossus.
Regular Colossus struggles to get past railguns, so I dont think you're idea has any real chance of success. Not to mention that those crabs are more effective at swarming and killing the railgun tanks. You might as well take the money you were going to invest in this Colo-Carrier and instead get more crabs for more swarm.
Invisibility
stop. you're going to make Echo upset lol
Hello Solomon and welcome!
Please don't mind the more bitter individuals hehe, they love the game and do not want it to be overridden with a ton of funky ideas, which is why they are a little apprehensive. 🙂
So as for the Blob bursting into 20 crabs, it is not necessarily out of place but it would be a little impractical. Thing is, it would take a while to get to the enemy, it could get shot down along the way thus spawning 20 Crabs, but that is less than useful. A spawner on the other hand would be useful, but again getting shot down along the way is too great a risk. Rather, compare it to simply spreading your alien base with nodes near the enemy, build a spawning cyst and spawn as you need there. More practical, concealed from view and from fire, cheaper. This is the direction I prefer to take with all respect to all ideas 🙏
As for the OP idea - the Bug Carrier - firstly, thank you for posting the idea! As for the practical side of it, it leaves all boarded quite exposed. If they went 'inside' it, then that is a different story but on the outside they will get sniped, exploded etc. Not say they are inside it, then you have a large floating target moving towards the enemy. This is akin to the Colossus which gets targeted quickly. Plus Crabs should be fast and nimble, more so than a transport. But what is currently also missing is the tunnel system, which should allows small alien units fast travel across the map. Once in, there is little need for a transport.
On the topic of walls - I promised I would look into it and I do intend to keep that promise. That said, I see them as impractical simply for the fact that aliens can easily scale them, can ironically use them as cover within a human base, thus their use is more limited to humans vs humans. In this case the story is different, but given the varied terrain and the large structures, walls would see little real use, in my opinion. If they were forcefields, then they would have use vs aliens, provided the aliens cannot scale them but again, how tall should such a 'wall' be to provide some use? In my opinion we dive too deep into essentially a shield in the regard, and it is better to simply take this path. But, I will look into walls just later in development, given it has a big impact on AI which must not be easily cheesed by them.
Bitter? I feel Salted not really Assaulted, not really Insulted just Salted.
You know I love you guys haha
it would look really cool if a big 6 legged style Wolf Spider creature with crabs covering its back was running full speed over the sand, like as fast as a human buggy.
which I think would be believable as long as say the creature didnt have much offensive power of its own. it would look truely alien. honestly youd need to be running really fast if the desert is as hot as it looks, keeping your feet on that burning sand seems like itd be a bad idea
As for the OP idea - the Bug Carrier - firstly, thank you for posting the idea! As for the practical side of it, it leaves all boarded quite exposed. If they went 'inside' it, then that is a different story but on the outside they will get sniped, exploded etc. Not say they are inside it, then you have a large floating target moving towards the enemy. This is akin to the Colossus which gets targeted quickly. Plus Crabs should be fast and nimble, more so than a transport. But what is currently also missing is the tunnel system, which should allows small alien units fast travel across the map. Once in, there is little need for a transport.
Did you see this?
I think the man wanted to throw in his cents in the discussion as this is the suggestion forum after all.
I like the idea of a flying bug carrier and I don't see what the problem with it being fast is. The bugs do need a way to get around the map quickly, especially with things like goliaths. But if not transports how about someone like nydus canal/network from StarCraft?
*something
Tunnel system is planned plus Spawn rework is also planned 🙂
I hope we can mass transport troops with the tunnel system
I think it is intended for players, just like with the Hover Bike. Otherwise the AI would have to work with it and, for example, instead of pathing from A to B, if it has a fast travel option, it should be able to take it, I guess.
We would need to ask Dram.
More like, you as a commander should give the ai the order to specifically take that path
I hate that the game being an rts. We as commanders don't have the option to tell units to attack a specific target and overrule the auto target. Auto target is fine but being able to overrule targets should be an option too
wdym? You can totally order AI to attack specific targets.
No you can't
You can tell the AI to move towards the target and then you're at the mercy of the auto target
I could swear they attack the enemy I specifically select. There's no sound nor visual indicator that you actually selected the target, but my troops do start shooting at the specific target.
Yes they start shooting because they get close enough but you don't have the option to specifically tell a unit to attack another unit
You realistically only have a move command
Larger/slower bugs take forever to reachj the front lines. A tall walker transport that can move as fast as a crab and carry large, slow units would be awesome. I don't think an air transport makes sense for bugs, but some terrible awful huge spider-thing carrying goliaths over cliffs would rock.
Like the tripod :o