#sc-patch-notes

1 messages · Page 1 of 1 (latest)

stable raven
#

Star Citizen Alpha 3.17.2s Open PTU Patch Notes
https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-17-2s-ptu-8145195-patch-notes

Notable Info

  • We will be running Siege of Orison on Sunday for 6 hours starting at <t:1658682000:f>!
  • 120 Player Capacity Server Test
  • Performance polish pass for FPS AI behavior
  • Updated combat assist beacons to only display on screen notifications to players who are currently in a vehicle
  • Updated ReShade support to version 5.3
  • Fixed an issue causing crash recovery being inconsistent
  • Fixed an issues causing Multiple ships to lose their engines after repairing and storing the ship
  • Transport beacon destination List should now create Transport beacons from Port Tressler and all options beneath it in the list
  • Zeta-Prolanide Salvage Claim mission should now correctly spawn all needed cargo boxes
  • Pinned targets should no longer unpin when toggling third person camera
celest iron
#

<@&620025894559547412>

stable raven
#

Star Citizen Alpha 3.17.2t Open PTU.8146540 Patch Notes
https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-17-2t-ptu-8146540-patch-notes

Notable Information

  • Removed 50 player party max UI text

  • Zeta-Prolanide Salvage Claim mission boxes should now all spawn correctly for the player to retrieve

  • Players should no longer experience Blinding Lights during planetary flight

  • Fixed 4 Client Crashes

  • Fixed 2 Server Crashes

ebon totem
#

<@&620025894559547412>

white kindle
#

Star Citizen Alpha 3.17.2u PTU.8148301 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-17-2u-ptu-8148301-patch-notes

Notable Information

  • We will be running Siege of Orison on Tuesday for 6 hours starting at <t:1658874600>
  • Reduced the HP of multiple parts on the Esperia Blade
  • Hull-A Empyrean, Horizon, and Dusk Paints should no longer be missing
  • The rear of the Drake Mule should no longer start to float if the vehicle navigates over steep inclines / hills
  • NPCs on dropships should no longer be completely unresponsive for an extended period
  • Fixed an issue causing players to have an infinite load screen after recovering from a client crash while in a ship or vehicle
#

<@&620025894559547412>

celest iron
#

Star Citizen Alpha 3.17.2 LIVE.8148301 Patch Notes
https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-17-2-live-8148301-patch-notes

Database Reset: Yes
Long Term Persistence: Disabled (Reputation will be preserved) (Wipe happened)
Starting aUEC: 20,000 (Players will receive a stipend based on previous 3.17.1 LIVE playtime)

**Notable Information: **

  • Update: Increased Server Capacity from 50 to ~100 Players
  • Derelict Reclaimers V1
  • Derelict Colonialism Outposts
  • Added the Snake Pit Race Track
  • AI - Planetary Navigation
  • AI - Landing Improvements
  • Illegal Collect and Delivery Missions
  • Additional mission markers
  • Added New Vehicle: Anvil Centurion
  • Added New Lootable Item: Greycat Aril Backpack Collector
  • Added New Armor to Shops and Lootable Containers: RRS Specialist Heavy Armor & variants
  • Rest Stop Hangar Additions
  • Additional Stanton Lagrange Points
  • Grim HEX Hospital Expansion
  • Improved NPC Face Randomization
  • Combat Service Beacons V2
  • Food and Drink QoL Purchasing Update
  • Shopping Kiosk QoL Updates
  • Price of Freedom Mission Updates
  • Various vehicle updates
  • Player Networking Update
  • AI Networking improvements
  • Bug fixes galore
  • Many crash fixes
#

<@&620025894559547412> (thanks to Cipher)

celest iron
#

Star Citizen Alpha 3.17.2v PTU.8160879 Patch Notes
https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-17-2v-ptu-8160879-patch-notes
Siege of Orison will be running nonstop on the PTU over the weekend

Notable Bug Fixes:

  • Elevators should function correctly
  • Party Launching should work more consistently
  • Sending aUEC shouldn't disappear into the void
  • Unauthorized Surveillance Detected shouldn't fail automatically
  • Several major Siege of Orison fixes
  • Several more bug fixes
  • Several crash fixes
#

<@&620025894559547412>

celest iron
#

<@&620025894559547412>

celest iron
#

<@&620025894559547412>

ebon totem
#

Star Citizen Alpha 3.17.2y PTU.8173485 OPEN PTU Patch Notes:
https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-17-2y-ptu-8173485-patch-notes

Playtest Times

  • Ninetails Lockdown Playtest: For 4 hours starting at <t:1660777200:F>
  • Siege of Orison Playtest: For 6 hours starting at <t:1660849200:F> (Tentative)

Notable Information

  • Fixed an issue causing player medical beacons to not provide payment after mission completed
  • Fixed further issues causing players to fall through elevator carriages
  • Nine Tails Lockdown wreckage should no longer spawn inside of armistice zone
  • Fixed an issue where Friendly Scanning Ships and Hostile Nine Tails would never spawn when completing scanning objective during the Nine Tails Lockdown Event
  • Fixed 1 client, 2 server, and a backend service wallet crash
#

<@&620025894559547412>

celest iron
#

Star Citizen Alpha 3.17.2z PTU.8179406 Patch Notes
https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-17-2z-ptu-8179406-patch-notes/5306297

Playtest Times:

  • Ninetails Lockdown Playtest Tuesday for about 4 hours starting at <t:1661295600:f>

Notable Information:

  • Fixed an issue causing Hostile Nine tails ships to never spawn when completing scanning objective
  • Aegis Gladius Foundation Skin should no longer obscure the Cockpit's View
  • A few server fixes
#

<@&620025894559547412>

scarlet abyss
#

Star Citizen Alpha 3.17.2a LIVE.8186206 Patch Notes
https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-17-2a-live-8186206-patch-note/5321354

Database Reset: Yes
Long Term Persistence: Enabled

Notable Information

  • Combat Assistance Service Beacons:
    • Lowered frequency of Low Threat missions.
    • Increased frequency of Moderate, High, Critical Threat missions.
  • Changed MAX Button on Shop Kiosks to +10.
  • Fixed an issue causing multiple Elevators to break and not function.
  • Party launching should now work more consistently.
  • Fixed an issue causing UGF Missions AI to go missing and block missions from completing.
  • NPCs on dropships should no longer be completely unresponsive for an extended period.
  • Sending aUEC to a player not in the sender's instance will no longer cause the aUEC to disappear.
  • Renting ships should no longer give a transaction error.
  • Fixed a Backend Service Crash that was causing aUEC wallets to reset to zero.
  • Made many backend super pcache improvements.
#

<@&620025894559547412>

scarlet abyss
#

Star Citizen Alpha 3.17.3 PTU.8227258 EVOCATI Patch Notes
https://www.spaceloop.it/en/star-citizen-alpha-3-17-3-ptu-8227258-patch-notes-en

Notable Information
||- Loot box loot balance changes at all locations.

  • Docking Port 04 in the Orison Spaceport should no longer warn players for trespassing.
  • Fixed an issue causing NPC Wallace Klim to have skin artifacts and low res textures.||
#

<@&620025894559547412>

celest iron
#

Star Citizen Alpha 3.17.3b PTU.8240506 Patch Notes
https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-17-3-ptu-8240506-patch-notes

Notable Information:

  • Loot balance and stability testing focus.
  • Ground vehicle speed adjustments across the board.
  • Several bug fixes.
#

<@&620025894559547412> (thanks to @little condor)

scarlet abyss
#

Star Citizen Alpha 3.17.3 LIVE.8240506 Patch Notes
https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-17-3-live-8240506-patch-notes/5395573

Database Reset: Yes
Long Term Persistence: Enabled - NO WIPE

Notable Information

  • Ground vehicle speed adjustments across the board.
  • Docking Port 04 in the Orison Spaceport should no longer warn players for trespassing.
  • Fixed an issue causing NPC Wallace Klim to have skin artifacts and low res textures.
  • Fixed a Backend service crash causing 16008 errors
#

<@&620025894559547412>

ebon totem
#

<@&620025894559547412>

mortal torrent
astral ravine
#

<@&620025894559547412>

scarlet abyss
#

Star Citizen Alpha 3.17.4 PTU.8275502 IAE Playtest
https://robertsspaceindustries.com/spectrum/community/SC/forum/190049/thread/star-citizen-alpha-3-17-4-ptu-8275502-iae-playtest
PTU status: Open to all backers

Notable Information

  • IAE playtest on the PTU servers for all backers
  • Focus on the expo hall rotations and other IAE related activities
  • The expo halls are located in New Babbage
  • Expo Hall will be active for 1 hour with a 30 minute overlap
#

<@&620025894559547412> (better late than never ratjam )

astral ravine
#

<@&620025894559547412> (Credit to: @odd spoke pepo_love )

astral ravine
#

Star Citizen Alpha 3.17.4b PTU.8273181 IAE Playtest
https://robertsspaceindustries.com/spectrum/community/SC/forum/190049/thread/star-citizen-alpha-3-17-4b-ptu-8273181-iae-playtes
PTU Status: Open to all backers

Notable Information

  • Identical to previous IAE playtest with multiple bug and crash fixes
  • Focus on the expo hall rotations and other IAE related activities
  • Expo Hall will be active for 1 hour with a 30 minute overlap
  • Playtest will remain open overnight pending any issues
#

<@&620025894559547412> (Credit to @odd spoke ratJAM )

stable raven
celest iron
#

<@&620025894559547412>

astral ravine
#

||Star Citizen Alpha 3.18.0b-EPTU.8287271 | Evocati PES Patch Notes
https://pastebin.com/scN2MP8j

Notable Information:

  • Special build for data testing with Ahmed, Paul, and Benoit to gather data around networking and crash/stability fixes.
  • No major changes to build itself or objectives.
  • Players should explore and test out bounty missions, updates restricted area designs, SPK, and possibly new FPS missions on Orison.
  • 16 known issues. ||
#

<@&620025894559547412> ( Thanks @odd spoke )

stable raven
#

Star Citizen Alpha 3.17.4c PTU.8288035 Patch Notes
https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-17-4c-ptu-8288035-patch-notes

Notable Information:
• Added New Ship: Drake Corsair
• "Fixed 1 Whiskey related player driven Server Crash"
• 19 known issues

white kindle
#

<@&620025894559547412> (Credit to @sonic pecan )

celest iron
#

Star Citizen Alpha 3.17.4c Pt. 2 PTU.8288900 Patch Notes
https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-17-4c-ptu-8288035-patch-notes
PTU Status: Open to all backers

Notable Information:

  • Playtest is identical to the previous release.
  • Update is being pushed to fix the Scorpius’ insurance.
  • All players will continue to have the Corsair in their in game hangar.
  • 19 known issues.
#

<@&620025894559547412> (thanks to @odd spoke )

astral ravine
#

Star Citizen Alpha 3.17.4 LIVE.8288900 Patch Notes
https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-17-4-live-8288900-patch-notes

Database Reset: Yes
Long Term Persistence: Enabled - NO WIPE
Starting aUEC: 20,000

Notable Information

  • Intergalactic Aerospace Expo 2952 content included.
  • Drake Corsair flyable for all pledge owners.
  • 18 known issues.
#

<@&620025894559547412> (Credit: @odd spoke )

scarlet abyss
#

<@&620025894559547412> (thanks @odd spoke)

low beacon
#

**Star Citizen Alpha 3.18.0a PTU.8295399 EVOCATI Patch Notes: **
https://pastebin.com/kP5A5hTL

||Locations:
Daymar Crash Site

  • Using MSR and 600i derelicts for bounty/delivery missions
    Sand Cave Archetype
    Stanton Racetrack locations
    Greycat PTV Race Track in Crusader
    New Rivers in Stanton
  • Dozens of additional rivers and lakes on Microtech and Hurston
    Restricted Areas v3
  • Players will now be given a text warning, a countdown, and an arrow pointing towards the exit.
    Caterpillar Crash Sites Improvements V1
    Derelict Settlements - Reclaimer V2
  • Added Parallax Interior Window Shader for buildings around all landing zones

**Gameplay: **
Security Post Kareah Reactivation

  • Undergone a full art redesign polish
  • Criminal missions to steal drugs and kill AI, and lawful missions to clear out criminals
    Platform Assault on Orison
  • Addition of Bounty, Assassinate, Clear All, and other missions on Orison platforms
    Salvage - Hull Scraping
  • Hull stripping and repairs by hand, as well as stripping by salvage ships.
  • Break down ship and vehicle exteriors, converting them into Recycled Material
    Vehicle Soft Death
  • Instead of instantly exploding, ships will be put in a power down state which allows players to board.
    Sandbox Prison Activities
  • New suite of missions and activities to earn merits or escape.
  • Filled with an emergent population of prison guards and lootable civilian prisoners.
    Courier Delivery Missions Update
  • Addition of new Local Courier Delivery Missions around each Stanton planet system
    QoL Inventory Updates
  • Added transfer all button to inventories that work based on selected filters
  • Added visual feedback attempting to quick move an item that won't fit
  • Implemented toggle to always show/hide item ports for equipping gear.
    Law System Improvements
  • Crime Stat 1 & 2 will no longer be punishable by death and instead allows players to pay them off with a fine.

Ships and Vehicles:
Drake Vulture

  • Addition of Drake Interplanetary's light salvage ship

Weapons and Items:
Greycat Multi-tool Salvage Attachment

Core Tech:
Persistent Entity Streaming

  • Making use of services such as the Entity Graph and Replication Layer, this will allow every dynamic object in the game to fully persist across all servers.

AI:
NPC Loadout Updates

Core Tech:
Updated to new Gen12 Rendering
Updated Commodity Kiosks to Use Building Blocks Tech||

#

<@&620025894559547412>

astral ravine
#

<@&620025894559547412> (Thanks to @sonic pecan ||FULL SENNNND||)

odd spoke
#

<@&620025894559547412>

odd spoke
#

<@&620025894559547412>

odd spoke
#

<@&620025894559547412>

odd spoke
#

Star Citizen Alpha 3.18.0f PTU.8303607 EVOCATI Patch Notes:
||https://pastebin.com/WhxpV9de

Notable Information:

  • US server region only
  • This build’s testing focus is all 3.18 features currently enabled
  • Ground vehicle speed changes
  • Additional Gen12 VFX optimizations present
  • 16 Known Issues
  • 23 Bugs Fixed ||
#

<@&620025894559547412>

astral ravine
#

Star Citizen Alpha 3.18.0g PTU.8305317 EVOCATI Patch Notes:
||https://pastebin.com/WuJne0R2

Notable Information:

  • This build’s testing is focused on shards and player stowing
  • Additional testing focuses are identical to previous build
  • New character repair tool replacing PTU reset tool, avatar will be recreated and spawn point reset but inventory, currencies, and progress will persist
  • 12 Known Issues
  • 26 Bugs Fixed||
#

<@&620025894559547412> (Sorry for ghost ping) [Credit: @odd spoke pepo_love ]

low beacon
#

Star Citizen Alpha 3.18.0h ePTU.8306697 EVOCATI Patch Notes:
https://pastebin.com/GCZHwGz2

**Notable Information: **
|| - Bed Logout v1 for PES is now active if you are the only actor in the ship.

  • Buggy Racetrack Adjustments.
  • Additional Gen12 3.18.0 VFX Optimizations.
  • Several Bug Fixes.||
#

<@&620025894559547412>

odd spoke
#

Star Citizen Alpha 3.18.0i PTU.8307773 EVOCATI Patch Notes:
https://pastebin.com/iiBt7uDi

||Notable Information:

  • This build is focused on testing Bed Logout V1 for PES and the new Character Repair Tool.
  • All additional focuses carry over from previous builds.
  • 20 Known Issues
  • 21 Bugs Fixed||
#

<@&620025894559547412>

odd spoke
#

Star Citizen Alpha 3.18.0j PTU.8311073 EVOCATI Patch Notes:
~~https://pastebin.com/xjSRaUTr~~

||Notable Information:

  • This build is focused on testing all enabled 3.18 features including Bed Logout v1 for PES, the new Character Repair Tool, and others
  • 8 Known Issues
  • 39 Bugs Fixed||
#

<@&620025894559547412>

odd spoke
odd spoke
#

Star Citizen Alpha 3.18.0k PTU.8312268 EVOCATI Patch Notes:
https://pastebin.com/2yqJyvTv

||Notable Information:

  • This build is focused on testing all included 3.18 features including Bed Logout v1 for PES and the new Character Repair Tool
  • Please avoid Arena Commander in its entirety this build
  • 9 Known Issues
  • 11 Bugs Fixed||
#

<@&620025894559547412> (thank you @jolly granite for grammar opinions)

odd spoke
#

Star Citizen Alpha 3.18.0l PTU.8313558 EVOCATI Patch Notes:

||Notable Information:
This build is focused on testing all included 3.18 features including Bed Logout v1 for PES and the new Character Repair Tool
Bed Logout v1 is only available if player is the only actor in vehicle
Please avoid Arena Commander in its entirety this build
8 Known Issues
20 Bugs Fixed ||

#

<@&620025894559547412> (Sorry we are late, weird EPTU release schedule yesterday)

odd spoke
#

Star Citizen Alpha 3.18.0l-Hotfix PTU.8313622 EVOCATI Patch Notes:

||Notable Information:

  • This build is identical to the previous “L” build but being pushed to hotfix a connection issue.||

(No patch notes)

odd spoke
#

<@&620025894559547412> (sorry for delayed ping)

odd spoke
#

Star Citizen Alpha 3.18.0m PTU.8313827 EVOCATI Patch Notes:

||Notable Information:

  • Build testing focus identical to previous 3.18.0l build.
  • Bed Logout v1 for PES and New Character Repair tool active.
  • 10 Known Issues
  • 5 Bugs Fixed||
#

<@&620025894559547412>

odd spoke
#

Star Citizen Alpha 3.18.0n PTU.8316737 EVOCATI Patch Notes:

||Notable Information:

  • Build testing focus identical to previous 3.18.0m build.
  • 21 Known Issues
  • 30 Bugs Fixed||
#

<@&620025894559547412>

odd spoke
#

Star Citizen Alpha 3.18.0o PTU.8318232 EVOCATI Patch Notes:

Notable Information:
||- Build testing focus identical to previous 3.18.0n build.

  • Bed Logout v1 for PES and new Character Repair Tool are active in this build.
  • 21 Known Issues
  • 14 Bugs Fixed||
#

<@&620025894559547412>

odd spoke
#

Star Citizen Alpha 3.18.0p PTU.8319238 EVOCATI Patch Notes:

Notable Information:
||- Build testing focus identical to previous 3.18.0o build.

  • 20 Known Issues
  • 11 Bugs Fixed||
#

<@&620025894559547412>

odd spoke
#

Star Citizen Alpha 3.18.0p-Hotfix PTU.8319689 EVOCATI Patch Notes:

Notable Information:
||- Hotfix to 3.18.0p build.||

No patch file.

#

<@&620025894559547412>

odd spoke
#

Star Citizen Alpha 3.18.0 PTU.8319689 Wave 1 Patch Notes:
https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-18-0-ptu-8319689-patch-notes
PTU Status: Open to Wave 1, Concierge and Subscriber backers

Locations:
Daymar Crash Site

  • Using MSR and 600i derelicts for bounty/delivery missions
    Sand Cave Archetype
    Stanton Racetrack locations
    Greycat PTV Race Track in Crusader
    New Rivers in Stanton
  • Dozens of additional rivers and lakes on Microtech and Hurston
    Restricted Areas v3
  • Players will now be given a text warning, a countdown, and an arrow pointing towards the exit.
    Caterpillar Crash Sites Improvements V1
    __Derelict Settlements __
  • Reclaimer V2
  • Added Parallax Interior Window Shader for buildings around all landing zones

Gameplay:
Security Post Kareah Reactivation

  • Undergone a full art redesign polish
  • Criminal missions to steal drugs and kill AI, and lawful missions to clear out criminals
    Platform Assault on Orison
  • Addition of Bounty, Assassinate, Clear All, and other missions on Orison platforms
    Salvage - Hull Scraping
  • Hull stripping and repairs by hand, as well as stripping by salvage ships.
  • Break down ship and vehicle exteriors, converting them into Recycled Material
    Vehicle Soft Death
  • Instead of instantly exploding, ships will be put in a power down state which allows players to board.
    Sandbox Prison Activities
  • New suite of missions and activities to earn merits or escape.
  • Filled with an emergent population of prison guards and lootable civilian prisoners.
    Courier Delivery Missions Update
  • Addition of new Local Courier Delivery Missions around each Stanton planet system
    QoL Inventory Updates
  • Added transfer all button to inventories that work based on selected filters
  • Added visual feedback attempting to quick move an item that won't fit
  • Implemented toggle to always show/hide item ports for equipping gear.
    Law System Improvements
  • Crime Stat 1 & 2 will no longer be punishable by death and instead allows players to pay them off with a fine.

Ships and Vehicles:
Drake Vulture

  • Addition of Drake Interplanetary's light salvage ship

Weapons and Items:
Greycat Multi-tool Salvage Attachment

Core Tech:
Persistent Entity Streaming

  • Making use of services such as the Entity Graph and Replication Layer, this will allow every dynamic object in the game to fully persist across all servers.

AI:
NPC Loadout Updates

Core Tech:
Updated to new Gen12 Rendering
Updated Commodity Kiosks to Use Building Blocks Tech

Notable Information:

  • 17 Known Issues
  • 20 Bugs Fixed
#

<@&620025894559547412>

odd spoke
#

<@&620025894559547412>

odd spoke
#

<@&620025894559547412>

odd spoke
#

Star Citizen Alpha 3.18.0t PTU.8323027 Wave 1 Patch Notes:
https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-18-0t-ptu-8322192-patch-notes/5629075

Notable Information:

  • US Servers Only
  • Salvage balance pass which includes an increase to material gained per square meter.
  • Adjusted time trial difficulty levels.
  • Clear Crimestat mission will now appear in personal tab.
  • General trespass revoke warning set to 15 minutes up from 5 and comm arrays trespass to 5.
  • 13 Known Issues
  • 9 Bugs Fixed
#

<@&620025894559547412>

odd spoke
#

<@&620025894559547412> (Credit to @gusty vortex for the summary)

odd spoke
#

<@&620025894559547412>

odd spoke
#

<@&620025894559547412> (credit to @gusty vortex)

odd spoke
#

<@&620025894559547412>

odd spoke
#

<@&620025894559547412>

scarlet abyss
#

<@&620025894559547412>

odd spoke
#

Star Citizen Alpha 3.17.5 LIVE.8338165 Patch Notes:
https://starcitizen.tools/Update:Star_Citizen_Alpha_3.17.5

Database Reset: No
Long Term Persistence: Enabled - NO WIPE
Starting aUEC: 20,000

Notable Information:

  • Lunar New Year 2953 (Year of the Rooster) content included in this release.
  • 19 Known Issues
Star Citizen Wiki

Alpha 3.17.5 is an upcoming update for Star Citizen that is expected to bring Red Festival 2953 to the game.
The primary objective with 3.17.5 is to inject the updated Lunar New Year envelope (Year of the Rooster for 2953), alongside a few fun goodies we plan to give out. These were initially in the 3.18 version, which is obviously not on the li...

#

<@&620025894559547412>

scarlet abyss
#

Star Citizen Alpha 3.18.0y PTU.8342974 Patch Notes:
https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-18-0y-ptu-8342974-patch-notes/5685138

Build is impacted by an issue where following any type of death in the PTU a player can get stuck in an infinite load. This may lead to build being pulled down if issue becomes too severe.

Notable Information (Wave 1):

  • Vehicle/Ship Armour rebalance for ballistics piercing
  • Further optimizations to help with slow Inventory
  • Character copy is disabled (no new PTU players)
  • May cause infinite loading upon death. Relog or character repair may fix the issue.
  • 27 Known Issues
  • 21 Bugs Fixed
#

<@&620025894559547412>

digital hearth
#

<@&620025894559547412> (Credits to @gusty vortex)

odd spoke
#

<@&620025894559547412> (credit to @gusty vortex)

odd spoke
#

<@&620025894559547412> (Pretend @gusty vortex is posting this)

gusty vortex
#

Star Citizen Alpha 3.18.0 PTU.8346551-Hotfix Patch Notes:

Notable Information (Wave 1):

  • Account copy will be reenabled. Will be disabled again <t:1674842400:R> (approx)
  • JT 2.1 will be live <t:1674756000:R> (approx)
odd spoke
#

<@&620025894559547412>

gusty vortex
#

<@&620025894559547412>

gusty vortex
#

<@&620025894559547412>

scarlet abyss
#

<@&620025894559547412>

scarlet abyss
#

<@&620025894559547412>

celest iron
#

<@&620025894559547412> (thanks to @odd spoke)

jolly granite
#

<@&620025894559547412> now with correct link!

odd spoke
gusty vortex
#

<@&620025894559547412>

odd spoke
#

<@&620025894559547412>

scarlet abyss
#

<@&620025894559547412>

odd spoke
#

<@&620025894559547412>

odd spoke
#

<@&620025894559547412>

gusty vortex
#

<@&620025894559547412>

astral ravine
#

<@&620025894559547412> (Thank you @short lion for the ping)

odd spoke
#

<@&620025894559547412>

scarlet abyss
#

<@&620025894559547412>

low beacon
#

<@&620025894559547412> - 3.18.0 PTU Update

odd spoke
#

<@&620025894559547412> - 3.18.0 PTU Update

odd spoke
#

<@&620025894559547412> - 3.18.0 PTU Update

odd spoke
#

<@&620025894559547412> - 3.18.0 PTU Update

scarlet abyss
#

<@&620025894559547412> - 3.18.0 PTU Update

odd spoke
#

<@&620025894559547412> - 3.18.0 PTU Update

odd spoke
#

<@&620025894559547412> - 3.18.0 PTU Update

odd spoke
#

Star Citizen Alpha 3.18.0x LIVE.8389318 Patch Notes:
LIVE RELEASE
https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-18-0-live-8389318-patch-notes/5785717

Locations:
Daymar Crash Site

  • Using MSR and 600i derelicts for bounty/delivery missions
    Sand Cave Archetype
    Stanton Racetrack locations
    Greycat PTV Race Track in Crusader
    New Rivers in Stanton
  • Dozens of additional rivers and lakes on Microtech and Hurston
    Restricted Areas v3
  • Players will now be given a text warning, a countdown, and an arrow pointing towards the exit.
    Caterpillar Crash Sites Improvements V1
    Derelict Settlements - Reclaimer V2
  • Added Parallax Interior Window Shader for buildings around all landing zones

Gameplay:
Security Post Kareah Reactivation

  • Undergone a full art redesign polish
  • Criminal missions to steal drugs and kill AI, and lawful missions to clear out criminals
    Platform Assault on Orison
  • Addition of Bounty, Assassinate, Clear All, and other missions on Orison platforms
    Salvage - Hull Scraping
  • Hull stripping and repairs by hand, as well as stripping by salvage ships.
  • Break down ship and vehicle exteriors, converting them into Recycled Material
    Vehicle Soft Death
  • Instead of instantly exploding, ships will be put in a power down state which allows players to board.
    Sandbox Prison Activities
  • New suite of missions and activities to earn merits or escape.
  • Filled with an emergent population of prison guards and lootable civilian prisoners.
    Courier Delivery Missions Update
  • Addition of new Local Courier Delivery Missions around each Stanton planet system
    QoL Inventory Updates
  • Added transfer all button to inventories that work based on selected filters
  • Added visual feedback attempting to quick move an item that won't fit
  • Implemented toggle to always show/hide item ports for equipping gear.
    Law System Improvements
  • Crime Stat 1 & 2 will no longer be punishable by death and instead allows players to pay them off with a fine.

Ships and Vehicles:
Drake Vulture

  • Addition of Drake Interplanetary's light salvage ship
    Ground Vehicle Speed Changes
    Vehicle Balance Tweaks
  • Greatly increased Ballistic weapon shield penetration
    Greatly increased the hull health of the 600i

Weapons and Items:
Greycat Multi-tool Salvage & Repair Attachments

Core Tech:
Persistent Entity Streaming

  • Making use of services such as the Entity Graph and Replication Layer, this will allow every dynamic object in the game to fully persist across all servers.
    Updated to new Gen12 Rendering
    Updated Commodity Kiosks to Use Building Blocks Tech

AI:
NPC Loadout Updates

Notable Information:

  • 19 Known Issues
  • 25 Bugs Fixed
#

<@&620025894559547412> - 3.18.0 LIVE RELEASE

odd spoke
#

3.18 Hotfix Inbound
https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/no-update-in-4-days/5820532

CIG intends to push hotfixes to the LIVE environment starting with Evocati wave testers and then rolling to all players in the coming days.

Additionally, 3.18.1 is still being worked on and the goal is to release it as soon as possible.

I'd like to give a little bit of extra detail on this one. Our plan is to roll out a few fixes shortly to our Evocati testers. Because these fixes are client-side, they'll simply continue to connect to the same LIVE environment as everyone else (no PTU necessary). If testing with the Evocati goes well, then we'll roll out these fixes to everyone else in the days ahead.

Separately, the team is continuing to hammer away at 3.18.1, which we hope will provide more relief for some of the major outstanding issues. We're working to get that one out as quickly as possible. We'll keep you updated!

#

<@&620025894559547412> - 3.18 Hotfix Inbound

odd spoke
#

<@&620025894559547412> - 3.18.0 Hotfixes

#

3.18 Ship Claim Fix
https://robertsspaceindustries.com/spectrum/community/SC/forum/1/thread/star-citizen-alpha-3-18-ship-claim-update

CIG has an upcoming fix that will change how your ships are entitled to you and delivered upon initial spawn to help with claiming and spawning issues.

*One issue that has been negatively impacting our database is the large number of entitlement calls being made for player vehicles at initial start-up. To alleviate this, we are implementing a solution that we hope will significantly reduce strain on the backend and help us provide a smoother service. Our intention is to roll out this solution out soon, but we wanted to give you an early heads up of the incoming change to how you summon your vehicle.

The change we are making affects how you obtain your vehicle when logging into the game for the first time. Instead of being immediately entitled to your home location in-game, ships purchased on our website will now be available at any ASOP terminal labeled as "Deliverable". You can claim your ship by pressing the "Deliver" button, which functions similarly to the standard insurance claim but is free and only takes about 20 seconds.* - Zyloh | CIG

#

<@&620025894559547412> - Upcoming Ship Claim Fix

odd spoke
#

<@&620025894559547412> - 3.18.1 Open PTU

astral ravine
#

<@&620025894559547412> - 3.18.1 Open PTU

celest iron
#

<@&620025894559547412> - 3.18.1 Open PTU

odd spoke
#

Star Citizen Alpha 3.18.1 PTU.8417663 Patch Notes
https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-18-1-ptu-8412394-patch-notes

Notable Information (Wave 3):

  • This build introduces numerous new systems to reduce backend strain which was causing issues with systems such as inventory, entitlement, and account loading.
  • In addition it includes the cumulation of fixes that were introduced to resolved ship delivery and general stability.
  • 18 Known Issues
  • 1 Bug Fix
  • 1 Server Crash Fix
#

<@&620025894559547412> - 3.18.1 PTU Update

odd spoke
#

<@&620025894559547412> - 3.18.2 EPTU

narrow wingBOT
#

Notable Information (Wave 3):

  • Same build focus as previous test with the addition of adjustments in the density manager.
  • This build will be accompanied by a Xenothreat playtest (<t:1680812100:d> through <t:1681157700:d>)
  • 19 Known Issues
  • 15 Bug Fixes
  • 6 Server Crash Fixes
#

<@&620025894559547412> - 3.18.2 EPTU Update

narrow wingBOT
#

Database Reset: Yes
Long Term Persistence: Disabled (Full Wipe and Reset)
Starting aUEC: 200,000

Notable Information (LIVE):

  • Initial Ship Delivery - Entitled (pledged) ships are initially available anywhere with a "deliverable" status. You can make your ship available at any location the first time by clicking the "deliver" button.
  • Arena Commander Customization Temporarily Disabled - Ship customization is temporarily disabled while API improvements are being investigated and monitored.
  • Density Manager Optimizations - Density manager should be more aggressive in cleaning up unneeded entities improving server performance.
  • Made additional optimizations for loot generation
  • There have been many dramatic changes to ASOP, client, server, and global databases and how they handle entities and entitlements which should significantly improve performance on the PU.
  • 17 Known Issues
  • 5 Bug Fixes
  • 4 Client/Server Crash Fixes
#

<@&620025894559547412> - 3.18.1 LIVE Update

narrow wingBOT
#

<@&620025894559547412> - - PTU Update: @ SCPatchNotes - 3.18.2 EPTU Update

low beacon
#

oops

narrow wingBOT
#

Notable Information (Wave 3):

  • Build is focused on general stability and bugfixes.
  • Build will be accompanied by a Xenothreat playtest on <t:1681509600:d> and <t:1681596000:d> as well as a Jumptown 2.1 playtest on <t:1681682400:d>.
  • 17 Known Issues
  • 3 Bug Fixes
  • 2 Server Crash Fixes
#

<@&620025894559547412> - 3.18.2 PTU Update

narrow wingBOT
#

<@&620025894559547412> - 3.18.2 PTU Update

narrow wingBOT
#
Star Citizen Alpha 3.18.2 LIVE.8440578 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-18-2-live-8440578-patch-notes/5892893
Database Reset: Yes
Long Term Persistence: Partially Disabled (aUEC, Merits, REC, and reputation will be preserved)
Starting aUEC: 200,000

Notable Information:

  • Core Tech Update: Density Manager Optimizations
  • 19 Known Issues
  • 31 Bug Fixes
  • Fixed 9 Server Crashes & 1 Server Deadlock
#

<@&620025894559547412> - 3.18.2 LIVE Release

narrow wingBOT
#
Star Citizen Alpha 3.19.0 EVOCATI Patch Notes - Version 8447572

||➣ Database Reset: Yes
➣ Long Term Persistence: Enabled
➣ Pledge Copy: Disabled
➣ Starting aUEC: 1,000,000
➣ The current build is under NDA
➣ Not all intended 3.19 features are available yet, they will be added later

** Major Features **
General Stability
Lorville Skyline 2.0: The major reworking the Lorville skyline to better fit the scale of the city and its distinctive buildings. The goal is to create the visual identity for the high-end, low-end, and generic branding of the city skyline and add navigational signage around the landing zone.
Salvage Contract Missions: Addition of Salvage Contracts to the PU. This new contract called the Salvage Resource Rush is a mission where a faction or mission giver requests the scrapping of a derelict or husk in their possession.
➣ ➣ There are three variations, Lawful, Lawless, and Unlawful.

** Included in 3.19 EVO but not a testing focus**
Tractor Beam - T0.5 - Item Attaching and Detaching (Not Ready for Testing and Feedback)
Ghost Hollow Reclaimer PVP Mission (Not Ready for Testing and Feedback)
Mining Balancing v01(Not Ready for Testing and Feedback)

** Major Known issues**

➣ Shops have no inventory
➣ Cannot interact with Salvage objective ships
➣ Timeout issues and missing elevators
➣ Cargo boxes cannot be moved after being placed
➣ Minerals cannot be refined
➣ Cannot enter some stub ships||

#

<@&620025894559547412> - SC Alpha 3.19.0 EVOCATI

narrow wingBOT
#
Star Citizen Alpha 3.19.0b EVOCATI Patch Notes - Version 8451869

https://gist.github.com/PipelineSC/1c3ce80a9e153cb535fb807de822ef4b
||➣ Database Reset: Yes
➣ Long Term Persistence: Enabled
➣ Pledge Copy: Disabled
➣ Starting aUEC: 1,000,000
➣ The current build is under NDA
➣ Not all intended 3.19 features are available yet, they will be added later

Major Features
➣ General Stability
➣ Lorville Skyline 2.0: The major reworking the Lorville skyline to better fit the scale of the city and its distinctive buildings. The goal is to create the visual identity for the high-end, low-end, and generic branding of the city skyline and add navigational signage around the landing zone.
➣ Salvage Contract Missions: Addition of Salvage Contracts to the PU. This new contract called the Salvage Resource Rush is a mission where a faction or mission giver requests the scrapping of a derelict or husk in their possession.
➣ ➣ There are three variations, Lawful, Lawless, and Unlawful.
➣ Tractor Beam - T0.5 - Item Attaching and Detaching
➣ Mining Balancing v01

Included in 3.19 EVO but not a testing focus
➣ Ghost Hollow Reclaimer PVP Mission (Not Ready for Testing and Feedback)

➣ 24 Known Issues
➣ 13 Bug Fixes
➣ 1 Server Crash Fix||

#

<@&620025894559547412> - 3.19.0 EVO Patch Update

narrow wingBOT
#
Star Citizen Alpha 3.19.0c EVOCATI Patch Notes - Version 8456566

||https://gist.github.com/PipelineSC/1c3ce80a9e153cb535fb807de822ef4b
➣ Database Reset: Yes
➣ Long Term Persistence: Enabled
➣ Pledge Copy: Disabled
➣ Starting aUEC: 1,000,000
➣ The current build is under NDA

Major Features
➣ General Stability
➣ Lorville Skyline 2.0: The major reworking the Lorville skyline to better fit the scale of the city and its distinctive buildings. The goal is to create the visual identity for the high-end, low-end, and generic branding of the city skyline and add navigational signage around the landing zone.
➣ Salvage Contract Missions: Addition of Salvage Contracts to the PU. This new contract called the Salvage Resource Rush is a mission where a faction or mission giver requests the scrapping of a derelict or husk in their possession.
✦ There are three variations, Lawful, Lawless, and Unlawful.
➣ Tractor Beam - T0.5 - Item Attaching and Detaching
➣ Mining Balancing v01
➣ New Player Experience
➣ Mission Density Management

Included in 3.19 EVO but not a testing focus
➣ Ghost Hollow Reclaimer PVP Mission (Not Ready for Testing and Feedback)

➣ 26 Known Issues
➣ 15 Bug Fixes
➣ 5 Server Crash Fixes||

#

<@&620025894559547412> - 3.19 EVO Update

narrow wingBOT
#
Star Citizen Alpha 3.19.0c EVOCATI Patch Notes - Version 8458571

||https://gist.github.com/PipelineSC/e71944a436176f43b66b48547b9d1572
➣ Database Reset: Yes
➣ Long Term Persistence: Enabled
➣ Pledge Copy: Disabled
➣ Starting aUEC: 1,000,000
➣ The current build is under NDA

Major Features
➣ General Stability
➣ Lorville Skyline 2.0: The major reworking the Lorville skyline to better fit the scale of the city and its distinctive buildings. The goal is to create the visual identity for the high-end, low-end, and generic branding of the city skyline and add navigational signage around the landing zone.
➣ Salvage Contract Missions: Addition of Salvage Contracts to the PU. This new contract called the Salvage Resource Rush is a mission where a faction or mission giver requests the scrapping of a derelict or husk in their possession.
✦ There are three variations, Lawful, Lawless, and Unlawful.
➣ Tractor Beam - T0.5 - Item Attaching and Detaching
➣ Mining Balancing v01
➣ New Player Experience
➣ Mission Density Management
➣ Ghost Hollow Reclaimer PVP Mission

Included in 3.19 EVO but not a testing focus
➣ New Player Experience (Not Ready for Testing and Feedback)

New Features
➣ Ghost Hollow Reclaimer PVP Mission

Feature Updates
➣ Polish Pass on Lorville 2.0
➣ 400i Engineering room proxy pass for tractor beam gameplay

➣ 24 Known Issues
➣ 5 Bug Fixes
➣ 5 Server Crash Fixes||

#

<@&620025894559547412> - 3.19 EVO Patch Notes

narrow wingBOT
#
Star Citizen Alpha 3.19.0 PTU.8458571 Wave 1 Patch Notes:

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-19-0-ptu-8458571-patch-note-1/5916204

Testing Focus:
Core Tech:

  • General Stability
    Locations:
  • Lorville Skyline 2.0
    Gameplay:
  • Salvage Contract Missions
  • Ghost Hollow Reclaimer PVP Mission
  • Mission Density Management
  • Tractor Beam T0.5: Item Attaching and Detaching

Notable Information (Wave 1):

  • 25 Known Issues
  • 36 Bugs Fixed
  • Fixed 6 Server Crashes
  • Fixed an Nvidia Specific Client Crash
#

<@&620025894559547412> - 3.19.0 Wave 1 PTU Release

narrow wingBOT
#
Star Citizen Alpha 3.19.0 PTU.8460184 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-19-0-ptu-8460184-patch-notes/5918472

Testing Focus:
Core Tech:

  • General Stability
    Locations:
  • Lorville Skyline 2.0
    Gameplay:
  • Salvage Contract Missions
  • Ghost Hollow Reclaimer PVP Mission
  • Mission Density Management
  • Tractor Beam T0.5: Item Attaching and Detaching

Notable Information (Wave 1):

  • 17 Known Issues
  • 13 Bugs Fixed
  • Fixed 3 Server Crashes
  • Fixed 1 Client Crash
#

<@&620025894559547412> - 3.19.0 Wave 1 PTU Patch Notes

narrow wingBOT
#
Star Citizen Alpha 3.19.0 PTU.8462609 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-19-0-ptu-8462609-patch-notes

Testing Focus:
Core Tech:

  • General Stability
    Locations:
  • Lorville Skyline 2.0
    Gameplay:
  • Salvage Contract Missions
  • Ghost Hollow Reclaimer PVP Mission
  • Mission Density Management
  • Tractor Beam T0.5: Item Attaching and Detaching
  • Mining Balancing v01
  • New Player Experience

Notable Information (Wave 1):

  • 12 Known Issues
  • 11 Bugs Fixed
  • Fixed 3 Server Crashes
  • Fixed 4 Client Crash
#

<@&620025894559547412> - 3.19 PTU Update

narrow wingBOT
#
Star Citizen Alpha 3.19.0 PTU.8465349 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-19-0-ptu-8465349-patch-notes

Testing Focus:
Core Tech:

  • General Stability
    Locations:
  • Lorville Skyline 2.0
    Gameplay:
  • Salvage Contract Missions
  • Ghost Hollow Reclaimer PVP Mission
  • Mission Density Management
  • Tractor Beam T0.5: Item Attaching and Detaching
  • Mining Balancing v01
  • New Player Experience

Notable Information (Wave 2):

  • 14 Known Issues
  • 12 Bugs Fixed
  • Fixed 2 Client Crashes
#

<@&620025894559547412> - 3.19 Wave 2 PTU Update

narrow wingBOT
#
Star Citizen Alpha 3.19.0 PTU.8467657 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-19-0-ptu-8467657-patch-notes/5926688
Database Reset: Yes
Long Term Persistence: Enabled
Pledge Copy: Enabled

Testing Focus:
➣ General Stability
➣ Lorville Skyline 2.0
➣ Salvage Contract Missions
➣ Tractor Beam - T0.5 - Attaching and Detaching Items
➣ Ghost Hollow Reclaimer PVP Mission
➣ Mission Density Management
➣ Mining Balance v01
➣ New Player Experience

Notable Information (Wave 2):
➣ 16 Known Issues
➣ 12 Bugs Squashed
➣ Fixed 1 Client Crash
➣ Fixed 4 Server Crashes

#

<@&620025894559547412> - 3.19.0 Wave 2 PTU Update

narrow wingBOT
#
Star Citizen Alpha 3.19.0 PTU.8470603 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-19-0-ptu-8470603-patch-notes/5933883

Database Reset: Yes
Long Term Persistence: Enabled
Pledge Copy: Enabled

Testing Focus:
➣ General Stability
➣ Lorville Skyline 2.0
➣ Salvage Contract Missions
➣ Tractor Beam - T0.5 - Attaching and Detaching Items
➣ Ghost Hollow Reclaimer PVP Mission
➣ Mission Density Management
➣ Mining Balance v01
➣ New Player Experience

Notable Information (Open PTU):
➣ Lorville 2.0 Polish Pass
➣ FPS AI Combat Balance
➣ Ghost Hollow PVP Mission Balance
➣ NPC Performance Optimizations - spicy
➣ 19 Known Issues
➣ 19 Bugs Squashed
➣ Fixed 2 Client and 1 Server Crashes
➣ Fixed a Server Deadlock

#

<@&620025894559547412> - 3.19 PTU Patch Notes

narrow wingBOT
#
Star Citizen Alpha 3.19.0 PTU.8472527 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-19-0-ptu-8472527-patch-notes/5935927

Audience: All Backers
Database Reset: Yes
Long Term Persistence: Enabled
Pledge Copy: Enabled

Testing Focus:
➣ General Stability
➣ Lorville Skyline 2.0
➣ Salvage Contract Missions
➣ Tractor Beam - T0.5 - Attaching and Detaching Items
➣ Ghost Hollow Reclaimer PVP Mission
➣ Mission Density Management
➣ Mining Balance v01
➣ New Player Experience

Notable Information (Open PTU):
➣ 18 Known Issues
➣ 8 Bugs Squashed
➣ Fixed 3 Client Crashes
➣ Fixed 5 Server Crashes

#

<@&620025894559547412> - 3.19.0 Open PTU Update

narrow wingBOT
#
Star Citizen Alpha 3.19.0 PTU.8474365 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-19-0-ptu-8474365-patch-note-1/5938124

Testing Focus:
➣ General Stability and Performance
➣ AI FPS Combat Improvements
➣ Lorville Skyline 2.0
➣ Salvage Contract Missions
➣ Tractor Beam T0.5 - Item Attaching and Detaching
➣ Ghost Hollow Reclaimer PVP Mission
➣ Mission Density Management
➣ Mining Balance v01
➣ New Player Experience

Notable Information (Open PTU):
➣ 21 Known Issues
➣ 4 Bugs Squashed
➣ Fixed 2 Server Crashes

#

<@&620025894559547412> - 3.19.0 Open PTU Patch Notes

narrow wingBOT
#
Star Citizen 3.19.0 PTU.8477529 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-19-0-ptu-8477529-patch-notes/5940661

Testing Focus:
➣ General Stability and Performance
➣ AI FPS Combat Improvements
➣ Lorville Skyline 2.0
➣ Salvage Contract Missions
➣ Tractor Beam T0.5 - Item Attaching and Detaching
➣ Ghost Hollow Reclaimer PVP Mission
➣ Mission Density Management
➣ Mining Balance v01
➣ New Player Experience

Notable Information:
➣ Additional Logging is enabled on this build
➣ Fleet Week events will be running over the weekend
➣ 22 Known Issues
➣ 4 Bug Fixes
➣ Fixed 3 Client Crashes
➣ Fixed 2 Server Crashes

#

<@&620025894559547412> - 3.19.0 Open PTU Patch Notes

narrow wingBOT
#
Star Citizen Alpha 3.19.0 PTU.8478820 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-19-0-ptu-8478820-patch-notes/5946308

Testing Focus:
➣ Accumulation of PTU Hotfixes
➣ General Stability and Performance
➣ AI FPS Combat Improvements
➣ Lorville Skyline 2.0
➣ Salvage Contract Missions
➣ Tractor Beam T0.5 - Item Attaching and Detaching
➣ Ghost Hollow Relciamer PVP Mission
➣ Mission Density Management
➣ Mining Balancing v01
➣ New Player Experience

Notable Information (Open PTU):
➣ 21 Known Issues
➣ 1 Bug Squashed
➣ Fixed 3 Server Crashes

#

<@&620025894559547412> - 3.19.0 Open PTU Update

narrow wingBOT
#
**Star Citizen Alpha 3.19.0 LIVE.8478820 Patch Notes**

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-19-0-live-8478820-patch-notes/5949071

Notable Information:
➣ General Stability and Performance
➣ AI FPS Combat Improvements
ㅤ✦ Improvements to FPS AI behaviors and accuracy brings further realism and immersion around NPC encounters.
➣ Lorville Skyline 2.0
ㅤ✦ Lorville has a brand new look with a rework meant to make Lorville compatible with new modular building interiors.
➣ Salvage Contract Missions
ㅤ✦ The addition of missions that task the player with salvaging wrecks around the verse for different factions which can take place both on planet or in space.
➣ Tractor Beam T0.5 - Item Attaching and Detaching
ㅤ✦ Enables players to attach and detach ship components and weapons
ㅤ✦ Allows mining saddle pods to be moved between ship to ship
ㅤ✦ Allows salvaged weapon/components to be sold to vendors around Stanton
➣ Ghost Hollow Reclaimer PVP Mission
+ Makes use of the Ghost hollow crash and AI nav-mesh system to create PVP encounters for players.
➣ Mission Density Management
ㅤ✦ Adjusted the clean up rate to ensure missions you have left do not have a negative impact on the server.
➣ Mining Balancing v01
ㅤ✦ Resource distribution of minerals throughout have been adjusted by location.
ㅤ✦ Overhauled mining items, heads, and gadgets
ㅤ✦ Updated resource refining and prices to be more profitable depending on range
ㅤ✦ Added Janalite handheld minables and added a collection mode so players don't have to pick them up by hand
➣ New Player Experience
ㅤ✦ A new optional sequence added to a player's experience which teaches them the basics of the game and gets them off on the right foot.
➣ Added Corsair, Cutter, and C8R Pisces to in-game shops
➣ Several bug fixes

#

<@&620025894559547412> - 3.19 LIVE Update

narrow wingBOT
#

<@&620025894559547412> - 3.19.1 Open PTU Update

narrow wingBOT
#
Star Citizen Alpha 3.19.1 PTU.8499058 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-19-1-ptu-8499058-patch-notes/5980504

Important! We have identified a couple major DGS crashes in tonight's build that may degrade performance. We are monitoring this after release to PTU and if these spike up to become too disruptive we may roll back to the previous build tonight.

Testing Focus:
➣ General Stability

Notable Information (Open PTU):
➣ 15 Known Issues
➣ 14 Bug Fixes
➣ Fixed 1 Client Crash
➣ Fixed 4 Server Crashes

#

<@&620025894559547412> - 3.19.1 Open PTU Update

narrow wingBOT
#

<@&620025894559547412> - 3.19.1 Open PTU Update

narrow wingBOT
#

<@&620025894559547412> - 3.19.1 Open PTU Update

narrow wingBOT
#

<@&620025894559547412> - 3.19.1 Open PTU Update

narrow wingBOT
#

<@&620025894559547412> - Alpha 3.19.1 Open PTU Update

narrow wingBOT
#

<@&620025894559547412> - 3.19.1 Open PTU Update

narrow wingBOT
#

<@&620025894559547412> - 3.19.1 Open PTU Update

narrow wingBOT
#
Star Citizen Alpha 3.19.1 LIVE.8526421 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-19-1-live-8526421-patch-notes/6038941

Database Reset: Yes
Long Term Persistence: Enabled
Starting aUEC: 20,000

Feature Updates:
➣ ASOP Technical Refactor
➣ Tractor Beam QoL
➣ Mineable Scanning Update
➣ Added Fury, Fury MX, and Corsair to Free Flight, Racing, and Pirate/Vanduul Swarm Modes
➣ Fury Polish & Corsair Maneuvering Thruster HP Change

Notable Information (LIVE):
➣ 19 Known Issues
➣ 32 Bugs Squashed
➣ Fixed 6 Client & 8 Server Crashes

#

<@&620025894559547412> - 3.19.1 LIVE Release

narrow wingBOT
#
Star Citizen Evo 3.20 Limited Playtest

https://gist.github.com/PipelineSC/75cd8c72756dd84854f8015a73508765

||Notable Information:
➣ Audience: ETF Only (Under NDA) PTU Channel
➣ Build CL: 8576403
➣ Server Region: All Regions
➣ Only Certain Arena Commander game modes will be open in this build. PU closed.
➣ 3 Known Issues

Testing Focus:
➣ Master Modes: Duel
➣ Master Modes: Free Flight
➣ Master Modes: Vanduul Swarm (new)

Testing Sessions:
Each test will last an hour
➣ <t:1688601600:f>
➣ <t:1688662800:f>||

#

<@&620025894559547412> - 3.20 Evo Limited Playtest

narrow wingBOT
#
Star Citizen Evo 3.20 Limited Playtest | Round 2

https://gist.github.com/PipelineSC/7437d039991fe6d91a94b59215e1fe67

||Notable Information:
➣ Audience: ETF Only (Under NDA) PTU Channel
➣ Build CL: 8612213
➣ Server Region: All Regions
➣ Only Certain Arena Commander game modes will be open in this build. PU closed.
➣ 10 Known Issues

Testing Focus:
➣ Master Modes: Duel
➣ Master Modes: Free Flight
➣ Master Modes: Vanduul Swarm (new)

Testing Sessions:
Each test will last an hour
➣ <t:1689897600:f>
➣ <t:1689958800:f>||

#

<@&620025894559547412> - 3.20 EVO Master Modes Playtest

narrow wingBOT
#
Star Citizen Alpha 3.20.0 EVOCATI PU Stability Limited Test

https://gist.github.com/PipelineSC/5c9285238b62dcc0e4e6b58c5cf234c3

||
➣ Audience: ETF (NDA)
➣ Regions (EU Only)
➣ Database Reset: Yes
➣ Long Term Persistence: Enabled
➣ Pledge Copy: Disabled
➣ Starting aUEC: 1,000,000

Testing Focus:
➣ General Stability

Included in 3.20 EVO but not a testing focus:
➣Seraphim Station
➣ Automated Cargo Transfer and New Cargo PAcking System
➣ Hull C
➣ New Salvage Missions
➣ Wheeled Vehicle Improvements

Notable Information:
➣ 26 Known Issues||

Please don't forget to fill out our news survey.

#

<@&620025894559547412> - 3.20 PU Evo Limited Test

narrow wingBOT
#
Star Citizen Alpha 3.20.0 EVOCATI PTU.8644609 Patch Notes

https://gist.github.com/PipelineSC/6cd660a6e5dc4280fa7f611693b180f1

||
➣ Database Reset: Yes
➣ Server Region: US Only
➣ Long Term Persistence: Enabled
➣ Pledge Copy: Disabled (Limited ships)
➣ Starting aUEC: 1,000,000
➣ PU Only / AC Disabled

Testing Focus:
➣ Seraphim Station
➣ Mining Stability Changes
➣ UGF RASTAR Drop (Bug checking)

Included in 3.20 EVO but not a Testing Focus:
➣ Wheeled Vehicle Handling Improvements
➣ Hull C
➣ Cargo Refactor

Notable Information:
➣ 29 Known Issues
||

#

<@&620025894559547412> - 3.20 EVO Patch Notes

narrow wingBOT
#

<@&620025894559547412> - 3.20 EVO Patch Notes

narrow wingBOT
#
Star Citizen Alpha 3.20.0 EVOCATI PTU.8663969 Patch Notes

https://gist.github.com/PipelineSC/52cdb675774d8b2b5aa5ab2da961bdb8

||
➣ Database Reset: Yes
➣ Region: US Servers only (Do not select BEST)
➣ Long Term Persistence: Enabled
➣ Pledge Copy: Disabled (Hull-C and an assortment of ships will be provided
➣ Starting aUEC: 15,000,000 (requires recopy to get)

Testing Focus:
➣ Hull-C
➣ Cargo Refactor
➣ Wheeled Vehicle Handling Improvements
➣ AI Ship Difficulty Rebalance
➣ Seraphim Station
➣ Mining Stability Changes
➣ UGF RASTAR Drop (Bug checking)
➣ Arena Commander Game Modes

Included in 3.20 EVO but not a Testing Focus:
➣ New Mission: Salvage Coverup Missions

Notable Information:
➣ 24 Known Issues
||

#

<@&620025894559547412> - 3.20 EVO Patch Notes

narrow wingBOT
#
Star Citizen Alpha 3.20.0 PTU.8671107 Wave 2 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-20-0-ptu-8671107-patch-notes

Please select US/EU Instead of best or else loading will fail
26 Known Issues

Locations
➣ Seraphim Station
➣ Underground Facilities - Rastar Update

Gameplay
➣ Automated Cargo Transfer and New Cargo Packing System
➣ Wheeled Vehicle Handling Improvements
➣ AI Ship Difficulty Rebalance
ㅤ✦ Every ship able to QT into the mix for both Criminals and Civilians & difficulty rebalance
➣ Vaulting & Mantling - Air Ledge Grab Improvements
ㅤ✦ Grab ledges while running and jumping, low/high vault while running and/or in mid-air, and allows low/high mantle while running and/or in mid-air.
➣ Enhanced lifetime of ROC coolers to help adjust them overheating while in use

New Mission
➣ Illegal Salvage coverup mission

Ships and Vehicles
➣ MISC Hull C

Arena Commander 3.20 Update
➣ Unified Frontend & Lobby System, combining AC and SM into one menu.
➣ Spawning & Loadout Module Refactor, allowing players to select vehicles within the game

New Rewards
➣ 2953 Pirate Aggressor – Complete Pirate Swarm
➣ 2953 Vanduul Aggressor – Reach Wave 25 of Endless Vanduul Swarm
➣ 2953 Master of Arms – Win a match of Gun Rush
➣ 2953 Tank Commander – Win a match of any Tank game mode
➣ AC – Experimental Tester – Finish any Experimental Mode

AC Experimental Game Modes
➣ Gun Rush
➣ Tank Royale
➣ Team Tank Battle
➣ Single Weapon Elimination
➣ Duel: 2 Fury 2 Furious
➣ Master Modes: Free Flight, Duel & Endless Vanduul Swarm

Experimental Mode: Master Modes
➣ Aiming v2 (New gimbal behaviours, new aiming UI for pips, auto-gimbal, crosshairs etc),
➣ Targeting v2 (New targeting behaviours with new keybinds, auto-targeting, targeting brackets)
➣ Flight tuning, and a newly updated UI that comes with that.

Master Modes
➣ Speed is now limited when in SCM mode
➣ Weapon capacitor pool is increased in baseline but regen is less impacted by priority triangle
➣ Gimbals will only hold a gun of the same size (s3 mount s3 gun) but at a 20% cost in firerate.
➣ Trichording is not possible anymore, the strongest acceleration axis is forward
➣ Pitch and Yaw cannot be combined
➣ B to swap between NAV and SCM
➣ SCM allows high capacitor regen rates, shields and weapons but low max speed
➣ Thruster boost / AFB will allow you to extend beyond scm
➣ NAV allows high speed but no shields/weapons
➣ Swapping between modes not immediate

Gunnery Changes
➣ New aiming system
➣ Fixed assist per gun added, combined assist removed
➣ Fixed Mode: One pip per projectile speed group
➣ Manual gimbal now has fixed assist for each gun
➣ Changed auto gimbal mode
➣ Drastically increased ballistic ammo
➣ Added binding to suppress aim assists if the button is held. Use it when you feel that aim assist works against you.

Maps
➣ FPS: Security Post Kareah
➣ FPS: Echo11
➣ Dogfight: Jericho Station
➣ Dogfight: Winners Circle
➣ Racetracks: Euterpe Icebreaker, Miners Lament, Snake Pit, Yadar Valley
➣ Racetracks: New Horizon Speedway Rework, converting to atmospheric and adding Halloran Circuit

#

<@&620025894559547412> - - 3.20 Waves 1 & 2 PTU

narrow wingBOT
#
Star Citizen Alpha 3.20 PTU.8677155 Wave 2 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-20-0-ptu-8677155-patch-notes/6180341

Audience: Waves 1 and 2
Database Reset: Yes
Server Regions: US/EU (Please select one of these instead of BEST or loading will fail)
Long Term Persistence: Enabled
Pledge Copy: Enabled
Starting aUEC: 15,000,000

Notable Features:
➣ 25 Known Issues
➣ 11 Bug Fixes
➣ Fixed 6 Client & 4 Server Crashes
➣ 2 Fury 2 Furious, Single Weapon Elimination, Duel, Vanduul Swam (Regular) Removed from AC
➣ Battle Royale and Elimination Added to AC

#

<@&620025894559547412> - 3.20 Wave 2 PTU Patch Notes

narrow wingBOT
#
Star Citizen Alpha 3.20.0 PTU.8680168 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-20-0-ptu-8680168-patch-notes

Audience: Waves 1 and 2
Database Reset: Yes
Server Regions: US/EU (Please select one of these instead of BEST or loading will fail)
Long Term Persistence: Enabled
Pledge Copy: Enabled
Starting aUEC: 15,000,000

Notable Information:
➣ 25 Known Issues
➣ 10 Bug Fixes
➣ Fixed 9 Client & 2 Server Crashes
➣ Fixed a Client Deadlock and Made Several Client and Server Performance Optimizations

#

<@&620025894559547412> - 3.20.0 PTU Wave 2 Patch Notes

narrow wingBOT
#
Star Citizen Alpha 3.20.0 PTU.8684108 Wave 2 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-20-0-ptu-8684108-patch-notes/6189856

Patch Details:
Audience: Waves 1 and 2 (Wave 3 within a couple hours of release)
Database Reset: Yes
Server Regions: US/EU (Please select one of these instead of BEST or loading will fail)
Long Term Persistence: Enabled
Pledge Copy: Enabled
Starting aUEC: 15,000,000

Notable Information:
➣ 22 Known Issues
➣ 6 Bugs Squashed
➣ Fixed 3 Client Crashes and 2 Server Crashes

#

<@&620025894559547412> - 3.20.0 Wave 2 Patch Notes

narrow wingBOT
#
Star Citizen Alpha 3.20.0 PTU.8686278 Wave 2 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/alpha-3-20-0-ptu-8686278-patch-notes/6191809

Patch Details:
Audience: Wave 2 (Goal assess for wave 3 within the hour of releasing if build isn't falling over)
Database Reset: Yes
Server Regions: US/EU (Please select one of these instead of BEST or loading will fail)
Long Term Persistence: Enabled
Pledge Copy: Enabled
Starting aUEC: 15,000,000

Feature Updates:
➣ Added combat logging timer
➣ Added option to allow comms calls from only friends
➣ Ship quantum HUD alignment
➣ Argo MOLE pilot improvement
➣ Greatly increased the internal storage of the Drake Corsair

Notable Information:
➣ 26 Known Issues
➣ 10 Bugs Squashed
➣ Fixed 2 Client Crashes and 1 Server Crash

#

<@&620025894559547412> - 3.20.0 PTU Wave 2 Patch Notes

narrow wingBOT
#
Alpha 3.20.0 PTU.8690069 Wave 3 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/alpha-3-20-0-ptu-8690069-patch-notes/6195594

Patch Details:
Audience: Wave 3 (With Possible Wave 4 by this Weekend)
Database Reset: Yes
Server Regions: US/EU (Please select one of these instead of BEST or loading will fail)
Long Term Persistence: Enabled
Pledge Copy: Enabled
Starting aUEC: 15,000,000

New Features:
Core Tech - HDR Implementation

Feature Updates:
➣ Updated Keybinds for opening mobiGlas and Scanning
➣ MFD Persistence
➣ Mobiglas Background and Darkness Occlusion
➣ Slightly adjusted the Combat Logging Messaging
➣ Core Tech (2 improvements, 1 optimization)

Notable Information:
➣ 25 Known Issues
➣ 27 Bugs Squashed
➣ Fixed 3 Client Crashes and 3 Server Crashes
➣ Backend Service Crash Fix

#

<@&620025894559547412> - 3.20.0 PTU Wave 3 Patch Notes

narrow wingBOT
#
Star Citizen Alpha 3.20.0 PTU.8692935 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/alpha-3-20-0-ptu-8692935-patch-notes/6200373

Patch Details:
Audience: Wave 3
Database Reset: Yes
Server Regions: US/EU (Please select one of these instead of BEST or loading will fail)
Long Term Persistence: Enabled
Pledge Copy: Enabled
Starting aUEC: 15,000,000

Feature Updates:
➣ Reverted MobiGlas opening to default F1 keybind

Notable Information:
➣ 20 Known Issues
➣ 9 Bugs Squashed
➣ Fixed 3 Client & 3 Server Crashes
➣ Fixed a Mainthread Deadlock

#

<@&620025894559547412> - 3.20.0 Wave 3 PTU Patch Notes

narrow wingBOT
#
Alpha 3.20.0 PTU.8695779 Wave 4 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/alpha-3-20-0-ptu-8695779-patch-notes/6202580

Patch Details:
Audience: Wave 4
Database Reset: Yes
Server Regions: US/EU (Please select one of these instead of BEST or loading will fail)
Long Term Persistence: Enabled
Pledge Copy: Enabled
Starting aUEC: 15,000,000

Feature Updates:
➣ Core Tech - 'Activate Ping' keybind title to 'Activate Ping (Hold & Release)'

Notable Information:
➣ 22 Known issues
➣ 9 Bugs squashed
➣ Fixed 4 Client Crashes & 5 Server Crashes
➣ Fixed Multiple Server Memory Leaks

#

<@&620025894559547412> - 3.20.0 Wave 4 PTU Patch Notes

narrow wingBOT
#
Alpha 3.20.0 PTU.8698328 Open PTU Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/alpha-3-20-0-ptu-8698328-patch-notes

Patch Details:
Audience: All Backers
Database Reset: Yes
Server Regions: US/EU (Please select one of these instead of BEST or loading will fail)
Long Term Persistence: Enabled
Pledge Copy: Enabled
Starting aUEC: 15,000,000

Feature Updates:
➣ Ships and Vehicles - Server Crash Recovery QoL Update
➣ Core Tech - Improved Wording of HDR Menu Options
➣ Core Tech - Removed unused MFD settings that were in previous PTU builds

Notable Information:
➣ 21 Known Issues
➣ 4 Bugs Squashed
➣ Fixed 1 Client Crash & 5 Server Crashes
➣ Fixed a Mainthread Deadlock

#

<@&620025894559547412> - 3.20.0 All Backers PTU Patch Notes

narrow wingBOT
#
Star Citizen Alpha 3.20.0 PTU.8699905 Open PTU Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/alpha-3-20-0-ptu-8699905-patch-notes/6205408

Patch Details:
Audience: All Backers
Database Reset: Yes
Server Regions: US/EU (Please select one of these instead of BEST or loading will fail)
Long Term Persistence: Enabled
Pledge Copy: Enabled
Starting aUEC: 15,000,000

Notable Information:
➣ 29 Known Issues
➣ 6 Bugs Squashed
➣ Fixed 2 Client & 3 Server Crashes
➣ Fixed a Client Deadlock
➣ Made further Server Performance Optimizations

#

<@&620025894559547412> - 3.20.0 Open PTU Patch Notes

narrow wingBOT
#

<@&620025894559547412> - 3.20.0 Open PTU Patch Notes

narrow wingBOT
#
Star Citizen Alpha 3.20.0 PU.8701927 LIVE Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-20-0-live-patch-notes

Patch Details:
It is strongly recommended that players delete their USER and Shader folders for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. Use the !user command to find where these are saved.

