#Perseus Pals
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Meanwhile Mario kart 8 costs still 50+
Yeah there is the issue - steam
I buy on keyshops
sorry, $95 AUD
There its 80% less
ive never tried buying at keyshops (i actually didnt know they existed till now lmao)
Pretty much exclusively buy on keyshops
They are always at least 10% less even at launch
are they safe?
The ones I use yes xD
ooh, G2A
There are also grey area stuff
I mean you surely already heard of Instantgaming or MMOGA^^
for example Expedition 33 is just a month or two old
42% less than on steam 28.83 bucks
Think on steam its 50
holy fucking shit, 20 bucks for bo2???
I don't see black ops 2 there? for me its sold out xD
Yeah I don't know G2a
I only use those two
also theres stock?
But both don't have BO2 anymore because its too old
and prob don't get the keys anymore from steam
It purely depends on WHERE you buy xD
In both cases its still over the steam launcher
you just simply pay less
I don't know how those websites do that, probably buy keys from steam in huge masses and steam gets x% of the sales while they can sell it for less, but since more people buy over steam itsself steam can grab two groups of players those who wait till its reduced in price and those who pay instantly full price
makes sense, i just didnt realise they were literally just greymarkets
I don't think those two I mentioned are greymarkets
But there are some that are
Since Instantgaming for example makes actively advertisement on Youtube / twitch
Yeah just googled it, they get keys from legal sources so its fully legal, not even grey
forgot to specify the way pricing works lol, goes WAY up with low stock
So - my point still stands, Nintendo sucks xD
Since every other game from any other company you can get at least on keyshops massively reduced in price
But Nintendo games are still highly exclusive and mostly only sold by Nintendo themselfes which never go down in price
Probably that exclusivity is the only thing that justified their prices and keeps them afloat
I mean
damn thats cheap
tbf GTA 5 was also free for a very short time
at Epic Games
Thats why I said Rockstar is surely the only company that isn't as cash grabby as all others yet
(In the tripple A area)
i suppose, but im stil mad at them for taking ages to fix exploits and non modded god modes, instead they targetted money dupers and nerfing heist payouts
they added EAC literally early last year
Well - yes - thats shit and probably will stay like that - but you can still get pretty much everything without having to cash in every few months
Unlike - every other game
Looks at Seasonpass - Premium and even fucking deluxe season pass - ingame pay only stores - ingame fucking gambling stuff (looks at Fifa)
(tbf I don't mind seasonpasses, aslong there isn't a 'deluxe' extra pass ontop of it like COD does)
would you include microsoft and playstations online access subscriptions to that too?
With Microsoft I assume you mean the Xbox online access
Well - absolutely xD Since you're paying already for the internet... and then you pay just to get access to the online service? just fucked up xD
Thats why I don't have a konsole
Depending on for how long you use a konsole its even more expensive than just getting a PC
ive had an xbox since 2015 to 2020. Damn it felt good not having to worry about recurring payments
Laughs in 20 streaming hosters for movies and other stuff
All that money... could have been used for a second Perseus 
Maybe even three
that was too far in the future in the scheme of my canon events
wasnt even finalised in gods story board
"I will bring hell upon the siners with their Idrises and Polarises"
"May God be with you, because no one else will be"
"And in space, noone will hear you die" 
Got it for only $25 today 
Me trying to convince myself the original paint looks better and I donāt need it

it does
look better

Don't even have to convince myself that it looks better because I simply believe it looks better
And that there will be also better skins at release either way
Bis perseus š
I've done this for 2 years, but I like to collect things and just want all the Percy paints hahaha
I don't like the paint, I just want it anyway
Same what Xerous does
og perseus looks better
Good
The Perseus is the ship I'll probably grab all paints for
Nice to be able to change my flavor depending on what I'm doing
The only bad thing about the OG perseus would be that it looks like 'everyone else'
But maybe there will be a shark skin like the one for the Idris
Me when the Perseus when:
i don't particularly care
But that would mean you have to farm a wikelo percy
I ain't farming that

But isn't the wikelo paint also under 'all paints'?

So its not 'all all paints' then 
No because it's not a paint
It's a whole fucking ship
I ain't farming the Wikelo varient
Waste of time
Wikelo Railgun
Maybe drop some RNG to gamba for it
So I don't think that the Wikelo Railgun is in 4.2.1
I have to check
Just like the components
I mean... what is different from that one from the normal one either way?
Just the paint, or not?
A color


And requirement something absurd like a Valakkar pearl
while you can get 2-4 railguns in said stations
Yeah but.... they just spawn at lazarus or at the stations before you go there
so.... its just the paint

