#Seperate the FPS and RTS by graphics engine.
1 messages · Page 1 of 1 (latest)
Hey man. Thanks for the feedback!!
mmm... RTS Commanders can still go FPS via direct control. I'm no Dev but I'm not sure the idea would address performance issues. On the contrary, I think synching these 2 systems would add an extra layer of problems. 🤔
Dedicated Server Support is coming. I bet we'll see more improvements in time. Dram is testing some approaches. The last one was to reduce the distance of objects being rendered to 2 kilometers. It may be increased to 3 kilometers or discarded and try something else. I guess we'll need to wait and see.
The commander would lose his ability to switch to fps but his actions would directly feed into the FPS players experience.
Switching to FPS is pretty handy though. Especially when the Harvesters start smooching.
That's true, I know that another company was testing a similar idea where two separate games interfaced to provide the player experience.
switching to FPS to fix that requires the commander to find out and takes his precious time, the pathfinder needs to be improved to fix this
exactly once there isn't a reason for a commander to exit the interface that's when the two engines could be implemented.
Well most of the FPS issues seems to stems from being in the RTS mode
That's from my limited sample size but I get better performance being in the commander seat
Me too. The RTS view is less intensive on the CPU.