#Polaris Palooza
1 messages · Page 8 of 1
yeah thatâs because they prioritise missiles/torps and only when thereâs none around they will go for fighters
also they probably arenât that effective it is first iteration
Honestly, i would not mind them doing extremely little damage but firing on fighters more often (when there's no torps) just for the cool factor 
dont forget they have 1.2km range so
thats why they never fire
Ah, i see
Will help to cover the blindspots
if they cant hide close
nice change, in that case
Your 890j gets some love too 
Now I can solo Shysley successfully!
so we get doubled shield but our big guns still suck?
hmm wonder if they will get a buff
how many Polaris torps does it take to vaporize an 890J ? did someone try this yet >_>
last i checked they were worse than c2 ballistics, what are they at now?
do they do dual s6 dps?
wait people saying Vanguard fits in Polaris? i thought it didnt <_< ppl and their misinformation
is that dps combined?
so on par with 2 size 5 guns
like cmon just give me s6 dps please
well yeah it will need it for capital armour
which i imagine ships like perseus and reclaimer will be getting
whats that one ship thats meant to be super heavy armoured
yeah maybe
i havent seen any inside images of polaris medbay
whats its look like
@rain carbon
Dark, prison cell like
Not s fan
Not even like a whole lot of medical storage
4 med beds though
I wanted an MRI machine
Its grey-ish instead of the usual white for most medical rooms
Pretty blank
Havent seen a single photo of a vanguard ship fitting in a polaris hanger. Someones lieing to me >_>
It doesn't fit
Initial assumption is that it would but once we got our hands on the Polaris the entry is smaller than the top door
So it's gun to tail is slightly too long and the tail fins go over the edge
You can finagle it in with difficulty.
since all this talk about crewing ships, i wanted to share this idea, vote if your with me
https://robertsspaceindustries.com/spectrum/community/SC/forum/61894/thread/meaningfull-rewarding-of-multi-player-crew-gamepla
question, is the polaris the first ship, which can launch more than 4 missles/torpedoes at once?
so if 3 player in 4 missles pilot, 4 missles turret, 4 torpedoes makes 12 launched assets simultan
right?
the andromeda, could do that with copilot, or not?
as much as i agree with it, it has the problem of people abusing it and being way too op. first of all, 5+ players for 3x outcome is stupidly overbalanced and would make playing solo simply suck for everyone because they would feel like multicrew players get more money. i think the ideal scenario is every player gets base pay of the mission (so no sharing money from contracts), plus a reputation bonus. solo players would get this too, however think of it like this;
contract is 10k, and rep bonuses give you say, 10% per level. a solo player with a 3 level rep would get 13k from that.
for multicrew, everyone gets the 10k, plus their 10% per level bonus, plus they get a logarithmic (or not) bonus starting from 10% for every level the group average is. so say you are level 3, and the group on average is level 4, you would get a 30% bonus and the group level would give you say 34% or something, so a 64% bonus and the mission gives you 16.4k
but, this has to be balanced with the mission being considerably harder. aka mission spawns 5 bad guys with solo player, 20 or so with 4 players. also, this has to be done in a way where if everyone gets into a group and one person plays, that don't work. there has to be checks for if players are contributing and or even playing the game. leaving the game afk could be punished by giving you strikes, and at 3 strikes you stop getting all reputation bonuses (including when solo) for a week, your reputation gets a hit and you get fined for fraud or something plus you lose all the money you made during those 3 missions. there has to be consequences to it. big ones too.
this way, it's balanced for both multicrew and solo play, plus there's consequences to abusing the system
Playing around with it more, I think the 27 pip power output isn't that bad given the stuff that does take power is all mostly bespoke/built in and won't change too much.
But man those capacitors need some kind of rework, and not just for the Polaris but all larger ships drawing from the same pool is arse. Having the base power for weapons provide 1 shot per gun in the top turrets is way too small, as is the max of 6 per gun at max capacity.
Life support already draws power and you can turn it off.
So assuming the current power balance stays the same it should be fine. They'll need to increase outputs across the board as they add more stuff though.
Like being able to toggle the Gravity Generator and Computer/Blade stuff.
But I'm going to speculatively assume that the power outputs on ships right now is balanced for the available components.
Yeah, that makes sense to me. When you're approaching combat you can toggle unnecessary stuff like the tractor beam off, everybody suits up in case of hull breaches and life support gets turned off in combat time or something.
Yeah there is a mismatch between the generator size and what it's powering, but if power management is a gameplay thing which a player is expected to fiddle around with I think it's fine that the ship needs to work within limitations.
Very plain, could use some more shelving.
A hospital lobby desk??? Who tf at CIG thinks will man that thing lmaooo
Or a fridge with stuff in like the C8R and Nursa have
Bored turret gunners between engagements lmao
Whole inside should be pretty plain if we expect more customisation in future
Yeah I donât think medic is a viable role on a capital ship?
Everyone has their own med gun
There's customisation and then there's stuff that's built into the walls like the medical supply cabinets. The two bays just feel really empty compared to something like the 890, Medivac URSA, and any other medical bay.
Rushed interior for IAE probably
Yeah, and most people will be bound to the beds anyway. I suppose you might have a dedicated medic player amongst your team for ground deployments.
the polaris interior is underwhelming
Probably, I just noticed the personal storage in the bunks isn't working either.
the best parts are engineering, cargo bay, and the hangar
but the rest is kinda boring
It feels sterile and spartan, which I would expect from a military ship like this
when the carrack first came, that was so good
polaris didnât meet carrack standards unfortunately
Yeah, it's a military ship. They come clean and neat and the mess comes from the idiots you have on board.
Says #1 Polaris complainer
My halls will be filled with empty Cruz bottles
#1 Polaris Complainer mainly complains about mechanics tbf
Youâre complaining about me complaining
Also who oriented this goddamn chessboard
It needs to be fully physicalised so when you get hit by a missile the chess pieces fall on the floor
Ah yes, one player sits on the chair and the other squats on the table like a gremlin.
Can you steal the pieces?
