💭・ideas-forum
canines solution to diversifying alien structures to adapt and morph their environment
teleporting tanks
flamethrower units
Shotgun human units
Repairs
Parisit is alien
Secondary
ideas
Subverting harvester pathfinding issues.
UI Improvement
Ranks/Titles/E.T.C
Siege tank shiftkey ability. (Thruster Frying)
Alien HyperCortex - Game Ending Building.
Reduce all infantry supply cost to 1.
Second screen megamap
Wanted RTS Improvements From An RTS Player
Elite Fighter - A Risky Idea
conquest game mode
upgraded radar station & guided missiles
Map Square Grid
Vehicle request system
Need a little more scaffolding/stairs.
Help for the Human Start--->Grenade
Sol AA Truck/Car
Anti air turret, anti rocket upgrade
Show resource patches on map through FoW
Commander-only Units
Placement of Human Structures
Flying Repair Vehicle
what if there where possible for crabs to evolve to a hunter.
a counter for aliens against air eco harassment.
Nodding reworked and Nest connection (In discussion)
Make Tech 0 buildings available to build while initial Refinery is building
Human weapons muzzle velocity increase
Human's Build area limited to HQ surroundings only:
Sol Centauri Split
Squad building
Heavy Quad - A Squad Vehicle
Enhancing Gameplay: Personal Economy
AI ideas
Horned Crab - A New Purpose
Game speed control
attacked warning minimap
Commander and Second-in-Command Strategy Markers
balance forum // [CLOSED]
Tech Rework
colossus change make it a brood lord
Jetpack unit/Grapling unit
I have an idea for a trip mine....
Map idea