#Asset Warning: <MOVIE NAME> has an Overlay and will be updated when overlays are run

1 messages ยท Page 1 of 1 (latest)

remote lanceBOT
#

Welcome @late ingot!

Someone from <@&938443185347244033> will assist when they're available.

Including the meta.log from the beginning is a huge help, type !logs for more information.

#

You can press the "Close Post" button above or type /close at any time to close this post.

remote lanceBOT
#

I moved some stuff aeround in PMM... Possibly I cause this...
It is a message for every movie...

Attached is config.yml

ebon ravine
#

would need the log file

late ingot
#

Comingup

remote lanceBOT
#

๐Ÿ“ If you want to review this again, jwaltrip4:
:one: Right-click (or long press with phone) on the message that contains the log
:two: Select: Copy Message Link
:three: Use the command: /logscan <message_link> or !logscan <message_link> and paste the value copied from the previous step where you see <message_link> ๐Ÿ“

charred wolf
#

if you moved around anything in your overlays, even just putting in different order, it's going to essentially reapply all overlays. and when using the asset pipeline, will show that

#

hit the green check @late ingot

late ingot
#

OK... I did not think I messed with anythin important.

did the config.yml come through too?

#

ALso, I get the waring every time I run it.

safe dove
#

That's not unexpected. It's just informing you what's going on.

#

"I'm not going to update this image right now as you may be expecting but I might do it later"

late ingot
#

OK.... so I was not norticing this before? ๐Ÿ™‚

safe dove
#

It will only appear if you have "assets_for_all" enabled

late ingot
#

ha...

safe dove
#

without that it's not looking for assets for individual movies.

#

It also wouldn't show up if an item didn't have an asset.

late ingot
#

OK... Ya, I recently set up assets folder an populated it... Has some small issues with movie art changing. Posted replaced with a stretch frame from the movie.

charred wolf
#

well that is because you have reapply_overlays: true that should ultimately never be true

#

so that's why it's doing that on every run, because PMM is wanting to recreate the overlays on every run

late ingot
#

OK on that.... and I did change that recently...

can you help my understanding:

- remove_overlays: false
- reapply_overlay: false
#

in practive these should be like this?

safe dove
#

yes.

#

remove_overlays removes overlays, so you probably don't want that enabled.

charred wolf
#

and reapply creates unnecessary bloat

safe dove
#

reapply_overlays tells PMM "whether or not you think you should, regenerate and upload a new overlaid poster for every item"

#

normally PMM will only generate and upload new or different overlaid posters.

late ingot
#

I assume is something changes...resolution, oscar winner, audio, rotten tomatoes review, etc
that it will apply the appriiate change to the overlay at that time...

charred wolf
#

yes

safe dove
#

If that makes the overlaid poster different, then yes.

late ingot
#

thanks kindly..