Of course
Every Polaris I visit Iâm taking one piece with me
âitâs a military shipâ sounds like copium for a rushed product
the suit lockers look horrendus
Once suit lockers actually work Iâll care about how they look
Fair enough lmao
the idris and javelin we saw in sq42 is leagues better in quality
Ah you invoked the CIG monkey's paw
Tbh gut that entire little area and put the pool table in
Nah, I know the best place for a pool table. We turn the Hangar into a giant one.
not even reloadable from landing pads?
yeah ridiculous
CIGs inevitably flawed plan will be Vulcan and other rearming ships
- they don't exist
- it has 12 scu like what are you repairing/rearming or refuelling with that đ
such a waste of time
- now you need another ship and another crew to run back and forth from stations just to resupply it's so dumb
can ships not just have higher ammo pools
I'm telling y'all all they need is ammo pods and chutes to turrets
missile pods slap it into the shoot it reloads the missile turret
slap a ballistic pod with flak, AP or incendiary in and reloads the turret
gives engineers smth else to do
or just put them next to the turret seat and have the gunner get out and in
chutes would be genius
get me on cig
imagine running through an exploding ship to resupply your gunners ammo carrying a new missile pod
instead you're just moving fuses around
I guess for backup
i could only find one relay in the Zeus
which is kinda busted
easily solo or duoable
unless in MR
you want 2 gunners
because it's right behind the cockpit below the engineering terminal
which is like 4 steps from the pilots seat
only time you might get into trouble is combat and tryna engineer and pilot at the same time
also some components are all the way in the back but it's still not that far
like 4 doors maybe maximum too
unlike msr
ngl 24 shots is pretty fast
Polaris next week 
What a time to be alive
Wouldnât you just torp a hammerhead
Naw, thatâs what the hole in the middle of the hammerhead is for.
Maybe if it was behind the COM but it really isn't.
what are they gonna do some space ninja gaiden and spin the ship so the torp slips through the gap 
so did they change anything about the polaris in the updates or nah
A floating pds
Seeing as the 890j pds s can take out 2 Polari worth of torp volley on its own its gonna be difficult to get a hit
And just think idris and jav will probably have better pdc then 890j, Polaris just became a gimmick ship and it hurts
No reason to not buff it turret loadout now if it canât even do what itâs meant for
Im not saying that they nerf pdc s to the ground either. They should just make torps in general a bit more threatening and not some plastic rocket warhead that crumples on hit.
Do pdcs even overheat?
Pds*
Yea but if they nerf pdc then eclipse will dominate against Polaris
This video is a complete test of every single flyable ship that fits the Polaris. There will be no timestamps for this video, but I want to thank all my friends for helping me to make this video possible which took 7 straight hours. @Thrasherr @IMobius_1I @KekoNete @Slicer2 @Ban @TOM and more. Enjoy!
Next video will be about the complete list o...
How many Eclipse torps does it take to soft-kill the Polaris? I was testing in Arena and it took 7 to 8 Eclipse torps to hard death it.
I was watching and if you overload the PDS it cant keep up so a volley of 4 S10 torps 1 usually makes it through
Dumb fire into rear two shots Polaris
that was before they added dumb fired missile to pdc ability to shoot down so that might not be effective anymore but if Polaris canât use its torps on bigger caps means pdc would be nerf which would be massive nerf to Polaris
If they nerf pdc Polaris becomes food for eclipses
If they leave pdc as is Polaris stays gimmick ship
Polaris for me is in weird position where it is meh sub cap, just slips into meh all rounder excels at nothing, after the new ship hype wears off
nothing sub cap about it
I mean Perseus has better turret loadout for fighting caps, both probably end up having same armor since Polaris is described as lighter then normal cap armor and Perseus is more armored then normal sub caps, the torps are probably never gonna land on an idris and javelin unless they nerf pdc and if they do that then Polaris becomes easy fish food for eclipses again, I have a friend who killed 7 fully man Polaris (not all at once) with an eclipse before the dumb fire pdc targeting
yeah but the difference is the capital size, components and its C&C radar/bridge station
Ok? That doesnât save it now
nono thatâs what makes it a capital i mean
itâs still shit donât get me wrong LOL
the guns wonât save it
but i do think a polaris and a small fleet is necessary
so like instead of 1 idris
idris
could have a polaris and a percy or liberator or hammerhead
whatever you want
Not saying caps should be OP but I want to be scared by them, and currently I just look at Polaris and see a fatter carrack
yeah i get it
i still like it but
need to be careful when i use it
as a patrol platform
and defensively
like defending an orgs shield relay
or a moon/planet sector
since balancing is way out of scope anyway... i dont see that polaris is to weak or on the wrong spot, to early to tell
I like Polaris and Iâm gonna keep it until cig makes something better, but my problem is you have to baby it and a military grade cap that needs to be babied is not a âmilitaryâ cap at all
100% cig already has everyoneâs money and someday will make a another corvette that easily out shines Polaris in combat and cost $300 more
true on all fronts
I could see torps being sped up now that PDCs are working and semi-effective
Like they're currently slow as hell, but that's to give you the chance to manuever and shoot em down instead of just dying.
Higher speed on torps might help it synch better with the idea of launching covering swarms of missiles to overload PDCs.
and if they do this eclipses gonna destroy the polaris with ease
but same time polaris torps are useless
polaris is never alone, 1-2 escorts will be around
Speeding it up slightly so that the window for screening with other missiles while still maintaining PDC effectiveness is a tough balance but would help I feel. Eclipses are solo and fire smaller and more easily intercepted salvos.
I feel like the goal would be to facilitate teamplay in some way. Your capships should need teamwork and coordination to take down.
And the Polaris should be up there in terms of being a capship that needs coordination to fight as well
itâs kinda facilitated rn, use a firebird or shrike to bombard the PDCs so a torp can get through
but if they just make it so you can target and destroy PDCs
like turrets can be
should fix the issue
is captains room in polaris unlocked yet?
Nope
are they gonna unlock it at IAE
I doubt it I think itâs more of a they rushed the ship out
Yes?
is that a question
No. Iâm pretty sure they will unlock it at IAE.
i hope so!!!!
itâs the best part of the ship
apart from the brig
thatâs pretty cool too
Seems like alot of us are feeling fairly scammed even crazier to me they were going to release it with those under gunned turrets before been a long ten years to have this
We might see the captain's quarters in the next patch if we are lucky
yippee
i have a feeling, the Polaris will go live. more people will get their hands on it and complain, then everyone will say "its actually not that strong, RIP" and ppl will get mad. melt lots of them, and it will just turn out like the Retaliator but bigger. no many being used/seen.
Itâs a multicrew ship with no reason in game to multi crew
Same problem with reclaimer - it makes the most money/per person/per hour when soloed
i mean theres no content for the Polaris
or HH
or Tali
or Perseus
or any large multi-crew combat focused ship
even A2 has 0 content
yes because CIG put money making ships years before making Gameplay and Missions and Actual things to do with those ships.
money making for CIG
Which also leads to their shit design when the gameplay is implemented, like c2 not having tractor beams or and open roof
Arlington missions, Bounty hunting, ect. You make your own things to do. I mean idris missions happen through 3 different events and a full run mission set
Only use is to look cool and use as your personal space station
I used it for cargo and killed two idris so it has uses
But since cig still havenât implemented the quantum markers the were meant for 3.23 itâs hard to do even that
Wow 2 npc idris thatâs so crazy
I mean you asked for things to do. Npc idris is better than no idris so I guess it's just a lack of entertainment for ya.
