#Polaris Palooza
1 messages · Page 11 of 1
Dock, store the ship and boom, you get an XL hangar... right?
Spot on chum
I found this vid interesting Polly Mates.
With the arrival of Persistent Hangars in patch 3.24, we'll finally have a secure space for our loot and cargo. But which planet suits hangars best? Especially with Pyro in Patch 4.0 coming soon (TM), your choice of landing zone will be an important one.
Join me as I review ArcCorp, Orison, Loreville and New Babbage to see which planets are...
Bit old but at least spells it out
Microtech.
What do I do with this ship? 
Wanted to get crazy, melted my F7A and Fortuna Pack for one, idk wtf to do with it
Also is there any way to profit off using a torp?
Lol no.
Armed cargo hauling.
Mid fighter but highly exclusive. How is it easy??
I am the BANE of FOMO players
Because NPCs can't hit the broad side of a Polaris, and Bobs are similarly NPCs in that regard

Ok but the Polaris can’t hit anything which means you are now a cargo hauler.

Tbh just wanna dissect the interior model and use it as ref images for my own 3D renders
Very neat ship but a weird fusion of roles
Sadly best armed cargo ship in game
Can’t do cargo contracts tho, torps are joke, and once they nerf payouts again putting a crew together to grind bounties will be dead
Lol
Sorta glad I'm getting out
Polaris was just the most convenient place to store an ungodly amount of credit
1 thing to melt instead of like 10
but also kinda sad to see myself grow to disdain a project I put so much gametime into
I’m just so sick of it
I think the artists and tech designers at CIG are some of the best in the business
Like server meshing and a ton of the other tech they have working is nothing short of magic
Every ship is so detailed and cool and there's so much passion put into the fidelity and detail of the design of everything
It's just the game balance is so fucked up and has been forever
I get that it's alpha but there's a point they need to revisit the balance of the alpha to make the playing experience tolerable
Military ships being expected to operate at a loss is an insane decision, like why
That's not how you design end game
Also all the little realism things are neat but not how they're implemented, grabbing a suit manually from a kiosk or locker from an inventory system (with no search feature) is painful, it'd be way cooler of it was just an animation, hold F on the suit, go through an animation to put it on, way more practical. Cargo refractor is neat but takes way too long to bring things up to you to let that happen, not sure why I can't just press I and load stuff onto my ship through the menu anymore (idk if this is still the case but was when refractor came online)
The speed of MM could and should be doubled, it feels like flying space corollas even in super agile ships
No reason mission payout can't just be shared, everyone gets the full amount (Elite Dangerous does this just fine), and then group play is actually worth doing other than for fun. The whole "forced" crew on a a few ships is just clunky (Corsair guns, Polaris Torp room, Arresta EMP)
If it was still like 3.20 I'd probably be really into the game still, imo the economy and game was balanced almost perfectly then. Mining was good money, cargo ERTs was a bit crazy powerful but matched trade and cargo, physical cargo finally made piracy a real career choice, it was just well balanced and fun to play

What's the reason Polaris can't do Cargo Contracts?
Too big to land?
If cargo contract requires going to station then Polaris to big to land and use freight elevators
But doing cargo running Polaris can do cause if still going to station you can store the Polaris then go to admin terminal and sell plus can also load from station using auto loading if ship is still stored
well yea all cities have a hangar and outposts have the freight elevators so the planet is your landing pad
yeah that's fine
I guess also getting a docking collar really screws you
can't really offload to freight from there
But the more I run numbers on it the more I think the best use case for the Polaris is piracy
Throw down the S10 torp and pray it soft kills your target and then pray that target had some good loot
polaris is hands down best armed cargo ship in game for cargo running
piracy pretty sure is firmly in guardians hands now, bring like 1 of those with maybe 2 support fighters and 1 guy in cargo ship
polaris would probably be a good pirate ship if target is sitting still but if target is sitting still then any ship is a good pirate ship
Moreso for the ability to carry I think up to 2 guardians if fitted right and having the almost 600 cargo right there + medical respawn
Hinge on the fact most cargo pilots run solo with no security so throwing like 1 guardian and a somewhat crewed polaris, idk what a solo C2 is gonna do about that
i mean polaris serving as pirate mobile base is a pretty solid use
but sad fresh off the assembly line, military grade capital ship is glorified cargo/transport ship
The biggest kicker for me was that it wasn't namable
Design in some regards felt a little rushed, looks a lot more low poly than some of the other newer models, but it is still neat
I just found this. Is this out of context and it will be re added to the game later or was it really removed because… that’s a problem.
WAIT WHAAAAT?
EXCUSE ME?
THEYREMOVED IT?
That is seemingly what the images suggest?
yes
Where is this from?
they removed it from the website but its still somewhere else i found it awhile backl
You mean IAE of last year…?
technically last year? 2024
When they released it
Ok but why was it removed from the main page of this year.
I don't know 😭
Theres videos form over a month ago about it
I think we're behind
but like
what the fuck
So where are the “repair and refuel facilities.” Manually using a hand tool is not a facility!
So then they were removed…?
like on a planet
when the polaris was released and they updated the price
they removed that from the ships page
More expensive, less functionality.
That’s it.
I’m refunding.
Polaris… is no longer useful.
it never was useful
yes
they doing alot of things so well but their predatory business style and stance on capital ships/multicrew does put a bad taste in my mouth too
not me buying a polary and forgetting that there are like no scenarios where a polaris could be useful 
they arent helping themselves, majority of the world sees cig as greedy
and p2w
they continue to not help themselves and come across as crooks more and more, which i dont want
cmon cig help yourselves tho
I was routing for them… and then the Polaris happened after SQ42 delay happened (again) after MM happened after XYZ happened.
I'm honestly wondering if the refuel/repair functionality was removed to just speed along production and not release an "uncompleted ship" or if they're planning on a Polaris 2 that will have refuel and rearm
I honestly wonder if the marketing team is just intentionally throwing to expedite the development team along?
CIG quickly becoming the usual TripleA slop studio
Polaris M upgrade kit when, cig shut up and take my money
At this point I’ll gladly sacrifice the gimmick torps for adding more military cap to the ship
Even standard Triple A Studios aren’t this bad. They are worse. What’s next, Gacha?
Polaris from concept was a weird clash of ideas
Torpedo boat carrier cargo ship?
Why
Obviously the cargo was for repair supplies, but that was scrapped
I'd give up the torps for a bigger hangar or better gun coverage
Not cargo ship. Just torpedos and hangar ship parts storage. And maybe some food supplies.
The Hangar is plenty large enough.
Honestly would be cool to see torp tubes replaced with rail guns
Guns on the other hand…
I would also like that.
Quad S10 or Quad S9?