Would be something if it would have a 20% faster charge time
Otherwise just a great trophy to set in a room soontm in basebuilding or in a ship
What mission is that
fuck wikelo i hate aliens
What Mission is what
Not in yet
Also its literally apparantly just a skin, nothing statistically better on it
I haven't touch a railgun sice playing this game(4 years) so yeah, I figure I try and get one XD
Well, partially, I touched a railgun in Arena Commander because of the gungame mode
Don't need to.
oh my god
Am i crazy or does that sound alot like the meteor cannons, just louder? Did they reuse the sound byte?
So it is dual burst, thats gonna be wierd to get used to
yeah im assuming it's 1600 alpha if both shots connect
or is it 1600 per round
per shell
or 1600 per click no idea
because according to the hud view, 2 shells are being expended from the total ammo count per burst, per gun
Thats pretty decent, id assume youd need to be a close to your target then if theres spread, depending on tye targets size
Yeah thats the other thing too. Logically, dual barrels are inherently supposed to have worse accuracy but, fictional game so who knows how itāll work
Thinking about it, since the barrels are so close to one another and that you wont be sniping small player sized targets, shot spread would be incredibly negligible unless id you were firing from nearly the max range of the guns
Usually it gets measured per round so far I am aware but we also never had a dual barrel gun yet (or per damage per second in terms of lasers)
so there is a good possibility its 3.2K dmg per 'click* and 6.4 per dual barrel hit from both guns maybe
But only one thing will tell soon- the good old 'shoot the gladius nose' test 
@humble anvil oh no in PTU the turret health of the Idris got reduced... S7 turret only has 15K HP and gets killed by a few ballistics in literal 2-4 seconds
The Gatling I thought got that last patch
Did they decrease it further? Lol
š¤·āāļø
And lmaooo RIP Idris Turret
Rip Perseus turret
Will likely only have 20K HP then
while being way larger


It's going to get fkn destroyed since it's the face of the Perseus
does shields protect turret?
Yes and no
Against ballistic no, against laser yes
So ballistics can shredd turrets through shields
So you likely really really don't want to engage fighters if they have ballistics with a percy
Im gonna guess that itll be safe to assume that most fighters will carry lasers for convenience and logistics
So the fear shouldnt be that great
Its the large ships we will need to worry about mainly
Well yea, depends on how the meta will turn out hu? I mean a Inferno could become quite.... ouchy
I mean If I know I am gonna engange a perseus or something larger with quite large turrets, I will take ballistics as fighter
since that will do the most (and only damage with armor) to most ships
The ares are gonna be real scary when maelstrom drops, but even then youd probably be with an escort ship anyways if youre expecting ares ships
Probably, at least if you expect PvP - but the turret nerf just shows that CIG wants the fighters still to be able to badly hurt caps
not to kill them but fuckingly heavily annoy them xd
Perhaps for now until engineering t0 (or t0.1 ?) drops
Give em a fighting chance before players need to rethink their fleet formations
Adapt, or complain and whinge on spectrum and get left behind
I mean I don't mind the way they go rn
Make Fighters be able to 'hurt' a capital but not destroy it
So there is still a reason to use them and capitals aren't just a "I winn" button
So there is an actual reason to have something with you that keeps away fighters like - well your own fighters or a HH (once she is actually usefull lmao)
CF series Repeaters?
Are they cannons?

On repeaters it makes no difference
Oh, oky.