Short Term Database Reset: Yes (Loss of items not stored in LTP)
Long Term Persistence (LTP): Enabled
Starting aUEC: 20,000

Feature Updates:
Locations
➣ Seraphim Station
➣ Underground Facilities - Rastar Update

Gameplay
➣ Automated Cargo Transfer and New Cargo Packing System
➣ Wheeled Vehicle Handling Improvements
➣ AI Ship Difficulty Rebalance
ㅤ✦ Every ship able to QT into the mix for both Criminals and Civilians & difficulty rebalance
➣ Vaulting & Mantling - Air Ledge Grab Improvements
ㅤ✦ Grab ledges while running and jumping, low/high vault while running and/or in mid-air, and allows low/high mantle while running and/or in mid-air.
➣ Enhanced lifetime of ROC coolers to help adjust them overheating while in use

New Mission
➣ Illegal Salvage coverup mission

Ships and Vehicles
➣ MISC Hull C
➣ Mirai Fury LX

Arena Commander 3.20 Update
➣ Unified Frontend & Lobby System, combining AC and SM into one menu.
➣ Spawning & Loadout Module Refactor, allowing players to select vehicles within the game

AC Experimental Game Modes
➣ Gun Rush
➣ Tank Royale
➣ Team Tank Battle
➣ Single Weapon Elimination
➣ Duel: 2 Fury 2 Furious
➣ Master Modes: Free Flight, Duel & Endless Vanduul Swarm

Maps
➣ FPS: Security Post Kareah
➣ FPS: Echo11
➣ Dogfight: Jericho Station
➣ Dogfight: Winners Circle
➣ Racetracks: Euterpe Icebreaker, Miners Lament, Snake Pit, Yadar Valley
➣ Racetracks: New Horizon Speedway Rework, converting to atmospheric and adding Halloran Circuit

New Rewards
➣ 2953 Pirate Aggressor – Complete Pirate Swarm
➣ 2953 Vanduul Aggressor – Reach Wave 25 of Endless Vanduul Swarm
➣ 2953 Master of Arms – Win a match of Gun Rush
➣ 2953 Tank Commander – Win a match of any Tank game mode
➣ AC – Experimental Tester – Finish any Experimental Mode

Experimental Mode: Master Modes
➣ Aiming v2 (New gimbal behaviours, new aiming UI for pips, auto-gimbal, crosshairs etc),
➣ Targeting v2 (New targeting behaviours with new keybinds, auto-targeting, targeting brackets)
➣ Flight tuning, and a newly updated UI that comes with that.

Master Modes
➣ Speed is now limited when in SCM mode
➣ Weapon capacitor pool is increased in baseline but regen is less impacted by priority triangle
➣ Gimbals will only hold a gun of the same size (s3 mount s3 gun) but at a 20% cost in firerate.
➣ Trichording is not possible anymore, the strongest acceleration axis is forward
➣ Pitch and Yaw cannot be combined
➣ B to swap between NAV and SCM
➣ SCM allows high capacitor regen rates, shields and weapons but low max speed
➣ Thruster boost / AFB will allow you to extend beyond scm
➣ NAV allows high speed but no shields/weapons
➣ Swapping between modes not immediate

Gunnery Changes
➣ New aiming system
➣ Fixed assist per gun added, combined assist removed
➣ Fixed Mode: One pip per projectile speed group
➣ Manual gimbal now has fixed assist for each gun
➣ Changed auto gimbal mode
➣ Drastically increased ballistic ammo
➣ Added binding to suppress aim assists if the button is held. Use it when you feel that aim assist works against you.

Notable Information:
➣ QR code is enabled by default in this build
➣ Hull C cannot undock
➣ 26 Known Issues
➣ 40 PU Bugs Squashed
➣ Fixed 7 Client & 10 Server Crashes

Visit the Star Citizen Tools Wiki 3.20 page for a full patch breakdown

#

<@&620025894559547412> - 3.20.0 LIVE Patch Notes

narrow wingBOT
#
Star Citizen Alpha 3.20.0a PTU.8714439 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-20-0a-ptu-8714439-patch-notes/6222316

Patch Details:
➣ Audience: All Backers
➣ Database Reset: Yes
➣ Server Regions: All
➣ Long Term Persistence: Enabled
➣ Pledge Copy: Enabled

Notable Information:
➣ 25 Known Issues
➣ 9 Bugs Squashed
➣ Fixed 3 Client & 2 Server Crashes
➣ Fixed Missing Shadercache Issues
➣ Fixed a Major Server Memory Leak

odd spoke
#

<@&620025894559547412> - 3.20.0a PTU Patch Notes

narrow wingBOT
#
Star Citizen Alpha 3.20.0a LIVE.8717119 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-20-0a-live-8717119-patch-note/6225005

Patch Details:
Short Term Database Reset: Yes (Loss of items not stored in LTP)
Long Term Persistence (LTP): Enabled
Starting aUEC: 20,000

Notable Information:
➣ 25 Known Issues
➣ 9 Bugs Squashed
➣ Fixed 3 Client & 3 Server Crashes
➣ Fixed Missing Shadercache Issues
➣ Fixed a Major Server Memory Leak

odd spoke
#

<@&620025894559547412> - 3.20.0a LIVE Patch Notes

narrow wingBOT
odd spoke
#

<@&620025894559547412> - 3.20.0a Hotfix

narrow wingBOT
#
Star Citizen Alpha 3.21.0 PTU.8728532 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-21-0-ptu-8728532-patch-notes

Patch Details:
Update Warning: 3.21 has a nearly 33gb patch diff from 3.20 LIVE
Audience: All Backers
Database Reset: Yes
Long Term Persistence: Enabled
Pledge Copy: Enabled
Server Regions: US/EU
Starting aUEC: 15,000,000

Notable Information::
➣ 19 known issues
➣ New Legal/Illegal Mission: Retrieve Consignment
➣ New Illegal Mission: Kareah - Steal Evidence
➣ Repel Raid on Orison
➣ New Crusader Platforms
➣ Driver Remote Turret QoL Improvements
➣ 14 bugfixes
➣ Fixed 6 client crashes, 1 server crash & 1 mem leak

celest iron
#

<@&620025894559547412> - 3.21 Open PTU

narrow wingBOT
#
Star Citizen Alpha 3.21.0 PTU.8734135 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/alpha-3-21-0-ptu-8734135-patch-notes/6244050

Patch Details:
Audience: All Backers
Database Reset: Yes
Server Regions: US/EU
Long Term Persistence: Enabled
Pledge Copy: Enabled
Starting aUEC: 15,000,000

Testing Focus:
➣ Ground Vehicle Handling Polish
➣ New Legal/Illegal Mission: Retrieve Consignment
➣ New Illegal Mission: Kareah - Steal Evidence
➣ Repel Raid on Orison
➣ New Crusader Platforms
➣ Driver Remote Turret QoL Improvements

Notable Information:
➣ 18 Known Issues
➣ 11 Bugs Squashed
➣ Fixed 4 Server Crashes and a Server Deadlock

#

<@&620025894559547412> - 3.21.0 Open PTU Patch Notes

narrow wingBOT
#
**Star Citizen Alpha 3.21.0 PTU.8738932 OPEN PTU Patch Notes**

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-21-0-ptu-8738932-patch-notes/6245487

Patch Details:
Audience: All Backers
Server Regions: US/EU
Long Term Persistence: Enabled

Notable Information:
➣New Jump Point Rest Stop Stations and Lagrange Points
ㅤ✦Pyro, Magnus, and Terra Gateways
➣Polish and Bugfix Pass for Retrieve Consignment and Kareah: Steal Evidence Missions
➣22 Known Issues
➣9 Bugs squashed

low beacon
#

<@&620025894559547412> - 3.21.0 Patch Notes

narrow wingBOT
#
Star Citizen Alpha 3.21.0 PTU.8745000 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-21-0-ptu-8745000-patch-notes

Patch Details:
Audience: All Backers
Server Regions: US/EU
Long Term Persistence: Enabled

Testing Focus:
➣ New Jump Point Rest Stop Stations and Lagrange Points
➣ New Legal/Illegal Mission: Retrieve Consignment
➣ New Illegal Mission: Kareah - Steal Evidence
➣ Repel Raid on Orison
➣ New Crusader Platforms
➣ Wheeled Vehicle Handling Improvements
➣ Driver Remote Turret QoL Improvements

Notable Information:
➣ Made further Ground Vehicle Handling Improvements for Cyclones, Rovers, Ballista, Greycats, and Nova Tanks
➣ Added Support for Players to Sell Things Owned by Members of Their Party Without it Being Considered Stolen
➣ 22 Known Issues
➣ 12 Bugs Squashed

Technical:
➣ Fixed 3 Client Crashes
➣ Fixed 4 Server Crashes
➣ Fixed a Server Deadlock

#

<@&620025894559547412> - 3.21.0 PTU Update

narrow wingBOT
#
Star Citizen Alpha 3.20.0b LIVE.8749605 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-20-0b-live-patch-notes/6255992

Patch Details:
➣ Short Term Database Reset: Yes (Loss of items not stored in LTP)
➣ Long Term Persistence (LTP): Enabled
➣ Starting aUEC: 20,000

Feature Updates:
➣ Localization Support
➣ Updated Ground Handling Physics

Notable Information:
➣ 22 Known Issues
➣ 7 Known Issues
➣ Fixed 1 Client & 4 Server Crashes
➣ Physics Deadlock and Memory Leak Fix

#

<@&620025894559547412> - Alpha 3.20.0b Update

narrow wingBOT
#
Star Citizen Alpha 3.21.0 PTU.8757283 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-21-0-ptu-8757283-patch-notes/6262798

Patch Details:
➣ Audience: All Backers
➣ Database Reset: Yes
➣ Server Regons: US/EU
➣ Long Term Persistence: Enabled
➣ Pledge Copy: Enabled
➣ Starting aUEC: 15,000,000

Testing Focus:
➣ New Jump Point Rest Stop Stations and Lagrnae Points
➣ New Legal/Illegal Mission: Retrieve Consignment
➣ New Illegal Mission: Kareah - Steal Evidence
➣ Repel Raid on Orison
➣ New Crusader Platforms
➣ Wheeled Vehicle Handling Improvements
➣ Driver Remote Turret QoL Improvements

Feature Updates:
➣ Placed monitored zones around Stanton Jump Point stations to enable commlinks
➣ Ground Vehicle Handling Improvements

Notable Information:
➣ 23 Known Issues
➣ 14 Bugs Squashed
➣ Fixed 10 Client & 5 Server Crashes

#

<@&620025894559547412> - 3.21.0 PTU Update

narrow wingBOT
#
Star Citizen Alpha 3.21.0 PTU.8761472 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-21-0-ptu-8761472-patch-notes

Patch details:
Audience: All Backers
Database Reset: Yes
Server Regions: US/EU
Long Term Persistence: Enabled
Pledge Copy: Enabled
Starting aUEC: 15,000,000

Testing Focus:
➣ New Jump Point Rest Stop Stations and Lagrange Points
➣ New Legal/Illegal Mission: Retrieve Consignment
➣ New Illegal Mission: Kareah - Steal Evidence
➣ Repel Raid on Orison
➣ New Crusader Platforms
➣ Wheeled Vehicle Handling Improvements
➣ Driver Remote Turret QoL Improvements

Feature Updates:
➣ Vehicle and Ship Improvements - Nova handling, Gladius health, P72 performance, Accel Decay
➣ Added F8C Lighting into all AC game modes
➣ F8C Assets, Fuel tank, and Missile Rack Polish Pass

Notable Information:
➣ 23 Known Issues
➣ 7 Bugs Squashed
➣ Fixed 2 Client Crashes & 2 Server Crashes

#

<@&620025894559547412> - 3.21.0 PTU Update

narrow wingBOT
#
Star Citizen Alpha 3.21.0 PTU.8766037 Open PTU Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-21-0-ptu-8766037-patch-notes/6270619

Patch Details:
➣ Audience: All Backers
➣ Database Reset: Yes
➣ Server Regions: US/EU
➣ Long Term Persistence: Enabled
➣ Pledge Copy: Enabled
➣ Starting aUEC: 15,000,000

Feature Updates:
➣ Ballistic Shotgun Damage Balance Pass

Testing Focus:
➣ New Jump Point Rest Stop Stations and Lagrange Points
➣ New Legal/Illegal Mission: Retrieve Consignment
➣ New Illegal Mission: Kareah - Steal Evidence
➣ Repel Raid on Orison
➣ New Crusader Platforms
➣ Wheeled Vehicle Handling Improvements
➣ Driver Remote Turret QoL Improvements

Notable Information:
➣ 22 Known Issues
➣ 7 Bugs Squashed
➣ Fixed 3 Client Crashes

#

<@&620025894559547412> - 3.21.0 Open PTU Patch

narrow wingBOT
#
Star Citizen Alpha 3.21.0 PTU.8774421 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-21-0-ptu-8774421-patch-notes/6278272

Patch Details:
➣ Audience: All Backers
➣ Database Reset: Yes
➣ Server Regions: US/EU
➣ Long Term Persistence: Enabled
➣ Pledge Copy: Enabled
➣ Starting aUEC: 15,000,000

Testing Focus:
➣ New Jump Point Rest Stop Stations and Lagrange Points
➣ New Legal/Illegal Mission: Retrieve Consignment
➣ New Illegal Mission: Kareah - Steal Evidence
➣ Repel Raid on Orison
➣ New Crusader Platforms
➣ Wheeled Vehicle Handling Improvements
➣ Driver Remote Turret QoL Improvements

Notable Information:
➣ 21 Known Issues
➣ 9 Bugs Squashed
➣ Fixed 2 Client & 2 Server Crashes

#

<@&620025894559547412> - 3.21.0 PTU Patch Notes

narrow wingBOT
#
Star Citizen Alpha 3.21.0 PTU.8779972 Open PTU Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-21-0-ptu-8779972-patch-notes/6280855

Patch Details:
➣ Audience: All Backers
➣ Database Reset: Yes
➣ Server Regions: US/EU
➣ Long Term Persistence: Enabled
➣ Pledge Copy: Enabled
➣ Starting aUEC: 15,000,000

Testing Focus:
➣ New Jump Point Rest Stop Stations and Lagrange Points
➣ New Legal/Illegal Mission: Retrieve Consignment
➣ Repel Raid on Orison
➣ New Crusader Platforms
➣ Wheeled Vehicle Handling Improvements
➣ Driver Remote Turret QoL Improvements

Notable Information:
➣ 24 Known Issues
➣ 1 Bugs Squashed
➣ Fixed 1 Client Crash

#

<@&620025894559547412> - 3.21.0 PTU Patch Notes

narrow wingBOT
#
Star Citizen Alpha 3.21.0 LIVE.8779972 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-21-0-live-8779972-patch-notes/6284157

Patch Details:
➣ Short Term Database Reset: Yes (Loss of items not stored in LTP)
➣ Long Term Persistence (LTP): Enabled
➣ Starting aUEC: 20,000

Feature Updates:
➣ Pyro, Magnus, and Terra gateway stations added
➣ New Legal and illegal mission: Retrieve Consignment
➣ New illegal mission: Kareah - Steal Evidence
➣ New flyable ship: A1 Spirit
➣ Further handling improvements for the nova tanks and all wheeled vehicles
➣ Zoom has been added for all pilots/drivers. This allows them to use a remote turret.
➣ Day of the Vara themed Gun Rush until Nov 10th
➣ Endless Vanduul Swarm(Master Modes) received significant rebalancing
➣ Pirate Swarm received adjustments to waves and AI skill
➣ Match Cycle improvements
➣ Removed F8C from Battle Royale & Duel

Notable Information:
➣ 20 Known Issues
➣ 33 PU & 44 AC Bugs Squashed
➣ Fixed 7 Client Crashes & 5 Server Crashes
➣ Fixed a Server Deadlock
➣ Pass on Server Entity Optimizations
➣ Patch is abnormally large at 34GB

#

<@&620025894559547412> - 3.21 Live Patch Notes

narrow wingBOT
#
Star Citizen Alpha Pyro EPTU.8812792 Patch Notes

https://pastebin.com/xz4RDKnD

||Feature Updates:
➣ Pyro System

Notable Information:
➣ Limited 4-6 hour playtest
➣ US EPTU Servers Only
➣ 13 Known Issues||

#

<@&620025894559547412> - Pyro EPTU Patch Notes

narrow wingBOT
#

<@&620025894559547412> - Pyro Preview Channel Patch Notes

narrow wingBOT
#
Star Citizen Alpha 3.21.1 PTU.8825549 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-21-1-ptu-8825549-patch-notes

Patch Details:
➣ Audience: Up To Wave 1 Testers
➣ Database Reset: Yes
➣ Server Regions: US/EU
➣ Long Term Persistence: Enabled
➣ Pledge Copy: Enabled
➣ Starting aUEC: 15,000,000

Testing Focus:
➣ System - Security - Ship Trespass
➣ Mission - Defend - Data Heist
➣ New Player Experience - New Babbage
➣ Vehicle Headlight Refactor
➣ Crusader C1 Spirit

Features Not Ready for Feedback:
➣ Tractor Beam T2 - Vehicle Tractor Beams
➣ Argo SRV
➣ Siege of Orison global event reactivation
➣ FPS AI Behavior Integration

Notable Information:
➣ 10 Known Issues
➣ 18 Bugs Squashed
➣ Fixed 8 Client & 3 Server Crashes

#

<@&620025894559547412> - 3.21.1 PTU Patch Notes

narrow wingBOT
#
Star Citizen Alpha 3.21.1 PTU.8839699 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-21-1-ptu-8839699-patch-notes

Notable Information:
➣ Audience: Up To Wave 1 Testers
➣ Database Reset: Yes
➣ Server Regions: US/EU
➣ Long Term Persistence: Enabled
➣ Pledge Copy: Enabled
➣ Starting aUEC: 15,000,000

Testing Focus:
➣ System - Security - Ship Trespass
➣ Mission - Defend - Data Heist
➣ New Player Experience - New Babbage
➣ Vehicle Headlight Refactor
➣ Crusader C1 Spirit
➣ FPS AI Behavior Integration
➣ Siege of Orison Global Event Re-Activation (Running Sunday on EPTU)

Features in Partial State:
➣ Tractor Beam - T2: Vehicle Tractor Beams
➣ Argo SRV

Patch Details:
➣ 12 Known Issues
➣ 11 Bugs Squashed
➣ Fixed 8 Client & 4 Server Issues
➣ Fixed Server Memory Corruption Issue

#

<@&620025894559547412> - 3.21.1 PTU Patch Notes

narrow wingBOT
#
Star Citizen Alpha 3.21.1 PTU.8849787 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-21-1-ptu-8849787-patch-notes/6363962

Patch Details:
➣ Audience: Up To Wave 1 Testers
➣ Database Reset: Yes
➣ Server Regions: US/EU
➣ Long Term Persistence: Enabled
➣ Pledge Copy: Enabled
➣ Starting aUEC: 15,000,000

Testing Focus:
➣ System - Security - Ship Trespass
➣ Mission - Defend - Data Heist
➣ New Player Experience - New Babbage
➣ Vehicle Headlight Refactor
➣ Tractor Beam - T2 - Vehicle Tractor Beam
➣ Crusader C1 Spirit
➣ ARGO SRV
➣ FPS AI Behavior Integration
➣ Siege of Orison Global Event Re-Activation (Will run again once blocker issues are resolved)

Notable Information:
➣ 20 Known Issues
➣ 9 Bugs Squashed
➣ Fixed 7 Client & 1 Server Crashes
➣ Fixed a Server Deadlock

#

<@&620025894559547412> - 3.21.1 PTU Patch Notes

narrow wingBOT
#
Star Citizen Alpha 3.21.1 PTU.8854373 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-21-1-ptu-8854374-patch-notes

Patch Details:
➣ Audience: Up To Wave 2 Testers
➣ Database Reset: Yes
➣ Server Regions: US/EU
➣ Long Term Persistence: Enabled
➣ Pledge Copy: Enabled
➣ Starting aUEC: 15,000,000

Testing Focus:
➣ System - Security - Ship Trespass
➣ Mission - Defend - Data Heist
➣ New Player Experience - New Babbage
➣ Vehicle Headlight Refactor
➣ Tractor Beam - T2 - Vehicle Tractor Beam
➣ Crusader C1 Spirit
➣ ARGO SRV
➣ FPS AI Behavior Integration
➣ Siege of Orison Global Event Re-Activation (Playtest Tonight after build release)

Notable Information:
➣ 17 Known Issues
➣ 6 Bugs Squashed
➣ Fixed 4 Client Issues
➣ Made Several Client Performance Optimizations

#

<@&620025894559547412> - 3.21.1 PTU Patch Notes

narrow wingBOT
#
Star Citizen Alpha 3.21.1 EPTU.8867388 Wave 3 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-21-1-ptu-8867388-patch-notes/6372678

Patch Details:
➣ Audience: Up To Wave 3 Testers
➣ Database Reset: Yes
➣ Server Regions: US/EU
➣ Long Term Persistence: Enabled
➣ Pledge Copy: Enabled
➣ Starting aUEC: 15,000,000

__Testing Focus: __
➣ System - Security - Ship Trespass
➣ Mission - Defend - Data Heist
➣ New Player Experience - New Babbage
➣ Vehicle Headlight Refactor
➣ Tractor Beam - T2 - Vehicle Tractor Beam
➣ Crusader C1 Spirit
➣ ARGO SRV
➣ FPS AI Behavior Integration
➣ Siege of Orison Global Event Re-Activation (Playtest tonight shortly after release)

Notable Information:
➣ Tractor Beam Gameplay Updates
➣ Ship Mass Balance (Part 1)
➣ 20 Bugs Squashed
➣ Fixed 3 Client Crashes
➣ Fixed 5 Server Crashes
➣ Server Performance Optimizations for Ship Debris

#

<@&620025894559547412> - 3.21.1 PTU Wave 3 Notes

narrow wingBOT
#
Star Citizen Alpha 3.21.1 EPTU.8876586 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-21-1-ptu-8876586-patch-notes

Patch Details:
➣ Audience: Up To Wave 4 Testers
➣ Database Reset: Yes
➣ Server Regions: US/EU
➣ Long Term Persistence: Enabled
➣ Pledge Copy: Enabled
➣ Starting aUEC: 15,000,000

Testing Focus:
Tonight on the PTU we will be running the Expo Halls as well as Jump Town tonight for around 10 hours starting around 6pm CST
➣ System - Security - Ship Trespass
➣ Mission - Defend - Data Heist
➣ New Player Experience - New Babbage
➣ Vehicle Headlight Refactor
➣ Tractor Beam - T2 - Vehicle Tractor Beam
➣ Crusader C1 Spirit
➣ ARGO SRV
➣ FPS AI Behavior Integration
➣ Siege of Orison Global Event Re-Activation

Feature Updates:
➣ Gameplay - Defend Mission Rebalances
➣ Gameplay - Enabling Shields while being Towed will break the Tow
➣ Gameplay - Increased rep requirement for 'Retrieval Ops'
➣ Ships & Vehicles - STV Speed and Torque increase

Notable Information:
➣ 15 Bugs Squashed
➣ 18 Known Issues
➣ Fixed 4 Client Crashes, 1 Server Crash, & 1 Server Deadlock

#

<@&620025894559547412> - 3.21.1 EPTU Wave 4 Patch Notes

narrow wingBOT
#
Star Citizen Alpha 3.21.1 PTU.8885209 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-21-1-ptu-8885209-patch-notes

Patch Details:
➣ Audience: All Backers
➣ Database Reset: Yes
➣ Server Regions: US/EU Servers only
➣ Long Term Persistence: Enabled
➣ Pledge Copy: Enabled
➣ Starting aUEC: 15,000,000

Testing Focus:
➣ System - Security - Ship Trespass
➣ Mission - Defend - Data Heist
➣ New Player Experience - New Babbage
➣ Vehicle Headlight Refactor
➣ Tractor Beam - T2 - Vehicle Tractor Beam
➣ Crusader C1 Spirit
➣ ARGO SRV
➣ FPS AI Behavior Integration
➣ Siege of Orison Global Event Re-Activation

Feature Updates:
➣ Gameplay - Made it a crime to tractor beam an owned ship without permission
➣ Ships & Vehicles - Mercury Star Runner Atmospheric Flight and Mass Adjustment
➣ Weapons and Items - Tractor Beam VFX and UI Polish Pass

Notable Information:
➣ Tonight through the weekend we will be running multiple events on the PTU for all backers!
➣ Friday through Sunday Morning: Expo Halls will be run throughout this time for testing
➣ Sunday <t:1699632000:t> (2 hours) we are doing a test for Jump Town 2 right after the expo hall ends to test this transition
➣ Sunday <t:1699650000:t> (6 hours) We are running Siege of Orison
➣ 16 Bugs Squashed
➣ 14 Known Issues
➣ Fixed 1 Client Crash, 5 Server Crashes, & 1 Server Deadlock

#

<@&620025894559547412> - 3.21.1 EPTU All Backers Patch Notes

steel storm
#

*PTU 😊

narrow wingBOT
#
Star Citizen Alpha 3.21.1 PTU.8889500 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-21-1-ptu-8889500-patch-notes

Patch Details:
➣ Audience: All Backers
➣ Database Reset: Yes
➣ Server Regions: US/EU
➣ Long Term Persistence: Enabled
➣ Starting aUEC: 15,000,000

Testing Focus:
➣ System - Security - Ship Trespass
➣ Mission - Defend - Data Heist
➣ New Player Experience - New Babbage
➣ Vehicle Headlight Refactor
➣ Tractor Beam - T2 - Vehicle Tractor Beam
➣ Crusader C1 Spirit
➣ ARGO SRV
➣ FPS AI Behavior Integration
➣ Siege of Orison Global Event Re-Activation

Notable Information:
➣ 15 Known Issues
➣ 8 Bugs Squashed
➣ Fixed 2 Client & 2 Server Crashes

#

<@&620025894559547412> - 3.21.1 PTU Patch Notes

narrow wingBOT
#
Star Citizen Alpha 3.21.1 PTU.8892745 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-21-1-ptu-8892745-patch-notes

Patch Details:
➣ Audience: All Backers
➣ Database Reset: Yes
➣ Server Regions: US/EU
➣ Long Term Persistence: Enabled
➣ Pledge Copy: Enabled
➣ Starting aUEC: 15,000,000

Testing Focus:
➣ System - Security - Ship Trespass
➣ Mission - Defend - Data Heist
➣ New Player Experience - New Babbage
➣ Vehicle Headlight Refactor
➣ Tractor Beam - T2 - Vehicle Tractor Beam
➣ Crusader C1 Spirit
➣ ARGO SRV
➣ FPS AI Behavior Integration
➣ Siege of Orison Global Event Re-Activation

Notable Information:
➣ 17 Known Issues
➣ 4 Bugs Squashed
➣ Fixed 2 Client Crashes

#

<@&620025894559547412> - 3.21.1 PTU Patch Notes

narrow wingBOT
#
Star Citizen Alpha 3.21.1 LIVE.8892745 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-21-1-live-patch-notes/6395828

Patch Details:
➣ Short Term Database Reset: Yes
➣ Long Term Persistence: Enabled
➣ Starting aUEC: 20,000

PU Feature Updates:
➣ Locations:
ㅤ✦ Seraphim Station polish pass
ㅤ✦ LZ / Space Station screen gloss adjustments

➣ Tractor Beam T2
ㅤ✦ Added vehicle tractor beams and stronger handheld beam.
ㅤ✦ Vehicle towing functionality, new UI, and multi-tractor functionality
ㅤ✦ Some missions will not allow you to tow ships and will be revisited later, for bug/griefing purposes.

➣ Ground Radar Sensitivity Addition:
ㅤ✦ Allows different radar to see ground vehicles at varying distances, also allows vehicles to target lock other vehicles

➣ Vehicle Headlight Refactor
ㅤ✦ Headlight rework of every vehicle in the PU, from S1 (500m) to S6 (3000m)

➣ Ship Trespass:
ㅤ✦ Interior of player ships considered trespass zones for those without permission to enter, granted via party system. Owner/party members can attack trespassers without a crime being committed.

➣ Data Heist Defend Mission:
ㅤ✦ Unlawful missions that task the player with infiltrating locations defended by hostile NPCs to hack and defend terminals

➣ Ships and Vehicles:
ㅤ✦ Added ARGO SRV
ㅤ✦ Added Crusader C1 Spirit
ㅤ✦ Added Tumbril Storm

➣ Core Tech:
ㅤ✦ Several Client Performance Optimizations
ㅤ✦ Physics changes to help prevent player corpses falling through surfaces
ㅤ✦ Optimizations for ship debris

Siege Of Orison Event Updates:
➣ Added 30 min warning period to the event
➣ Several adjustments to barges, IFFI, code adjustments and markers.
➣ Players who commit crimes will have a marker placed on them, but only on the same island as you
➣ New audio lines

Arena Commander Patch Notes:
➣ Single Weapon Elimination now features railguns
➣ Tank Royale & Team Tank Battle now has TMBR Storm in Experimental mode
➣ Several ships added to Squadron Battle, Swarm, and other game modes.
➣ Rebalanced scoring depending on ships.

Notable Information:
➣ 5 Known Issues
➣ 36 Bugs Squashed
➣ Fixed 9 Client & 5 Server Crashes
➣ Fixed a Server Deadlock
➣ Fix for Ship Components not being saved to LTP

#

<@&620025894559547412> - 3.21.1 LIVE Patch Notes

narrow wingBOT
#
Star Citizen Evocati Replication Layer Tech Preview

https://gist.github.com/PipelineSC/4bd83a5eb26fcbcc9f98322ae32eaacf

||Patch Details:
➣ Audience: Evocati

Testing Focus:
➣ Replication Layer

Notable Information:
➣ Playtest time pending but will run for 4 hours
➣ Server Crash Recovery implemented in this test
➣ 8 Known Issues||

#

<@&620025894559547412> - Evocati Playtest

narrow wingBOT
#
Star Citizen Alpha 3.22.0 EVO.8943317 Patch Notes

https://gist.github.com/PipelineSC/4c1a6fd68fd8a83076bf34e7c60b4fbb

||Patch Details:
➣ Short Term Database Reset: Yes
➣ Long Term Persistence: Enabled
➣ Server Regions: US Only
➣ Pledge Copy: Enabled
➣ Starting aUEC: 15,000,000

Testing Focus:
➣ Stability Testing

Features Not Ready for Testing:
➣ Player Hair Update
➣ New Derelict Settlements
➣ Salvage: Structural
➣ Inventory: Openable Cargo Containers
➣ Arena Commander New Maps, Multicrew, and New Game Modes

Feature Updates:
➣ Tractor/Towing UI Updates

Notable Information:
➣ 17 Known Issues
➣ 2 Bugs Squashed||

#

<@&620025894559547412> - 3.22.0 EVO Patch Notes

narrow wingBOT
#
Star Citizen EVO.8942929 Replication Layer Tech Preview

https://gist.github.com/PipelineSC/8696e67d0704dd6d86b3ac23dfda0930

||Patch Details:
➣ Audience: Evocati

Testing Focus:
➣ Replication Layer

Notable Information:
➣ Playtest time pending but will run for 4 hours
➣ Server Crash Recovery implemented in this test
➣ 6 Known Issues
➣ 5 Bugs Squashed||

#

<@&620025894559547412> - Evocati Replication Layer Playtest

narrow wingBOT
#
Star Citizen Alpha 3.22.0 EVO.8946821 EVOCATI Patch Notes

https://gist.github.com/PipelineSC/671be8516f69750833a9ffe3bb8a5fc1

||Notable Information:
➣ Salvage: Structural
ㅤ✦ Update to material storage to allow a significantly bigger buffer for crate spawning
ㅤ✦ Allows converting full ships to RMC & Construction components
ㅤ✦ Salvage Functionality is split into multiple segments after entering Salvaging Mode
  ● Hull Scraping (Current system)
  ● Fracturing Mode (Break into smaller pieces)
  ● Disintegration (Generate resource from pieces)
➣ 16 Known Issues
➣ 11 Bug Fixes
➣ Fixed multiple client/server crashes||

#

<@&620025894559547412> - 3.22.0 Build 2 Patch Notes

narrow wingBOT
#

<@&620025894559547412> - 3.22 Build 3 Patch Notes

narrow wingBOT
#
Star Citizen EVO.8957254 Evocati Patch Notes

https://gist.github.com/PipelineSC/9ddd551e388b7e4a9bb12194c1188658

These are patch notes from yesterday that did not get posted

Notable Information:
||➣ Salvage: Structural
➣ Procedural FPS Recoil/FPS Weapon Balance
➣ Arena Commander Multicrew
➣ Stability Testing
➣ 15 Known Issues
➣ 5 Bug Fixes
➣ Fixed 2 Client & 2 Server Crashes||

#

<@&620025894559547412> - Evo Patch Notes

narrow wingBOT
#
Star Citizen Alpha 3.22 EVO.8962480 Patch Notes

https://gist.github.com/PipelineSC/4e4b43fe1c58d16ac9c7d5ac2769c841

||Notable Information:
➣ Full FPS Player Time to Kill and Damage Changes Polish
➣ AI On Foot Performance Optimizations
➣ Armor Shop Prices have all been increased (Excluding Flight Suits & Undersuits)
➣ 7 Bug fixes
➣ 18 Known Issues||

#

<@&620025894559547412>

narrow wingBOT
#
Star Citizen Alpha 3.22.0 Ptu.8962480 WAVE 1 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-22-0-ptu-8962480-patch-notes/6459011

Testing Focus:
➣ Jumptown 2.1
➣ Stability Testing
➣ Player Hair Update
➣ Mineables Balance
➣ Procedural FPS Recoil / FPS Weapon Balance
➣ Arena Commander Multicrew

Notable Information:
➣ Salvage: Structural
ㅤ✦ Update to material storage to allow a significantly bigger buffer for crate spawning
ㅤ✦ Allows converting full ships to RMC & Construction components
ㅤ✦ Salvage Functionality is split into multiple segments after entering Salvaging Mode
  ● Hull Scraping (Current system)
  ● Fracturing Mode (Break into smaller pieces)
  ● Disintegration (Generate resource from pieces)
➣ Player Hair Update, 20 hairstyles from sq42.
➣ Procedural Weapon Recoil & FPS Combat balance
➣ Tractor/Towing UI Updates
➣ Ship Mining Balance Pass
➣ Armor Shop Prices have all been increased across the board
➣ AI On Foot Performance Optimizations

__Arena Commander Updates: __
➣ New Feature: Multicrew & Spawn Locations
➣ In-Game Vehicle Selection

#

<@&620025894559547412> - 3.22.0 Wave 1 Patch Notes!

narrow wingBOT
#
Star Citizen Alpha 3.22.0 PTU.8970375 WAVE 1 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-22-0-ptu-8970375-patch-notes

Notable Information:
➣ Updated Hair Art and Geometry Polish Pass
➣ Inclusion of 15 new Derelict Settlements with mission gameplay, social elements, and shops.
ㅤ✦ Some areas are accessible via Starmap while others appear behind missions
➣ Inventory: Openable Cargo Containers
ㅤ✦ 1, 2, 8 SCU containters; Can be purchased through shops from location to ship cargo grid.
➣ Cargo cannot be legally removed from cargo grids except by the owner or party members and is locked via door integrity
➣ Structural Salvage Balance Pass
ㅤ✦ More skill based disintegration/fracturing
ㅤ✦ Lowered material gain, "alignment field" for disintegration
ㅤ✦ Reduced storage buffer (140 scu reclaimer, 12 scu Vulture)
ㅤ✦ Structural Salvage UI and VFX Polish Pass

#

<@&620025894559547412> - 3.22 Wave 1 Patch Notes

narrow wingBOT
#
Star Citizen Alpha 3.22.0 PTU.8976730 WAVE 1 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-22-0-ptu-8976730-patch-notes/6474860

Further PTU waves will be evaluated within a couple hours of build release.

Notable Information:
➣ Derelict Settlement Lighting and Inclusions Polish Pass
➣ Structural Salvage Polish
ㅤ✦ VFX and UI Polish Pass
ㅤ✦ Buffed Reclaimer & Vulture buffer (240 & 13 respectively)
ㅤ✦ Fracture salvaging can trigger hostility
➣ Lowered FS-9 LMG mag to 75 rounds
➣ Updated menu title text, colors, and logos.
➣ 17 Known Issues
➣ 7 client/server/backend crash fixes

#

<@&620025894559547412> - 3.22 Wave 1 (Or more?) Patch Notes

narrow wingBOT
#

<@&620025894559547412> - 3.22 EPTU - Wave 3

narrow wingBOT
#
Star Citizen Alpha 3.22.0 EPTU.8983350 WAVE 4 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-22-0-ptu-8983350-patch-notes/6479088

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-22-0-ptu-8983350-patch-notes/6479088

Notable Information:
➣ Increased Tractor Beam Strength for the Reclaimer and Vulture
➣ Structural Salvage VFX Polish Pass
➣ Adjusted Spring Stiffness for Hover Bikes
➣ Updated the R97 Shotgun to an ammo count of 18
➣ 12 bugs stomped
➣ 3 client/server crash fixes

#

<@&620025894559547412> - 3.22 WAVE 4 Patch Notes

narrow wingBOT
#
Star Citizen Alpha 3.22.0 EPTU.8989482 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-22-0-ptu-8989482-patch-notes/6482567

Notable Information:
➣ Audience: Wave 4
➣ Updated MicroTech Jumptown location with denser forests
➣ Derelict settlement loot and shops polish pass
➣ Further structural salvage VFX polish
➣ Updated minable size scaling balance
➣ Added Spirit A1, Cutter Scout, Fury lineup, and Hull C to in-game shops
➣ Reducd damage and speed of the Ksar Ballitic Sniper Rifle
➣ Reduced LH86 Pistol Damage
➣ Further front end UI polish
➣ Further AI on-foot navigation improvements
➣ 22 Known Issues & 17 Bus Squashed
➣ Fixed 1 Client & 4 Server Crashes

#

<@&620025894559547412> - 3.22.0 EPTU Patch Notes

steel storm
#

<@&620025894559547412> - 3.22.0 PTU is Now Open to All Backers

narrow wingBOT
#
Star Citizen Alpha 3.22.0 EPTU.8996133 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-22-0-eptu-8996133-patch-notes/6487004

Notable Information:
➣ Audience: All Backers
➣ Added Starmap records for derelict settlements
➣ Derelict settlement performance polish pass
➣ Increased Crusader planet comm array range to encompass all of the planet
➣ Structural salvage VGX polish pass
➣ 17 Known Issues & 20 Bugs Squashed
➣ Fixed 5 Client & 5 Server Crashes

#

<@&620025894559547412> - 3.22.0 EPTU Patch Notes

narrow wingBOT
#
Star Citizen Alpha 3.22.0 EPTU.9001690 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-22-0-eptu-9001690-patch-notes/6494389

Notable Information:
➣ Audience: All Backers
➣ Derelict Settlement polish pass
➣ Added mining equipment and resources in the derelict settlement environments
➣ Structural salvage VFX polish pass
➣ Removed the following from AC rentals and PU dealerships: Spirit A1 & Cutter Scout
➣ Updated Reclaimer shocks and claw to help prevent clipping and spawning under pad
➣ 19 Known Issues & 12 Bugs Squashed
➣ Fixed 2 Client & 7 Server Crshes
➣ Fixed a Server Deadlock

#

<@&620025894559547412> - 3.22.0 EPTU Patch Notes

narrow wingBOT
#

<@&620025894559547412> - 3.22 Open PTU Patch Notes

narrow wingBOT
#
Star Citizen Alpha 3.22.0 LIVE.9003376 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-22-0-live-patch-notes

Audience: All Backers
Short Term Database Reset: Yes
Long Term Persistence Data Base Reset: No
Starting aUEC: 20,000

Patch Details
New Features
Additional Derelict Settlements
ㅤ✦ 15 new derelict settlements with mission/social/shop gameplay
Salvage: Structural
ㅤ✦ Ability to transform large chunks of metal salvaged from ships into refinable material
ㅤ✦ Added large “Internal storage” buffer for salvage ships
ㅤ✦ Salvage Mode now includes multiple modes: Scraping, Fracturing, Disintegration
Inventory: Openable Cargo Containers
ㅤ✦ 1, 2, 4, 8 SCU containers can be purchased/sold/dropped from ship cargo grid
ㅤ✦ Cargo will be “locked” to cargo grids and only removable by owner/party
➣** Added Aopoa San'tok.yāi Medium Alien Fighter**
Added Origin X1, X1 Velocity, and X1 Force Hoverbikes

Feature Updates
Player Hair Update
ㅤ✦ 20 additional hairstyles from SQ42 using latest hair tech

Locations
ㅤ✦ Updated MicroTech with denser forests
ㅤ✦ Increased Crusader Planet comm array to encompass all of the planet

Procedural Weapon Recoil and FPS Combat Balance
ㅤ✦ All weapons updated and overhauled to use new recoil system
ㅤ✦ Some full weapon reworks, such as the Arclight Pistol
ㅤ✦ Other weapon changes include fire rate, force reaction, and Time-to-Kill (TTK) updates
ㅤ✦ TTK generally increased throughout the FPS gameplay
➣** Tractor/Towing UI Updates**
Ship Mining balance pass
➣** Ground Vehicle Balancing**
Core Tech: Front-end Style Update

Arena Commander 3.22 Patch notes
Multicrew and Spawn Locations
In-Game Vehicle Selection
Endless Vanduul Swarm

Experimental Modes
New limited-time Arena Commander modes that rotate throughout a patch cycle:
Example Modes: Gun Rush, Kill Collector, Team Elimination, Duo Showdown, Tank Royale, Team Tank Battle, Single Weapon Elimination,
Master Modes: Squadron Battle, Classic Race, Free Flight & Endless Vanduul Swarm

#

<@&620025894559547412> - Alpha 3.22 LIVE Patch Notes

narrow wingBOT
#
Replication Layer 3.22 TECH-PREVIEW.9003376-9005874 PTU Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190049/thread/tech-preview-replication-layer-test-round-1

Patch Details:
➣ Audience: All Backers
➣ Testing the mix of regular and split instances for possible Replication Layer expansion
➣ Server recovery is disabled in this build
➣ "r_displayinfo 2 and 3" Will give info about if a shard has things enabled or not under Server Meshing Enabled: True/False and a unique shard name.
➣ Testing Schedule: 3 hour focus playtest on <t:1702846800:f>

#

<@&620025894559547412> - Replication Layer PTU TECH-PREVIEW

narrow wingBOT
#

<@&620025894559547412> - 3.22.0 PTU Patch Notes

narrow wingBOT
#

<@&620025894559547412> - 3.22.0 Live Patch Notes

narrow wingBOT
#
Replication Layer 3.22 TECH-PREIVEW.9003376-9009654 PTU Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190049/thread/tech-preview-replication-layer-test-round-2

Patch Details:
➣ Audience: All Backers
➣ Testing the mix of regular and split instances for a possible Replication Layer expansion
➣ Server Recovery is currently disabled
➣ Testing Schedule: Tonight through tomorrow evening (no specific time given, may be extended)

Other Information:
➣ Updated: r_displayInfo reading "Server Meshing Enabled" to "Replication Layer Enabled"
➣ 2 Known Issues
➣ 2 Fixes
➣ Fixed 3 Server Crashes

#

<@&620025894559547412> - Replication Layer PTU TECH-PREVIEW Round 2

narrow wingBOT
#
Star Citizen Alpha 3.22.0 EPTU.9012505 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-22-0-ptu-9012505-patch-notes

Patch Details:
➣Audience: All Backers
➣Database Reset: Yes
➣Technical: US Servers Only - EPTU Channel
➣Long Term Persistence: Enabled
➣Pledge Copy: Enabled
➣Starting aUEC: 15,000,000

Notable Information:
➣ Testing Focus: Stability and Siege of Orison
➣ New Features: New FPS tool - Greycat Industrial Cambio SRT

Technical:
➣ 16 Known Issues
➣ 11 Bugs Squashed
➣ Fixed 3 Client Crashes, 10 Server Crashes, and 1 Server Deadlock

#

<@&620025894559547412> - 3.22.0 EPTU Patch Notes

narrow wingBOT
#
Star Citizen Alpha 3.22.0a PTU.9017427 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-22-0a-ptu-9017427-patch-notes/6554467

Patch Details:
➣ Audience: All Backers
➣ Database Reset: Yes
➣ Technical: US Servers Only - EPTU Channel
➣ Long Term Persistence: Enabled
➣ Pledge Copy: Enabled
➣ Starting aUEC: 15,000,000

Notable Information:
➣ Testing Focus: Stability & Bugfixing
➣ Feature Updates: Locations - Increased Damage Output, Fire Rates, Fire Range, and Health of Defense Turrets Around the PU

Technical:
➣ 19 Known Issues
➣ 3 Bugs Squashed
➣ Fixed 3 Client Crashes and 2 Server Crashes

#

<@&620025894559547412> - 3.22.0a EPTU Patch Notes

narrow wingBOT
#

<@&620025894559547412> - 3.22.0a EPTU Patch Notes

narrow wingBOT
#

<@&620025894559547412> - 3.22.0a Patch Notes

narrow wingBOT
#

<@&620025894559547412> - 3.22.0a EPTU Patch Notes

odd spoke
#

Apologies for the duplicate patch notes, that was a mistake.

I blame Daymar Rally being exciting and distracting!

narrow wingBOT
#

<@&620025894559547412> - 3.22.0a EPTU Patch Notes

narrow wingBOT
#

<@&620025894559547412> - 3.22.0a EPTU Patch Notes

narrow wingBOT
#
3.22.0a EPTU.9035564 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-22-0a-eptu-9035564-patch-note/6578113

Patch Details:
➣ Audience: All Backers
➣ Technical: US Servers Only - EPTU Channel
➣ Short Term Database Reset: Yes
➣ Long Term Persistence: Enabled
➣ Pledge Copy: Enabled
➣ Starting aUEC: 15,000,000

Testing Focus:
➣Stability & Bugfixes
➣ Siege of Orison - Will run shortly after build release and most likely overnight

Technical:
➣ 16 Known Issues
➣ 2 Bugs Squashed

#

<@&620025894559547412> - 3.22.0a EPTU Patch Notes

narrow wingBOT
#
3.22.0a LIVE.9035564 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-22-0a-live-patch-notes/6579332

Patch Details:
➣ Long Term Persistence: Enabled
➣ Starting aUEC: 20,000
➣ Characters in this new environment will be built from LTP data so items such as medpens, ammo, rentals, and refinery jobs will be lost.

Feature Updates:
➣ Locations: Increased Damage Putput and Health of Defense Turrets around the PU
➣ Gameplay: Bounty Ship Cargo Balance Pass: NPC Bounty contract ships have had their cargo manifest amounts lowered for Economy Balance.
➣Ships & Vehicles: San'tok.yai Audio Polish Pass

Technical:
➣ 16 Known Issues
➣ 17 Bugs Squashed & 15 Siege of Orison related Bugs Squashed
➣ Fixed 4 Client Crashes, 10 Server Crashes, and 1 Server Deadlock

#

<@&620025894559547412> - 3.22.0a LIVE Patch Notes

steel storm
#

This is not a wipe ‼️ for those confused

narrow wingBOT
#
Star Citizen Alpha 3.22.0 TECH-PREVIEW.9034206 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190049/thread/tech-preview-replication-layer-test-round-3-1

Testing Focus:
➣ This playtest will focus on the Replication Layer with Server Crash Recovery enabled and run throughout the weekend.

Patch Details:
➣ Audience: All Backers
➣ Using PTU Accounts
➣ Fixed infinite loading issues and multiple RL-specific server crashes
➣ Additional logging

#

<@&620025894559547412> - 3.22.0 Replication Layer Test

narrow wingBOT
#

<@&620025894559547412> - 3.23 Evocati Stability Playtest

narrow wingBOT
#

<@&620025894559547412> - Evocati 3.22.1 Patch Notes

narrow wingBOT
#
Star Citizen Alpha 3.22.1 Evocati EPTU.9053033 Patch Notes

https://gist.github.com/PipelineSC/a883ed117312ff782d307f896d781521

||Testing Focus:
➣ General Stability & Bugfixes
➣ New & Updated AC Game Modes
➣ Idris Combat Balance Playtest (Tentatively scheduled for <t:1707264000:t>)

Notable Information:
➣ 23 Known Issues & 3 Bugs Squashed
➣ Fixed 2 Client Crashes, 2 Server Deadlocks, and a Service Crash||

Evocati Patch Notes Credit to Pipeline

#

<@&620025894559547412> - 3.22.1 Evocati Patch Notes

narrow wingBOT
#
Star Citizen Alpha 3.22.1 9053033 WAVE 1 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-22-1-eptu-patch-notes/6598076

Patch Details:
➣ Wave 1
➣ LTP: Enabled
➣ 24 Known Issues | 16 Bug Fixes

__Feature Updates: __
➣ Changes to Gravlev player height, full balance pass for all gravlev vehicle performance.

Arena Commander 3.22.1 Patch Notes
➣ New Experimental Mode: Grav Race

Master Modes 3.22.1 Update
➣ New Game Mode: Master Modes: Pirate Swarm (Special AI Test)
ㅤ✦ Closer engagements and more aggressive traits, 13 waves, 1v1's and new wingmen.
➣ Atmospheric Maps across all Master Mode lobbies (Control surfaces not in yet)
➣ New ships introduced to Master Modes
ㅤ✦ P-52 Merlin, Gladius, Buccaneer, Super Hornet F7C-M, Vanguard Warden, Constellation Andromeda, Hammerhead
HP/Engines/Shields/Weapon changes
ㅤ✦ Adjusted capacitors, reduced pool but increased regen by 50%
ㅤ✦ Adjusted regen delays
ㅤ✦ S1 & S2 shield gens have bubble shields
ㅤ✦ Shield regen overall reduced
ㅤ✦ Capacitor assignment has larger shield resistence
ㅤ✦ Rotational boost now depends on capacitors
ㅤ✦ Adjusted regen delays for weapons (0.25s anti-fighter, 0.5s for unspecialized)

Star Marine / System & Balance
➣ Updated Gun Rush game mode with adjusted weapon ranks
➣ Disabled Ballistic Persistence
➣ Spawn Screen Improvements
➣ Improved Team Balancing, to highly prefer keeping Squads together.
➣ Scoreboard in Racing game modes will now display players in order of race position, rather than Lap/Score.

#

<@&620025894559547412> - 3.22.1 Wave 1 Patch Notes

narrow wingBOT
#

<@&620025894559547412> - 3.22.0 Replication Layer Test

narrow wingBOT
#

<@&620025894559547412> - 3.22.1 EPTU Patch Notes

narrow wingBOT
#

<@&620025894559547412> - 3.22.1 EPTU Patch Notes

narrow wingBOT
#
Star Citizen Alpha 3.22.1 EPTU.9063902 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-22-1-eptu-9063902-patch-notes/6610868

Testing Focus:
➣ General Stability & Bugfixes
➣ New & Updated AC Game Modes
➣ New Dynamic Event Playtest (Will begin shortly after release and run overnight)

Patch Details:
➣ Audience: All Backers
➣ 24 Known Issues & 6 Bugs Squashed
➣ Fixed 3 Client & 1 Server Crash

#

<@&620025894559547412> - 3.22.1 EPTU Patch Notes

narrow wingBOT
#
Star Citizen Alpha 3.22.1 EPTU.9065683 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-22-1-eptu-9065683-patch-notes/6612414

Testing Focus:
➣ General Stability & Bugfixes
➣ New & Updated AC Game Modes
➣ New Overdrive Dynamic Event (Will launch shortly after patch release and run overnight)

Patch Details:
➣ Audience: All Backers
➣ 24 Known Issues & 7 Bugs Squashed
➣ Fixed a Server Deadlock

#

<@&620025894559547412> - 3.22.1 EPTU Patch Notes

narrow wingBOT
#

<@&620025894559547412> - 3.22.1 EPTU Patch Notes

narrow wingBOT
#

<@&620025894559547412> - 3.22.1 EPTU Patch Notes

narrow wingBOT
#

<@&620025894559547412> - 3.22.1 EPTU Patch Notes

narrow wingBOT
#
Star Citizen Alpha 3.22.1 LIVE.9072370 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-22-1-live-patch-notes/6625972

Feature Updates:
➣ Gravlev Balance Updates
➣ Distortion Temporary Changes
➣ Updated mining item descriptions and HUD to reference Inet Material Level instead of filtering
➣ Added a mild push impulse force on catastrophic shatter of mineables (with a smaller force for FPS variants)

Arena Commander Updates:
➣ New Experimental Mode: Grav Race
➣ Master Modes: 3.22.1 Update
ㅤ✦ New Game Mode: Master Modes (Pirate Swarm Special AI Test) - Replaces Endless Vanduul Swarm
ㅤ✦ Atmospheric Maps
ㅤ✦ New Ships (P-52, Gladius, Buccaneer, Super Hornet F7C-M, Vanguard Warden, Connie Andro, Hammerhead)
➣ Other Changes
ㅤ✦ Misc. Tuning Changes
ㅤ✦ HP Changes
ㅤ✦ Engine, Shield, and Weapons Changes
➣ Mode Update: Gun Rush
ㅤ✦ New Gun Lineup: Demico, FS-9, C54, P8-SC, Coda, LH86, P6-LR, P4-AR, Karna, GP-33, BR-2, S-38, Scalpel, Atzkav Sniper, Knife
➣ System & Balance
ㅤ✦ Disabled Ballistic Persistence
ㅤ✦ UI Message Queuing
ㅤ✦ Kill Confirmed Vehicle Scoring
ㅤ✦ Spawn Screen Improvements
ㅤ✦Disabled Maps: Bloodshot Ridge (All), Makers Point (All), Winners Circle (in MM specifically)
ㅤ✦ Misc. Changes

Patch Details:
➣ 19 Known Issues & 21 Bugs Squashed
➣ Fixed 5 Client Crashes
➣ Fixed 4 Server Crashes
➣ Fixed a Server Deadlock

#

<@&620025894559547412> - 3.22.1 LIVE Patch Notes

odd spoke
#

Speaking of patches, want to help contribute to the squashing of bugs through the Issue Council and win a neat role in our server for it at the same time? Check out our announcement here on our changes to our Issue Council reporting space!

narrow wingBOT
#
Evocati Static Server Meshing 3.22-TP.9086477 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190049/thread/playtest-static-server-meshing-tech-preview-playte

||Testing Focus:
➣ Static Server Meshing (2x DGS)
➣ Stanton +Pyro)
➣ Server Crash Recovery

Patch Details:
DO NOT USE THE JUMP GATES
➣ Audience: Evocati
➣ Channel: TECH-PREVIEW
➣ 6 Known Issues
➣ Stanton or Pyro will be selectable when joining game and able to be changed later||

#

<@&620025894559547412> - Evocati Static Meshing Playtest

narrow wingBOT
#

<@&620025894559547412> - Alpha 3.23 Evocati Stability Playtest

narrow wingBOT
#

<@&620025894559547412> - 3.22 Evocati Server Meshing Playtest

narrow wingBOT
#

<@&620025894559547412> - 3.22.1 PTU Patch Notes

narrow wingBOT
#
Star Citizen Alpha 3.23.0 PTU.9110651-9112469 Evocati Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-23-0-ptu-patch-notes

||Testing Focus:
➣ Stability (Main Focus)
➣ Full Character Customizer Revamp
➣ EVA T2
➣ New Loot Screen
➣ New Visor / Lens
➣ Backpack reloading
➣ Ammo repooling
➣ Dynamic Crosshair
➣ Physical Shopping UI
➣ Server Crash Recovery

Patch Details:
➣ Audience: Evocati
➣ Channel: PTU
➣ 12 Known Issues & 22 Bugs Squashed
➣ Fixed 7 Client & 5 Server Crashes||

#

<@&620025894559547412> - 3.23.0 Evocati PTU Patch Notes

narrow wingBOT
#
Star Citizen Alpha 3.23.0 PTU.9117019-9118978 Evocati Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-23-0-ptu-patch-notes-1

||Testing Focus:
➣Stability (Main Focus)
➣Full Character Customizer Revamp
➣EVA T2
➣New Loot Screen
➣New Visor / Lens
➣Backpack reloading
➣Ammo repooling
➣Dynamic Crosshair
➣Physical Shopping UI
➣Server Crash Recovery

Patch Details:
➣ Audience: Evocati
➣ Channel: PTU
➣ 14 Known Issues & 2 Bug Fixes
➣ Fixed 7 Client & 6 Server Crashes||

#

<@&620025894559547412> - 3.23.0 Evocati PTU Patch Notes

narrow wingBOT
#
Wave 2 Playtest - Static Server Meshing Tech Preview Playtest Round 3

https://robertsspaceindustries.com/spectrum/community/SC/forum/190049/thread/playtest-static-server-meshing-tech-preview-play-1

Opens tonight!

Testing Focus:
➣ General Performance & Stability
➣ Static Server Meshing (Stanton Only - Starting at 2 DGS - 200 Players)
➣ RL Split
➣ Server Crash Recovery

DGS Per Mesh Increase Schedule
➣ <t:1711220400:f> - <t:1711227600:f>
➣ <t:1711306800:f> - <t:1711314000:f>

Patch Details:
➣ Audience: Wave 2
➣ Channel: TECH-PREVIEW
➣ Starting Player Cap: 200 (2xDGS)
➣ 7 Known Issues

#

<@&620025894559547412> - Wave 2 Playtest - Static Server Meshing Tech Preview Playtest Round 3

narrow wingBOT
#
Star Citizen Alpha 3.23.0 9125941 Evocati Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-23-0-eptu-patch-notes

Notable Information:
||- Audience: EVOCATI
➣ Channel: EPTU
➣ 4 hour playtest
➣ 11 Known Issues & 12 Bugs Squashed
➣ Fixed 5 Client & 4 Server Crashes

Features and Gameplay
➣ Overhauled water rendering and simulation engine
➣ MobiGlas Rework for Home, Starmap, Contract Manager, Mo-Trader, Niknax, Journal, and more
ㅤ✦ Starmap rework with better visuals, usability, search and trip planning functionality
ㅤ✦ FPS Map System for interiors
➣ Vehicle Targeting and FPS Keybind Updates
➣ Made Further Physical Shopping UI and UX Improvements

FPS Combat Overhaul:
➣ Scopes/Sights no longer have blinding reflections
➣ Optics increase ADS time
➣ 8x scopes and above have visible glint
➣ Optic zoom returned on scopes
➣ Armour won't block player vision when ADS
➣ Underbarrel Laser pointers reduce spread by 12.5%

FPS Combat:
➣ Spread has been fully removed from all ADS
➣ Procedural ADS animations on all weapons
➣ Removed bullets damaging multiple body parts of one player (But can still damage multiple players)
➣ Equipment will no longer block bullets
➣ FPS weapons will not cause staggers on any weapons

Major weapon balance changes:
Pistols:
➣ Overall Dmg buffs and recoil adjustments, removed stagger on Salvo pistol.

