#Mech for Humans

1 messages · Page 1 of 1 (latest)

willow crag
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I believe the developer said that he didn't want to do mechs because a: they would be complex to figure out the walking physics, and b: they wouldn't really fit into the game lore wise

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Could be wrong though

nocturne rapids
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I see yeh I did have a concern about the walking physics. It can be very tricky.

stray hatch
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Mechs would sink in the sand also

willow crag
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Don't get me wrong they would be an awesome unit but due to how the ground is very uneven they would have a hard time

silent python
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Mechs would be cool but he said in stream would not make any but maybe if a player sized model

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Mechs apparently are really hard to create in the physics along with tank tracks so probably nothing with tank tracks either

kind pulsar
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Didn't realize there was a technical reason behind wheeled and hover vehicles.

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I wonder how that will be handled lore wise.

silent python
kind pulsar
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Yeah mechs would be sick, but I'm totally fine with just wheels and hovercraft if that's how the world is setup.

gleaming crest
# kind pulsar I wonder how that will be handled lore wise.

Should be EZ. mechanical parts and sand aren't a good combination. Especially a high stress one like a limb. There is a reason we still use rovers for exploration even if we have robotic doggos now. Wheels deal with sand better, arguably not as well as tank treads tho, but if you have hover, why bother with the easily taken out tank treads?

stray hatch
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Mechs are also going to sink in the sand, you want desert vehicles to be low and wide so they spread their weight over a large area, and don't get flipped during sandstorms

vast quiver
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mechs height advantage would also kinda break the whole cover mechanics

kind pulsar
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Doesn’t explain the trucks or harvesters though.

gleaming crest
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Wheels are cheap. Hover tech is not. And metal tank treads along with mechanical limbs have their cons.
There is also plenty of other in universe physics reasons why mechs are a bad idea, like a high point of balance, two feet not working well with sand, high recoil weapons being placed on an even higher up lever from the ground, damage to a single hydraulic part shutting down at least a whole limb of the mech, controlling the limbs correctly, not being able to use the terrain for cover because of size...

Honestly if someone sees a faction using a mech or disproportionate power armour, they should ask why. Because even a simple exoskeleton is better and it is also something you can just take off. Any combat vehicle is a tool to put your weapon on the battlefield faster. And if you want that vehicle to handle terrain better, just put that weapon on a vehicle that can fly. Mechs really have little use from the perspective of internal logic, unless the setting really sets up to accommodate them, like it does in 40K or Gundam.