Go find creative things to do with it
Ain't too hard
Hell go hunt other polaris
âThereâs gameplay for itâ âgo find things to do with itâ
And there is gameplay but again you don't like NPC fighting so go find some players to fight in it. I dunno what you're expecting lmao

Iâm expecting for proper gameplay for ships to be released before the ship, like how vulture already had salvaging as its gameplay
I mean hell, we loaded it up yesterday with 20 furies and swarmed another polaris
Thatâs player made role play
To be fair, it's a patrol/hunter ship. You go hunt similar size ships
Or larger to a degree
Yeah and how many do we have? The Polaris.
Iâm telling you mobile base is the only current use
HH, Carrack, Polaris, Reclaimer if you want to be mean, and I'd even say the npc idris
890 out of spite
All suitable targets
youâre not hitting HH or carrack with the torps
PDS is also now a thing
I've done it many times in the pst 2 days
You can if you commit
PDS also don't work against volley fire missile spread
So if you time the launches, you score hits
Honestly why do I try to criticise in the Polaris channel, just a bunch of dickriders
Ain't dick riding, it's just honesty man. It's a game where you can go do whatever the hell ya want. Just enjoy doing things.
I understand wanting gameplay but there's always things to do with the ships even if unfinished
Hell I had the reclaimer since day one with no salvage and used it as an AA platform when the turrets were slaved and it was fantastic
This is what Iâm talking about
Thereâs no dedicated content for it
What are you expecting then?
They need to make the gameplay before the ship
Let me ask that
Something to do with the ship before releasing, like they are delaying that MR before bounty hunting 2.0
Okay but what are you wanting out of it?
But they want to sell Polaris for IAE so we get fd
Thatâs their job to figure out and implement
With guidance from player feedback
So you don't even know what you're wanting for gameplay even as an idea?
Iâm done arguing
It's an honest question. What do you as a player wish to see for gameplay regarding the ship in terms of a mission or loop?
ITS UP TO CIG TO INVENT AND EXPLAIN THESE GAMEPLAY LOOPS BEFORE SELLING 10000s OF THE SHIPS FOR MONEY
gameplay before ships and marketing is too money hungry to care
Thatâs why a lot of old ships are getting worse and worse for their loops
They werenât designed around them
Cart before horse
Yeah keep typing, youâre getting blocked, dickrider takes
You missed the point I'm trying to ask. Say you were to pitch an idea to them regarding what YOU wanted to see gameplay wise for the ship or similar kinds, what would be the founding principles and target loops? It's an easy question. be creative
Ah bliss

Until @fierce arrow comes back
I have been summoned. What?!?
Man doesn't understand hypothetical discussions.
lol I was mentioning your hot takes
Renowned for them
The Anvil Paladin will be a Polaris Replacement that is slightly better in every way.
Yep thatâs close to what Iâm thinking
I also called anvil capital ages ago for IAE
I had always thought it would be a Cruiser.
Ooo new info on it
||Itâs an approximately Carrack sized Gunship.||
Which lines up with my theory. đ„ș
||spoiler lol||
Polaris way bigger, it wonât be cap
Donât think it will replace Polaris
If it does that at carrack size it will be overpowered
You think it wonât be.
You mean carrack size, or overpowering it at carrack size
?
Overpowering it at Carrack Size.
I donât want to but I do. Itâs either a Polaris replacement or a Redeemer Replacement.
||Size: Large. Same as Redeemer.||
Yeah way smaller than Polaris.
Perseus fans should be more worried than us
Carrack isnât capital
Perseus surprise drop with 4 X S6 and 32 S3s when?
If Perseus gets the little pdc itâs gonna beat Polaris into submission
2 Polaris canât even land torps on 890j so if Perseus gets pdc it will be able to get close and absolutely demolish the Polaris with its size 7s
Polaris best space RV
to big
Does C1 or A1 fit inside Polaris hangar?
I figured as much just thought id confirm
Never beating #1 Polaris complainer allegations
Wait is Polaris actually meant to be fastest capital
to be fair there is no other cap ship except the 890j atm
They are not capital sized though, just have some cap sized components
the idris is not flyable
It's not a capital by classification, so whenever we do get actual capital balancing around components and not just bespoke everything it'll change dramatically I'll assume
I do think the polaris should be the fastest cap though, i just think it's a bit early to complain when no other cap ships are realized (the current idris we have today will get scrapped in the future)
I'm not discussing semantics, they could call the perseus a capital for all i care - but the actual classification difference is what will balance power eventually
The reclaimer is listed as heavy salvage
not capital salvage
By that definition ares and perseus is cap too
dont take my word for it, CIG makes the classifications
You can argue semantics but it won't change my mind đ
where?
lmao
"trust me bro" đ
was purely to show a distinction
I'm not disagreeing with the fact that polaris should be faster than the reclaimer, all i am saying is that balancing polaris vs reclaimer currently won't matter as we will have balance passes when other "capital" ships come out
Making polaris fast today then when the idris comes out slap it with a fat ass nerf to speed will feel worse then what the polaris feels now
At this point im just gonna agree to disagree đ€Ł
It's not as if the polaris will struggle against any other big ship until idris/etc comes out, so i dont agree with balancing her up now, when we dont know how she will actually play her purpose
Dont want another redeemer
In what world should a cap catch up to smaller ships, it's not meant to bully baby constellations etc
Wow @rain carbon complaining again; fork found in kitchen đ€Ż
At least you took #1 Polaris fan out of your name
Idgaf about balance at the moment, I want a functional game with server meshing
what do you mean you can't catch up to an 890? 890 only got faster boost speed, polaris has it beat in both SCM and NAV mode max speed
I donât rp
It is useless atm, no proper gameplay anyway
No point worrying about balance until more caps and server meshing and actual gameplay are out
The f8c still flys like an ice cream truck months after MM, they said it will be rebalanced soon after the switch lol
Polaris might not be the best at the moment but thereâs no point complaining until everything like maelstrom is implemented
Weâre playing a pre alpha so yeah
Waaah waah
We all know this game is a development mess and will take years to get into a playable game 1.0form
Yeah like that f7a hornet numbers change that made its strafe busted for months
Balance is needed for the polaris but buffing it to crazy levels only to have a huge come-down is just wasted time
Polaris will go through hundreds of balance changes until 1.0, donât get too mad over its present performence
Yeah mocking you complaining again
About some other irrelevant Polaris balance numbers
No all balance numbers are irrelevant as MM has shown
Itâs just weird that all you do is complain about this ship
Constructive criticism then lol
It's literally not trash, though. It still suffers from the same fate as every other multi-crew ship since it's gonna get bodied by 12 fighters, but as far as it's niche is killing bigger ships it's gonna be the best
You dont even need torps dude
until idris comes out, the polaris will be the king ship in big ship combat
So far all Iâm getting from this @rain carbon guy is that âI want my ship to be perfect on release and never need another balance change as new game mechanics are implementedâ
Like f8c and MM
Still doesnât have its mm tuning
Why are we agreeing on something
Now kiss
Yeah as balanced as it can be on release
I agree on upgunning it, as it won't stand "toe to toe" without atleast all the guns being s4. The nose turret is trash until we can rearm it manually. Speed will change for better or worse when other cap ships come in and the polaris has it's purpose - the current Idris will not be the final one anyway
Guess we wait and see, im just going to use it as my personal space station until pyro
Donât know much else to do with it lol đ
not that fun if you are soloing Polaris
The missile turret is atrocious and currently a huge weakspot to the polaris.. Why can't we have space flak guns anyway? đ
They hate us
the Polaris still hasnt had any "gold-pass" done to it, its barely got a "Stable-pass" on it
not to mention lots of mechanics for ships like the Polaris arent even worked on yet
this is just a flying shell, relax people
give CIG another 5 years and maybe we'll have a half-way there Polaris
for now, fly it around, play with what we have and idk abuse the crap out of it
because in future, you wont be able to do it as easily with costs and other mechanics yet to become established.
