💭・ideas-forum
Build radius
Changing the landscape and building fortifications for infantry
Revise how the Air units AI work
General and his subordinates
Walking vehicles
Introducing Mechs into Silica
Ability to fire Flares as Infantry
Ability to quick turn off all HUD/Crosshair in fps
Alien units are poorly named and there is very little consistency in the names which they possess
More wildlife
leviathans, walkers, mother broods
Mod where player has a ship/space station to fight other players
Creeps
Reduce Camera Shake in Proportion to Zoom
New UI Suggestions
a pulse tank idea to make it less of a neish pick
Alien auto unit spawner
Outpost spawnpoint with light vehicles
Heavy Armored Car - How to Convert to a Potential Troop Carrier
Alien infecting bug
RTS QOL Key binds
Visual indicator that you are locked onto a target
Building units & queues
Thoughts on the New UI
Nocturnal Alien unit
Smokescreen to help Aliens close distance
spanwer units
Emotes
Editing your game for continuous resources.
Late Game Auto Resource Generation
What do we call RTS/FPSs?
Tech Trees
Auto build function
Making the radar station and outposts more useful
Silica: Forging a New Genre – A Hybrid FPS/RTS Evolution
FPS Economy - Bounties and Bonuses
Change Teleportation Meta?
RTS Personal Economy - Commander Abilities and Off Map Artillery
Exponential vs somehow linear base expansion - how to fix it
What makes YOU leaving a multiplayer game - Brainstorming ONLY
improve the alien ai attack visision range
Add Starhawk to Silica, for the Infantry Emplacements
FPS Economy
Emplacements for Humans
Emplacements for Aliens
Air Defense Fighter Weapon Systems
Make a button for the dropship to instantly load troops in the area
giant tripod-like spider crab that shoots acid from its mouth
Limit Shrimp packs/schools/trains
Tech lock hover bikes