are these bespoke guns a glimpse of things to come
Unfortunatley it seems so, yes.
what do you mean unfortunately
Which guns?
the bespoke rsi guns on the meteor
Yea they bespoken ballistic
they're really strong
its basically a inferno with +4 guns + alot of missiles and alot faster
Damage wise the 2 ballistic S5 are almost identically with the Inferno S7
i didnt realize the perseus guns are fast firing
"A few" ... +3 sizes 
i thought they would be like battleship guns
Uh
Did you ever see the ballistic S7 of the Idris?
Thats also very rapidly firing (for a cannon)
yeah it's strange
In the latest 4.2 PTU patch the Conqueror - 7 from the Idris T kit got another buff, the second buff, so in this video we will be testing this in detail. Enjoy!
4.2 PTU
they really are like destroyer/gunship guns
i guess i imagined traditional battleship guns
Used to be like that
like 8rpm
okay 8rpm is a bit rough but it used to be like 80% slower than in the video
real battleships are what, 3rpm?
the idris guns sound so doinky too
meteor guns have that deep bassy oomph
But no echo
1.4RPM
but the Percy aint a "battleship" battle ship
in lore it's not even a destroyer
o yea that sounds about right
yeah its equivalent to those little gunboats
i think
WW2 destroyer has gun that shoot 15 RPM
Well Idris is also only a corvette no?
i believe it's officially considered a frigate
huh, i guess in 2013 they advertised it as a corvette
and then it just got bigger
Fair then its probably like that : Hammerhead/Perseus Gunboat - Polaris Corvette - Idris frigate - Javelin destroyer - Bengal/Escort battleship Dreadnought and 'aircraft carrier' be like
So technically HH, Percy, and Nautilus being the smallest 'direct fleet' ships of the UEE
(not counting bombers and fighters)
yeah that sounds about right
it's just, in game you have these absolutely gargantuan ships
and then you realize wait, these are relatively small ships when we're talking about traditional naval fleets
it gets a lot bigger
I mean the normal aircraftcarrier is just 1/3 the size of a bengal
300ish meters vs 1 km
well how long does it take to run from one end of an aircraft carrier to another
irl
imagine doing that in star citizen
gonna need an a18 tram on some of these ships
Bengal has one
does it really lmao
i wonder how they'll make that work in game
i'd imagine it's probably something like how the elevators currently work yeah
Should probably even easier to Do on a straight line
yeah i see what you mean
Since it doesnt have to go through players and objects while being invisible
And just goes a straight line back and forth
Unlike the wonka elevators on stations
yeah that's what i initially though, elevators teleporting you to a completely different part of the ship
Cig doesnt teleport thats the point xd
but one on a direct line that just travels the length of the ship sounds more plausible
when i first started playing star citizen i thought the elevators were real lol
They are in some way
then i see im traveling like 8km on a horizontal plane 
Wonka elevator 
I mean i dont get why they didnt just went with teleportation wouldve been thousand times easier
But it is what it is 
The only issue i can imagine with the interior Tram of the bengal (or and kraken)
- Will it be able to Transport cargo from a to b
- Will it glitch you out of the ship while qt
I mean even the fucking staircase in the idris or just simply ladders cause you to glitch out while qt
Well i mean at least in the bengal you could say that the Tram gets force stopped
Like there is a Warning that you cannot use it while the bengal is mid qt
And that the spooling of the qt takes the bengal long enough so there will be no Tram moving anymore and locked if it comes to a stop
In the end they have to find a way since the bengal has surely a Tram, and they wanna make the bengal Player ownable sooooo good luck 
It would suck.
They said the Krakens could. I dunno, can the Bengals?
No you
Polaris has them and they are mid. What makes you think Meteor or even Perseus will be better?
And I can fly around with said mediocrity that's not a fucking gargantuan pile of shit that's called the Polaris
Objectively
At least the Meteor flies fast, and is just about the same size of a hornet and even without the ms speeds of projectile. 4x S3 Deadbolts, and the 2x S5 Cannons will be hilarious
Yes it doesn't have it's place in the current game environment
But ballistics are still annoying and it's enough to hit a wing, or VTOL enough to throw shit off
All that weaponry at that form factor is insane imo
Plus you could go full stealth Meteor. It's a little dumb, but you can still scope signature down, further if you turn everything off. I think Meteor is 6000 front? 12000 top
Might be 3.6 front, 6 side, 12 too
Not sure
Riddle me an idiot but
If you use stagger fire, this will be so fun
Full stealth
Meteor: Shitty rock that falls out of the sky.
Polaris: The Eternal North star that guided travelers.
Proof?
It doesnāt have power for anything else.
meteor has more than enough power
literally everybody is swapping those poopy coolers out with stealth
even with repeaters it has enough power
First thing Iām doing tomorrow is making a Meteor at home with my F7A MK2. 2 Deadbolt 4s and 4 Deadbolt 3s.
Spoiler: they are trash
Luckily we don't have to deal with the tiny S5 bespokes
looks inside the perseus*
a slightly bigger size 5

He may have forgotten that the F7A MKII got nerfed

Slightly worse maneuverability. Still better components.
I keep forgetting why I don't like flying small ships
Because other small ships can blow up small ships
And there's like a million of them

small ships are meant for poor people with smol budget to compensate about the reason they cant play a beautiful ship like perseus 







Kraken is Mechanicus fuckery and you know it
Not even. Kraken is a mobile fortress you can land as needed. Roll out ships, troops, tanks, logistics and more. Plus it's got a train!
Well everything you can do on a polaris too
Polaris is kind of a shit comparison in all fairness.
except the train part
3 tanks vs 15 to 20
I am not saying its the same AS the polaris, obviously its better in every way, except as its 'drake'
Drake is good
I'm just saying its like the polaris xD
I do
They make nice counter to cargo haulers
Do you really need a counter as a ground vehicle
Pop em on ridge near an outpost
I mean I would prefer the Kraken over the Idris too myself, but I don't like any of those capitals yet so far
(Polaris being the worst one)
But think, landing your perseus on the kraken as god intended
God intended to land it inside of a Bengal
Not at all
Bengal is about 120 or so for overall effort in terms of bodies. Kraken at most 25
Most people struggle to even crew a HH
Kraken is more than double that
(and payment wise its not worth it at all so far)
This factors NPC crews but we'll see how it plays
I'm excited either way. Slap a perseus on the deck and a few support craft
Deployable strike team
Kraken being a home point
Still hoping for a anvil kraken competitor
Basically a spaceship version of an aircraft carrier
That would be preferable
I mean they are pretty close to it with the liberator
just a few changes and make it like 3x larger
Also place a dual S9 on the front maybe also one at the back so its an direct kraken competitor
Just as Anvil
Railgun carrier
Nah thats covered by the Idris
Maybe Beam Guns
I mean thats also kinda covered by the Idris but not as turret
Anvil needs a ground behemoth tank
I don't know why but it seems something they would do
I mean they want to make ground behemoth vehicles
I don't know why, or how but they want to lol
I mean maybe they should make the ones we have rn useable...

