I like the old harvester design it just doesn't look very harvester to me, kinda reminded me of the Red Alert 2 battle fortress, so i made a mockup of what that might look like, although still not as big as the main harvester it is around the size of a siege tank and would be built from the ultra heavy factory. the firepower is diffused between multiple main turrets although that is only a small part of the draw, the vehicle also acts as a mobile outpost allowing players to spawn and teleport to it, while also having the ability to change weapons/classes. the interior should also be detailed out to support this feature and to allow players to man the various turrets placed on the vehicle. adding catwalks or firing ports for infantry would also be welcome.
#Battle Fortress
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Oh that damned battle fortress! 😄 I love Red Alert 2
that would be amazing ^^
idk.... the guns could be bigger
So that’s what that model is?
Well it's just a loose suggestion
could be a fun toy. my concern would be a wasp rush. Im imagining this thing as being really expensive since it is supposed to be a mobile outpost, so maybe it needs some auto machine guns to keep small bugs away.
so based
Maybe just give it 1 18 inch Yamato gun. Just to make sure the enemy knows you're serious
Lol
2 LAC turrets 2 heavy gun turrets a SAM and a bunch of players protecting it, and you think it's not well armed enough 🤣.
You can never have too much gun.
Idk, would need to get to the prototype phase and see how it behaves to make the determination, but my gut says give it the auto machine guns. Force the enemy to attack it with heavy units instead of spamming light units
Ork school of design, no such thing as enuff dakka
Im very much a Vladoff man at heart
If it is a mobile outpost and players could change classes in there, that would make it a very versatile unit and an interesting idea.
Some comments:
- It would need to work with AI too, probably similar to the dropship, in a way, because the infantry would need to "choose" to get inside of that unit or dropship.
- I'm not convinced that the players could TP into it, what if the vehicle is falling from a cliff. I would say players would need to get there and enter the vehicle normally.
Questions:
- How many infantry could the vehicle carry? In this regard, probably the "infantry capacity" could be limited depending on how strong the infantry is, and probably the unit cap system (already implemented) could be applied to this unit carrying capacity because each infantry has values.
For example, the unit could carry 12 scouts, 6 riflemen, 3 heavies, 4 marskman or 2 commandos (you could add 2 scouts or 1 rifleman for the remaining 2 points).
Mmmm... now that I think about it, if we do it this way, what would prevent the 12 scouts from choosing a higher class while inside the vehicle and "bypass" the limit. Also, it would be really crowdy inside 😄
OR, as another idea, what if the unit has a 3 player + driver (so, 4 in total) capacity but the players or AI inside could switch between all clases? 3 commandos or 3 heavies can be very powerful but not neccesarily OP... right?
And also... another idea for infantry to "shoot outside", maybe they could interact with something, the view changes to the units 3rd person perspective (although it is the driver who steers it), and then make the unit shoot whatever loadout the gunner has (rockets, sniper shot, etc.... mmmm.
I mean it wouldn't be hard to find space for a few seats for infantry carry capacity, but Battlefortress is still gunna be slow as heck. It'll make a bad replacement for an APC.
The version sitting in the Asset Test map is actually about half the size of the one that can be spawned in, and thats the version im talking about. I did my best to keep the camera at the same level so those turrets are roughly to scale with the old harvester. Old harvester is roughly the size of a siege tank but also a good bit taller.
Firepower isn't going to carry this thing, it's support functions are what will make it shine, and will be why Alien players want to kill it so bad. Teleport may be limited to a feature only available while the vehicle is stationary, but imo would be a key purpose behind the unit, supporting sustained infantry assaults by FPS players, the ability to swap weapons is also one of those features that would potentially be on the chopping block, it could be that it doesn't allow class change, only weapons and gear items.
Imo vehicle Crew will be 5 or 6, depending on if the Driver is allowed to control a turret, and I'm leaning toward no. Crew will be needed to go to a point just under each weapon to man the guns. If we provide that space is needed for support features I'd say about 8 passengers, perhaps more if dram adds firing ports. As I said it's not good for getting troops to the Frontline quick.
Infantry cap is kinda borked, half the playerbase plays on a server that has it disabled, the other half are likely either turning it off or simply aren't building enough to hit the caps. This is why it's not getting a lot of feedback, the capacity of a scout is not worth 2 rifleman or 6 commandos, that's bad math and geometry for that matter. Unit such time as dram gives it a significant rework I don't want Caps implemented elsewhere.
Firing port could be something that might allow the player to change perspective.
Maybe the vehicle should be capturable. Would be interesting in terms of human vs human gameplay. If it has an interior that is interactable and larger than the Harv interior, then I can totally see enemy humans trying to rush it, cap it, and trying to swimg the tide of battle
Would lead to some interesting interior gunfights
That's a neat thought
A saboteur sneaking in with a silenced pistol, grim reaping the occupants.
Or a dropship flying as close to death as is safely possible, deploying a full commando team, and then a death-defying rush to enter the Battle Fortress
Can also turn the Old Harvester into a mobile shield generator. Make the shield directional. Maybe the shield only protects the front 90 degrees of the vehicle, allowing for enemies to attack it on the flanks. Maybe the shield can rotate to protect the must vulnerable side, and maybe not
Interesting. Old Harvester can spin its wheels in opposite directions, allowing it to spin in place. Makes this thing quite maneuverable.
Here is a durability test of the Old Harvester. Just as a reference point of how battle worthy it is.
Just hit it with a smattering of vehicles it would be likely to encounter on the battlefield
Here I explore the "interior" of the Old Harvester. Its clearly not fleshed out, but there are driver seats so that's cool.
The RA2 Battlefortress was such a fun unit!
I remember the absurd strategy of filling one with chronotroopers and chronosphering it right into the center of the enemy base.
Wait... What base? There never was a base there!
Never existed!