#“Infantry Requests” menu
1 messages · Page 1 of 1 (latest)
Don't need FPS players freeloaders when they get their own economy, don't need players accusing each other of stealing their tank or TKing because of it, which is a thing some are already doing. Don't need players sitting and waiting 150s for the vehicle they wanted when they could be participating.
FPS players will have their own income they can spend on Vehicles that will be exclusively theirs, spend your own dang resources if you want a particular vehicle and stop freeloading.
So honestly what is the point of a combined rts fps if there is no dynamic between the two genres?
If FPS players don't need to interact with the commander at ALL then why bother taking away from the RTS aspect? Why not just make a good RTS game?
Or even just a good FPS game?
A good commander would listen towhat his troops are requesting and work it into a plan. If i had a player that wanted a behemoth squad of 10. i would question it but not hard. let him try and if it fails I know. it is just a game after all.
But the commander sees the exact same stuff as the troops, there is no incentive to do so
Hell if they wanted a pulse truck for themselves i would question them but still pop one out for him.
Honestly this just sounds like a worse Arma 3 zeus.
the idea ofFPS rez and comander REZ are off putting to me, in this game. the commander knows what he has and what his troops are doing and wanting. In my eyes communtication is all that is needed.
Not really since everything the units see the commander sees as well. Maybe there shouldn't be a camera at all and the commander just gets a screen and maybe unit cams
that would be a intresting POV for the humans. COmmander is a static camera above his buildings.
I genuinely don't see the appeal in the genre merge anymore. There is no interplay, there is no incentive, there is nothing but "well I guess the player wants it" which is done infinitely better in other games. Some serious consideration into the long-term vision of this game is due.
Mechanically there's no depth, with air units there will either be minimal balance or 0 purpose in building them. It seems like Dram has designed himself into a corner
?WHAT? are you kidding me. This game blends the 2 so well IMO! the FPS/RTS merge is great! while the balance is off and the viablity is meh on some units, this is only a beta, and the activeity of Dram in this server hives me the cheerfull butt flys in the food pouch
i think him getting the units into the game first then coming back to blance is a great idea. he has more then himself and the AI to play test with!
No, its not great. Objectively speaking there is 0 reason to support your ground troops. Future updates promise game-altering changes that utterly demolish whatever balance is left. Genuinely I think I regret spending the money on this. I cannot see a future for silica if development doesn't at least touch how both genres are combined
Players act 100% independently of commanders. Commanders act 100% independently of players. All of this to the detriment of both genres
support ground troops? the whole game is about putting feet on ground
Yeah, and those feet are AI
and those AI ignore players
even with squad commands there wouldn't be much interplay
your play style and those you play wiht might refelct that, but IME the communication and working togather is there and great
All future updates promise is the removal of micro so the RTS aspect becomes flat, and that's the only reason I bought this.
Commander just becomes relegated to placing a building or two and making sure the unit prod queues are full
well there is only one guy and he seems to want to take this game as far as he can. so just hold on and be postive.
This isn't my first solo-dev rodeo. Projects fizzle out and die regularly. Especially those with a contradictory vision
For every Project Wingman there's 3 Yandere Sims
i see no contridictory vision so far, just a mess of blances and UI
Vision 1:
RTS where commander interacts with other players on the ground. There is no mechanism to do so other than text chat, nothing else planned.
Vision 2 :
FPS where players interact with the commander. There is no mechanism to do so other than text chat, nothing else planned.
Ping system? commands can be given. with discord ingame VOIP is negligble.
I see you have sins of a solar empire. This game is like if the commander's only contribution to the game was exclusively managing the 4x aspects while the players managed all the combat. See how unfun that is?
also you spelled chief wrong in your steam username
I before E except after C
Yeah that rule has more exceptions than followers. This is one example
unless you mean "Chef", a person who cooks
A chef is a professional cook and tradesman who is proficient in all aspects of food preparation, often focusing on a particular cuisine. The word "chef" is derived from the term chef de cuisine (French pronunciation: [ʃɛf də kɥizin]), the director or head of a kitchen. Chefs can receive formal training from an institution, as well as by appren...
smartass
?
I wasn't personally attacking him, just curious
posting my stuff feel like an attack, please remove
....
I wanted to see if you have RTS experience, and to compare the current state of silica to one of them
Anyways, my point was that silica is moving a direction that I think doesn't support its RTS aspects well, and was hoping this would improve it
guess not
I honestly don't see that
The commander builds units and vehicles, infantry players use and/or reinforce them with their presence.
That is how it's advertised, but in reality players are a direct downgrade on just AI.
maybe you are, the majority of players certainly aren't
In terms of accuracy AI will spot more, hit more
LOL! Bug AI is trash!
objectively speaking they are much more accurate, especially the alien bugs that don't have tracers
sure AI has perfect aim, but humans are the one who want the experince playing the game, we could put AI in the pilots seat and it would win any game anytime. but that is not the point
yeah and I disagree because the AI doesn't pre-aim well on moving targets
It is the point. Players just take the role of microing from the commander. On one hand it makes Silica more accessible, on the other it makes it flat and boring to RTS veterans
but the RTS player still builds units and micromanages them too?
"Oh no I gotta build spam clicks"
he literally has control over all units of his faction EXCEPT the human infantry
the player does a much better job than the AI does in every aspect of the game so far, other than multi tasking
Can have control, Can
has
What other aspects are there? Maybe pathfinding?
No, Can
dude I'm not going to argue with you over a point where you are objectively wrong and incapable of acknowledging. Have a good day
Bye
You're talking about balance when we don't even have the units yet. Your disappointment stems not from the game, but from your own negative assumptions.
All players have agency and thus all players are free to do as they wish, this will be enabled further by personal resources.
But that doesn't mean there is no coherence between the players. They are after the same goal, fulfilling different roles. It is essentially the same as if one player managed the economy and the others microed the produced units in a rts co-op. It's just that here the player gets to experience the micro through fps gameplay, literally playing the soldier in the field. This will get better once players can assign units to follow and order around as well as when transportation units will become available.
And that's great, but ultimately it's still flat. Click here, click there, make a transport...
These are all second-long tasks. The microing was the only time/mentally consuming portion of the game and its objectively made worse when human players are present
then play in a private lobby?
Then 50% of the game is pointless
for YOU
EXACTLY
If you want a roblox-level FPS with CNC 1-level RTS for $20 that's great, but I want something I will enjoy for longer
but the game wasn't made for YOU, the game was made for RTS+FPS fans
I am an RTS fan, I enjoy FPS games. Voila
yet here you are
and regretting my purchase and hoping that my money wasn't wasted on the game equivalent of a stillborn
"dude I'm not going to argue with you over a point where you are objectively wrong and incapable of acknowledging. Have a good day"
if you played less than 2h you can refund
By the virtue of having singular infantry units not under your control?
The menial tasks of ordering units for the fps players will ultimately be handed over to then once personal resources are implemented.
Like I said, it's like an rts coop, just that the micro player experiences the game in first person.
If you really like the micro aspect of the game, then I'd suggest you wait until the fps escorting is implemented.
i think your problem with the game comes from your expirence with other rts. because if it is microing units in a battlefield what you want there are many games wich did a better job at it. but in Silica your job as a commander is to understand the battlefield and to develop a plan your troops can execute. its not your job (like in other rts) to micromanage every troop in the front. your job is the logistic and to creat a stratagy your team will follow. If your Fps Player will ruin your plans with stupid decisions although you have explained his task to him. He is either a bad player or you are a bad leader.
(just an opinion, no need to feel attacked)
Agreed. This is not a micro rts game lol. Some people get really confused about that