If only the physics would be the issue
I mean there is just nothing to do for vehicles unless its an AA
Tank has very unorthodox uses
But otherwise yeah
Not to mention terrain movement is awful rn
what, you don't like huge rocks that kill you every 3 meters?
Iām hoping you can land a kraken on a kraken. Use both the small pads and the medium pads. If the landing gears have enough clearance for the height difference for the small to medium deck
kraken should come with tentacules,
or else its not a kraken !
I want them to make a massive space kraken that you gotta fight. Like how the worm is but you gotta use ships instead of being on the ground. Also kraken plush
sadly one can only wish
considering how they butchered the meteor in the patch, im pretty sure they gonna do an horrible job unless they fix themselves
i bought a reclaimer thinking i could use it for the event
haha just kidding reclaimer docking port doesnt work with stations
add it to the many reasons why perseus is best
Perseus S9
Imagine if it got 6x PDC... On that form factor the PDC would be firing all the time
But I will say... The 2x S3 Shields are not enough in the current game environment
It really does need a 3rd. And older ships need brought up
I.e. Hammerhead.
No one ever plays hammerhead anymore, it's just so badly nerfed and still needs a crew
AI blades will probably bring the hammerhead some use
But Iāll never use the hammerhead. The ship just looks like itās upside down with the bridge being on the bottom
Just literally seen yesterday a fully crewed Player HH
one of the many rare groups nowadays
truth is most recruit via discord for play sessions like this
I mean, somehow, they were not able to kill all the ERT ships at the location...

And blocked with that the Event pickup location 
they should probably take a polaris instead of an HH
Yeah i mean polaris makes bounties easy peasy lol
Main s6 turret doesnt need that long to melt a HH
considering it should be in size between a hammerhead and a reclaimer, its safe to say that youll really need big speed to cut throught it as a cupcake
I keep forgetting the Pegasus "exists"
there has been no updates about it for quite some time
It doesn't really
It's not even coming to SQ42 anymore š¦
That's why I put "exists" in quotes
Is there a plan to designate targets for bladed turrets? I havenāt read anything about how calling targets for ai will work
We havent gotten anything new about bladed turrets other than what we already know. So far, we can assume they will target based on a priority based system. If we want to speculate on the functionality of blades, we could imagine different blades will have different target priorities i.e Blade A will target small ships first, whereas Blade B will target large ships first
In regards for being able to designate targets for bladed turrets, perhaps the differences between blades will be the amount of targets you can designate at once, response times between designation and action, subcomponent priorities, accuracy and precision, and maybe even reliability and component health if you want to include engineering aspects
There could also be different targetting functionality between blades too, like some blades requiring manual designation, some able to automatically designate based on a priority list mentioned before, or blades with a middle ground of both through the means to toggle between designation modes
As a side speculation, i like to think that blade racks in ships will all have the same slot sizes for blades (the racks themselves following the same size convention as other ship comps), though you wont be able to swap out the racks for one with more slots for the sake of keeping things balanced (prevent capital ship owners to blade every manned turret).
The blade cards themselves will dictate how many cards you can install into the racks, some cards taking up one slot each, whereas others take up two. For example, a ship has 4 blade slots in its rack, each slot linking to 4 turrets out of 6. You can choose to either have 4 single slot blades with simple automated targetting but low accurate for a cheap upkeep, or you can choose to have 2 double slot blades with better tracking and reaction time for a more expensive upkeep and faster wear
It can even go even further, some double slot blades only controlling a single assignable turret rather than a two at a time, but for way better blade functionality for an even steeper price
I cant sleep 
Forgot to even reply lmao
you forgot also the blades that slave turrets to pilot
Thats a whole nother can of a different flavour of the same brand, but what i said above could easily apply to slave blades
Maybe add whether or not slaved blade turrets can be used as eithee fixed or "gimbled"
Like how in elite dangerous, ship weapons can either be fixed, gimballed or turreted
Well
That was all very interesting reading
And i dont want to sound like im dismissing it
Because it was very interesting
Nah is alg, i cant sleep ans have too much energy, think of this as just running around in a circle to burn energy
But what is confirmed about turret blades? And as we probably know what cig says and what cig delivers can always change
Iād imagine the information is pretty limited
All i can definitively remember is that not all turrets on a ship can be bladed
Because im not sure what people were expecting out of flight blades, other than very minor stat adjustments
Im sure someone speculated that the ship might fly itself
Flight blades atm appear to be a bit of a test on a test, seeing how people would react and deciding how they even approach blade stats all together
Well understandably, some people would expect some sort of autopilot to come about, considering people would want to walk around and admire their ship instead of looking out of the same canopy glass everyday
So is it fair to say PDCās were a bit of preliminary testing for turret blades?
Barring the whole power allocation thing thatās expected with turret blades
Yuh, theyre all the same pdc model and functionality too, so no need to balance it against other pdcs in the first place. Just focus on the base functionality, worry about variants later
John Crewe and David Colson join us this week on Star Citizen Live to answer your questions about all flight ready ships including how they fly, operate and perform in the Star Citizen universe.
Roberts Space Industries is a spacecraft manufacturer within the persistent-world game "Star Citizen" and i...
Im not sure if i linked that timestamp correctly since im on mobile
Oh yeah it is
So in that video im pretty sure he says all turrets can be bladed, but iāve also read how only remote turrets can be bladed
That video was also 5 years ago
I think i got the "not all turrets can be bladed" thing was from some group speculation a while ago lol, but yeah that sounds about right what he says in the video
Does he actually say all turrets? Implying manned turrets too?
This was kinda around the time when the Perseus was concepted too which had the "as a fall back however, players can slave the manned turrets to the pilot" (paraphrasing)
He says later in the video like a minute later ALL turrets - meaning remote and also manned turrets he specified also by name that manned turrets will be bladable
So itās like, as a perseus fanboy, that almost sounds too good to be true
and also that we will be able to either automate them fully, or slave them to the pilot
So surely the drawbacks would be tremendous if we want to blade everything
Surely, right
Yeah, its lining up, but we cant tell if the puzzle pieces really are meant to fit
I assume you will need energy pips
like either 1 in total or like one per blade
Since the percy has mainly only ballistic bespoke it won't be a issue since she has either way very many energy pips
Also wear and tear, more advanced blades wearing out faster because faster calculations
Perseus, on paper and in our hearts, feels too perfect as a bladed ship
Its crazy how many things seems to line up in favor of the Perseus
Maelstrom, s8 upgunning, low theoretical crew reqs
Thereās also the idea that big ships must have multiple crew members to be effective. But as weāve seen in recent years with the addition of pdcās, and more ships having their turrets slaved to the pilot, we can make some assumptions about how cig wants to move forward with multicrew gameplay
Even lower with Blades
Large cargo bay for either cargo or vehicles, small relative size
Could fully use the weapon power of the percy with either blades
or like 1 crew member in upper front turret, and bottom turret is bladed to pilot
Aye, if we assume the medusas can be guaranteed fod automation
I mean, depends how much stock ammo they have
if they have like 600-900 ammo cap... you can just reload outside of an fight
I wonder if the Perseus secretly became Chris Roberts favourite ship, ditching the connies
Well you forgor engineering
Thereās also the statement that the s3 ballistics are intended to be bladed, in the faq
Oh i did forget engineering
They are bladed by stock, yes
Basically larger PDC's just with the ability to remote control them from the bridge aswell if wanted
Would explain why the constellation ships are kinda stagnating
Maybe
I mean the connie became by now an extremely old design too
Even 'too' old for the new RSI language
Since new RSI language is straight up a thing between Comfort and Military
Techwear, but for the military
While old RSI Design Language been closer to Drake
By now its closer to a mix of Anvil and Crusader
Even anvil has been moving towards a more streamlined or more comprehensible hulls, unlike the weird polygonal chunkiness of the connies
Connies were ugly either way
outside and inside

