Hi there! I want to use a metadata file to configure posters for all my movies. Therefore, I want to have different posters for different editions of a movie, e.g. The Lord of the Rings: The Fellowship of the Ring.
Is this even possible, and if yes, how can I achieve this in the config file? I've tried different approaches, with filters and YAML syntax, but couldn't get it to work. It would either ignore the entry for the second edition or set the poster of the first edition for the second edition as well.
#Metadata: Multiple edition matches for same movie?
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I have found out that with the following config, it appears to be working, when I use two different names for the metadata entry – HOWEVER because I set download_url_assets to true, it downloads the first poster into the directory "Lord of the Rings - The Fellowship of the Ring (2001) {tmdb-120}" and names it poster – which is then for the second edition recognized as the same movie and therefore doesn't even try downloading the second poster, as can be seen in the log_excerpt.txt
Might this be worth a fix, to add the edition name to the directory name of downloaded assets, or is there any possibility at all to have Kometa download URL assets and still support multiple editions posters for the same movie?
The asset directory looks up posters for movies based on the folder the movie file is in, so it is incompatible with multiple movie files in the same folder as you seem to have.
Yes, my movies with multiple editions are in the same folder as this is the recommended way to do it, or would I have to use one folder per edition of a movie, with the {edition-XXX} extension in the folder for Kometa to be able to work with it?
yes this would be the solution, one folder per edition
I just tried it out – needs a Library Rescan and deleting the asset folders which were already created, but this way it's working!
Now I gotta do some re-organizing through my whole library, but at least replacing pictures through Kometa for multiple editions of the same movie and downloading the assets for it seem to be working this way, thanks for the help! :)