#Seperate the FPS and RTS by graphics engine.

1 messages · Page 1 of 1 (latest)

hollow flame
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Just an idea but might be possible to increase performance by seperating the fps and rts parts of the game by graphics engine. Establish a launch option allowing players to start the game as an FPS or RTS but allow the RTS to communicate directly to the FPS players server.

novel acorn
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Hey man. Thanks for the feedback!!

mmm... RTS Commanders can still go FPS via direct control. I'm no Dev but I'm not sure the idea would address performance issues. On the contrary, I think synching these 2 systems would add an extra layer of problems. 🤔

Dedicated Server Support is coming. I bet we'll see more improvements in time. Dram is testing some approaches. The last one was to reduce the distance of objects being rendered to 2 kilometers. It may be increased to 3 kilometers or discarded and try something else. I guess we'll need to wait and see.

hollow flame
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The commander would lose his ability to switch to fps but his actions would directly feed into the FPS players experience.

graceful thunder
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Switching to FPS is pretty handy though. Especially when the Harvesters start smooching.

hollow flame
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That's true, I know that another company was testing a similar idea where two separate games interfaced to provide the player experience.

fossil linden
hollow flame
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exactly once there isn't a reason for a commander to exit the interface that's when the two engines could be implemented.

stark tusk
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That's from my limited sample size but I get better performance being in the commander seat

novel acorn