Quad 7’s rail tubes then make top and nose dual size 6 laser cannons and everything else quad size 4 and replace missile turret with quad 4
S7s would make it no better than Perseus. Also, they would be spinally mounted… on a capital ship.
Yea but 4 size 7 would probably equal 2 size 8
Plus rail gun is different from bespoke cannon
Which… still isn’t a lot. How so? They would also be bespoke.
Well cause they are not the same class of weapon
It’s like saying laser repeater and laser cannon are same
Plus 4 rail shots probably have a higher chance of breaking something under armor then one single rail shot
What has 1 single railshot? If Idris M, 1 larger shell has been proven to be much more capable against armor throughout history.
The torp bay is just badly designed
Who wants to stand in the windowless box and press a button lmao?
I just want it to be like a tiny bit deeper
More reliable storage for the STY
Also does the Polaris only have one point of entry for ground entry?
Just the ramp right? Same issue as the Carrack
Nobody. Put it on the Bridge.
STY?
No. It’s deep enough as is. Anything more is just a Waste of Space.
Nope. 2 Ramps and an Elevator in the front.
Wait what the elevator up front goes to the ground?
And you want space removed from the rest of the ship to fit… 1 not very great ship?
Yes?
That was the most bizarre design decision
Why is the missile computer not somewhere with a window?
yes
Idea: make the 2 S3 turret control stations have control over 2 of the torpedo tubes each and make the torps wire guided.
I love the STY

I do like my Polaris, but she's not a permanent fixture
Nitpicking some design issues
But mostly just got the Polaris to dissect the interior model
Well as one that unfortunately does have one permanently, no, the hangar is plenty large as well.
How mid is it?
Tbh, I like the interior
It has a lot of empty space to personalize
But mostly I'm picking apart how the model topography and polygons (presumably) work so I can do my own ship models
Personalize with what exactly?
Idk put your flair items in places
Do you make WW2 ship models?
I'm relearning Blender to do hard surface
Did a ton of physics simulator stuff
But getting back into the swing of modelling
There is no Grav Lock so they always go flying.
I am learning Blender for the first time. Teach me your ways.
I trued it with a chair. Never again.
Blender isn't too difficult if you just know workflow
Workflow?
Just think ahead for your models, handle your meshes efficiently, if it feels like it'll be a pain in the ass down the road it will
How long does it take to place 170K Normals?
Symmetrical model.
I commissioned this for 20 bucks and am trying to figure out if I could have done so myself more efficiently.
What is X ray vision?
A view port mode
Can this be made by a pro in less than an hour or not?
You mean the thing that lets me see the edges?
Uhh I mean if a pro did a shitload of Adderall and locked in maybe
Eggcellent…
Yes
Spend a few weeks/months watching blender tutorials for the vanilla program, then consider add-ons
I’m doing that.
2 weeks in and almost done with my first render.
Just 1 hour of videos I do at a quarter pace and I have a presentation at 1PM tomorrow.
Very epic
And… I need fog.
What so?
For the better?
Like the whole UI is different, a ton of new rendering tech, Blender Render I think is totally gone for Eevee
Yeah I think now that I'm more used to new blender it's way better
I've put like $200 USD+ into add-ons though and haven't got all the ones I want yet
Wait, what? Is that why my Volumetric fog won’t work?
What are add ons and can they make me more ships?
Yes they are purpose built for hard surface modelling mechanical structures
I use HardOps + BoxCutter (combo add-on) and added decal painter to my collection recently, going to add meshify and a few others
But collectively they're like $250 USD and they're going to be overwhelming to a new user
Uhhh did you import your fog from a really old version?
Fog should just kinda work, basic fog is just plug and play mostly. But gets tricky when you want it to do something other than just emit
Eevee or Cycles, Eevee doesn’t render and Cycles is dark and takes 5 secs to render everytime I move the camera.
So no I did not.
World settings is… pain.
Uhh
I'm of the opinion you should learn using cycles
Eevee was added some time after I took an extended hiatus for university
And I mean it's fine I guess
I just prefer cycles
Also check the shader viewer, see what your colors and hue and all that Jazz are on your fog
Ok but it’s so slow.
Are you constantly in rendered view?
Also are you running your render on GPU complete with your VRAM maxed?
Blender uses 2gb of Vram by default, you need to give it the whole GPU manually in settings
And also I think defaults to cpu render for some reason
How do I change those?
Uhh I don't remember off the top of my head but ping me in like 5 ish hours and I will get back to you
Oh cool a place to cry about the Polaris
I'm in
So it's an alright ship. The role is a lot different now though. I bought a capital ship that was fast(for its size) and a first strike ship "tip of the spear" and all that. Now it seems more of a brawler with a utility item(torps) that saves some time at a fairly significant cost.
The capital shields and PDS give it a lot of staying power now. so I don't think it's a bad ship. It's just a lot different now.
My main gripe isn't with the ship, it's just with the focus of the ship now. While I don't hate it, I also don't love it now that the role has shifted. I would have rather had torps do much less damage, cost less, and have a chance at hitting things. Gameplay wise that would have been more fun imo.
Unfortunately, mine was heavily ccued and has a melt value of $280. So while I kind of don't want it anymore, melting it doesn't seem worth it
So I'm in a weird spot.
Brawler? Sorry bro this is a best armed cargo ship chat, that can’t do hauling missions
bruh grey market that
Best way to get rid of unwanted ccus without eating a huge loss
/gm
/greymarket
!greymarket
Idk the command
Just don't try to GM here, mods will cut off your peepee
Idk if there's anything you can CCU it to, $975 might be the most expensive ccuable ship, because anything over $1k is hull limited iirc
pioneer
fortune can definitely fit in the Polaris
"we have the reclaimer at home"
tbh im stupid for not spending another 30 on a fresh token and making mine giftable. i'm gonna take a huge L melting mine whenever i need the store credit. even though it's like 355 melt it's still not worth it
fr
bruh don't melt that shit
Turns out GMing is really hard because CIG keeps taking Ls and nobody wants to buy right now 
Just clean uninstalled though for the ~200gb of storage space. Might redownload BG3, was thinking of modding Skyrim again but I think I'd rather kms
im not gonna use it and there aint no ccus out of it
if they make the kraken ccuable one day that's my only path lol
im just gonna melt and move on
I’m in the same boat as you as Polaris is total let down but holding out hope that once idris officially comes into the game they’ll buff Polaris
I'm not sure I'm gonna hold out that long 
Star Citizen is fun to talk about but playing it is a bit like shoving a fishhook in my dickhole
I can't just get into my ship and go space pew pew, I need to go to a kiosk and get my space suit and wait for my ship to come out of the ground, I gotta take the elevator two maybe three times, etc. etc.
And that's not even mentioning the FPS set up time
I mean you can. Arena commander lets you get in your ship instantly and space pew pew.