Honestly externally the polaris looks incredible. Just needs a bit of work on the inside.
The guns should be upsized though đ€
Do you want 7 quad S5 turrets? The guns are fine. If you really wanna complain about it's firepower then upsize the PDS so it becomes more soloable 
Never said quad, but s4's will do nothing to a big ship once this supposed armor will come in, and if its to stand "toe to toe" with other capital ships then it's a logical upgrade - The Idris has a S10 railgun, an assortment of s5's, 4's and 7's - Needless to say that doesn't mean i want the polaris to have a S10 gun, since we have torpedoes. But for a cap ship to run around with S4's (AND ESPECIALLY S3'S) is an odd choice to me
Who would wanna be the guy to sit on a s3 in a cap ship
Since they has it ever been said to go toe to toe with other cap ships? It was advertised as a torpedo boat then got some gun upsized so now it's a patrol vessel with basic anti-figher capabilities. The S6 gun is the only part of the Polaris that's suppose to "pack a punch" against other big ships, not the entire ship. It's a Patrol Corvette/ Torpedo boat, not a Capital Buster.
It has been stated, let me find the clip
Quad S3s, unless you wanna tail in a heavy fighter everywhere that's more firepower then the average ship.
Quad S3 is still less powerful then a single f7a mk2 and f8c
So why even bother manning the quad S3 and not just come in one of those?
I just said, unless you wanna tail with a heavy fighter.
doesn't have to be a heavy..
Fighters have too big guns for cap ships to have s3's
You get my point, the Polaris has space to store around 3 F7s. After that you'd ideally would want to man a turret that has more firepower than most ships you encounter in the wild. Cutty Blacks etcs
If you wannt a cap ship dedicated to big guns go buy the Perseus. The Polaris is a Corvette. As much as you drooling Polaris owners want it to outgun the Perseus it shouldn't. The only thing the Polaris should have an edge in compared to other cap ships is maneuverability and torps.
While Drake is preparing to kick off DefenseCon 2954, don't miss your chance to get an early preview of their newest concept ship, followed by an update on the RSI Polaris.
Disco Lando Character Head by Star Citizen Admiral_Holland. đ«Ą
Roberts Space Industries is a spacecraft manufacturer within t...
"So it's not just a torpedo boat, it can hold its own against other capital ships with its turrets"
hold its own against other capital ships, not "Absolutely outgun and obliterate"
Plus
Funny thing is that's before the previous upgunning, so it's current loadout is what CIG means.
Please say where i said that
It's very much what you're implying
You are mega-projecting, i dont want it to kill bigger cap ships with its turrets, i just dont want the turrets to be a joke
Let me ask you, if you were to captain a Polaris against an Idris combined armes scenario, what would be your strat? To just go at it head first guns blazing?
Again, why do you assume this?
Since the turrets are fine and can handle most scenarios currently
If you wanna bring 7 F8Cs instead of manning the turrets, go ahead.
Nobodys stoppin you man
That's the problem
Same with every multi-crew ship
Bring solo fighters and body them because big ships have small guns :p
Exactly, so why complain about this one specifically?
Because it's the first cap ship, and i do complain about others?
Again stop assuming
Idris has size 5 guns? Just bring an Connie has 4 Pillt S5s
Want a S7? Bring an inferno
đ Whatever dude
first cap ship?
Lmao, ggwp.
sorry, first military cap ship*
You just assume stuff, no value in discussing with you
If my 'assumptions' are wrong you didn't correct me either. Then you fail to counter my points.
Flying two different ships will always be superior to flying one ship unless you get to Javelins level of big.
Your logics in the dumpster mate.
Why are you so pressed bro lol
Your failed participation will be counted as a loss 
If something stated is wrong; correct them
If you don't do so, then that's on you
Is it not?
Dont care bro, go be condescending somewhere else
Thanks mate, gave me a good time.
đż
Continue begging for an upgunning, hopefully your tears would be enough to convince Christ Roberts! We'd appreciate your contributions
âïž đ€
'I don't have anything smart to say so I'm gonna post this nerd emoji to make him look like a fool'
You have too much to say, i already clocked out of this discussion with you bro
for enjoying debates you like to just continue a dead debate
I can do this all day man, keep em comin
Gotta appreciate something till the end!
It's always fun when after they have nothing intelligent left to say, the "..... is typing" still appears!
It's like the cherry on top!
you're the real life joker brother respect for that
Thanks! I try my best.
since you can volley 2x4 missles by pilot and turret in addition to send out 4 torpedoes simultan its a cool missle boat
i want to keep the missle turret
if you time it right, at say 8 km distance send torpedoes, and 10 seconds later missles
than you overcome any PDS
Indeed, you're supposed to load those S2 racks with rattlers to confuse PDS systems, pairing them with the S3 pilot missles the torps have a way higher rate at hitting.
Don't mind that guy he has 0 tactical awareness
Doesn't take a military tactician to figure out basic logical approaches in a video game.
i tried it allready, it takes some practice with my tow friends to send the missles at the right time
It's all about the travel speed
I don't think it works anymore? didn't they add priority for pds?
