💭・ideas-forum
Shoulder-Mounted Autocannon(Heavily inspired by HD2)
Battle mech
Heavy artillery of beetles
Subspecies of units in beetles
Infantry 30mm Close Range Rifle/Bolter
Ping map-overlay to help commanders/infantry to identify hotspots/POI/referencing locations
Vehicle dropship
Wasp + dragonfly AI automatically land on anything larger than a light quad
SOL CORPORATE RESEARCH PROJECT PROPOSALS
Queuing up units to build in factories
"Total War" unit placement/organization mechanics? + unit upgrade options for late game strategy
Nerf gunships bullets
A human melee unit.
Vehicle Dropship
We need ragdolls
ideas for centauri
Fighter vs Hive spires
new harvester type “mosquito”
RTS Squad bases system and alien "alpha" player-run units
QoL additions and improvements
Alien Overgrowth
perhaps add a voting system to ban units on both sides before the game starts.
Reinforcement Caller unit
Repair Stations - Heavy Factory
Late-game Sol AA unit
GOLANX's Ideas on Human base design
this game will be change after this [ from 14 years gamer]
Silica MAP EDITOR
Weak points for some heavy units
Human Vehicle teleportation
Some way to disable the sun?
Behemoth - Focused/Charged shot
Road Map?
Prevent alien ranged unit to go ahead enemy units !
Reward System for Dropship Pilots
the bomber: worst unit possible
Human Building: BFA Store
Improvable Creation Time/Factory Upgrades.
Hive royal guard
Tracer size
WALLS !
Hello! Love the game. I look forward to whats in store for 1.0! Where is my body?
colossal shrimp
APCs when? and problems with troop transporting.
allow groups to follow players
weaponized battle harvesters
Railgun turrets
Weapons projectiles range or turret pilot
Difficulties
Pings