While I have my fair share of problems with the game and am def no white knight for it. I do have to give it to them on this one. Star Citizen was always marketed and presented as the game you are describing you don't like. It is fair to not like it, but to have expected any different(bugs aside) is kind of on you.
Nah I used to be all for it, back during Covid where life was nothing but gaming it was awesome
But now it's just too much of a timesink. I'm kinda falling off high complexity steep learning games in general
The ones I have I've stuck with but I haven't had the energy to get into a big time sink game in a year or more and SC was kinda the weakest link of the ones I did play. Really cool game and the concept is awesome, I've just lost the interest
That's fair
No poolaris M why live
Don’t give them ideas!
i wonder how hard will it be to get it
That's just a Polaris with a TS-2 instead of an Erebos. Everything else is locked.
so how much gonna Polaris cost ingame?
At least 100 million, probably closer to 200, this is assuming they let you buy it.
It’s looking like they want cap ships to be obtained by events rather than money
Since the new Banu trader gives a Polaris as his last reward
Oh my
does this mean there is a high value military Polaris we can obtain in game?
Once released of course
'EXCITE'
Its ordinary Polaris
“Military Bespoke.”
No TS-2.
😦
“Military” sorry chief best we can do is best armed cargo ship that can’t do missions involving freight elevators
booo lol
Are there any videos of the Polaris with the Gold Paint?
I want to see if it actually looks good while flying.
https://robertsspaceindustries.com/en/pledge/Paint/Polaris-Quasar-Paint
I can take one later.
But yes, yes it does. There isn’t very much gold though.
Thank you!
Just want to see if it's worth the £20
Yes.
It's not, but that is just my opinion.
I just was on a polaris for the first time yesterday, i now adore the polaris
its basically the SSV Normandy
i took this screenshot for something in the perseus club, but even though it's in the perseus qa it should apply to polaris
i don't see how one specific kind of manned turret would be the only one that we can blade, esp when they mention other ships with manned turrets, so maybe solo polaris dreamers will get what they want in the end kek
space dad dream come true
i love that paint, use it all the time
defo worth just store credit tho
The Hammerhead QnA also mentions blading manned turrets. It feels like they haven't figured out a specific direction so I wouldn't be too surprised if they go either way.
They have chosen a direction and it is to be able to put Blades into even manned turrets.
Fkn love my POLLY..!
well it was a meh run, gg, time to melt
oh shit my capital ship doesn't turn almost as good as a sub-capital gunship anymore it's garbage
nah talking about the size 6 range getting nerfed, shields being halved, but hey atleast overall dps went up by 200, but yea i guess speed is pretty sad to
that wasn't the issue considering the turrets exist to cover the ship, but nerfing the shield by 44% was a stupid decision
they added the first military capital to the game and are running damage control because they didn't add anything to compete with it
but tbh polaris wasnt even that good to begin with, if it enters atmosphere one A1 is all you need to pop it super easy, in space a handful of fighters a small group will do the trick, now idris will be the ship that is oppressive and broken cause it literally has no counter except against an org or another idris cause polaris is a joke in cap warfare
Are you going to change your name and whine in the Idris club when it releases?
meh idris kinda ugly they got enough to worry about
I just don’t understand the logic of cutting the Polaris shields nearly in half, which was 250k per side, down to 125k per side, even if you do get through the shields, how are they going to get through the hull HP which is what, 3-4x that of the shields?
Just seems like they’re going after the wrong things to balance it
100% excepting another corvette concept that is just polaris but can actually do cap warfare, perseus 2.0
They don’t need to nerf the shields or hull, they need to nerf the things that allow people to run around 24/7 with it with zero worry
Even expediting the Polaris is cheap as shit
While also not taking long
They already experimented with fuel cost as well
Ehhh, I doubt, I think it’s just CIG pushing buttons
Either they’ll revert the changes, or in a couple months time they’ll make it 800k shield instead of 900k (looking at you Corsair)
Sure not like backers didnt riot when CIG increased claim times
Yeah, but the Polaris expedite claim time is quite low for what it is either way lol
i mean
an hour on a carrack vs 18 minutes on a military capital ship is pretty different man
should be the other way around and hella expensive to expedite
because right now people just fly their polarises and claim them later when they log off for half an hour, it's just not fun
there's no reason why anybody would be careful with them
It is??
i think it's like 40k
that is dirt cheap
should be more like half a mil for an hour timer, and the standard being at least 3-4 hours
although i get why they're not doing that right now since losing your ship to random things is a thing
No way.
Agreed. But that is far too harsh.
no half a mil for an hour and 3-4 hours is way too little claim time for a polaris
the only reason why short claim times like this are actually okay right now is because the game is a buggy hell
if the game actually ever gets better in terms of gameplay and bugs i'm so sure the claim times almost across the board will at least go 3-5x
plus the prices
That is unfun. Why do claimtimes even exist?
because an unbalanced game is less fun than a game that punishes you for being silly bristerian
what the hell kind of L take is that
That isn’t unbalanced, just less punishing.
it's unbalanced when a guy kills you fair and square and you're back in 5 minutes with a fresh polaris to defend your cargo
Not if they can do the same.
yeah and then it's just a game of who has to log off first
that is fun to literally nobody
At least I don’t have to log off after 1 death due to a multi hour claim time so it is more fun for longer.
ah yes death is not punishing in an mmo game
so much fun
avg bristerian L take
Well it shouldn’t be!
I have only W takes!
Sub capitals and capitals depending on roles should be long claim times. Some of them I can see being shorter if say it's industrial or non combat but over all it does need a tweak going forward to balance. Right now in alpha it's fine but once it hits beta and things get more stable with extended features yeah, crank the times.
I full expect an Idris to be several hours. A Kraken may be less but not by much.
It should feel like a loss overall.
I agree, I think the claim times should and will eventually be much longer
They've mentioned that in the future it'll be based off the crafting time of the ship as well.
I expect that will Polaris and other Capital Ships might have crafting times in the range of days in the future if they're also tough enough that they can survive most attacks and limp home for repairs.
a rational prediction!
It now has 100k more health and 5k faster regen lmao
Honestly, I don’t know what they’re smoking
Just take it back to how it was at 900k
1 mil health, 27k regen is the PTU number now
WAIT
THE REGEN IS 48k PER SEC NOW??
THE FUCK???