Just gotta sync that
last time we tested it worked well, ill try and make a video
Last time they don't prioritize torps over missles, they do over fighters. Dunno if that changed.
but i strugel to get good cinematic cam on torpedo...
Even if it did, you can take a delayed launch approach to the torps
As i understood it, it was largest torp to smallest missle to fighters
worked fine when me and my buddies tested it
yeah but missles are in front and got shoot first
With a fighter carrying extra rattlers, the slowed response time still serves as an advantage
You tried in PU or in AC?
AC
how long ago?
weekend
so deathmatch?
hm
PDCs are currently extremely inconsistent. The only place where it works as fully intended is offline Arena commander. But there you can't test that much
well need to try aswell again đ
It's all about if they become "red"
White targets shooting you are bugged so far as pdc's are concerned
but anyway, the missles are first in range, do they get ignored, if torpedoes are right behind?
The small missiles all hit in my testing
this was from a lowest lock range
no big torps hit
maybe they came to late?
Not impossible, it was very crude
at 8km a torpedo takes around 26 sec, a missle 9 sec
so send missles at 10-15sec after torplaunch
we did at 10+ but yeah need to train teammates to launch at given time...
need to figure out if i can save camview of torpedo... i always need to zoom out...
can a andromeda send more than 4 missles? like co pilot and pilot each 4?
0 clue
if not polaris is unique in sending more than 4 missles at once right now?
another use of missle turrets is, fighter can get shoot out of gunrange
with only one getting blown up
Saddest thing is just you can't rearm it
It wouldn't be so bad if it could be rearmed
not yet, but that is just because the game feature is missing
so i dont care
nothing can be reloaded right now, only torpedoes?
"kinda"
can they allready be reloaded manualy?
far as i know, you can't buy more torpedos separately
ah no? oh
hm ok
yeah so i dont care about missing reload function
its just not ingame
polaris will get ith with all other ships later
Yeah, just a shame we get ships with bespoke ballistics while this system is not in place
I still really dont like the extremely limited nature of ballistics, rearming could be such a fun thing too so a shame it's not a priority right now!
Sound wise ballistics just sound so good too
đđ đż
Minimum
Dual size 6 nose
Dual size 5 top turrets
Quad size 4 side hull turrets
Quad size 4 rear top and bottom turrets
Missile turret moved to top front of hangar and another one added to belly both controlled by same seat
Sad that paladin is gonna become what we wished Polaris would be
Not gonna be that bad once they realize they are gonna need crew
Oh yeah, useless as a solo pilot
This would be alot better then what we have for sure
tbf the concentration of polaris owners in wave 1 / eptu is gonna be WAY higher than live
Still, it will feel for the OG owners like they're gonna be flying a 2nd hand ship
already 100s of videos about it
Idk man.. the hype wears off at that point, got a lot of complaints about it
by way higher, i mean literally magnitudes, currently only concierge/subscribers are in (might only be subscribers)
and i mean that's just a matter of OG buyers being on a high horse, congrats for paying less ig?
if they even did, i forget if the polaris released as a cocnept at 750
This is gonna be true at launch for every ship anyway, no? I remember swarms of every ship at launch
even for idris/jav when that day comes
Tbh size 10 torps already gimmick with how overclocked pdc are
Should just let both pilot and torp operator be able to control torps
Cause if two Polaris canât land torps on 890j then 1 Polaris has 0% chance to land torps on any real capital ships
Torps shouldn't be a unconditional kill anyway
I'd much rather see focus fire on pdc's then finish em off with torpedoes
Well either way Polaris is gimmick just give it better turret loadout to make up for it
It should have better turrets regardless if it's a gimmick, but it should never win a fight one on one vs smth like a Idris in a slugfest
Polaris has thinner armor and weaker shields then idris even if Polaris gets equivalent loadout to idris it would still lose at a higher rate
True, but even so i dont agree with it having simillar sized turrets
If they manage that balance between torpedoes and turrets well it can still be a very formidable threat against an idris
and unless CIG decides to just annihilate the polaris, the polaris will have the luxury of picking wether to fight or run
Anvil is last day, 100% cig expecting paladin to steal the show
it might unironically be a better polaris in a smaller package
but it wont have hangar or C&C most likely
or medical/brig
Iâm expecting it to be.
i mean C&C is a gimmick
it will probably be better polaris but with snub bay and a cargo bay that can fit nursa
maybe
we will see, it could be really good if scanning from hornet trackers/msr/terrapin gets sent to capital ships in the group
would make sense
that way they can highlight targets with red outlines for all craft to see for example or other instructions such as
objective: defend
priority: high
outline would be blue/green or dark blue with high priority light blue with low priority
with a priority note
lots of stuff they can do
or
objective: attack (or maybe other more specific options such as destroy or disable or provoke/distract)
priority: low
outline red with high priority and orange with low
etc
even having move here orders maybe on your ships radar or helmets MFD/visor
could be useful
who knows
gg doa
bruh
did they buff power atleast?
did they buff anything?
what about the missile turret
having 12 missiles
is paladin bigger than redeemer?
oO liberator is showen aswell?
hm okay
hm well, ill not switch, i like the polaris designe, and a always seek carrier like playstyle
so ill stick to her
liberator is more carrier, but ugly as hell... sadly
lib will be much easier to run and afford to upkeep
What does it even do anyways?
nothing really just roleplay nothing a discord voice chat cant do or ingame text chat
Idk i cant really consider the game an alpha anymore when theyre doing events that have permanent rewards despite the bugs/unbalanced gameplay/in development status.
Oh shit, where did they say that?
We need atleast a non bespoke nose turret and better power.
give intrepid bespoke s5
Cease bespokeness immediately!
Give intrepid bespoke polaris turret, give polaris bespoke intrepid đ đ€
Spokesbe
lets just get crazy
nose dual size 6
top dual size 6
everything else quad size 4
missile turret top front of hangar and one on belly both controlled by same seat
Top Dual S5.
Nose Dual S7.
I'd rather just have s5's and no more s6's
Why??
(that is, keep the nose turret s6)
Came off wrong i think, sorry
This, yes.
S3's has GOT to go
You CANNOT have s3's on a capital ship đ
Manned s3's are a joke, bare minimum make them 4's đ
Also agreed. And add another turret to the top and move the missile turret forward or get rid of it??
If you could refuel the turret in-ship it could be interesting, but alas..
Hence why I said no more bespoke.
The bespoke would be totally fine if you could rearm it without going back to a station to do it
Wish we atleast had an option of making it laser
Why don't we.
CiG putting the cart before the horse, as usual sadly..
