#FPS Buff

1 messages · Page 1 of 1 (latest)

naive basin
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Thoughts on buffing the player when taking an FPS role? Making them hit a little harder and be a little less squishy than the other two legged bretheren?

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  • Same goes when you are the low tier bugs too!
latent tree
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i honestly think fps players should start as commandos instead of scouts and have the accuracy of their weapons buffed

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and in turn i think player bugs should start as impalers as the crabs are super lame lol

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also i think @thick siren should copy paste what she has mentioned about acquiring vics from command as i really like the suggestion they come up with

thick siren
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Personally, I would want a class system similar to BF, but idk how that would look for bugs

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just seperate the FPS players from actual AI infantry, cuz they can do more conplex actions

latent tree
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i think bugs need more smaller combat units to spam that are cheaper

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impalers in my mind are our commandos

thick siren
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well like have the AI units as the current classes, but have an actual class system for the players

latent tree
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but we also dont get a small unit for anti tank stuff other then crabs that we need like 20 of them per tank which at that point the cost efficiency is ass

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ahhh

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i see

thick siren
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you know like how in battlefield you have the assault, support, medic, and recon

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something like that

latent tree
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well one thing we could do for bugs is make a custom unit thats like a nest praetorian guard or something that can either be tanky, fast, or ranged

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ill leave the suggestions for infantry upto the people that play it more

thick siren
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these would be classes any fps player could spawn as once the barracks is installed,

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that way its not at the very begining

latent tree
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instead of classes what about if they could make custom loadouts?

thick siren
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well thats pretty much what i mean

latent tree
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cause i believe gadgets and nades are coming at some point

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ah i thought you mean classes as in what we have already but you pre select them from spawn

thick siren
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yup

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so like recon could help the commander recon the map

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the assault could squad up infantry with them

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a medic to help heal fellow infantry

latent tree
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i think recon as a tool should get a personal short range teleporter or give it to the commando so they can actually move around quicker and safer

thick siren
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hell you could have a non combat class focused entirely on gathering resources

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like a class focused on building and mining

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and literally just helps the commander build the base and get resources

latent tree
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i think when you prospect a spot that spot should receive a buff to the amount you mine as well

thick siren
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yeah

past jetty
thick siren
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well i was thinking that would be a seperate class

glad canopy
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for the bugs you could look at some of the old avp games? the alien drones had different classes as well

thick siren
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ic ic

latent tree
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i was thinking of something more along the lines of a smaller tyrranid swarm lord from 40k that could either focus on ranged, melee, support, or mobility

thick siren
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ohhhhh boy

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honestly im up for that

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XD

latent tree
thick siren
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i was partially thinking about what if all the infantry was just players

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and they increased the player count

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cuz they have 32v32 in arena dont they?

latent tree
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i think the game performance would suffer if they did that

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not to mention that would limit the humans in defense capability and make it so bug commanders can easily come up with a ratio to figure out how many of said things they need to counter the human infantry

thick siren
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yeah i gotcha

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was just a thought

glad canopy
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we could do something like that tho if we did a mode like old bf4 commander mode? where the infantry is fighting and the commander is in charge of giving orders (suggestions basically) and providing off map support/ resupply

thick siren
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I would say that for other modes, not specifically the strategy mode

red reef
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there is a mode i think that is that but i came for the RTS mixed with FPS, not having ai infantry would be very annoying.

thick siren
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I do still feel like it would be nice to have an increase in player count

red reef
jaunty heron
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I think it should slightly buff whatever unit an fps player controls in damage/health and have some sort of indicator that a human player is controlling it

red reef
jaunty heron