So… perma nav glitch…?
pretty much, I would love to see what the solution is to killing a ship with 48k regen a sec, even if they did nerf military component delay
gotta get 50 F7's with full ballistics lmao
perseus (plural)
until the polaris hits you with 20k DPS and s10 torps fired at 5 meters away 
shotgunning s10 torps is the most abused tactic to ever exist, and with how the perseus will handle, probably wont be too hard
the polaris has 9k front facing dps
11k at best
plus have fun firing s10 torps at a faster ship when your turn rate is abysmal
ehhhh, the s6 alone is what, ~4k? (PTU at least)
yes and the top two turrets can go up to 6k total so sure, 10k
get another side turret in 12k, sure
fair enough
that's 40% less than your claimed 20k
and that's assuming you can keep all turrets on him, imo almost all of the time you'd be lucky to get another side turret in with the top turrets
unless they really give the perseus absolutely horrible handling for what it is just so polaris owners wont cry
really depends on how maneuverable the perseus is
concept pages aren't very reliable for in-game performance, but they did originally want it to have an SCM speed of like 90
it's smaller than a hammerhead
hammerhead doesn't have much armor in comparison though, and is a newer ship that wasn't built to rely on armor
idk man when a hammerhead has 160 scm speed and the polaris is at a 145, i'd still expect it to at least match a polaris
it's almost half the size still
if not match then still be pretty close, and the angular speed will probably definitely be faster
regardless, i think other than a bigger capital ship or another polaris the only other huge issue for the polaris is going to be 3 fully crewed percy's
because also keep in mind that with 2 gunners and a pilot you can man 3 percy's by the time you get all the manned turrets actually manned, a torp operator, a pilot, and 2 engineers for the polaris, and the percy's can also target the turrets and simply kill them
What has 6K?
- It originally had 80. Concept page says Hurricanes turret has 4 S5.
it's 92 bud
the top two turrets of the polaris max
What guns to get that though?
attrition 4
using anything but attritions for your guns is heresy
I can somewhat respect ad4b's though
I’m going with Attritions in the side, M5As on the bottom, and M6As on top. I like high Alpha and I cannot lie?
they probably nerfing polaris to sell idris ngl
nah
thb im probably gonna be the only one but i do agree with caps being slow but polaris is barely a capital ship so i think its speed nerf was alittle to much, and polaris will eventually get nerfed even more when engineering comes since 25%+ of the ship is its reactor even tho turrets barely get any power and it has lighter then normal cap armor and torps are a joke in cap warfare, and eventually cig will introduce a 2nd corvette that will just be perseus 2.0 that can actually fight in cap battles and be relevant, idk polaris is just weird, its meh against things below its weight but absolutely useless above its weight
barely a capital ship? bro it's a capital ship plain and simple
you don't get a pass to go in the rides at the amusement park when you're barely over the limit do you
i mean depends does the staff at the amusement park care, or do they just want your money
the polaris doesn't get a pass on being slow just because it's barely a cap ship
it's a cap ship it ought to move like a cap ship
i mean if you wanna play that game doesnt polaris have like half the weight of a 890j
i mean if you wanna play that game you do realise that weight numbers currently are mostly just numbers pulled out of whatever employee was available when they needed a number right
so cig doesn't know what they are doing
no they're just meaningless numbers right now
And 30X the HP yes.
Nope
they just change numbers and see if it sticks
Rip Polaris
F
Yep Polaris about to get bullied hard by solo Idris players
maybe im just smoking major hopium but now cig might have a reason to buff the polaris now that theres another cap
or more likely they'll just forget about it
Or more more likely they’ll just concept a new corvette that can do cap warfare and make it limited hull lol
nah they’ll be too fast for the idris to track i reckon unless the aim assist is stronger than the polaris speed
Never have I been more upset with this game than the Polaris
I mean tbh pretty good cig move, everyone already threw $950 at the game for a poolaris, now just melt and throw additional 600 to get a capital ship lol
But nah 100% cig will concept another corvette that can do cap warfare and make bank by making it the price of idris and not hull limited at the same time as they make idris 2k lol
My melt is only 200 lol
Think I’ll just grind for the Idris in game don’t really like the layout
I kinda want to see your chain on that, curious about the route that was used
Imo they need to get the Perseus (and other S6+ Ballistics) and Engineering in, then rebalance how they want Torps to work. They're the main armament of the Polaris and one of the possible main Armaments on the Idris, make them more interesting to play with than just big slow missiles.
PDCs and Torps need more play and counterplay.
Same.
No? I wanted a Polaris.
Polaris honestly isnt as bad as anyone is making it out to be
with the right shinanigans you can take out an idris with a polaris
Ok? How?
guardian MX + polaris torps
Huh??
missile dump with guardian MX to confuse the idris PDCs and then land your torpedos
i do not get why people don't understand you're just not allowed to torp through pdc's without getting them offline somehow or saturating them with other smaller missiles
it's literally how big missiles work
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Looks like you just torp point blank in the right spot and it's done
PDCs know to target torps before missiles. S5-10 first, S1-4 second, and fighters after.
Not only does saturation not work but if I have already disarmed the target, why would I use torps for very expensive and not just continue lasing.
This is asinine dumb gameplay, furthermore they have stated they intend to remove this. That also has a high chance of damaging your own ship.
avg brist take
Anyone else rocking a Polaris / vulture combo?
I have, isn't half bad, but losing your ship was easy
much easier to do now though
since you can quantum to your ships now
Yes, and?
tbh it's fun and very nice but the huge problem is that the vulture only does 1scu boxes
moving boxes from the vulture to the polaris ain't bad, but when you gotta move 600 boxes of rmc one by one it kinda gets real boring real fast
it's really a 2+ man job, it's very profitable, but almost as tedious as using a reclaimer
gotta have one or more people that are REALLY dedicated to moving boxes up and down
not to mention the person who designed the polaris cargo lift is evil
because that thing eats boxes and humans alike
why couldn't they have made it go up and down vertically instead of sliding
I just open the side ramp and load from it
No point landing and dealing with elevators
Fair, I just find it easier to use the hangar usually
YOU CAN??? omg
remember after you bed log (if it even lets you bed log) to store ship at a station before flying off in vvulture else cant QT back aha
Just slide your vulture into the hangar of your Polaris and bed log in the Polaris.
the idris hanger doors are comically weak for example a gladius turret can open them with a couple second burst, you get those open you can board real easily, my crew has been using a medical terrapin
from there really just get shooting while the crew who remains on the polaris tries to stay away from the front of the idris
if you rip out the right fuses in an idris you can disable its engine power, and probably other systems like weapons and shields
I know for sure you can kill movement, but im unsure about the others I haven't had a chance to test extensively
then really from there once you get movement the ship is kinda yours to do with as you please so long as they dont restore it and your boarding group keeps them busy
it sucks saturation fire w/ the torps doesn't exactly work but the pds and torps need a rework
its goofy I can put a shield on a pulse but not my half a million dollar size 10 torpedo
PDS is fine, it’s the torps that are bad and comically slow.
and also this is a million % true, you hit the engine room on the idris with one polaris torp and its just over lol
thats my view on it. I only mentioned the pds because it would be cool to see them being ballistic
so in theory you could dry them out but that would take forever and several reloads
so im with you on them being bad and slow
Why is that anyways?