Such a missed oppurtunity to have the first version of rearming ballistics in a military cap ship
I support that đ
Though, that said i doubt they'd be able to whisk up something in a hurry, best they could do is make some magic bespoke s6 laser we could use, or buff the ballistics to hell
Bummed out that a fully crewed hammerhead out DPS's the turret power of a fully crewed Polaris
The Polaris q&a has a lot of explaining to do
Did you end up making a post? 
Heâs right
Angry typing noises.
The absolute slowest is pretty crazy, surely reclaimer or 890 would be slower then military thrusters
Nothing a few number changers canât fix
890J has no armor and Origins are normally pretty fast but freaking Reclaimer!?!
Problem is CIG are allergic to balance
So we may be slower than a flying sand crawler for years
Because âbalance doesnât matter until 1.0â
Take a look at how MM flight tuning is progressing
Hint itâs not
To a certain degree, that's true - but not entirely of course, I do wish we could start making multi-crew viable
Sad to say seems like the polaris will be another roleplay ship.. atleast for the time being
Most multi crew areâs
Until AI is in the game, they need to balance ships per human aboard
Thatâs why theyâre trying to force it through all the wrong ways like forcing weapon control to other chairs
Why be in a hurricane with two people, when you can be in two f7a's/f8c's? and deal more damage, and be more flexible?
OK but... that just means the ship will have less weapons.
Nobody wants to full crew up a capital with 15 people to get obliterated by 15 ballistic f7as
turrets that are manned need to be worth manning for the most basic multicrew to be worth it
Kraken my love
Were you not a hull limited ship
our biggest argument should be to start out with is a military grade capital ship that is top o fthe line fresh from the factory should not have size 3 guns on it.
Why is the Polaris Powerplant so weak? What is the least powerful ship it produces less power than? It only produces 27 segments, correct?
ship is 25% reactor should give more power
And thatâs before all the engineering and life support stuff supposedly coming soon
Normally i thought CiG would make it OP as hell, the only thing I'd say is exceptional about the polaris as it currently is, is it's HP pool
Which ship though. I need it for my spectrum post.
which will mean nothing when engineering comes in
Less than 1/5th as much as the Idris.
This is why this game is a joke in the gaming community and among my friends, spend $750 or whatever on a video game and get fucked over with something thatâs not what you bought and wonât be fixed for years
The idris will hopefully be a lumbering beast, though. While the polaris should be faster
Agreed.
Why can you even launch bombs in space 
The Idris will probably be faster.
Engineering will deal the most damage (unless im wrong, i hope i am) to the mid-sized ships. Orgs can afford to have a guy work the engineering, but your 2-3 multicrew group?
and the solo people running their connies?
What about solo ships? How will this affect my 400i?
How do we tell him
cig we know you threw white box reconcept polaris out the window because marketing team showed up with paladin, if you wanna be greedy fine but atleast be greedy enough to sell us polaris M upgrade kit
Polaris will be great with 3-4 people doing what a Corsair used to do, but if you want proper cap ship now, you will need an org or a bunch of friends with an idris
There will be no upgrae kit sold. That is a worse idea than anything else.

I wanna see the stats leak before saying itâs a replacement @rigid brook
anvil is last manufacture day, cig knows
3-4 people is not the 1 person a Corsair used to have and is thus a downgrade.
Honestly, improve the power, upgun the polaris to s4 and s5's (preferably s5's only), keep the s6 nose gun. Make the polaris able to defend itself against same body count enemies. I really like the idea of the polaris managing to stick around in a fight long enough to disable enough of the enemy PDC's to nuke it with torps!
Anvil Gunship of 124M size AKA approximately Carrack sized.
people gonna buy $850 polaris then see paladin and be heavy sigh sound of wallets opening
Keep dreaming!
Yeah but the leak said much smaller in size, about carrack or 124 metres
I hope it does not look cool
I Do not want to want that ship after what they did to my deemer
That's not that much smaller.
If itâs on par stats wise with Polaris I just give up
I won't want it if it seems anything like Redeemer or Polaris. This is highly unfortunate but ultimately I am losing trust in CIG.
It's be like Polaris but replace the torps with 2 X S8 guns.
I am feeling it a bit too, but i have a sliver of hopium left
Dont even say that as a joke đ
Paladin will step on it.
2 X S9.
Pilot controlled 4 S10 torpedos.
Constellation but bigger.
and better
Anyway, woe upon ye CIG for making multicrew seem hopeless when we finally get a ship where it should have really counted.
It is done. Go give it an upvote so the devs have a concrete list of changes to make.
https://robertsspaceindustries.com/spectrum/community/SC/forum/65300/thread/polaris-potential-buffs
Good honestly.
Hopefully it'll help us get s4 guns at the bare minimum!
TF??
In what way is restocking torpedos 3/4 of which will be shot down by PDCs good!?!
Do you have the source when they said there was a potential upgunning in the future?
they said there may be another upgunning after the coming one (prior to giving it 2xS6)
it was in an ISC
They already up gunned it
500k per torps that are slow aint worth re arming for
crash and claim insurance it is 
how much were s9 s anyway?

*2 racks carring 16 s3 missiles
now we have 1 rack carrying 12 s2 missiles 
and 2 launchers in front with 8 s3 each
remove front launcher and turn it to a pod under the ship ngl
i thought we agreed at s3 missiles were anti fighters
why is it bolted infront of the capital ship like its dog fighting 
Since when??
overwhelm PDCs with shooting the faster S3s, then fire S10 torps amidst the fire
or whichever order gives the desired result based on the speeds of the missiles/torps
"there may be another upgunning after the coming one (prior to giving it 2xS6)"
I hope we get Size 3 Rattlers or some other kind of Swarm/Chaff Missiles.
Dropping rattlers at your target to overwhelm the PDCs and mask a Size 10 Torp closing in seems like a good idea.
Then again I'm also hoping for the disruption/anti-cruise missiles from Freelancer.
Is there a link to that?
https://youtu.be/j9d8GXMtHOs?t=820
this was the first mention, I believe the second mention was on spectrum somewhere
While Drake is preparing to kick off DefenseCon 2954, don't miss your chance to get an early preview of their newest concept ship, followed by an update on the RSI Polaris.
Disco Lando Character Head by Star Citizen Admiral_Holland. đ«Ą
Roberts Space Industries is a spacecraft manufacturer within t...
Thx!
Brothers we must prepare to riot if Polaris q&a isnât enlightening enough
remember its not the fact that we have a Polaris, its how we use it that's what defines us they aren't the same 
They fix the polaris yet?
Lol no.