Rifles:
➣ Ammo count buffed, dmg buff, recoil adjusted, projectile speed buffed

SMG:
➣ Recoil adjusted, spread reduced, Custodian SMG nerf

LMG:
➣ Overall dmg buff (except fs9), recoil adjustment, spread adjusted

Shotguns:
➣ Overall dmg buff, spread reduced, minimum damage buff, dropoff buffed

Snipers
➣ no one-shot body kills
➣ More drastic projectile drop
➣ No auto-zeroing, ranges adjusted
➣ Overall dmg buff, firerate nerf, ADS speed nerf

Special:
➣ Grenade Launcher: Dmg buff, Min/Max radius buff
➣ Railgun: human dmg buff (ship dmg same), Min/Max radius buff
➣ Grenades: Dmg buff, Min/Max radius adj||

#

<@&620025894559547412> - 3.23.0 Evo patch Notes

narrow wingBOT
#
Star Citizen Alpha 3.23.0 EPTU.9128215-9129117 Evocati Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-23-0-eptu-patch-notes-1

||Notable Information:
➣Audience: Evocati
➣Server Info: US Only - EPTU Channel - PU Only (AC -Disabled) - Replication Layer/Recovery Enabled
➣Replication Layer | Crash Recovery: Enabled
➣12 Known Issues & 10 Bugs Squashed
➣Fixed 9 Client & 7 Server Crashes

Testing Focus:
➣Stability (Main Focus)
➣Full Character Customizer Revamp
➣mobiGlas Rework
➣Starmap
➣Interior Map / Minimap
➣EVA T2
➣New Loot Screen
➣New Visor / Lens
➣Full FPS Combat Refactor
➣Backpack reloading
➣Ammo repooling
➣Dynamic Crosshair
➣Physical Shopping UI
➣Server Crash Recovery

Features & Gameplay:
Locations: Water Polish Pass
AI: New Fauna - Kopion (Hound-like Creature), Marok (Bird-like Creature)
Gameplay: Mobiglas UI Polish pass, Shopping AR UI pedestals for vehicles, EVA Grenade Throw Animations, Health Widget Icon Index defaults to '0' if no present damage
Core Tech: Currently used Graphics Renderer appears in DisplayInfo||

#

<@&620025894559547412> - 3.23.0 Evo patch Notes

narrow wingBOT
#
Star Citizen Alpha 3.23.0 LIVE.9129435 Patch Notes

https//robertsspaceindustries.com/spectrum/community/SC/forum/190068/thread/star-citizen-alpha-3-24-0-live-patch-notes/9129435

Feature Updates:
➣ AI blades are now live and available for purchase in the universe
ㅤ✦ Wave 1 backers will have exclusive access to AI blades for the duration of this patch
ㅤ✦ AI blades for this test have been trained using top 10% of Arena Commander participants combat-data
➣ NPC Behavior Overhaul
ㅤ✦ NPC's have had their behaviors overhauled to help with immersion
ㅤ✦ Chairs have been removed from all locations to prevent NPCs standing on chairs
ㅤ✦ NPC's no longer have walk cycles, preventing them from getting to illogical locations
ㅤ✦ NPC's will shoot at players who pull out weapons (Medtools, Multitools, and Medpens are considered weapons)
➣ Ship weapon size refactor
+ The following ships have had their weapon sizes dropped down one:
ㅤ✦ Corsair
ㅤ✦ MSR
ㅤ✦ Redeemer
+ The following ships have been given size 5 hardpoints:
ㅤ✦ Aurora (MR only)
ㅤ✦ Retribution
ㅤ✦ 85x
+ All pilot weapons removed from the following ships and reassigned to engineering terminals:
ㅤ✦ Retaliator
ㅤ✦ Carrack
➣ Maelstrom enabled for player armor
ㅤ✦ Armor sets will now become damaged in combat and break apart over time
ㅤ✦ Armor can be repaired using the repair multi-tool attachment
➣ Tevarin now available as a player character option
ㅤ✦ Playing as a Tevarin will have negative reputation effects in UEE space
ㅤ✦ Tevarin player characters start with a free Talon
➣ Quantum drive minigame added
ㅤ✦ Minigame uses TTRPG elements to determine jump success, fuel use, and ease of navigation
➣ Basic ship remote capabilities added
ㅤ✦ Command line interface in mobiGlas will allow you to send text commands to ships

Patch Details:
➣ Audience: All Backers
➣ Wipe Status: Full Wipe
➣ Starting aUEC: 80,000,000
➣ 157 Known Issues & 1 Bugs Squashed
➣ Fixed 3 Client & 4 Server Crashes
➣ Fixed a Server Deadlock

#

<@&620025828079697920> - 3.23.0 LIVE Patch Notes

narrow wingBOT
#
Star Citizen Alpha 3.23.0 EPTU.9129824 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-23-0-eptu-patch-notes-2/6723142

||Testing Focus:
➣ Stability (Main Focus)
➣ Full Character Customizer Revamp
➣ mobiGlas Rework
➣ Starmap
➣ Interior Map / Minimap
➣ EVA T2
➣ New Loot Screen
➣ New Visor / Lens
➣ Full FPS Combat Refactor
➣ Backpack reloading
➣ Ammo repooling
➣ Dynamic Crosshair
➣ Physical Shopping UI
➣ Server Crash Recovery

Patch Details:
➣ Audience: Evocati
➣ Server Info: US Only - EPTU Channel - PU Only (AC Disabled) - Replication Layer / Recovery Enabled
➣ Starting aUEC: 15,000,000

This build is under NDA!||

#

<@&620025894559547412> - New Evocati 3.23 Patch!

odd spoke
# narrow wing

Ok so time for us to address this, these were FAKE APRIL FOOLS PATCH NOTES

If you still think they're real please contact me at 555-555-55555 because I have a bridge to sell you.

narrow wingBOT
#
Star Citizen Alpha 3.23.0 EPTU.9129824 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-23-0-eptu-patch-notes-2

||Testing focus:
➣ Stability (Main Focus)
➣ Full Character Customizer Revamp
➣ mobiGlas Rework
➣ Starmap / Interior Map / Minimap
➣ EVA T2
➣ New Loot Screen / New Visor / Lens
➣ Full FPS Combat Refactor
➣ Backpack reloading / Ammo Repooling
➣ Dynamic Crosshair
➣ Physical Shopping UI
➣ New Arena Commander Features: Grav Royale, New Race Tracks, and New Pirate Swarm Final Wave [Bengal Carrier + F8 Squadron]

Patch Details:
➣ Audience: Evocati
➣ Server Info: US Only - EPTU Channel - PU/AC - Replication Layer Enabled / Recovery Disabled (for this build)
➣ Starting aUEC: 15,000,000

This test is under NDA!||

#

<@&620025894559547412> - Check out today's Evocati build! We're getting closer!

blazing phoenix
narrow wingBOT
#
Star Citizen Alpha 3.23.0 EPTU. 9132580 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-23-0-eptu-patch-notes-4/6729063

||Testing focus:
➣ Stability (Main Focus)
➣ Full Character Customizer Revamp
➣ mobiGlas Rework
➣ Starmap
➣ Interior Map / Minimap
➣ EVA T2
➣ New Loot Screen
➣ New Visor / Lens
➣ Full FPS Combat Refactor
➣ Backpack reloading
➣ Ammo repooling
➣ Dynamic Crosshair
➣ Physical Shopping UI
➣ New Arena Commander Features: Grav Royale, New Race Tracks, and New Pirate Swarm Final Wave

Patch Details:
➣ Audience: Evocati
➣ Server Info: US Only - EPTU Channel - PU/AC - Replication Layer Enabled/Recovery Disabled (for this build)
➣ Starting aUEC: 15,000,000

This build is under NDA!||

#

<@&620025894559547412> - HHEEEREEEE'S THE EVO BABY

narrow wingBOT
#
Star Citizen Alpha 3.23.0 EPTU.9133961 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-23-0-eptu-patch-notes-5

||Testing Focus:
➣ Stability and Bugfixes
➣ Full Character Customizer Revamp
➣ mobiGlas Rework / Starmap / Interior Map / Minimap
➣ EVA T2
➣ New Loot Screen
➣ New Visor / Lens
➣ Full FPS Combat Refactor
➣ Ship Combat AI Improvements
➣ Backpack reloading / Ammo repooling
➣ Dynamic Crosshair
➣ Physical Shopping UI
➣ New Arena Commander Features: Grav Royale, New Race Tracks, and New Pirate Swarm Final Wave

Patch Details:
➣ Audience: Evocati
➣ Server Info: US Only - EPTU Channel - PU/AC - Replication Layer Enabled/Recovery Enabled
➣ Starting aUEC: 15,000,000

This build is under NDA!||

#

<@&620025894559547412> - A new Evocati build is here!

odd spoke
#

Star Citizen Alpha 3.23.0 EPTU.9135813-9135518 Evocati Patch Notes
https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-23-0-eptu-patch-notes-6

||Feature Updates:

  • Characters
  • Added new audio and adjusted various audio settings in character customizer
  • Set new eye color material
  • Updated prone, revive, and get up animations
  • New EVA transition animation
  • Locations
  • Updated planet ocean materials
  • Added water disturbance for all ships
  • AI
  • AI flight polish
  • Kopion and Marok audio updates
  • Gameplay
  • Starmap and mobiGlas lighting polish
  • NPE polish for Lorville and New Babbage
  • Ships and Vehicles
  • Ares Inferno & Ion ammo count increase
  • Corrected asymmetrical lateral boost on Aurora series
  • Weapons and Items
  • Increased frag grenade fuse timer and HUD icon distance
  • Core Tech
  • Further polish for planetary effects, visual improvements, and optimization
  • Tweaked Tobii eye tracker defaults

Testing Focus:

  • Stability (Main Focus)
  • Full Character Customizer Revamp
  • mobiGlas Rework / Starmap / Interior Map / Minimap
  • EVA T2
  • New Loot Screen
  • New Visor / Lens
  • Dynamic Crosshair/ Full FPS Combat Refactor
  • Backpack reloading/Ammo repooling
  • Physical Shopping UI
  • New Arena Commander Features: - Grav Royale, New Race Tracks, and New Pirate Swarm Final Wave

Patch Details:

  • Audience: Evocati
  • Server Info: EPTU-US Only
  • Starting aUEC: 15,000,000
  • 13 Known Issues & 21 Bugs Squashed
  • Fixed 10 Client & 9 Server Crashes
  • Fixed a server memory corruption error
  • Fixed crash when changing resolutions||
#

<@&620025894559547412> 3.23 EPTU Evocati Patch Notes

mortal torrent
narrow wingBOT
#
Star Citizen Alpha 3.23.0 EPTU.9138466 Evocati Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-23-0-eptu-9138466-patch-notes

Feature Updates:
➣ AI
ㅤ✦ Removed infinite ammo/capacitors from AI piloted ships
➣ Gameplay
ㅤ✦ Maps UI Panel Polish
ㅤ✦ Water Interaction Visual Polish Pass
➣ Core Tech
ㅤ✦ Made client shader cache performance optimizations

Testing Focus:
➣ Stability (Main Focus)
➣ Master Modes
➣ Full Character Customizer Revamp
➣ mobiGlas Rework / Starmap / Interior Map / Minimap
➣ EVA T2
➣ New Loot Screen / New Visor / Lens
➣ Full FPS Combat Refactor / Dynamic Crosshair
➣ Backpack reloading / Ammo repooling
➣ Physical Shopping UI
➣ New AC Features: Engineering Game Mode, Grav Royale, New Race Tracks, New Pirate Swarm Final Wave, Custom Lobbies.

Patch Details:
➣ Audience: Wave 1
➣ Channel: EPTU
➣ 14 Known Issues & 18 Bugs Squashed
➣ Fixed 5 Client & 2 Server Crashes
➣ Fixed a Client Deadlock & Backend Service Crash

#

<@&620025894559547412> - 3.23.0 Evocati EPTU Patch Notes

narrow wingBOT
#
Evocati Playtest | EPTU AC Engineering Playtest

https://robertsspaceindustries.com/spectrum/community/SC/forum/4/thread/ptu-ac-playtest-engineering-arena-commander-game-m

Tonight's Evocati build has a new engineering gameplay testing mode enabled. The test will be run on the EPTU servers and may be enabled to other phases as the EPTU opens up.

CIG asks that you DO NOT PVP in the engineering free flight game mode, use it to test engineering, PVP in the Duel or Squadron battle engineering game modes.

Features:
➣ Game Modes:
ㅤ✦ Duel (A2 vs A2)
ㅤ✦ Squadron Battle (A2 vs Gladius)
ㅤ✦ Free Flight
➣ Fuses
ㅤ✦ Each player will spawn with fuses in their inventory
ㅤ✦ Players must fill empty relay slots or replace broken fuses
➣ Engineering Panel
ㅤ✦ Gives state of and connection of components
ㅤ✦ Warnings about insufficient power, repair indicators, and state of relays
ㅤ✦ Components can be turned on/off
➣ Hull Penetration
ㅤ✦ Damage can now penetrate the hull and damage ship items beneath the hull
ㅤ✦ Players can target component areas on ships
ㅤ✦ Bringing down the health pool will strengthen the penetration effect
ㅤ✦ For testing purposes energy weapons will penetrate the hull, not intended for release
➣ Power Management
ㅤ✦ Partial implementation: turning items on and off to achieve power balance
ㅤ✦ Items will all start on and drain battery, players must manage power draw to recharge batteries
➣ Repair
ㅤ✦ Players will be able to repair ship components with the Multitool

How to Play:
➣ Select Arena Commander
ㅤ✦ Modes available in offline, online, or custom matches
➣ Select one of the three game modes
➣ (Optional) Invite Players
➣ Launch

➣ A2 crew will spawn on foot, select positions, and utilize fuses to repair relays

Disclaimers:
➣ Energy weapons can pierce hulls, this is for testing purposes and will not remain
➣ Engineering screen had a major overhaul behind the scenes and what you see is an adjusted testing version
➣ Power management is intentionally not fully updated due to pending UI updates
➣ Malfunctions (feature) are present but limited to affecting the health of the item

#

<@&620025894559547412> - Evocati EPTU Engineering Playtest

odd spoke
#

<@&620025894559547412> - Wave 1 Now Open

odd spoke
#

**We have heard your feedback regarding patch notes and potentially splitting EVO notes into their own space. We will not be doing this for the time being. Patch notes are patch notes and we prefer to keep them all in the same space. We have heard you and understand your reasoning, just not a change we intend to make at the moment.

We will of course continue to spoiler all Evocati patch notes and continue to clearly indicate when they are Evocati**

narrow wingBOT
#
RSI Launcher 2.0 (Beta) Release Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/1/thread/rsi-launcher-2-0-0-beta-release-notes/6747065

Heads up!
The new Launcher will not know where you downloaded your game. Please, update your Game Library path if your game is already downloaded somewhere else than the default path.

RSI Launcher 2.0.0 can be found here:
https://install.robertsspaceindustries.com/rel/2/RSI-Setup-2.0.0.exe
New Issue council project!
We have also opened a new Issue-Council project dedicated to the RSI Launcher. If you encounter any issues, please report them there:
https://issue-council.robertsspaceindustries.com/projects/LAUNCHER

If you need to add your log.log file, it can be found under: C:\Users<username>\AppData\Roaming\rsirclauncher\logs

Any additional feedback can be provided in this Spectrum Thread.
Known issues:
➣ Updating the Launcher will reset your game location. If your game is not downloaded in the default path please update it in the game settings.
➣ A 3001 error may occur when downloading the Base P4K. Use Verify to fix.
➣ Launcher is not able to create the StarCitizen/Live Folders for some users.
➣ Users can reset the state of the Launcher while the game is running using a shortcut.

This beta is open to all backers!

#

<@&620025894559547412> - The RSI Launcher 2.0 is now in Beta for all backers!

narrow wingBOT
#
Star Citizen Alpha 3.23.0 EPTU.9139742 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-23-0-eptu-patch-notes-7/6748223

Audience: Wave 1

Feature Updates:
➣ Characters
ㅤ✦ Updated customizer char. animation
➣ AI
ㅤ✦ AI pilots now use effective weapon range for fire determination
➣ Gameplay
ㅤ✦ mobiGlas UI polish
ㅤ✦ Updated visuals for Visor minimap routing UI and addtl. icons
ㅤ✦ Flight: Added additional throttle trim buttons
ㅤ✦ Updated vehicle entrance and unattended vehicle markers
ㅤ✦ Added turret control mode bindings
ㅤ✦ Thruster water interaction tuning
ㅤ✦ Water interaction limits for explosions
ㅤ✦ Moved cargo docking binding to RAlt+N
ㅤ✦ Allow power distribution in pre-game AC
➣ Weapons & Items
ㅤ✦ Adjusted recoil for Behring & Gemini SMGs and Ravager shotgun
ㅤ✦ Reduced Behring, Gemini, and Ravager shotgun damage range

Patch Details:
➣ Channel: EPTU
➣ Region: US/EU
➣ 16 Known Issues & 20 Bugs Squashed
➣ Fixed 5 Client & 4 Server Crashes

#

<@&620025894559547412> - 3.23.0 EPTU Patch Notes

odd spoke
#

We are moving audience from the title to the description body, hopefully this will help maintain some consistency around the build info (title). If its not clear we will adjust, but its still there.

narrow wingBOT
#
Star Citizen Alpha 3.23.0 EPTU.9141366 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-23-0-eptu-patch-notes-8

Audience: Wave 1

Feature Updates:
Locations
➣ Interior Map Tech Updates
ㅤ✦ Transit-based routing between zones. Raycast-based point selection (using mouse cursor). Prevent misclicks, such as inadvertently selecting a marker after releasing the mouse after dragging the view around.
Gameplay
➣ Added Law Zone Notifications and Icons (green zone, crime stat, QT impeded)
➣ Further Ship Thruster Water Impact Polish
Core Tech
➣ Server Performance Optimization Pass
➣ UI Performance Optimizations

Patch Details:
➣ Server Info: US/EU Server Regions - EPTU Channel - PU/AC -
➣ Replication Layer Enabled / Server Recovery Enabled
➣ Starting aUEC: 15,000,000

#

<@&620025894559547412> - New 3.23 Wave 1 build out now!

odd spoke
#

Star Citizen Alpha 3.23.0 EPTU.9142594 Patch Notes
https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-23-0-eptu-patch-notes-9/6761943

Audience: Wave 1

Feature Updates:

  • Gameplay:
  • Operator Mode/UI Updates
  • mobiGlas text readability and UI polish pass
  • Additional GrimHEX minimap additions
  • Lowered difficulty of early game bounty mission AI
  • KLWE mass drivers & Banu Singe weapons now charge cannons with full trait rebalance
  • AC Update: Added ability to mute/unmute players via scoreboard
  • AC Update: Removed part auto-invite
  • Ships & Vehicles:
  • Updated 400i, Syulen, Hull-C, and Carrack external elevator panels to new standard
  • Core Tech:
  • Beta Vulkan Renderer
    Vulkan rendered is off by default, enable in settings
  • Planetary weather performance pass
  • Adjusted August Dunlow's transit system safe teleport points to support better crash recovery
  • Nvidia Shadowmap memory optimizations
  • Physics thread optimizations
  • Water performance pass

Patch Details:

  • Channel: EPTU
  • Region: US/EU
  • Replication Layer Enabled/Recovery Enabled
  • 12 Known Issues & 15 Bugs Squashed
  • Fixed 10 Client & 6 Server Crashes
  • Fixed Multiple Server Deadlocks
#

<@&620025894559547412> 3.23.0 EPTU Patch Notes

narrow wingBOT
#
Star Citizen Alpha 3.23.0 EPTU.9144288 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-23-0-eptu-patch-notes-10/6765981

Wave 1

Features and Gameplay
AI
➣ Kopion and Marok Audio Polish

Gameplay
➣ Further updates to include more interior maps to planet zones and rastar locations
➣ Quantum Dampener Will Now Limit Ships to SCM speeds
➣ Updating Starmap names & descriptions for Distribution Centres

Weapons and Items
➣ Master Modes: Quantum Drive Spool Times Adjusted
ㅤ✦ 2 seconds for S1
ㅤ✦ 5 seconds for S2
ㅤ✦ 7 seconds for S3
ㅤ✦ 12 seconds for S4
➣ Weapon Balance - Reducing Ranges, Velocity & DMG of Singes/Massdrivers
➣ Ship Weapon Tuning - Adding heat to ballistic weapons and increasing ammo count of ballistic weapons
➣ Grenade Updates
➣ Fixed grenades not going as far as they should (thank you to DaBalta from the community). Min radius increased from 3 to 4. Max radius increased from 4.75 to 8

Core Tech
➣ Further Performance Updates to help reduce Micro stutters while playing the game
➣ Further Vulkan Compatibility Improvements
➣ Vulkan Shader Cache Optimizations
➣ Made Further Location Performance Optimizations

  • Mini Map Performance Improvements
  • Further Entity Count Optimizations to help reduce Entity Leaking (Also includes further tracking for Entity Leaking to determine large entity counts)

Patch Details
➣ Server Info: US/EU - EPTU Channel - PU/AC
➣ Replication Layer: Disabled (For Tonight's build for logging and performance testing)
➣ Server Crash Recovery: Disabled (For Tonight's build for logging and performance testing)
➣ 21 Bugs Squashed and 10 Known Issues
➣ Fixed 12 Client Crashes and 9 Server Crashes
➣ Fixed 2 Server Deadlocks
➣ Fixed 4 Vulkan Specific Crashes

#

<@&620025894559547412> - Here are today's Wave 1 patch notes!

narrow wingBOT
#
Star Citizen Alpha 3.23.0 EPTU.9145576 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-23-0-eptu-patch-notes-11/6770373

Audience: Wave 1

Feature Updates:
➣ Locations:
ㅤ✦ Minimap pass done on all landing zones
➣ AI:
ㅤ✦ Improved AI usable fallback to avoid incorrect AI object usage
➣ Gameplay:
ㅤ✦ IFCS - Gravity Compensation & Automatic Precision Mode
➣ Core Tech
ㅤ✦ Various Physics, UI, & Server performance improvements
ㅤ✦ Updated DLSS SDK to 3.7.0
ㅤ✦ Updated Tobii to Version 9.0.3.25

Patch Details:
➣ Server Details: EPTU US/EU
➣ AC multiplayer non-functional in this build, singleplayer functional
➣ 16 Known Issues & 18 Bugs Squashed
➣ Fixed 8 Client & 3 Server Crashes
➣ Fixed 3 Vulkan-specific GPU Crashes
➣ Backend Service Crash Fix
➣ Nvidia DLSS Crash Fix
➣ Fixed 2 Vulkan GPU Client Crashes

#

<@&620025894559547412> - 3.23.0 EPTU Patch Notes

scarlet abyss
#

3.23.0 EPTU is now available for Wave 2 audience

narrow wingBOT
#
Star Citizen Alpha 3.23.0 EPTU.9146828 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-23-0-eptu-9146828-patch-notes/6774684anyone

**Audience: **Wave 2

Feature Updates:
➣ AI
ㅤ✦ Added More Variety to Outlaw NPC Loadouts
➣ Gameplay
ㅤ✦ Water VFX: Wake improvements
ㅤ✦ MasterModes Spool times: Spool Time balance pass
ㅤ✦ Added GSafe On/Off keybinds
ㅤ✦ mobiGlas and Interior Map Polish Pass
ㅤ✦ Increased ammo for Vanduul weapons & bullet velocity for Vanduul cannons
➣ Ships and Vehicles
ㅤ✦ Master Modes - Balance - Made Slight Max Angular Velocity Increases to Scorpius family to match the flight archetype
ㅤ✦ Master Modes - Balance - Made Adjustments to Cutlass family to match the flight archetype after recent changes changed the stats
➣ Core Tech
ㅤ✦ Made Further Server Performance Optimizations
ㅤ✦ Made Further Client Performance Optimizations
ㅤ✦ Hurston Ocean Performance Optimizations

Patch Details:
➣ Server Details: EPTU US/EU
➣ 19 Known Issues & 19 Bugs Squashed
➣ Fixed 5 Client & 2 Server Crashes
➣ Fixed 2 Vulkan-specific Client Crashes
➣ Fixed a Client Deadlock

#

<@&620025894559547412> - 3.23.0 PTU Patch Update

odd spoke
#

Wow shout out to @eternal violet , welcome back to news posting!

narrow wingBOT
#
Star Citizen Alpha 3.23.0 EPTU.9148240 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-23-0-eptu-patch-notes-12/6778457

Audience: Wave 2

Feature Updates:
➣ Gameplay:
ㅤ✦ Increased visibility of Quantum markers
ㅤ✦ Unified scanning and quantum UI
ㅤ✦ Re-added notifications accept and deny keybinds
➣ Ships and Vehicles
ㅤ✦ Subtargeting interaction updates
➣ Starmap interaction updates
➣ Interior map polish update
➣ Updated TryOn UI for clothing shops
➣ MasterMode balance - 600i tuning update
➣ Added set keybinds for operator modes
➣ Water interaction polish pass
➣ mobiGlas performance pass
➣ Core Tech:
ㅤ✦ Volumetric clouds VFX update
ㅤ✦ Client performance improvement pass
ㅤ✦ Limited upscaling options to guarantee a sensible minimum resolution
ㅤ✦ Made particle performance and visual improvements while using upscaling

Patch Details:
➣ Server Info: US/EU - EPTU Channel
➣ Replication Layer: Enabled
➣ 19 Known Issues & 12 Bugs Squashed
➣ Fixed 3 Client & 8 Server Crashes
➣ Fixed a Client Deadlock

#

<@&620025894559547412> - 3.23.0 EPTU Patch Notes

narrow wingBOT
#
Star Citizen Alpha 3.23.0 EPTU.914964 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-23-0-eptu-9149464-patch-notes/6785392

Audience: Wave 2

Feature Updates:
➣ Characters:
ㅤ✦ Added DNA Blend Slider to customizer
➣ Locations:
ㅤ✦ Fixed unnatural shading on subsurface ocean foam
➣ Gameplay:
ㅤ✦ Shopping Experience Updates
ㅤ✦ Updated Starmap list items to match mobiGlas
➣ Ships & Vehicles:
ㅤ✦ Added progress bar to ship scanning UI
ㅤ✦ Master Modes tuning for ARGO Mole
ㅤ✦ HP and flight tuning for MISC Prospector}
ㅤ✦ Ship Weapon Balance on Ares Ion
➣ Core Tech:
ㅤ✦ Water visual and performance pass
ㅤ✦ Server performance optimization
ㅤ✦ Vulkan performance polish pass

Patch Details:
➣ Server Info: US/EU EPTU Channel
➣ 12 Known Issues & 9 Bugs Squashed
➣ Fixed 5 Client & 4 Server Crashes
➣ Fixed a Vulkan client crash

#

<@&620025894559547412> - 3.23. EPTU Patch Notes

odd spoke
#

Its called patch news now (the role), get hip with it.

narrow wingBOT
#
Star Citizen Alpha 3.23.0 EPTU.9151395 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-23-0-eptu-patch-notes-13

Audience: Wave 2

Feature Updates:
➣ Locations:
ㅤ✦ Distribution Centers: Performance, Art, and Lighting Polish. New civilian and deskworker archetypes added
➣ Gameplay:
ㅤ✦ Disabled requirement to scan a target before subtargets are available
ㅤ✦ Only jamming can block Qdrive spooling
ㅤ✦ Made tab key cycle to next channel when not in ALL tab
ㅤ✦ Re-enabled VOIP for Arena Commander
ㅤ✦ Prevented inventory UI interaction during repooling
ㅤ✦ Removed pixel grid and monitor effects on mobiGlas cards
ㅤ✦ Added scrollbar to objectives on contracts manager
ㅤ✦ Lowered gimbal and scattergun fire rates
➣ Weapons & Items:
ㅤ✦ Increased magazines sizes for Behr pistol, Karna, P4-AR, and Gemini SMG
➣ Ships & Vehicles:
ㅤ✦ Fury LX: Adjustments to IFCS values to address anomalous rotational acceleration
ㅤ✦ Optimizations to Pisces thrusters and visual improvements
ㅤ✦ Increase to Mantis QD fuel capacity
ㅤ✦ Starlifer fuel capacity reverted to previous values
➣ Core Tech:
ㅤ✦ Vulkan PSO precompiling
ㅤ✦ Vulkan renderer optimizations
ㅤ✦ Vulkan shader optimizations
ㅤ✦ Network performance optimizations
ㅤ✦ Server physics performance optimizations
ㅤ✦ Location streaming performance optimizations
ㅤ✦ Safeguards to stop elevators and transit behaving erratically
ㅤ✦ Lighting performance optimizations
ㅤ✦ Lighting polish of raised wave crests from specific angles

Patch Details:
➣ Server Details: US/EU EPTU
➣ 7 Known Issues & 24 Bugs Squashed
➣ Fixed 10 Client & 10 Server Crashes
➣ Fixed 3 Client Deadlocks
➣ Fixed a Vulkan-specific client crash

#

<@&620025894559547412> - 3.23.0 EPTU Patch Notes

narrow wingBOT
#
Star Citizen Alpha 3.23.0 EPTU.9152897 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-23-0-eptu-9152897-patch-notes/6791665

**Audience: ** Wave 2
**Feature Updates: **
__Locations: __
➣ Distro Center lighting/LOD/performance/audio polish
➣ Water Polish
Gameplay:
➣ Ship shopping UI polish pass
__Weapons & Items: __
➣ Increased RPM & spread on anti-fighter cannons
➣ Retuned distortion scattergun
➣ Increased distortion bullet velocity
➣ Reduced S1 QD spool up time
__Core Tech: __
➣ AI spawning performance optimizations
➣ Updated control images
__Patch Details: __
➣ 11 Known Issues & 18 Bugs Squashed
➣ Fixed 3 Client & 4 Server Crashes
➣ Fixed 2 Vulkan Client Crashes
➣ Nvidia DLSS-specific Vulkan Crash fix
➣ Fixed a server memory leak

#

<@&620025894559547412> - 3.23.0 EPTU Update

narrow wingBOT
#
Star Citizen Alpha 3.23.0 EPTU.9154386 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-23-0-eptu-patch-notes-14

Audience: Wave 2
Feature Updates:
Locations:
➣ Distribution Center LOD, Performance, Lighting, and Audio Polish
➣ Adjusted Distribution Center AI population to be more Civilian Focused instead of Security
Gameplay:
➣ IFCS - Master Modes: Allow cancelling Master Modes swapping at any point
➣ Dynamic Crosshair: Hit Marker Sound FX Polish
Core Tech:
➣ Added Vulkan Reshade to EAC Whitelist
➣ Further Server Performance Optimizations
➣ Made Network Performance Optimizations
➣ Made Further Water Sim Improvements
➣ Put in further updates to help smooth out all NPCs jittering
➣ Updated control images for 3.23
Patch Details:
➣ Fixed 6 Client Crashes
➣ Fixed 7 Server Crashes
➣ Fixed a Riva Tuner Vulkan Client Crash
➣ Fixed 2 AMD Specific Vulkan Client Crashes

#

<@&620025894559547412> - 3.23.0 EPTU Patch Notes

narrow wingBOT
#
Star Citizen Alpha 3.23.0 EPTU.9156902 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-23-0-eptu-9156902-patch-notes

Audience: Wave 3
Feature Updates:
Gameplay:
➣ Starmap: Updates to transition between starmap and interior map
✦ Lerping the camera out to a default distance away from the current location. Basing transition from starmap to interior map on whether the crosshair is over the player or current location marker. Starting by default in the starmap when in a vehicle seat. Adding keybind to automatically transition to interior map from starmap (but NOT interior map to starmap).
➣ Set Chat Window to show as the default
➣ Chat: Allow cycle through chat channels (TAB key) only when chat is focused
➣ Adjusted top left Visor region to show the law zones widget when in a vehicle (also resolves STARC-107657)
➣ Kopion Fauna can no longer be stunned
➣ Lorville minimap Polish Pass

Ships & Vehicles:
➣ Lowered Shield Regen times when Swapping Operator Modes
➣ Shields regen too slowly when returning back to SCM speeds. At full Shield health, the recovery time of a shield from NAV to SCM is now:
✦ S1: 3 seconds
✦ S2: 4 seconds
✦ S3: 5 seconds
✦ S4: 6 seconds
➣ Re-tuned Cutlass Steel to be in line with other drop ships

Core Tech:
➣ Cloud Performance Optimizations
✦ Atmosphere and cloud raymarching can be expensive. To reduce GPU overhead, we've scaled down the raymarch step count for parts of the screen that are occluded by near field scene objects. This should mostly affect Very High and Photo Mode settings.
➣ Made Further Vulkan Performance Optimizations
➣ Made Further Entity Streaming Performance Optimizations
➣ Made Further Overall Network Performance Optimizations
➣ Made Planetary NavMesh Polish and Performance Optimizations
➣ Further Dynamic Crosshair Client Performance Improvements

Patch Details:
➣ Fixed 6 Client Crashes
➣ Fixed 4 Server Crashes
➣ 11 Bugs Squashed

#

<@&620025894559547412> - 3.23.0 EPTU Patch Notes

narrow wingBOT
#
Star Citizen Alpha 3.23.0 EPTU.9159383 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-23-0-eptu-patch-notes-15

Audience: Wave 3 (Wave 4 potentially after monitoring a couple hours)

Feature Updates:

Locations
Further Distribution Center Lighting, LOD, and Performance Polish Pass

Gameplay
➣ Interior Map Updates
➣ Made Friendly markers fade out after 50 meters

Weapons and Items
➣ Salvage Standalone tool Balancing Pass
✦ Doubled the range than the Multitool
✦ Increased Gathering and Repair speed
✦ Allow to repair a little higher than normal multitool
✦ Less efficient (higher loss of material when gathering)
✦ Allow toggle to fire
➣ Crafting / Filler Station update
➣ General FPS salvage changes
➣ CureLife Medical Gun

Ships & Vehicles:

Added the following ships to in game shops:
➣ Fury MX and Fury LX
➣ Lynx Rover
➣ Hull C
➣ Spirit A1
➣ Cutter Scout and Cutter Rambler
➣ Syulen
➣ Spirit C1
➣ SRV
➣ Storm and Storm AA
➣ SAN'TOK.YĀI
➣ X1 Base, X1 Force and X1 Velocity

Core Tech:
➣ Made Further Server Performance Optimizations
➣ AI Navigation Performance Optimizations
➣ Physics Performance Optimizations
➣ Planetary Streaming Performance Optimizations
➣ Further Vulkan Polish Pass

Patch Details:

➣ Fixed 5 Client Crashes
➣ Fixed 9 Server Crashes

#

<@&620025894559547412> - 3.23.0 EPTU Patch Notes

narrow wingBOT
#
Star Citizen Alpha 3.23.0 EPTU.9161174 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-23-0-eptu-9161174-patch-notes/6804695

Audience:
➣ Wave 3 (All Waves potentially after monitoring a couple hours)
➣ Server Info: US/EU - EPTU

Features and Gameplay:
Gameplay:
➣ Reduced Unlawful Salvage Mission Buy-In Price

Core Tech:
➣ Further Overall Client and Server Performance Optimizations
➣ Made Multiple Further Physics Performance Optimizations
➣ Further Network Performance Optimizations
➣ FPS Weapon RayCaster Performance Optimizations
➣ Interior Map UI and Performance Polish Pass

Patch Details:
➣ 20 Known Issues & 11 Bugs Squashed
➣ Fixed a general, Nvidia-specific, and AMD-specific Vulkan client crashes
➣ Backend service crash fix

#

<@&620025894559547412> - 3.23.0 EPTU Patch Notes

odd spoke
#

<@&620025894559547412> Wave 5 now open, flood the servers!

narrow wingBOT
#
Star Citizen Alpha 3.23.0 EPTU.9163091 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-23-0-eptu-9163091-patch-notes/6807495

Audience:
➣ Open PTU
➣ US/EU - EPTU

Feature Updates:
➣ Core Tech
ㅤ✦ GPU Memory Usage, Performance & Upscaling
ㅤ✦ Further Client & Server Performance Optimizations
➣ Further Network Performance Optimizations
➣ World and Biome Streaming Performance Improvements

Patch Details:
➣ 17 Known Issues & 8 Bugs Squashed
➣ Fixed 4 Client & 4 Server Crashes

#

<@&620025894559547412> - 3.3.0 EPTU Patch Notes

narrow wingBOT
#

<@&620025894559547412> - 3.23.0 EPTU Patch Notes

narrow wingBOT
#
Star Citizen Alpha 3.23.0 EPTU.9165930 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-23-0-eptu-9165930-patch-notes/6813030

Audience & Server Details:
➣ Wave: Open PTU
➣ Server: US/EU - EPTU

Feature Updates:
➣ Made further streaming optimizations for Distribution Centers to help prevent ships on the surface from streaming in before the location which was causing them to fall through and create performance issues.

Patch Details:
➣ 13 Known Issues & 9 Bugs Squashed
➣ Fixed 2 GPU Client Crashes

#

<@&620025894559547412> - 3.23.0 EPTU Patch Notes

narrow wingBOT
#
Star Citizen Alpha 3.23.0 EPTU.9167127 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-23-0-eptu-9167127-patch-notes/6820248

Audience & Server Details:
➣ Wave: Open PTU
➣ Server: US/EU - EPTU

Feature Updates:
➣ Server Performance Optimizations

Patch Details
➣ 13 Known Issues & 5 Bugs Squashed
➣ Fixed 2 Client Crashes
➣ Fixed 4 Server Crashes
➣ Fixed a Server Deadlock
➣ Fixed AC Custom Lobbies - Crash after switching teams after changing game modes

#

<@&620025894559547412> - 3.23.0 EPTU Patch Notes

narrow wingBOT
#

<@&620025894559547412> - 3.23.0 EPTU Patch Notes

narrow wingBOT
#
Star Citizen Alpha 3.23.0 9171682 LIVE Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-23-0-live-patch-notes/6829971

Audience & Server Details:
➣ Long Term Persistence: Enabled
➣ Replication Layer: Enabled
➣ Server Crash Recovery: Enabled
➣Starting aUEC: 3.23 comes with a full aUEC wipe for all accounts. Players will start with their base amount from their account ledger + the 20,000 starting aUEC.

Feature Updates:
New Character Customizer
✦ Fully Reworked from the ground up with many new features and creative options
Locations
✦ New: Inclusion of Major New points of Interest
✦ Missions With Distribution Centers
AI
✦ Overhauled and More Intelligent AI Ship Combat Behaviors
✦ New Fauna: Kopion
✦ New Fauna: Marok
✦ New Harvestables
Gameplay
✦ New: mobiGlas/Starmap/FPS Map Systems Rework
✦ New: Eva T2 with much improved maneuverability
✦ New: FPS Loot Screen for a much cleaner and quicker looting experience
✦ New: Physical Shopping UI
✦ New: Reload Improvements with ammo repooling
✦ New: Dynamic Crosshair and Combat Helmet experience
✦ New: Reputation Based Hostility
Weapons & Items
✦ Standalone Salvage Tool Balance Pass
✦ Allowing FPS Salvage in Armistice
✦ CureLife Medical Gun Polish
Ships & Vehicles
✦ New Vehicles: Mirai Pulse & Mirai Pulse LX
✦ Added many existing ships to in game Ship Shops
✦ Freelancer Series Component Updates
Core Tech:
➣ New Tech: Replication Layer Split and Server Crash Recovery
➣ New Tech: Vulkan Renderer (Beta)
➣ New Tech: Image Upscaling with DLSS/FSR/and CIGTSR
➣ Updated Volumetric Cloud Visuals and Performance
➣ New Tech: Water Simulation & Rendering Improvements
➣ Added Tobii Eye Tracker Accelerated View
Vehicle Combat & Experience: Master & Operator Modes
✦ Major IFCS Changes
✦ Master and Operator Modes Added
✦ Persistent Ship Settings
✦ Precision Targeting / Pip Changes / Gimbal Mode Changes / ESP, Aim Assist, and Weapons Tuning / Sub-targeting and much more
FPS Combat Overhaul: Weapons, Movement, and Tech
✦ FPS Control Keybind Updates
✦ New Scopes, Sights, & Weapon Attachments
✦ Major Weapon and FPS Combat Balance Changes
Arena Commander: New Maps, Game Modes, And More
✦ Return of Custom Lobbies (previously referred to as “Private Matches”)
✦ Streaming Tech Enabled in Arena Commander
✦ New: Engineering Resource Network Experimental Game Mode: Free Flight, Squadron Battle, Duel
✦ Added Many New Racing Maps to AC
✦ Many System & Balance Updates Including Character Customization for AC, VOIP Enabled, Map Selection, Gun Rush/Pirate Swarm Improvements, Free Flight, Ground Expansion, FPS Map Performance Improvements, and more!
Patch Details
➣ 19 Known Issues

#

<@&620025894559547412> - Alpha 3.23 LIVE Patch Notes

narrow wingBOT
#
Star Citizen Alpha 3.23.1 PTU.9172250 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-23-1-ptu-9172250-patch-notes/6834528

Audience & Server Details:
➣ Audience: Open PTU
➣ Server Info: PTU Channel
➣ Replication Layer: Enabled
➣ Server Crash Recovery: Enabled

Feature Updates:
Gameplay:
➣ Repair Fully Damaged Items
✦ Ship parts, weapons, components that have been taken down to 0 health should now be repairable. Removing a fully damaged weapon or component with a tractor beam and using the repair tool should now function.
➣ Added keybinds for directly entering NAV and SCM
Core Tech:
➣ Made Further Gamewide Client Performance Optimizations
➣ Interior map materials optimization
➣ VFX Visual Improvements and Fixes
✦Made Further Particle Visual Improvements for Upscaling. Fixed cyan color cast seen in bright areas near the screen edge due to chromatic aberration processing. Removed jitter processing on terrain rendering leading to poor quality reprojection.
Patch Details:
➣ 19 Known Issues & 19 Bugs Squashed
➣ Fixed 5 Client Crashes
➣ Fixed 2 Server Crashes
➣ Fixed an Out of Memory Crash

#

<@&620025894559547412> - 3.23.1 PTU Patch Notes

narrow wingBOT
#
Star Citizen Alpha 3.23.1 PTU.9173159 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-23-1-ptu-patch-notes/6838334

Audience: Open PTU

Feature Updates:
➣ ILW Testing
➣ AI:
ㅤ✦ NPC Locomotion Polish
ㅤ✦ Re-included Hornet Mk1 to AI piloted roster
➣ Core Tech:
ㅤ✦ Water Caustics Visual Polish
ㅤ✦ Added Character Creator validations

Patch Details:
➣ Server: PTU - US Only
➣ 16 Known Issues & 6 Bugs Squashed
➣ Fixed 3 Client & 5 Server Crashes
➣ Fixed 2 Vulkan Upscaling GPU Crashes

#

<@&620025894559547412> - 3.23.1 PTU Patch Notes

narrow wingBOT
#
Star Citizen Alpha 3.23.1 PTU.9174453 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-23-1-ptu-patch-notes-1/6843914

Audience: Open PTU

Feature Updates:
➣ Medical Bed Respawn Update:
ㅤ✦ T3 medical beds will allow respawning up to 20km away
ㅤ✦ T2 medical beds will now allow respwning up to 50km away

Patch Details:
➣ Server: PTU US Only
➣ 16 Known Issues & 5 Bugs Squashed
➣ Fixed 1 Client & 5 Server Crashes

#

<@&620025894559547412> - 3.23.1 PTU Patch Notes

mortal torrent
narrow wingBOT
#

<@&620025894559547412> - 3.23.1 PTU Patch Notes

narrow wingBOT
#
Star Citizen Alpha 3.23.1 PTU.9177302 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-23-1-ptu-9177302-patch-notes/6857869

Audience & Server Details:
➣ Audience: Open PTU
➣ Server Info: PTU Channel - US Servers Only
➣ Replication Layer: Enabled
➣ Server Crash Recovery: Enabled

Feature Updates:
➣ Stability/Performance/Bug Fixing
➣ Fleet Week Events
➣ Ship rentals

Patch Details:
Volunteer Bug Fix Survey: Here
➣ 16 Known Issues & 4 Bugs Squashed
➣ Fixed 2 Client Crashes

#

<@&620025894559547412> - 3.23.1 PTU Patch Notes

narrow wingBOT
#
Star Citizen Alpha 3.23.1 LIVE.9179031

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-23-1-9179031-live-patch-notes/6865743

Audience & Server Details:
➣ Audience: LIVE
➣ Long Term Persistence: Enabled
➣ Replication Layer: Enabled
➣ Server Crash Recovery: Enabled

Feature Updates:
Gameplay:
➣ Ship AI Pilot Balance Pass
➣ NPC Locomotion Polish
➣ Medical Bed Respawn Update
✦ T3 medical beds will allow respawning up to 20km away
✦ T2 medical beds (which previously allowed respawning up to 20km) will now allow respawning up to 50km away
➣ AEGIS Saber Raven Gold Standard
Core Tech:
➣ Made Further Gamewide Client Performance Optimizations
➣ Interior Map Materials Optimization
➣ Water Caustics Visual Polish
➣ Added Character Creator Validations
➣ VFX Visual Improvements and Fixes

Patch Details:
➣ 19 Known Issues & 34 Bugs Squashed
➣ Fixed 8 Client Crashes
➣ Fixed 6 Server Crashes
➣ Fixed an Out of Memory Crash
➣ Fixed 2 Vulkan+Upscaling GPU Crashes
➣ Made Further Entity Graph Stability Improvements

#

<@&620025894559547412> - Alpha 3.23.1 LIVE Patch Notes

mortal torrent
narrow wingBOT
#
Star Citizen Alpha 3.23.1a PTU.9188344 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-23-1a-ptu-patch-notes/6925828

Audience & Server Details:
➣ Audience: Open PTU
➣ Server Info: PTU Channel - US Servers Only
➣ Replication Layer: Enabled
➣ Server Crash Recovery: Enabled

Feature Updates:
Gameplay:
➣ Increased Sabre Firebird missile count from 12 -> 24
➣ Sabre Firebird ARMR has been modified to reduce all emissions by 40%
➣ Updated Retaliator to have Size 3 guns on all turrets and updated turret constraints

Core Tech:
➣ Removed vehicle entrance markers when in a different zone or too far away
➣ Made Further Client Performance Optimizations
➣ Vehicle Hit Damage Network Performance Optimizations

Patch Details:
Volunteer Bug Fix Survey
➣ 17 Known Issues & 8 Bugs Squashed
➣ Fixed 5 Client Crashes
➣ Fixed 1 Server Crashes
➣ Fixed an OOM - Out of system memory Client Crash

#

<@&620025894559547412> - 3.23.1a PTU Patch Notes

narrow wingBOT
#
Star Citizen Alpha 3.23.1a PTU.9191519 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-23-1a-ptu-patch-notes-1/6930416

Audience: Open PTU

Feature Updates:
➣ Gameplay:
ㅤ✦ Reduced salvage coverup rewards
➣ Ships & Vehicles:
ㅤ✦ Increased Sabre Firebird missile count from 12 to 24
ㅤ✦ Sabre Firebird ARMR modified to reduce emissions by 40%
ㅤ✦ Retaliator updated to have S3 guns and correct constraints on all turrets
➣ Core Tech:
ㅤ✦ Removed vehicle entrance markers when in a different zone or too far away
ㅤ✦ Further client performance optimizations
ㅤ✦ Vehicle hit damage network performance optimizations

Patch Details:
➣ Server Info: PTU - US Only
➣ 16 Known Issues & 11 Bugs Squashed
➣ Fixed 6 Client & 3 Server Crashes
➣ Fixed an Out of System Memory Client Crash

#

<@&620025894559547412> - 3.23.1a PTU Patch Notes

narrow wingBOT
#

<@&620025894559547412> - Alpha 3.23.1a Patch Notes

odd spoke
#

Sorry about that, my brain broke and I accidentally sent it to #sc-news

narrow wingBOT
#
Star Citizen Alpha 3.23.1a PTU.9194459 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-23-1a-ptu-9194459-patch-notes/6939306

Audience: Open PTU

Feature Updates:
➣ Gameplay:
ㅤ✦ Torpedo Speed Adjustments
➣ Core Tech:
ㅤ✦ Full ship weapon audio mixing pass

Patch Details:
➣ Server Info: PTU - US Only
➣ 16 Known Issues & 6 Bugs Squashed
➣ Fixed 2 Xenothreat-related Server Crashes
➣ Fixed 2 Main Thread Deadlocks

#

<@&620025894559547412> - Alpha 3.23.1a Patch Notes

narrow wingBOT
#

<@&620025894559547412> - Alpha 3.23.1a Patch Notes

narrow wingBOT
#

<@&620025894559547412> - Alpha 3.23.1a Patch Notes

narrow wingBOT
#
Star Citizen Alpha 3.23.1a LIVE.9204897 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-23-1a-live-patch-notes/6978053

Audience: LIVE

Feature Updates:
➣ Gameplay:
ㅤ✦ Missile Adjustments
➣ Ships & Vehicles:
ㅤ✦ Hornet Tuning Updates
ㅤ✦ Increased Sabre Firebird missile count to 24
ㅤ✦ Sabre Firebird ARMR modified to reduce emissions by 40%
ㅤ✦ Updated Aegis Retaliator turret constraints and increased weapon sizes to 3
➣ Core Tech:
ㅤ✦ Removed vehicle entrance markers when distance or zone constraints are met
ㅤ✦ Further client performance optimizations
ㅤ✦ Vehicle hit damage network performance optimizations
ㅤ✦ Full ship weapon audio mixing pass

Patch Details:
➣ Long Term Persistance: Enabled (NO WIPE)
➣ 17 Known Issues & 20 Bugs Squashed
➣ Fixed 6 Client & 5 Server Crashes
➣ Fixed a Main Thread Deadlock
➣ Fixed an OOM Client Crash

#

<@&620025894559547412> - 3.23.1a LIVE Patch Notes

narrow wingBOT
#
Star Citizen Alpha 3.22 Meshing Efficiency Playtest

https://robertsspaceindustries.com/spectrum/community/SC/forum/190049/thread/tech-preview-playtest-meshing-efficiency-playtest

Audience: All Backers

Channel: TECH-PREVIEW

Build: sc-alpha-322-tp-9211082

Server Info: US Region Only - PU Only

Times: Test will run approx. 2-5 hours starting at 1900 UTC | 2pm CDT

Known Issues:
➣ Vehicles - Unexpectedly getting dropped out of QT when Quantum travelling to different locations
➣ UI - Missions wont be accepted if they are located on a different DGS

#

<@&620025894559547412> - Meshing Efficiency Playtest

narrow wingBOT
#
Star Citizen Alpha 3.22 Meshing Efficiency Playtest #2

https://robertsspaceindustries.com/spectrum/community/SC/forum/190049/thread/tech-preview-playtest-meshing-efficiency-playtest-/7001346

Audience: All Backers

Channel: TECH-PREVIEW

Build: sc-alpha-322-tp-9120832

Server: Info: US Region Only - PU Only

Times: Test will run approx. 2-4 hours starting today at 17:00 UTC (12 CDT)

Known Issues:
➣ Vehicles - Unexpectedly getting dropped out of QT when Quantum travelling to different locations
➣ UI - Missions wont be accepted if they are located on a different DGS

#

<@&620025894559547412> - Meshing Efficiency Playtest #2

narrow wingBOT
#
Star Citizen 3.24.0 PTU.9221646 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-24-0-ptu-patch-notes/7002265

Audience & Server Details:
➣ Audience: Evocati
➣ Server Info: PTU Channel - US Servers Only
➣ Long Term Persistence: Enabled
➣ Replication Layer: Enabled
➣ Server Crash Recovery: Enabled

This build will have a shut-off time at 10pm CDT with the caveat that we may have to take it down sooner if the build stability hinders testing.

Feature Updates:
Gameplay:
➣ Personal & Instanced Hangars
➣ Freight Elevators
➣ Storage Access
➣ Hover Trolleys
➣ Hangar Decorations

Not Ready for Testing/Feedback
➣ Cargo Hauling Missions
➣ Cargo Commodity Rebalance
➣ Dynamic Event: Blockade Runner

Core Tech:
➣ Made Further Minor Flight Controller Tuning Changes to most ships for Afterburn and SCM Speeds
➣ Increased RSI Mantis Engine Attachment Health
➣ Reduced RSI Mantis Emissions
➣ Greatly Increased the Health on All Ship Gimbal Sizes

Patch Details:
➣ 21 Known Issues & 39 Bugs Squashed
➣ Fixed 4 Client Crashes
➣ Fixed 3 Server Crashes
➣ Fixed 2 Vulkan Specific Client Crashes

#

<@&620025894559547412> - 3.24.0 PTU.9221646 Patch Notes

narrow wingBOT
#
Star Citizen 3.24.0 PTU.9228584 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-24-0-ptu-patch-notes-1/7015930

Audience & Server Details:
➣ Audience: Evocati
➣ Server Info: PTU Channel - US Servers Only
➣ Long Term Persistence: Enabled
➣ Replication Layer: Enabled
➣ Server Crash Recovery: Enabled

Not Ready for Testing/Feedback
➣ Cargo Hauling Missions
➣ Cargo Commodity Rebalance
➣ Dynamic Event: Blockade Runner

Feature Updates:
Gameplay:
Added Carry lowered FPS weapon keybind (ALT + R)
➣ Updated Inventory Container Icons
➣ Increased Overall Spread Values for Vehicle Cannons
➣ Reduced Vehicle Laser Damage by 10%

Core Tech:
➣ Vulkan Performance - Reuse the GPUBuffer, instead of re-creating them to improve performance and memory fragmentation

Patch Details:
➣ 20 Known Issues & 8 Bugs Squashed
➣ Fixed 8 Client Crashes
➣ Fixed 4 Server Crashes

#

<@&620025894559547412> - 3.24.0 PTU.9228584 Patch Notes

narrow wingBOT
#
Star Citizen Alpha 3.24.0 PTU.9235725 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-24-0-ptu-patch-notes-2/7024430

Audience & Server Details:
➣ Audience: Evocati
➣ Server Info: PTU Channel - US Servers Only
➣ Long Term Persistence: Enabled
➣ Replication Layer: Enabled
➣ Server Crash Recovery: Enabled

Testing/Feedback Focus
➣ Personal & Instanced Hangars
➣ Freight Elevators
➣ Storage Access
➣ Hover Trolleys
➣ Hangar Decorations

Not Ready for Testing/Feedback
➣ Cargo Hauling Missions
➣ Cargo Commodity Rebalance
➣ Dynamic Event: Blockade Runner

Feature Updates:
Gameplay:
➣ Master Modes Atmo Flight Controller Re-tuning
➣ Soft Death Breaching Polish
➣ Added Mission Item Filters to Freight Elevator Management

Ships and Vehicles:
➣ Reduced the Esperia Prowler's Emissions

Patch Details:
➣ 20 Known Issues
➣ 10 Bugs squashed
➣ Fixed 4 Client Crashes
➣ Fixed 6 Server Crashes

#

<@&620025894559547412> - 3.24.0 PTU.9221646 Patch Notes

narrow wingBOT
#
Star Citizen Alpha 3.24.0 PTU.9236885 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-24-0-ptu-patch-notes-3/7026847

Audience & Server Details:
➣ Audience: Evocati
➣ Server Info: PTU Channel - US Servers Only
➣ Long Term Persistence: Enabled
➣ Replication Layer: Enabled
➣ Server Crash Recovery: Enabled

Testing/Feedback Focus
➣ Personal & Instanced Hangars
➣ Freight Elevators
➣ Storage Access
➣ Hover Trolleys
➣ Hangar Decorations

Not Ready for Testing/Feedback
➣ Cargo Hauling Missions
➣ Cargo Commodity Rebalance
➣ Dynamic Event: Blockade Runner

Feature Updates:
Gameplay:
➣ Master Modes Atmo Flight Controller Retuning
ㅤ✦ Made further atmospheric flight controller re-tunings for Valkyrie, Raft, Spirit A1/C1, Star Runner, Starfighter, Starlifter and Variants, Buccaneer, Caterpillar, Starfarer, and Cutlass & Varriants.
ㅤ✦ Made additional aerodynamic updates to Eclipse, Gladius, Hammerhead, Reclaimer, Redeemer, and Avenger Stalker to enable these ships to yaw more in atmo.
➣ Ship Cockpit Camera Polish

Patch Details:
➣ 22 Known Issues & 8 Bugs Squashed
➣ Fixed 1 Client Crashes
➣ Fixed 5 Server Crashes

#

<@&620025894559547412> - 3.24.0 PTU.9236885 Patch Notes

narrow wingBOT
#
Star Citizen Alpha 3.24.0 PTU.9238273 Patch Notes Pinned

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-24-0-ptu-patch-notes-4/7029044

Audience & Server Details:
➣ Audience: Evocati
➣ Server Info: PTU Channel - US Servers Only
➣ Long Term Persistence: Enabled
➣ Replication Layer: Enabled
➣ Server Crash Recovery: Enabled

Testing/Feedback Focus
➣ Personal & Instanced Hangars
➣ Freight Elevators
➣ Storage Access
➣ Hover Trolleys
➣ Hangar Decorations

Not Ready for Testing/Feedback
➣ Cargo Hauling Missions
➣ Cargo Commodity Rebalance
➣ Dynamic Event: Blockade Runner

Feature Updates:
Gameplay:
➣ Made Further Aerodynamic updates to enable ships to yaw more
➣ Set all Small hangars to size 2 to let size 3 ships spawn in Medium hangars (Example: Crusader Spirit will now be in a Medium Size hangar)

Patch Details:
➣ 20 Known Issues & 4 Bugs Squashed
➣ Fixed 1 Client Crashes
➣ Fixed 4 Server Crashes

#

<@&620025894559547412> - 3.24.0 PTU.9238273 Patch Notes

narrow wingBOT
#
Star Citizen Alpha 3.24.0 PTU.9239996 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-24-0-ptu-9239996-patch-notes/7032227

Audience: Evocati

Feature Updates:
➣ Gameplay:
ㅤ✦ Cargo Hauling Missions
ㅤ✦ Law System Updates
➣ Ships & Vehicles
ㅤ✦ Further aereodynamic updates to enables ships to yaw more in atmo
ㅤ✦ Further Origin M50 & 300i flight tuning changes

Patch Details:
➣ Server Info: PTU - US Only
➣ 19 Known Issues & 4 Bugs Squashed
➣ Fixed 2 Client & 2 Server Crashes
➣ Fixed a Hybrid Crash & Server Deadlock

#

<@&620025894559547412> - 3.24.0 EVO Patch Notes

narrow wingBOT
#
Star Citizen Alpha 3.24.0 PTU.9242809 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-24-0-ptu-patch-notes-5/7037581

Audience & Server Details:
➣ Audience: Evocati
➣ Server Info: PTU Channel - US Servers Only
➣ Long Term Persistence: Enabled
➣ Replication Layer: Enabled
➣ Server Crash Recovery: Enabled

Testing/Feedback Focus
➣ Personal & Instanced Hangars
➣ Freight Elevators
➣ Storage Access
➣ Hangar Decorations
➣ Cargo Hauling Missions

Not Ready for Testing/Feedback
➣ Cargo Commodity Rebalance
➣ Dynamic Event: Blockade Runner

Feature Updates:
Gameplay:
➣ Made further Aerodynamic updates to enable ships to yaw more in Atmo (Gladiator, Hawk, Hornet F7C, and Origin 300i)

Patch Details:
➣ 20 Known Issues & 14 Bugs Squashed
➣ Fixed 2 Client Crashes
➣ Fixed 3 Server Crashes
➣ Fixed 2 Hybrid Service Crashes

#

<@&620025894559547412> - 3.24.0 PTU.9242809 Patch Notes

narrow wingBOT
#
Star Citizen Alpha 3.24.0 PTU.9245212 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-24-0-ptu-patch-notes-6/7040660

Audience: Evocati

Feature Updates:
➣ Gameplay
ㅤ✦ ASOP and Elevator UI Polish
ㅤ✦ Atmospheric Flight Tuning

Testing Focus:
➣ Personal & Instanced Hangars
➣ Freight Elevators
➣ Storage Access
➣ Hangar Decorations
➣ Cargo Hauling Missions

Patch Details:
➣ Server Info: PTU - US Only
➣ 23 Known Issues & 10 Bugs Squashed
➣ Fixed 2 Client & 1 Server Crash

#

<@&620025894559547412> - 3.24.0 Evocati Patch Notes

narrow wingBOT
#
Star Citizen Alpha 3.24.0 PTU.9246506 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-24-0-ptu-patch-notes-7/7042752

Audience: Evocati

Feature Updates:
➣ Gameplay
ㅤ✦ Updated cargo loading time to be based on box size instead of per SCU
ㅤ✦ Updated description text for intro cargo hauling missions to specify that players need a ship that can hold 'at least' 6 SCU of cargo
ㅤ✦ Made further Master Modes atmospheric flight tunings

Testing Focus:
➣ Personal & Instanced Hangars
➣ Freight Elevators
➣ Storage Access
➣ Hangar Decorations
➣ Cargo Hauling Missions

Patch Details:
➣ Server: PTU - US Only
➣ 23 Known Issues & 2 Bug Fixes
➣ Fixed 2 Client & 2 Server Crashes

#

<@&620025894559547412> - 3.24.0 Evocati Patch Notes

narrow wingBOT
#
Star Citizen Alpha 3.24.0 PTU.9249462 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-24-0-ptu-patch-notes-8/7048540

Audience & Server Details:
➣ Audience: Evocati
➣ Server Info: PTU Channel - US Servers Only
➣ Long Term Persistence: Enabled
➣ Replication Layer: Enabled
➣ Server Crash Recovery: Enabled

Testing/Feedback Focus
➣ Personal & Instanced Hangars
➣ Freight Elevators
➣ Storage Access
➣ Hangar Decorations
➣ Cargo Hauling Missions

Not Ready for Testing/Feedback
➣ Cargo Commodity Rebalance
➣ Dynamic Event: Blockade Runner

Feature Updates:
Core Tech:
➣ Made further Updates to Make Docking More Robust

Patch Details:
➣ 18 Known Issues & 13 Bugs Squashed
➣ Fixed 2 Client Crashes
➣ Fixed a Server Deadlock

#

<@&620025894559547412> - 3.24.0 Evocati Patch Notes

narrow wingBOT
#
Star Citizen Alpha 3.24.0 PTU.9250981 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-24-0-ptu-patch-notes-9/7050342

Audience & Server Details:
➣ Audience: Evocati
➣ Server Info: PTU Channel - US Servers Only
➣ Long Term Persistence: Enabled
➣ Replication Layer: Enabled
➣ Server Crash Recovery: Enabled

Testing/Feedback Focus
➣ Personal & Instanced Hangars
➣ Freight Elevators
➣ Storage Access
➣ Hangar Decorations
➣ Cargo Hauling Missions

Not Ready for Testing/Feedback
➣ Cargo Commodity Rebalance
➣ Dynamic Event: Blockade Runner

Feature Updates:
Gameplay:
➣ Adjusted mission-tagged cargo resell value when sold outside the mission

Patch Details:
➣ 22 Known Issues & 11 Bugs Squashed
➣ Fixed 1 Client Crashes
➣ Fixed 2 Server Crashes

#

<@&620025894559547412> - 3.24.0 Evocati Patch Notes

narrow wingBOT
#
Star Citizen Alpha 3.24.0 PTU.9252113 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-24-0-ptu-9252113-patch-notes/7052142

Audience & Server Details:
➣ Audience: Evocati
➣ Server Info: PTU Channel - US Servers Only
➣ Long Term Persistence: Enabled
➣ Replication Layer: Enabled
➣ Server Crash Recovery: Enabled

Testing/Feedback Focus
➣ Personal & Instanced Hangars
➣ Freight Elevators
➣ Storage Access
➣ Hangar Decorations
➣ Cargo Hauling Missions

Not Ready for Testing/Feedback
➣ Cargo Commodity Rebalance
➣ Dynamic Event: Blockade Runner

Feature Updates:
Gameplay:
➣ Bumped up many Hauling Mission reward payouts after design discussions and community feedback

Patch Details:
➣ 19 Known Issues & 6 Bugs Squashed
➣ Fixed 2 Client Crashes
➣ Fixed 2 Server Crashes

#

<@&620025894559547412> - 3.24.0 Evocati Patch Notes

narrow wingBOT
#
Star Citizen Alpha 3.24.0 PTU.9256674 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-24-0-ptu-patch-notes-10/7060038

Audience & Server Details:
➣ Audience: Evocati
➣ Server Info: PTU Channel - US Servers Only
➣ Long Term Persistence: Enabled
➣ Replication Layer: Enabled
➣ Server Crash Recovery: Enabled

Testing/Feedback Focus
➣ Personal & Instanced Hangars
➣ Freight Elevators
➣ Storage Access
➣ Hangar Decorations
➣ Cargo Hauling Missions

Not Ready for Testing/Feedback
➣ Cargo Commodity Rebalance
➣ Dynamic Event: Blockade Runner

Feature Updates:
Gameplay:
➣ Persistent Hangars
ㅤ✦ Completed work for Shard Stowing of Persistent Hangars. This will allow personal hangars to save their state when moving between shards and crash recoveries.
➣ Increased the grace period that players are allowed to tow an owned vehicle to 10 seconds before they receive a Crime Stat in order to allow them to remove blockages

Known Issues:
Please avoid Lorville in this publish due to large visarea issues around elevators

Patch Details:
➣ 22 Known Issues & 17 Bugs Squashed
➣ Fixed 10 Client Crashes
➣ Fixed 2 Server Crashes
➣ Fixed a Hybrid Crash

#

<@&620025894559547412> - 3.24.0 Evocati Patch Notes

narrow wingBOT
#
Star Citizen Alpha 3.24.0 PTU.9259600 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-24-0-ptu-9259600-patch-notes/7062934

Audience & Server Details:
➣ Audience: Evocati
➣ Server Info: PTU Channel - US Servers Only
➣ Long Term Persistence: LTP will be reset for today's PTU release
➣ Replication Layer: Enabled
➣ Server Crash Recovery: Enabled

Testing/Feedback Focus
➣ Personal & Instanced Hangars
➣ Freight Elevators
➣ Storage Access
➣ Hangar Decorations
➣ Cargo Hauling Missions

Not Ready for Testing/Feedback
➣ Cargo Commodity Rebalance
➣ Dynamic Event: Blockade Runner

Feature Updates:
AI:
➣ New Light Amplification Optics Added to Specific NPC Loadouts throughout the PU

Gameplay:
➣ Law System Towing Updates
ㅤ✦ Made towing hostility only hostile to the owner of the ship. Add a countdown to the warning for towing.

