💭・ideas-forum
harvester self destruct
dropship ideas
FPV/RC Drones for Silica
trying to make a good alien unit suggestion for the first time
new alien creature, giant worm like creature from dune
Human AA Vehicle
Alter behemoth and hive turret projectiles for improved gameplay.
Marines and rock climbing
Alt spawn system/ NPC possesion
Ghost Crab
Alien transport
vehicle/alien lock
Change Human Teleportation
in game player voice chat
team balancing
Give the colossus an interior, interior weakspot, and healing point for aliens (Low priority if any)
equalize the playing field for aliens
Turn LAC into a Light Armored Anti Air
Gunships need a nerf/QC needs a buff
Balterium Interference
Armour!!!
Improve harvesters with ziplines on the sides to get on top without disrupting mining operations
Ancient Organics DLC
Infantry Weapon Options
Crabs and wasps dont damage harvesters
Bunkers. All about Bunkers
Anti cheese fungal spray
Console command to disable only Commander AI
Harvester and Other Upgrades
Further view mode (N)
Can we get Alien vs Alien?
Wasp + Crab Combo
Infantry Upgrades...
bug teleportation
Immersive Radio Chatter and Unit Sounds
Swarm Spawner for aliens
New Alien Units
Ultra Heavy Factory available at Tech 1
make crabs heal units
Unit upgrades and unit sharing
Support Units
Radar ideas (All factions)
Alien Improvements
Seperate the FPS and RTS by graphics engine.
Infantry should be able to get their own vehicles without Commander input
Mobile/Static Anti Air For Centauri
Ech- Sarcastic Douche's Brief Collection of Thoughts on the Bomber
Putting turrets on top of the Bomber
Lore thread
Support rebinding key mappings