@rain carbon apparently polaris pds can detect dumbfire missiles now
Sadly the supposed "upgunning" have already been done, they mention upgunning it on "release during IAE" .. So unless they say it again this won't mean for the future
peashooter s6s and less power output than 3 x1 bikes
thats were our military capital ship is at
Sad to say, but yeah. for now atleast
no actual powerplant output
Hopefully the Q and A will give us crumbs of hopium
polaris poweplant gives less power than 3 racing bikes
gives less power than a redeemer 
allat generator in the back for NOTHING
gunship that got gutted btw
1.9 TDI in that damn polaris
loooks like a nuke reactor for what
couldâve made the ship smaller instead 
power plant obvs isnât needed
if it outputs less power than a redeemers large plant lol
"tip of the spear polaris" .. remove the guns.. make it a ram boat

so what gun sizes has the polaris got rn?
is it
1 2x6
2 4x3s
1 size 2 missile turret
and 2 dual size 4s?
dont forget the size 3's
as soon as "paladin palace" clubhouse is out im jumping ship lol
Quad size 3
with my non functional escape pods
Ah mb misread
pds i guess
yeah but they got 1.2km range nobodyâs getting shot by those
They are useless for anything except shield poking
literally just for defence
in a serious fight
yeah for guarding it when its parked on a planet and your in a bunker
or whatever

while iâm retrieving my box delivery more like
The polaris has 7 manned turret positions
anything more demanding would cause a power outage
8 if you include the torpedo bay
LMAO
With today's loadout, entirely fitted to attritions for simplicity, the fully crewed polaris loses to a hammerhead in turretDPS by 2k
đđđ
not bad tbf you could prob one shot the HH since it has no PDS unless the gunners are on the ball
but the coverage of polaris wonât get you on target to the same thing anyway
Any smart "large" ship will hug tightly into the polaris like its life depends on it
yeah to break its lock range
but any smart polaris captain would stay far away
Yeah and after that it's a slugfest currently for the polaris
it would only win currently due to its insane hull hp
and itâs ares hiding in the hangar carrying it
A hammerhead would absolutely demolish the ares trying something though đŠ
But as usual, the ones to kill the polaris won't really be large ships..
pilot respawns in the polaris to uh do smth idk
It'll be the fucking f7a's and the f8c's for the hundreth time
itâll be tom in his F8C

with his wingman gary in the f7a
The huge blindspot in the back, unless the PDC just decides to "go ham always", can theoretically make you soloable by a single f7a mk2 with aloooot of patience
And i dont mean solo polaris here, i mean crewed
It's such a large blindspot
Simply because the missile turret cant do ANYTHING to protect itself đ
in a perfect world for the polaris rn, i'd love to see it have some turret firepower so it doesn't become a loot pinata.. And for big ship combat, i think taking out the PDC's then launching torpedoes could be a really fun way to balance the polaris against bigger ships
Against smaller ships it should be able to defend itself well, but it's speed will make it unable to chase after smaller enemies' ship to balance that
didnt @fierce arrow try that and get obliterated by one pitch change from the polaris
thatâs cuz brist is silly and went too low
if you went up higher the missile turret would shoot its whopping 12 missiles
#star-citizen message
you already can destroy PDCs im pretty sure
Yeah!
I just hope that this is the way the polaris will "wreck" bigger ships
disable some guns/pdcs on one side, then unleash the payload
i managed to knock one off my phoenixs roof while exiting the hangar so they must have a HP pool 
yeah
Will add more intent and tactic to it, rather then it either being completely useless or completely OP
i guess thatâs what the S6 is for
taking out defences
the rest are just defence ngl
but to use the S6 you have to be closer than torp range
so itâs like
đ
Yeah.. :/
It's supposed to have good enough turret firepower to hold it's own against other cap ships, as CIG stated
This is simply not true, it doesn't hold a candle to something like an idris
Only the torpedos have good damage on the polaris
which get shot down by PDCs
itâs tricky cuz
you nerf PDCs
polaris dies to eclipse with ease
you donât nerf PDCs
polaris is useless unless against large ships
without them
The only answer here is to buff polaris power plant and turret sizes
Other ships will still be able to meticulously take out the polaris' PDC's to kill it themselves (thats if they even need to finish it with torps.. )
And the polaris will be able to attack other cap ships without just dumping its payload to zero effect and running away
Once that s6 is out of ammo you might aswell call it quits
"polaris will be balanced soon after release, it was just rushed for IAE"
remember the last time they said balance was coming quickly after the game changing flight model update?
half bake a feature to piss everyone off and then leave it to rot for years
Only reason i have faith that polaris will get a "light second pass", is because we're missing an entire room
Not missing any room functionality, just straight up an entire room 
Did they say that somewhere?
I just looked at erkuls ptu stats for the polaris and holy heck shes durable.. lots of HP and shield, goodness
One Aurora đ
I mean, that isn't entirely ridiculous, a large mass of explosives hitting the hull would be far more damaging than a projectile
However one hit by an A-1 bomb is ridiculous
Also remember hp doesnât mean a thing when engineering comes
They literally disabled Polaris fuses cause the ship was too easy to disable
1 (2x S6) on the nose
2x (4x S4) on the top
3x (4x S3) two on the sides and one on the lower rear
1x (12xS2 Missiles) on the top rear
1x (16xS3 Missiles) controlled by the pilot and co-pilot
And at least 6 S1 PDCs
And what it should have at least bare minimum
Nose dual size 6
Top dual size 5
Side hull quad size 4
Rear top and bottom turret quad size 4
Missile turret moved to front of hangar and another one added to belly both controlled by same seat
I am somewhat worried about how they'll balance component damage when it gets properly implemented. Most ships cluster their components together in an engineering room.
And Polaris is 25% reactor and weaker then normal cap armor, oof Polaris is joke now wait for engineering lol
So unless they're primarily linked to hitboxes externally that correspond to the various internal components you'll basically be shooting one chunk of space on most ships
shall we just scrap engineering - CIG Tech engineer
I like the fuses with the assumption that they're part of wider variety of activities to do as an engineering player. Having multiple levels of deterioration isn't a bad thing.
The way the boxes are just glued into corridors ain't great though.
The way they re breakables aint great. Id prefer if they were circuit breakers instead or an actual engineering panel where u can mess with the components theyre connected to like overloading or underloading or even overriding
Like turning gravity on or off in that section of the ship, lights, life support, or even something more creative
We do get the engineering panel as well to let you do that.
iâm gonna need to have 2000 fuses on my ship
So the fuses are in addition to that.
Circuit breakers would be a lot more convenient and less prep-worky while still giving the Engineer a reason to run around tapping buttons I'll give you that.
Outlast trials style tinkering on generator objectives lol
But I do also like the idea of prepwork providing you extra redundancy that the fuses give + the ability for a boarding party to sabotage or just shoot them out if they can't get to an engineering terminal/can't hack them.