Ships and Vehicles:
➣ Slightly Reduced Acceleration and Speeds on Anvil Hornet Series Ships

Patch Details:
➣ 19 Known Issues & 12 Bugs Squashed
➣ Fixed 1 Client Crashes
➣ Fixed 5 Server Crashes

#

<@&620025894559547412> - 3.24.0 Evocati Patch Notes

narrow wingBOT
#
Star Citizen Alpha 3.24.0 PTU.9263673 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-24-0-ptu-patch-notes-12/7070369

Audience: Evocati

Feature Updates:
➣ Core Tech:
ㅤ✦ Ultrawide UI Updates

Testing Focus:
➣ Persistent Personal & Instanced Hangars
➣ Freight Elevators
➣ Storage Access
➣ Hangar Decorations
➣ Cargo Hauling Missions

Patch Details:
➣ Server: PTU-US Only
➣ 20 Known Issues & 13 Bugs Squashed
➣ Fixed 2 Client & 2 Hybrid Issues

#

<@&620025894559547412> - Alpha 3.24.0 PTU Patch Notes

narrow wingBOT
#
Star Citizen Alpha 3.24.0 PTU.9265382 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-24-0-ptu-patch-notes-13/7071792

Audience & Server Details:
➣ Audience: Evocati
➣ Server Info: PTU Channel - US Servers Only
➣ Long Term Persistence: Enabled
➣ Replication Layer: Enabled
➣ Server Crash Recovery: Enabled

Testing/Feedback Focus
➣ Personal & Instanced Hangars
➣ Freight Elevators
➣ Storage Access
➣ Hangar Decorations
➣ Cargo Hauling Missions

Not Ready for Testing/Feedback
➣ Cargo Commodity Rebalance
➣ Dynamic Event: Blockade Runner

Feature Updates:
Gameplay:
➣ Full Balance pass for Automatic Cargo Loading Prices and Loading Times based on SCU Container Sizes

Ships and Vehicles:
➣ Greatly increased Anvil Hurricane Nose and Body joint Health

Patch Details:
➣ 21 Known Issues & 7 Bugs Squashed
➣ Fixed 1 Client Crashes
➣ Fixed 2 Server Crashes
➣ Fixed 2 Hybrid Crashes
➣ Made Various Improvements to the Shard Stow Flow

#

<@&620025894559547412> - 3.24.0 Evocati Patch Notes

narrow wingBOT
#
Star Citizen Alpha 3.24.0 PTU.9266874 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-24-0-ptu-patch-notes-14/7073331

Audience & Server Details:
➣ Audience: Evocati (potentially Wave 1 after a few hours)
➣ Server Info: PTU Channel - US Servers Only
➣ Long Term Persistence: Enabled
➣ Replication Layer: Enabled
➣ Server Crash Recovery: Enabled

Testing/Feedback Focus
➣ Personal & Instanced Hangars
➣ Freight Elevators
➣ Storage Access
➣ Hangar Decorations
➣ Cargo Hauling Missions

Not Ready for Testing/Feedback
➣ Cargo Commodity Rebalance
➣ Dynamic Event: Blockade Runner

Patch Details:
➣ 21 Known Issues & 6 Bugs Squashed
➣ Fixed 2 Client Crashes

#

<@&620025894559547412> - 3.24.0 Evocati Patch Notes

scarlet abyss
#

<@&620025894559547412> The 3.24.0 PTU is now open to Wave 1 audience

narrow wingBOT
#
Star Citizen Alpha 3.24.0 PTU.9268261 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-24-0-ptu-9268261-patch-notes/7076385

Audience & Server Details:
➣ Audience: Wave 1
➣ Server Info: PTU Channel - US Servers Only
➣ Long Term Persistence: Enabled
➣ Replication Layer: Enabled
➣ Server Crash Recovery: Enabled

Testing/Feedback Focus
➣ Personal & Instanced Hangars
➣ Freight Elevators
➣ Storage Access
➣ Hangar Decorations
➣ Cargo Hauling Missions

Not Ready for Testing/Feedback
➣ Dynamic Event: Blockade Runner

Feature Updates:
Ships and Vehicles:
➣ Aegis Sabre - Improved flight linear and angular acceleration performances
➣ MISC Hull-A - retuning to align the ship with the Archetype performances
➣ Corrected Erroneously Fast Tuning on the SanTokYai
➣ Fixed Erroneously Large Starfarer Fuel Tank

Patch Details:
➣ 21 Known Issues & 2 Bugs Squashed
➣ Fixed 1 Client Crashes
➣ Fixed 1 Server Crash

#

<@&620025894559547412> - 3.24.0 PTU Wave 1 Patch Notes

#
Volunteer Regression: 3.24.0 9268261

https://robertsspaceindustries.com/spectrum/community/SC/forum/190049/thread/volunteer-regression-3-24-0-9268261-discussion/7076394

Hello PTU Testers!

The link on this post is a great place to discuss new bugfixes and new issues encountered from the latest PTU release.

Below you will find a survey to check on bug fixes taken from the most recent set of patch notes. If you have time, investigate those features and let us know if we were able to resolve the issue. If the issue persists, please add to reports of the issue in the IC and let us know below!

Survey

Thanks for your help!

narrow wingBOT
#
Star Citizen Alpha 3.24.0 PTU.9269517 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-24-0-ptu-9269517-patch-notes/7081472

Audience & Server Details:
➣ Audience: Wave 1
➣ Server Info: PTU Channel - US/EU Servers
➣ Long Term Persistence: Enabled
➣ Replication Layer: Enabled
➣ Server Crash Recovery: Enabled
➣ Starting aUEC: 15,000,000

Testing/Feedback Focus:
➣ Personal & Instanced Hangars
➣ Freight Elevators
➣ Storage Access
➣ Hangar Decorations
➣ Cargo Hauling Missions

Not Ready for Testing/Feedback:
➣ Dynamic Event: Blockade Runner

Feature Updates:
➣ Reduced tresspass timer in personal hangars to zero seconds

Patch Details:
➣ 18 Known Issues & 3 Bugs Squashed
➣ Fixed 2 Server Crashes

#

<@&620025894559547412> - 3.24.0 PTU Wave 1 Patch Notes

narrow wingBOT
#
Star Citizen Alpha 3.24.0 PTU.9271280 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-24-0-ptu-patch-notes-15/7083505

Audience & Server Details:
➣ Audience: Wave 1
➣ Server Info: PTU Channel - US/EU
➣ Long Term Persistence: Enabled
➣ Replication Layer: Enabled
➣ Server Crash Recovery: Enabled

Testing/Feedback Focus
➣ Personal & Instanced Hangars
➣ Freight Elevators
➣ Storage Access
➣ Hangar Decorations
➣ Cargo Hauling Missions

Not Ready for Testing/Feedback
➣ Dynamic Event: Blockade Runner

Feature Updates:
Gameplay
➣ Added slight boundary violation grace time to Planet Kill Volumes for vehicles. (This may help with many random deaths while flying close to planet surfaces and water)

Ships and Vehicles:
➣ Made Hornet and Arrow Aerodynamic adjustments to avoid unintended behaviors while Yawing in atmosphere

Patch Details:
➣ 16 Known Issues & 11 Bugs Squashed
➣ Fixed 1 Client Crashes
➣ Fixed 6 Server Crash
➣ Fixed 1 Hybrid Crash
➣ Fixed 1 Backend Service Crash
➣ Fixed an issue causing excessive network spam while salvaging

#

<@&620025894559547412> - 3.24.0 PTU Wave 1 Patch Notes

#
Volunteer Regression: 3.24.0 9271280 Discussion

https://robertsspaceindustries.com/spectrum/community/SC/forum/190049/thread/volunteer-regression-3-24-0-discussion-3/7083587

Hello PTU Testers!

The link on this post is a great place to discuss new bugfixes and new issues encountered from the latest PTU release.

Below you will find a survey to check on bug fixes taken from the most recent set of patch notes. If you have time, investigate those features and let us know if we were able to resolve the issue. If the issue persists, please add to reports of the issue in the IC and let us know below!

Survey

Thanks for your help!

narrow wingBOT
#
Star Citizen Alpha 3.24.0 PTU.9272657 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-24-0-ptu-patch-notes-16/7085579

Audience & Server Details:
➣ Audience: Wave 1
➣ Server Info: PTU Channel - US/EU
➣ Long Term Persistence: Enabled
➣ Replication Layer: Enabled
➣ Server Crash Recovery: Enabled

Testing/Feedback Focus
➣ Personal & Instanced Hangars
➣ Freight Elevators
➣ Storage Access
➣ Hangar Decorations
➣ Cargo Hauling Missions

Not Ready for Testing/Feedback
➣ Dynamic Event: Blockade Runner

Feature Updates:
Ships and Vehicles:
➣ Made Further Hornet Series Atmospheric Flight Tweaks

Patch Details:
➣ 17 Known Issues & 7 Bugs Squashed
➣ Fixed 1 Client Crashes
➣ Fixed 1 Hybrid Crash

#

<@&620025894559547412> - 3.24.0 PTU Wave 1 Patch Notes

#
Volunteer Regression: 3.24.0 9272657 Discussion

https://robertsspaceindustries.com/spectrum/community/SC/forum/190049/thread/volunteer-regression-3-24-0-9272657-discussion/7085602

Hello PTU Testers!

The link on this post is a great place to discuss new bugfixes and new issues encountered from the latest PTU release.

Below you will find a survey to check on bug fixes taken from the most recent set of patch notes. If you have time, investigate those features and let us know if we were able to resolve the issue. If the issue persists, please add to reports of the issue in the IC and let us know below!

Survey

Thanks for your help!

narrow wingBOT
#
Star Citizen Alpha 3.24.0 PTU.9277884 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-24-0-ptu-patch-notes-17/7090636

Audience & Server Details:
➣ Audience: Wave 1 (possible wave 2 Saturday morning if fixes work)
➣ Server Info: PTU Channel - US/EU
➣ Long Term Persistence: Enabled
➣ Replication Layer: Enabled
➣ Server Crash Recovery: Enabled

Testing/Feedback Focus
➣ Personal & Instanced Hangars
➣ Freight Elevators
➣ Storage Access
➣ Hangar Decorations
➣ Cargo Hauling Missions

Not Ready for Testing/Feedback
➣ Dynamic Event: Blockade Runner

Feature Updates:
Gameplay
➣ Updated Rank on certain Hauling Missions to improve progression

Ships and Vehicles:
➣ Updated Aurora series cargo physics proxies to help manual loading of cargo

Patch Details:
➣ 17 Known Issues & 18 Bugs Squashed
➣ Fixed 2 Server Crashes

#

<@&620025894559547412> - 3.24.0 PTU Wave 1 Patch Notes

#
Volunteer Regression: 3.24.0 9277884 Discussion

https://robertsspaceindustries.com/spectrum/community/SC/forum/190049/thread/volunteer-regression-3-24-0-discussion-4/7090639

Hello PTU Testers!

The link on this post is a great place to discuss new bugfixes and new issues encountered from the latest PTU release.

Below you will find a survey to check on bug fixes taken from the most recent set of patch notes. If you have time, investigate those features and let us know if we were able to resolve the issue. If the issue persists, please add to reports of the issue in the IC and let us know below!

Survey

Thanks for your help!

narrow wingBOT
#
Star Citizen Alpha 3.24.0 PTU.9278907 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-24-0-ptu-9278907-patch-notes/7095272

Audience & Server Details:
➣ Audience: Wave 1
➣ Server Info: PTU Channel - US/EU
➣ Long Term Persistence: Enabled
➣ Replication Layer: Enabled
➣ Server Crash Recovery: Enabled

Testing/Feedback Focus
Blockade Runner will not be run in tonight's build while we focus on further update and fixes to the global mission.
➣ Personal & Instanced Hangars
➣ Freight Elevators
➣ Storage Access
➣ Hangar Decorations
➣ Cargo Hauling Missions

Patch Details:
➣ 19 Known Issues & 5 Bugs Squashed
➣ Fixed 2 Client Crashes
➣ Fixed 6 Server Crashes
➣ Fixed a Backend Service Crash

#

<@&620025894559547412> - 3.24.0 PTU Wave 1 Patch Notes

#
Volunteer Regression: 3.24.0 9278907 Discussion

https://robertsspaceindustries.com/spectrum/community/SC/forum/190049/thread/volunteer-regression-3-24-0-9278907-discussion/7095277

Hello PTU Testers!

The link on this post is a great place to discuss new bugfixes and new issues encountered from the latest PTU release.

Below you will find a survey to check on bug fixes taken from the most recent set of patch notes. If you have time, investigate those features and let us know if we were able to resolve the issue. If the issue persists, please add to reports of the issue in the IC and let us know below!

Survey

Thanks for your help!

narrow wingBOT
#
Star Citizen Alpha 3.24.0 PTU.9280065 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-24-0-ptu-9280065-patch-notes/7097110

Audience & Server Details:
➣ Audience: Wave 1 (Possible Wave 2 shortly after)
➣ Server Info: PTU Channel - US/EU
➣ Long Term Persistence: Enabled
➣ Replication Layer: Enabled
➣ Server Crash Recovery: Enabled

Testing/Feedback Focus
➣ Personal & Instanced Hangars
➣ Freight Elevators
➣ Storage Access
➣ Hangar Decorations
➣ Cargo Hauling Missions

Patch Details:
➣ 19 Known Issues & 6 Bugs Squashed
➣ Fixed 1 Client Crash
➣ Fixed 4 Server Crashes
➣ Fixed a Backend Service Crash
➣ Fixed an issue causing 30007 mismatch errors

#

<@&620025894559547412> - 3.24.0 PTU Wave 1 Patch Notes

#
Volunteer Regression: 3.24.0 9280065 Discussion

https://robertsspaceindustries.com/spectrum/community/SC/forum/190049/thread/volunteer-regression-3-24-0-9280065-discussion/7097115

Hello PTU Testers!

The link on this post is a great place to discuss new bugfixes and new issues encountered from the latest PTU release.

Below you will find a survey to check on bug fixes taken from the most recent set of patch notes. If you have time, investigate those features and let us know if we were able to resolve the issue. If the issue persists, please add to reports of the issue in the IC and let us know below!

Survey

Thanks for your help!

narrow wingBOT
#
Star Citizen Alpha 3.24.0 PTU.9281908 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-24-0-ptu-9281908-patch-notes/7099276

Audience & Server Details:
➣ Audience: Wave 1 (Possible Wave 2 shortly after)
➣ Server Info: PTU Channel - US/EU
➣ Long Term Persistence: Enabled
➣ Replication Layer: Enabled
➣ Server Crash Recovery: Enabled

Testing/Feedback Focus
Note: In this build we have temporarily made HAB props static to stop them falling through floors as a performance and entity test for landing zones.
➣ Personal & Instanced Hangars
➣ Freight Elevators
➣ Storage Access
➣ Hangar Decorations
➣ Cargo Hauling Missions

Feature Updates:
Locations
➣ Increased Hangar Elevator and Door Animation Speeds
➣ Audio Polish Pass for Personal Hangars

Ships and Vehicles:
➣ Made adjustments to the Hull-C Cargo load times and UI
➣ Ship Debris Physics Performance Polish Pass

Patch Details:
➣ 15 Known Issues & 6 Bugs Squashed
➣ Fixed a Server Deadlock

#

<@&620025894559547412> - 3.24.0 PTU Wave 1 Patch Notes

#
Volunteer Regression: 3.24.0 9281908 Discussion

https://robertsspaceindustries.com/spectrum/community/SC/forum/190049/thread/volunteer-regression-3-24-0-9281908-discussion/7099299

Hello PTU Testers!

The link on this post is a great place to discuss new bugfixes and new issues encountered from the latest PTU release.

Below you will find a survey to check on bug fixes taken from the most recent set of patch notes. If you have time, investigate those features and let us know if we were able to resolve the issue. If the issue persists, please add to reports of the issue in the IC and let us know below!

Survey

Thanks for your help!

astral ravine
#

<@&620025894559547412> alert1 - The 3.24.0 PTU is now open to Wave 2 audience.

narrow wingBOT
narrow wingBOT
#
Star Citizen Alpha 3.24.0 PTU.9283212 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-24-0-ptu-9283212-patch-notes/7101149

Audience & Server Details:
➣ Audience: Wave 2
➣ Server Info: PTU Channel - US/EU
➣ Long Term Persistence: Enabled
➣ Replication Layer: Enabled
➣ Server Crash Recovery: Enabled

Testing/Feedback Focus
➣ Personal & Instanced Hangars
➣ Freight Elevators
➣ Storage Access
➣ Hangar Decorations
➣ Cargo Hauling Missions

Feature Updates:
Gameplay
➣ Tractor Beam Use Adjustments
ㅤ✦ The multi-tool has had its cargo mass balanced to restrict use to cargo sizes under 32 SCU and reduce usable distance
ㅤ✦ Both handheld tractor beams have had their movement speeds reduced
➣ Item Bank UI Changes
ㅤ✦ Changed Item banks to open a filtered view of the Warehouse inventory to only show FPS gear
ㅤ✦ Search will be added in a future patch
➣ Cargo Hauling Mission Changes
ㅤ✦ Greatly Increased Cargo Hauling Mission Rewards
ㅤ✦ Allowed players to retrieve cargo for shared missions where they aren't the original mission owner
ㅤ✦ Set Hauling Intro missions to not be shareable

Ships and Vehicles:
➣ Removed SDFs and Shields from Spindles and Attached Cargo of the Hull-C
➣ Ship Debris Physics Performance Polish Pass

Core Tech:
➣ Made Further Ship Debris Collision Physics Performance Improvements
➣ Entity Count Performance Polish for Hurston

Patch Details:
➣ 15 Known Issues & 9 Bugs Squashed
➣ Fixed 11 Server Crashes

#

<@&620025894559547412> - 3.24.0 PTU Wave 2 Patch Notes

#
Volunteer Regression: 3.24.0 9283212 Discussion

https://robertsspaceindustries.com/spectrum/community/SC/forum/190049/thread/volunteer-regression-3-24-0-9283212-discussion/7101156

Hello PTU Testers!

The link on this post is a great place to discuss new bugfixes and new issues encountered from the latest PTU release.

Below you will find a survey to check on bug fixes taken from the most recent set of patch notes. If you have time, investigate those features and let us know if we were able to resolve the issue. If the issue persists, please add to reports of the issue in the IC and let us know below!

Survey

Thanks for your help!

narrow wingBOT
narrow wingBOT
#
Star Citizen Alpha 3.24.0 PTU.9284528 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-24-0-ptu-9284528-patch-notes/7103665

Audience & Server Details:
➣ Audience: All Waves
➣ Server Info: PTU Channel - US/EU
➣ Long Term Persistence: Enabled
➣ Replication Layer: Enabled
➣ Server Crash Recovery: Enabled

Testing/Feedback Focus:
➣ Personal & Instanced Hangars
➣ Freight Elevators
➣ Storage Access
➣ Hangar Decorations
➣ Cargo Hauling Missions

Feature Updates:
➣ Gameplay
ㅤ✦ Tractor Beam Use Adjustments The multi-tool has had its cargo mass balanced to restrict use to cargo sizes under 32 SCU and reduce usable distance
ㅤ✦Both handheld tractor beams have had their movement speeds reduced
➣ Item Bank Changes
ㅤ✦ Changed Item banks to open a filtered view of the Warehouse inventory to only show FPS gear Search will be added in a future patch
➣ Cargo Hauling Mission Changes
ㅤ✦ Greatly Increased Cargo Hauling Mission Rewards
ㅤ✦ Allowed players to retrieve cargo for shared missions where they aren't the original mission Owner
ㅤ✦ Set Hauling Intro missions to not be shareable
➣ Ships and Vehicles:
ㅤ✦ Removed SDFS and Shields from Spindles and Attached Cargo of the Hull-C
ㅤ✦ Ship Debris Physics Performance
➣ Polish Pass Core Tech:
ㅤ✦ Made Further Ship Debris
ㅤ✦ Collision Physics Performance Improvements
ㅤ✦ Entity Count Performance Polish for Hurston

Patch Details:
➣ 15 Known Issues & 14 Bugs Squashed
➣ Fixed 11 Server Crashes

#

<@&620025894559547412> - Alpha 3.24.0 Patch Notes

narrow wingBOT
#
Star Citizen Alpha 3.24.0 PTU.9286717 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-24-0-ptu-9286717-patch-notes/7110384

Audience & Server Details:
➣ Audience: All Backers
➣ Server Info: PTU Channel - US/EU
➣ Long Term Persistence: Enabled
➣ Replication Layer: Enabled
➣ Server Crash Recovery: Enabled

Testing/Feedback Focus
➣ Personal & Instanced Hangars
➣ Freight Elevators
➣ Storage Access
➣ Hangar Decorations
➣ Cargo Hauling Missions
➣ Blockade Runner Global Event (Running in Playtest Increments tonight after the build releases)

Feature Updates:
Gameplay:
➣ Tractor Beam Balance
ㅤ✦ Multi-tool tractor beam has been restricted further to cargo masses less than 24 SCU. Rotation force on dedicated tractor beam has been increased for better rotation control.

Locations:
➣ Removed 32 SCU Containers as Cargo Container Option from Outposts

Patch Details:
➣ 16 Known Issues & 5 Bugs Squashed
➣ Fixed 2 Server Crashes
➣ Fixed a Hybrid Service Crash

#

<@&620025894559547412> - Alpha 3.24.0 Patch Notes

#
Volunteer Regression: 3.24.0 9286717 Discussion

https://robertsspaceindustries.com/spectrum/community/SC/forum/190049/thread/volunteer-regression-3-24-0-9286717-discussion/7110411

Hello PTU Testers!

The link on this post is a great place to discuss new bugfixes and new issues encountered from the latest PTU release.

Below you will find a survey to check on bug fixes taken from the most recent set of patch notes. If you have time, investigate those features and let us know if we were able to resolve the issue. If the issue persists, please add to reports of the issue in the IC and let us know below!

Survey

Thanks for your help!

narrow wingBOT
#
Star Citizen Alpha 3.24.0 PTU.9288138 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-24-0-ptu-9288138-patch-notes/7112640

Audience & Server Details:
➣ Audience: All Backers
➣ Server Info: PTU Channel - US/EU
➣ Long Term Persistence: Enabled
➣ Replication Layer: Enabled
➣ Server Crash Recovery: Enabled

Testing/Feedback Focus
➣ Personal & Instanced Hangars
➣ Freight Elevators
➣ Storage Access
➣ Hangar Decorations
➣ Cargo Hauling Missions
➣ Blockade Runner Global Event (Blockade Runner will start tonight shortly after build release with reduced mission requirements)

Feature Updates:
Weapons and Items:
➣ Increased the Multi-tool Tractor Beam Rotation Force

Patch Details:
➣ 15 Known Issues & 9 Bugs Squashed
➣ Fixed 1 Client Crash
➣ Fixed 4 Server Crashes
➣ Made further updates to help with unintended excessively high entity counts around the PU

#

<@&620025894559547412> - Alpha 3.24.0 Patch Notes

narrow wingBOT
#
Volunteer Regression: 3.24.0 9288138 Discussion

https://robertsspaceindustries.com/spectrum/community/SC/forum/190049/thread/volunteer-regression-3-24-0-9288138-discussion/7112675

Hello PTU Testers!

The link on this post is a great place to discuss new bugfixes and new issues encountered from the latest PTU release.

Below you will find a survey to check on bug fixes taken from the most recent set of patch notes. If you have time, investigate those features and let us know if we were able to resolve the issue. If the issue persists, please add to reports of the issue in the IC and let us know below!

Survey

narrow wingBOT
#
Star Citizen Alpha 3.24.0 PTU.9290875 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-24-0-ptu-9290875-patch-notes/7114508

Audience & Server Details:
➣ Audience: All Backers
➣ Server Info: PTU Channel - US/EU
➣ Long Term Persistence: Enabled
➣ Replication Layer: Enabled
➣ Server Crash Recovery: Enabled

Testing/Feedback Focus
➣ Personal & Instanced Hangars
➣ Freight Elevators
➣ Storage Access
➣ Hangar Decorations
➣ Cargo Hauling Missions
➣ Blockade Runner Global Event (Blockade Runner will start tonight shortly after build release with reduced mission requirements. We are initially setting these requirements very low to about 400 but will adjust if needed.)

Feature Updates:
Ships and Vehicles:
➣ Added many new Cargo Hauling Rentals to all Rental Shops (except Vulture for now)

Patch Details:
➣ 15 Known Issues & 10 Bugs Squashed
➣ Fixed 4 Client Crash
➣ Fixed 4 Server Crashes
➣ Fixed a Hybrid Service Crash
➣ Fixed a Client Crash Related to Intel 13/14th gen CPUs

#

<@&620025894559547412> - Alpha 3.24.0 Patch Notes

#
Volunteer Regression: 3.24.0 9290875 Discussion

https://robertsspaceindustries.com/spectrum/community/SC/forum/190049/thread/volunteer-regression-3-24-0-9290875-discussion/7114514

Hello PTU Testers!

The link on this post is a great place to discuss new bugfixes and new issues encountered from the latest PTU release.

Below you will find a survey to check on bug fixes taken from the most recent set of patch notes. If you have time, investigate those features and let us know if we were able to resolve the issue. If the issue persists, please add to reports of the issue in the IC and let us know below!

For tonight's publish we have 2 fixes that are quite significant.
First: We have put a fix in for a longstanding bug causing invisible Asteroids and Rocks. Please let us know here if you still experience this with exact locations or video if possible! Try low flying on surfaces and asteroid belts and lagrange points.
Second: We have put in further changes that should help make docking ports function consistently. We are looking for other edge cases where this may still fail and any video or data on this if it still occurs would be greatly appreciated

Survey

Thanks for your help!

narrow wingBOT
#
Star Citizen Alpha 3.24.0 PTU.9292402 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-24-0-ptu-9292402-patch-notes/7116939

Audience & Server Details:
➣ Audience: All Backers
➣ Server Info: PTU Channel - US/EU
➣ Long Term Persistence: Enabled
➣ Replication Layer: Enabled
➣ Server Crash Recovery: Enabled

Testing/Feedback Focus:
➣ Personal & Instanced Hangars
➣ Freight Elevators
➣ Storage Access
➣ Hangar Decorations
➣ Cargo Hauling Missions
➣ Blockade Runner Global Event (Will not run on today's PTU publish)

Feature Updates:
Locations:
➣ Added final polish rental hauling ships to Cargo Decks, New Babbage, and Orison
Ships and Vehicles:
➣ Ground Vehicles Physics Improvements Polish to help with movement and tractor beaming

Patch Details:
➣ 15 Known Issues & 7 Bugs Squashed
➣ Fixed 1 Client Crash
➣ Fixed 3 Server Crashes

#

<@&620025894559547412> - Alpha 3.24.0 Patch Notes

narrow wingBOT
#
Star Citizen Alpha 3.24.0 PTU.9293935 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-24-0-ptu-patch-notes-18/7119171

Audience & Server Details:
➣ Audience: All Backers
➣ Server Info: PTU Channel - US/EU
➣ Long Term Persistence: Enabled
➣ Replication Layer: Enabled
➣ Server Crash Recovery: Enabled

Testing/Feedback Focus
➣ Personal & Instanced Hangars
➣ Freight Elevators
➣ Storage Access
➣ Hangar Decorations
➣ Cargo Hauling Missions
➣ Blockade Runner Global Event (Will run throughout the weekend on PTU)

Patch Details:
There are several known Vulkan Renderer related GPU crashes currently in the build. If you experience frequent crashes while playing and are on Vulkan, test swapping back to DirectX to see if these still occur.
➣ 20 Known Issues & 9 Bugs Squashed
➣ Fixed a Hybrid Service Crash

#

<@&620025894559547412> - Alpha 3.24.0 Patch Notes

narrow wingBOT
#
Star Citizen Alpha 3.24.0 PTU.9294347 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-24-0-ptu-patch-notes-19

Audience & Server Details:
➣ Audience: All Backers
➣ Server Info: PTU Channel - US/EU
➣ Long Term Persistence: Enabled
➣ Replication Layer: Enabled
➣ Server Crash Recovery: Enabled

Testing/Feedback Focus
➣ Personal & Instanced Hangars
➣ Freight Elevators
➣ Storage Access
➣ Hangar Decorations
➣ Cargo Hauling Missions
➣ Blockade Runner Global Event

Patch Details:
➣ 18 Known Issues
➣ Fixed 2 Client & 4 Server Crashes
➣ Fixed a Hybrid Service Crash

#

<@&620025894559547412> - Alpha 3.24.0 PTU Patch Notes

narrow wingBOT
#
Star Citizen Alpha 3.24.0 PTU.9296942 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-24-0-ptu-patch-notes-20/7126502

Audience & Server Details:
➣ Audience: All Backers
➣ Server Info: PTU Channel - US/EU
➣ Long Term Persistence: Enabled
➣ Replication Layer: Enabled
➣ Server Crash Recovery: Enabled

Testing/Feedback Focus
➣ Personal & Instanced Hangars
➣ Freight Elevators
➣ Storage Access
➣ Hangar Decorations
➣ Cargo Hauling Missions

Feature Updates:
Gameplay:
➣ Removed the Ability to Salvage While in Instanced Hangars

Core Tech:
➣ New LTP Additions
ㅤ✦ Hangar decorations, commodity containers, and mining gadgets are all now saved in LTP. With this update, items placed to decorate personal hangars will be reset back into your local inventory during updates.

Patch Details:
There are several known Vulkan Renderer related GPU crashes currently in the build. If you experience frequent crashes while playing and are on Vulkan, test swapping back to DirectX to see if these still occur.
➣ 18 Known Issues & 1 Bugs Squashed
➣ Fixed 1 Server Crash
➣ Fixed 2 Hybrid Service Crashes

#

<@&620025894559547412> - Alpha 3.24.0 PTU Patch Notes

narrow wingBOT
#
Star Citizen Alpha 3.24.0 LIVE 9296942 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-24-0-live-patch-notes/7127373

Audience & Server Details:
➣ Audience: Live
➣ Long Term Persistence: Enabled
➣ Replication Layer: Enabled
➣ Server Crash Recovery: Enabled

Feature Updates:
Gameplay:
➣ New: Personal & Instanced Hangars
➣ New: Freight Elevators
➣ New: Cargo Hauling Missions
➣ New: Item Banks
➣ Hangar Decorations
➣ Towing and Hull Scraping Law System Updates
➣ FPS Tractor Beam Use Adjustments
➣ Commodity Kiosk Updates
➣ Carry lowered FPS weapon keybind (ALT + R)

Ships and Vehicles:
➣ Master Modes Atmo Flight Controller Re-tuning
➣ Ship Cockpit 3rd Person Camera Polish
➣ Hull-C Shield and Health Updates
➣ Addition of Many New Cargo Hauling Rentals to all Rental Shops around Stanton

Core Tech:
➣ Ultrawide UI Scaling Updates
➣ Added slight boundary violation grace time to Planet Kill Volumes for vehicles
➣ Further Ship Debris Collision Physics Performance Improvements
➣ Vulkan Performance Polish

Patch Details:
➣ For 3.24, Server Crash Recovery will remove all current missions and mark them as abandoned. This behavior is not the intended outcome in the long term and will be changed in an upcoming refactor. This will not reduce reputation when this occurs. This could cause a few trespassing issues in locations like UGFs.

➣ There are several known Vulkan Renderer related GPU crashes currently in the build. If you experience frequent crashes while playing and are on Vulkan, test swapping back to DirectX to see if these still occur.
➣ 19 Known Issues

#

<@&620025894559547412> - 3.24 LIVE Patch Notes

mortal torrent
narrow wingBOT
#
[All Waves HOTFIX Channel Test] Star Citizen Alpha 3.24.0 9296942-9301716 HOTFIX

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/all-waves-hotfix-channel-test-star-citizen-alpha-3/7135127

Audience & Server Details:
➣ Audience: HOTFIX Channel which connects to the LIVE Environment
➣ Long Term Persistence: Enabled
➣ Replication Layer: Enabled
➣ Server Crash Recovery: Enabled

Testing/Feedback Focus:
This hotfix has additional logging to for elevator panel interaction issues to further verify and track down issues
Players can test the hotfix by renaming or copying their LIVE folder to HOTFIX and verifying on the HOTFIX channel on the launcher. Connecting to this will put players on the LIVE servers to test the fixes before it goes out later onto the LIVE channel.

➣ Hotfix Compatibility and Bugfixes

Patch Details:
➣ 6 Bugs Squashed
➣ Fixed 3 Hybrid Service Crashes

#

<@&620025894559547412> - 3.24 HOTFIX Patch Notes

narrow wingBOT
#
Star Citizen Alpha 3.24.0 9296942-9303379 HOTFIX

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/all-waves-hotfix-channel-test-star-citizen-alpha-3/7135127

Audience & Server Details:
➣ Audience: HOTFIX Channel which connects to the LIVE Environment
➣ Long Term Persistence: Enabled
➣ Replication Layer: Enabled
➣ Server Crash Recovery: Enabled

Testing/Feedback Focus:
This hotfix will not affect non-LTP items in game so you will not lose consumables, rentals, refinery jobs, character/hangar customization, and home locations.
We intend to leave this on the HOTFIX channel for a bit to test comparability before pushing out to everyone on the main LIVE channel

Patch Details:
➣ Fixed cargo boxes clipping into ground right afte detaching from the cargo grid
➣ Disabled setting a respawn point to a ship that is in an instanced hangar as a partialfix for player characters gettin broken when spawn point is streamed out
➣ Fixed 2 Server Crashes

#

<@&620025894559547412> - 3.24.0 HOTFIX Test

narrow wingBOT
#
Star Citizen Alpha 3.24.0 9296942-9305828 HOTFIX

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-24-0-9296942-9305828-hotfix/7148067

Audience & Server Details:
➣ Audience: HOTFIX Channel
➣ Long Term Persistence: Enabled
➣ Replication Layer: Enabled
➣ Server Crash Recovery: Enabled

Testing/Feedback Focus:
This hotfix will not affect non-LTP items in game so you will not lose consumables, rentals, refinery jobs, character/hangar customization, and home locations.
We intend to leave this on the HOTFIX channel for a bit to test comparability before pushing out to everyone on the main LIVE channel

Patch Details:
➣ Fixed - PU - Personal Hangar - ASOP/Ship spawn - Entities that clip under the ship elevator can break personal hangars and ASOP
➣ Fixed - PU - Shopping - Trading - Commodity Kiosk - Unable to sell Ores due to "Transition Cost Mismatch" error
➣ Fixed - PU - Personal Hangars - When delivering a ship using ASOP, it appears to be stuck at 00:00 until leaving and re-entering the ASOP terminal
➣ Fixed - PU - Actor / Vehicles - After streaming out a medical vehicle within a hangar, attempting to respawn in it will break the player character
➣ Added handling for spawning when the player's ship cannot be found - fixes some 30009 disconnect on connection errors

With the medical vehicle changes above, we've re-allowed you to set your respawn to vehicles in hangars, if you die and the vehicle is either streamed in, or was streamed out when not in a hangar, the respawn will put you in the vehicle, otherwise it'll be your last hospital location instead of giving you no location to respawn.

➣ Fixed a Server Deadlock

#

<@&620025894559547412> - 3.24.0 HOTFIX Test

narrow wingBOT
#
Star Citizen Alpha 3.24.1-PTU.9315193 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-24-1-ptu-patch-notes/7154269

Patch Details:
➣ Audience: All Backers
➣ Server Info: PTU Channel - US/EU
➣ Long Term Persistence: Enabled
➣ Replication Layer: Enabled
➣ Server Recovery: Enabled
➣ Starting aUEC: 15,000,000
➣ Starting REC: 10,000,000

Testing Focus:
➣ Stability and Bugfixes
➣ Argo ATLS (Only Evocati Members will be able to spawn these in today's PTU but they are not under NDA so find your local Evo!)
ㅤ✦ The ATLS Suit spawns like a ship in hangars from the elevator and there are a few known issues to know about for the ATLS
➣ Players cannot exit the ARGO ATLS using the PIT Menu ( [Y] to exit should still work)
➣ Player ragdolls out of the ARGO ATLS when incapacitated and snaps back in to the ATLS while still downed
➣ Players in the ARGO ATLS suit don't react to getting shot
➣ Unable to log out in a vehicle containing the ATLS (Remove the ATLS from the ship to logout)
➣ ARGO ATLS is sometimes unable to lift 16 or 32 SCU crates, causing them to scrape on the ground (Workaround is to hold RMB to shoot it up in the air, and catch it again with LMB)
➣ When launching crates with RMB, first LMB input will not function (Players just need to double click to activate the tractor beam again)
➣ Tractor Beam placement can fail to ignore blocking geometry, causing unnatural collision on placement

Feature Updates:
➣ Gameplay:
ㅤ✦ Vehicle terminal scrollbar will now stay in position when swapping screens to deliver and claim
➣ Ships and Vehicles:
➣ Argo Astronautics ATLS Suit (Currently spawnable only by Evocati Testers)

Technical Details:
➣ 20 Known Issues & 21 Bugs Squashed
➣ Fixed 2 Client & 8 Server Crashes
➣ Fixed a Vulkan Renderer Specific Crash when Dogfighting
➣ Fixed an Intel 13/14th Gen Specific Client Crash
➣ Fixed a Server Deadlock
➣ Fixed 2 Hybrid Service Crashes

#

<@&620025894559547412> - 3.24.1 PTU Patch Notes

narrow wingBOT
#
Star Citizen Alpha 3.24.1 PTU.9318488 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-24-1-ptu-9318488-patch-notes/7164758

Audience & Server Details:
➣ Audience: PTU Channel - US/EU
➣ Long Term Persistence: Enabled
➣ Replication Layer: Enabled
➣ Server Crash Recovery: Enabled

Testing/Feedback Focus:
➣ Stability and Bugfixes
➣ Argo ATLS (Access for all backers on the PTU)

Feature Updates:
Ships and Vehicles
➣ Argo ATLS Animation and Art Polish Pass
➣ Reduced Argo ATLS Throw Force by 33%

Technical Details:
➣ 18 Known Issues & 16 Bugs Squashed
➣ Fixed 2 Client Crashes
➣ Fixed 4 Server Crashes
➣ Fixed an Argo ATLS Tractor Beam Client Crash (STARC-127294)

#

<@&620025894559547412> - 3.24.1 PTU Patch Notes

narrow wingBOT
#
Star Citizen Alpha 3.24.1 PTU.9319633 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-24-1-ptu-9319633-patch-notes/7168495

Patch Details:
➣ Audience: All Backers
➣ Server Info: PTU Channel - US/EU
➣ Long Term Persistence: Enabled
➣ Replication Layer: Enabled
➣ Server Recovery: Enabled
➣ Starting aUEC: 15,000,000
➣ Starting REC: 10,000,000

Testing Focus:
➣ Stability and Bugfixes
➣ Argo ATLS (Access for all backers on the PTU)

Feature Updates:
➣ Ships & Vehicles
ㅤ✦ Argo ATLS Polish

Technical Details:
➣ 19 Known Issues & 7 Bugs Squashed
➣ Fixed 1 Server Crash

#

<@&620025894559547412> - Alpha 3.24.1 PTU Patch Notes

narrow wingBOT
#
Star Citizen Alpha 3.24.1 PTU.9322524 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-24-1-ptu-9322524-patch-notes/7171558

Patch Details:
➣ Audience: All Backers
➣ Server Info: PTU Channel - US/EU
➣ Long Term Persistence: Enabled
➣ Replication Layer: Enabled
➣ Server Recovery: Enabled
➣ Starting aUEC: 15,000,000
➣ Starting REC: 10,000,000

Testing Focus:
➣ Stability and Bugfixes
➣ Argo ATLS (Access for all backers on the PTU)

Feature Updates:
➣ Gameplay
ㅤ✦ Collision Damage is Now Prevented for Tractorbeamed Entities

Technical Details:
➣ 14 Known Issues & 9 Bugs Squashed
➣ Fixed 1 Server Crash

#

<@&620025894559547412> - Alpha 3.24.1 PTU Patch Notes

narrow wingBOT
#
[All Waves RMQ Meshing Playtest Round #3] Star Citizen Alpha 3.24 TP.9322699 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190049/thread/all-backers-tech-preview-rmq-meshing-playtest-roun/7173924

Audience & Server Details:
➣ Channel: Tech Preview
➣ Primary Build: 3.24-tp-9322699
➣ Access Level: All Waves
➣ Duration: Up to 24 Hours
➣ Starting DGS:Player Cap: 1:100, increasing to 3:500 and possibly 6:1000

Testing/Feedback Focus:
Since the previous test, there have been many improvements to meshing tech and we are excited to test them along with you!

We are intending to leave this build up for up to 24 hours but could come down sooner if blocking issues occur.
This test will have each Stanton shard split into many authoritative zones. We are planning to start the test out at 1 DGS with 100 players as a baseline and increase this to add more DGS with 500 and then as high as 1000 players

This test will run on the latest 3.24 branch in the Stanton system with Replication Message Queue (RMQ) and Static Meshing and we'll be attempting to increase the player cap as we progress to limit test.
We will be doing many server captures over the length of the test to gather performance data.

➣ General Performance & Stability

Features:
➣ Subdivision
➣ RMQ

Patch Details:
➣ 6 Known Issues

#

<@&620025894559547412> - RMQ Meshing Playtest #3

narrow wingBOT
#
Star Citizen Alpha 3.24.1 PTU.9323580 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-24-1-ptu-9323580-patch-notes/7174211

Audience & Server Details:
➣ Audience: PTU Channel - US/EU
➣ Long Term Persistence: Enabled
➣ Replication Layer: Enabled
➣ Server Crash Recovery: Enabled

Testing/Feedback Focus:
➣ Stability and Bugfixes
➣ Argo ATLS (Access for all backers on the PTU)

Technical Details:
➣ 13 Known Issues & 6 Bugs Squashed

#

<@&620025894559547412> - Alpha 3.24.1 PTU Patch Notes

boreal agate
#

Star Citizen Alpha 3.24.1 9324446 LIVE Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-24-1-live-patch-notes/7178582

Audience & Server Details:
➣ Audience: LIVE
➣ Long Term Persistence: Enabled
➣ Replication Layer: Enabled
➣ Server Crash Recovery: Enabled

Features and Gameplay:
Gameplay:
➣ Vehicle Terminal Scrollbar Will Now Stay in Position When Swapping Screens to Deliver and Claim
➣ Collision Damage is Now Prevented for Tractorbeamed Entities

Ships & Vehicles:
➣ Argo ATLS Suit

Technical Details:
➣ 17 Known Issues & 30 Bugs Squashed
➣ Fixed 3 Client Crashes
➣ Fixed a Vulkan Renderer Specific Client Crash when dogfighting
➣ Fixed an Intel 13/14th gen Specific Client Crash
➣ Fixed 8 Server Crashes
➣ Fixed a Server Deadlock
➣ Fixed 2 Hybrid Service Crashes

The bot died right when the patch when live keksalute
Have fun with the ATLS you goobers!

#

<@&620025894559547412> Alpha 3.24.1 LIVE Patch Notes

narrow wingBOT
#
Star Citizen Alpha 3.24.1 LIVE 9324446-9327955 HOTFIX

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-24-1-live-9324446-9327955-hot/7193796

Audience & Server Details:
➣ Audience: Hotfix
➣ Long Term Persistence: Enabled
➣ Replication Layer: Enabled
➣ Server Crash Recovery: Enabled

Technical Details:
7 Client Fixes - Immediate Fixes
ㅤ✦ Fixed - 32 SCU Crates can clip through the Freight Elevator of the hangar in Baijini point
ㅤ✦ Fixed - PU - Social - AR markers - Party markers are not visible to other party members
ㅤ✦ Fixed - ARGO ATLS - The crosshair can get in a state where it does not update its position
ㅤ✦ Fixed - Freight Manager kiosk icons scale excessively large at 4k
ㅤ✦ Fixed - Restricted area warning sometimes shows incorrectly for ATLS
ㅤ✦ Fixed - ATLS tractor beam - Vehicles cannot be moved up or down, only rotated
ㅤ✦ Fixed - PU - Crash - Using a / Commands in MobiGlas will result in CTD
6 Server Fixes - May take time to propagate to new shards
ㅤ✦ Fixed issue with some mission markers not appearing
ㅤ✦ The ATLS will now be correctly impounded, and/or receives appropriate crime stats for blocking hangar exits and spawning of ships/vehicles
ㅤ✦ Fixed - Perosnal hangar - ASOP/ Ship spawn - If on a vehicle and interacting with the ASOP in a hangar you can bypass the ship elevator animation and spawn or store ships instantly
ㅤ✦ Fixed - PU - Stanton - Personal Hangar - Entering a ship while its being stored will not remove the player
ㅤ✦ Fixed 2 Server Crashes
ㅤ✦ Fixed a Server Deadlock

#

<@&620025894559547412> - Alpha 3.24.1 HOTFIX

narrow wingBOT
#
Star Citizen Alpha 3.24.1 9324446-9329269 Hotfix

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-24-1-live-9324446-9329269-hot/7197547

Audience & Server Details:
➣ Audience: Hotfix
➣ Long Term Persistence: Enabled
➣ Replication Layer: Enabled
➣ Server Crash Recovery: Enabled

Note: We are planning to leave this on the hotfix channel overnight.
We are currently opening up 9 US and 9 EU hotfixed shards on LIVE with the intent on accelerating this on the DGS side tomorrow if no further hotfixes are incoming for the weekend.
This hotfix will not affect non-LTP items in game so you will not lose consumables, rentals, refinery jobs, character/hangar customization, and home locations.

Technical Details:
2 Client Fixes - Immediate Fixes
ㅤ✦ Fixed a client crash related to interacting with Storage Kiosks
ㅤ✦ Fixed a client crash in AC Vanduul Swam

4 Server Fixes - May take time to propagate to new shards
ㅤ✦ Fixed - PU - Personal Hangars - Freight elevator - Landing Zones Freight Elevator Stuck on Loading Contents (STARC-124244)
ㅤ✦ Fixed - PU - missions - Cargo Hauling mission - Hull C - when Delivering cargo with Hull C for cargo hauling missions unloading counter will read negative and never complete the mission (STARC-127268)
ㅤ✦ Fixed - PU - Cargo / Trading - Unclaimed Cargo Awaiting Transfer Warning Message Persists after logging out (STARC-123856)
ㅤ✦ Fixed a Server Crash

#

<@&620025894559547412> - Alpha 3.24.1 Hotfix

narrow wingBOT
#
RMQ Meshing Playtest Round #4

https://robertsspaceindustries.com/spectrum/community/SC/forum/190049/thread/all-backers-tech-preview-rmq-meshing-playtest-ro-1/7200048

Audience & Server Details:
Channel: TECH-PREVIEW
Primary Build: 3.24-tp-9333564 US servers only
Access Level: All Waves
Duration: Up to 24 Hours
Features: Subdivision, RMQ
Focus: General Performance & Stability
Starting DGS: Player Cap: 1:100 and will increase over time with short downtimes as we analyze data

Test Instructions
Thank you all so much for testing with us last week! Through all the data gathered the team identified multiple bottlenecks in network performance and have worked on a slew of performance optimizations on the network side as well as a some meshing specific stability improvements that were blocking us from pushing further into higher caps.

Today's test will be a repeat of the previous test with further stability and performance updates
We are intending to leave this build up for up to 24 hours but could come down sooner if blocking issues occur.
This test will have each Stanton shard split into many authoritative zones. We are planning to start the test out at 1 DGS with 100 players as a baseline and increase this and push as far as we can throughout the test.

This test will run on the latest 3.24 branch in the Stanton system with Replication Message Queue (RMQ) and Static Meshing and we'll be attempting to increase the player cap as we progress to limit test.

We will be doing many server captures over the length of the test to gather performance data.

Known Issues:
Currently, R&R Station elevators will teleport players back inside the station when attempting to use them. Landing zones and LEOs are unaffected. Avoid R&R as this will cause you to get stuck until you "fast travel" back to a medical facility.

➣ Missions are disabled and will not be offered
➣ After death you may immediately die again in the hospital bed but should revive correctly the second time
➣ Lagrange point R&R (CRU-L1, HUR-L1, Pyro Gateway, etc.) elevators are not working, other stations are not affected
➣ Because of the above issue, we strongly recommend against making clinics at R&R stations your respawn point
➣ We have had some reports of longer than normal loading times, if you encounter this please let us know the details
➣ Global Chat does not function

#

<@&620025894559547412> - RMQ Meshing Playtest Round #4 pinned

narrow wingBOT
#
Star Citizen Alpha 3.24.2 PTU 9342903

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/evocati-playtest-star-citizen-alpha-3-24-2-ptu

Audience & Server Details:
➣ Audience: Evocati Only
➣ Server Info: PTU Channel - US only
➣ Long Term Persistence: Enabled

Note: This patch does not contain all of the intended features, which will be added iteratively to the notes as they become available. Additionally, some features may be implemented in a partial state and as such are not ready for testing. When those features reach a playable state they will be detailed on the notes and added to the "Testing Focus". Please issue council all issues related to those in testing focus and in general gameplay.

Testing/Feedback Focus:
➣ Stability Playtest

This test will run for about 3 hours on the PTU channel for Evocati members.
This is currently a stability playtest on the new 3.24.2 branch and not focused on new feature feedback.

Known Issues:
We are expecting this build to be a bit unstable as this is the initial release to Evocati from the new 3.24.2 branch

Please set your spawn to Area18 for this test or you will have a bad time getting out of the city!

➣ PU - Stanton - ASOP / Fleet Manager / UI - ASOP terminal screen will be stuck on the getting vehicle list screen until terminal times out
➣ PU - Stanton - Locations / Transit / Hangars - Some elevators have greyed out panels and do not respond when called
➣ Arena Commander is currently crashing frequently while joining

#

<@&620025894559547412> - Alpha 3.24.2 PTU Evocati Playtest

narrow wingBOT
#
Star Citizen Alpha 3.24.2 PTU.9347188 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-24-2-ptu-patch-notes/7219850

Audience & Server Details:
➣ Audience: Evocati Only
➣ Server Info: PTU Channel - US only
➣ Long Term Persistence: Enabled

Testing/Feedback Focus:
➣ Stability & Bugfixes
➣ Vehicle HUD & MFD Rework
➣ New Character Creator DNA Faces, Beards, Tattoos, and Hair
➣ New Acidic and Rock Cave Systems
➣ Flight Tuning and Archetype Balance (Ongoing during PTU)

Feature Updates:
Characters
➣ New Hair and Beard Styles
ㅤ✦ Addition of multiple new hair and beard styles into the character creator including a Long Afro, Twin Braids, and both Groomed and Long Style African Beards.
➣ Character Creator DNA
ㅤ✦ 3.23.2 brings in an additional 21 DNA heads to add much more variety for players to create with many new skin tones and facial structures.

Locations
➣ New Caves
ㅤ✦ Acidic Cave Archetype
ㅤ✦ Rock Cave Archetype

Gameplay
➣ Updated All Hauling Missions to have Zero Reputation Change on Abandon

Ships and Vehicles
➣ Vehicle HUD & MFD Rework
➣ Balancing update in 3.24.2 (Balancing Still in Progress)
ㅤ✦ Max Boost Speeds have been lowered for all ships
ㅤ✦ Updated all attributes for ship components (excluding weapons)
ㅤ✦ Recharge rate for weapons have been balanced (not final just a placeholder until the full weapon rebalance comes in -> fitting the Engineering gameplay intentions)
ㅤ✦ Shield generator balancing pass

Weapons and Items
➣ Multi-tool UI Updates
ㅤ✦ Added new icons. Updated logic to switch between salvage and repair icons. Increased transparency of border in X overlay canvases.

Technical Details:
➣ 5 Known Issues & 29 Bugs Squashed
➣ Fixed 8 Client Crashes
➣ Fixed 4 Server Crashes
➣ Fixed 2 Server Deadlocks
➣ Fixed an Arena Commander Crash

#

<@&620025894559547412> - Alpha 3.24.2 PTU Evocati

#
Arena Commander Alpha 3.24.2 PTU.9347188 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-24-2-ptu-patch-notes/7219850

Audience & Server Details:
➣ Audience: Evocati Only
➣ Server Info: PTU Channel - US only

Frontend Restyle & Improvements
➣ The Arena Commander Frontend (main menu) has had its visual overhaul. Alongside this visual upgrade we have made several quality-of-life improvements and feature additions, from “Remember My Selection” for mode selection to a Force Launch feature.

Squadron 42 meets Persistent Universe in this blend of UI styles, establishing style direction for future Arena Commander UIs.

Game Modes
Free Flight
➣ Player Limit Increased to 24
➣ New Map: The Good Doctor
➣ Travel over 100 years in the past and explore both inside and out this unique Hatfield & Harding facility on Mya, in the Leir System. A historical snapshot of a beautiful location with a harrowing sinister past.

System & Balance
➣ Mini-Map: Alongside Security Post Kareah, all Arena Commander locations have been updated to support the mini-map HUD feature.

REC Pricing
➣ All vehicle REC pricing have been halved.

Miscellaneous
All locations featuring the “holosphere” have had it replaced with the soft playable-area system, this should resolve a number of graphical issues caused by the loading/unloading of this legacy asset.

narrow wingBOT
#
Star Citizen Alpha 3.24.2 PTU.9351284 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-24-2-ptu-patch-notes-1/7231898

Audience & Server Details:
➣ Audience: Evocati Only
➣ Server Info: PTU Channel - US only
➣ Long Term Persistence: Enabled

Testing/Feedback Focus:
➣ Stability & Bugfixes
➣ Vehicle HUD & MFD Rework
➣ New Character Creator DNA Faces, Beards, Tattoos, and Hair
➣ New Acidic and Rock Cave Systems
➣ Flight Tuning and Archetype Balance (Ongoing during PTU)
➣ New Arena Commander Updates

Please set your spawn to Area18 for this test or you will have a bad time getting out of the city!

Feature Updates:
Ships and Vehicles
➣ Salvage and Mining will now function while in NAV mode
➣ Vehicle Experience Weapons Tuning: Reduced damage of all cannon ammo by 10%

Weapons and Items
➣ Multi-tool UI Updates
ㅤ✦ To make the Tractor UI more legible and usable with the new, non-Aim Down Sight (ADS) system, we added new indicators to distinguish between Traversal (LMB) and Detachment (RMB) modes.
➣ Traversal (LMB): 4-arrows moving icon
➣ Detachment (RMB): Chain link icon

Technical Details:
We have a temporary cvar set that will help with ships falling through hangar elevators when lifting them up. This will be a little weird and teleporty but should help until a full fix is in.
➣ 13 Known Issues & 26 Bugs Squashed
➣ Fixed 9 Client Crashes
➣ Fixed 11 Server Crashes
➣ Fixed a Server Deadlock

#

<@&620025894559547412> - Alpha 3.24.2 PTU Evocati

narrow wingBOT
#
RMQ Meshing Playtest Round #5

https://robertsspaceindustries.com/spectrum/community/SC/forum/190049/thread/all-backers-tech-preview-rmq-meshing-playtest-ro-2/7227506

Audience & Server Details:
➣ Primary Build: 3.24-tp_9351730 US servers only
➣ Access Level: All Waves
➣ Duration: Up to 24 Hours
➣ Features: Subdivision, RMQ
➣ Focus: General Performance & Stability
➣ Starting DGS Player Cap: 1:100 and will increase over time with short downtimes as we analyze data

Test Instructions
➣ Today's test will be a repeat of the previous test with further stability and performance updates
➣ We are intending to leave this build up for up to 24 hours but could come down sooner if blocking issues occur.
➣ This test will have each Stanton shard split into many authoritative zones. We are planning to start the test out at 1 DGS with 100 players as a baseline and increase this and push as far as we can throughout the test.

This test will run on the latest 3.24 branch in the Stanton system with Replication Message Queue (RMQ) and Static Meshing and we'll be attempting to increase the player cap as we progress to limit test.
We will be doing many server captures over the length of the test to gather performance data.

Known Issues:
Currently, R&R Station elevators will teleport players back inside the station when attempting to use them. Landing zones and LEOs are unaffected. Avoid R&R as this will cause you to get stuck until you "fast travel" back to a medical facility.

➣ Missions are disabled and will not be offered
➣ After death you may immediately die again in the hospital bed but should revive correctly the second time
➣ Lagrange point R&R (CRU-L1, HUR-L1, Pyro Gateway, etc.) elevators are not working, other stations are not affected
➣ Because of the above issue, we strongly recommend against making clinics at R&R stations your respawn point
➣ We have had some reports of longer than normal loading times, if you encounter this please let us know the details
➣ Global Chat does not function

#

<@&620025894559547412> - RMQ Meshing Playtest Round #5

narrow wingBOT
#
Star Citizen Alpha 3.24.2 PTU.9353512 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-24-2-ptu-patch-notes-2/7235795

Audience & Server Details:
➣ Audience: Evocati Only
➣ Server Info: PTU Channel - US only
➣ Long Term Persistence: Enabled

Testing/Feedback Focus:
➣ Stability & Bugfixes
➣ Vehicle HUD & MFD Rework
➣ New Character Creator DNA Faces, Beards, Tattoos, and Hair
➣ New Acidic and Rock Cave Systems
➣ Flight Tuning and Archetype Balance (Ongoing during PTU)
➣ New Arena Commander Updates

Please set your spawn to Area18 or Orison for this test, you will likely run into grey panels blocking access to elevators

Feature Updates:
Ships and Vehicles
➣ Reverted ship boost reductions to previous speeds
➣ Added default options for the new ship settings which are applied when a ship spawns for the first time
➣ Further MFD/HUD Visual Polish Passes

Weapons and Items
P8-AR ironsights will no longer be flipped when using an optic
Slightly Increased the damage of the Custodian

Technical Details:
We have a temporary cvar set that will help with ships falling through hangar elevators when lifting them up. This will be a little weird and teleporty but should help until a full fix is in.
➣ 14 Known Issues & 21 Bugs Squashed
➣ Fixed 7 Client Crashes
➣ Fixed 3 Server Crashes

#

<@&620025894559547412> - Alpha 3.24.2 Evocati Patch Notes

narrow wingBOT
#
Star Citizen Alpha 3.24.2 PTU.9355586 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-24-2-ptu-patch-notes-3/7239112

Audience & Server Details:
➣ Audience: Evocati Only
➣ Server Info: PTU Channel - US only
➣ Long Term Persistence: Enabled

Testing/Feedback Focus:
Tonight we will be enabling Blockade Runner as a 3-4 hour test on PTU to test it within this latest code branch
➣ Stability & Bugfixes
➣ Vehicle HUD & MFD Rework
➣ New Character Creator DNA Faces, Beards, Tattoos, and Hair
➣ New Acidic and Rock Cave Systems
➣ Flight Tuning and Archetype Balance (Ongoing during PTU)
➣ New Arena Commander Updates

Please set your spawn to Area18 or Orison for this test, you will likely run into grey panels blocking access to elevators

Feature Updates:
Characters
➣ DNA Heads Visual Polish Pass
Ships and Vehicles
➣ MFD/HUD Polish Pass

Weapons and Items
➣ Adjusted P8-AR Recoil to Have a Definitive Delay After Firing

Technical Details:
We have a temporary cvar set that will help with ships falling through hangar elevators when lifting them up. This will be a little weird and teleporty but should help until a full fix is in.
➣ 12 Known Issues & 23 Bugs Squashed
➣ Fixed 3 Client Crashes

#

<@&620025894559547412> - Alpha 3.24.2 Evocati Patch Notes

narrow wingBOT
#
Star Citizen Alpha 3.24.2 PTU.9357571 EVO Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-24-2-ptu-patch-notes-4

Audience & Server Details:
➣ Audience: Evocati Only
➣ Server Info: PTU Channel - US only
➣ Long Term Persistence: Enabled

Notable Information:
➣ Ship HUD Polish, Added Ammo type icons, MFD tooltips, and scroll cursor in Power Management screen
➣ Render to Texture Shader Improvements
➣ Fixed 15 bugs, 3 client crashes, and 1 server deadlock

#

<@&620025894559547412> - Alpha 3.24.2 Evo Patch Notes

narrow wingBOT
#
Star Citizen Alpha 3.24.2 PTU.9359298 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-24-2-ptu-patch-notes-5/7245153

Audience & Server Details:
➣ Audience: Wave 1
➣ Server Info: PTU Channel
➣ Long Term Persistence: Enabled

Testing/Feedback Focus:
➣ Stability & Bugfixes
➣ Vehicle HUD & MFD Rework
➣ New Character Creator DNA Faces, Beards, Tattoos, and Hair
➣ New Acidic and Rock Cave Systems
➣ Flight Tuning and Archetype Balance (Ongoing during PTU)
➣ New Arena Commander Updates

Feature Updates:
Gameplay
➣ MFD button bindings
➣ Options for persistent ship settings + MFD page
➣ New weapon grouping system + MFD page
➣ Precision Targeting & Mining Mode
➣ Starmap Info UI Polish

Ships and Vehicles
➣ Misc Prospector MFD Polish
➣ Updated Vanduul MFD Color Palette to White to Help With Status Readability
➣ Balanced Heat for Ballistic Weapons

Weapons and Items
➣ Updated P8-AR recoil to smooth out some jarring sections of the recoil
➣ Tweaked 'oomph' of the P8-AR
➣ Normalized nvtc 4x to have similar benefits as the other 4x optics"

Arena Commander Frontend Visual Updates
The Arena Commander Frontend (main menu) has had its visual overhaul with new and updated 3d hangar and interface menus.
Alongside this visual upgrade we have made several quality-of-life improvements and feature additions, from “Remember My Selection” for mode selection to a Force Launch feature.