Ballistic would be cool but lasers are more sensible.
another issue ive noticed is you cant target individual pdcs with the precision targeting mode so you can forget accurate fire on the systems
exactly
cig isnt exactly known for their common sense
sometimes they knock it out of the park and other times its just confusing how an aspect got missed
Ah, ok then.
but if you want free torpedoes you can do the "surprise attack" foxwell contracts for 200k, soft death that polaris then salvage its torpedoes
There should be options. We have lasers and ballistics, Phalanx next please?
How do I soft death it?
you get them by grinding the ambush missions
same way you would any other ship, keep firing on it with your polaris untill the ai polaris folds, then stop firing and make sure it doesnt fully explode
but yeah I made away with 12.5 million worth of torps after that
I can’t down it with guns, it’s shields regen too fast. Even the Idris takes 2 hours to kill one.
what are you using lol?
Hurston Exodus beam.
are you soloing an idris
I had a few turret gunners.
I see,
if you can just try and target a specific shield face and run it down over time
although staying on with the idris movement sounds challenging
I can't wait for them to add the idris to the missions with its 100k+ shield regen lol
I mean hell im just gonna run em down same way I do player idris' lol
true, although I see a ton of idris' get taken out by a torp to the back or some fuse muncher 
easier to board and take out than kill
exactly
its so much fun lol
why play a game of attrition that you will lose in something smaller than an idris when you can get inside and do it yourself
cig legionnaire please 🙏
It chooses the engagement side.
Tip for those who bed log in their Polaris, AVOID USING DOCKING PORTS, the second you use a docking port you can no longer bed log on the Polaris until you store the ship in a hanger and get it out again
anyone know a good fix to get the QT marker to consistantly work for the polaris? guess it applies to all ships but assuming most here use this function
did i hear that right
that the idris got S12 torps?
ah yes they finally make the polaris obtainable in game and immediately add something better you can just buy
to be fair cig pretty much gives everything 6 months before it's in game buyable
and it was earlier than 6 months when people could just get polarises
idris isn't just better they're different platforms for different things and they got different pros and cons
idris-M still loses it polaris tho
thats fair
Yup.
No it does not.
1.7M cost, 1.2M Damage. Less damage to cost efficiency but can 1 shot a a Polaris, so…
yes it does
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have you even watched this?
Yes. And I can confidently say they were not paying attention.
if that rear turret was crewed on the P youd shoot the torp and kill the polaris
M doesnt have that
A Polaris tried to do that to me and a bud and we just… moved out of the way and lazed it to death.
We did in fact do that a bit.
M does not have that bottom turret
Angle the nose up and use the rear shoulder turrets.
I was in Forward Left Shoulder turret and still nuked 3 torps in its face.
then why have multiple people including me done this
sounds like you had a shit polaris crew on you
Because they probably weren’t paying attention.
2 V 2 soon?
Probably.
not paying attention to the polaris behind you 💔
Yes? Unless you know to look and have good awareness or are in 3rd person, yes.
basic gameplay there
Exactly. So I dunno why they aren’t doing so. Staged video perhaps?
Eventually cig will get rid of dumb firing torps so yea arguing over a mechanic that is keeping a irrelevant ship barely usable isnt worth arguing about
I think arguing over the current state of the game we have in our hands now is much more sensible than not arguing about anything because ‘it will eventually change’
why would they do that
like every game i know has dumb firing missiles or torps without a lock
let’s you fire it sooner and to stuff that doesn’t have a lock like a person, this is mainly fps games
it’s more skill to dumb fire and land it unless you are right next to
i can’t see a reason they’d want to remove it
Cause they don’t want cap warfare to look like Polaris is sniffing the rear end of every ship
that sounds like information that came out of your rear
would you please provide some source as to where cig said they do not want dumb firing torps or missiles
the only reason i can think of for you to come to this conclusion is that now they are going to have an arming range, which, you know, is not the same as not wanting dumb fire torps
that's just so you don't kill yourself trying to torp somebody else
Maybe I was to direct but I know they don’t like us dumb firing torp in sniffing range, I forget which video cig talked about torp gameplay when it came to cap warfare but they said they are not happy with how torps are being used
makes sense i can see why they wouldn’t want an eclipse or polaris sat behind a capital just killing 60 people because they are dumb firing
they should have a coordinated team to counter the capitals PDCs, turrets and fighters in order to land their torps not just sit behind it and HP tank the fighters as a polaris
but i don’t think CIG will go this way, not sure tho
I've heard people mention CiG talking about minimum arming distances for Torps, but haven't found the bit where CiG actually mentions it.
I assume that's what people are talking about when they mention that dumbfire won't work. Not that it won't be dumbfirable, but there will be a minimum arming distance to both prevent self-damage and to avoid the point blank buttshots currently happening.
Though with that said, I haven't seen where CiG actually talks about that.
Exactly this.
That’s what it’s gonna be until they buff long range torps.
Then buff long range torps.
That’s… not how that works.
it is?
If I’m spending 2M-14M on Torps, they had better be an instant I win button.
ok
avg horrible silly ahh bristerian take
I PAY MORE SO I SHOULD WIN
space dad ahh opinion
i think either it was in evo or some spectrum post but i almost know for a fact some cig guy did say they were going to introduce a minimum distance
it's just that that doesn't mean they will get rid of dumbfiring entirely
Well why else am I paying more?
ok mr space dad
ok
Tbh the polaris' torpedos need something to make them not get insta-defeated
I am not a fan of the current melee polaris
more hp but not too much
yeah, either more hp to them or something to help them out like not appearing on radar until they're a few km out
because polaris should absolutely be a threat at a long range
It's designed to fight like a submarine not the turbosniffer
yes
it should be a threat at long range not short
sniper not a shotgunner
it could be so hype but cig needs to give it testicular cancer for some reason
A shield.
I'd personally like if Torps had more active gameplay, though CiG has said they plan for them to act like missiles.
But in my opinion ship that's large enough and has torps should have a dedicated station where you can configure the torps and launch them in a manually guided state. Maybe give each Torp one charge of noise that can be manually activated to break target locks and stop PDCs from firing on them for a short moment.
Give torps shield generators.
this could make torps a bit more skill based maybe
they’d have to up the torp HP too
That's my hope. I'd rather they take skill to use and be engaging to play from the torp station (and you could theoretically slap a torp station in any ship that mounts larger torps like the Idris and Javelin. It's just a terminal so it doesn't have to be usable if it's not installed.)
Right now the torp station is having a whole crew member dedicated to pressing the fire button, which isn't great.
Then you can give the pilot the ability to fire them with the standard not-very-effective guidance.