But I am also glad the percy has a cargo elevator instead of a ramp because ramps just cause issues rn
and its easier to load
Especially since they originally wanted to give it a ramp
They had a charm back then, but now its just hard to look at without feeling put off by how different it looks
The perseus was too small and compact for a ramp anyway, especially with how they concepted the ramp in early concepts. It mightve worked if the had the ramp going off to the side, tye opposite side od the docking collar
Like the polaris ramp, just on one side
Taken up so much more space on the landing area
well also giving the ability to just sneak onto the ship
while you can't just go up a elevator
Dunno if non ship owner/party members can even use a exterior elevator?
Nope
It counts as an external door
While on a ramp you can just walk up while loading for example
can't do that with an elevator
Elevator requires button pressing in any case, you dont need to do that with an open ramp, like you said, just walk up and youre in
If you blade the rear turret it could just act as an anti personnel guard turret
Just blast people with s8 ballistics
S8 scattergun for maximum anti personnel defence
Yeah there you go
Really that rear turret is in such an awkward position for anti ship
Like fifty 2 inch metal spikes getting launched from a tube
Its pretty low profile though, which appeals to me
Imagine youāre trying to steal a perseus and it detects an unauthorized person in the vicinity, and that gargantuan turret just swings around
š
Is it meant to shoot forward?
Doesnt really look like it
Almost looks like a broadside design
Yup, its shown to be able to point forward in one of its renders, particularly the one showing the belly
So what about landing? Does the turret retract into the belly or are the landing gears/legs so long that it clears the turret?
I mean the clearances already look pretty tight
The art of the landed perseus seems to imply that it can land with the turret deployed, we can just barely see a sliver od the turret under it
The same art also suggests the turret is hugging the underside quite closely too, since theres significant clearance, making it look like no turret is there. It might be that instead of the turret being on rails like the javelin main guns, the perseus turrets actually extend and retract like a constellation manned turret
This one yes
Looong legs
The extending and retracting is what i think will end up happening with that rear gun, because i have a hard time seeing how it can shoot forward in that position without some serious depression issues
Or i guess elevation, depending on how you view it
Something to note however, the armour panels that flank the bottom turret has a sort of "lip" that bends downwards away from the hull of the ship
You can kinda see it just below the black void with red lights, a strip of armour thats deflecting more light than the other surfaces on hhe belly
I can kind of see it, itās pretty dark, iād have to look at the 3D viewer
Oh that
It might be that the flared panel makes it appear that the turret has no clear sight
"long legs" did you see the Idris ones lmao
Which possibly implies that the turret would extend
I havent but i know the 890j has some LOOOOONG legs
Or at least retract upon landing?
Im starting to believe that the art is being a little misleading, where the guns are able to swing all the way around without needing to extend down to clear the panels
God it looks so good
A better albeit still vague view of the angled panels
It almost looks flush
Just look at the greebles on the broadside pylon things
The ones by the docking collar
These are the same panels you can see on the top side, where that strip of red light is
Not as detailed, but the same nonetheless if not similar
The bottom one is a lot longer and somewhat a little less angled, but angled enough to appear to cover the guns
Wait no the bottom panel also as the same red light, it can only be seen from a specific angle it seems
(Still weird that the Perseus has only one docking collar while having symmetrically two)
Idk
Ok yeah, it extends
I dont want to make conclusions based on conceptual images
Honestly i think we were comparinv an artists render to an actual computer model, the computer render being altered to actually work
Computer render being the last three images posted
(That one should be more trustworthy than the artist render)
Technical drawing > Artwork
Because the technical drawing has to be accurate
The turret isnt too far extended either, so maybe the turret will just be fixed in place at that position
I mean we could easily answer that question with the existing 3D model lmao
So the rear turret can clearly point forward, the question is at what minimum distance
Man this is so exciting
I wouldnt be able to sleep either knowing the perseus exists
Without tilting nose up, id say around maybe 40-30m from the front. Cant back up the numbers because we dont have any solid numbers to use for trigonometry lmao. But the top turret should have enough depression to allow the ship to nose up and bring the nottom turret into firing view, basically eliminating effective forward engagement range for the bottom turret, due to the sloped bow
Aw yis, this is better
Thats so close lol
So it could shoot everything like 100+ meter infront of the nose
Youāre practically scraping the belly
So assuming the final perseus is still 100m, it seems that the true point convergence for the bottom turret actually is around 190m
I mean... Gimbaled guns shoot mostly even through the own ships hulls so .... XD
Lmao true
Thats actually really good turret coverage, compared to some of the abominations we currently have in live
Nice hemispherical coverages
There was a bug with the polaris s6 where you could clip the barrels all the way up into the bridge, batting players around where the holotable is
Perseus gonna be a true pocket battleship
Well i mean
I mean
Yeah, pocket battleship is one way to put it i suppose
Everything 1 Perseus length away can be targeted by both turrets
So basically 100 meters
So really good convergence
And thats just if its REALLY straight infront of the nose
Asoon the percy will drift just slightly to the right or left I assume it will go very fast beneath 50 meters
Because ... Dorito shape
Oh true
Convergence tolerances should ease a lot pointing the ship slightly to the left or right of the target
Most players always try to keep their nose pointed at the target anyways, so shouldnt be too different
Oh god
Imagine a fully pilot slave turret perseus
Against AI
Since the AI tends to just fly towards you in a straight line..........
They're dead before they even get in firing range 
Imagine how easy ERT's would be
And then also the ability to easily loot their cargo
Just that Idris M costs like... 1.9K or something ? xD