Technical Details:
➣ 13 Known Issues & 18 Bugs Squashed
➣ Fixed 5 Client Crashes
➣ Fixed 9 Server Crashes

boreal agate
#

<@&620025894559547412> Alpha 3.24.2 PTU Wave 1

narrow wingBOT
#
Star Citizen Alpha 3.24.2 PTU.9360177 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-24-2-ptu-patch-notes-6/7249098

Audience & Server Details:
➣ Audience: Wave 1
➣ Server Info: PTU Channel
➣ Long Term Persistence: Enabled

Testing/Feedback Focus:
➣ Stability & Bugfixes
➣ Vehicle HUD & MFD Rework
➣ New Character Creator DNA Faces, Beards, Tattoos, and Hair
➣ New Acidic and Rock Cave Systems
➣ Flight Tuning and Archetype Balance (Ongoing during PTU)
➣ New Arena Commander Updates

Feature Updates:
Gameplay
➣ Weapon Controller: Added actions to allow firing weapon groups independent of whether they are selected or not
➣ Added Exit Button to Fine Terminals

Ships and Vehicles
➣ Origin 400i Atmospheric Flight Improvement Polish
➣ Further Visual Polish to Ship/Vehicle Render To Texture Shaders
➣ Updated Scorpius MFD Material to Remove Doubling Effect

Weapons and Items
Rifles
➣ Rifles have had their horizontal recoil toned down to make them far more consistent at distances contesting SMGs.
There's a large bias towards people loving the S71 with it's much more relaxed recoil profile so tuning the rifles horizontal recoil down will make them more consistent across ranges
➣ P4AR
ㅤ✦ Reduced visual recoil
ㅤ✦ Reduced Horizontal aim recoil per shot from 0.07 to 0.02
➣ Karna
It's had a damage increase to become more of the high skill, high damage weapon you'd expect where it depends on hitting initial shots far more
The alt fire mode fire rate adjustments are to make less 'deadtime' in the weapon
ㅤ✦ Magazine size increased from 30 to 35
ㅤ✦ Increased the fire rate of alt fire from 60 to 350
ㅤ✦ Damage increased from 16 to 17.5
ㅤ✦ Karna Weight adjusted from 6.9 to 4.20
ㅤ✦ Karna Magazine weight adjusted from 1.62 to 0.60 (Karna weight was a heavy outlier compared to other ARs)
ㅤ✦ Adjusted Karna Recoil to start consistently then get more inconsistent as it fires, this is done to help it fit into that more 'AK' category we have carved out for it.
ㅤ✦ Minor adjustments to visual recoil to improve visual fidelity

SMGs
Aim return time is how long it takes for the weapon after firing to return to it's default position
SMGs were snapping really hard on this so for visual fidelity the return times have been increased
Keep in mind the stated return time is not actually how long it takes, it's got a longer duration then stated because it has extra settle / bounce time
➣ C54
ㅤ✦ Smoothed out return aim recoil
ㅤ✦ Increased maximum aim return time from 0.75 to 1.1
➣ Custodian
ㅤ✦ Adjusted min / max return time and curves to be in line with other SMGs
ㅤ✦ Damage increased from 11.1 to 11.11
➣ P8SC
ㅤ✦ Smoothed out return recoil

Snipers
The following sniper adjustments are intended to make 1HK to a non-heavy target viable at longer distances as the old values were too punishing and not allowing the sniper fantasy to be possible
➣ Smoothed in sniper aim down sight procedural animation
➣ P6-LR
ㅤ✦ increased distance before damage fall off from 200M to 550M
➣ Scapel
ㅤ✦ Increased distance before damage fall off from 150M to 335M

Technical Details:
This build contains many further fixes for greyed out elevator panels around the PU
➣ 10 Known Issues & 12 Bugs Squashed
➣ Fixed 4 Client Crashes
➣ Fixed 6 Server Crashes

#

<@&620025894559547412> - Alpha 3.24.2 PTU Wave 1

narrow wingBOT
#
Star Citizen Alpha 3.24.2 PTU.9361816 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-24-2-ptu-patch-notes-7/7253377

Audience & Server Details:
➣ Audience: Wave 1 (We will monitor a couple hours to determine Wave 2 potential)
➣ Server Info: PTU Channel
➣ Long Term Persistence: Enabled

Testing/Feedback Focus:
➣ Stability & Bugfixes
➣ Vehicle HUD & MFD Rework
➣ New Character Creator DNA Faces, Beards, Tattoos, and Hair
➣ New Acidic and Rock Cave Systems
➣ Flight Tuning and Archetype Balance (Ongoing during PTU)
➣ New Arena Commander Updates

Feature Updates:
Ships and Vehicles
➣ Misc Starfarer: Added new Annunciators to the Pilot Dashboard

Weapons and Items
➣ Added Behring P8-AR Rifle Mags to Shops
➣ Temporarily removed the MultiTool reload screen until battery draining requires reload to function

Technical Details:
➣ 13 Known Issues & 19 Bugs Squashed
➣ Fixed 4 Client Crashes
➣ Fixed 5 Server Crashes

#

<@&620025894559547412> - Alpha 3.24.2 PTU Wave 1

boreal agate
#

<@&620025894559547412> Wave 2 is now open, also Evocati/Owners will get access to fly the Zeus on PTU

narrow wingBOT
#
Star Citizen Alpha 3.24.2 PTU.9364372 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-24-2-ptu-patch-notes-8/7256928

Audience & Server Details:
➣ Audience: Wave 2 (potential for more waves in a few hours after monitoring)
➣ Server Info: PTU Channel
➣ Long Term Persistence: Enabled
➣ Starting aUEC: 15,000,000
➣ Shard Player Count: 100

Testing/Feedback Focus:
➣ Stability & Bugfixes
➣ Zeus ES & CL (Evocati and owners will receive these in the build)
➣ Vehicle HUD & MFD Rework
➣ New Character Creator DNA Faces, Beards, Tattoos, and Hair
➣ New Acidic and Rock Cave Systems
➣ Flight Tuning and Archetype Balance (Ongoing during PTU)
➣ Quantum Fuel Adjustments
➣ New Arena Commander Updates

Feature Updates:
Gameplay
➣ Quantum Travel Polish
Ships and Vehicles
➣ Cannon Max Ammo and Regen Balance Pass
➣ Modified the default Ship Power distribution to allocate full power to most pools, but less to triangle pools
➣ Zeus Art, Lighting, and Interactions Polish Pass
➣ MFD Polish: Added support for multiple pips connected together
➣ Greatly Increased Ship Turret Health Pools
➣ Reduced A2/C2 Held Countermeasures
➣ Added new Textures / Materials to Holographic MFDs
➣ Improved Prospector Radar Grounding effects
Weapons and Items
➣ Karna Recoil Pass

Technical Details:
➣ 16 Known Issues
➣ 19 Bug Fixes
➣ Fixed 9 Client Crashes
➣ Fixed 1 Server Crash
➣ Fixed 4 Deadlocks

#

<@&620025894559547412> - Alpha 3.24.2 PTU Wave 2

narrow wingBOT
#
Star Citizen Alpha 3.24.2 PTU.9366112 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-24-2-ptu-patch-notes-9/7260420

Audience & Server Details:
➣ Audience: All Backers
➣ Server Info: PTU Channel
➣ Long Term Persistence: Enabled

Testing/Feedback Focus:
➣ Stability & Bugfixes
➣ Zeus ES & CL (Evocati and owners will receive these in the build)
➣ Vehicle HUD & MFD Rework
➣ New Character Creator DNA Faces, Beards, Tattoos, and Hair
➣ New Acidic and Rock Cave Systems
➣ Flight Tuning and Archetype Balance (Ongoing during PTU)
➣ Quantum Fuel Adjustments
➣ New Arena Commander Updates

Feature Updates:
Ships and Vehicles
➣ Increased Opacity of shield hologram material on Vehicle RTT Self and Target Status MFD visor casts
➣ Ship MFD/HUD UI Polish Pass
➣ MFD and Annunciator Audio Polish Pass

Technical Details:
Not tonight but the next 3.24.2 build after should have a fix in for the fuel prices. They were getting multiplied incorrectly by backend resource network systems so getting worked on now to update later this week.
➣ 16 Known Issues & 16 Bugs Squashed
➣ Fixed 6 Client Crashes
➣ Fixed 5 Server Crashes
➣ Fixed a Server Deadlock

#

<@&620025894559547412> - Alpha 3.24.2 PTU All Backers

narrow wingBOT
#
RMQ Meshing Playtest Round #6

https://robertsspaceindustries.com/spectrum/community/SC/forum/190049/thread/all-backers-tech-preview-rmq-meshing-playtest-ro-3

Audience & Server Details:
Primary Build: 3.24-tp_9368079 US servers only
Access Level: All Waves
Duration: Up to 24 Hours
Features: Subdivision, RMQ
Focus: General Performance & Stability
Starting DGS Player Cap: 1:100 and will increase over time with short downtimes as we analyze data

Test Instructions
➣ Today's test will be a repeat of the previous test with further stability and performance updates
➣ We are intending to leave this build up for up to 24 hours but could come down sooner if blocking issues occur.
➣ This test will have each Stanton shard split into many authoritative zones. We are planning to start the test out at 1 DGS with 100 players as a baseline and increase this and push as far as we can throughout the test.
➣ This test will run on the latest 3.24 branch in the Stanton system with Replication Message Queue (RMQ) and Static Meshing and we'll be attempting to increase the player cap as we progress to limit test.
➣ As this is built from 3.24.0, copying the LIVE folder to update, instead of PTU, will be closer to file size instead of having to download much more data.
➣ We will be doing many server captures over the length of the test to gather performance data.

Known Issues:
➣ Missions are disabled and will not be offered
➣ After death you may immediately die again in the hospital bed but should revive correctly the second time.
➣ Lagrange point R&R (CRU-L1, HUR-L1, Pyro Gateway, etc.) elevators are not working, other stations are not affected.
➣ Because of the above issue, we strongly recommend against making clinics at R&R stations your respawn point.
➣ We have had some reports of longer than normal loading times, if you encounter this please let us know the details.

#

<@&620025828079697920> - RMQ Meshing Playtest Round #6

narrow wingBOT
#
Star Citizen Alpha 3.24.2 PTU.9372109 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-24-2-ptu-patch-notes-10/7266341

Audience & Server Details:
➣ Audience: All Backers
➣ Server Info: PTU Channel
➣ Long Term Persistence: Enabled

Testing/Feedback Focus:
➣ Stability & Bugfixes
➣ Zeus ES & CL (Evocati and owners will receive these in the build)
➣ Vehicle HUD & MFD Rework
➣ New Character Creator DNA Faces, Beards, Tattoos, and Hair
➣ New Acidic and Rock Cave Systems
➣ Flight Tuning and Archetype Balance (Ongoing during PTU)
➣ Quantum Fuel Adjustments
➣ New Arena Commander Updates

Feature Updates:
Locations
➣ Hangar Cargo Platform Lighting Polish Pass (work in progress to increase lighting)

Gameplay
➣ UI Readability Improvement Polish
➣ Hangar Spawn Logic Updates

Ships and Vehicles
➣ Hornet Series Lighting Polish
➣ RSI Mantis Polish
➣ Zeus ES/CL Reduced headlight and landing light intensity and FOV
➣ Zeus ES/CL Claim timers and Cost Polish
➣ Zeus ES/CL HUD/MFD Polish
➣ Titan Renegade claim time and price adjusted
➣ Annunciator Panel Audio Polish

Weapons and Items
➣ Multi-tool UI Polish and Added Repair tool UI to show part maximum repairability

Core Tech
➣ Graphics Options Changed to Make Fullscreen Borderless the Default Option. Removed outdated Fullscreen Option.

Technical Details:
Not tonight but the next 3.24.2 build after should have a fix in for the fuel prices. They were getting multiplied incorrectly by backend resource network systems so getting worked on now to update later this week.
➣ 7 Known Issues & 38 Bugs Squashed
➣ Fixed 5 Client Crashes
➣ Fixed 8 Server Crashes
➣ Fixed a Server Deadlock

#

<@&620025894559547412> - Alpha 3.24.2 PTU

narrow wingBOT
#
Star Citizen Alpha 4.0 EVO.9372547 Playtest

No Patch Notes Link Available

Audience and Server Details:
➣ Audience: Evocati (Under NDA)
➣ Server Info: EPTU
➣ Duration: Roughly 2 Hours

||Testing Focus:
➣ General Performance and Stability

Feature Updates:
➣ Stanton and Pyro
➣ Jumpgates
➣ 4:100 Subdivision
➣ RMQ||

Technical Details:
➣ 11 Known Issues

#

<@&620025894559547412> - Alpha 4.0 Evocati Playtest

narrow wingBOT
#
Star Citizen Alpha 3.24.2 PTU.9374918 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-24-2-ptu-patch-notes-11/7268951

Server & Audience Details:
➣ Audience: All Waves
➣ Server Info: PTU Channel
➣ Long Term Persistence: Enabled
➣ Starting aUEC: 15,000,000
➣ Shard Player Count: 100

Testing Focus:
➣ Stability & Bugfixes
➣ Zeus ES & CL (Evocati and owners will receive these in the build)
➣ Vehicle HUD & MFD Rework
➣ New Character Creator DNA Faces, Beards, Tattoos, and Hair
➣ New Acidic and Rock Cave Systems
➣ Flight Tuning and Archetype Balance (Ongoing during PTU)
➣ Quantum Fuel Adjustments
➣ New Arena Commander Updates

Feature Updates:
Ships & Vehicles:
➣ MFD/Hud Polish and Marker Decluttering
➣ Removed gimbals from non weapon turrets (Ships updated: Argo Mole, CNOU - Nomad, Drake Caterpillar, MISC Prospector, ORIG 315P, RSI Constellation Taurus)
➣ Tweaked weapons pool sizes and added engineering buffs to some vehicles to fix weapon power deficits
➣ Added New Ships to Shops: Mirai Pulse, RSI Ursa Medivac, ARGO MPUV-1T, Aegis -Sabre Firebird
➣ Retaliator Modules Added in Component Shops
➣ Ground Vehicle Emission rebalance
➣ Legibility HUD/MFD Pass on BANU Defender and MISC Ships

Technical Details:
➣ 9 Known Issues & 17 Bugs Squashed
➣ Fixed 3 Client & 3 Server Crashes

#

<@&620025894559547412> - Alpha 3.24.2 PTU Patch Notes

narrow wingBOT
#
Star Citizen Alpha 3.24.2 PTU.9377274 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-24-2-ptu-patch-notes-12/7274566

Audience & Server Details:
➣ Audience: All Backers
➣ Server Info: PTU Channel
➣ Long Term Persistence: Enabled

Testing/Feedback Focus:
➣ Stability & Bugfixes
➣ Zeus ES & CL (Evocati and owners will receive these in the build)
➣ Vehicle HUD & MFD Rework
➣ New Character Creator DNA Faces, Beards, Tattoos, and Hair
➣ New Acidic and Rock Cave Systems
➣ Flight Tuning and Archetype Balance (Ongoing during PTU)
➣ Quantum Fuel Adjustments
➣ New Arena Commander Updates

Feature Updates:
New Global Event: "Save Stanton" Playtest!
Tonight on the 3.24.2 servers we will be running the first 2 phases of a new global event called Save Stanton!
This will start up shortly after the build has been released and run overnight with mission phases 1-2.

If you have any feedback and issues on the event, check out the post here for known issues and to discuss!
https://robertsspaceindustries.com/spectrum/community/SC/forum/190049/thread/ptu-playtest-global-event-mission-save-Stanton

➣ Removed Starfarer and Reclaimer from mission pool
➣ Fixed - PU - Save Stanton - Phase 1 - Mission Content - Mission A stops being completable at progress 2/6
➣ Fixed - PU - Save Stanton - Phase 2 - Mission Content / UI - The Remaining Slicers' Asset number does not updated during or complete the mission

Locations
➣ Hangar Elevator and Alarm Sounds have been temporarily muted

Gameplay
➣ Starmap and Radar Decluttering and Performance
➣ Refueling Time Re-added and Balanced
➣ Added Weapon Group Number to Crosshair Switch Pop-up

Ships and Vehicles
➣ Argo ATLS added to Ship Shops
➣ F7C mk2 Added to Ship Shops
➣ Retaliator Module category added to shops
➣ Re-orderd Annunciators
➣ MISC Starfarer and Freelancer Annunciator Setup and Polish

Weapons and Items
➣ Multi-tool UI Polish and Added Repair tool UI to show part maximum repairability

Core Tech
➣ Graphics Options Changed to Make Fullscreen Borderless the Default Option. Removed outdated Fullscreen Option.

Technical Details:
➣ 11 Known Issues & 14 Bugs Squashed
➣ Fixed 8 Client Crashes
➣ Fixed 4 Server Crashes
➣ Fixed a Deadlock

#

<@&620025894559547412> - Alpha 3.24.2 PTU

narrow wingBOT
#
Star Citizen Alpha 3.24.2 PTU.9378772 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-24-2-ptu-9378772-patch-notes/7276793

Audience & Server Details:
➣ Audience: All Backers
➣ Server Info: PTU Channel
➣ Long Term Persistence: Enabled

Testing/Feedback Focus:
➣ Stability & Bugfixes
➣ Zeus ES & CL (Evocati and owners will receive these in the build)
➣ Vehicle HUD & MFD Rework
➣ New Character Creator DNA Faces, Beards, Tattoos, and Hair
➣ New Acidic and Rock Cave Systems
➣ Flight Tuning and Archetype Balance (Ongoing during PTU)
➣ Quantum Fuel Adjustments
➣ New Arena Commander Updates

Feature Updates:
New Global Event: "Save Stanton" Playtest!
Tonight on the 3.24.2 PTU servers we will be running the first 2 phases of a new global event called Save Stanton!
This will start up shortly after the build has been released and run overnight with mission phases 1-2.

If you have any feedback and issues on the event, check out the post here for known issues and to discuss!
https://robertsspaceindustries.com/spectrum/community/SC/forum/190049/thread/ptu-playtest-global-event-mission-save-stanton

Gameplay
➣ Filtered out the Quantum Toggle button when in interaction mode to prevent accidentally exiting QT when interacting in cockpit

Ships and Vehicles
➣ Updated Sabre Raven default weapons

Technical Details:
QT Workaround: De-allocate all power from systems in power management Re-allocate power to Quantum Drive and other systems.
➣ 14 Known Issues & 14 Bugs Squashed
➣ Fixed 1 Client Crash
➣ Fixed 4 Server Crashes
➣ Fixed 3 Deadlocks
➣ Improved stability Regarding GPU Crashes for Vulk

#

<@&620025894559547412> - Alpha 3.24.2 PTU

narrow wingBOT
#
Star Citizen Alpha 3.24.2 PTU.9381373 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-24-2-ptu-patch-notes-13/7279357

Audience & Server Details:
➣ Audience: All Backers
➣ Server Info: PTU Channel
➣ Long Term Persistence: Enabled

Testing/Feedback Focus:
➣ Stability & Bugfixes
➣ Zeus ES & CL (Evocati and owners will receive these in the build)
➣ Vehicle HUD & MFD Rework
➣ New Character Creator DNA Faces, Beards, Tattoos, and Hair
➣ New Acidic and Rock Cave Systems
➣ Flight Tuning and Archetype Balance (Ongoing during PTU)
➣ Quantum Fuel Adjustments
➣ New Arena Commander Updates

Feature Updates:
New Global Event: "Save Stanton" Playtest!
Tonight on the 3.24.2 servers we will be running the first 2 phases of a new global event called Save Stanton!
This will start up shortly after the build has been released and run overnight with mission phases 1-2.

If you have any feedback and issues on the event, check out the post here for known issues and to discuss!
https://robertsspaceindustries.com/spectrum/community/SC/forum/190049/thread/ptu-playtest-global-event-mission-save-stanton

Technical Details:
QT Workaround: De-allocate all power from systems in power management Re-allocate power to Quantum Drive and other systems.
➣ 14 Known Issues & 10 Bugs Squashed
➣ Fixed 1 Client Crash
➣ Fixed 3 Server Crashes
➣ Further Server Performance Optimizations

#

<@&620025894559547412> - Alpha 3.24.2 PTU

narrow wingBOT
#
Star Citizen Alpha 3.24.2 LIVE Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-24-2-live-patch-notes/7281183

Audience & Server Details:
➣ Audience: LIVE
➣ Long Term Persistence: Enabled
➣ Replication Layer: Enabled
➣ Server Crash Recovery: Enabled

Feature Updates:
Core Tech:
➣ Render to Texture Shader Improvements
➣ Additional Core Tech Updates

Locations:
➣ New Acidic and Rocky Caves
➣ New Hangar Spawn Logic

Gameplay:
➣ Quantum Travel and Fuel Use/Cost Updates
➣ Starmap Readability Polish
➣ Removed Hauling Mission Reputation Loss on Abandon

Characters:
➣ New Hair, Beards, Tattoos, and Piercings
➣ Over 20 new Additional DNA Heads

Weapons & Items:
➣ Multi-tool Tractor Beam Rework and UI Updates
➣ FPS Weapon Balancing

Ships & Vehicles:
➣ New Ships: Zeus Mk II CL and ES
➣ Vehicle HUD & MFD Rework
➣ In View Marker Decluttering
➣ Persistent Ship Settings
➣ New Weapon Groupings
➣ Additional Ships Added to Ship Shops in-game for Purchase
➣ Further Ship Performance, Combat, and Health Balancin

Arena Commander
Frontend Restyle & Improvements
The Arena Commander Frontend (main menu) has had its visual overhaul. Alongside this visual upgrade we have made several quality-of-life improvements and feature additions, from “Remember My Selection” for mode selection to a Force Launch feature.

Free Flight
➣ Player Limit Increased to 24
➣ New Map: The Good Doctor
➣ Travel over 100 years in the past and explore both inside and out this unique Hatfield & Harding facility on Mya, in the Leir System. A historical snapshot of a beautiful location with a harrowing sinister past.

System & Balance
➣ Mini-Map: Alongside Security Post Kareah, all Arena Commander locations have been updated to support the mini-map HUD feature

REC Pricing
➣ All vehicle REC pricing have been halved.

Technical Details:
➣ 15 Known Issues & 28 Bugs Squashed
➣ Fixed 8 Client Crashes
➣ Fixed 4 Server Crashes
➣ Fixed 2 Server Deadlocks
➣ Fixed an Arena Commander Crash

#

<@&620025894559547412> - Alpha 3.24.2 LIVE Patch Notes

narrow wingBOT
#
Star Citizen Alpha 3.24.2 9381373-9386170 LIVE HOTFIX #1

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-24-2-live-hotfix-1/7285884

Technical
This hotfix will not affect non-LTP items in game so you will not lose consumables, rentals, refinery jobs, character/hangar customization, and home locations.

10/18/2024 Updates
➣ Fixed multiple issues with the Hybrid Service causing players to get stuck in loading
➣ Fixed an issue causing out of memory server issues
➣ Further Server Physics Performance Optimizations
➣ Fixed - PU - Server Meshing / Subdivision / Transit - Transit appear to be failing to stream back in being streamed out
➣ Fixed - PU - Vehicles - mining - Scanner / Ping does not give AR marker returns for surface mineables
➣ Fixed - PU - Stanton - Orison - Locations - Atmosphere is lacking in several areas around Orison
➣ Fixed - AC - The Good Doctor - Room System / Actor - The temperature outside is -28c for the Room System, even though it is a savanna type environment outside
➣ Fixed 1 Client Crash
➣ Fixed 13 Server Crashes
➣ Fixed 1 Hybrid Crash

#

<@&620025894559547412> - 3.24.2 HOTFIX #1

narrow wingBOT
#
[All Wave PTU] Star Citizen Alpha 3.24.3 PTU.9390680 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-24-3-ptu-patch-notes

Audience & Server Details:
➣ Audience: All Backers
➣ Server Info: PTU Channel
➣ Long Term Persistence: Enabled
➣ Shard Player Count: 100

Testing/Feedback Focus:
➣ Stability & Bugfixes

Notes: Today's build does not have IAE or new ships available just yet. We are planning on adding these during PTU phases for 3.24.3 before release going live.

Features & Gameplay:
New Global Event: "Save Stanton" Playtest!
Tonight on the 3.24.3 servers we will be running the first 3 phases of a new global event called Save Stanton!
This will start up shortly after the build has been released and run overnight with mission phases 1-3.

Graphics Settings Updates
Borderless mode has now been renamed to Fullscreen. This now works with DSR (higher resolutions) as well as lower resolutions and can be combined with temporal upscaling.

DLSS minimum resolution has been lowered from 1080p to 720p. Currently, picking a resolution with a different aspect ratio than the monitor can cause issues at the moment and will be fixed in later releases.

Technical Details:
QT Workaround: De-allocate all power from systems in power management Re-allocate power to Quantum Drive and other systems.
➣ 17 Known Issues & 7 Bugs Squashed
➣ Fixed 3 Client Crashes
➣ Fixed 2 Server Crashes
➣ Made Several Server Side Physics Performance Optimizations

#

<@&620025894559547412> - Alpha 3.24.3 PTU

narrow wingBOT
#
[Evocati Playest] Star Citizen Alpha 4.0 Playtest #4

||Server & Patch Details:
➣ Channel: EPTU
➣ Primary Build: sc-alpha-4.0.0-9393476 US servers only
➣ Access Level: Evocati only. We are allowing Evocati members to stream and show video and screenshots of this playtest!
➣ Duration: About 4-5 hours (Possibly overnight until 11am CDT if the build stays stable)
➣ Features: Stanton/Pyro, Jump Points, 4:250 Subdivision, RMQ
➣ Focus: General Performance & Stability
➣ Starting DGS Player Cap: 4:250 with 2 DGS per solar system

Resolved and Known Issues:
➣ Fixed - PU - UI - In-game notification is received when a player enters and/or leaves a shard
➣ Fixed - PU - Stanton / Pyro - Jump Points - Ships / Vehicles - Players on the same ship will die when traversing the Jump Gate, except for the pilot
➣ Fixed - PU - Stanton/Pyro - Jump Points - Ships / Vehicles / Game Code - The Player can be Forced out of the Jump Tunnel after Entry
➣ Fixed - PU - Game Code / Vehicles - Jump Points / Vehicles - Vehicle in SCM Mode was pulled into Jump Point without input
➣ PU - UI / Gameplay - Party markers are not visible to players who are all members of the same party
➣ PU - Stanton/Pyro - Locations / Transit - Some elevators have greyed out panels and do not respond when called
➣ PU - Pyro - Rundown Stations - Multiple Locations - Locations / Hangar - Hangar disappeared after player arrival
➣ PU - Stanton/Pyro - Jump Points - Ships / Vehicles / Game Code - Flying against Jump Tunnel Walls does not cause a Failure State
➣ PU - Stanton / Pyro - Jump Points / Vehicles - Upon exiting Jump Point, player vehicle is launched at high velocity with player unable to slow before collision with objects
➣ PU - Pyro - Ruin Station - Locations / Starmap - Player is unable to set Quantum Travel route to Ruin Station
➣ PU - Pyro - Rundown Station - Starlight - Locations / Inventory - Player cannot access location inventory by Storage Kiosk except the one inside clinic
➣ PU - Pyro - Rundown Stations - Personal Hangars / Locations / Vehicles / ASOP - Ships spawn under the hangar pad and the elevator stays lowered
➣ PU - Stanton - Multilocation - Locations / ATC / ASOP Fleet Manager - Vehicles retrieved via Hangar ASOP spawn on landing pad without pad lowering
➣ PU - Stanton - UI / Shipping & Delivery Kiosk - Shipping & Delivery Kiosk(Covalex)'s screen will be stuck on "Please Standby" after pressing "Pickup"||

#

<@&620025894559547412> - Alpha 4.0 Evo Playtest

narrow wingBOT
#
Star Citizen Alpha 3.24.3 PTU.9395201 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-24-3-ptu-patch-notes-1/7348188

Audience & Server Details:
➣ Audience: All Waves
➣ Long Term Persistence: Enabled
➣ Replication Layer: Enabled
➣ Server Crash Recovery: Enabled

Testing/Feedback Focus
Note: Today's build does not have IAE or new ships available just yet. We are planning on adding these during PTU phases for 3.24.3 before release
➣ Stability & Bugfixes

New Global Event: "Save Stanton" Playtest
Tonight on the 3.24.3 servers we will be running the first 3 phases of a new global event called Save Stanton!
This will start up shortly after the build has been released and run overnight with mission phases 1-3.

Feature Updates:
Core Tech:
➣ Dedicated Borderless Mode has been re-added to graphics settings to allow resolutions outside of monitor ratio (using 16:9 on a 32:9 monitor)

Technical Details:
➣ 15 Known Issues & 2 Bugs Squashed
➣ Fixed 1 Client Crash
➣ Fixed 7 Server Crashes
➣ Fixed 3 Hybrid Crashes

#

<@&620025894559547412> - Alpha 3.24.3 PTU

narrow wingBOT
#
Star Citizen Alpha 4.0 Playtest #5

||Audience & Server Details:
➣ Channel: EPTU
➣ Audience: Evocati Only
➣ Access Level: Evocati only. We are allowing Evocati members to stream and show video and screenshots of this playtest!
➣ Server Info: PTU Channel - US only
➣ Focus: General Performance & Stability

Technical Details:
➣ Replaced old NPC behaviors with newly updated animations and loadouts in New Babbage and Orison
➣ Included missing contested zones content
➣ Fixed - PU - Stanton / Pyro - Jump Points / Vehicles - Upon exiting Jump Point, player vehicle is launched at high velocity with player unable to slow before collision with objects
➣ Fixed - PU - Pyro - AI / AI Animation - AI is unresponsive to player action and enters a default T-pose when attacked
➣ Fixed - PU - Pyro - Derelict Outposts - AI / Design / Locations - AI are Idle at Occupied Derelict Outpost
➣ Fixed - PU - Game Code / Network - Jump Points - After recovering from a client crash near the end of a jump point, the player can recover in a state where they are stuck looping in and out of the jump point
➣ Fixed - PU - Pyro - Contested Zones (CZ) - Ghost Arena - AI / Locations - Combat NPC's are standing around idle and not reacting to players
➣ Fixed - PU - Pyro - Contested Zones (CZ) - Orbituary Station - AI / Design - AI are failing to leave spawn closets in Orbituary Contested Zone
➣ Fixed - PU - Pyro - Pyro-Stanton Jump Point Station - ATC does not assign hangar and is displayed as "Magnus Gateway" in Comms app
➣ Fixed - PU - Pyro - PYR3 LEO - Rundown Station - Orbituary - Art / Visarea / Locations - Cargo elevator cabin has a visarea issue on the Cargo Deck floor
➣ Fixed - PU - Stanton - Multiple Locations - Locations - Personal Hangar - ASOP / Vehicles / Ships - It's possible to spawn multiple ships in one hangar
➣ Fixed - SC - Audio-SFX - "No water SFX in water pools"
➣ Fixed - PU - Creatures / Fauna - Quadruped - Quasi Grazer - Quasi Grazer is invincible to damage (includes new force reactions)
➣ Fixed - Behring P8-AR - PU - Actor - Weapons - The P8-AR has no RecoilFixed Multiple Server and Hybrid Crashes
➣ Fixed Multiple Server and Hybrid Crashes||

Annual News Survey:
Please fill out our annual news survey here to help us improve and provide you news in the best way possible!

#

<@&620025894559547412> - Star Citizen Alpha 4.0 Playtest #5

narrow wingBOT
#
Star Citizen Alpha 3.24.2a PTU.9400471 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-24-2a-ptu-patch-notes/7362456

Audience & Server Details:
➣ Audience: All Waves
➣ Long Term Persistence: Enabled
➣ Replication Layer: Enabled
➣ Server Crash Recovery: Enabled

Testing/Feedback Focus
3.24.2a combines all the current hotfixes on LIVE along with many new stability fixes and upcoming Save Stanton Updates
We are planning on running this build throughout the weekend on PTU with the goal to send it to LIVE early next week
➣ Stability & Bugfixes
➣ Save Stanton Global Event (Starting Saturday Afternoon through Sunday on PTU)

Technical Details:
➣ 9 Known Issues & 17 Bugs Squashed
➣ Fixed 9 Client Crashes
➣ Fixed 23 Server Crashes
➣ Fixed 3 Hybrid Crashes
➣ Fixed multiple issues with Extremely High Entity Counts in Stanton
➣ Made Further Client Physics Performance Improvements
➣ Made Further Background Service Stability Improvements

Annual News Survey:
Please fill out our annual news survey here to help us improve and provide you news in the best way possible!

#

<@&620025894559547412> - Alpha 3.24.2a PTU

narrow wingBOT
#
3.24.2a - New Global Event: Save Stanton

https://robertsspaceindustries.com/spectrum/community/SC/forum/190049/thread/ptu-playtest-3-24-2a-new-global-event-save-stanton/7372228

Audience & Server Details:
➣ Audience: All Waves
➣ Long Term Persistence: Enabled
➣ Replication Layer: Enabled
➣ Server Crash Recovery: Enabled

Testing/Feedback Focus
Today on the 3.24.2a PTU we will be running a 3 hour timed playtest of the first 3 phases of the new global event mission called Save Stanton!

While more phases of this event will be arriving later, tonight we will be testing the first 3 phases with you all and gathering bugs and feedback on the mission flow.
Since the last time the event ran we have fixed numerous bugs and performance issues. While there still be more, we wanted to give a focused time to give players a place to give feedback and discuss issues with the event here!

While we are testing Phases 1-3 of the Save Stantion mission flow on PTU all at once, as the event goes onto LIVE the full event will roll out over time in phases instead of all at once.

The playtest will start at 2pm CDT | 20:00 UTC and run for 3 hours
During this time, teams will be playing along and running server captures and extra logging to track down any further performance or event flow issues

Fixes Since the Previous Test
➣ Made various performance improvements around the event
➣ Save Stanton - Fixed - PU - Stanton - Phase 1 - Mission Content - After accepting the Cargo Recovery mission the "Locate the Missing Ship" objective can complete itself and remove the QT marker before player reaches the mission location
➣ Save Stanton - Fixed - PU - Stanton - Phase 1 - Locations / Mission Content / Cargo / Freight Elevators - Resources deposited through the freight elevator go directly to inventory instead of towards mission
➣ Save Stanton - Fixed - PU - Stanton - Phase 1 / 3 - Players receive additional duplicate objectives when another player accepts the same mission.
➣ Save Stanton - Fixed - PU - Stanton - Phase 2 - Mission B - Subsequent "Sabotage Gang Operation" missions are not appearing after completing the first one
➣ Save Stanton - Fixed - PU - Stanton - Phase 2 - AI are sometimes failing to spawn at the mission locations
➣ Save Stanton - Fixed - PU - Stanton - Phase 3 - Mission Content / Turrets - Turrets are not hostile to the player upon arriving at mission location
➣ Save Stanton - Fixed - PU - Stanton - Phase 3 - Missions / UI - Timer does not update in real-time
➣ Save Stanton - Fixed - PU - Stanton - Missions - mobiGlas - Journal Entries - Journal entries to not persist after Clearing Persistent Gamedata

Annual News Survey:
Please fill out our annual news survey here to help us improve and provide you news in the best way possible!

#

<@&620025894559547412> - Alpha 3.24.2a PTU | Save Stanton

narrow wingBOT
#
Star Citizen Alpha 3.24.2a LIVE Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-24-2a-live-patch-notes/7378303

Audience & Server Details:
➣ Audience: LIVE
➣ Long Term Persistence: Enabled
➣ Replication Layer: Enabled
➣ Server Crash Recovery: Enabled
➣ Starting aUEC: 20,000

Technical Details:
➣ 9 Bug Fixes
➣ Fixed 9 Client Crashes
➣ Fixed 23 Server Crashes
➣ Fixed 3 Hybrid Crashes
➣ Fixed multiple issues with Extremely High Entity Counts in Stanton
➣ Made Further Client Physics Performance Improvements
➣ Made Further Background Service Stability Improvements

Annual News Survey:
Please fill out our annual news survey here to help us improve and provide you news in the best way possible!

#

<@&620025894559547412> - Alpha 3.24.2a LIVE

narrow wingBOT
#
Star Citizen Alpha 3.24.3 PTU.9405451 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-24-3-ptu-patch-notes-2/7376053

Audience & Server Details:
➣ Audience: All Waves
➣ Long Term Persistence: Enabled
➣ Replication Layer: Enabled
➣ Server Crash Recovery: Enabled

Testing/Feedback Focus:
Note: Today's build does not have new ships available just yet. We are planning on adding these during PTU phases for 3.24.3 before release.
➣ Stability & Bugfixes
➣ IAE Halls at New Babbage
➣ Save Stanton Global Event

Feature Updates:
Ships and Vehicles
➣ Updated MISC Starfarer Annunciator Scale
➣ Realigned MISC Freelancer Annuciators to be Vertical
➣ Updated Redeemer to Front/Back Shields with 2x size 2 shields
➣ Made Slight adjustments to Flight Tuning for the Mirai Fury and Aegs Sabre Firebird/Peregrine
➣ Added Rentable Ships in Arena Commander: Sabre Firebird, Anvil Hornet F7C MkII, and URSA Medivac

Technical Details:
➣ 22 Bugs Squashed
➣ Fixed 6 Client Crashes
➣ Fixed 12 Server Crashes
➣ Fixed 3 Server Deadlocks
➣ Fixed 1 Hybrid Crash
➣ Multiple Audio Optimizations and Out of Memory Improvements

Annual News Survey:
Please fill out our annual news survey here to help us improve and provide you news in the best way possible!

#

<@&620025894559547412> - Alpha 3.24.3 PTU

narrow wingBOT
#
[Evocati] Alpha 4.0 Playtest #8 Patch notes

||Audience & Server Details:
➣ Channel: EPTU
➣ Audience: Evocati Only
➣ Access Level: Evocati only. We are allowing Evocati members to stream and show video and screenshots of this playtest!
➣ Server Info: PTU Channel - US only
➣ Focus: General Performance & Stability

Tonight on the EPTU channel we will be running another Evocati only playtest with SC Alpha 4.0! Our goal is to continue to leave the build up on EPTU.
For today's test, Evocati will be fully allowed to show off this build, so you will be allowed to stream, make videos, and share screenshots of this test!

This current test will focus fully on 4.0 with and will include a 4 DGS server mesh starting with 380 player count per shard and 2 servers per solar system.
This will be a temporary Mesh configuration. We're aiming to encourage zone transitions and monitor performance with additional tuning for these initial tests and will continue to increase it as we move through PTU.

Technical Details:
➣ Several further physics and memory server performance improvements
➣ Fixed Several Client, Server, and Hybrid crashes
➣ Made Further Performance Improvements for Planetary Streaming on the GPU and Large Entity Count Performance
➣ Made Further steps into Service refactors for moving the Mission and Corpse Markers to the Services instead of DGS authority
➣ Made Further AI Locomotion Optimizations around Contested Zones
➣ Made Further Player Animation Networking Improvements
➣ Weapons that charge should have their charge action queued
➣ Fixed - PU - Stanton / Pyro - Locations / Jump Gates - Pyro and Stanton jump gates won't open
➣ Fixed - PU - Stanton - Multivehicle - Quantum Fuel Consumption Equal Across Ships (STARC-132208)
➣ Fixed - IFCS - Pilot - ESP dampening can be hacked (STARC-137929)
➣ Fixed - PU / AC - Clio - Locations / Graphics / Vulkan - The water on Clio has striping effect when flying nearby with Vulkan enabled (STARC-131702)
➣ Fixed - PU - Stanton / Pyro - Multiple Locations - AI / Locations - AI bullets are shooting in a different direction than where they are aiming (STARC-137167)
➣ Fixed - PU - Stanton - Locations - Klescher Rehabilitation Facility - Actor / Interaction / Kiosk - Interacting with the Ore Deposit Terminal in the Prison Mines makes the player walk backwards out of range of the terminal (STARC-130761)
➣ Fixed - Multi-Ship - VFX - Sub mesh names for engine/thruster glows not working
➣ Fixed - PU - Mission Refactor - Missions / Locations - Some Salvage Contracts take the player to locations that do not generate a salvage claim
➣ Fixed - Freight Elevator - Freight manager lets the user move more SCU to the elevator than it can hold by using "Move To Elevator" buttons
➣ Fixed - CRUS_Starlifter_M2 - vehicles - weapons - turrets - Hercules turret doesn't fire when set to staggered fire (STARC-85198)

For tonight's build we fully recommend staying in the Stanton System due to large performance issues around Pyro||

Annual News Survey:
Please fill out our annual news survey here to help us improve and provide you news in the best way possible!

#

<@&620025894559547412> - Alpha 4.0 Playtest #8 Patch notes

boreal agate
#

Star Citizen Alpha 3.24.3 PTU.9408732 Patch Notes
https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-24-3-ptu-patch-notes-3/7383933

Audience & Server Details:
➣ Audience: All Waves
➣ Long Term Persistence: Enabled
➣ Replication Layer: Enabled
➣ Server Crash Recovery: Enabled

Testing/Feedback Focus
Note: Today's build does not have new ships available just yet. We are planning on adding these during PTU phases for 3.24.3 before release.
➣ Stability & Bugfixes

Feature Updates:
Ships and Vehicles
➣ Aligned Misc Starfarer annuciators to be vertical and made smaller

Core Tech
➣ Further Weapon Particle GPU Performance Improvements
➣ Further Entity Spawner Reliability Improvements
➣ Add MT graph to r_displayFrameGraph

Technical Details:
➣ 13 Known Issues & 10 Bugs Squashed
➣ Fixed 2 Client Crashes
➣ Fixed 5 Server Crashes

Annual News Survey:
Please fill out our annual news survey here to help us improve and provide you news in the best way possible!

The bot is down for the day

#

<@&620025894559547412> Alpha 3.24.3 PTU Patch Notes

boreal agate
#

Star Citizen Alpha 4.0 Playtest #9

➣ Channel: EPTU
➣ Audience: Evocati Only
➣ Access Level: Evocati only. We are allowing Evocati members to stream and show video and screenshots of this playtest!
➣ Server Info: PTU Channel - US only
➣ Focus: General Performance & Stability

Technical Details:
||➣ Fixed Several Client and Server Crashes
➣ Mission Service Update to update and move many missions onto the Service side instead of on the DGS
➣ New Terrain Modifier Streaming Performance Improvements
➣ Further Jump Tunnel Polish and New Shaping Calculations
➣ Instanced Hangar Streaming Performance Improvements
➣ Fixed - PU - Mission Refactor - Mission Content / UI - Mission Markers and Objectives do not update when Travel Objective is completed
➣ Fixed - PU - Mission Refactor - Missions - Mercenary / Eliminate All - There are no increased difficulty Eliminate All Contracts available to the player after the Intro is completed
➣ Fixed - PU - Missions / Locations - Region locality does not take into consideration certain space locations, locking players out of missions they can accept in mobiGlas
➣ Fixed - SC - Creatures - Quasi Grazer - Quasi grazer entity is missing in 4.0 builds
➣ Fixed - PU - Stanton/Pyro - Jump Points - Ships / Vehicles / Game Code - The Distortion Build-up is Inconsistent
➣ Fixed - [Party Markers] - Player markers do not display name of the party member
➣ Fixed - PU - Vehicle MFDs - Scanning - Scanning data does not persist in other flight modes such as combat and missile
➣ Fixed - Drake Herald - PU - Vehicles / Art - Fire VFX appears squared in shape when the vehicle is destroyed
➣ Fixed - RSI Constellation Series - PU / AC - Vehicles / Weapon Components - Stock Missiles will be loose in the cargo bay when retrieved/accessed STARC-130042
➣ Fixed - Drake Cutlass Blue - PU/AC - Vehicles / Vehicle Components - The Cutlass Blue spawns in the PU and AC with no fuel tanks STARC-129870||

#

<@&620025894559547412> Alpha 4.0 Playtest #9 Patch Notes

boreal agate
#

Star Citizen Alpha 3.24.3 PTU.9410828 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-24-3-ptu-patch-notes-4/7387054

Audience & Server Details:
➣ Audience: All Waves
➣ Long Term Persistence: Enabled
➣ Replication Layer: Enabled
➣ Server Crash Recovery: Enabled

Testing/Feedback Focus
➣ Stability & Bugfixes
➣ IAE Halls
➣ New Global Event: Save Stanton Phases 1-5 running Saturday/Sunday
➣ New Vehicle: Starlancer Max
➣ New Vehicle: Polaris - The Captain's Quarters will be locked on initial 3.24.3 release as it’s still undergoing iteration (more details will be provided in the upcoming Polaris Q&A). The rest of the ship, however, is ready for testing.

Feature Updates:
Gameplay
➣ Starmap Objectives Panel Polish
Added buttons to view accepted/tracked contracts in contract manager. You can now track and untrack accepted contracts from starmap, and clicking on tracked objective in the list focuses on the marker.

Ships and Vehicles
➣ Added New Ship: RSI Polaris
➣ Added New Ship: MISC Starlancer Max
➣ Vehicle MFDs: Improved layout on target status screen to reduce overlaps
➣ Reduced Brightness of Starfarer Annunicator Panel Origin Rays

Technical Details:
This build has further stability improvements to help reduce server stalls.
➣ 14 Known Issues & 5 Bugs Squashed
➣ Fixed 3 Client Crashes
➣ Fixed 5 Server Crashes
➣ Fixed 3 Server Deadlocks

The bot will be back soon, im so sorry yall have to keep seeing my name woeisme

odd spoke
#

<@&620025894559547412> - 3.24.3 PTU Patch Notes

narrow wingBOT
#
Star Citizen Alpha 3.24.3 PTU.9412741 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-24-3-ptu-patch-notes-5/7397826

Audience & Server Details:
➣ Audience: All Waves
➣ Long Term Persistence: Enabled
➣ Replication Layer: Enabled
➣ Server Crash Recovery: Enabled

Testing/Feedback Focus
➣ Stability & Bugfixes
➣ IAE Halls
➣ New Global Event
➣ New Vehicle: Polaris
➣ New Vehicle: Starlancer Max

Feature Updates:
Ships and Vehicles
➣ Polaris Performance, Lighting, VFX, and Art Polish Pass
➣ Starlancer Max Art, VFX, and Lighting Polish

Technical Details:
➣ 13 Known Issues & 7 Bugs Squashed
➣ Fixed 1 Client Crash
➣ Fixed 8 Server Crashes

Annual News Survey:
Please fill out our annual news survey here to help us improve and provide you news in the best way possible!

#

<@&620025894559547412> - Alpha 3.24.3 PTU Patch Notes

narrow wingBOT
#
Star Citizen Alpha 3.24.3 PTU.9415068 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-24-3-ptu-patch-notes-6/7401476

Audience & Server Details:
➣ Audience: All Waves
➣ Long Term Persistence: Enabled
➣ Replication Layer: Enabled
➣ Server Crash Recovery: Enabled

Testing/Feedback Focus
Note: Today's build does not have new ships available just yet. We are planning on adding these during PTU phases for 3.24.3 before release.
➣ Stability & Bugfixes
➣ IAE Halls
➣ New Global Event
➣ New Vehicle: Polaris
➣ New Vehicle: Starlancer Max

Feature Updates:
Ships and Vehicles
➣ RSI Polaris Polish Pass
ㅤ✦ Polaris collision and animation physics optimizations.
ㅤ✦ Animation Sound Effects Polish. Greatly increased the hydrogen fuel tank holds.
ㅤ✦ Bespoke Guns: Fully locked down the hardpoint, added a custom locked down gimbal, includes the changes to the PDC radar priority.
ㅤ✦ Updated and tuned RSI bespoke ballistic cannon ammo and cannon.
ㅤ✦ Cannon is now 50 RPM with high armor penetration, Moderate ballistic damage and implemented simple overheat mechanics.
ㅤ✦ Increased VFX size of bullet trajectory to match large turrets.
➣ Starlancer MAX Polish
ㅤ✦ Detachable Components Health Pass. Updated LODs for Thrusters.
ㅤ✦ Added PDC Radar Access for Phoenix, 890Jump, and Polaris
ㅤ✦ Vehicle Ramp Proximity Detection Polish

Core Tech
➣ Server Physics Entity Rotation Performance Improvements

Technical Details:
➣ 13 Known Issues & 6 Bugs Squashed
➣ Fixed 2 Server Crashes
➣ Fixed 1 Server Deadlock

#

<@&620025894559547412> - Alpha 3.24.3 PTU Patch Notes

narrow wingBOT
#
[Evocati Playtest] Star Citizen Alpha 4.0 Playtest #10

||Updates Since Previous Test:
Further Jump Tunnel VFX Polish and Obstacle Shaping
Further Entity Streaming Performance Polish
Fixed Several Client and Server Crashes

Bugs Squashed:
Fixed - PU - Multi-System - Bounty Hunter - Mission Content / Vehicles / AI - Enemy ships are unresponsive / not hostile to the player and remain static in combat (STARC-138648)
Fixed - PU - Stanton/Pyro - Freight Elevators - Locations / Inventory - Freight elevator cargo grid does not recognise cargo when placed on the grid (STARC-136933)
Fixed - AC - Pirate Swarm - AI - Enemy AI does not spawn (STARC-131346)
Fixed - PU - Multivehicle - Vehicles / Resource Network - Vehicle Lights cannot toggle on until player hits a redundant Flight Ready keybind (STARC-133874)
Fixed - PU - Pyro - Contested Zones (CZ) - Design / Locations - Security keycard printers fail to produce a keycard when a player uses the console for a second attempt
Fixed - PU - Pyro - Contested Zones (CZ) - Ghost Arena - Creature AI / BOID - Aloprats are not present anywhere at Ghost Arena
Fixed - PU - Pyro - Frontier Outposts - Creature Animation / AI - Some Marok appear frozen / immobile in the air||

#

<@&620025894559547412> - Star Citizen Alpha 4.0 Playtest #10

odd spoke
#

Evocati notes ping role coming for next set of Evo notes.

narrow wingBOT
#
Star Citizen Alpha 3.24.3 PTU.9417366 Patch Notes pinned

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-24-3-ptu-9417366-patch-notes/7405541

Audience & Server Details:
➣ Audience: All Waves
➣ Long Term Persistence: Enabled
➣ Replication Layer: Enabled
➣ Server Crash Recovery: Enabled

Testing/Feedback Focus
➣ Stability & Bugfixes
➣ IAE Halls
➣ Save Stanton Global Event
➣ New Vehicle: Polaris
➣ New Vehicle: Starlancer Max
➣ New Vehicle: Crusader Intrepid
➣ New Vehicle: Anvil Terrapin Medic
➣ New Vehicle: F7C-R Mk II and F7C-S Mk II
➣ Updated Standard & Polish: Anvil Terrapin

Feature Updates:
Ships and Vehicles
➣ Added New Ship: Crusader Intrepid
➣ Added New Ship: Anvil Terrapin Medic
➣ Added New Ship: F7C-R Mk II
➣ Added New Ship: F7C-S Mk II
➣ Updated Standard & Polish: Anvil Terrapin
➣ Polaris Polish
ㅤ✦ Double shield health & regen. Added player collision to the gates and sides of the elevator platform. Slight Dash and MFD Layout adjustments. Further Lighting and Audio Polish.
➣ MISC Starlancer MAX Polish
ㅤ✦ Polished art, Interior lighting, LOD, and other various geometry fixes
➣ MISC Prospector Dash Rework
➣ Temporarily Muted Annunicator Panel Audio (Until a proper fix for looped audio is in)

Core Tech
➣ Further Server and Networking Performance Optimizations
➣ Overall Ship/Vehicle Physics Network & Server Performance Optimizations
➣ Added New Logic to Trigger Ship Destruction if Physics Threshold is Exceeded (Ships vibrating and intersected causing large physics performance hits)
➣ Render To Texture Performance Polish

Technical Details:
➣ 14 Known Issues & 3 Bugs Squashed
➣ Fixed 1 Client Crash
➣ Fixed 3 Server Crashes

#

<@&620025894559547412> - Alpha 3.24.3 PTU Patch Notes

narrow wingBOT
#
Star Citizen Alpha 3.24.3 PTU.9419143 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-24-3-ptu-patch-notes-7/7410649

Audience & Server Details:
➣ Audience: All Waves
➣ Long Term Persistence: Enabled
➣ Replication Layer: Enabled
➣ Server Crash Recovery: Enabled

Testing/Feedback Focus:
➣ Stability & Bugfixes
➣ IAE Halls
➣ Save Stanton Global Event
➣ New Vehicle: Polaris
➣ New Vehicle: Starlancer Max
➣ New Vehicle: Crusader Intrepid
➣ New Vehicle: Anvil Terrapin Medic
➣ New Vehicle: F7C-R Mk II and F7C-S Mk II
➣ Updated Standard & Polish: Anvil Terrapin

Features & Gameplay:
Ships and Vehicles
➣ Polaris Polish Pass
➣ Starlancer MAX Polish
➣ Further LOD and Performance Polish for Polaris, Terapin Medic, Starlancer MAX, and Intrepid
➣ Further MISC Prospector Dashboard Art Feedback/Polish
➣ Further ANVIL Terrapin Medic Thrusters fx, Audio, and Deathmask Polish

Gameplay
➣ Save Stanton Phase 4 now set to complete on Idris Pilot Death instead of full fleet

Locations
➣ Reduced Audio Mix Volume of Planetary Wind

Technical Details:
➣ 12 Known Issues & 15 Bugs Squashed
➣ Fixed 3 Client Crash
➣ Fixed 4 Server Crashes

#

<@&620025894559547412> - Alpha 3.24.3 PTU.9419143 Patch Notes

narrow wingBOT
#
Star Citizen Alpha 4.0 EPTU.9418963 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-4-0-eptu-patch-notes/7411422

||Audience & Server Details:
➣ Channel: EPTU Channel
➣ Audience: Evocati Only
➣ Access Level: Evocati only. We are allowing Evocati members to stream and show video and screenshots of this playtest!
➣ Server Info: PTU Channel - US only
➣ Server Meshing: Enabled
➣ Mesh Configuration: 2:2:380 (2 solar systems, 2 servers per system, 380 players total per mesh)
➣ Server Recovery: Enabled

Testing/Feedback Focus
We are still treating this somewhat as TECH-PREVIEW at this point. We are monitoring the build overnight and will assess Wave 1 viability Friday Morning
➣ Stability & Bugfixes
➣ Server Meshing 2:2:380
➣ Pyro Star System and New Locations
➣ Jump Points

Feature Updates:
Locations
➣ Pyro
ㅤ✦ Pyro Space Stations
ㅤ✦ Pyro I
ㅤ✦ Pyro II
ㅤ✦ Pyro III
ㅤ✦ Pyro V
ㅤ✦ Pyro VI
➣ Outposts: Colonialism
➣ New Location: Space Station Contested Zones
➣ New Location: Asteroid Bases

AI
➣ Full Universe AI Animation, Audio, and Loadout Overhaul

Gameplay
➣ Jump Points

Core Tech
➣ Server Meshing V1
➣ Mission System Refactor (Ongoing)

Technical Details:
Tonight's build has a cvar enabled to remove rep requirements from missions, so you will see many extra missions that are normally locked behind reputation gains
➣ 17 Known Issues ||

#

<@&620025894559547412> - Alpha 4.0 EPTU Patch Notes

narrow wingBOT
#
Star Citizen Alpha 3.24.3 PTU.9420892 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-24-3-ptu-patch-notes-8/7415160

Audience & Server Details:
➣ Audience: All Waves
➣ Long Term Persistence: Enabled
➣ Replication Layer: Enabled
➣ Server Crash Recovery: Enabled

Testing/Feedback Focus
➣ Stability & Bugfixes
➣ IAE Halls
➣ Save Stanton Global Event
➣ New Vehicle: Polaris
➣ New Vehicle: Starlancer Max
➣ New Vehicle: Crusader Intrepid
➣ New Vehicle: Anvil Terrapin Medic
➣ New Vehicle: F7C-R Mk II and F7C-S Mk II
➣ Updated Standard & Polish: Anvil Terrapin

Feature Updates:
Ships and Vehicles
➣ Crusader Intrepid Polish
ㅤ✦ Based on player testing and feedback on the Intrepid's firepower, we have upgraded the default loadout from a Size 3 to a Size 4 KLWE Laser Repeater.
➣ Starlancer MAX: Copilot now has Radar Access. Various Starlancer MAX Lighting, LOD, and Art Polish.
➣ Updated Quantum Fuel values for most ships to fit designated archetypes and ranges. This will increase some while decreasing others.
➣ Bombs now Inherit the Hostility of the Launcher Entity (AI and PDCs can now detected hostile bombs)
➣ Terrapin Medic additional breakable parts and destruction VFX Polish
➣ Terrapin and Hornet Variant Afterburner Polish

Core Tech
➣ Further Entity Performance Polish

Technical Details:
➣ 13 Known Issues & 11 Bugs Squashed
➣ Fixed 1 Client Crash
➣ Fixed 1 Server Crash

#

<@&620025894559547412> - Alpha 3.24.3 PTU Patch Notes

odd spoke
# narrow wing

4.0 is now open to Wave 1 on the EPTU channel

<@&620025894559547412>

narrow wingBOT
#
Star Citizen Alpha 4.0 EPTU.9418963 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-4-0-eptu-patch-notes

Audience & Server Details:
➣ Audience: Wave 1 (EPTU)
➣ Long Term Persistence: Enabled
➣ Server Meshing: Enabled
➣ Server Crash Recovery: Enabled
➣ Starting aUEC: 15,000,000
➣ Configuration: 2:2:380

Testing/Feedback Focus
➣ Stability & Bugfixes
➣ Server Meshing 2:2:380
➣ Pyro Star System & New Locations
➣ Jump Points

Features & Gameplay
Locations
➣ New Star System: Pyro
ㅤ✦ Pyro Space Stations: Rundown rest stop stations with basic services such as repair, sustenance, and commerce
ㅤ✦ Pyro I : Closest to Pyro Sun, Thick, high pressure atmosphere, powerful winds and lightning strikes, plants and animals.
ㅤ✦ Pyro II (Monox) : Second closest to Pyro Sun. Carbon monoxide atmosphere, temperate climate.
ㅤ✦ Pyro III (Bloom) : Third planet from Pyro Sun. Cold, but habitable, known for mining endeavors. Home to corporation-abandoned, but potentially still occupied barracks, processing centers, and staging sites.
ㅤ✦ Pyro V (fourth planet) : This planet is called "Pyro 5" due to its moon having been believed to have a stable orbit around the pyro star at one point. Known for a hydrogen atmosphere.
ㅤ✦ Pyro VI (Terminus): Outermost world in the pyro system. Nigrogen-Oxygen atmosphere which is technically breathable, though with high quantities of methane and carbon dioxide, can cause negative effects long-term on one's health. Terminus's station is Pyrotechnic Amalgamated's former hub of operations.
➣ Outposts: Colonialism
ㅤ✦ Small homesteads which contsist of a central hub and optional modules. Provide basic necessities
➣ Space Station Contested Zones
ㅤ✦ Require tokens to unlock zones, giving access to loot inside.
ㅤ✦ Provides FPS gameplay for Pyro's space stations.
➣ Asteroid Bases
ㅤ✦ Mission-based locations, and exploration-type gameplay locations
ㅤ✦ Contain constrained interiors for potential FPS conflicts

AI
➣ Full Universe AI Animation, Audio, Loadout Overhaul

Gameplay
➣ Jump Points
ㅤ✦ Jump point established to connect Stanton and Pyro together
➣ Vehicle items and functionality for using Jump Points
➣ Jump Point Inner Tunnels
➣ To use jump point, fly to about 8 km from the tunnel. You should see instructions on screen. Hold Left Mouse Button to open the jump point. When open, fly towards the tunnel and you will be pulled down the spline automatically when close.
➣ Jump Tunnels take about 3 minutes end-to-end for Pyro/Stanton
➣ Avoid collision with tunnel walls AND obstacles

Core Tech
➣ Server Meshing V1
➣ Mission System Refactor (Ongoing)
ㅤ✦ Refactor to ensure Mission System is compatible with Server Meshing

narrow wingBOT
#
Star Citizen Alpha 3.24.3 PTU.9421824 Patch Notes pinned

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/all-waves-ptu-star-citizen-alpha-3-24-3-ptu-942182/7426902

Audience & Server Details:
➣ Audience: All Waves
➣ Long Term Persistence: Enabled
➣ Replication Layer: Enabled
➣ Server Crash Recovery: Enabled

Testing/Feedback Focus
➣ Stability & Bugfixes
➣ IAE Halls
➣ Save Stanton Global Event
➣ New Vehicle: Polaris
➣ New Vehicle: Starlancer Max
➣ New Vehicle: Crusader Intrepid
➣ New Vehicle: Anvil Terrapin Medic
➣ New Vehicle: F7C-R Mk II and F7C-S Mk II
➣ Updated Standard & Polish: Anvil Terrapin

Feature Updates:
Tonight's build is a 3.24.3 LIVE Release Candidate for later this week. This build combines all the hotfixes that we have done over the weekend on the server and client
➣ Multiple Server Crash fixes
➣ Vehicle Physics Performance Optimizations
➣ Further Fixes for Habitation Doors being Locked with a Red Line (STARC-126980)
➣ IAE Signage Updates

Technical Details:
➣ 13 Known Issues

#

<@&620025894559547412> - Alpha 3.24.3 PTU Patch Notes

narrow wingBOT
#
Star Citizen Alpha 3.24.3 PTU.9423704 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/all-waves-ptu-star-citizen-alpha-3-24-3-ptu-patch-/7430279

Audience & Server Details:
➣ Audience: All Waves
➣ Long Term Persistence: Enabled
➣ Replication Layer: Enabled
➣ Server Crash Recovery: Enabled

Testing/Feedback Focus:
➣ Stability & Bugfixes
➣ IAE Halls
➣ Save Stanton Global Event
➣ New Vehicle: Polaris
➣ New Vehicle: Starlancer Max
➣ New Vehicle: Crusader Intrepid
➣ New Vehicle: Anvil Terrapin Medic
➣ New Vehicle: F7C-R Mk II and F7C-S Mk II
➣ Updated Standard & Polish: Anvil Terrapin

Feature Updates:
Today's build is a 3.24.3 LIVE Release Candidate for later this week.
➣ IAE Rental Adjustments and Expo Polish
➣ Multiple Docking Arm Fixes for the Polaris and Hull-C to help avoid them spawning inside the station geometry instead of attached to the docking arm
➣ Further Terrapin Medic Thruster Audio Polish
➣ Fix for PU - Stanton - Armor - Aril Greycat Backpack series - Aril Backpacks do not properly appear on player's back when equipped (STARC-103029)

Technical Details:
➣ 10 Known Issues

#

<@&620025894559547412> - Alpha 3.24.3 PTU Patch Notes

narrow wingBOT
#
Star Citizen Alpha 3.24.3 9423704 LIVE Patch Notes

https://robertsspaceindustries.com/comm-link/Patch-Notes/20309-Star-Citizen-Alpha-3243

Audience & Server Details:
➣ Audience: LIVE
➣ Long Term Persistence: Enabled
➣ Replication Layer: Enabled
➣ Server Crash Recovery: Enabled
Starting aUEC: 20,000

Feature Updates:
Core Tech:
➣ Graphics Settings Updates - Borderless and DLSS minimum resolution options
➣ Added GPU Frametime Graph Console Command - enabled: "r_displayFrameGraph 1"
➣ Further Server and Networking Performance Optimizations
➣ Overall Ship/Vehicle Physics Network & Server Performance Optimizations
➣ Added New Logic to Trigger Ship Destruction if Physics Threshold is Exceeded (This should help with ships vibrating and intersecting for long periods causing large physics performance hits on the server)
➣ Render To Texture Performance Polish
➣ Further Weapon Particle GPU Performance Improvements
➣ Further Entity Spawner Reliability Improvements
➣ Server Physics Entity Rotation Performance Improvements
➣ Reduced Audio Mix Volume of Planetary Wind

Gameplay:
➣ Starmap Mission Objectives Panel Updates

Ships & Vehicles:
➣ RSI Polaris
➣ MISC Starlancer Max
➣ Updated Standard & Polish: Anvil Terrapin
➣ MISC Prospector Full Dash Rework
➣ Added Point Defense Cannons (PDC)
➣ Updated Quantum Fuel values for most ships
➣ Temporarily Muted Annunciator Panel Audio
➣ Updated MISC Starfarer Annunciator Scale and Made Vertical
➣ Realigned MISC Freelancer Annunciators to be Vertical
➣ Vehicle MFDs: Improved layout on target status screen to reduce overlaps
➣ Made Slight adjustments to Flight Tuning for the Mirai Fury and Aegs Sabre Firebird/Peregrine
➣ Bombs now Inherit the Hostility of the Launcher Entity (AI and PDCs can now detect hostile bombs)

Arena Commander:
➣ Added Rentable Ships: Sabre Firebird, Anvil Hornet F7C MkII, and URSA Medivac
➣ Ejecting in Free Flight no longer kills the player

Technical Details:
➣ 13 Known issues & 36 Bugs Squashed
➣ Fixed 6 Client Crashes
➣ Fixed 12 Server Crashes
➣ Fixed 3 Server Deadlocks
➣ Fixed 1 Hybrid Crash
➣ Made Several Audio Performance Optimizations
➣ Made Several Out Of Memory Server Improvements

#

<@&620025894559547412> - Alpha 3.24.3 LIVE Patch Notes

odd spoke
#

Wow Shysleys first post, congratulate him

mortal torrent
narrow wingBOT
#
Star Citizen Alpha 4.0 EPTU.9432503 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-4-0-eptu-patch-notes-1

Audience & Server Details:
➣ Audience: Wave 1 (EPTU)
➣ Long Term Persistence: Enabled
➣ Server Meshing: Enabled
➣ Server Crash Recovery: Enabled
➣ Starting aUEC: 15,000,000
➣ Configuration: 2:2:380

Testing/Feedback Focus:
➣ Performance, Stability, & Bugfixes
➣ Server Meshing 2:2:380
➣ Pyro Star System and New Locations
➣ Contested Zones
➣ Jump Points

Features & Gameplay:
AI:
➣ Added New Fauna: Quasi Grazer
➣ FPS AI Cover Usage Polish
➣ FOIP Tracking Refinements
➣ Made Further Mission Refactor Progress
➣ Split objectives in contract panel based on player solar system location

Ships & Vehicles:
➣ Further Ship Inclusions
ㅤ✦ Added Starlancer, Polaris, Intrepid, Terapin, and Terapin Medic
➣ Carrack Feature Updates
ㅤ✦ Blast Shield
ㅤ✦ Opening and Closing Cargo Pods

Core Tech:
➣ Made Further Entity Physics Performance Improvements
➣ Made Further Client Performance Improvements
➣ Made Multiple AI Locomotion Performance Improvements
➣ GPU VFX Particle Performance Improvements
➣ Improved Jump Tunnel Performance to reduce Stutters
➣ Optimized Gas Cloud and Asteroid Sampling Performance
➣ Made Multiple Planetary Streaming Performance Improvements
➣ Holographic HUD/MFD Shader Polish
➣ Made Further Water Reflection Improvements
➣ Further Jump Point UI, VFX, and Lighting Polish
➣ Added New Spawn queue logic to queue players joining a new shard all at once. (Will adjust how many players can join per 10 second window before hitting a queue as we monitor time but will help smooth out initial shard issues)

Technical Details:_
➣ 15 Known Issues & 15 Bugs Squashed
➣ Fixed 10 Client & 9 Server Crashes
➣ Fixed a Hybrid Service Crash
➣ Fixed 3 Server Deadlocks

#

<@&620025894559547412> - Alpha 4.0 EPTU Patch Notes

odd spoke
#

Lets try this again

narrow wingBOT
#
Star Citizen Alpha 4.0 EPTU.9434155 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-4-0-eptu-patch-notes-2/7455828

Audience & Server Details
➣ Audience: Wave 1 (EPTU)
➣ Long Term Persistence: Enabled
➣ Server Meshing: Enabled
➣ Server Recovery: Enabled
➣ Starting aUEC: 15,000,000
➣ Configuration: 2:2:380

Testing/Feedback Focus:
➣ Stability & Bugfixes
➣ Server Meshing 2:2:380
➣ Pyro Star System and New Locations
➣ Contested Zones
➣ Jump Points

Features & Gameplay:
Core Tech:
➣ Physics Performance Polish
➣ Further Jump Tunnel Performance, Lighting, Audio, and VFX Polish
➣ Further HUD Component Performance Optimizations
➣ Made various memory use improvements
➣ Made various improvements to help with small rendering stalls
➣ Screen Space Reflections (SSR) Polish: Fix camera toggle glitch on SSR. Fix SSR reprojection. Various water SSR filtering improvements.

