#more room clearing less open fights

1 messages · Page 1 of 1 (latest)

glossy junco
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this game has a fantastic door system (only if you could lean forward fast and come back )
ai here can see through bush and dont lose track of you so open fights are a bit tricky and unfair to players end buildings are much easier to make or we could just have one awsome map creating menu like arma or far cry and that would make me........

desert crow
# glossy junco this game has a fantastic door system (only if you could lean forward fast and c...

I do agree in some forms. I do believe there should be a good balance in Operator of open fields and CQB. But I will say that a bit focus on CQB will really deter away from the realistic experience and towards the "CAG" side of everything, the biggest thing I find is the fight towards the Objective, the challenge to fight into and past the walls. I do agree with the Mission making Option but feel the maps should stay at a mid level balance between both worlds

glossy junco
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freedom never hurts

desert crow
candid elm
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Maybe something like the “Killhouse Generator” from Arma 3 would be great. I’ve spent a lot of time clearing random killhouses. I know there are some kinds of generators in the “exterior training area,” but they are very repetitive and you can’t spawn real targets.

tawny frost
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a billion times yes