#Long Delay/Buffer
1 messages · Page 1 of 1 (latest)
You mean delaying the animation time?
not really. More like, delaying a frame. How can i it descipe it better. So I get an image in real time via spout input (I want to put effects over it, that's no problem, it all works wonderfully and I love it).
But now I want to send it back to Spout (Spout output) but with a delay of 3 seconds. In other words, I want to see the image I'm currently seeing in the spout output in 3 seconds.
Technically speaking, it is more of a queue buffer. This means that the image is placed in a queue until the queue is full and only then is it passed on.