Technical:
➣ 5 Bugs Squashed
➣ 18 Known Issues
➣ Fixed 5 Client Crashes (Including the major CTD around jump points)
➣ Fixed 6 Server Crashes
➣ Fixed 2 Server Deadlocks

#

<@&620025894559547412> - Alpha 4.0 EPTU Patch Notes

narrow wingBOT
#
Star Citizen Alpha 4.0 EPTU.9437452 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-4-0-eptu-patch-notes-3

Audience and Server Details:
➣ Audience: Wave 1
➣ Server Info: EPTU Channel - US Servers Only
➣ Long Term Persistence: Enabled
➣ Server Meshing: Enabled
➣ Mesh Configuration: 2:2:380 (2 solar systems, 2 servers per system, 380 players total per mesh)
➣ Server Recovery: Enabled
➣ Starting aUEC: 15,000,000

Testing Focus:
➣ Today's build contains many more inclusions from 3.24.3, IAE, and Citizencon into 4.0
➣ Stability & Bugfixes
➣ Server Meshing 2:2:380
➣ Pyro Star System and New Locations
➣ Contested Zones
➣ Jump Points

Feature Updates:
Locations:
➣ Further Contested Zone Location Polish
➣ Further Pyro Outpost Art and Performance Polish
➣ Pyro Stations Landing Pad Art Polish

AI:
➣ AI NPC Voice Lines and Facial Animations Inclusions Polish
➣ Quasi Grazer Audio Polish Pass

Gameplay:
➣ PDC Hostility Changes
➣ Starmap Update

Core Tech:
➣ Made Many Physics Performance Optimizations
➣ Solar System Transition Performance Polish
➣ Jump Tunnel VFX and Network Performance Polish
➣ Jump Point Audio Polish and Mixing Updates
➣ FPS AI Navigation Optimizations

Technical Details:
➣ 17 Known Issues & 11 Bugs Squashed
➣ Fixed 14 Client & 3 Server Crashes
➣ Fixed a Hybrid Crash
➣ Fixed 2 Server Deadlocks

#

<@&620025894559547412> - Alpha 4.0 EPTU Patch Notes

narrow wingBOT
#
Star Citizen Alpha 4.0 EPTU.9439034 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-4-0-eptu-patch-notes-4

Audience and Server Details:
➣ Audience: Wave 1
➣ Server Info: EPTU Channel - US Servers
➣ Long Term Persistence: Enabled
➣ Server Meshing: Enabled
➣ Mesh Configuration: 2:2:380 (2 solar systems, 2 servers per system, 380 players total per mesh)
➣ Server Recovery: Enabled
➣ Starting aUEC: 15,000,000

Testing Focus:
➣ Stability & Bugfixes
➣ Server Meshing 2:2:380
➣ Pyro Star System and New Locations
➣ Contested Zones
➣ Jump Points

Feature Updates:
Gameplay:
➣ Player Injury Polish:
Increase injury value thresholds by 30% and reduced trigger probability. This is an immediate change until a proper, longer term balancing is conducted. (Feedback Thread will be available)

Locations:
➣ Further Contested zone Art and Performance Polish
➣ Pyro Stations Exterior Performance Pass
➣ Further Pyro Outpost Polish Pass

AI:
➣ Implementing new NPC Voice Packs with many more wildlines and dialog
➣ Area18 AI Population and Behavior Update

Core Tech:
➣ Further AI Performance Polish Pass
➣ Ship Kiosk Performance Improvements
➣ Ensure Local Entities are Spawned for Inventory Preview Performance
➣ Further Screen Space Reflections (SSR) Performance And Polish (Should also fix noisy and pixelated SSR ➣ STARC-142683)
➣ Further 4.0 Audio Mix pass for Interactables, UI, Weapons, Ambience, and Dialog

Technical Details:
➣ 12 Bugs Squashed
➣ 19 Known Issues
➣ Fixed 2 Client Crashes
➣ Fixed 5 Server Crashes
➣ Fixed a Server Deadlock

#

<@&620025894559547412> - Alpha 4.0 EPTU Patch Notes

narrow wingBOT
#
Star Citizen Alpha 4.0 EPTU.9442861 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-4-0-eptu-patch-notes-5

Audience and Server Details:
➣ Audience: Wave 1
➣ Server Info: EPTU Channel - US Servers
➣ Long Term Persistence: Enabled
➣ Server Meshing: Enabled
➣ Mesh Configuration: 2:2:380 (2 solar systems, 2 servers per system, 380 players total per mesh)
➣ Server Recovery: Enabled
➣ Starting aUEC: 15,000,000

Testing Focus:
➣ Stability & Bugfixes
➣ Server Meshing 2:2:380
➣ Pyro Star System and New Locations
➣ Contested Zones
➣ Jump Points

Features Updates:
Locations:
➣ Contested Zone and Asteroid Base Lighting, Art, AI, and Performance Polish Pass
➣ Jump Point Set Dressing, VFX, and UI Polish

AI:
➣ Quasi Grazer Animation Polish Pass

Ships and Vehicles:
➣ Starlancer MAX Acceleration and Thruster Power Slightly Reduced

Core Tech:
➣ Made Further Networking Optimizations and Performance Improvements
➣ Made Further Physics Optimizations
➣ FPS AI Movement Rendering Optimizations
➣ AI Spawn Closet Performance Optimizations
➣ Further Audio Mix Pass for Ambience, Weapons, UI, Interactables, and Dialogue

Tonight's build contains further mission inclusions as well as the updated Mission Service.
Tested Working:
➣ Mercenary in Stanton
➣ Handyman in Pyro
➣ Bombing Run in Pyro
➣ Ship Heist in Pyro
➣ Bounty in Pyro
➣ Salvage in Pyro

Tested With Issues:
➣ Courier in Pyro (doesn't exist in Stanton)
➣ Hauling in Pyro and Stanton
➣ Bounty in Stanton
➣ Missing Persons in Pyro

Technical Details:
➣ 23 Bugs Squashed
➣ 14 Known Issues
➣ Fixed 9 Client Crashes
➣ Fixed 8 Server Crashes
➣ For this build, we have temporarily disabled the altimeter reading in ships to avoid a nearly 100% client crash.

#

<@&620025894559547412> - Alpha 4.0 EPTU Patch Notes

narrow wingBOT
#
Star Citizen Alpha 4.0 EPTU.9444617 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-4-0-eptu-patch-notes-6/7491821

Audience & Server Details:
➣ Audience: Wave 1
➣ Server Info: EPTU Channel - US Servers
➣ Long Term Persistence: Enabled
➣ Server Meshing: Enabled
➣ Mesh Configuration: 2:2:380 (2 solar systems, 2 servers per system, 380 players total per mesh)
➣ Server Recovery: Enabled
➣ Starting aUEC: 15,000,000

Testing/Feedback Focus
Today's build contains many more updates to the mission system
➣ Stability & Bugfixes
➣ Server Meshing 2:2:380
➣ Pyro Star System and New Locations
➣ Contested Zones
➣ Jump Points

Feature Updates:
Locations
➣ Added Interior Map Markup for All Pyro Station Interiors
➣ New Jump Tunnel SDF Shaping
➣ Asteroid Base Location Polish

AI
➣ Added New Loadouts and Reduced Amount of AI in Area18

Core Tech
➣ Pyro Dynamic Music
➣ Hangar Streaming Performance Optimizations
➣ Contested Zone Optimization Pass
➣ Further Server Physics Performance Optimizations
➣ Terrain Streaming Performance Improvements
➣ Client Shadow Render Performance Optimizations
➣ Spawn Closet AI Performance Improvements

Technical Details:
For 4.0, we have removed the "Extended View" option in the MFD screen and replaced it with a third tab which is called "Enable Advanced HUD". That HUD however is not yet ready and is WIP so won't show anything.
➣ 15 Known Issues & 18 Bugs Squashed
➣ Fixed 6 Client Crashes
➣ Fixed 7 Server Crashes

#

<@&1305975151858552862> - Alpha 4.0 EPTU Patch Notes

boreal agate
#

<@&620025894559547412> - Alpha 4.0 EPTU Patch Notes

#

im sorry my brain is so used to seeing 4.0 in evo i pinged the wrong people smoothbraingang

narrow wingBOT
#
[Wave 1 EPTU] Star Citizen Alpha 4.0 EPTU.9448577 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-4-0-eptu-patch-notes-7/7498869

Audience & Server Details:
➣ Audience: Wave 1
➣ Server Info: EPTU Channel - US Servers
➣ Long Term Persistence: Enabled
➣ Server Meshing: Enabled
➣ Mesh Configuration: 2:2:380 (2 solar systems, 2 servers per system, 380 players total per mesh)
➣ Server Recovery: Enabled
➣ Starting aUEC: 15,000,000

Testing/Feedback Focus:
Today's build contains many more mission integrations for Pyro missions including reward balancing
➣ Stability & Bugfixes
➣ Server Meshing 2:2:380
➣ Pyro Star System and New Locations
➣ New Missions and Refactor
➣ Contested Zones
➣ Jump Points

Feature Updates:
Locations
➣ Updated the Quantum Travel markers for Pyro 2 and 3 along with more Star Map Records
➣ Further Outpost and Contested Zones Lighting and Audio Polish
➣ Further Contested Zone Performance Optimizations
➣ Pyro Station Interior and Exterior Lod + View Distance Polish
➣ Pyro 3 Planet Ground Fog Polish

AI
➣ FPS Combat AI Balance
➣ Accuracy change to NPCs to make them more inaccurate at range and to make time since last seen is more forgiving
➣ Further AI Voice line and Facial Animation Polish
➣ Quazi Grazer: Added Further Idle and Transition Animations
➣ Changed Contested Zone NPCs to Pyro Outlaws for Asteroid Base Missions

Gameplay
➣ Reduced Jump Tunnel Traversal Time
➣ Star Map: Added party Member Markers to Marker Databank Panel
➣ Added Single to Multi Small Grade Hauling Contracts
➣ Removed Default Binding for the Gimbal Source During Manual Gimbal Mode
➣ Loot Menu UI: Added logic to hide tab list if only showing 1 tab

Ships and Vehicles
➣ Tumbril Storm Series Claim Timer Increased to 5 minutes

Core Tech
➣ Further Networking Optimizations to Help Reduce Interaction Delays
➣ Audio Polish: Dynamic Music Audio Attenuation Polish. Audio Propagation Performance and Caching Improvements.
➣ Jump Points: Tunnel Shaping, Audio, Lighting, and UI Polish Pass. Physicalizing the Jump Tunnel allowing camera collision to avoid the camera clipping out the tunnel.
➣ Camera Vibration Reduced for 3rd Person Ship Camera
➣ Fixed Multiple Entities in the PU Causing Large Log Spams

Technical Details:
➣ 16 Known Issues & 27 Bugs Squashed
➣ Fixed 4 Client Crashes
➣ Fixed 10 Server Crashes

#

<@&620025894559547412> - Wave 1 EPTU Patch Notes

narrow wingBOT
#
Star Citizen Alpha 4.0 EPTU.9450491 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-4-0-eptu-patch-notes-8

Audience & Server Details:
➣ Audience: Wave 1
➣ Server Info: EPTU Channel - US Servers
➣ Long Term Persistence: Enabled
➣ Server Meshing: Enabled
➣ Mesh Configuration: 3:3:500 (3 Servers in Stanton, 3 Servers in Pyro, 500 players total on the mesh)
➣ Starting aUEC: 15,000,000

Testing/Feedback Focus:
Tonight's build has further hauling and bounty mission inclusions
➣ Stability & Bugfixes
➣ Server Meshing
➣ Pyro Star System and New Locations
➣ Contested Zones
➣ Jump Points

Feature Updates:
Locations:
➣ Further Outpost Performance, Lighting, and Art Polish
➣ Further Interior and Exterior Pyro Station LOD and Lighting Polish
➣ Further Contested Zone Lighting, Shadow, and Performance Polish
➣ Temporarily Removed the Rings Brushes Around Pyro IV for 4.0 Release (Asteroids will remain and ring visuals will return in a future build)

AI:
➣ Further FPS AI Combat and Reaction Balance
➣ Further Quazi Grazer Animation Polish

Gameplay:
➣ Added Mining Harvestables to Pyro Rock Caves
➣ Halved Repair Cost of Ship Hulls
➣ Fuses Repriced and Added to Shops

Ships and Vehicles:
➣ Advanced Flight HUD

Activating the new, more advanced flight HUD on all ships! This new HUD can be enabled per ship on the ship configuration page or fully enabled through the in game options. This advanced HUD allows players see much more dynamic information than the previous HUD and includes new acceleration displays, orientation, VSI, radio altimeter(r-alt), above sea level altimeter, atmospheric pressure, and more. This advanced HUD will continue to function while in the current QT mode. This also includes new, interim icons for ship states like landing gear, coupled/decoupled, esp, and more.

Core Tech:
➣ Dynamic Audio Polish
➣ Various mix refinements throughout Pyro.
➣ Reduced the level of planet fps ambient tracks to match Pyro2.
➣ Reduced level of Contested Zone combat music to match levels in the mix session.
➣ Also matched other combat playlists in Pyro to the Contested Zone combat levels.
➣ Lowered volume of some ATC music elements.

Additional Updates:
➣ Further Particle Performance Optimizations
➣ Planetary Terrain Streaming Performance Optimizations
➣ AI Navigation Performance Optimizations
➣ Further Networking Interaction Delay Improvements
➣ Ship Debris Performance Optimizations

Technical Details:
➣ 21 Bugs Squashed
➣ 16 Known Issues
➣ Fixed 7 Client Crashes
➣ Fixed 6 Server Crashes
➣ Fixed a Server Deadlock
➣ Fixed a Server Memory Corruption Issue

#

<@&620025894559547412> - Alpha 4.0 EPTU Patch Notes

narrow wingBOT
#
Star Citizen Alpha 4.0 EPTU.9452829 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-4-0-eptu-patch-notes-9/7516223

Audience & Server Details:
➣ Audience: Wave 1
➣ Server Info: EPTU Channel - US Servers
➣ Long Term Persistence: Enabled
➣ Server Meshing: Enabled
➣ Mesh Configuration: 4:4:500 (4 Servers in Stanton, 4 Servers in Pyro, 500 players total on the mesh) Testing a New Static Layout of Authority Zones in today's build
➣ Server Recovery: Enabled
➣ Starting aUEC: 15,000,000

Note: This patch does not contain all of the intended features, which will be added iteratively to the notes as they become available. Additionally, some features may be implemented in a partial state and as such are not ready for testing. When those features reach a playable state they will be detailed on the notes and added to the "Testing Focus". Please issue council all issues related to those in testing focus and in general gameplay.

Testing/Feedback Focus
Today's build contains many more updates to the mission system
➣ Stability & Bugfixes
➣ Server Meshing
➣ Pyro Star System and New Locations
➣ Contested Zones
➣ Jump Points

Feature Updates:
Locations
➣ Further Pyro Station Lighting, LOD, and Performance Polish
➣ Further Contested Zone Props, Lighting, and Performance Polish
➣ Updated Asteroid Positions Outside Jump Tunnels to Avoid Immediate Player Collision
➣ Planetary Effects Optimizations and Cleanup

AI
➣ Quazi Grazer Animation Updates: Made Further Animation Inclusions. Made hit reaction tweaks and included new hit reaction. Adjusted avoidance to further distance cows out.

Gameplay
➣ Mission Reward Updates Part 1
Starting in tonight's build and throughout the PTU phases, we are working on greatly increasing mission rewards for all types of missions. While we have a lot more coming soon, tonight's build a major chunk of the available missions in game updated with much higher payouts.

Ships and Vehicles
➣600i Elevator Shaft Collision Optimization

Core Tech
➣ Further Physics Performance Improvements
➣ Jump Tunnel Lighting Performance Optimizations to Reduce Stalling
➣ Further Particle System Performance Optimizations
➣ Ship Kiosk Performance Improvements

Technical Details:
➣ 18 Known Issues & 17 Bugs Squashed
➣ Fixed 7 Client Crashes
➣ Fixed 4 Server Crashes
➣ Fixed a Main Thread Deadlock
➣ Fixed a Server Deadlock

#

<@&620025894559547412> - Alpha 4.0 EPTU Patch Notes

scarlet abyss
# narrow wing

<@&620025894559547412> - Alpha 4.0 EPTU is now open to Wave 2 audience

narrow wingBOT
#
Star Citizen Alpha 4.0 EPTU.9455327 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-4-0-eptu-patch-notes-10/7529977

Audience & Server Details:
➣ Audience: Wave 2
➣ Server Info: EPTU Channel - US Servers
➣ Long Term Persistence: Enabled
➣ Server Meshing: Enabled
➣ Mesh Configuration: 4:6:500 (4 Servers in Stanton, 6 Servers in Pyro, 500 players total on the mesh)
➣ Starting aUEC: 15,000,000

Testing/Feedback Focus
Today's build contains further mission inclusions for Hauling and Handyman Missions. Missions should also properly be abandoned if a player leaves the shard.
➣ Stability & Bugfixes
➣ Server Meshing
➣ Pyro Star System and New Locations
➣ Contested Zones
➣ Jump Points

Features & Gameplay
Locations
➣ Further Contested Zone Polish Pass
➣ Pyro Station Lighting and Visarea Polish

AI
➣ Quasi Grazers Can Now Be Detected On Radar

Gameplay
➣ Insurance Ordinance Change
With player feedback on this recent change to ship claims in 4.0, we have re-added ship Ordnances (Torpedoes, Missiles, Bombs) to ship insurance claims and will re-visit this in a future release after further system work is done

➣ Player Inventory Updates
Player backpacks have had their inventory increased across the board in the PU while player armors have been reduced.

Backpacks: Increased backpack inventory sizes by 50%. Increased the max dimension an item can have in the backpack to 90cm (longest side).

Armor: Decreased the "z" inventory dimension for all armor items by 50% Decreased the occupancy volume for all armor items by 50%.Decreased the max dimension items can have in your leg and core armor to 0.2 x 0.2 x 0.19

Core Tech
➣ Further Client and Server General Performance Optimizations
➣ Made Further LOD Performance Optimizations
➣ Inventory Refactor Backend Changes (will help with many inventory and loot box related inconsistencies

Technical Details:
➣ 17 Known Issues & 20 Bugs Squashed
➣ Fixed 4 Client Crashes
➣ Fixed 8 Server Crashes
➣ Fixed a Server Deadlock

#

<@&620025894559547412> - EPTU Update: 4.0 EPTU Update

odd spoke
#

Welcome Rebel back to news posting chefskiss PicoLove

narrow wingBOT
#
Star Citizen Alpha 4.0 EPTU.9456480 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-4-0-eptu-patch-notes-11/7534794

Audience & Server Details:
➣ Audience: Wave 2
➣ Server Info: EPTU Channel - US Servers
➣ Long Term Persistence: Enabled
➣ Server Meshing: Enabled
➣ Mesh Configuration: 4:6:500 (4 Servers in Stanton, 6 Servers in Pyro, 500 players total on the mesh)
➣ Server Recovery: Enabled
➣ Starting aUEC: 15,000,000

Note: This is going to be a spicy build tonight with 2 major known issues. These would normally block EPTU release but we wanted to get test data from the meshing team's major network changes. So be warned! This could be a bit of a rough one so this is your warning!

✦ Very High Chance: PU - Multi-System - Multiple Locations - Locations / Hangars - Player's hangar disappears on player arrival
✦ 100% Repro: PU - Locations / Inventory - Local inventory is missing at several locations

Testing/Feedback Focus
Today's build contains further mission inclusions for Hauling, Call To Arms, Destroy Items, Intro, and Unlawful Salvage Missions. Also tonight's build we will not test hangar spawning due to the main known issues causing hangars to despawn

➣ Server Meshing
➣ Pyro Star System and New Locations
➣ Contested Zones
➣ Jump Points

Feature Updates:
Locations
➣ Further Pyro Outpost and Derelict Polish Pass
➣ Pyro Station and Contested Zone Lighting Polish
➣ Further Contested Zones Traversal and Art Polish

Gameplay
➣ Starmap Marker Improvement Polish Pass
➣ Vehicle Rental Price Rebalance

Ships and Vehicles
➣ Advanced HUD Polish
✦ Dashboard and advanced HUD are now mutually exclusive. Added further keybinds. Added separate options for NAV and SCM. Added binding for ship lights on / off. Added binding for text vs icons.
➣ MISC Starfarer: Added an Additional Power Plant to Help its Power Deficit
➣ MISC Prospector: Updated to Exterior to Make Pods Easier to Attach and Detach

Core Tech
➣ Network team has implemented loads of new network optimizations and changes in tonight's build that should hopefully make the hybrid behave much better
➣ Added new Stow Logic to More Aggressively Clean up Unattended Vehicles and Entities in Landing Zones/Space Stations
➣ Character Ragdoll Performance Optimizations
➣ Further Player Inventory Performance Optimizations
➣ Further RASTAR Point of Interest Polish and Performance Pass

Technical Details:
➣ 16 Known Issues & 31 Bugs Squashed
➣ Fixed 6 Client Crashes
➣ Fixed 5 Server Crashes
➣ Fixed a Server Deadlock

#

<@&620025894559547412> - Alpha 4.0 EPTU Patch Notes

narrow wingBOT
#
Star Citizen Alpha 4.0 EPTU.9458608 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-4-0-eptu-patch-notes-12/7538608

Audience & Server Details:
➣ Audience: Wave 2 (Potentially Wave 3 and 4 if stability and interaction delays improve)
➣ Server Info: EPTU Channel - US Servers
➣ Long Term Persistence: Enabled
➣ Server Meshing: Enabled
➣ Mesh Configuration: 4:6:500 (4 Servers in Stanton, 6 Servers in Pyro, 500 players total on the mesh)
➣ Server Recovery: Enabled
➣ Starting aUEC: 15,000,000

Testing/Feedback Focus

➣ Server Meshing
➣ Pyro Star System and New Locations
➣ Contested Zones
➣ Jump Points
➣ Advanced HUD View
➣ Spawning Into Hangars

Feature Updates:
Gameplay
➣ Backpack and Armor Capacity Updates
➣ Implemented Health/Wear on fuses when connected to contested zone doors
➣ Updated Spawn Closet tags to ensure the correct NPCs spawn in the correct locations of a frontier outpost
➣ Adjusted the Jurisdiction of all outposts on the Starmap to make sure they show who owns it

Ships and Vehicles
➣ Advanced HUD Polish
ㅤ✦ The speed limiter will now have a value of 100% by default
ㅤ✦ The speed limiter will now show up in the MFD config screen
ㅤ✦ The speed limiter value will not change between master modes anymore
ㅤ✦ Fixed Velocity bar Behaviors
ㅤ✦ Moved the speed and acceleration limiters to discrete mousewheel up / down actions instead of an axis. This also fixes accidently triggering weapon group changes when the limiters change.
ㅤ✦ Unused speed actions (set to SCM, set to target speed) have been removed
ㅤ✦ Binding names have slightly changed. If you use the limiters on your setup you might need to rebind them
ㅤ✦ Moved Ship Alerts to Visor
➣ Additional Ship Updates
ㅤ✦ Added Missing Annunciator panel to Reliant, Nox, Mantis, Scout, Defender
ㅤ✦ Added Mining HUD to Mole Pilot Seat
ㅤ✦ Mining UI: Updated Mining Bars and Setup With ARGO Style
ㅤ✦ Crusader Intrepid: Adjusted exterior proxies that were clipping into the cargo bay, stopping tractor beams from working (Should fix STARC-139944)

Core Tech
➣ Personal Instanced Hangar Spawning
➣ Further Network and Interaction Delay Improvements
➣ Physics Performance Optimizations
➣ Entity Cleanup Optimizations
➣ Spawn Closet and Fauna Performance Optimizations
➣ Jump Tunnel: Performance Optimizations to Reduce Stalls. Audio Mixing Polish

Technical Details:
➣ 8 Known Issues & 29 Bugs Squashed
➣ Fixed 13 Client Crashes
➣ Fixed 6 Server Crashes
➣ Fixed a Server Deadlock

#

<@&620025894559547412> - Alpha 4.0 EPTU Patch Notes

odd spoke
#

<@&620025894559547412>

narrow wingBOT
#
Star Citizen Alpha 4.0 EPTU.9460112 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-4-0-eptu-patch-notes-13/7543598

Audience & Server Details:
➣ Audience: Wave 4 (Potentially further if stability and interaction delays improve)
➣ Server Info: EPTU Channel - US Servers
➣ Long Term Persistence: Enabled
➣ Server Meshing: Enabled
➣ Mesh Configuration: 4:6:500 (4 Servers in Stanton, 6 Servers in Pyro, 500 players total on the mesh)
➣ Server Recovery: Enabled
➣ Starting aUEC: 15,000,000

Testing/Feedback Focus

➣ Server Meshing
➣ Pyro Star System and New Locations
➣ Mission Refactor
➣ Contested Zones
➣ Jump Points
➣ Advanced HUD View
➣ Home Location Instanced Hangar Spawning

Feature & Gameplay:
Gameplay
Turret aiming and auto gimbal mode
Turrets will now use a different variant of auto gimbals. While in AUTO mode (check the self status in the visor cast), the crosshair acts like in manual gimbal mode. Gunners have to put the crosshair on the target in order to initiate the auto gimbal process. The UI will let you know when a good firing solution has been achieved. AI controlled turrets also have less of a tendency to fire through their own hull. Fixed VJoy missing in turrets in ADS.
➣ Further Combat Backpack and Armor Storage Updates to help certain weapons fit in combat backpack and med guns to fit in armor
➣ Tweaked fuse health reduction over time when connected to a CZ door to last ~30 seconds
➣ Slightly Increased Chances of Getting T2 and T3 Injuries

Locations
Planet Gravity and Atmo
Set Pyro Moons to have -9.81m/s gravity. Updated temperatures to be more inline with design requirements and match current art setup. Set Pyro 4, 5a, and 5d to have breathable atmospheres.
➣ Further Contested Zone Navigation Progression Improvements and Fixes
➣ Contested Zone Art and Lighting Polish Pass
➣ Pyro Planet Ambient Audio Polish
➣ Station Interior Map Polish Pass
➣ Asteroid Base Interior Optimization Pass
➣ Reduced Area18 Hospital NPC Count
➣ Further Outpost Missing Ground Collision Polish

Ships and Vehicles
➣ Advanced HUD & MFD Visual Optimization and Label Pass

Weapons and Items
➣ Grin Multitool Tractor Beam: Increased the max distance and lowered the max force

Core Tech
➣ Further Network and Interaction Delay Optimizations
➣ Further Corpse/Ragdoll Physics and Networking Improvements (Will help with jittering corpses and performance)
➣ Updated All Loading Screens and Spawn Location Screens to be Specific to their locations
➣ Further Spawn Closet Performance Optimizations
➣ Instanced Hangar Streaming Optimizations

Technical Details:
➣ 1 Known Issues & 31 Bugs Squashed
➣ Fixed 7 Client Crashes
➣ Fixed 7 Server Crashes
➣ Fixed a Server Deadlock
➣ Fixed a Memory Corruption Issue

#

<@&620025894559547412> - Alpha 4.0 EPTU Patch Notes

gusty vortex
#

PTU is now Wave 5 (All Backers) <@&620025894559547412>

narrow wingBOT
#
Star Citizen Alpha 4.0 EPTU.9461556 Open PTU Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-4-0-eptu-patch-notes-14

Audience & Server Details:
➣ Audience: Wave 5
➣ Starting aUEC: 15,000,000
➣ Mesh Configuration: 4:6:500 (4 Servers in Stanton, 6 Servers in Pyro, 500 players total on the mesh)

Testing/Feedback Focus:
➣ Server Meshing
➣ Pyro Star System and New Locations
➣ Mission Refactor
➣ Contested Zones
➣ Jump Points
➣ Advanced HUD View
➣ Home Location Instanced Hangar Spawning

Features & Gameplay:
➣ Contested Zone & Asteroid Base performance/optimization pass
➣ FPS AI Improvements to Cover system
➣ Updated all Easy PvE Bounty Rewards
➣ Increased New Player Experience Mission Completion Reward

Ships and Vehicles
➣ Origin 400i: Thruster Power Improvement Balance Pass
➣ RSI Scorpius: Increased Weapons Powerpool size
➣ RSI Polaris: Ambience Audio Polish Pass
➣ Reintroduced mass value to all ship thrusters (will help them be physicalized and not float in gravity)

Core Tech
➣ Full ASOP and VMA Performance and Networking Polish Pass
➣ Further Network Performance and Bandwidth Improvements
➣ Hybrid Network Stability Improvements
➣ Various Entity Physicalization Performance Optimizations
➣ Quantum Travel Network Performance Improvements
➣ Further Jump Point Tunnel Audio and VFX Polish

**Technical Details: **
➣ 27 Bugs Squashed
➣ Fixed 6 Client Crashes
➣ Fixed 10 Server Crashes
➣ Fixed 2 Server Deadlocks
➣ Hybrid Service Crash Fix

#

<@&620025894559547412> - 4.0 EPTU.9461556 Patch Notes

narrow wingBOT
#
Star Citizen Alpha 4.0 EPTU.9462348 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-4-0-eptu-patch-notes-15/7561988

Audience & Server Details:
➣ Server Info: EPTU Channel - US/EU Servers
➣ Audience: All Backers
➣ Long Term Persistence: Enabled
➣ Mesh Configuration: 4:6:500 (4 Servers in Stanton, 6 Servers in Pyro, 500 players total on the mesh)
➣ Starting aUEC: 15,000,000

Testing/Feedback Focus:
➣ Server Meshing
➣ Pyro Star System and New Locations
➣ Mission Refactor
➣ Contested Zones
➣ Jump Points
➣ Advanced HUD View
➣ Home Location Instanced Hangar Spawning

Features & Gameplay:
Gameplay:
➣ Hauling Intro Mission Will Now Cap at a Max of 10 Boxes

Ships and Vehicles:
➣ Removed PIP display from auto gimbals to avoid confusion where to aim at
➣ Replaced Charge Bindings with Heat Bindings on MFD Ammo Counters

Core Tech:
➣ Streaming Performance Optimizations
➣ Instanced Hangar Entity Culling Polish (Should help with some, but not all, Audio overlap between hangars)
➣ Unattended Ship Cleanup Updates to help Clean Up Abandoned Ships in Cities, Spaceports, and Jump Points
➣ Added more Aggressive Entity Cleanup of Dropped Medical Gowns
➣ Further Networking Stability Optimizations

Technical Details:
➣ 9 Bugs Squashed
➣ 10 Known Issues
➣ Fixed 7 Server Crashes

#

<@&620025894559547412> - 4.0 EPTU.9462348 Patch Notes

narrow wingBOT
#
Star Citizen Alpha 4.0 EPTU.9463011 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-4-0-eptu-patch-notes-16

Audience & Server Details:
➣ Audience: All Backers
➣ Server Info: EPTU Channel - US/EU Servers
➣ Long Term Persistence: Enabled
➣ Server Meshing: Enabled
➣ Mesh Configuration: 4:6:500 (4 Servers in Stanton, 6 Servers in Pyro, 500 players total on the mesh)
➣ Server Recovery: Enabled
➣ Starting aUEC: 15,000,000

Testing/Feedback Focus
➣ Server Meshing
➣ Pyro Star System and New Locations
➣ Mission Refactor
➣ Contested Zones
➣ Jump Points
➣ Advanced HUD View
➣ Home Location Instanced Hangar Spawning

Feature Updates:
Ships and Vehicles
➣ Increased the quantum fuel tank sizes for all ships

Core Tech
➣ Further Hangar Culling Changes to Make Sure Instanced Hangars Don't Intersect or Stream Assets to Everyone in the Area
➣ Enabled Unattended Vehicle cleanup flow by default and made it more aggressive around Rest Stops and Landing Zones (excluding Pyro stations)

Technical Details:
➣ 11 Known Issues & 14 Bugs Squashed
➣ Fixed 2 Client Crashes
➣ Fixed 2 Server Crashes

#

<@&620025894559547412> - Alpha 4.0 EPTU Patch Notes

narrow wingBOT
#
Star Citizen Alpha 4.0 EPTU.9470730 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-4-0-eptu-patch-notes-17/7574138

Audience & Server Details:
➣ Audience: All Backers
➣ Server Info: EPTU Channel - US/EU Servers
➣ Long Term Persistence: Enabled
➣ Server Meshing: Enabled
➣ Mesh Configuration: 4:6:500 (4 Servers in Stanton, 6 Servers in Pyro, 500 players total on the mesh)
➣ Server Recovery: Enabled
➣ Starting aUEC: 15,000,000

Testing/Feedback Focus:
➣ Server Meshing
➣ Pyro Star System and New Locations
➣ Mission Refactor
➣ Contested Zones
➣ Jump Points
➣ Advanced HUD View
➣ Home Location Instanced Hangar Spawning

Technical Details:
➣ 15 Known Issues & 10 Bugs Squashed
➣ Fixed 2 Client Crashes
➣ Fixed 1 Server Crash

#

<@&620025894559547412> - Alpha 4.0 EPTU Patch Notes

odd spoke
#

We don't write out all the known issues and bugs fixed, please do not mass ping news staff to do it

narrow wingBOT
#
Star Citizen Alpha 4.0 9470730 Preview Release Notes

https://robertsspaceindustries.com/comm-link/Patch-Notes/20360-Star-Citizen-Alpha-40

Audience & Server Details:
➣ Audience: Live_Preview
➣ Long Term Persistence: Disabled (Full Wipe)
➣ Server Meshing: 5:5:500 Player Shards

Feature Updates:
Locations
➣ New Star System: Pyro
➣ New Location: Outposts: Colonialism
➣ New Location: Space Station Contested Zones
➣ New Location: Asteroid Bases

AI:
➣ New Fauna: Quasi Grazer
➣ Universe AI Animation, Audio, and Loadout Overhaul

Gameplay:
➣ Jump Points
➣ Economy Overhaul
➣ Player Inventory Updates
➣ Pyro Dynamic Music
➣ Mission Reward Updates
➣ Turret aiming and auto gimbal mode

Ships & Vehicles:
➣ Advanced Flight HUD
➣ Carrack Blast Shield and Cargo Doors
➣ PDC Hostility Changes
➣ Numerous Ship Balance Changes

Core Tech:
➣ Server Meshing V1
➣ Personal Instanced Hangar Spawning
➣ PU Joining Queue
➣ FOIP Tracking Refinements
➣ Numerous Client, Server, and Networking Performance Improvements

Technical Details:
4.0 Contains dozens of fixes for bugs encountered in the previous release, including many client and server stability updates.
➣ 16 Known issues & 52 Bugs Squashed
➣ Fixed 10 Client Crashes
➣ Fixed 9 Server Crashes
➣ Fixed a Hybrid Service Crash
➣ Fixed 3 Server Deadlocks
➣ Fixed a Server Memory Corruption Issue

#

<@&620025894559547412> - Alpha 4.0 Preview Patch Notes

narrow wingBOT
#
Star Citizen Alpha 4.0.1 PTU.9482684 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-4-0-1-ptu-patch-notes/7645011

Audience & Server Details:
➣ Audience: All Backers
➣ Server Info: PTU Channel - US/EU Servers
➣ Long Term Persistence: Enabled
➣ Mesh Configuration: 5:5:500
➣ Hangar Spawning: Enabled
➣ Starting aUEC: 15,000,000

Testing/Feedback Focus:
➣ Stability, Performance, and Bugfix Testing
➣ Save Stanton Chapter 2 Event in Pyro

Features & Gameplay:
Locations
➣ Contested Zones: Client Performance Polish Pass. LOD and Lighting Polish. Removed more geometry that could get players stuck.
➣ Frontier Outposts: Pyro Landing Zone Inventory list has been updated with all Medium and Small Frontier Outposts with added local inventory. LOD Polish Pass at Extra Small Outposts. Polish to fix numerous clipping assets and floating loot boxes around outposts.
➣ New Babbage: Lighting Polish and Performance Polish Pass. Location stairs polish to reduce excessive head bobbing while traversing.

AI
➣ Quasi Grazer Animation Polish Pass
Gameplay
➣ Enabled Handyman Missions
➣ Added Harvestables to Pyro Rock Caves

Ships and Vehicles
➣ Starfighter Ion: Behr LaserCannon Charge Mechanics Removed and DPS Rebalanced
➣ Mirai Guardian: Greatly Increased Mav and Retro Thruster Health. Cockpit light in player view glow reduced by 90% strength. Elevator Entry Marker, Chaff and Countermeasure Polish
➣ Anvil Ballista: Added personal storage. updated cockpit to match with the personal storage. Further Proxies and Mesh Setup and Polish
➣ Nomad: Added Personal Storage to Nomad's Interior Hab. Updated Geo and Mesh. Fixed collision missing between hab and cockpit.
➣ Tumbril Nova: Added Personal Storage Inside
➣ RSI Mantis: Added Personal Storage, updated bedframe, added proxies for storage. Added Annunciators on the Dashboard.
➣ Aurora: Removed rear clamp from Aurora cargo rack to allow easier loading and unloading
➣ Added Annunciators to Banu Defender, Xian Scout, Xian Nox, and Reliant Series
➣ Newly Added to In-Game Shops: Pulse

Weapons and Items
➣ F7C Nose Turrets Added to Shops

Arena Commander
➣ Added Polaris Captain seat to Crew options in AC Multicrew

Core Tech
➣ Added Pyro specific quantum travel music
➣ Light Entity Optimizations
➣ Rogue Lighting and Entity Cleanup around Stanton Landing Zones

Technical Details:
➣ 13 Known Issues & 107 Bugs Squashed
➣ Fixed 12 Client Crashes
➣ Fixed 9 Server Crashes
➣ Fixed 2 Hybrid Service Crashes
➣ Fixed 2 Main Thread Deadlocks
➣ DGS Memory Corruption Fix

#

<@&620025894559547412> - Alpha 4.0.1 PTU Patch Notes

odd spoke
narrow wingBOT
#
Star Citizen Alpha 4.0.1 PTU.9483688 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-4-0-1-ptu-patch-notes-1/7654940

Audience & Server Details:
➣ Audience: All Backers
➣ Server Info: PTU Channel - US Servers
➣ Long Term Persistence: Enabled
➣ Mesh Configuration: 5:5:500
➣ Hangar Spawning: Enabled

Testing/Feedback Focus
➣ Stability, Performance, and Bugfix Testing
➣ Save Stanton Chapter 2 Event in Pyro

Chapter 2 of Save Stanton will run throughout the PTU phases in 4.0.1. This is a continuation of the event from 3.24.3 into the Pyro side of events.

Feature Updates:
Locations
➣ Further Contested Zone Client Performance Optimizations
➣ Further Pyro Outpost Ground Collision Polish

Gameplay:
➣ Added Personal Cooldown to Further Pyro Missions after Completion
➣ Lowered the amount of turrets around asteroid bases
➣ Further Save Stanton Ch 2 Mission Polish and Adjusting Legality and Reputations

Technical Details:
➣ 16 Known issues & 7 Bugs Squashed
➣ Fixed 8 Client Crashes
➣ Fixed 6 Server Crashes
➣ Fixed a Hybrid Service Crash
➣ Backend Service Performance Optimizations

#

<@&620025894559547412> - Alpha 4.0.1 PTU Patch Notes

narrow wingBOT
#
Star Citizen Alpha 4.0.1 PTU.9484757 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-4-0-1-ptu-patch-notes-2/7657089

Audience & Server Details:
➣ Audience: All Backers
➣ Server Info: PTU Channel - US Servers
➣ Long Term Persistence: Enabled
➣ Mesh Configuration: 5:5:500
➣ Hangar Spawning: Enabled
➣ Starting aUEC: 15,000,000

Testing/Feedback Focus:
➣ Stability, Performance, and Bugfix Testing
➣ Save Stanton Chapter 2 Event in Pyro

Chapter 2 of Save Stanton will run throughout the PTU phases in 4.0.1. This is a continuation of the event from 3.24.3 into the Pyro side of events.

Feature Updates:
Gameplay:
➣ Save Stanton Ch 2: Added progress tracker journal entries for Save Stanton Chapter 2
➣ Replaced Phase 8 cave destinations with bunkers
➣ Further Mission Description updates
➣ IR/EM Class Modifier Adjustments to Slightly Reduce Impact of Stealth Components

Ships and Vehicles:
➣ Updated Mustang Alpha Cargo Storage proxies to help with the Cargo loading/unloading

Technical Details:
➣ 13 Bugs Squashed
➣ 18 Known Issues
➣ Fixed 2 Client Crashes
➣ Fixed 2 Server Crashes
➣ Fixed 2 Server Deadlocks
➣ Fixed 1 Hybrid Service Crash

#

<@&620025894559547412> - Alpha 4.0.1 PTU Patch Notes

narrow wingBOT
#
Star Citizen Alpha 4.0.1 PTU.9486737 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-4-0-1-ptu-patch-notes-3/7659332

Audience & Server Details:
➣ Audience: All Backers
➣ Server Info: PTU Channel - US Servers
➣ Long Term Persistence: Enabled
➣ Mesh Configuration: 5:5:500
➣ Hangar Spawning: Enabled

Testing/Feedback Focus
➣ Stability, Performance, and Bugfix Testing
➣ Save Stanton Chapter 2 Event in Pyro

Chapter 2 of Save Stanton will run throughout the PTU phases in 4.0.1. This is a continuation of the event from 3.24.3 into the Pyro side of events.

Feature Updates:
Locations
➣ Further Contested Zone Client Performance Optimizations

Gameplay:
➣ JGreatly increased AI Defense Turret Rotation and Acceleration Speeds

Updates to Save Stanton Ch 2
➣ Rebalanced Defend Ship mission to reduce enemy AI
➣ Added Progress bar to Kill Ship missions with more than 1 target
➣ Fixed - PU - PYRO - Save Stanton Ch 2 - Phase 6 - Missions / UI / mobiGlas / HUD / Localization - Mission objective contains "%LS" instead of target counter
➣ Fixed - PU - PYRO - Save Stanton Ch 2 - Phase 6 - Missions - DestroySupplyLines contract does not complete after eliminating all targets

Save Stanton Chapter 2 missions are designed to be reputation locked to the faction you are working towards and due to this, the missions for the event will not be sharable to avoid cross-reputation issues

Technical Details:
➣ 19 Known issues & 11 Bugs Squashed
➣ Fixed 3 Client Crashes
➣ Fixed 6 Server Crashes
➣ Fixed 1 Server Deadlock
➣ Fixed 1 Hybrid Service Crash

#

<@&620025894559547412> - Alpha 4.0.1 PTU Patch Notes

narrow wingBOT
#
Star Citizen Alpha 4.0.1 PTU.9487629 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-4-0-1-ptu-patch-notes-4/7661197

Audience & Server Details:
➣ Audience: All Backers
➣ Server Info: PTU Channel - US Servers
➣ Long Term Persistence: Enabled
➣ Mesh Configuration: 5:5:500
➣ Hangar Spawning: Enabled

Testing/Feedback Focus
➣ Stability, Performance, and Bugfix Testing
➣ Save Stanton Chapter 2 Event in Pyro

Important! For tonight's build the Jump Tunnels will not fully work and kick players out shortly after entering. Please avoid using them tonight as we will work on these for Friday.

Feature Updates:
Locations
➣ Added Harvestables to Acidic Caves

Ships and Vehicles:
➣ Moved Missile Warning Implementation to Advanced Hud Alerts

Updates to Save Stanton Ch 2
Chapter 2 of Save Stanton will run throughout the PTU phases in 4.0.1. This is a continuation of the event from 3.24.3 into the Pyro side of events.

➣ Fixed - PU - Pyro - Phase 6 - Missions / mobiGlas - WipeOutLocations mission objective incorrectly states to clear the exterior of AI when the AI within the interior of the base also need to be eliminated
➣ Fixed - PU - Pyro - Phase 6 - Missions / AI - Ship AI float above the planet surface and do not engage the player
➣ Fixed - PU - Pyro - Phase 6 - Missions - DestroySupplyLines contract does not complete after eliminating all targets

Save Stanton Chapter 2 missions are designed to be reputation locked to the faction you are working towards and due to this, the missions for the event will not be sharable to avoid cross-reputation issues

Technical Details:
➣ 18 Known issues & 7 Bugs Squashed
➣ Fixed 5 Client Crashes
➣ Fixed 4 Server Crashes

#

<@&620025894559547412> - Alpha 4.0.1 PTU Patch Notes

narrow wingBOT
#
Star Citizen Alpha 4.0.1 PTU.9488811 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-4-0-1-ptu-patch-notes-5/7663398

Audience & Server Details:
➣ Audience: All Backers
➣ Server Info: PTU Channel - US Servers
➣ Long Term Persistence: Enabled
➣ Mesh Configuration: 5:5:500
➣ Hangar Spawning: Enabled
➣ Starting aUEC: 15,000,000

Testing/Feedback Focus:
➣ Jump Points have been re-enabled in this publish
➣ Stability, Performance, and Bugfix Testing
➣ Save Stanton Chapter 2 Event in Pyro

Chapter 2 of Save Stanton will run throughout the PTU phases in 4.0.1. This is a continuation of the event from 3.24.3 into the Pyro side of events.

Special request from Zol!
➣ We are looking for reproductions of Invulnerable Players in this latest 4.0.1 build on PTU!
➣ We have added loads of extra logging for this issue in tonight's build and if you happen to see the issue let us know here! We need screenshots but preferably videos with either r_displayinfo 3 or r_displaysessioninfo 1 active.
➣ We encourage you to head over to some contested zones and test your FPS prowess!
IC Link

Feature Updates:
Locations:
➣ Expanded asteroid exclusion on Jump Tunnel Exits to prevent asteroids being too close

Gameplay:
➣ Increased the number of handy man missions in Pyro

Technical Details:
➣ 15 Bugs Squashed
➣ 21 Known Issues
➣ Fixed 1 Client Crash
➣ Fixed 2 Server Crashes
➣ Fixed 2 Server Deadlocks

#

<@&620025894559547412> - Alpha 4.0.1 PTU Patch Notes

narrow wingBOT
#
Star Citizen Alpha 4.0.1 PTU.9491444 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-4-0-1-ptu-patch-notes-6/7670886

Audience & Server Details:
➣ Audience: All Backers
➣ Server Info: PTU Channel - US Servers
➣ Long Term Persistence: Enabled
➣ Mesh Configuration: 5:5:500
➣ Hangar Spawning: Enabled
➣ Starting aUEC: 15,000,000

Testing & Feedback Focus:
Handyman Missions have been removed from 4.0.1 and will return in a future update

➣ Stability, Performance, and Bugfix Testing
➣ Save Stanton Chapter 2 Event in Pyro

Chapter 2 of Save Stanton will run throughout the PTU phases in 4.0.1. This is a continuation of the event from 3.24.3 into the Pyro side of events.

Feature Updates:
Locations:
➣ Pyro Outpost Polish Pass to update various floating loot boxes and assets

Gameplay:
➣ ArcCorp & BlacJac Faction Space Bounties now have intro missions
➣ Slightly Reduced Rewards for Several Bounty Missions

Ships and Vehicles:
➣ Greatly Increased the Mirai Guardian QI Dampener Health (22x)
➣ Refined Drake Herald ship proxy to allow the player to re-place missiles correctly after removing them with the tractor beam

Core Tech:
➣ Physics Network Sync Optimizations
➣ RMQ Hybrid-Service Network Optimizations
➣ Added Software Cursor CVAR Support to help players on remote desktops. (pl_pit.forceSoftwareCursor 0/1)

Technical Details:
➣ 18 Bugs Squashed
➣ 3 Bugs Potentially Squashed
➣ 19 Known Issues
➣ Fixed 11 Client Crashes
➣ Fixed 8 Server Crashes
➣ Fixed a Server Deadlock
➣ Fixed a Hybrid-Service Crash

#

<@&620025894559547412> - Alpha 4.0.1 PTU Patch Notes

narrow wingBOT
#
Star Citizen Alpha 4.0.1 PTU.9493308 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-4-0-1-ptu-patch-notes-7

Audience & Server Details:
➣ Audience: All Backers
➣ Server Info: PTU Channel - US Servers
➣ Long Term Persistence: Enabled
➣ Mesh Configuration: 5:5:500
➣ Hangar Spawning: Enabled
➣ Starting aUEC: 15,000,000

Testing & Feedback Focus:
➣ Stability, Performance, and Bugfix Testing
➣ Save Stanton Chapter 2 Event in Pyro

Chapter 2 of Save Stanton will run throughout the PTU phases in 4.0.1. This is a continuation of the event from 3.24.3 into the Pyro side of events.

Save Stanton Chapter 2 missions are designed to be reputation locked to the faction you are working towards and due to this, the missions for the event will not be sharable to avoid cross-reputation issues

Feature Updates:
Locations:
➣ Buffed Size 6 and 10 Station Turrets Aiming Prediction

Ships & Vehicles:
➣ Disabled Drop Shadow on all Holographic Ships' MFDs

Technical Details:
➣ 13 Bugs Potentially Squashed
➣ 4 Bugs Squashed
➣ 14 Known Issues
➣ Fixed 3 Client Crashes
➣ Fixed 1 Server Crash

#

<@&620025894559547412> - Alpha 4.0.1 PTU Patch Notes

narrow wingBOT
#
Star Citizen Alpha 4.0.1 PTU.9494582 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-4-0-1-ptu-patch-notes-8/7675011

Audience & Server Details:
➣ Audience: All Backers
➣ Server Info: PTU Channel - US Servers
➣ Long Term Persistence: Enabled
➣ Mesh Configuration: 5:5:500
➣ Hangar Spawning: Enabled
➣ Starting aUEC: 15,000,000

Testing & Feedback Focus:
➣ Stability, Performance, and Bugfix Testing
➣ Save Stanton Chapter 2 Event in Pyro
ㅤ✦ 3 Possible Save Stanton Chapter 2 Bugs Squashed

Chapter 2 of Save Stanton will run throughout the PTU phases in 4.0.1. This is a continuation of the event from 3.24.3 into the Pyro side of events.

Technical Details:
➣ 9 Bugs Squashed & 14 Known Issues
➣ Fixed 2 Client Crashes & 2 Server Crash
➣ Fixed an issue causing server hangs

#

<@&620025894559547412> - Alpha 4.0.1 PTU Patch Notes

narrow wingBOT
#
Star Citizen Alpha 4.0.1 PTU.9496096 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-4-0-1-ptu-patch-notes-9/471534

Audience & Server Details:
➣ Audience: All Backers
➣ Server Info: PTU Channel - US Servers
➣ Long Term Persistence: Enabled
➣ Mesh Configuration: 5:5:500
➣ Hangar Spawning: Enabled
➣ Starting aUEC: 15,000,000

Testing/Feedback Focus:
➣ Stability, Performance, and Bugfix Testing
➣ Save Stanton Chapter 2 Event in Pyro
ㅤ✦ 3 Save Stanton bugs fixed

Chapter 2 of Save Stanton will run throughout the PTU phases in 4.0.1. This is a continuation of the event from 3.24.3 into the Pyro side of events.

Technical Details:
➣ 13 known issues
➣ 9 bugs fixed
➣ 2 client crashes fixed
➣ 1 server crash fixed

#

<@&620025894559547412> - Alpha 4.0.1 PTU.9496096 Patch Notes

narrow wingBOT
#
Star Citizen Alpha 4.0.1 PTU.9497712 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-4-0-1-ptu-9497712-patch-notes

Audience & Server Details:
➣ Audience: All Backers
➣ Server Info: PTU Channel - US Servers
➣ Long Term Persistence: Enabled
➣ Mesh Configuration: 5:5:500
➣ Hangar Spawning: Enabled
➣ Starting aUEC: 15,000,000

Testing/Feedback Focus:
➣ Stability, Performance, and Bugfix Testing
➣ Save Stanton Chapter 2 Event in Pyro

Chapter 2 of Save Stanton will run throughout the PTU phases in 4.0.1. This is a continuation of the event from 3.24.3 into the Pyro side of events.

Technical Details:
➣ 8 known issues
➣ 3 bugs fixed
➣ 1 client crash fixed
➣ 1 server crash fixed

#

<@&620025894559547412> - PTU Patch Notes

narrow wingBOT
#
Star Citizen Alpha 4.0.1 LIVE Patch Notes

https://robertsspaceindustries.com/en/comm-link/Patch-Notes/20418-Star-Citizen-Alpha-401

Audience & Server Details:
➣ Audience: Live
➣ Long Term Persistence: Enabled
➣ Server Meshing: 5:5:500 Player Shards
➣ Starting aUEC: 20,000s

Feature Updates:
Locations
➣ Contested Zone, Frontier Outpost, and new Babbage Polish and Performance Improvements

Gameplay:
➣ Stealth Component Adjustments
➣ AI Defense Turret Buffs
➣ Pyro Cave Harvestables

Ships & Vehicles:
➣ Starfighter Ion Charge Mechanics Removed
➣ Mirai Guardian Health Increases
➣ Multiple Ship Personal Storage Updates
➣ Mustang Alpha and Aurora Series Cargo Storage ease of access Adjustments
➣ Added Mirai Pulse to in-game Shops

Core Tech:
➣ Further Physics, Network Sync, and RMQ Hybrid-Service Optimizations
➣ Further Pyro QT specific Music added
➣ Light Entity Optimizations
➣ Added Software Cursor CVAR

Technical Details:
4.0 Contains dozens of fixes for bugs encountered in the previous release, including many client and server stability updates.
➣ 16 Known issues & 68 Bugs Squashed
➣ Fixed 12 Client Crashes
➣ Fixed 9 Server Crashes
➣ Fixed 2 Hybrid Service Crashes
➣ Fixed 2 Main Thread Deadlocks
➣ DGS Memory Corruption Fix

#

<@&620025894559547412> - Alpha 4.0.1 LIVE Patch Notes

mortal torrent
narrow wingBOT
#
Star Citizen Alpha 4.0.1 LIVE - Hotfix

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-4-0-1-live-hotfix-central/7688594

Audience & Server Details:
➣ Audience: All Backers
➣ Status: HOTFIX Channel currently Closed (Targeting opening later today)
➣ Hotfix Build: sc-alpha-4.0.1-9501436-LIVE
➣ DGS instances have started rolling out non-destructively onto 4.0.1 LIVE and will take a bit of time to propagate

Using the HOTFIX channel
The HOTFIX channel will become available for periods of time when the client-side of the game needs the hotfix. This channel will point to the LIVE environment and using this will retain and add progress to your LIVE account as if you were playing normally.
The best way to play on HOTFIX is to rename your LIVE folder to HOTFIX and verify using the HOTFIX channel on the launcher. Reverse this process to go back to LIVE once it is released or you would like to stop using this channel.

Feature Updates:
Client Side Hotfixes
➣ 1 Client Crash Fix

Server/Hybrid Side Hotfixes
➣ 4 Server Crash Fixes
➣ Further Updates to RMQ to help reduce dropped packets
➣ Further updates to the Entity Density Manager to help with high amounts of BWin issues. This change helps better remove physical entities that have fallen through planet surfaces as well as entities lost in space. Original issue was posted as Planet Monox but this update is more global (STARC-149624)
➣ Further streaming updates to help elevators stream in the proper hangar when traveling between hangars and to not invalidate instance culling when leaving a hangar. This is a potential update that will help with players attempting to get to a hangar and having the elevator open to nothing
➣ Added further mitigation for transit carriage getting stuck in the door closing state. This is a potential fix that caused Elevators to be present but caused panel buttons stop functioning. (STARC-121322)

#

<@&620025894559547412> - Alpha 4.0.1 LIVE Hotfix

boreal agate
#

Status: HOTFIX Channel currently Open

narrow wingBOT
#
Star Citizen Alpha 4.0.1 LIVE - Hotfix

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-4-0-1-live-hotfix-central/7692876

Audience & Server Details:
➣ Audience: All Backers
➣ Status: HOTFIX Channel currently OPEN
➣ Hotfix Build: sc-alpha-4.0.1-9503160-LIVE
➣ DGS instances have started rolling out non-destructively onto 4.0.1 LIVE and will take a bit of time to propagate

Using the HOTFIX channel
The HOTFIX channel will become available for periods of time when the client-side of the game needs the hotfix. This channel will point to the LIVE environment and using this will retain and add progress to your LIVE account as if you were playing normally.
The best way to play on HOTFIX is to rename your LIVE folder to HOTFIX and verify using the HOTFIX channel on the launcher. Reverse this process to go back to LIVE once it is released or you would like to stop using this channel.

Feature Updates:
Client Side Hotfixes
➣ 2 Client Side Fixes
➣ A potential fix has put in for power allocation and power pips getting set to 0 or off randomly. Internal testing looks good but please let us know if more issues arise from this once out on the LIVE environment!
➣ Loadout custumizations were not saving for players in EA FPS matches. We have put in a fix for this so it shouldn't reset to default loadouts between joining.

