Star Citizen Alpha 3.20.0 PU.8701927 LIVE Patch Notes
https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-20-0-live-patch-notes
Patch Details:
It is strongly recommended that players delete their USER and Shader folders for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. Use the !user command to find where these are saved.
Short Term Database Reset: Yes (Loss of items not stored in LTP)
Long Term Persistence (LTP): Enabled
Starting aUEC: 20,000
Feature Updates:
Locations
➣ Seraphim Station
➣ Underground Facilities - Rastar Update
Gameplay
➣ Automated Cargo Transfer and New Cargo Packing System
➣ Wheeled Vehicle Handling Improvements
➣ AI Ship Difficulty Rebalance
ㅤ✦ Every ship able to QT into the mix for both Criminals and Civilians & difficulty rebalance
➣ Vaulting & Mantling - Air Ledge Grab Improvements
ㅤ✦ Grab ledges while running and jumping, low/high vault while running and/or in mid-air, and allows low/high mantle while running and/or in mid-air.
➣ Enhanced lifetime of ROC coolers to help adjust them overheating while in use
New Mission
➣ Illegal Salvage coverup mission
Ships and Vehicles
➣ MISC Hull C
➣ Mirai Fury LX
Arena Commander 3.20 Update
➣ Unified Frontend & Lobby System, combining AC and SM into one menu.
➣ Spawning & Loadout Module Refactor, allowing players to select vehicles within the game
AC Experimental Game Modes
➣ Gun Rush
➣ Tank Royale
➣ Team Tank Battle
➣ Single Weapon Elimination
➣ Duel: 2 Fury 2 Furious
➣ Master Modes: Free Flight, Duel & Endless Vanduul Swarm
Maps
➣ FPS: Security Post Kareah
➣ FPS: Echo11
➣ Dogfight: Jericho Station
➣ Dogfight: Winners Circle
➣ Racetracks: Euterpe Icebreaker, Miners Lament, Snake Pit, Yadar Valley
➣ Racetracks: New Horizon Speedway Rework, converting to atmospheric and adding Halloran Circuit
New Rewards
➣ 2953 Pirate Aggressor – Complete Pirate Swarm
➣ 2953 Vanduul Aggressor – Reach Wave 25 of Endless Vanduul Swarm
➣ 2953 Master of Arms – Win a match of Gun Rush
➣ 2953 Tank Commander – Win a match of any Tank game mode
➣ AC – Experimental Tester – Finish any Experimental Mode
Experimental Mode: Master Modes
➣ Aiming v2 (New gimbal behaviours, new aiming UI for pips, auto-gimbal, crosshairs etc),
➣ Targeting v2 (New targeting behaviours with new keybinds, auto-targeting, targeting brackets)
➣ Flight tuning, and a newly updated UI that comes with that.
Master Modes
➣ Speed is now limited when in SCM mode
➣ Weapon capacitor pool is increased in baseline but regen is less impacted by priority triangle
➣ Gimbals will only hold a gun of the same size (s3 mount s3 gun) but at a 20% cost in firerate.
➣ Trichording is not possible anymore, the strongest acceleration axis is forward
➣ Pitch and Yaw cannot be combined
➣ B to swap between NAV and SCM
➣ SCM allows high capacitor regen rates, shields and weapons but low max speed
➣ Thruster boost / AFB will allow you to extend beyond scm
➣ NAV allows high speed but no shields/weapons
➣ Swapping between modes not immediate
Gunnery Changes
➣ New aiming system
➣ Fixed assist per gun added, combined assist removed
➣ Fixed Mode: One pip per projectile speed group
➣ Manual gimbal now has fixed assist for each gun
➣ Changed auto gimbal mode
➣ Drastically increased ballistic ammo
➣ Added binding to suppress aim assists if the button is held. Use it when you feel that aim assist works against you.
Notable Information:
➣ QR code is enabled by default in this build
➣ Hull C cannot undock
➣ 26 Known Issues
➣ 40 PU Bugs Squashed
➣ Fixed 7 Client & 10 Server Crashes
Visit the Star Citizen Tools Wiki 3.20 page for a full patch breakdown