Atmosphere, Environment, Deployment
- Not every mission should just be;
- You can choose where to spawn, or where to land in.
- Instead, on the contrary, I think most missions should force you to infil in a specific way correlating to the atmosphere, map and environment of that mission.
- For example, say you're conducting operations on a big modern building either overseas or domestically, the mission can only be at night and you can stealthily rappel down on the buildings windows and make entry.
- Or maybe you will have to deploy by sea, swimming out long distances in dive gear before finally arriving at the compound because the entire land is too secure to make entry from. You could even use a boat, helocast (jump off a helicopter into water) or use a seal delivery vehicle. (small submarine they can hold on to)
- HALO Jumping is also an option for when you need to get in close, quick without being detected. The same way delta force halo jumped into the white house's lawn from a civillian airplane to avoid radar detection.
Mission Types / Plots
- There should be more mission types instead of just coming in and shoot the bad guys. Not each mission has to be super special but you should add plot and reason. Some examples are:
- Deploying in the MIDDLE of a gunfight to help allied forces and retrieve wounded men from the battlefield, alongside OR acting as air force's special pararescue forces.
- Missions where you kidnap a VIP and don't necessarily have to kill everybody. I believe stealth system should be expanded on for missions like these, aswell as NPC types and NPC interactions.
- Stealth infiltrations behind enemy lines in big maps that are active warzones where gunfire is expected to NPCs.
- Special reconnaissance missions where you need to jot down / record certain information to get mission successful, make it to exfil safely and defend yourself when necessary.
- Active warzone missions in general.
- Possibly full stealth missions?