DGS/Hybrid Side
➣ 2 Server Crash Fixes
➣ We have put in further entity management performance improvements along with the ability to adjust more under planet surface culling of rogue entities if needed
➣ We have a change put in that should help with players getting sent to incorrect and unloaded hangars before getting sent to the correct one when spawning a ship from the terminal outside of a hangar.

#

<@&620025894559547412> - 4.0.1 LIVE - Hotfix

narrow wingBOT
#
Star Citizen Alpha 4.0.1 LIVE - Hotfix

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-4-0-1-live-hotfix-central/7695912

Audience & Server Details:
➣ Audience: All Backers
➣ Status: HOTFIX Channel currently OPEN
➣ Hotfix Build: sc-alpha-4.0.1-9505265-LIVE
➣ DGS instances have started rolling out non-destructively onto 4.0.1 LIVE and will take a bit of time to propagate

Using the HOTFIX channel
The HOTFIX channel will become available for periods of time when the client-side of the game needs the hotfix. This channel will point to the LIVE environment and using this will retain and add progress to your LIVE account as if you were playing normally.
The best way to play on HOTFIX is to rename your LIVE folder to HOTFIX and verify using the HOTFIX channel on the launcher. Reverse this process to go back to LIVE once it is released or you would like to stop using this channel.

Feature Updates:
Client Side Hotfixes
➣ 3 Client Side Fixes
➣ Changing shards was causing mission location travel markers to become removed from the player. We have put in a fix to resolve this issue.
➣ Weapons on gimbals on gimbals (2x) under pilot were not getting proper weapon grouping and thus not getting a PIP. A fix has put in to help with this.
➣ We have put in a change to help with client/server zone mismatching which could cuase many transit/elevator issues. This requires both client/servers to be hotfixed. Please let us know if this reduces or helps with elevators opening to nothing!

DGS/Hybrid Side
➣ 1 Server Crash Fix
➣ Grim Hex turrets are firing upon players with Crime Stats from other jurisdictions. A fix has been put in as Quantum Travel was not properly handling hostility and not removing it and causing the issue.
➣ Mineables in the PU were getting into a state where the render node was getting stuck and not transitioning into an entity. This could take up to an hour for this to unstick itself. We have put in a DGS fix that should aliviate this issue.

#

<@&620025894559547412> - 4.0.1 LIVE - Hotfix

narrow wingBOT
#
Star Citizen Alpha 4.0.1 LIVE - Hotfix

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-4-0-1-live-hotfix-central/7703546

Audience & Server Details:
➣ Audience: All Backers
➣ Status: HOTFIX Channel
➣ Hotfix Build: sc-alpha-4.0.1-9508788-LIVE

Using the HOTFIX channel
The HOTFIX channel will become available for periods of time when the client-side of the game needs the hotfix. This channel will point to the LIVE environment and using this will retain and add progress to your LIVE account as if you were playing normally.
The best way to play on HOTFIX is to rename your LIVE folder to HOTFIX and verify using the HOTFIX channel on the launcher. Reverse this process to go back to LIVE once it is released or you would like to stop using this channel.

Feature Updates:
Client Side Hotfixes
➣ 2 Client Crash Fixes
➣ 2 Client Deadlock Fixes

Server/Hybrid Side Hotfixes
➣ 2 Server Crash Fixes
This DGS hotfix includes further trace logging improvements for transit to help track down additional information

#

<@&620025894559547412> - 4.0.1 LIVE - Hotfix

narrow wingBOT
#
Star Citizen Alpha 4.0.2 9515634 EVOCATI Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-4-0-2-ptu-patch-notes/7713932

||Audience & Server Details:
➣ Server Info: PTU Channel - US Servers Only
➣ Long Term Persistence: Enabled
➣ Mesh Configuration: 5:5:600
➣ Hangar Spawning: Disabled
➣ Starting aUEC: 15,000,000

Testing/Feedback Focus:
➣ 4.0.2 Release Goals
The 4.0.2 release is highly focused on 3 key points to improve and fix as many top key gameplay issues as possible, improve connectivity/stability, and begin the latest Supply or Die Pyro Event. This build pulls in all the current bug and stability fixes that were not compatible with hotfixing into 4.0.1.
ㅤ✦ Stability, Performance, and Bugfix Testing
ㅤ✦ Supply or Die Event
Without giving away the full detail, Supply Or Die is Pyro's answer to Jumptown from the Stanton System. This event will run throughout the PTU cycle in 4.0.2 and have factions to join.
This is going to be a PVP event once out of Evocati, but during this time keep the Evocati No PVP rule in effect until further waves are open. PVP only allowed when players consent.

Feature Updates:
Gameplay
➣ Max player look rotation scale for the dedicated tractor tool has been reduced to add a bit more of a weighty feel to heavier items
➣ Added new distance values to the spawning of salvage ships around rest stops to avoid clean up
Ships and Vehicles
➣ MISC Fortune: LOD and Art Polish Pass
➣ MISC Guardian: LOD Transition Polish
➣ Tumbril Storm: Removed extra personal storage. Set correct storage amount. Change loc name for all personal storages.
Core Tech
➣ Further Networking Changes to help Load Times
➣ AI Planet Navigation Performance Polish
➣ Instance Hangar Performance Optimizations
➣ Further Lighting and Rogue Entity Performance Polish Pass for Stanton Landing Zones
➣ Added new distance values to the spawning of salvage ships around rest stops to avoid clean up

Technical Details:
➣ 35 Bugs Squashed & 14 Known Issues
➣ Fixed 5 Client & 10 Server Crashes
➣ Fixed a Hybrid Crash
➣ Fixed a Client Deadlock||

#

<@&1305975151858552862> - 4.0.2 Evocati Patch Notes

narrow wingBOT
#
Star Citizen Alpha 4.0.2 9518844 PTU Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-4-0-2-ptu-patch-notes-1/7722549

Audience & Server Details:
➣ Server Info: PTU Channel - US Servers Only
➣ Long Term Persistence: Enabled
➣ Mesh Configuration: 5:5:600
➣ Hangar Spawning: Disabled
➣ Starting aUEC: 15,000,000

Testing/Feedback Focus:
➣ 4.0.2 Release Goals
The 4.0.2 release is highly focused on 3 key points to improve and fix as many top key gameplay issues as possible, improve connectivity/stability, and begin the latest Supply or Die Pyro Event.
➣ Stability, Performance, and Bugfix Testing
➣ Supply or Die Event

Feature Updates:
Locations:
➣ Planetary Night Brightness Polish Pass
➣ Biome Streaming Performance Optimizations
➣ Optimization Pass on Pyro Outposts
Gameplay:
➣ Greatly Increased Distortion Falloff Times for S4 Power Plants on the Polaris, Reclaimer, and 890j
Ships and Vehicles:
➣ MISC Starfarer: Moved the MFDs down to avoid intersecting with Advanced HUD
Thruster Audio Gold Pass For Arrow, Lightning, and Cutlass ships

Technical Details:
➣ Fixed 4 Client Crashes & 5 Server Crashes
➣ Fixed a Hybrid Crash

#

<@&620025894559547412> - 4.0.2 PTU Patch Notes

odd spoke
#

(Sorry this is so late, I accidentally took a 3 hour nap)

Edit: When your comment gets more reactions than the actual patch notes, am I officially cooler than Star Citizen?

narrow wingBOT
#
Star Citizen Alpha 4.0.2 9521869 PTU Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-4-0-2-ptu-patch-notes-2/7725778

Audience & Server Details:
➣ Audience: All Backers
➣ Server Info: PTU Channel - US Servers
➣ Long Term Persistence: Enabled
➣ Mesh Configuration: 5:5:600
➣ Hangar Spawning: Disabled

Testing/Feedback Focus
4.0.2 Release Goals
The 4.0.2 release is highly focused on 3 key points to improve and fix as many top key gameplay issues as possible, improve connectivity/stability, and begin the latest Supply or Die Pyro Event.
Contested Zone Keycards not persisting in LTP has been resolved but will most likely not take into effect until releases after 4.0.2 is LIVE.
➣ Stability, Performance, and Bugfix Testing
➣ Elevator Behavior (We have been rolling in many updates since the start of 4.0.2 PTU. Please let us know how the overall experience compared to 4.0.1 is!)
➣ Courier Missions in Pyro
➣ Supply or Die Event

Feature Updates:
Gameplay
➣ Enabled Courier Missions in Pyro System

Ships and Vehicles:
➣ Flight Markers: Better sorting of essential markers and prioritizing ones closer to center screen
➣ Added new ship compass with performance improvements
➣ Restricted Heartseeker Weapon and Gimbal to only work on the Heartseeker mount

Technical Details:
➣ 10 Known issues & 13 Bugs Squashed
➣ Fixed 3 Server Crashes
➣ Fixed a Hybrid Crash

#

<@&620025894559547412> - 4.0.2 PTU Patch Notes

boreal agate
#

Spectrum was down for a few hours so that was my excuse

narrow wingBOT
#
Star Citizen Alpha 4.0.2 9546856 PTU Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-4-0-2-ptu-patch-notes-3/7731088

Audience & Server Details:
➣ Audience: All Backers
➣ Server Info: PTU Channel - US Servers Only
➣ Long Term Persistence: Enabled
➣ Mesh Configuration: 5:5:600
➣ Hangar Spawning: Disabled

Testing/Feedback Focus:
4.0.2 Release Goals
The 4.0.2 release is highly focused on 3 key points to improve and fix as many top key gameplay issues as possible, improve connectivity/stability, and begin the latest Supply or Die Pyro Event.
➣ Stability, Performance, and Bugfix Testing
➣ Supply or Die Event

Feature Updates:
Gameplay:
➣ Disabled Courier Missions for 4.0.2

Core Tech:
➣ Further updates to help with long load times into Pyro

Technical Details:
➣ 10 Potential Fixes
➣ 10 Known Issues
➣ Fixed 3 Client Crashes
➣ Fixed 3 Server Crashes
➣ Fixed a Hybrid Crash

#

<@&620025894559547412> - 4.0.2 PTU Patch Notes

narrow wingBOT
#
Star Citizen Alpha 4.0.2 PTU 9567476 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-4-0-2-ptu-patch-notes-4

Audience & Server Details:
➣ Server Info: PTU Channel - US Servers Only
➣ Audience: All Backers
➣ Long Term Persistence: Enabled
➣ Mesh Configuration: 5:5:600
➣ Hangar Spawning: Disabled
➣ Starting aUEC: 15,000,000

Testing/Feedback Focus:
4.0.2 Release Goals
The 4.0.2 release is highly focused on 3 key points to improve and fix as many top key gameplay issues as possible, improve connectivity/stability, and begin the latest Supply or Die Pyro Event.
➣ Stability, Performance, and Bugfix Testing
➣ Supply or Die Event

➣ Tonight's build has further updates for Transit Carriages opening into Incorrect Zones and causing voids.
➣ Further Entity Cleanup work has been done to help stop certain entities, such as ships, getting cleaned up when they shouldn't be.
➣ Pyro missions for CFP/HH should be not sharable without having sufficient reputation. In Stanton this does not apply.

Technical Details:
➣ 10 Known Issues & 6 Bugs Squashed
➣ Fixed 1 Client & 3 Server Crashes

#

<@&620025894559547412> - 4.0.2 PTU Patch Notes

odd spoke
narrow wingBOT
#
Star Citizen Alpha 4.0.2 PTU 9569712 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-4-0-2-ptu-patch-notes-5/7738502

Audience & Server Details:
➣ Audience: All Backers
➣ Server Info: PTU Channel - US Servers
➣ Long Term Persistence: Enabled
➣ Mesh Configuration: 5:5:600
➣ Hangar Spawning: Disabled

Testing/Feedback Focus
4.0.2 Release Goals
The 4.0.2 release is highly focused on 3 key points to improve and fix as many top key gameplay issues as possible, improve connectivity/stability, and begin the latest Supply or Die Pyro Event.
➣ Stability, Performance, and Bugfix Testing
➣ Supply or Die Event

Tonight's build has further updates to strengthen Transit Carriage reliability

Feature Updates:
Ships and Vehicles:
➣ Retuned the camera shake and vibration effects for spaceships flight while in first person

Technical Details:
➣ 7 Known issues & 7 Bugs Squashed
➣ Fixed 1 Server Crash

#

<@&620025894559547412> - 4.0.2 PTU Patch Notes

odd spoke
narrow wingBOT
#
Star Citizen Alpha 4.0.2 9573936 Open PTU Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-4-0-2-ptu-patch-notes-6/7743080

Audience & Server Details:
➣ Audience: All Backers
➣ Server Info: PTU Channel - US Servers
➣ Long Term Persistence: Enabled
➣ Mesh Configuration: 5:5:600
➣ Hangar Spawning: Disabled

Testing/Feedback Focus
➣ Supply or Die Event (Added a Stanton Variant for Yard Rush Mining Missions)
➣ Tonight's build has further updates to strengthen Transit Carriage reliability
➣ NPE Mission has been disabled in Area18 in the current build

Features & Gameplay
➣ Updated Warning/Info popups in menus to building blocks and adjusted styling, coded colors, and error code wording

Technical Details:
➣ 5 Known issues & 12 Bugs Squashed

#

<@&620025894559547412> - PTU Patch Notes

odd spoke
narrow wingBOT
#
Star Citizen Alpha 4.0.2 PTU 9576843 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-4-0-2-ptu-9576843-patch-notes/7745230

Audience & Server Details:
➣ Audience: All Backers
➣ Server Info: PTU Channel - US Servers
➣ Long Term Persistence: Enabled
➣ Mesh Configuration: 5:5:600
➣ Hangar Spawning: Disabled

Testing/Feedback Focus
4.0.2 Release Goals
The 4.0.2 release is highly focused on 3 key points to improve and fix as many top key gameplay issues as possible, improve connectivity/stability, and begin the latest Supply or Die Pyro Event.
➣ Stability, Performance, and Bugfix Testing
➣ Supply or Die Event

Tonight's build has further updates to transit self-healing and code cleanup as well as more focused logging to narrow down some final issues encountered.
Further work has gone into the build to help with long load times as well. We suspect there is more to go but are working to reduce these.

Feature Updates:
Ships and Vehicles:
➣ New Ships Added to PU Ship Shops: Zeus CL and ES (NewDeal Lorville), Misc Starlancer (NewDeal Lorville and AstroArmada Area18)

Core Tech
➣ Updated Loading Screens

Technical Details:
➣ 9 Known issues & 3 Bugs Squashed
➣ Fixed a Client Crash

#

<@&620025894559547412> - 4.0.2 PTU Patch Notes

narrow wingBOT
#
Star Citizen Alpha 4.0.2 PTU 9580815 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-4-0-2-ptu-9580815-patch-notes/7751719

Audience & Server Details:
➣ Audience: All Backers
➣ Server Info: PTU Channel - US Servers
➣ Long Term Persistence: Enabled
➣ Mesh Configuration: 5:5:600
➣ Hangar Spawning: Disabled

Testing/Feedback Focus
4.0.2 Release Goals
The 4.0.2 release is highly focused on 3 key points to improve and fix as many top key gameplay issues as possible, improve connectivity/stability, and begin the latest Supply or Die Event.
➣ Stability, Performance, and Bugfix Testing
➣ Supply or Die Event

Tutorial Missions have been disabled for 4.0.2. For tonight's build, you may see a black background on the menu screen.
We have finalized fixes for the largest causes of long load times into the PTU, especially into certain Pyro locations.

Feature Updates:
Ships and Vehicles:
➣ Re-added Misc Starlancer Max (NewDeal Lorville and AstroArmada Area18)
➣ MIRAI Guardian QI: Insurance Claim Timer and Cost adjustments (12 minutes base - 6180 aUEC 3 minutes expidited)

Technical Details:
➣ 9 Known issues & 8 Bugs Squashed
➣ Fixed a Client Crash
➣ Fixed a Hybrid-Service Crash

#

<@&620025894559547412> - 4.0.2 PTU Patch Notes

narrow wingBOT
#
Star Citizen Alpha 4.0.2 PTU 9584587 RC1 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-4-0-2-ptu-patch-notes-7/7754644

Audience & Server Details:
➣ Audience: All Backers
➣ Server Info: PTU Channel - US Servers
➣ Long Term Persistence: Enabled
➣ Mesh Configuration: 5:5:600
➣ Hangar Spawning: Disabled

Testing/Feedback Focus
4.0.2 Release Goals
The 4.0.2 release is highly focused on 3 key points to improve and fix as many top key gameplay issues as possible, improve connectivity/stability, and begin the latest Supply or Die Event.
➣ Stability, Performance, and Bugfix Testing
➣ Supply or Die Event

Medical Beacons have been disabled while Tutorial Missions have been re-enabled for 4.0.2
We have finalized fixes for the largest causes of long load times into the PTU, especially into certain Pyro locations.

Technical Details:
➣ 10 Known issues & 6 Bugs Squashed
➣ Fixed a Mass Client Crash (yes, that one)
➣ Fixed a Server Crash

#

<@&620025894559547412> - 4.0.2 PTU Patch Notes

narrow wingBOT
#
Star Citizen Alpha 4.0.2 PTU 9587261 RC2 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-4-0-2-ptu-rc2-patch-notes/7756709

Audience & Server Details:
Characters in this new environment have been built from Long Term Persistence(LTP) data.
Currently with LTP, certain player states such as personal hangar layout, custom characters, and in-game purchased consumables are not saved between releases which will cause some items to be lost in the next update. This will also include contested zone keycards, weapons, and salvaged items and components for this update.

➣ Server Info: PTU Channel
➣ Audience: All Backers
➣ Long Term Persistence: Enabled
➣ Mesh Configuration: 5:5:600
➣ Hangar Spawning: Disabled
➣ Starting aUEC: 15,000,000

Testing/Feedback Focus:
4.0.2 Release Goals
The 4.0.2 release is highly focused on 3 key points to improve and fix as many top key gameplay issues as possible, improve connectivity/stability, and begin the latest Supply or Die Event.
➣ Stability, Performance, and Bugfix Testing
➣ Supply or Die Event
New Player Experience will be enabled in Lorville and New Babbage for 4.0.2
Further Transit code cleanup has gone into tonight's build to help reduce further issues

Technical Details:
➣ 10 Known issues & 2 Bug Squashed

#

<@&620025894559547412> - 4.0.2 PTU Patch Notes

odd spoke
odd spoke
narrow wingBOT
#
Star Citizen Alpha 4.0.2 PTU RC3 9589006 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-4-0-2-ptu-rc3-9589006-patch-not/7759315

Audience & Server Details:
➣ Audience: All Backers
➣ Server Info: PTU Channel
➣ Long Term Persistence: Enabled
➣ Mesh Configuration: 5:5:600
➣ Hangar Spawning: Disabled

Testing/Feedback Focus
4.0.2 Release Goals
The 4.0.2 release is highly focused on 3 key points to improve and fix as many top key gameplay issues as possible, improve connectivity/stability, and begin the latest Supply or Die Event.
➣ Stability, Performance, and Bugfix Testing
➣ Supply or Die Event

Tonight's build has further updates to transit self healing code to help reduce further issues with transit getting stuck and not responding.
4.0.2 has many exploit fixes as well that have been included. Due to the nature of these, we don't mention which are fixed.

Technical Details:
➣ 9 Known issues
➣ Fixed a Client Crash

#

<@&620025894559547412> - 4.0.2 PTU Patch Notes

odd spoke
#

@grizzled socket first news post, give him claps

narrow wingBOT
#
Star Citizen Alpha 4.0.2 LIVE 9589006 Release Notes

https://robertsspaceindustries.com/en/comm-link/Patch-Notes/20445-Star-Citizen-Alpha-402

Audience & Server Details:
➣ Audience: Live
➣ Long Term Persistence: Enabled
➣ Server Meshing: 5:5:600 Player Shards
➣ Starting aUEC: 20,000

Feature Updates:
Locations
➣ Planetary Night Brightness Polish Pass
➣ Biome Streaming Performance Optimizations
➣ Optimization Pass on Pyro Outposts

Gameplay:
➣ Greatly Increased Distortion Falloff Times for S4 Power Plants on the Polaris, Reclaimer, and 890j
➣ Max player look rotation scale for the dedicated tractor tool has been reduced to add a bit more of a weighty feel to heavier items
➣ Added new distance values to the spawning of salvage ships around rest stops to avoid clean up

Ships & Vehicles:
➣ Added: Zeus CL and ES (NewDeal Lorville)
➣ Added: Misc Starlancer MAX (NewDeal Lorville and AstroArmada Area18)
➣ Flight Markers: Better sorting of essential markers and prioritizing ones closer to center screen
➣ Added new ship compass with performance improvements
➣ Retuned the camera shake and vibration effects for spaceships flight while in first person
➣ Restricted Heartseeker Weapon and Gimbal to only work on the Heartseeker mount
➣ MISC Fortune: LOD and Art Polish Pass
➣ Mirai Guardian: LOD Transition Polish.
➣ Mirai Guardian QI: Insurance Claim Timer and Cost adjustments (12 minutes base - 6180 aUEC 3 minutes expedited)
➣ MISC Starfarer: Moved the MFDs down to avoid intersecting with Advanced HUD

Core Tech:
➣ Updated Warning/Info popups in menus to building blocks and adjusted styling, coded colors, and error code wording for more accurate and clear information.
➣ Further Networking Changes to help reduce long load times
➣ AI Planet Navigation Performance Polish
➣ Instance Hangar Performance Optimizations
➣ Further Lighting and Rogue Entity Performance Polish Pass for Stanton Landing Zones
➣ Added new distance values to the spawning of salvage ships around rest stops to avoid clean up
➣ Updated Loading Screen Images

Arena Commander
➣ Updated Crew & AI Scoring
➣ Further Game Mode Specific Fixes

Technical Details:
4.0.2 Contains well over 100 Bug and Crash fixes that were occurring in 4.0.1-LIVE, 62 of which originated from the Issue Council.
➣ 9 Known issues & 41 Bugs Squashed
➣ Fixed 9 Client Crashes
➣ Fixed 15 Server Crashes
➣ Fixed 2 Hybrid Crashes
➣ Fixed a Client Deadlock

#

<@&620025894559547412> - Alpha 4.0.2 LIVE Patch Notes

odd spoke
narrow wingBOT
#
Star Citizen Alpha 4.0.2 LIVE - Hotfix

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-4-0-2-live-hotfix-central/7769268

Audience & Server Details:
➣ Audience: All Backers
➣ Status: Hotfix Channel open overnight
➣ Latest Client Hotfix CL: 9593160
➣ Latest DGS Hotfix CL: 9593160 (currently all shards have this hotfix)

Using the HOTFIX channel
The HOTFIX channel will become available for periods of time when the client-side of the game needs the hotfix. This channel will point to the LIVE environment and using this will retain and add progress to your LIVE account as if you were playing normally.
The best way to play on HOTFIX is to rename your LIVE folder to HOTFIX and verify using the HOTFIX channel on the launcher. Reverse this process to go back to LIVE once it is released or you would like to stop using this channel.

Feature Updates:
Today's hotfix addresses multiple server authority, stowing, and cargo issues along with multiple DGS and Client Crashes
This will be up on the HOTFIX channel overnight to verify and possibly onto the LIVE channel as early as tomorrow

➣ PU - Network / Transit - Entity carriage gets stuck with No Authority, causing it to never arrive to and block it's gateway
➣ PU - ASOP / Ship / Cargo - Upon the Ship auto storing through leaving game or leaving hangar; on initial retrieval the Cargo disappears and Cargo Grid is locked from being used
➣ PU - Locations - Personal Hangars - Actor - If player ungracefully exits while in hangar, hangar stows and does not unstow upon recovery
➣ Top Loading Freight Elevators - Ignore entities larger than the bounds of the FE shaft from being cleaned up
➣ Multiple DGS crash fixes
➣ (Requires Client Hotfix)2 client Crash Fixes including while nearing Jump Tunnels

#

<@&620025894559547412> - 4.0.2 LIVE Hotfix

narrow wingBOT
#
Star Citizen Alpha 4.1 PTU 9602163 Evocati Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-4-1-ptu-patch-notes/7775610

Audience & Server Details:
➣ Audience: Evocati
➣ Server Info: PTU Channel - US Only
➣ Long Term Persistence: Enabled
➣ Server Meshing: 5:5:600
➣ Server Recovery: Enabled

||Note: This patch does not contain all of the intended features, which will be added iteratively to the notes as they become available. Additionally, some features may be implemented in a partial state and as such are not ready for testing. When those features reach a playable state they will be detailed on the notes and added to the "Testing Focus". Please issue council all issues related to those in testing focus and in general gameplay.

Testing/Feedback Focus
➣ Stability & Bugfixes
➣ Enabling Orison and Area 18 NPE
➣ New Upcoming Event Mission (Keeping all details limited to test in game communication)
This event will utilize 2 new locations in the PU; Hathor Platform Alignment Facilities and Hathor Orbital Laser Platform.

Not Ready for Testing or Feedback
These items below may be partially in the build and even completable but are not ready for feedback
➣ T0 Item Recovery (disabled in this initial PTU release)
➣ [Redacted] Location
➣ Updated Character Skin/Eye Shaders and Wrinkle Maps
➣ Meshing Mission Updates
➣ VOLT Weapons

Feature Updates:
Ships & Vehicles:
➣ Heavy Fighter General Archetype Balance Pass: Joint health, thruster power, and max speeds have been adjusted for Heavy Fighter Archetypes. Most of these speed and thrust adjustments were needed due to thruster weight changes that have gone into 4.1 and should bring them back in line with 4.0.2 so please keep an eye at Heavy Fighters and let us know if some feel different.
➣ Landing Gear Rebalance for many ships to help balance their weight distributions
➣ Argo ATLS: Can now be destroyed. Updated with health and damage states

Technical Details:
4.0.2 Contains well over 100 Bug and Crash fixes that were occurring in 4.0.1-LIVE, 62 of which originated from the Issue Council.
➣ 10 Known issues & 24 Bugs Squashed
➣ Fixed 7 Client Crashes
➣ Fixed 6 Server Crashes||

#

<@&1305975151858552862> - Alpha 4.1 PTU Evocati Patch Notes

narrow wingBOT
#
Star Citizen Alpha 4.1 PTU 9604549 Evocati Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-4-1-ptu-patch-notes-1

Audience & Server Details:
➣ Audience: Evocati
➣ Server Info: PTU Channel - US Only
➣ Long Term Persistence: Enabled
➣ Server Meshing: 5:5:600
➣ Server Recovery: Enabled

||Note: This patch does not contain all of the intended features, which will be added iteratively to the notes as they become available. Additionally, some features may be implemented in a partial state and as such are not ready for testing. When those features reach a playable state they will be detailed on the notes and added to the "Testing Focus". Please issue council all issues related to those in testing focus and in general gameplay.

Testing/Feedback Focus
➣ Stability & Bugfixes
➣ Enabling Orison and Area 18 NPE
➣ Ground Vehicle & FPS Mining Updates
➣ New Upcoming Event Mission (Keeping all details limited to test in game communication)
Tonight's build has further balance changes and flow blocking fixes for this event.
This event will utilize 2 new locations in the PU; Hathor Platform Alignment Facilities and Hathor Orbital Laser Platform.

Not Ready for Testing or Feedback
These items below may be partially in the build and even completable but are not ready for feedback
➣ T0 Item Recovery (Currently Disabled on PTU)
➣ Additional Missions updated for Meshing
➣ VOLT Weapons

Feature Updates:
Locations
➣ Polish Pass for Hathor Alignment Facilities and Orbital Platforms
✦ Further Lighting and Art Polish Pass. Work on the exterior overlay, cleaned areas, replaced meshes with more colourful/vibrant alternatives to hopefully reduce the overall "greyness" of the platform, dressed and placed assets around to break up and differentiate the platforms pads

Gameplay
➣ Enabled "Place from inventory" for Fuses, Keycards and Compboards
✦ In preparation for future systems, we have started to prepare the Ground Vehicle mining and FPS mining gameplay to fit out goals.
We split out FPS minables (Aphorite, Dolovine and Hadanite) to not be the minables you will be looking for anymore when you are going mining with your Ground Vehicle miners (like the ROC)
Instead, there are now new minables that are exclusive to the Ground vehicles and FPS mineables separately. They are now categorized as beginner minables, each with their own additional difficulty rating.
➣ Updated Adjustments to Ground Vehicle Minables
✦ Beradon (Easy Beginner minable)
✦ Glacosite (Medium beginner minables)
✦ Feynmaline (Hard beginner minable)
✦ REDACTED (Medium Expert minable)
➣ Updated adjustments to FPS Hand Mineables
✦ Aphorte (Easy Beginner minable)
✦ Dolivine (Medium beginner minables)
✦ Hadanite (Hard beginner minable)
✦ Janalite (Medium Expert minable)
✦ REDACTED (Medium Professional minable)
✦ REDACTED (Medium Professional minable)
✦ REDACTED (Medium Expert minable)

In addition to the changes to the minables themselves, there are now also 4 dedicated mining heads for the ROC that can be bought and exchanged.

These Size 0 mining heads come with their own bespoke balancing and give benefits for: Instability reduction, resistance reduction, optimal charge window parameters, laser power and more (Further descriptions for these items will be in the shops)

Technical Details:
This initial 4.1 build contains extensive transit logging to help track down the hardest to find issues.
➣ 11 Known issues & 5 Bugs Squashed
➣ Fixed 4 Client Crashes
➣ Fixed 2 Server Crashes||

#

<@&620025894559547412> - Alpha 4.1 PTU Evocati Patch Notes

boreal agate
#

Note: This Evo build is still has the possibility to open to Wave 1 tonight

Update: Holding off Wave 1 tonight due to Event and mission flowblockers. Goal is still to have more waves by the weekend. We'll try again Friday!

narrow wingBOT
#
Star Citizen Alpha 4.1 PTU 9606780 Evocati Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-4-1-ptu-patch-notes-2/7782704

Audience & Server Details:
➣ Audience: Evocati Only (Looking to potentially open up to Wave 1 after a few hours of Evo testing if all is well)
➣ Server Info: PTU Channel - US Servers
➣ Long Term Persistence: Enabled
➣ Mesh Configuration: 5:5:600
➣ Server Recovery: Enabled
➣ Starting aUEC: 15,000,000

||Testing/Feedback Focus
➣ Stability & Bugfixes
➣ Enabling Orison and Area 18 NPE
➣ T0 Item Recovery
➣ Ground Vehicle & FPS Mining Updates
➣ New Upcoming Event Mission (Keeping all details limited to test in game communication)

Not Ready for Testing or Feedback
These items below may be partially in the build and even completable but are not ready for feedback
➣ Additional Missions updated for Meshing
➣ VOLT Weapons

Feature Updates:
Locations
➣ Hathor Locations Lighting, Visual, Geographic, and Audio Polish (Beam Audio)
➣ Collector Asteroid Lighting and Visual Polish Pass
➣ FPS Minable LOD Polish

AI:
➣ Added Audio Attenuation to Bartender Voicelines (No more 100% Volume from all distances)

Gameplay
➣ Revised Collector missions with updated requirements
➣ Added Rayari intro mission, objectives, and marker
➣ Reduced Shop Availability and Drop rate of Grenade launcher Ammo and Increased Buy Price
➣ Item Recovery T0
Introducing the first implementation (T0) of Item Recovery - a long-awaited system that gives players more control over their gear after death.
This T0 initial implementation of Item Recovery will have players respawn with the exact gear they had equipped at the time of death minus stored items in their backpack and pockets.
✦ Upon death you respawn with your entire loadout (including mags/weapons/medpens) BUT not your inventory. Su you will lose anything in your pockets/backpack. This includes spawning at medbed on ship and back at landing zone.
✦ Your armor/weapon is then fused to your corpse - so it would have a blocked interaction preventing looting indicated with a red icon and tool tip. On death, held weapon is moved to available holster, to be fused with corpse.
✦ Ammo, medpens, grenades etc along with anything in your inventory/backpack would be lootable by you or other players.

Note: With T0, players will respawn with their weapon reloaded, this is a temporary thing until T1 is introduced.

For more information about the future of Item recovery, check out our community post here!

Ships and Vehicles
➣ DRAKE Caterpillar Tech Art Update
✦ Initial Cargo Bay Elevator functionality has been added allowing them to open and extend down to the ground.
✦ Added new controls to side and front doors.

Arena Commander
➣ Arena Commander: Enabled Astors Clearing Free Flight
➣ Arena Commander: Enabled Crossroads of Crime in various maps

Technical Details
You may want to avoid New Babbage in this build if the elevator interactions break there. We are seeing an uptick in these failing specifically at that location
➣ 7 Known Issues & 8 bugs squashed
➣ Fixed 5 Client Crashes
➣ Fixed 4 Server Crashes||

#

<@&1305975151858552862> - Alpha 4.1 PTU Evocati Patch Notes

narrow wingBOT
#
Star Citizen Alpha 4.1 PTU 9606780 (Wave 1) Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-4-1-ptu-patch-notes-2/7782704

Audience & Server Details

➣Audience: Wave 1
➣ Server Info: PTU Channel - US Only
➣ Long Term Persistence: Enabled
➣ Mesh Configuration: 5:5:600
➣ Server Recovery: Enabled
➣ Starting aUEC: 15,000,000

Note: This patch does not contain all of the intended features, which will be added iteratively to the notes as they become available. Additionally, some features may be implemented in a partial state and as such are not ready for testing. When those features reach a playable state they will be detailed on the notes and added to the "Testing Focus". Please issue council all issues related to those in testing focus and in general gameplay.

Testing/Feedback Focus
➣ Stability & Bugfixes
➣ Enabling Orison and Area 18 NPE
➣ T0 Item Recovery
➣ Ground Vehicle & FPS Mining Updates
➣ New Upcoming Event Mission (Keeping all details limited to test in game communication)

Not Ready for Testing or Feedback
These items below may be partially in the build and even completable but are not ready for feedback
➣ Additional Missions updated for Meshing
➣ VOLT Weapons

Feature Updates
Locations
Hathor Locations Lighting, Visual, Geographic, and Audio Polish (Beam Audio)
➣ Collector Asteroid Lighting and Visual Polish Pass
➣ FPS Minable LOD Polish

AI
➣ Added Audio Attenuation to Bartender Voicelines (No more 100% Volume from all distances)

Gameplay
➣ Revised Collector missions with updated requirements
➣ Added Rayari intro mission, objectives, and marker
➣ Reduced Shop Availability and Drop rate of Grenade launcher Ammo and Increased Buy Price
➣ Item Recovery T0
Introducing the first implementation (T0) of Item Recovery - a long-awaited system that gives players more control over their gear after death.
✦ Upon death you respawn with your entire loadout (including mags/weapons/medpens) BUT not your inventory. So you will lose anything in your pockets/backpack. This includes spawning at medbed on ship and back at landing zone.
✦ Your armour/weapon is then fused to your corpse - so it would have a blocked interaction preventing looting indicated with a red icon and tool tip. On death, held weapon is moved to available holster, to be fused with corpse.
✦ Ammo, medpens, grenades etc along with anything in your inventory/backpack would be lootable by you or other players.

Note: With T0, players will respawn with their weapon reloaded, this is a temporary thing until T1 is introduced.

For more information about the future of Item recovery, check out our community post here!

Ships and Vehicles
➣ DRAKE Caterpillar Tech Art Update
✦ Initial Cargo Bay Elevator functionality has been added allowing them to open and extend down to the ground.
✦ Added new controls to side and front doors.

Arena Commander
➣ Arena Commander: Enabled Astors Clearing Free Flight

Technical Details
You may want to avoid New Babbage in this build if the elevator interactions break there. We are seeing an uptick in these failing specifically at that location
➣ 9 Known Issues & 8 bugs squashed
➣ Fixed 5 Client Crashes
➣ Fixed 4 Server Crashes

#

<@&620025894559547412> - Alpha 4.1 PTU 9606780 (Wave 1) Patch Notes

boreal agate
#

<@&620025894559547412> "Due to instability, we have taken down the 4.1 PTU build for the weekend." - CIG

narrow wingBOT
#
Star Citizen Alpha 4.1 9610516 (Wave 1) PTU Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-4-1-ptu-patch-notes-3/7791326

Audience & Server Details

➣Audience: Wave 1
➣ Server Info: PTU Channel - US Only
➣ Long Term Persistence: Enabled
➣ Mesh Configuration: 5:5:600
➣ Server Recovery: Enabled
➣ Starting aUEC: 15,000,000

Note: This patch does not contain all of the intended features, which will be added iteratively to the notes as they become available. Additionally, some features may be implemented in a partial state and as such are not ready for testing. When those features reach a playable state they will be detailed on the notes and added to the "Testing Focus". Please issue council all issues related to those in testing focus and in general gameplay.

Testing/Feedback Focus
➣ Stability & Bugfixes
➣ Enabling Orison and Area 18 NPE
➣ T0 Item Recovery
➣ Ground Vehicle & FPS Mining Updates
➣ New Upcoming Event Mission (Keeping all details limited to test in game communication)

Tonight's build has further Location Art/Animation/Audio Polish as well as Balance Changes and Flow Blocking Fixes for the Hathor Locations and Event.
This event will utilize 2 new locations in the PU; Hathor Platform Alignment Facilities and Hathor Orbital Laser Platform.

Not Ready for Testing or Feedback
These items below may be partially in the build and even completable but are not ready for feedback

➣ Additional Missions updated for Meshing
➣ VOLT Weapons

Feature Updates
AI:
➣ Gave Shopkeeper and Civilian AI at Derelict Settlements Pistols to Help Defend Themselves
➣ Added Multiple new Ninetails FPS AI Loadouts with New Variations

Gameplay
➣ Added Different Visuals for Amount Variations of Hand/Ground Vehicle Mineables

Ships and Vehicles
➣ Increased Energy Cannons Max Ammo Load From 15 to 25
➣ Added Ships to in-game Ship Shops: ARGO CSV-SM, Crusader Intrepid, Anvil Terrapin Medic, MIRAI Pulse LX, RSI Lynx

Weapons and Items
➣ Added Size 0 Mining lasers to Shops
➣ Added Vulture Tractor Beam to Shops
➣ Added ROC/DS Mining Pods to Shops

Arena Commander
➣ Added Crossroads of Crime Map - Free Flight & Elimination
➣ Tank Royale and Team Elimination are now Active by Default

Technical Details
➣ 9 Known Issues & 11 bugs squashed
➣ Fixed 2 Client Crashes
➣ Fixed 4 Server Crashes
➣ Fixed a Server Deadlock

#

<@&620025894559547412> - Alpha 4.1 9610516 (Wave 1) PTU Patch Notes

narrow wingBOT
#
Star Citizen Alpha 4.1 PTU 9616191 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-4-1-ptu-patch-notes-4/7794296

Audience & Server Details:
➣ Audience: Wave 1 (intention is to open up to all waves by the weekend)
➣ Server Info: PTU Channel - US Servers
➣ Long Term Persistence: Enabled
➣ Mesh Configuration: 5:5:600
➣ Server Recovery: Enabled

Testing/Feedback Focus
This initial release of 4.1 comes with some pretty dramatic changes to items and recovery. This is a first iteration of item recovery with much more to come in future builds.
➣ Stability & Bugfixes
➣ Supply or Die Event
➣ Enabling Orison and Area 18 NPE
➣ T0 Item Recovery
➣ Ground Vehicle & FPS Mining Updates
➣ Wikelo Collector Missions (Intro Mission Should now function and allow for subsequent Collector Missions to be completed)
➣ New Upcoming Event Mission

Tonight's build has further Location Art/Animation/Audio Polish as well as Balance Changes and mineable Blocking Fixes for the Hathor Locations, Events, and Collector Missions.
This event will utilize 2 new locations in the PU; Hathor Platform Alignment Facilities and Hathor Orbital Laser Platform.

Not Ready for Testing or Feedback
These items below may be partially in the build and even completable but are not ready for feedback
➣ Additional Missions updated for Meshing
➣ VOLT Weapons

Feature Updates:
Locations
➣ Hathor Facility and Station Lighting and Art Polish
➣ Orbital Laser and Cave System Audio and Art Polish Pass
➣ Collector Location Lighting and Art Polish Pass

Gameplay
➣ Ground Mining Feedback Adjustments: Increased mining process speed. Fixed wrong size for cargo container for ROC DS. (STARC-160997)
➣ Added further locations to sell the new hand mineable minerals to (LEOs and TDDs)
➣ Added Fuses to item recovery lootable whitelist

Technical Details:
➣ 13 Known issues & 19 Bugs Squashed
➣ Fixed 1 Client Crash
➣ Fixed 4 Server Crashes
➣ Fixed a Hybrid-Service Crash

#

<@&620025894559547412> - 4.1 PTU Patch Notes

narrow wingBOT
#
Star Citizen Alpha 4.1 PTU 9620182 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-4-1-ptu-patch-notes-5/7797289

Audience & Server Details:
➣ Audience: Wave 1 (Potentially more waves tonight and goal to open up to all backers by Friday)
➣ Server Info: PTU Channel - US Servers
➣ Long Term Persistence: Enabled
➣ Mesh Configuration: 5:5:600
➣ Server Recovery: Enabled

Testing/Feedback Focus
This initial release of 4.1 comes with some pretty dramatic changes to items and recovery. This is a first iteration of item recovery with much more to come in future builds.
➣ Stability & Bugfixes
➣ Enabling Orison and Area 18 NPE
➣ T0 Item Recovery
➣ Ground Vehicle & FPS Mining Updates
➣ Wikelo Collector Missions (Intro Mission Should now function and allow for subsequent Collector Missions to be completed)
➣ New Upcoming Event Mission (Keeping all details limited to test in game communication)

Tonight's build has further Hathor Location Art/Animation/Audio Polish as well as Balance Changes and a full replacement of enemies at the Hathor ground location. We have worked on numerous flow blocking issues for the Hathor locations, Events, and Collector Missions as well as temporarily reduced the Collector mission requirements to about 10% of what will be normally needed.
This event will utilize 2 new locations in the PU; Hathor Platform Alignment Facilities and Hathor Orbital Laser Platform.

Not Ready for Testing or Feedback
These items below may be partially in the build and even completable but are not ready for feedback
➣ Additional Missions updated for Meshing
➣ VOLT Weapons

Feature Updates:
Locations
➣ Further updates to stop entities falling through outpost surfaces

AI
➣ FPS AI Navigation Pass for Hathor Facilities and Space Stations
➣ Further Wikelo Animation and Collector Location Polish

Gameplay
➣ Updated loot container contents around the PU

Ships and Vehicles
➣ Modified several ships to behave as if the turrets are slaved by default
✦ Reclaimer = 2x front side turret
✦ Carrack = Top remote turret
✦ Valkyrie = Wing Guns
✦ Raft = Remote Turret
✦ Starlifter = Chin Turret
➣ Further Landing Gear re-tuning for Nomad, Blade, Glaive, and Talon ships
➣ Removed 300i cargo railing to allow for better cargo gameplay

Technical Details:
➣ 13 Known issues & 11 Bugs Squashed
➣ Fixed 4 Client Crashes

#

<@&620025894559547412> - 4.1 PTU Patch Notes

narrow wingBOT
#
Wave 3 PTU Star Citizen Alpha 4.1 PTU 9622512 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-4-1-ptu-patch-notes-6/7799920

Audience & Server Details:
➣ Audience: Wave 3 (Potentially more waves tonight)
➣ Server Info: PTU Channel - US Servers
➣ Long Term Persistence: Enabled
➣ Mesh Configuration: 5:5:600
➣ Server Recovery: Enabled
➣ Starting aUEC: 15,000,000

Testing/Feedback Focus
➣ Stability & Bugfixes
➣ Enabling Orison and Area 18 NPE
➣ T0 Item Recovery
➣ Ground Vehicle & FPS Mining Updates
➣ Ship Collision Physics Updates
➣ VOLT Weapons
➣ Wikelo Collector Missions (Intro Mission Should now function and allow for subsequent Collector Missions to be completed)
➣ New Align and Mine Event

Tonight's build has further Hathor Location Art/Animation/Audio Polish. Wikelo Collector turn-in requirements are temporarily reduced for PTU testing to about 10% of what will be normally needed.
This event will utilize 2 new locations in the PU; Hathor Platform Alignment Facilities and Hathor Orbital Laser Platform.

Not Ready for Testing or Feedback
These items below may be partially in the build and even completable but are not ready for feedback
➣ Additional Missions updated for Meshing

Feature Updates:
Locations
➣ Wikelo Collector Location, Audio, and Animation Polish Pass

Gameplay
➣ Further Align and Mine Audio, Art, Animation, and VFX Polish
➣ Balanced number of mineable rocks spawned in planetary surface to compensate for fewer gems per rock

Ships and Vehicles:
➣ Collision Physics Update: Ship Collision damage handling is now done using full collision data passed down by physics. This means mass and speed is now fully calculated in the collision and will make collision damage between all ships, big and small, behave more realistically.
➣ Greatly reduced Fuel storage for Pisces, Cutter, and SRV to be more in line with smaller ships.
➣ Reduced 1st and 3rd person camera shake in ships
➣ Further Hornet and Starlancer MAX Flight Mass Changes

Weapons and Items
➣ Parallax Rifle (VOLT)Fire Rate: 600 | Damage: 15
Overheat mechanic: Heat buildup increases fire rate (up to 35%), transforms into beam.
Heat affected by planet temperature (slower on cold planets, faster on hot).
Can overheat and disable temporarily.
Available in Single Weapon Elimination (AC).
➣ Grenade Launcher
Max Damage Radius: 6M → 5M | Min Damage Radius: 2M → 0M
Physics Radius: 8M → 5M (no knockdowns)
Damage: 16.5 → 12.5 | Shots to kill: 2 → 3
Increased spread & ADS time (0.17 → 0.25).
➣ Ripper SMG
DPS: 135 → 165 | Recoil adjusted
Fixed ammo firing bug | Slight ammo consumption increase.
➣ Custodian
Damage: 11.1 → 12
➣ P8AR
Min Spread: 1 → 4.5 | ADS Time: 0.25 → 0.3
Recoil Delay: 0.35 → 0.43

Technical Details:_
➣ 9 Known Issues and 5 Bugs fixed
➣ Fixed 4 Client Crashes

#

<@&620025894559547412> - staff Wakapedia-CIG@Wakapedia-CIG [Wave 3 PTU] Star Citizen Alpha 4.1 PTU

odd spoke
#

Well thats an interesting ping preview! Should have said "4.1 PTU Patch Notes"

odd spoke
narrow wingBOT
#
Star Citizen Alpha 4.1 PTU 9627438 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-4-1-ptu-patch-notes-7/7803175

Audience & Server Details:
➣ Audience: All Backers
➣ Server Info: PTU Channel - US Servers
➣ Long Term Persistence: Enabled
➣ Mesh Configuration: 5:5:600
➣ Server Recovery: Enabled
➣ Starting aUEC: 15,000,000

Testing/Feedback Focus
➣ Stability & Bugfixes
➣ Enabling Orison and Area 18 NPE
➣ T0 Item Recovery
➣ Ground Vehicle & FPS Mining Updates
➣ Ship Collision Physics Updates
➣ VOLT Weapons
➣ Wikelo Collector Missions (Intro Mission Should now function and allow for subsequent Collector Missions to be completed)
➣ New Align and Mine Event

Tonight's build has further Hathor Location Art/Animation/Audio Polish. Wikelo Collector turn-in requirements are temporarily reduced for PTU testing to about 10% of what will be normally needed.
This event will utilize 2 new locations in the PU; Hathor Platform Alignment Facilities and Hathor Orbital Laser Platform.

Not Ready for Testing or Feedback
These items below may be partially in the build and even completable but are not ready for feedback
➣ Additional Missions updated for Meshing

Feature Updates:
Locations
➣ Wikelo Collector Location: Wikelo's Showroom has been opened to the public. Wikelo Holograph Art and LOD polish
➣ Further Hathor Facility and Station Art, Audio, and Lighting Polish
➣ Adjusted Hathor Space Station Landing Pad Gravity Volumes

AI
➣ Juvenile Valakkar Polish
➣ Juvenile Valakkars no longer perform Melee Attacks and will Burrow and Relocate when the Player approaches. Juvinile Valakkars will now stagger more consistently. Juvenile Valakkar Attack and Death Behavior Polish Pass.

Gameplay
➣ Collector Missions Narrative Polish
➣ Increased Green Zone for FPS minables to support better readability on the UI

Weapons and Items
➣ Slightly Increased Grin Multitool Mining Power
➣ Volt Rifle Balance Adjustment: Added Volt AR Ammo to all stanton weapon shops and all pyro station weapon shops, Projectile damage decreased from 15 to 13, Beam damage increased from 150 to 210

Technical Details:
➣ 9 Known Issues and 10 Bugs fixed
➣ Fixed 3 Client Crashes and 3 Server Crashes

#

<@&620025894559547412> - 4.1 PTU Patch Note - All Backers

grizzled socket
#

Star Citizen Alpha 4.1 9629718 PTU Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-4-1-ptu-patch-notes-8/7809804

Audience & Server Details:
➣ Audience: All Backers
➣ Server Info: PTU Channel
➣ Long Term Persistence: Enabled
➣ Mesh Configuration: 4:6:600
➣ Server Recovery: Enabled
➣ Starting aUEC: 15,000,000

Testing/Feedback Focus
➣ Stability & Bugfixes
➣ Enabling Orison and Area 18 NPE
➣ T0 Item Recovery
➣ Ground Vehicle & FPS Mining Updates
➣ Ship Collision Physics Updates
➣ VOLT Weapons
➣ Wikelo Collector Missions (Intro Mission Should now function and allow for subsequent Missions to be completed)
➣ New Align and Mine Event

Tonight's build has further Hathor Location Art/Animation/Audio Polish. Wikelo Collector turn-in requirements are temporarily reduced for PTU testing to about 10% of what will be normally needed.
This event will utilize 2 new locations in the PU; Hathor Platform Alignment Facilities and Hathor Orbital Laser Platform.

Not Ready for Testing or Feedback
These items below may be partially in the build and even completable but are not ready for feedback
➣ Additional Missions updated for Meshing

Feature Updates:
Locations
➣ Further Wikelo Location Polish
➣ Hathor Locations Polish: Further Ground and Station Polish Pass. Station Landing Pad Gravity Zone Adjustments. Update loot and medical container contents.

AI
➣ Juvenile Valakkar Polish: Further Animation and Location Polish. Reduced underground movement speed.
➣ Further Inclusions for NPC Dynamic Conversation Lines

Gameplay
➣ Item Recovery: Marok Gem, Kopion Horns, and Wikelo’s Favor have been excluded from Item Recovery. Updated Deny Icon.
➣ Increased minimum Prison Oxygen Repair reward

Ships and Vehicles
➣ Greatly increased the SRV fuel storage. (4 to 28.5 SCU)

Technical Details:
➣ 9 Known Issues and 9 Bugs fixed
➣ Fixed 2 Client Crashes and 4 Server Crashes

#

<@&620025894559547412> 4.1 9629718 PTU Patch Notes

odd spoke
#

Bots dead

(I shorted my server drives trying to make a HD from 2005 work)

narrow wingBOT
#
Star Citizen Alpha 4.1 PTU 9632636 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-4-1-ptu-patch-notes-9/7812158

Audience & Server Details

➣ Audience: All Backers
➣ Server Info: PTU Channel
➣ Long Term Persistence: Enabled
➣ Mesh Configuration: 4:6:600
➣ Server Recovery: Enabled
➣ Starting aUEC: 15,000,000

Testing/Feedback Focus
Tonight's build has a potential fix for streaming bounds that we are hoping will help with the delays we've been seeing. Definitely something we are going to hammer on tonight and monitor!
We have also made further changes to help reduce long load times.

➣ Stability & Bugfixes
➣ Enabling Orison and Area 18 NPE
➣ T0 Item Recovery
➣ Ground Vehicle & FPS Mining Updates
➣ Ship Collision Physics Updates
➣ VOLT Weapons
➣Missions updated for Meshing: Medical Beacons, Courier, Handyman, Prison 02 repair, and 890j Boarding Action
➣ Wikelo (WICK-uh-low) Collector Missions
➣ New Align and Mine Event

Feature Updates
Locations
➣ Align and Mine: Re-added Mushroom Lighting into Caves. Increased the amount of mineables inside the Caves.
➣ Hathor Locations: Further Hathor Beam VFX and Audio Polish. Further LOD and Art Polish
➣ Added Armistice to Wikelo Collector Locations

AI
➣ Increased Juvenile Valakkar Vision and Hearing Perception Ranges
➣ Further Dynamic NPC Conversation Additions and Polish

Gameplay
➣ Further Lootcrate and MedicalCrate Loot Pass Adjustments
➣ Disabled Kill Animals Contracts for 4.1

Ships and Vehicles
➣ Removed unintended second Fuel Tank to the RSI Mantis

Weapons and Items:
➣ VOLT Rifle SFX Polish

Technical Details
➣ 7 Known issues & 4 Bugs Squashed
➣ Fixed 1 Client Crash
➣ Fixed 2 Server Crashes

#

<@&620025894559547412> - 4.1 PTU Patch Notes

narrow wingBOT
#
Star Citizen Alpha 4.1 PTU 9636689 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-4-1-ptu-patch-notes-10/7815051

Audience & Server Details:
➣ Audience: All Backers
➣ Server Info: PTU Channel
➣ Long Term Persistence: Enabled
➣ Mesh Configuration: 4:6:600
➣ Server Recovery: Enabled
➣ Starting aUEC: 15,000,000

Testing/Feedback Focus
➣ Stability & Bugfixes
➣ Enabling Orison and Area 18 NPE
➣ T0 Item Recovery
➣ Ground Vehicle & FPS Mining Updates
➣ Ship Collision Physics Updates
➣ VOLT Weapons
➣ Wikelo Collector Missions
➣ New Vehicles: ATLS GEO and Drake Golem (Find your local Evocati to spawn)
➣ New Align and Mine Event

Feature Updates:
Locations
➣ Hathor Location Optimization Polish Pass
➣ Further Hathor Facility Beam Audio, VFX, and Damage Polish
➣ Lifted Wikelo Hangar GreenZone restrictions for FPS, but keeping ship weapons locked and self-destruct disabled
➣ Moved Collector bases further away from their neighboring planets.

AI
➣ Juvenile Valakkar Polish: Further Animation and Location Polish. Reduced underground movement speed.
➣ Further Inclusions for NPC Dynamic Conversation Lines

Gameplay
➣ Further Loot and Medical Crate content Updates and Reductions
➣ Disabled Handyman and Multiple location Courier missions for 4.1.0
➣ Item Recovery Looting Art Polish

Ships and Vehicles
➣ Added New Vehicle: ATLS GEO
➣ Added New Ship: Drake Golem

Weapons and Items
➣ Volt Rifle: Improvements to volt rifle recoil (mainly regarding a bug with being unable to pull down during the beam). Fixed spread being persistent when aiming with the volt rifle. VFX impact updates.
➣ Increased FS9 Projectile speed from 400 to 600

Technical Details:
➣ 7 Known Issues and 3 Bugs fixed
➣ Fixed 2 Client Crashes and 1 Server Crashes and 1 Deadlock

#

<@&620025894559547412> - 4.1 PTU Patch Notes

narrow wingBOT
#
Star Citizen Alpha 4.1 PTU 9639392 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-4-1-ptu-patch-notes-11

Audience & Server Details
➣ Audience: All Backers
➣ Server Info: PTU Channel
➣ Long Term Persistence: Enabled
➣ Mesh Configuration: 4:6:600
➣ Server Recovery: Enabled
➣ Starting aUEC: 15,000,000

Testing/Feedback Focus
Tonight's build has many further updates to reduce BWIN spikes and Delays around the verse

➣ Stability & Bugfixes
➣ Enabling Orison and Area 18 NPE
➣ T0 Item Recovery
➣ Ground Vehicle & FPS Mining Updates
➣ Ship Collision Physics Updates
➣ VOLT Weapons
➣ Missions updated for Meshing: Medical Beacons, Courier, Handyman, Prison 02 repair, and 890j Boarding Action
➣ Wikelo (WICK-uh-low) Collector Missions
➣ New Align and Mine Event

Feature Updates
AI
➣ Juvenile Valakkar Art Texture Updates
➣ Added Dozens of New NPC Heads for a wider range of looks around populations

Ships and Vehicles
➣ Fixing Corsair gun loadout having wrong wing gun on it by default. This brings it back to the intended 4xS4 and 2xS5 not 5xS4 and 1xS5.

Core Tech
➣ Updated Loading and Splash Screens

Technical Details
➣ 5 Known issues & 9 Bugs Squashed
➣ Fixed 1 GPU Client Crash
➣ Fixed 1 Deadlock

#

<@&620025894559547412> - 4.1 PTU Patch Notes

narrow wingBOT
#
Star Citizen Alpha 4.1 PTU 9641265 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-4-1-ptu-patch-notes-12/7820192

Audience & Server Details
➣ Audience: All Backers
➣ Server Info: PTU Channel
➣ Long Term Persistence: Enabled
➣ Mesh Configuration: 4:6:600
➣ Server Recovery: Enabled
➣ Starting aUEC: 15,000,000

Testing/Feedback Focus
This build has additional failsafe measures applied to help Align and Mine reset between runs.

➣ Stability & Bugfixes
➣ Enabling Orison and Area 18 NPE
➣ T0 Item Recovery
➣ Ground Vehicle & FPS Mining Updates
➣ Ship Collision Physics Updates
➣ VOLT Weapons
➣ Missions updated for Meshing: Medical Beacons, Courier, Handyman, Prison 02 repair, and 890j Boarding Action
➣ Wikelo (WICK-uh-low) Collector Missions
➣ New Align and Mine Event

Technical Details
➣ 5 Known issues & 5 Bugs Squashed
➣ Fixed 3 Client Crashes

#

<@&620025894559547412> - 4.1 PTU Patch Notes

narrow wingBOT
#
Star Citizen Alpha 4.1 PTU 9645347 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-4-1-ptu-patch-notes-13

Audience & Server Details
➣ Audience: All Backers
➣ Server Info: PTU Channel
➣ Long Term Persistence: Enabled
➣ Mesh Configuration: 7:3:600
➣ Server Recovery: Enabled
➣ Starting aUEC: 15,000,000

Testing/Feedback Focus
Tonight's build has many further updates to reduce BWIN spikes and Delays around the verse

➣ Stability & Bugfixes
➣ Enabling Orison and Area 18 NPE
➣ T0 Item Recovery
➣ Ground Vehicle & FPS Mining Updates
➣ Ship Collision Physics Updates
➣ VOLT Weapons
➣ Missions updated for Meshing: Medical Beacons, Courier, Handyman, Prison 02 repair, and 890j Boarding Action
➣ Wikelo (WICK-uh-low) Collector Missions
➣ New Align and Mine Event

Feature Updates
Locations
➣ Final Hathor Station Beam VFX Polish Pass

Gameplay
➣ Made Further Wikelo Polaris Collector Mission Progression Updates

Core Tech
➣ Further Fail-safes Applied to Hathor Alignment Terminals to help stop them getting Stuck with the Cards
➣ Further BWIN Streaming Optimizations
➣ /bow has been temporarily disabled for 4.1

Technical Details
➣ 8 Known issues & 8 Bugs Squashed
➣ Fixed 1 Client Crashe
➣ Fixed 3 Server Crashes

#

<@&620025894559547412> - 4.1 PTU Patch Notes

narrow wingBOT
#
Star Citizen Alpha 4.1 PTU RC1 9648530 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-4-1-ptu-patch-notes-14/7829383

Audience & Server Details
➣ Audience: All Backers
➣ Server Info: PTU Channel
➣ Long Term Persistence: Enabled
➣ Mesh Configuration: 7:3:600
➣ Server Recovery: Enabled
➣ Starting aUEC: 15,000,000

Testing/Feedback Focus
Tonight's build has many further updates to reduce BWIN spikes and Delays around the verse

➣ Stability & Bugfixes
➣ Enabling Orison and Area 18 NPE
➣ T0 Item Recovery
➣ Ground Vehicle & FPS Mining Updates
➣ Ship Collision Physics Updates
➣ VOLT Weapons
➣ Missions updated for Meshing: Medical Beacons, Courier, Handyman, Prison 02 repair, and 890j Boarding Action
➣ Wikelo (WICK-uh-low) Collector Missions
➣ New Align and Mine Event

Fixes and Updates
➣ Further Optimizations to reduce BWIN spikes
➣ Potential Fix: PU - Multilocation - Locations / Actor / Respawn - Upon death, player gets stuck on black screen with current location of "INVALID LOCATION ID" (STARC-161958)
➣ Potential Fix: PU- Creatures - Worms can be seen floating sideways over the ground when moving to a new location

Technical Details
➣ 8 Known issues

#

<@&620025894559547412> - 4.1 PTU Patch Notes

narrow wingBOT
#
Star Citizen Alpha 4.1 PTU RC2 9650658 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-4-1-ptu-patch-notes-15

Audience & Server Details
➣ Audience: All Backers
➣ Server Info: PTU Channel
➣ Long Term Persistence: Enabled
➣ Mesh Configuration: 7:3:600
➣ Server Recovery: Enabled
➣ Starting aUEC: 15,000,000

Testing/Feedback Focus

➣ Stability & Bugfixes
➣ Enabling Orison and Area 18 NPE
➣ T0 Item Recovery
➣ Ground Vehicle & FPS Mining Updates
➣ Ship Collision Physics Updates
➣ VOLT Weapons
➣ Missions updated for Meshing: Medical Beacons, Courier, Handyman, Prison 02 repair, and 890j Boarding Action
➣ Wikelo (WICK-uh-low) Collector Missions
➣ New Align and Mine Event

Fixes and Updates
➣ We have identified and fixed further causes of BWIN spikes happening around the PU
➣ Fixed a major cause of players experiencing long respawn times in the PU
➣ Fixed a major cause of transit carriages getting stuck in limbo and not arriving when called

Technical Details
➣ 9 Known issues

#

<@&620025894559547412> - 4.1 PTU RC2 Patch Notes

narrow wingBOT
#
Star Citizen Alpha 4.1 LIVE 9650658 Release Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-4-1-live-release-notes

Audience & Server Details
➣ Long Term Persistence: Enabled
➣ Server Meshing: 7:3:600 Player Shards
➣ Starting aUEC: 20,000

Feature Updates
Ai
➣ New Fauna: Juvenile Valakkar
➣ New Dynamic Conversations and NPC Population Updates

Locations
➣ New Hathor Alignment Facilities and Orbital Platforms
➣ Further Moons around the PU have been updated with the latest Cloud tech

Gameplay
➣ New Persistent Sandbox Activity: Align & Mine
➣ Wikelo, Collector Missions, and Asteroid Base
➣ Full Ground Vehicle and FPS Mining Updates
➣ Item Recovery T0
➣ Enabled Place from inventory for Fuses, Keycards and Compboards
➣ Many Missions have been updated for Server Meshing including: Medical Beacons, Courier, Prison o2 repair, and 890j Boarding Action

Ships & Vehicles
➣ Collision Physics Update
➣ Added Additional Ships to PU Ship Shops
➣ Heavy Fighter General Archetype Balance Pass
➣ Modified several ships to behave as if the turrets are slaved by default
➣ Increased Audio Standard for Corsair, Cutlass, Arrow, and Lightning series ships

Weapons & Items
➣ NEW WEAPON: VOLT RIFLE - Paralax
➣ Grenade Launcher and other Weapon Balance

Core Tech
➣ We have made numerous updates to help reduce BWIN spikes which caused many delays around the PU
➣ Further Streaming Radius Improvements and Optimizations

Arena Commander
➣ Added Crossroads of Crime Map - Free Flight & Elimination
➣ Tank Royale and Team Elimination

Technical Details
Star Citizen Alpha 4.1 Contains nearly 130 Bug and Crash fixes that were occurring in 4.0.2-LIVE, 32 of which originated from the Issue Council.