I also generally feel like PDCs need to have more counterplay. EMPs should knock them out and Noise/Decoys should confuse the heck out of them and make them lose their tracking for a moment. Make their base target priority be based on what they see first, so you can saturate a zone with rattlers to mask a Torpedo launch and either have a MFD for PDC and Bladed turret priority and flagging or use a blade to set priority to something like "no longer shoots fighters, increased accuracy against torps and missiles and better target priority". Let us load utility missiles like distortion and chaff missiles that can confuse PDCs if they hit.
Basically stuff that lets you get torp hits via teamwork and skillfull play
My wishlist/hope is that they make PDCs vulnerable to this sort of counterplay, then carry it on to bladed turrets.
EMPs do hurt them if shields are down. No, Decoys and Noise shouldn't confuse them, that makes no sense. And as of right now, they target Torps, then Missile, then Fighters. I think they should target not what they see first but what will have the first impact based on velocity toward the ship. PDCs probably shouldn't require Blades as that is going to add up really fast but The JC also said PDCs will continue to shoot fighters including the new Missile PDTs which are specifically meant to shoot fighters. Also, While Distortion missiels would be cool, they don't make very much sense and what is a chaff missile?
Apparently never because CIG said so.
That's at the base level. I'm saying that PDCs and Bladed Turrets. Anything that requires automated targeting really, should be extra vulnerable to distortion as a tradeoff.
Why does it make no sense for Decoys and Noise to confuse them? The PDCs aren't players, they're running off targeting and Noise does break your targeting lock from other players at the moment. Without an actual player at the helm, it's my opinion that it should take them longer to reacquire when they do lose locks due to noise. Given they're automatic targeting units based off your sensors, I feel like decoys should confuse them as well, though those tend not to cause you to actually break locks.
Define extra vulnerable. It doesn't make sense for decoys and noise to confuse them because they can tell the targets range so unless they are dropped inside the PDCs range of fire, it shouldn't do much.
Extra vulnerable as in if you hit the component directly with distortion damage, it should scramble the targeting of PDCs and any bladed turrets in addition to doing the damage.
Noooooo. Just damage and potential shutdown but that is too much.
The problem with making torps better and pdc weaker is then torps become to op and ruin a lot of that brawling cap warfare that people dream of
Not only that but PDCs aren’t OP. It’s Torps that just suck.
Which is why ideally you make both require more player input so it becomes a matter of skill. Even if PDCs are able to be defeated through the use of EWar or countermeasures, you still have your manned turrets which can target and fire at incoming missiles.
Capships need to better incentivise teamwork.
That and more loadout options. Give different tuning blades to PDCs, you can have a set that has better target priority for missiles, improved capacitors and accuracy but they don't hit fighters anymore. Ones which affect missile lockon timers and improved tracking against fighters for pepperboxes, or which make them fire in higher accuracy bursts to conserve ammo for if you're using ballistics. Different tunings depending on how you want to use your PDCs and which encourage mixing up your loadouts with different types of PDCs.
Same with Torps, I'd like to see something like lower damage torps with built in countermeasures, fast moving torps with little to no AoE that you need to subtarget components with in order to actually be effective. Let the current setup torps be a finishing blow shot to murder ships whose PDCs are already down or overwhelmed and provide more options.
It's all wishlisting and stuff that would take time to develop, but more options, more engaging gameplay, and more teamplay is what I hope CapShip gameplay eventually becomes.
They already do. But humans cannot be found.
Consider having friends or other folk to crew your ship before investing in a capship
Consider no humans want to crew other peoples ships while they themselves own a ship.
but if they don’t make torps semi decent they might as well scrap the idea
it’s gonna be tricky cuz rn torps are ass and PDCs are really good at they job which you would hope so because otherwise your 16 person super ship will get 3 hit or smth
and on the other hand if you buff torps up the PDCs will become useless and cap warfare won’t exist
reign of the eclipses
polaris going round blowing everyone up
they need to keep PDCs as strong but add counterplay
like noises breaking their lock makes sense, if it works on ship and turret computers lock systems why doesn’t it work on the PDCs
just have your light fighter make a risky fly past the cap ship drop his noises, maybe get killed in the process but you land that killing blow
maybe you’ve poked at all the turrets on one side of the ship so that side is more open for your fighter to not get mauled by the defences
Yeah, exactly this. Almost all capships right now have the ability to bring an escort and imo they should be important in the play. Risky close range passes to do an EMP or disruptive chaff which confuses and addles the PDCs. Do it with the right timing for a short opening to land a torpedo hit.
In my opinion you should need a spread of ships with different capabilities to take out a Capital, and a Capship generally has all of them in varying degrees.
Something like an Ares Ion to take out shields quickly, a Sabre to EMP, and an Eclipse for the torps would be a trio that can work together to punch above their weight class/crew complements to do significant damage to a capship that underestimates them. (Pair it with a Perseus or Paladin for some level of anti-component brawling as well)
And for the Capship vs Capship fight you have lots of energy weapons for the shields, ballistics for components/PDCs, a hangar holding fighters to take out enemy components and run interference, and torps for killing strikes. But all this assumes PDCs are fragile compared to the toughness of the hull and able to be disrupted.
I agree
And… it’s dead.
NVM, Our prayers have been answered. Torpedos are now viable at long range and buttsniffing is no longer necessary.
butt sniffing is no longer doable 🔥
safety distance is now 1500m?
what is 1500
The random distance they though of. They also removed the uniqueness of missile sizes but whatevs. Atleast Polaris works now.
Now… to get those prices down.
now that wont happen
almost as if they are good at what they are intended to be good at
I need to do some tests tomorrow
see how viable they actually are
friend has an Idris so will see if any can make it through
Took 6 months.
Do they do enough damage to kill it.
the idris has 15mil hp its gonna take a few
many things take a really long time with cig
Hmm not impressed with the torpedo distance nerf... nothing better than YOLOing in the Polly./.!
PDCs need to be designed to have poor rear coverage
I know that isn't "realistic"
but it rewards positioning and actually might make missile gameplay more skill based
Having a giant blindspot is just poor game design.
"Positioning"
Sounds like you've never played a video game before lmao
it's literally called balancing when something in a game has a weakpoint bris
if nothing has weakpoints then everything is broken and you just use the thing that has the biggest guns
that's boring as shit
???
Weakpoint. Not giant obvious shoot here sign.
It can be subtle.
a weakpoint is literally a giant obvious shoot here sign
no weakpoint in any game is ever subtle because in the age of the internet everybody knows about something once one person discovers it
It doesn’t have to be. Don’t make it giant or obvious??
Well, make it hard to exploit.
if it's hard to exploit, then what's the purpose of having a weakpoint that you have to defend to begin with
sometimes i feel like you type without thinking things through
if it's hard to kill the polaris through the weakpoint it has, well that's not really a weakpoint is it bristerian
that's just another point
the point of a weakpoint is that it's easy to exploit so you have to play around it or find some way to defend it silly
No? I’m just saying: put actual basic thought into game design. Gamers do have brains and can actually find something not hidden in plain sight. What’s next, Red Barrels taped next to the guns on ships?