For sure but only in fps
Its just weird how one lucky bullet can disable a whole section of the ship if it hits a fuse
could also have that with breaker boxes being shot or switched off
Hell we can have both fuses and breakers
With fuses adding redundancy but you still have a breaker
You do have a fair bit of redundancy with that though, at least in the engineering tests you needed to fully disable 1 fuse box on either side of the A2 to disable power to the components.
iirc each of the powerplant routed through at least two of the relays? Not too sure.
They shouldn't have them on any ship smaller than a Connie in my opinion thouugh, the small ships with them only have one fuse box connecting everything.
Which doesn't seem conducive to any sort of thought process when doing gameplay other than "add extra fuses to the box"
yeah itâs gonna be a bs mechanic
A way to repair those boxes out of combat or at least a way to slowly get it back up would be nice thus i was suggesting a circuit breaker
I'd hope they're an easy craftable once we get them. Given you can craft a hot dog I'm assuming not every recipe will need a bulky crafting module only found in large ships or bases.
I forgot what crafting stations were gonna be like ngl
Something that if you do get stranded you can jury rig up with common materials.
easily could place a fuse crafter in the polaris
granted thereâs no engineering office unlike the carrack
Or even with RCM you salvage from your ships hull.
but iâm sure there is room
opposite torp firing panel for example
i think it dips back a little
Amogus gameplay in sc
Yeah given the cargo bay if those things are mobile you should be able to fit a crafting station, and they can probably stick something for basic maintenance in there for engineering.
Engineering should have some basic machinery for creating spare parts/repairs
Material gathering in this game is gonna be a pain seeing as u need a vehicle for anything 1scu or more
My hope is that once we get crafting it's not a pain to do that requires specialised stuff you need to buy, and that it feeds into loops like engineering.
Popping out of your ship to scrape away your own armour/hull so you can then craft a missing fuse and repair your damaged components would give you the avenue to limp away or even recover from a proper soft-kill or crash.
Of course while that's the hopium, I'm pretty sure we're going to see a lot more janky ass half-implementations before this stuff becomes remotely close to a possibility.
Fuse box + circuit breaker pls. Make the circuit breaker your last fall back manual repair by hand option and fuses your quick repair option
The amogus minigames should add to engineering 
Nuh uh!
The worst part about this is that were this game one made by people that was satisfied with making life easier for themselves this would actually be a great way to do it because then your NPC engineering crews when added in don't need some weird complicated behaviour. They can just walk over and have a fixed chance/time taken on the minigame depending on their skill level.
ngl iâll probably just get an idris K and upgrade it to an M with shipyards when it comes out
for now polaris is good enough meh entry level capital for a small org platform
itâll do for now and pyro
but
i probably wonât have it forever
especially as the groups getting larger
i remember when a percy was gonna be my biggest ship with 3-4people 
now we have enough to fully man a HH
I thought about it too, but honestly the polaris is probably the perfect size capital ship where it's reasonable enough to crew it without having huge org logistics hamper it
yeah
Idris is cool, but it's not cool to have to arrange some 20 people to stay on the ship and some 5-8 other people to fly ships around it
maybe soon a javelin
who knows
yeah
If there was actually stuff to do in larger ships, like engineering, rearming, refueling, crafting, etc
Like how barotrauma does it..
CIG could tempt me to get a larger cap
but right now i dont have the faith, and the polaris will do nicely
Still kinda bummed it's so weak!
or the paladin lol
but itâs far out
The paladin would have to seriously be amazing for me to melt or upgrade to it
If its just a contender for perseus, i'll choose the perseus instead
yeah unless itâs a contender with a medbay
then well
Perseus has lower crew count, like 3-5? i think it was, and the guns would probably be fun to sit in
cig knows how to get our money
3-6
4 people easily could run it
Unlike most multicrew ships where the guns are an afterthought
3 absolute minimum
If the polaris truly becomes a moving pinata i'll "jump ship" to perseus and call it a day and let the other 1000's of people who have the polaris enjoy it 

Atleast the perseus has a gimmick that seems reliable
But then again we dont know anything about the perseus, how it'll be in-game
inb4 150 shots in bespoke ballistic, or 3 shots in lazer bespoke
and no hangar obvs
theyâd prob give the guns 50 ammo knowing cig
Perseus dont need medbay where its going though.. 
it does when a turret is blown off with a crewman in it

I had that happen in my polaris during testing earlier today, just sent me out of it
Unless they plan to make it more.. "explosive"
probably

Like.. the starlancer tac gets size 5 manned turrets
But not the military capital corvette
yep
Can't wait for the Q n' A on the polaris
Cargo bay big enough for nursa, in a 1v1 highly likely can beat a Polaris cause Polaris is pretty pathetic and the pdc can still probably deal with Polaris torps, brig is gimmick
cargo bay gonna be full of ballistic ammo and torps
probably food and repair material like fuses too
Probably more than enough space for all that but either way thatâs all 10 years out
yeah
also wouldnât like to respawn in a t3 :/
probs 5km range and really poor blueprint regeneration quality
Nobody is gonna fully stock their ship when engineering comes and things are just easier to kill especially a Polaris
i finna be missing an arm and lose 90% of my genetic template
so my character dies permanently next time 
not at the start no but future if they go through with some of this stuff
i really do wish they skipped DOASM
but not up to me
polaris will definitely lose if perseus gets close enough to void locks from polaris
and if it doesnât should still be fine
but youâd expect that
just the way the polaris is built for light capital armour probably not much heavier than super heavy armour of the percy of its size
capital shield the only thing saving it but rn ballistics have shield pen
idk if that will stay but
right now anyway
aside from that polaris got a s6 and maybe the two top turrets that can go for the percy
polaris will just become a bullet sponge until someone wins
probably the ship with the better engineer
or engineers
polaris will be harder to fix once it starts having issues vs percy
percy will just have to worry about hull HP
polaris could lose its whole bridge crew from one torp or s7 missile to the nose 
makes no sense that even future glass is invincible
no matter in what universe with ultra mega bulletproof or explosion proof glass it will still never be as strong as a solid wall or smth
thatâs why blast shields exist on carrack, fury mx and the tevarin ships
terrapin and cutter too if those tiny sun blockers count 
soz for rant iâm just farming messages atp mb 
Agreed!
they could easily make backspacing or suicide unappealing by making insurance more taxing which they already are and also respawn ranges of beds, importing a proper medical system would help too
no need for perma death
Agreed. I think that they could even just make it cost a percentage of your money GTA style, 10% or so. That would be far better.
10% T1.
20% T2.
30% T3.
on a cap shit