➣ Fixed 9 Client Crashes
➣ Fixed 15 Server Crashes
➣ Fixed a Hybrid-Service Crash
➣ Fixed an issue causing Nvidia GPUs to crash or cause artifacting while using Vulkan

#

<@&620025894559547412> - 4.1 LIVE Release Notes

mortal torrent
narrow wingBOT
#

<@&1305975151858552862> - 4.1.1 Evocati Playtest Patch Notes

odd spoke
#

Very limited patch notes details, sorry

narrow wingBOT
#
Star Citizen Alpha 4.1.1 PTU 9698719 Evocati Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-4-1-1-ptu-patch-notes/7866553

||Audience & Server Details
➣ Audience: Evocati Only with chance of Wave 1 after a couple hours
➣ Server Info: PTU Channel - US Only
➣ Long Term Persistence: Enabled
➣ Server Meshing: 7:3:600
➣ Server Recovery: Enabled
➣ Starting aUEC: 15,000,000

Testing/Feedback Focus
Ship Battle Missions (patrol, ambush) currently have their sharing disabled for these initial PTU releases

➣ Stability & Bugfixes
➣ Ship Battle Missions V1 (Patrol, Ambush, and Gilly's Gauntlet Missions)

Feature Updates
Locations
➣ New Space POIs: Asteroid Cluster Mining Base

Gameplay
➣ Ship Battle Missions V1 (Part 1)
➣ Patrol Missions
➣ Ambush Missions
➣ Advanced Combat Training Gauntlet

Ships & Vehicles
➣ Argo Raft Cargo Improvements
The ARGO RAFT has undergone a few changes that have resulted in a hefty change to it cargo capacity. This is due to the design change on how we want to handle loading and unloading cargo. The 3 arms of the RAFT has been retired in favour of a single grid that supports 192 SCU cargo capacity instead of the previous 96 SCU. In addition due to this change the old style of rail style tractor beam would not function and has now found a new home on the left side framing this station is controlled from the rear control room.

➣ Anvil Valkyrie: Greatly increased all around hull and joint health. Further thrust capacity increases but with a very slight max speed adjustment.

Weapons & Items
➣ Karna
Min spread increased from 0.1 to 1
Max spread increased from 5.5 to 7
Spread per shot increased from 1.37 to 1.8
Reduced alt fire projectile speed bonus from 2.5 to 1.75 (1500 -> 1050, inline with snipers)

➣ Gallant
Adjusted headcam shake to make the weapon feel 'smoother' to fire
Damage increased from 19 to 21

➣ ParaMed Medical Device
The Paramed is now is used in the pistol slot. The idea around this change is not only to make pulling the medgun out easier (using a pistol keybind that does not conflict with multi-tool) but to also offer some more choice in taking a pistol vs a medical device.

Technical Details
➣ 12 Known issues & 49 Bugs Squashed
➣ Fixed 8 Client Crashes
➣ Fixed 9 Server Crashes
➣ Fixed a Mainthread Deadlock ||

#

<@&620025894559547412> - Alpha 4.1.1 PTU Evocati Patch Notes

celest iron
#

Alpha 4.1.1 PTU is now open to Wave 1.

#

<@&620025894559547412>

narrow wingBOT
#
[Wave 1 PTU] Star Citizen Alpha 4.1.1 PTU 9704633 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-4-1-1-ptu-patch-notes-1/7884645

Audience & Server Details
➣ Audience: Wave 1
➣ Server Info: PTU Channel - US Only
➣ Long Term Persistence: Enabled
➣ Server Meshing: 7:3:600
➣ Server Recovery: Enabled
➣ Starting aUEC: 15,000,000

Testing/Feedback Focus
Ship Battle Patrol Missions currently have their sharing disabled for these initial PTU releases.

➣ Stability & Bugfixes
➣ Ship Battle Missions V1 (Patrol, Ambush, and Gilly's Advanced Combat Gauntlet Missions)

Feature Updates
Characters
➣ Addition of multiple new hairstyles to the PU Character Creator

Locations
➣ Further Wikelo Emporium Location Set Dressing and Polish

Gameplay
➣ Further Patrol, Ambush, and Advanced Combat Training Gauntlet Polish: Balancing mission rewards for Patrol Missions. Gilly Advanced Combat Training Gauntlet missions have been set to be sequential unlock.

Technical Details
➣ 13 Known issues & 6 Bugs Squashed
➣ Fixed 1 Client Crashes
➣ Fixed 2 Server Crashes
➣ Fixed a Hybrid-Service Crash

#

<@&620025894559547412> - Alpha 4.1.1 PTU Patch Notes [Wave 1]

narrow wingBOT
#
[Wave 2 PTU] Star Citizen Alpha 4.1.1 PTU 9709304 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-4-1-1-ptu-patch-notes-2/7893420

Audience & Server Details
➣ Audience: Wave 2
➣ Server Info: PTU Channel - US Only
➣ Long Term Persistence: Enabled 
➣ Mesh Configuration: 7:3:600
➣ Server Recovery: Enabled
➣ Starting aUEC: 15,000,000

Testing/Feedback Focus
Ship Patrol Missions have been disabled for today's PTU testing and will return in in the next couple of days.

➣ Stability & Bugfixes
➣ Ship Battle Missions V1 (Ambush, and Gilly's Advanced Combat Gauntlet Missions)

Technical Details
We are expecting many missing assets around Area18 builds with some replaceme textures around. This is temporary with more inclusions coming in the next builds.

➣ 11 Known issues & 10 Bugs Squashed
➣ Fixed 5 Client Crashes
➣ Fixed 1 Server Crash

#

<@&620025894559547412> - Alpha 4.1.1 PTU Patch Notes [Wave 2]

narrow wingBOT
#
[Wave 2 PTU] Star Citizen Alpha 4.1.1 PTU 9712940 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-4-1-1-ptu-patch-notes-3/7895395

Audience & Server Details:
➣ Audience: Wave 2 (Looking to go to wave 3 shortly after release to PTU)
➣ Server Info: PTU Channel - US Only
➣ Long Term Persistence: Enabled
➣ Mesh Configuration: 7:3:600
➣ Server Recovery: Enabled
➣ Starting aUEC: 15,000,000

Testing/Feedback Focus:
➣ Stability & Bugfixes
➣ Ship Battle Missions V1 (Patrol, Ambush, and Gilly's Advanced Combat Gauntlet Missions)
➣ Handyman Missions

Technical Details:
We are expecting many missing assets around Area18 builds with some replacemen textures around. This is temporary with more inclusions coming in the next builds.

➣ 9 Known issues & 9 Bugs Squashed
➣ Fixed 3 Client Crashes & 4 Server Crashes

#

<@&620025894559547412> - 4.1.1 PTU Wave 2 Patch Notes

gusty vortex
#

<@&620025894559547412> - PTU is open to Wave 3

narrow wingBOT
#
[Wave 4 PTU] Star Citizen Alpha 4.1.1 PTU 9715347 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-4-1-1-ptu-patch-notes-4/7896813

Audience & Server Details:
Audience: Wave 4
Server Info: PTU Channel - US Only
Long Term Persistence: Enabled
Mesh Configuration: 7:3:600
Server Recovery: Enabled
Starting aUEC: 15,000,000

Testing/Feedback Focus:
➣ Stability & Bugfixes
➣ Ship Battle Missions V1 (Patrol, Ambush, and Gilly's Advanced Combat Gauntlet Missions)
➣ Handyman Missions

Feature Updates:
Locations:
Changes to some Pyro outposts to sell full Cambrio-Lite salvage canisters
Gameplay:
Replaced the Idris with the Polaris for high level ambush missions
Ships & Vehicles:
Adjusted the flight tuning of the RSI Polaris to give it a greater sense of size and mass
Disabled proximity assist by default

Technical Details:
We are expecting many missing assets around Area18 builds with some replaceme textures around. This is temporary with more inclusions coming in the next builds.

➣ 8 Known issues & 13 Bugs Squashed
➣ Fixed 2 Client Crashes & 2 Server Crashes

#

<@&620025894559547412> - Alpha 4.1.1 PTU Patch Notes [Wave 4]

odd spoke
#

(Sorry this is late, I forgot to hit send lmao, Hutchy saved me)

narrow wingBOT
#
[All Waves PTU] Star Citizen Alpha 4.1.1 PTU 9719902 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/all-waves-ptu-star-citizen-alpha-4-1-1-ptu-9719902/7899425

Audience & Server Details:
Audience: All PTU Waves
Server Info: PTU Channel - US Only
Long Term Persistence: Enabled
Mesh Configuration: 7:3:600
Server Recovery: Enabled
Starting aUEC: 15,000,000

All players have been given: Ion, Inferno, Retaliator, Eclipse, Harbinger, and Gladiator

Testing/Feedback Focus:
➣ Stability & Bugfixes
➣ Ship Battle Missions V1 (Patrol, Ambush, and Gilly's Advanced Combat Gauntlet Missions)
➣ Handyman Missions
➣ Hunt the Polaris Mission
➣ UEE Training Mission

Feature Updates:
Locations:
➣ Feature Update: Lighting updates for the Collector's freight elevator

Gameplay:
➣ New Mission - UEE Training Missions
➣ New Mission - Hunt the Polaris

Ships & Vehicles:
➣ Updated 890J and Reclaimer flight tuning to match new large ship goals
➣ Retuned the S6 Polaris bespoke turret guns for greater damage
➣ Added actor based recoil effects when using Polaris main turret
➣ Rebalance for military components to make them better suited for combat purposes

Technical Details:
We are expecting many missing assets around Area18 builds with some replaceme textures around. This is temporary with more inclusions coming in the next builds.

➣ 8 Known issues & 17 Bugs Squashed
➣ Fixed 3 Client Crashes & 1 Server Crash

#

<@&620025894559547412> - Alpha 4.1.1 PTU Patch Notes [All Waves]

narrow wingBOT
#
[All Waves PTU] Star Citizen Alpha 4.1.1 PTU 9721902 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/all-waves-ptu-star-citizen-alpha-4-1-1-ptu-9721902/7905101

Audience & Server Details:
Audience: All PTU Waves
Server Info: PTU Channel - US Only
Long Term Persistence: Enabled
Mesh Configuration: 7:3:600
Server Recovery: Enabled
Starting aUEC: 15,000,000

Testing/Feedback Focus:
➣ Stability & Bugfixes
➣ Ship Battle Missions V1 (Patrol, Ambush, and Gilly's Advanced Combat Gauntlet Missions)
➣ Handyman Missions
➣ Hunt the Polaris Mission
➣ UEE Training Mission
➣ Fleet Week Halls
➣ Wikelo New Rewards
➣ Volt SMG

Feature Updates:
Locations:
➣ Fleet Week Hall is now Open! Located at the Bevic Convention Center at Area18, the halls are now open for testing and looking around. In addition, we have the Aegis Idris Experience. An Idris is docked at the top of the ArcCorp tower at Area18, ready to be explored as part of the celebration.

Gameplay:
➣ Removed the Ace Pilot from Ambush style missions

Ships & Vehicles:
➣ Added scale option for ship weapon recoil
➣ Swapped top Polaris turrets to staggered fire by default
➣ Improved muzzle effects of all turrets used by the Polaris

Weapons and Items
➣ Now Available: Volt Submachine Gun - Quartz SMG

Technical Details:
➣ 6 Known issues & 8 Bugs Squashed
➣ Fixed 2 server crashes

#

<@&620025894559547412> - Alpha 4.1.1 PTU Patch Notes [All Waves]

narrow wingBOT
#
[All Backer PTU] Star Citizen Alpha 4.1.1 9724848 PTU Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-4-1-1-ptu-patch-notes-5

Audience & Server Details:
Audience: All PTU Waves
Server Info: PTU Channel - US Only
Long Term Persistence: Enabled
Mesh Configuration: 7:3:600
Server Recovery: Enabled
Starting aUEC: 15,000,000

Testing/Feedback Focus:
➣ Stability & Bugfixes
➣ Ship Battle Missions V1 (Patrol, Ambush, and Gilly's Advanced Combat Gauntlet Missions)
➣ Handyman Missions
➣ Hunt the Polaris Mission
➣ UEE Training Mission
➣ Fleet Week Halls

Feature Updates:
Locations:
➣ Fleet Week Hall is now Open! Located at the Bevic Convention Center at Area18, the halls are now open for testing and looking around.
In addition, we have the Aegis Idris Experience. An Idris is docked at the top of the ArcCorp tower at Area18, ready to be explored as part of the celebration.
Will run on a 2 hour rotation timer

Gameplay:
➣ Hunt the Polaris can now be joined by anyone, anywhere, as a cooperative mission

Ships & Vehicles:
➣ Further decreases to angular speed capacities for the Polaris and 890j
➣ Increased max range of Polaris S6 turret guns

Technical Details:
➣ 5 Known issues & 13 potential fixes
➣ Fixed 2 client & 1 server crash

#

<@&620025894559547412> - Alpha 4.1.1 PTU Patch Notes [All Waves]

narrow wingBOT
#
[All Backer PTU] Star Citizen Alpha 4.1.1 PTU 9728431 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-4-1-1-ptu-patch-notes-6

Audience & Server Details:
Audience: All PTU Waves
Server Info: PTU Channel - US Only
Long Term Persistence: Enabled
Mesh Configuration: 7:3:600
Server Recovery: Enabled
Starting aUEC: 15,000,000

Testing/Feedback Focus:
➣ Stability & Bugfixes
➣ Ship Battle Missions V1 (Patrol, Ambush, and Gilly's Advanced Combat Gauntlet Missions)
➣ Handyman Missions
➣ PVP Bounties
➣ Hunt the Polaris Mission
➣ UEE Training Mission
➣ Fleet Week Halls
➣ Wikelo New Rewards

Feature Updates:
Locations:
➣ Further Expo Hall and Fleet Week Polish Pass

Gameplay:
➣ Enabled PVP Bounty Contracts
➣ Removed negative rep gain for Ambush Missions for Foxwell and Headhunters

Ships & Vehicles:
➣ Added on / off Toggles for Ship Speed Limiter
➣ RAFT Thruster Retuning after its latest Cargo Update
➣ Polaris Turret VFX Polish

Weapons & Items:
Ripper SMG
➣ Full damage range increased from 20 to 22.5
➣ Damage Fall off now starts at 22.5 and scales to 0 at 35m

Quartz Volt SMG
➣ VFX Beam Polish to increase diameter
➣ Full damage range decreased from 20 to 15
➣ Range reduced from 50 to 25

Technical Details:
➣ 5 Known issues & 13 potential fixes
➣ Fixed 2 client & 2 server crashes

#

<@&620025894559547412> - Alpha 4.1.1 PTU Patch Notes [All Waves]

narrow wingBOT
#
[All Backer PTU] Star Citizen Alpha 4.1.1 PTU.9729445 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-4-1-1-ptu-9729445-patch-notes/7910523

Audience & Server Details:
Audience: All PTU Waves
Server Info: PTU Channel - US Only
Long Term Persistence: Enabled
Mesh Configuration: 7:3:600
Server Recovery: Enabled
Starting aUEC: 15,000,000

Testing/Feedback Focus:
➣ Stability & Bugfixes
➣ Ship Battle Missions V1 (Patrol, Ambush, and Gilly's Advanced Combat Gauntlet Missions)
➣ Handyman Missions
➣ PVP Bounties
➣ Hunt the Polaris Mission
➣ UEE Training Mission
➣ Fleet Week Halls (Kiosk Ships will rotate every 2 hours)
➣ Wikelo New Rewards

Technical Details:
➣ 7 Known issues & 7 Bugs Squashed

#

<@&620025894559547412> - Alpha 4.1.1 PTU Patch Notes [All Waves]

narrow wingBOT
#
**[All Backer PTU] Star Citizen Alpha 4.1.1 PTU 9733265 Patch Notes**

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-4-1-1-ptu-patch-notes-7/7913428

Audience & Server Details:
➣ Audience: All Backers
➣ Server Info: PTU Channel - US Only
➣ Long Term Persistence: Enabled
➣ Mesh Configuration: 7:3:600
➣ Server Recovery: Enabled
➣ Starting aUEC: 15,000,000

Testing/Feedback Focus
➣ Stability & Bugfixes
➣ Ship Battle Missions V1 (Patrol, Ambush, and Gilly's Advanced Combat Gauntlet Missions)
➣ Handyman Missions
➣ Animal Missions
➣ PVP Bounties
➣ Hunt the Polaris Mission
➣ UEE Training Mission
➣ Fleet Week Halls (Will run on a 7 hour rotation timer and last throughout the weekend)
➣ Wikelo New Rewards

Feature Updates:
Locations
➣ Increased Restricted zones and armistice around Area18 and the Convention Center

Gameplay
➣ Enabled Kill Animal Missions

Ships and Vehicles
➣ Greatly Increased Polaris Held Turret Ammo Count

Technical Details:
➣ 6 Known Issues and 10 Bugs fixed
➣ Fixed 1 Client Crash and 2 Server Crashes

#

<@&620025894559547412> - Alpha 4.1.1 PTU Patch Notes (All Waves)

narrow wingBOT
#
Star Citizen Alpha 4.1.1 PTU.9738925 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-4-1-1-ptu-9738925-patch-notes/7919205

Audience & Server Details:
➣ Audience: All Backers
➣ Server Info: PTU Channel - US Only
➣ Long Term Persistence: Enabled
➣ Mesh Configuration: 7:3:600
➣ Server Recovery: Enabled
➣ Starting aUEC: 15,000,000

Testing/Feedback Focus
➣ Stability & Bugfixes
➣ Ship Battle Missions V1 (Patrol, Ambush, and Gilly's Advanced Combat Gauntlet Missions)
➣ Handyman Missions
➣ Animal Missions
➣ PVP Bounties
➣ Hunt the Polaris Mission
➣ UEE Training Mission
➣ Fleet Week Halls & Idris Tour
➣ New Wikelo Rewards

Feature Updates:
Core Tech:
➣ Synchronize Party Launch
Updating the Party Launch feature to have better functionality for server queues.

When party leader joins PU from the front end, party launch notifications are now sent as soon as the Party Leader joins a Shard Queue so that the party is all queued at the same time. Previously, the party launch notifications were taking place after the party leader transitions into PU so this will make the process much cleaner for parties when there is a longer queue. Along with this, party launch UI notifications are now displayed. If party leader cancels a Join Queue, party members still in queue will also get a cancel (with UI notification indicating the party leader canceled queue).

Technical Details:
➣ 13 Known Issues and 5 Bugs fixed
➣ Fixed 2 Client and 2 Server Crashes

#

<@&620025894559547412> - Alpha 4.1.1 PTU Patch Notes [All Waves]

narrow wingBOT
#
Star Citizen Alpha 4.1.1 PTU 9744740 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-4-1-1-ptu-patch-notes-8/7921782

➣ Audience: All PTU Waves
➣ Server Info: PTU Channel - US Only
➣ Long Term Persistence: Enabled
➣ Mesh Configuration: 7:3:600
➣ Server Recovery: Enabled
➣ Starting aUEC: 15,000,000

Testing/Feedback Focus
➣ Stability & Bugfixes
➣ Ship Battle Missions V1 (Patrol, Ambush, and Gilly's Advanced Combat Gauntlet Missions)
➣ Repair Missions
➣ Animal Missions
➣ PVP Bounties
➣ Hunt the Polaris Mission
➣ UEE Training Mission
➣ Fleet Week Halls
➣ Wikelo New Rewards

Features & Gameplay
Locations
➣ Further increased Area18 armistice zone size

Ships and Vehicles
➣ Greatly increased turret and main weapon capacitor ammunitions across ships with turrets.

Technical Details
➣ 11 Know Issues and 8 Bugs Squashed
➣ Fixed 1 Client Crash
➣ Fixed 4 Server Crashes

#

<@&620025894559547412> - Alpha 4.1.1 PTU Patch Notes [All Waves]

narrow wingBOT
#
Star Citizen Alpha 4.1.1 PTU 9750366 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-4-1-1-ptu-patch-notes-9/7924564

Server Details:
Audience: All PTU Waves
Server Info: PTU Channel - US Only
Long Term Persistence: Enabled
Mesh Configuration: 7:3:600
Server Recovery: Enabled
Starting aUEC: 15,000,000

Testing/Feedback Focus:
➣ Stability & Bugfixes
➣ Ship Battle Missions V1 (Patrol, Ambush, and Gilly's Advanced Combat Gauntlet Missions)
➣ Repair Missions
➣ Animal Missions
➣ PVP Bounties
➣ Hunt the Polaris Mission
➣ UEE Training Mission
➣ Fleet Week Halls
➣ Wikelo New Rewards

Features & Gameplay:
Locations:
➣ Opened Wikelo's Showroom to Citizens

Gameplay:
➣ Hunt The Polaris is now set up to reward all players with scrip instead of just mission leader in advance of any remaining changes to allow it to be accepted by entire server

Ships & Vehicles:
➣ Disabled ATLS Tractor Beam in Green Zones
➣ Increased Scorpius and Hurricane Turret Ammunitions
➣ Ship Weapon Recoil Reactions

Core Tech:
➣ 3D Comms Notification Building Blocks Update

Technical Details:
Going into the LIVE release of 4.1.1, we are expecting equipped items and armor to disappear off the player. This issue is fixed in builds after 4.1.1 is LIVE but going into this build it will occur.
We are expecting the new 3d comms calls to work but there's a chance they won't always appear on some sessions. Relaunching the game may help resolve this but we are looking for further updates Friday to help.

➣ 10 Know Issues and 13 Bugs Squashed
➣ Fixed 7 Client & 3 Server Crashes

#

<@&620025894559547412> - Star Citizen Alpha 4.1.1 PTU 9750366 Patch Notes

narrow wingBOT
#
[All Backer PTU] Star Citizen Alpha 4.1.1 PTU 9754854 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-4-1-1-ptu-patch-notes-10

Server Details:
➣ Audience: All PTU Waves
➣ Server Info: PTU Channel - US Only
➣ Long Term Persistence: Enabled
➣ Mesh Configuration: 5:5:600 (Newly updated authority configuration)
➣ Server Recovery: Enabled
➣ Starting aUEC: 15,000,000

Testing/Feedback Focus:
➣ Stability & Bugfixes
➣ Ship Battle Missions V1 (Patrol, Ambush, and Gilly's Advanced Combat Gauntlet Missions)
➣ Repair Missions
➣ Animal Missions
➣ PVP Bounties
➣ Hunt the Polaris Mission
➣ UEE Training Mission
➣ Fleet Week Halls
➣ Wikelo New Rewards

Features & Gameplay:
Gameplay:
➣ Enabled QT to Owned Unattended Vehicles
➣ Party member markers now override visible parent icon (at lower priority than Player marker)

Weapons and Items:
➣ Added S3, S5, and S10 bombs to Convention Center and Centermass at Area18/New Babbage

Core Tech:
➣ Network Performance Optimizations to help reduce interaction delays

#

<@&620025894559547412> - Alpha 4.1.1 PTU 9750366 Patch Notes

narrow wingBOT
#
[All Backer PTU] Star Citizen Alpha 4.1.1 PTU.9759228 Patch Notes RC2

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-4-1-1-ptu-9759228-patch-notes/7934480

➣ Audience: All PTU Waves
➣ Server Info: PTU Channel
➣ Long Term Persistence: Enabled
➣ Mesh Configuration: 7:3:600 (Updated config for LIVE with ArcCorp in its own authority zone)
➣ Server Recovery: Enabled
➣ Starting aUEC: 15,000,000

Testing/Feedback Focus
➣ Stability & Bugfixes
➣ Ship Battle Missions V1 (Patrol, Ambush, and Gilly's Advanced Combat Gauntlet Missions)
➣ Repair Mission
➣ Animal Missions
➣ PVP Bounties
➣ Hunt the Polaris Mission
➣ UEE Training Mission
➣ Fleet Week Halls
➣ Wikelo New Rewards

Technical Details
➣ 13 Know Issues and 4 Bugs Squashed
➣ Fixed 2 Client Crashes
➣ Fixed 3 Server Crashes

#

<@&620025894559547412> - Alpha 4.1.1 PTU Patch Notes [RC2]

narrow wingBOT
#
Star Citizen Alpha 4.1.1 LIVE 9764168 Release Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-4-1-1-live-release-notes-1

Audience & Server Details
➣ Long Term Persistence: Enabled
➣ Server Meshing: 7:3:600 Player Shards
➣ Starting aUEC: 20,000

Feature Updates
Locations
➣ New Space POIs: Asteroid Cluster Mining Base
➣ Wikelo's Emporium Location Updates
➣ Larger Area18 Restricted Zones

Gameplay
➣ Unattended Vehicle Quantum Travel
➣ Mission Refactor Updates (PVP Bounties, Repair Missions, and Animal Missions)

Ship Battle Missions V1
➣ Patrol Missions
➣ Ambush Missions
➣ Gilly's Advanced Combat Gauntlet Missions
➣ Hunt The Polaris

Ships & Vehicles
➣ Argo Raft Cargo Improvements
➣ Capital Ship Flight Adjustments
➣ Ship Turret Munitions Increase
➣ Ship Weapon Recoil Reactions and Audio
➣ Military and Stealth Component Reballance

Weapons & Items
➣New FPS Weapon: Volt Submachine Gun - Quartz SMG
➣ FPS Balance Passes
➣ ParaMed Medical Device Now Equips To Pistol Slot

Core Tech
➣ Synchronize Party Launch
➣ F3D Comms Notification Building Blocks Update
➣ Further Network Performance Improvements to Reduce Interaction Delays

Technical Details
Star Citizen Alpha 4.1.1 Contains just over 200 Bug and Crash fixes that were occurring in 4.1.0-LIVE, 61 of which originated from the Issue Council.

➣ Fixed 8 Client Crashes
➣ Fixed 9 Server Crashes
➣ Fixed a Mainthread Deadlock

#

<@&620025894559547412> - 4.1.1 LIVE Release Notes

narrow wingBOT
#
[NDA Evocati PTU] Star Citizen Alpha 4.2 PTU.9783487 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-4-2-ptu-9783487-patch-notes

||Audience & Server Details
Audience: Evocati Only (Under NDA)
Server Info: PTU Channel - US Only
Long Term Persistence: Enabled
Mesh Configuration: 10 DGS - 600 Soft Cap
Server Recovery: Enabled
Starting aUEC: 15,000,000

Testing/Feedback Focus
➣ Stability & Bugfixes
➣ Farro Data Center - Part 1 of New Activity (Partial Opening of Content including a new Data Center location)

Gameplay
➣ Farro Data Center - Part 1 of New Activity

Technical Details
➣ 15 Know Issues and 15 Bugs Squashed
➣ Fixed 5 Client Crashes
➣ Fixed 8 Server Crashes||

#

<@&1305975151858552862> - Alpha 4.2 PTU Evocati Patch Notes

narrow wingBOT
#
[NDA Evocati PTU] Star Citizen Alpha 4.2 PTU 9788852 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-4-2-ptu-patch-notes/7973949

||Audience & Server Details
Audience: Evocati Only (Release under NDA)
Server Info: PTU Channel - US Only
Long Term Persistence: Enabled
Mesh Configuration: 10 DGS - 600 Players
Server Recovery: Enabled
Starting aUEC: 15,000,000

Testing/Feedback Focus
➣ Stability & Bugfixes
➣ Farro Data Center - Part 1 of New Activity (Partial Opening of Content including a new Data Center location)

Gameplay
➣ Farro Data Center: Location, FPS AI, and Mission Polish. Loadout Scanners now require an alive actor to pass the unlock requirements.
➣ Slightly increased the numbers of Kopion in Acidic Caves

Ships and Vehicles
➣ Greatly increased Idris Series Capacitor Ammunition and Turret Rotation Speeds while adding rotation acceleration and deceleration times
➣ Greatly Increased Hangar Door and Ramp Health on the Idris, Polaris, and 890j
➣ Starlancer TAC: Updated Hydrogen tanks to 48 SCU and Quantum Fuel Tanks to 3.35 SCU
➣ Starlancer Series: Reduced light range on ramp and drop door projectors
➣ Updated Gladiator to allow Missile Swapping

Technical Details
Note: For tonight's build, avoid using the default Arclight Pistol as this will cause quite a lot of issues
➣ 15 Known Issues and 10 Bugs Squashed
➣ Fixed 5 Client Crashes
➣ Fixed 8 Server Crashes||

#

<@&1305975151858552862> - Alpha 4.2 PTU Evocati Patch Notes

narrow wingBOT
#
Star Citizen Alpha 4.2 PTU 9800043 EVOCATI Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-4-2-ptu-patch-notes-1/7983052

||__Audience & Server Details
__Audience: Evocati Only (Under NDA)
Server Info: PTU Channel - US Only
Long Term Persistence: Enabled
Mesh Configuration: 10 DGS - 600 Soft Cap
Server Recovery: Enabled
Starting aUEC: 15,000,000

Testing/Feedback Focus
➣ Stability & Bugfixes
➣ ASD Data Center (Pyro IV) and Research Facility (Pyro I) Sandbox Activity (Parts 1-2)
➣ Radiation
➣ Sterling Exploration Suit

Features & Gameplay
➣ Addition of Multiple New Player Hairstyles
➣ Further ASD Data Center Location Additions with new Structures and Turrets
Updated Bounty Hunters Guild missions

Ships and Vehicles
➣ MISC Starlancer TAC: Weapon/turrets ammo max count buffed
ㅤ✦ Side turret max speeds reduced with added acceleration and decelerations times
➣ Starlancer Series SCM/NAV/Boost Max Speed Increases
➣ Changed the Singe Cannons to be Bespoke to the Banu Defender
➣ Increased the Anvil Valkyrie and Asgard Max Ammo Capacity
➣ Increased Anvil Centurion Max Turret Ammunitions
➣ Slightly Restricted the Polaris Turret Gimbal Movement

Shield Regen Updates
➣ Updates to Shields to reserve buffer per-face instead of as one pool

Core Tech
➣ Temporarily Disabled Rain on Pyro 3 & 4 Added dynamic rain to Hurston
➣ Rain and Lightning Improvement Polish
➣ Ripple, puddle, and wetness graphical effect Improvements

Technical Details
➣ 13 Known Issues and 20 Bugs Squashed
➣ Fixed 8 Client Crashes
➣ Fixed 5 Server Crashes||

#

<@&1305975151858552862> - 4.2.0 Evocati Patch Notes

narrow wingBOT
#
[NDA Evocati PTU] Star Citizen Alpha 4.2 PTU.9802147 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-4-2-ptu-9802147-patch-notes/7986918

||Audience & Server Details
Audience: Evocati Only (Release under NDA)
Server Info: PTU Channel - US Only
Long Term Persistence: Enabled
Mesh Configuration: 10 DGS - 600 Players
Starting aUEC: 15,000,000

Testing/Feedback Focus
➣ Stability & Bugfixes
➣ ASD (Associated Science and Development) Data Center (Pyro IV) and Research Facility (Pyro I) Sandbox Activity (Parts 1-2)
➣ Dynamic Rain
➣ Radiation
➣ New Hairstyles
➣ Sterling Exploration Suit

Locations
➣ Further ASD Data Center Location/Lighting/Activity Polish and Optimizations. Updated shape and Color of ASD Keycards.

Gameplay
➣ Increased Ship Softdeath Ratio to Enter Softdeath at a Higher Health Pool
➣ Explosive Ordinances Will Now explode when Distorted and the Safety is off

Core Tech
➣ Further Rain VFX/Lighting/Audio Polish

Technical Details
➣ 15 Known Issues and 5 Bugs Squashed
➣ Fixed 1 Client Crash
➣ Fixed 1 Hybrid Crash||

#

<@&1305975151858552862> - 4.2 Evocati PTU Patch Notes

narrow wingBOT
#
**[NDA Evocati PTU] Star Citizen Alpha 4.2 PTU 9808470 Patch Notes**

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-4-2-ptu-patch-notes-2/8002270

||Audience & Server Details:
➣ Audience: Evocati Only (Release under NDA) Will be up for about 2 hours to determine Wave 1 viability tonight
➣ Server Info: PTU Channel - US Only
➣ Long Term Persistence: Enabled
➣ Mesh Configuration: 10 DGS - 600 Players
➣ Server Recovery: Enabled
➣ Starting aUEC: 15,000,000

Testing/Feedback Focus
➣ Stability & Bugfixes
➣ Storm Breaker: New Persistent Sandbox Activity
➣ Dynamic Rain
➣ Radiation
➣ VOLT Laster "Prism" Shotgun
➣ ARGO ATLS IKTI & GEO IKTI
➣ New Hairstyles
➣ Sterling Exploration Suit

Not Ready for Testing or Feedback
Reminder: These items below are a partial list of current goals for the latest release and may be partially in the build and even completable but are not ready for feedback and are subject to removal from this release.
➣ Improved Kiosk Interactions
➣ New Wikelo Ship Additions

Feature Updates:
Locations
➣ ArcCorp: Added Dynamic Rain
➣ ASD Facilities (Associated Science and Development)
➣ ASD Data Centers
➣ ASD Shuttle Stations
➣ ASD Research Facilities

Gameplay
➣ Storm Breaker: New Persistent Sandbox Activity

AI
➣ Added Pre-Filled Fuel Pods to AI Starfarers

Ships and Vehicles
➣ New Vehicles: ARGO ATLS IKTI and GEO IKTI
➣ Added IKTI Drop Impact Sound Effects
➣ ATLS Geo added to PU shops
➣ Enabled Countermeasure Actions in Scan Mode

Weapons and Items
➣ Volt "Prism" Shotgun

Core Tech
➣ Routed Item Recovery item spawns through the player's home inventory if the target medbed doesn't have a valid landing zone

Technical Details:
➣ 12 Known Issues and 18 Bugs fixed
➣ Fixed 3 Client Crash and 4 Server Crashes||

#

<@&620025894559547412> - [NDA Evocati PTU] Star Citizen Alpha 4.2 PTU 9808470 Patch Notes

scarlet abyss
# narrow wing

<@&620025894559547412> 4.2 PTU is now open to Wave 1 audience

narrow wingBOT
#
Star Citizen Alpha 4.2 PTU 9812325 Patch Notes [Wave 1]

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-4-2-ptu-patch-notes-3/8006188

Audience & Server Details
➣ Audience: Wave 1 (Potential Wave 2 after a couple hours)
➣ Server Info: PTU Channel - US Only
➣ Long Term Persistence: Enabled
➣ Mesh Configuration: 10 DGS - 600 Players
➣ Starting aUEC: 15,000,000

Testing/Feedback Focus
➣ Stability & Bugfixes
➣ Storm Breaker (Parts 1 and 2) More to come soon!
➣ Dynamic Rain
➣ Radiation
➣ VOLT Laster "Prism" Shotgun
➣ ARGO ATLS IKTI
➣ New Wikelo Ship Additions
➣ New Hairstyles
➣ Sterling Exploration Suit

Gameplay
➣ The Scanning Mode UI has been updated with further visual improvements. Lowered the required base emission to scan for a the drivers name in a ship from 80% to 10%, allowing you to scan a player name more quickly and from further away

Characters
➣ Further New Hair Inclusions and New Hair Polish into the Character Creator

Locations
➣ ASD Facilities: Lighting, Music, and Optimization Polish. Added Exclusion area to prevent AI from entering the ASD Facility Clinics

Ships & Vehicles
➣ ATLS Variants can now be called using the Freight Elevator in the Hangar after delivering it to the location on the ASOP
➣ Swapped Regen & Slapdown balance for shield generators
➣ Updated all Engineering Components Health Scaling with increases and decreases across components
➣ Added Gimbals to Ground Vehicle Remote Turrets

Weapons & Items
R97 Shotgun Balance

➣ Decreased pellets per shot from 12 - 8
➣ Increased damage from 3.66 to 4
➣ Decreased ADS spread modifier from 0.66 to 0.75
➣ Increased min spread from 2 - 3
➣ Max spread increased from 5.85 to 6.5
➣ Increased yaw recoil from 0.3 to 0.45

Core Tech
➣ Updated Rain Effects: Polish, including better balancing with stronger wind, more visible, and adding screenspace collision impacts. Made Default Camera Rain Droplets and Slush Effects More Subtle.
➣ Tech Update to add ability for locked doors to require multiple forms of authentication to open (ie: Requiring armor + helmet instead of just one or the other)

Technical Details
➣ 12 Know Issues and 8 Bugs Squashed
➣ Fixed 4 Client Crashes
➣ Fixed 2 Server Crashes

#

<@&620025894559547412> - Alpha 4.2 PTU Patch Notes [Wave 1]

west hound
#

<@&620025894559547412> 4.2 PTU is now open to Wave 2 audience

narrow wingBOT
#
Star Citizen Alpha 4.2 PTU 9815640 Patch Notes [Wave 2]

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-4-2-ptu-patch-notes-4/8010533

Audience & Server Details
➣ Audience: Wave 2
➣ Server Info: PTU Channel - US Only
➣ Long Term Persistence: Enabled
➣ Mesh Configuration: 5:5 - 600 Players with a new Mesh that Splits Pyro I and IV
➣ Starting aUEC: 15,000,000

Testing/Feedback Focus
➣ Stability & Bugfixes
➣ Storm Breaker Phases 1 and 2
➣ Dynamic Rain
➣ Radiation
➣ VOLT Laser "Prism" Shotgun
➣ ARGO ATLS IKTI & IKTI GEO
➣ New Wikelo Ship Additions
➣ New Hairstyles
➣ Sterling Exploration Suit

Gameplay
➣ Further Storm Breaker Gameplay, LOD, Art, Audio, Visual, and Performance Polish Pass Polish Pass
➣ Further Wikelo Favor Recipe Adjustments
➣ Reward Balance for Rayari Gathering Missions
➣ Adjusted all Radiation Emitter Sources to use a Falloff Curve
➣ Further Rain/Storm Audio Polish with Planetary Surface Material Type Inclusions

Ships & Vehicles
➣ Reduced the Anvil Asgard/Valkyrie Cross-Section Emissions

Technical Details
➣ 14 Known Issues and 9 Bugs Squashed
➣ Fixed 7 Client Crashes
➣ Fixed 1 Server Crashes

#

<@&620025894559547412> - Alpha 4.2 PTU Patch Notes [Wave 2]

narrow wingBOT
#
Star Citizen Alpha 4.2 PTU 9819310 Patch Notes [Wave 2]

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-4-2-ptu-patch-notes-5/8014129

Audience & Server Details
➣ Audience: Wave 2 (Build will be open for 1-2 hours to assess opening to All Waves tonight)
➣ Server Info: PTU Channel - US Only
➣ Long Term Persistence: Enabled
➣ Mesh Configuration: 5:5 - 600 Players with a new Mesh that Splits Pyro I and IV
➣ Starting aUEC: 15,000,000

Testing/Feedback Focus
➣ Stability & Bugfixes
➣ Storm Breaker (All Phases)
➣ Dynamic Rain
➣ Radiation
➣ VOLT Laser "Prism" Shotgun
➣ ARGO ATLS IKTI & IKTI GEO
➣ New Wikelo Ship Additions
➣ New Hairstyles
➣ Sterling Exploration Suit

Feature Updates
Gameplay
➣ Storm Breaker Polish: Gameplay, Art, Audio, and Performance Polish Pass. Introduction of the final phase of the activity.
➣ Audio Mixing Polish: mix changes to ambient sounds within the Storm Breaker locations. Further Rain ducking audio mixing. Slightly Limited of the dialogue wildlines from the security NPCs. Increased volume of the planetary wind game-wide.
➣ All medbeds will now protect players from damage for a small amount of time after respawning (30 seconds or leaving the bed ends effect)
➣ Adjusted the Radiation sickness thresholds for Tier 3, 2, 1 injuries so you actually get them

Shop Additions
➣ Controller Flight Blades added to shops
➣ Volt Shotgun Mag added to shops
➣ Environmental suit added to shops

Locations
➣ Increased Pyro 4 Temperatures

AI
➣ Further Juvenile/Adult Traversal, Lightning stun strikes, and impact effects
➣ Increased Adult Valakar Slam Explosion Radius

Ships & Vehicles
➣ Slight Reduction in Gladius Max Pitch Velocity
➣ Aegis Idris: Added missing gimbals on turrets. Retuned remote turrets traversal speed

Core Tech
➣ Further Client Performance Improvements

Technical Details
➣ 16 Known Issues and 8 Bugs Squashed

#

<@&620025894559547412> - Alpha 4.2 PTU Patch Notes [Wave 2]

narrow wingBOT
#
Star Citizen Alpha 4.2 PTU 9824874 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-4-2-ptu-patch-notes-6/8023687

Audience & Server Details
➣ Audience: All Backers
➣ Server Info: PTU Channel - US Only
➣ Long Term Persistence: Enabled
➣ Mesh Configuration: 5:5 - 600 Players
➣ Starting aUEC: 15,000,000

Testing/Feedback Focus
➣ Stability & Bugfixes
➣ Storm Breaker (All Phases)
➣ Apex Valakkar
➣ Dynamic Rain
➣ Radiation
➣ VOLT Laser "Prism" Shotgun
➣ ARGO ATLS IKTI & IKTI GEO
➣ New Wikelo Ship Additions
➣ New Hairstyles
➣ Sterling Exploration Suit

Feature Updates
Gameplay
➣ Updated Radiation HUD to further reflect levels of severity
➣ Storm Breaker Polish
➣ Apex Valakkar Balance and Polish Pass

Locations
➣ Adjusting rain volume density on Hurston and Arccorp
➣ Enabled Dynamic Rain on Pyro IV

Ships & Vehicles
➣ Missile and Torpedo Balance Updates

Weapons and Items
➣ VOLT Shotgun Audio Polish

Core Tech
➣ Removed ability to disable clouds completely from the user.cfg
➣ Extended puddle draw distances
➣ 3D Comms Notification Polish

Technical Details
➣ 12 Known Issues and 14 Bugs Squashed
➣ Fixed 2 Client Crashes
➣ Fixed 3 Server Crash

#

<@&620025894559547412> - Alpha 4.2 PTU Patch Notes [All Backers]

narrow wingBOT
#
Star Citizen Alpha 4.2 PTU 9828054 Patch Notes [All Backers]

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-4-2-ptu-patch-notes-7/8028245

Audience & Server Details
➣ Audience: All Backers
➣ Server Info: PTU Channel - US Only
➣ Long Term Persistence: Enabled
➣ Mesh Configuration: 5:5 - 600 Players
➣ Starting aUEC: 15,000,000

Testing/Feedback Focus
➣ Stability & Bugfixes
➣ Storm Breaker (All Phases)
➣ Apex Valakkar
➣ Dynamic Rain
➣ Radiation
➣ VOLT Laser "Prism" Shotgun
➣ ARGO ATLS IKTI & IKTI GEO
➣ New Wikelo Ship Additions
➣ New Hairstyles
➣ Sterling Exploration Suit

Feature Updates
Gameplay
➣ Tritium Trade Base Price Increase
➣ Storm Breaker Polish
➣ Apex Valakkar Balance and Polish Pass

Locations
➣ Added Bigger Cloud Formations to Pyro IV

Ships & Vehicles
➣ Greatly Improved Torpedo Tracking Capabilities
➣ Increased Idris alpha damage to meet S7 damage weapon standards 2306 to 6750
➣ Moderate Prowler health, damage reduction, and Critical Damage Threshold Increases
➣ ATLS IKTI: Visor Reflection Polish. Updated IKTI Category and made Weapon able to be Tractor Beamed off.

Core Tech
➣ Server Performance Optimizations
➣ Refactored of how we handle cleanup/lifetime of entities spawned by mission location modules to allow better handling after DGS crash recovery

Technical Details
➣ 11 Known Issues and 10 Bugs Squashed
➣ Fixed 6 Client Crashes
➣ Fixed 1 Server Crash
➣ Fixed 1 Deadlock

#

<@&620025894559547412> - Alpha 4.2 PTU Patch Notes [All Backers]

narrow wingBOT
#
**[All Backer PTU] Star Citizen Alpha 4.2 PTU 9831127 Patch Notes**

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-4-2-ptu-patch-notes-8/8032461

Audience & Server Details:
➣ Audience: All backers
➣ Server Info: PTU Channel - US Only
➣ Long Term Persistence: Enabled
➣ Mesh Configuration: 5:5 - 600 Players
➣ Starting aUEC: 15,000,000

Testing/Feedback Focus
➣ Stability & Bugfixes
➣ Storm Breaker All Phases
➣ Apex Valakkar
➣ Dynamic Rain
➣ Radiation
➣ VOLT Laser "Prism" Shotgun
➣ ARGO ATLS IKTI and IKTI GEO
➣ New Wikelo Ship Additions
➣ New Hairstyles
➣ Sterling Exploration Suit

Feature Updates:
Gameplay
➣ Storm Breaker and ASD Location Polish
➣ Apex Valakkar Polish
➣ Radiation Polish
➣ Wikelo Collection Polish

Ships and Vehicles
➣ Added Behring CST-313 Castillo Bomb Rack to PU Shops (Centermass ect.)
➣ Slightly Reduced ARGO ATLS GEO IKTI Landing Dust Effect

Weapons and Items
➣ Volt Shotgun VFX Polish to make Impacts more Impactful

Core Tech
➣ Further Server Performance Optimizations

Technical Details:
➣ 7 Known Issues and 20 Bugs fixed
➣ Fixed 1 Client Crash and 2 Server Crashes

#

<@&620025894559547412> - Star Citizen Alpha 4.2 PTU 9831127 Patch Notes

narrow wingBOT
#
Star Citizen Alpha 4.2 PTU 9834229 Patch Notes [All Backer PTU]

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-4-2-ptu-patch-notes-9/8035887

Audience & Server Details
➣ Audience: All Backers
➣ Server Info: PTU Channel - US Only
➣ Long Term Persistence: Enabled
➣ Mesh Configuration: 5:5 - 600 Players
➣ Starting aUEC: 15,000,000

Testing/Feedback Focus
➣ Stability & Bugfixes
➣ Storm Breaker (All Phases)
➣ Apex Valakkar
➣ Dynamic Rain
➣ Radiation
➣ VOLT Laser "Prism" Shotgun
➣ ARGO ATLS IKTI & IKTI GEO
➣ New Wikelo Ship Additions
➣ New Hairstyles
➣ Sterling Exploration Suit

Feature Updates
Gameplay
➣ Fix for loot containers not opening and also prevented players from being able to manually close them so players always know if a location has been looted
➣ Storm Breaker and ASD Location Polish
➣ Valakkar Polish

Locations
➣ Added Bigger Cloud Formations to Pyro IV

Ships & Vehicles
➣ Added new Scanning Mode UX Updates for more clean information
➣ Updated all 300 series loadout kits to use 1:1 gimbal size setup to match current game design as originals used size down gimbals

Core Tech
➣ Further Server and AI Navigation Performance Optimizations

Technical Details
➣ 7 Known Issues and 13 Bugs Squashed
➣ Fixed 1 Server Crash
➣ Hybrid-Service Crash Fix

#

<@&620025894559547412> - Alpha 4.2 PTU Patch Notes [All Backers]

narrow wingBOT
#
**[All Backer PTU] Star Citizen Alpha 4.2 PTU 9837837 Patch Notes**

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-4-2-ptu-patch-notes-10/8039991

Audience & Server Details:
➣ Audience: All backers
➣ Server Info: PTU Channel - US Only
➣ Long Term Persistence: Enabled
➣ Mesh Configuration: 5:5 - 600 Players
➣ Starting aUEC: 15,000,000

Testing/Feedback Focus
➣ Stability & Bugfixes
➣ Storm Breaker All Phases
➣ Apex Valakkar
➣ Dynamic Rain
➣ Radiation
➣ VOLT Laser "Prism" Shotgun
➣ ARGO ATLS IKTI, IKTI GEO, IKTI Rad (Version Found at Storm Breaker)
➣ New Wikelo Ship Additions
➣ New Hairstyles
➣ Sterling Exploration Suit

Not Ready for Testing and Feedback
➣ Lazarus Facility Freight Elevators

Feature Updates:
Gameplay
➣ Equipment Swapping Hierarchy
➣ Storm Breaker and ASD Location Polish
➣ Apex Valakkar Polish

Ships and Vehicles
➣ ATLS IKTI Rad
➣ Esperia Prowler Polish

Weapons and Items
➣ Volt Shotgun VFX Polish to make Impacts more Impactful

Core Tech
➣ Further Cleanup and Server Performance Improvements
➣ Further Rain Audio Mixing Polish
➣ TAA (Temporal Anti-Aliasing) Enabled for Comms Notifications

Technical Details:
➣ 7 Known Issues and 17 Bugs fixed

#

<@&620025894559547412> - Star Citizen Alpha 4.2 PTU 9837837 Patch Notes

narrow wingBOT
#
Star Citizen Alpha 4.2 PTU 9841460 Patch Notes [All Backer PTU]

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-4-2-ptu-9841460-patch-notes/8047918

Audience & Server Details:
➣ Audience: All backers
➣ Server Info: PTU Channel - US Only
➣ Long Term Persistence: Enabled
➣ Mesh Configuration: 5:5 - 600 Players
➣ Starting aUEC: 15,000,000

Testing/Feedback Focus:
➣ Stability & Bugfixes
➣ Storm Breaker All Phases
➣ Apex Valakkar
➣ Dynamic Rain
➣ Radiation
➣ VOLT Laser "Prism" Shotgun
➣ ARGO ATLS IKTI, IKTI GEO, IKTI Rad (Version Found at Storm Breaker)
➣ New Wikelo Ship Additions
➣ New Hairstyles
➣ Sterling Exploration Suit

Not Ready for Testing and Feedback:
➣ Lazarus Facility Freight Elevators

Feature Updates:
Gameplay
➣ Storm Breaker and ASD Location Polish

Core Tech
➣ Server Performance Optimization Polish
➣ Further Density Manager updates to help with weapons and other NPC dropped items not getting cleaned up over time
➣ Further rain tweaks. Better balancing of the near and far effects, so the camera blur issue looks less skittish. Also reduced draw distance and overall count of the splat particles.

Technical Details:
➣ 11 Known Issues and 17 Bugs Squashed
➣ Fixed 1 Client Crash
➣ Fixed 4 Server Crash

#

<@&620025894559547412> - Alpha 4.2 PTU Patch Notes [All Backers]

narrow wingBOT
#
**[All Backer PTU] Star Citizen Alpha 4.2 PTU 9844762 Patch Notes**

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-4-2-ptu-patch-notes-11/8050433

Audience & Server Details:
➣ Audience: All backers
➣ Server Info: PTU Channel - US Only
➣ Long Term Persistence: Enabled
➣ Mesh Configuration: 5:5 - 600 Players
➣ Starting aUEC: 15,000,000

Testing/Feedback Focus
➣ Stability & Bugfixes
➣ Storm Breaker All Phases
➣ Apex Valakkar
➣ Dynamic Rain
➣ Radiation
➣ VOLT Laser "Prism" Shotgun
➣ ARGO ATLS IKTI, IKTI GEO, IKTI Rad (Version Found at Storm Breaker)
➣ New Wikelo Ship Additions
➣ New Hairstyles
➣ Sterling Exploration Suit

Feature Updates:
Gameplay
➣ Storm Breaker and ASD Location Polish

Ships and Vehicles
➣ Adjusted Excessive Polaris Ground Turbulence
➣ Added Missing C8 Pisces Armor Damage Reduction Modifier

Core Tech
➣ New Spawn Closet Subsumption logic
➣ Further Server Performance Optimizations

Technical Details:
➣ 11 Known Issues and 8 Bugs fixed
➣ Fixed 5 Client Crashes and fixed 1 Server Crash

#

<@&620025894559547412> - 4.2 PTU 9844762 Patch Notes

narrow wingBOT
#
Star Citizen Alpha 4.2 PTU 9848416 Patch Notes [All Backer PTU]

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-4-2-ptu-patch-notes-12/8052805

Audience & Server Details:
➣ Audience: All backers
➣ Server Info: PTU Channel - US Only
➣ Long Term Persistence: Enabled
➣ Mesh Configuration: 5:5 - 600 Players
➣ Starting aUEC: 15,000,000

Testing/Feedback Focus:
➣ Stability & Bugfixes
➣ Storm Breaker All Phases
➣ Lazarus Facility Freight Elevators
➣ Apex Valakkar
➣ Dynamic Rain
➣ Radiation
➣ VOLT Laser "Prism" Shotgun
➣ ARGO ATLS IKTI, IKTI GEO, IKTI Rad (Version Found at Storm Breaker)
➣ New Wikelo Ship Additions
➣ New Hairstyles
➣ Sterling Exploration Suit

Feature Updates:
Gameplay
➣ Re-enabled Combat FPS Missions in Stanton
➣ Storm Breaker and ASD Location Polish

Weapons and Items
➣ Added weight and dampening to Valakkar Pearls to reduce rolling

Core Tech
➣ Spawn Closet Performance Optimizations

Technical Details:
➣ 10 Known Issues and 11 Bugs Squashed
➣ Fixed 1 Client Crash
➣ Fixed 2 Server Crash

#

<@&620025894559547412> - Alpha 4.2 PTU Patch Notes [All Backers]

narrow wingBOT
#
Star Citizen Alpha 4.2 PTU 9856488 Patch Notes [All Backer PTU]

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-4-2-ptu-patch-notes-13/8055560

Audience & Server Details:
➣ Audience: All backers
➣ Server Info: PTU Channel - US Only
➣ Long Term Persistence: Enabled
➣ Mesh Configuration: 5:5 - 600 Players
➣ Starting aUEC: 15,000,000

Testing/Feedback Focus:
➣ Stability & Bugfixes
➣ Storm Breaker All Phases
➣ Lazarus Facility Freight Elevators
➣ Apex Valakkar
➣ Dynamic Rain
➣ Radiation
➣ VOLT Laser "Prism" Shotgun
➣ ARGO ATLS IKTI, IKTI GEO, IKTI Rad (Version Found at Storm Breaker)
➣ New Wikelo Ship Additions
➣ New Hairstyles
➣ Sterling Exploration Suit

Feature Updates:
Gameplay
➣ Storm Breaker and ASD Location Polish

Locations
➣ Further Rain Polish

Weapons & Vehicles
➣ Reworked the angle constraints of the Polaris front turret to not clip

Core Tech
➣ Further global and Storm Breaker server performance optimizations
➣ Area18 traffic CPU to GPU conversion update
➣ Further 3D comms call visual polish pass

Technical Details:
➣ 10 Known Issues and 20 Bugs Squashed
➣ Fixed 2 Client & 1 Server Crash

#

<@&620025894559547412> - Star Citizen Alpha 4.2 PTU 9856488 Patch Notes [All Backer PTU]

narrow wingBOT
#
Star Citizen Alpha 4.2 PTU 9864495 RC1 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-4-2-ptu-patch-notes-14/8058148

Audience & Server Details:
➣ Audience: All backers
➣ Server Info: PTU Channel - US Only
➣ Long Term Persistence: Enabled
➣ Mesh Configuration: 5:5 - 600 Players
➣ Starting aUEC: 15,000,000

Testing/Feedback Focus:
➣ Stability & Bugfixes
➣ Storm Breaker All Phases
➣ Lazarus Facility Freight Elevators
➣ Apex Valakkar
➣ Dynamic Rain
➣ Radiation
➣ VOLT Laser "Prism" Shotgun
➣ ARGO ATLS IKTI, IKTI GEO, IKTI Rad (Version Found at Storm Breaker)
➣ New Wikelo Ship Additions
➣ New Hairstyles
➣ Sterling Exploration Suit

Feature Updates:
Locations
➣ ASD Facility LOD and Performance Polish

Ships and Vehicles
➣ Ground Vehicle Scanning Adjustments

Core Tech
➣ Further Server Frametime Performance Optimizations
➣ Terrain Physicalization Performance Optimizations
➣ Slightly Reduced Water Light Reflections to be less intense due to Intense Flashing
➣ LTP Additions

Technical Details:
➣ 7 Known Issues and 12 Bugs Squashed
➣ Fixed a Hybrid-Service Crash

#

<@&620025894559547412> - Alpha 4.2 PTU Patch Notes [RC1]

narrow wingBOT
#
**[All Backer PTU] Star Citizen Alpha 4.2 PTU 9868328 RC2 Patch Notes**

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-4-2-ptu-patch-notes-15/8063775

Audience & Server Details:
➣ Audience: All backers
➣ Server Info: PTU Channel - US Only
➣ Long Term Persistence: Enabled
➣ Mesh Configuration: 5:5 - 600 Players
➣ Starting aUEC: 15,000,000

Testing/Feedback Focus
➣ Stability & Bugfixes
➣ Storm Breaker All Phases
➣ Apex Valakkar
➣ Dynamic Rain
➣ Radiation
➣ VOLT Laser "Prism" Shotgun
➣ ARGO ATLS IKTI, IKTI GEO, IKTI Rad (Version Found at Storm Breaker)
➣ New Wikelo Ship Additions
➣ New Hairstyles
➣ Sterling Exploration Suit

Features & Gameplay:
Ships and Vehicles
➣ Reduced Esperia Prowler Series Cross Section Values by about 50%

Core Tech
➣ Further Server Performance Improvements
➣ ASD Location Performance, Floating Objects, and LOD Polish

Technical Details:
➣ 6 Known Issues and 3 Bugs fixed
➣ Fixed 2 Server Crashes

#

<@&620025894559547412> - Star Citizen Alpha 4.2 PTU 9868328 RC2 Patch Notes

narrow wingBOT
#
[All Backer PTU] Star Citizen Alpha 4.2 9873572 RC3 PTU Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-4-2-ptu-patch-notes-16/8065630

Audience & Server Details:
➣ Audience: All backers
➣ Server Info: PTU Channel - US Only
➣ Long Term Persistence: Enabled
➣ Mesh Configuration: 5:5 - 600 Players
➣ Starting aUEC: 15,000,000

Testing/Feedback Focus
➣ Stability & Bugfixes
➣ Storm Breaker All Phases
➣ Lazarus Facility Freight Elevators
➣ Apex Valakkar
➣ Dynamic Rain
➣ Radiation
➣ VOLT Laser "Prism" Shotgun
➣ ARGO ATLS IKTI, IKTI GEO, IKTI Rad (Version Found at Storm Breaker)
➣ New Wikelo Ship Additions
➣ New Hairstyles
➣ Sterling Exploration Suit

Features & Gameplay:
Core Tech
➣ Server Performance Optimizations
➣ AI Performance Optimizations
➣ Further Improvements to AI Navigation around doorways and spawn closets

Technical Details:
➣ 14 Known Issues and 1 Bug fixed
➣ Fixed 2 Client Crashes
➣ Fixed 1 Server Crash

#

<@&620025894559547412> - Star Citizen Alpha 4.2 9873572 RC3 PTU Patch Notes

narrow wingBOT
#
[NDA Evocati Playtest] Star Citizen Alpha 4.2.1 EPTU 9875737 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-4-2-1-eptu-patch-notes/8067702

||Audience & Server Details
➣ Audience: Evocati (NDA No Streaming or Sharing Video/Audio/Screenshots but talking about it is allowed)
➣ Server Info: PTU Channel - US Only
➣ Long Term Persistence: Enabled
➣ Mesh Configuration: 5:5 - 600 Players
➣ Starting aUEC: 15,000,000

Testing/Feedback Focus
➣ Stability & Bugfixes
➣ Resource Gathering Event

Feature Updates
Gameplay
➣ Resource Gathering Event

Technical Details
➣ 15 Known Issues||

#

<@&1305975151858552862> - [NDA Evocati Playtest] Star Citizen Alpha 4.2.1 EPTU Patch Notes

narrow wingBOT
#
**Star Citizen Alpha 4.2 LIVE 9873572 Release Notes**

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-4-2-live-release-notes/8069382

Audience & Server Details:
➣ Long Term Persistence: Enabled
➣ Mesh Configuration: 5:5:600 Players
➣ Starting aUEC: 20,000

Features & Gameplay:
Gameplay
➣ New Persistent Sandbox Activity: Storm Breaker
➣ New Environmental Hazard: Radiation
➣ Wikelo Emporium Exchange Updates
➣ Equipment Swapping Hierarchy

Locations
➣ Stanton Space Station and Landing Zone Exterior Proxy Pass

Characters & AI
➣ Four New Player Hairstyles
➣ New Valakkar Fauna

Ships & Vehicles
➣ New Vehicles: ARGO ATLS IKTI, GEO IKTI, and IKTI RAD
➣ New Vehicle: Esperia Prowler Utility
➣ Scanning Mode and Targeting UI Updates
➣ Shield Regen Updates
➣ Prowler, Idris, and Starlancer Series Updates
➣ Missile and Torpedo Balance Updates
➣ Ground Vehicle Scanning Adjustments
➣ Flight turbulence
➣ Sweeping Component Health Updates
➣ ATLS Freight Elevator Useage

Weapons & Items
➣ Volt "Prism" Shotgun
➣ New CureLife DeconPen Xtra
➣ R97 Shotgun Balance
➣ Armor Radiation Resistances

Core Tech
➣ Dynamic Rain
➣ Harvestables, Flight Blades, and Bomb Rack LTP Additions
➣ Various Client, Server, and Networking Performance Optimizations

Bug Fixes and Technical Updates
➣ Fixed 5 Client Crashes
➣ Fixed 8 Server Crashes
➣ Fixed a Hybrid-Service Crash

#

<@&620025894559547412> - Star Citizen Alpha 4.2 LIVE 9873572 Release Notes

narrow wingBOT
#
[NDA Evocati PTU] Star Citizen Alpha 4.2.1 PTU 9886217 Patch Notes

https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-4-2-1-ptu-patch-notes/8073137

||Audience & Server Details:
➣ Audience: Evocati NDA (Potential Wave 1 tonight after a couple hours)
➣ Server Info: PTU Channel - US Only
➣ Long Term Persistence: Enabled
➣ Mesh Configuration: 5:5 - 600 Players
➣ Starting aUEC: 15,000,000

Testing/Feedback Focus:
➣ Stability & Bugfixes
➣ Second Life Resource Drive (rewards are now functioning for the event)

Feature Updates:
Gameplay
➣ Added ex-collector tinted special weapons as rare loot in the PU
➣ Carryables are now thrown instead of dropped when falling due to damage

Locations
➣ Lazarus Research Facility Location Art, LOD, and Performance Polish

Technical Details:
➣ 11 Known Issues & 20 Bugs Squashed
➣ Fixed 6 Client Crashes
➣ Fixed 7 Server Crash
➣ Fixed a Server Deadlock||

#

<@&1305975151858552862> - [NDA Evocati PTU] Star Citizen Alpha 4.2.1 PTU Patch Notes

mortal torrent