What weapoint does it have? The entire thing is a giant flying weakpoint.
Not necessarily easy, just easier.
apples to oranges comparison to get a point across, love it, as if not giving pdc coverage to the back of a ship will give the attacking ship guide lines on where to stay
your point was that having a giant blindspot was bad game design, i said it's actually good game design because it provides a weakpoint for an otherwise powerful ship, which it does
the only literal counter to a polaris is either another polaris or an idris
?!
how is it not strong
currently it's literally the second strongest ship in game, unless you have a very coordinated group you cannot get through a manned polaris without another polaris and an idris
even if the polaris was a flying weakpoint, i never argued that it wasn't, my only argument is that giving a ship blindspot with it's pdc's is not bad design, it's actually balancing
but then again
It absolutely will.
Which makes sense because this isn’t Star Wars.
Then it’s not a powerful ship. A ship is only as powerful as its weakest link.
It is a Turtle. Highly durable but lacking teeth or reactive power.
Insulting me only proved you have no valid argument on the subject.
Bris, this is a video game
?????????
you just provied that you're the one without a valid argument
Don't treat this game as though it's real life with real life consideration
?!?!?!?!?!!
bro i can't believe it
he just called the sniper highly durable but lacking teeth or reactive power
it's a literal sniper
it's like when you send a b2 spirit bomber to fight a mig 29 and you're surprised when it gets shot down
https://robertsspaceindustries.com/en/comm-link/transmission/15559-RSI-Polaris-Q-A-Part-1
"What types of ships do you intend the Polaris to be strong against? What should it be weakest against?"
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and merch, as well as all the community tools used by our fans.
read it
Yes, and?
False??
Ok but it should still have good design.
Polaris. Bad Torps that can’t do much (I know, I own 2) and not fast enough. It’s a turtle with lots of durability albeit not even compared to the only other combat capital.
Torpedos cost 500K per, it takes a lot of them to even penetrate any other caps PDCs. The only capital kill mission pays 300K. You could this to fight reclaimers. Reclaimers can hold over 500K of Cargo, right? Yea, that’s… about the only use I’m thinking of.
it's not supposed to be a turtle with lots of durability
the way i see it currently the only thing that can kill a polaris is another polaris or an idris
if it was undertuned you'd see retaliators or heavy fighters soloing polarises, which is not the case
torpedoes will cost a bunch of money and always will, this is not new info. pdc's are not big threats to torps if you have any brain cells and use them simultaneously with a fighter shooting off missiles or your own missiles, yes there are not many use cases for the polaris because there aren't many caps in the game right now
?
i don't get any of your points
But unfortunately that is functionally what they gave us.
Literally anything given enough time.
PDCs can tell the difference and target Torps over missiles over fighters. So no matter how many Rattlers you send, it will hit the torps first.
And the only reason this is even partly true is due to its high durability in comparison to non capital ships.
no it's only that because you do not realise that not dying within 30 seconds of engaging with anything does not make you durable. the only things that are supposed to die fast are very small things in this game, cap warfare, unless you're putting down all guns on the javelin onto a polaris, is supposed to last a while
so you see polaris surviving hits from a fighter and conclude that it's durable, meanwhile when you put it up against an idris it's literally as fragile as anything else
it's not partly true bris
a slightly manned polaris cannot be killed by anything that's currently in the game aside from another polaris or an idris
unless you're getting attacked by a group with a mantis, multiple ares's, gladiators, retaliators, etc
and i have proof of that
you can say this is before the mobility nerf but then upping the amount of people you have manning guns from 1 to 2 would produce similar if not better results even with the nerfs anyway
Everybody including you argued that its durable but I specifically stated it was only durable because its larger than everything else but is weak in comparison to the only other combat cap.
Counterpoint: Light Fighter. A Hammerhead has more turret firepower than it.
? i argued that it's durable? yes it's durable when you consider it within the current pu, it's weak compared to every other capital ship because it's supposed to be
read the qa bris
I already did??
Ok but it is slower than almost every other ship and has bad turret coverage and damage so what is it good at?
apparently you didn't
it's faster than the ships it's supposed to be faster than
it has decent enough turret coverage and decent enough damage considering it's main damage is supposed to be torps anyway
Are you ok?
Not by a lot. Not by enough.
i'm fine, are you okay?
Turrets should remove fighters as stated by the Q&A but they can’t shoot backward.
i didn't say enough, i said it's faster
why do you care about fighters they literally do nothing
The torps cost too much and can’t do any damage if they don’t penetrate PDCs.
any fighter that can slightly damage you you can kill anyway
They stop shield regen.
my guy every torp is basically an aurora with explosives inside how much do you expect them to cost
which we know is going to change
Not more than an Aurora.
actually i don't know for sure but i'm %90 sure they talked about it at some point that to stop shield regen you'll need to deal a minimum damage
Which will be great when it does…
They did say that.
I expect them to cost less than the mission to use them pays out, thats for sure.
so big explosives that are size of small ships should not cost a lot of money, it should have turrets everywhere, torps should be broken
is this your idea of balance
bristerian
you have not read the qa aside from the parts where there's something affirming your beliefs
As with most ships, we want to provide you with a lot of freedom in your choices, but that doesn’t mean you shouldn’t be paying attention to whether your ship is reasonably appropriate for the job you have in mind.
Yes? It has no QD, Lifesupport, or weapons on it. You wouldn’t pay that much for a big rock, right?
if that mission does not pay out enough to make money using the torps, that means the ship is not reasonably appropriate for the job
it has explosives in it
a whole lot of them
and a whole bunch of fuel
a guidance system
safety measures
regardless, before anything, it's a balance choice
So what is the job then?
if torps were 50k everyone would be running a polaris doing ert's
there is nothing for it to do
much like half the ships in the goddamn game
Which aren’t nearly as expensive or complicated as the other things.
Ok… and? That… is the purpose.
Which is a $975 problem.
the carrack, herald, msr, starfarer, and many other ships have literally no gameplay or have half their features not implemented yet
it's your problem that you paid $975
doing ert's? 
I paid $725.
i genuinely think you're an npc sometimes i can't help it
Which includes light caps right?
You are GPT.
please read it
Oh god the GPTs memory issues are showing through for the umpteenth time.
if anything you're acting like gpt, i literally posted a screenshot of cig saying "you don’t deploy or use capital ships, even corvettes, as casually as you would an Aurora, Starfarer, or other personal-scale ship where you can tool around space on a whim and cover your operating expenses with casual profits."
and then you said no i will be using it casually like an aurora and expect to pay operating expenses with casual profits
you literally ran out of context window
cig: you cannot use this ship casually
bristerian: this ship is bad, i cannot use it casually
??