Slaved main ballistics doesnt sound that wild
I mean the one is a huge capital ship, the other one is a small sub capital
Also when turret blades officially release, hammerhead should be kinda nuts, if power allocation allows
Yeah thats also true
Well they also stated you won't be able to fully 100% blade your ship
- I assume that will be ship dependend because that wouldn't make sense on a ship with only like 2-3 Turrets (Starlancer... Zeus... Connie... Perseus)
- I think they said something with like 60-70% of all turrets
So HH wouldn't be able to blade EVERY turret probably
But perseus would?
Oh
You answered that
They also said the scorpius turret is designed to be bladed i think
When blades release itās gonna shake up the meta big time
As I said, wouldn't make sense that this rule applies to ships with just a few turrets
But the HH has many turrets just like Polaris,Idris, Javelin etc.... i do think there the 60-70% blade rule applies
but even then you can still also use NPC crew someday
Well Maelstrom, Engineering (with armor) will probably too
For the big ships
After... 13 years of Light/Medium fighter meta 
Yeah, geez
I mean, im on team caps vs caps, fighters vs fighters
Fighters shouldnt be able to harm caps
They won't
Caps should be able to defend themselves from fighters
They kind of clarified already how armor will work
I think on the example of the javelin
Size 5 weapons will still do damage, but reduced a bit
Everything beneath will almost be nullified
Yeah, that just makes sense
So it still CAN do damage
But its so low that you can just ignore it probably
So speculating S1-S3 weapons might not be able to damage the percy
but S4 and larger will
Maybe S3 still for like 40-50% dmg
At least they might not be able to damage the armored areas right?
So the biggest threat for percy would be heavy and some medium fighters
In assuming there would be unarmored areas on large ships
I'm talking generally I do think the first armor implementation will cover the entire ship
and not just some sections
Maybe they will expand that with later updates that some areas are more amored than otheres (alias Warthunder)
My comfy compact ball of ballistic death
Warthunder has to have the most impressive implementation of vehicle armor in any game
Just wondering how the player base will react on that since, afterall, 13 years fighter meta that might change this year completely
I bet the people that swear on fighters will be extremely angry
aka the almost entire PvP community
Yeah, well
š¤·āāļø
Itās only logical lol, fighters blowing up caps or even sub caps doesnt make sense
Yeah ofc but they want to
Fighter entitlement is real
Because otherwise they say mimimi Pay To Winn
Yeah thats a whole other gigantic can of worms
I mean since you can get (almost) every ship ingame via just playing......... its just pay to advance
or 'pay to skip time'
'pay to skip grind'
Yeah look how many people nabbed a wikelo polaris byā¦playing the game
So the advantage does not last forever, just for a period of time til the first people start crafting or buying their own larger ships lol
And I mean you technically wouldn't even then need a cap to kill a cap
Eclipse Exists
Retalliator exists
Ares Inferno/Ion exists....
Just have to use your brain instead of just "haha i can outrange your turrets and just do spinning around you and keep shooting for 3 hours straight so you die and can do nothing about it"
But I guess many people got used to those extremely fast paced games like CoD where you barely need to think about anything and just 'run shoot run shoot run shoot' and most of them ignore the objective entirely
Well thatās currently the case with star citizen fps combat since the ttk is so long
Theres no incentive for tactical play since it takes so long to kill someone
FPS in Star citizens is also the worst FPS I ever played
Lmao
Because of the extreme desync
Partially need to dump a full mag into someone
And they still kill you lmao
The amount of times iāve killed someone and watch then fall to the floor
Oh wait theyāre still alive
I said it before and I will say it again
Worse than Battlefield 2042 Beta experience
by far
Hahahaha
I mean there they at least were really dead assoon they were on the ground or you got the kill confirmation lol
2042 beta made me and my friends collectively agree that game was total dogass
The amount of bugs in that oh man
Well its playable meanwhile but yeah
Till this day it doesn't feel like a battlefield
(Like - Battlefield 2, 3, 4 heck even 1 and 5)
Even tho I don't like to use WW1 or WW2 guns
I played with the biggest band of k/d whores with a couple people roof camping with charge rifles
With me as the lmg whore
1 and 5 were incredible
Well 5 was after they nerfed bombers killing literally everybody
Well, if you know how
you can still do it
Best update was the pacific update and i really liked those planes there with the rockets, made it kinda easy to target ground targets and also vehicles if you had bombs additionally
I stopped playing before pacific released
But sadly once again EA being EA
The first update where the game becomes good
they stop giving it updates 
Coughs in Battlefront 2
Last i heard hackers were in every other lobby in that game
Or heroes just making the game not fun
That only was the case for like a week
They actually patched that lol
Never seen a hacker since then
Well, on the topic, iāve been getting trickled bf6 info, and i guess thereās a little bit of controversy regarding class identity and which classes can use which guns
Yeah saw that too, they want again every class to be able to use every gun again
I think recently dice announced they would allow 2 different builds
but the community said already 'nope'
Yeah that one
I mean I think the 'way' they currently develop the new one is great
Aslong they start listening to the community now
Personally i dont really care, all guns, restricted guns
Iām gonna be playing support lmg either way
I mean there is TONS of gameplay
already
Looks visually like a mixture of Battlefield 3 and 4
Just obviously with todays graphic standards
How much destruction is there?
Uh I think Battlefield 5 like destruction
I didn't saw yet like, fully destroying houses so just the foundation is left
But saw like whole corners of buildings getting completely ripped apart, or entire walls
Rumored also that they officially reveal Battlefield 6 next week
Including a open beta
oh nvm its tomorrow
Prepare for the ultimate all-out warfare experience in Battlefield⢠6.
Stay tuned on:
https://x.com/Battlefield
https://www.instagram.com/battlefield/
https://www.tiktok.com/@battlefield
https://www.facebook.com/battlefield/
http://threads.net/@battlefield
5 PM CEST
Oh how about that
Yeah i dont really know what cig intends fps to be
The servers really just cant handle smooth gameplay
I mean
30 max server fps

