#Long Delay/Buffer

1 messages · Page 1 of 1 (latest)

opal leaf
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Currently i get a Spout Input. Which is in realtime. I need 2-3 Seconds of Delay (i know, it takes a lot of ram, something like 2 GB, which is fine). Work with the image (other tool3 operator) and make an Spout Output.
Currently i don't find any option to delay/buffer in T3.

rare jacinth
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You mean delaying the animation time?

opal leaf
# rare jacinth You mean delaying the animation time?

not really. More like, delaying a frame. How can i it descipe it better. So I get an image in real time via spout input (I want to put effects over it, that's no problem, it all works wonderfully and I love it).
But now I want to send it back to Spout (Spout output) but with a delay of 3 seconds. In other words, I want to see the image I'm currently seeing in the spout output in 3 seconds.

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Technically speaking, it is more of a queue buffer. This means that the image is placed in a queue until the queue is full and only then is it passed on.

rare jacinth
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Ah. I was thinking about that feature for other effects. But you need to be aware that it's incredibly GPU-memory intensive.

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180 * 1920 * 1080 * 4 * 2 = 3GB