Yes, but this isn’t tooling around. This is having a plan and it still not paying out.
Since when are ERTs casual?
your plan being casual use is not a plan
Since when can those be done by an Aurorav
it can be done easily with corsairs and andromedas and many other solo ships my man
i'm not gonna say that a polaris should be covering it's costs on an activity that can be solo'd by a connie
Which is an issue. Ok then, define non casual use for the Polaris.
Then make ERTs more difficult and pay more?
as i said before the use cases for the polaris are not in the game yet, that does not mean they should start catering the current gameplay mechanics to the polaris to justify your $725 spending
"cater to me! i am your god!"
polaris owners do not have the priority to get gameplay, just like everyone who waited and are still waiting for their ships to get actual gameplay you will too
If ERTs can be soloed by a medium sized ship, they aren’t Extreme Risk at all.
Money talks so yes we do.
this is precedent set by cig already, just because you spent $725 does not mean you get to jump the queue, people have spent similar money already
you do realise that 3 people buying corsairs make up a single polaris purchase right? what do you think, are there less than 3x the amount of corsairs, connies, and other 250-300 ships pledged than that of the polaris pledges?
i think not, most people are going to be buying 250-300 ships if they buy at all, and the median spending on sc is the initial game package, so actually no, you are not the majority
and cig has no reason to cater to you
that's only because your definition of extreme risk does not match cig's definition
whatever man, you believe what you're gonna believe
Yes?
Extreme Risk are the hardest but can be soloed by any 250-300 dollar ships so who would pay for anything more expensive.
Too much arguing didn’t read but just gonna put this here, easily Polaris is best armed cargo ship in game…. that can’t do station runs
Polaris sucks for what it is supposed to do. It is great at doing the hammerhead's job though.
Punching down? Nope, still worse due to how laggy it is.
I mean Polaris definitely has more staying power but sadly hammerhead has the better turret coverage and overlapping fire, but at least finally Polaris has more turret dps then hammerhead right?
Interesting enough I spawned the Polaris in arena commander and an Ares Ion was absolutely wrecking my shields
I don't know much about the Ares other than people saying it sucks, but it sure didn't seem like it
Big, slow, and undergunned.
The Polaris is dogshit
Hey wasnt the main gun going to be linked to the pilots chair?
afaik that was a bug
Yep, it was a bug
New skin looks hype
Anything but the concept paint with yellow windows is dog water
Man I love different colored lines
50 shades of poo
CIG devman if you watching, are you happy with how the Poolaris is currently or are you guys waiting for future content to see how it performs before any decisions, also the paints for the love all things is there anything beyond gray with a colored line
I only agree with the paint part. Ship is fine imo. Torps could use a bit of tweaking, but the ship itself is fine to me. The only minor issue I have is cosmetic, and that is the medical desk is kinda dumb, but it's not a major thing.
IMO the problems will get worse cause once more systems come online like armor and engineering Polaris is gonna get even worse, has no attack power really, and it lacks in armor and 50% of the ship is a giant reactor so easy disable, its a ship that just can’t do combat except if the opponent is busy/disabled (allowing the use of torps if they can even land a hit) thanks to the help by a ship that can do combat, which at that point gotta ask yourself if the other ship can disable the opponent why even bring Polaris just bring a 2nd one of the ship that can battle to be even more efficient
Polaris is actually growing on me. We will have to see with engineering though.
the polaris is a box with half of its space wasted with engines attached on it
looks wise it's also bland and boring
esp the interior
Once RRR is added:
"I guess I love this ship now"
refuel rearm repair?
what does that have to do with anything?
it's got a hangar cool story
half the ship is a useless gimmicky room and the other half is full of wasted space
the entire thing is bland boring and useless
I love the interior 🤷♂️
After seeing Perseus, Poolaris has to go back into the shop for a major overhaul in like every category
im pretty sure a single hallway has more signage then the entire polaris
i still prefere polaris, in design and function
having hangars for space/ground and med station
its a mini flagship mothership HQ
that its not so high on combat value never mind
I don't know, I have both but thought the Persus interior was just "ok" I don't understand all the drooling. It feels a bit bland to me. The lack of an actual cool engine room to walk into for sci fi vibes kind of sucked to me.
Gameplay wise having a small component room with almost everything in one spot is more efficient sure, but it doesn't feel or look cool in any way. Which is what I'm after in a sci fi game. 🤷♂️
We all like different things though
Signage wise I could go either way. I thought the Polaris did fine with the colored stripes on the floor, you can't get lost. Orange toward brig, blue toward medical. If they want to add more signage though I'm fine with it.
i agree that the engine room is lacking but the polaris overall just feels a bit dull in color and atmosphere
For me I thought it felt good, especially after walking around in the Idris. It felt like a modern capital ship inside. Efficient, to the point, and easy to navigate. The only minor issue I had was the medical desk felt a bit lazy and dumb. I know we all have different tastes and things we enjoy so I can only speak for myself on this. I just don't see a problem with the interior. I'd even hazard to say it's one of my fav interiors in the game next to the Carrack.
perseus is %100 easier to navigate and filled with way more useful things
a cool room to walk into does nothing and people do not want rooms that are completely useless and take up a third of the ship
also perseus is not bland especially not compared to the polaris. that thing is gray with like blue accents if you look for them hard enough whereas perseus has depth and shit you know
to say the perseus is bland and praise polaris interior in the same sentence is a literal crime
Personally I can go for beefed up Poolaris
Med bed > Pool Table
I am biased though
Tbh I disagree with everything you said. I'm not saying you are wrong. This is true for you. It's just not for me lol.
Tbh they probably could have fit a pool table where the chess table is if they just expanded alittle and got rid of couch
Can’t wait to watch cig not fix Poolaris or give it a m kit and instead sell us a Poolaris/perseus hybrid through greys market lol
And it will be above $1000 and be limited hull lmao
Polaris needs all S4 guns for turrets
Man no pilot controlled torps for Poolaris cause it would be too OP, looks over at idris with T-kit, cig is such a joke, they could at least put some 900mil effort into a quality lie
I don't think either should have pilot controlled torps, but I agree that if one does the other should. So they need to take away the T kit control and move the torp station to a different seat on the Idris. That, or Polaris should get pilot control as well. I would prefer the first solution though.
Having the T kit be pilot controlled and pretending like it's not a thing and is a non issue when blatantly saying that the Polaris would be too powerful if the pilot could shoot them is just one of the craziest takes ever 
They brought up the Idris and I was like "Here we go" and then never mentioned the T kit at all, just the rail gun and beam laser 
But hey. In 4.5 Polaris will be able to launch 8 torps with the lower deck torp room
Yea, here is to hoping it's not one at a damn time like it is now
random cig dev if you see this......... hear me out......
Any polaris news? 
DOA
At this point no news is good news. Everytime we get news it is a kick in the nuts