And they don't even reach that
Just for comparison, battlefield 3 and 4 did run in its earlier days on 30 fps/hz servers
but even they did upgrade to 60 hz
nowadays they run at 120
So no surprise that FPS combat in SC is just straight up trash
Pray for a Perseus upgrade kit
Not an upgrade kit but a conversion kit
Ballistics are cool and sure they'll do great things since they're so big
But damn
50-70% reduction or more depending on shields I guess
Fucking rough
Really hoping that cope from the pipeline admin about Perseus hinting at Beam Kit actually manifests
Make the twin size 8 into a single s8 laser
Perseus railgun š
one way they could argue Perseus gets different turret configuration because it's S8
Unlike Idris
Where it's different was the nose mount or whatever
It's difference was the S10

Really hoping they give us options. Railgun Perseus would be Devastating lol
38.5k alpha min
77k Alpha Max
My math is wrong btw
I think
was expecting it to make me fly like a drunken russian and dodge incomming missiles and torpedos with the power of love and friendship and vodka

no, we want a giant knife
that way I can slice ships like in the trailer

at this point just have both
true, 3 upgrades like the idris
we got perseus for 675,
Perseus with rail gun at 899
PERSEUS WITH A KNIFE 999
and
PERSEUS for PRAETOrIaNs ! at 1999
Lets not forget flight blades for 200 dollars...
Finally, a accurate depiction of S8 gun

Perseus with the dynamite on a stick
15K DPS for 40-60 seconds depending on capacitor means 600K-900K DPM.
They had better sell these upgrades in game.

Maybe hold off and spending money on war bond CCUs for the Galaxy when the ship isn't going to release until next year
wdym
But Dorito Fleet
And I seriously don't want a ship which will get either way abandoned from me once I have the galaxy ingame earned .-. I want all my ships to have a purpose
and the SL Max/or BLD would be just a sitting duck at some point
And I mean.... they would announce conversions kit on release at the very last, no?
I mean they did the same with the Idris and the new T kit
(even while the T kit is pretty shit and useless
)
@humble anvil
May I also note - why the hell is the tac only 5 bucks less than the Galaxy .-.
@lone bloom did you see the bf6 reveal
Yeah
š¤
Kinda Dissappointed by the length of the video 
multiplayer reveal july 31st
The galaxy will go up in price on release
please please please dice dont fuck this up
Ah right, forgor about that one
Yeah my 'hype' around the game stopped assoon the
"Created in engine - no gameplay" popped up
game trailer*
i mean
Inengine trailers mean nothing
I mean its frostbite 5
The same Battlefield 2042 runs on
For example, in the battlefield 2042 trailer they also showed voxel / terrain adaption if a helicopter crashes into the ground and stays as wreck there
While in the BF6 trailer there was a helicopter that crashed through a building and also did the exact same thing on terrain
But I doubt that will be a thing ingame
geez the 2042 trailer was 5 minutes lol
Yeah thats why I said I am dissappointed by the length xD
Because it did not show anything of value
So hoping for 31st
and open beta i think they said august 3rd
4th
well they didnt say, but i guess it's leaked
cant wait for an absolute shitshow
But I really hope its a actual open beta
Like - you don't get early access if you preorder
I would like to see two open betas - one soon so they can proof okey it is working and it isn't a shitshow like BF2042
And one like a month before release, with more/new stuff and THERE i would be fine if preorder has like 4 days prior access
You know what I hope to see again?
BF4 defi
Which you have to charge and depending on the charge you revive someone with % HP or even can kill a enemy with it
is there any leak on gadgets?
Probably but haven't looked into it that much
anyways speaking of the galaxy
concept is nice but i hope the modules arent priced too ridiculously
nice little non combat version of the perseus
and by little i mean, same sized i guess
Well the galaxy itsself is not a great ship ngl
Because it gets outclassed by the arrastra in two modules (refining and cargo), apollo for medical and only left is the BLD module and soontm the rumored manufacture module which is in my view useless
Its only a good ship if its your 'starter' ship and can do everything without the need of having like 3 ships
But those 3 ships are better in their area than the galaxy
(except for basebuild)
hmm i heard a lot of excitement for the arrastra, i didnt know it also had a massive cargohold
about 600 ish Cargo grid
- if you offgrid probably 1K
Galaxy has WITH the cargo module i think 512 SCU Grid
yeaaa
and without the module 64
yeah thats why arrastra outclases 2 modules
The Cargo Module
And the Refining Module
Because Galaxy needs with its refining module still a dedicated mining ship additionally
AND a cargo ship
since it loses its own cargo
Arrastra can do it all by itsself
so the modularity doesnt really seem to be worth much in that case
Yeah pretty much
I will only get it mainly for the BLD Module
Sure - I could just go for the Starlancer BLD upgrade which will surely be way cheaper
Buuuuut the galaxy looks better 
(and would have 6x S5 with blades slaved to PIlot
)
oh yeah i forgot about the guns
yeah has 3x 2 S5 turrets
and all are facing forward
One is at the bottom front, and the two others at the sides
And lets be honest, It may also get 4-6 PDCs probably as buff additionally lol
I mean its larger than the percy
because galaxy is concept
Also the upgrade from my MAX to the Galaxy (without modules) would cost me only 45 bucks with the help of @humble anvil 
and TAC went up like 45$
instead of 130 
yeah figured forgor that galaxy has still concept price which will probably go up by 60-70 bucks at release
ya
I mean its the RSI Carrack basically
Just.... better than the carrack in every way lol
Cargo Module: "Module for vastly increasing the Galaxy's cargo capacity by adding 512 SCU of cargo.[3] It also includes a cargo lift able to hold two 32-SCU containers or a vehicle up to and including the RSI Ursa in size.[2]"
And the cargo module would be irrelevant either way unless you want to carry vehicles - OR they make offgriding so painful for ships that its not a valid methode
+64
since it has 64 by stock
(2x 32 grid in hangar)
Also you technically IF you already have an galaxy don't need the apollo
its overkill for the usage since apollo offers the exact same stuff - but galaxy medical has also T1 T2 and T3 beds

fuck no the meteor sucks
I think the scorp also sucks tho
Both variants
Antares more than the normal one but both suck
yep
Isn't the Bengal also RSI? xD
Alot of ships okay are great, they're beautiful, and even sometimes fun to fly. but all comes back in the end that there's a thousand small ships and they can all kill eachother
I was talking about the visuals

"live goal archived - next one"
You forgor arrastra exists
full walk through, checking every room, fire up the bridge, alt-f4
Hate to say it but probably
I do need to disappear from anything Star Citizen for a week lol
Because everything just doesnt work 
The galaxy will go up, and you also have to pay for the modules
Dont "have" to buy the modules


