#industrial-professions
1 messages Β· Page 150 of 1
@ancient surge actually I'd argue the opposite. For example, if I have a QT drive that gets me to my destination in 5 minutes, and one that gets me there in 10, but with multiple runs I have to travel back for fuel every 2 trips, and the other drive I travel back every 4. I'd make more money without having to stop with the better fuel range than I would with the faster drive.
however if there's a station to refuel at where I'm going that would make it a non issue, and instead take the faster drive
the ultimate question is, where you're going can you fuel up if you need to without breaking your pattern?
If we are talking about mining, you are either traveling to your mining location, or traveling to your selling point where you can refuel, so it is a non issue
If you have a cargo route with a lot of points before having a refuel point, or doing route between points that not offer refuel, then fuel economy might be a consideration to make. I think it's rare, but I dont do hauling, so I dont know
hello all where do i sell widow other than grim hex lots of websites are telling me different things
Reclaim and disposal orinth
The junkyard on hurston, not the reclaim and disposal on lorville
I think, I'm not sure
Ah no, I'm wrong, that's the E'tam point, I think widow you are stuck on Hex waiting
HUR-L5 might work too, but it has the exact same problem
i have a cat and 500k whats the best trade run i can do?
like any suggestions from personal experience?
How do folks prefer to pay their crews that help with mining on the Argo Mole?
@echo marsh I wouldn't trade at all this patch - too much risk
@vestal gust : It depends, I normally pay the new guys a lot, but do an even split with my gunners if I am helping them grind
What is the best way to get them the money?
Like after job is complete and the goods are sold. How do I pay them if it isn't through an official contract?
@gusty scaffold ye idc tho i bought the cat with uec thx to someone and i have 500k , just wanna see the biggest run i can do
If i lose it honestly i dont care
@vestal gust right now the only way is to create a beacon with the amount you want to transfer. Just make sure the person you are paying is the one who accepts it
@idle blade Thanks for the reply. Is there a specific beacon type I should use (e.g., escort vs transport)?
Escort pays an amount per minute. Transport is a flat amount
Which do you typically use when paying out?
So i usually use transport and when i see the credits leave my wallet i cancel the beacon
Thank you again for your help. I appreciate you.
I appreciate me too!
I felt like a jackass when I took some new players out for a mining excursion and they didn't get paid. They had fun still, but I felt bad all night about it.
Told them I would make it up to them and offered the mole on loan any time
It happens. I went out with a crew. They asked me to fly and i crashed the ship....shit happens
Good point
@echo marsh gallog.co is gonna be your best bet. I gave up on trading this patch. Already lost 400k due to crashing
yeah trading this patch is insanely high risk
Ouch, I feel that. Lost ~10k just now because I got stuck in the seat of my freelancer, and 50k from network crashes
I'm new as of 72 hours to the game, I think I will refrain from trade until the next update. I heard I came in on the worst patch.
Not completly wrong, Worst patch for breaking things π - Most people feel it was rushed, but it's still 10x playable than 3.0
I got in around 2.8 I think, and wasn't much to do other than pull your ship out and look at it
stuff to do this patch - O_O amazing
bugs ruining experience this patch - O_O awful
@echo marsh : Run titanium from HDMS-Bezdeck on Arial, to Lorville CBD
Ok thx
Watch out for the storms
almost just blew up coming out of QT...(doing a cargo run)
there is a debris field of this crap
refresh rate on commodities, how much time do you give it?
2000 a minute, doesnt seem like they count 60 seconds how normal humans do
If their backend service is working then it's across servers
So 2k a minute but 5 guys in 5 different servers are all selling at the same place eating up the refresh speed
Also It's 2k units so only 20 scu
1 SCU = 100 units
Prospector lasers not firing, also not scanning rocks composition, joystick keybinds got messed up, now can't seem to get it back
Happened after a bed logout if that makes a difference
Gentleman, the second number after the composition in the scanning interface, what does that pertain to? Purity?
Ping is working fine but once I approach the rock nothing works from then on
Mining head id out, reticle is on the rock, rock is highlighted but it's not scanning
how long do i have to wait until I can sell my stims again when a shop inventory is full?
16 left to sell
oh ok, was about to say if you made the mistake like i did and filled a Cat up with them, goto lorville
can you always sell them in lorville?
can usually sell a ton of them in the CBD
When I move the reticle onto the rock it says scan initiated but nothing is displayed
OMG figured it out, I have duplicte prospectors and I had everything on the version without the "2", now all my equipment is on the version with the "2", stupid.....so hence no mining head...wow
Oof
So I've had folks tell me that my 315P should find FPS mineables with it's scan, but it does not. Are there any non-mining ships that find FPS mineables with it's scan?
Back to Port, logout, login, fix up ship load out, happy miner
Confused about the rucksack, inventory was full when i checked, and I couldn't pick up anymore, but when I cashed out it said 60/100, payout was 16,500
@spark hound How can you not notice you had 2 of them?
At the ship terminal.
What is purity when it comes to ores and how does it affect prices?
@maiden brook do you have to switch to the other rucksack somehow? it wouldn't let me pick anymore up, showed me full, I left about 8 pieces of hadanite laying there cause it refused to pick them up
Also simple math would dictate if there were 2 rucksacks it would be 50/50 cause the total at checkout showed 100, well I had 60 pieces on me, so it must have put some in another sack somehow, but at 60 it said, no more for u, your full
I tried for probably 2 minutes to pick up those remaining pieces and it just wouldn't do it, looked at my inventory and it was red and said 100%
Think I'm trying to inject logic into a game that's a far cry, a really long way, from any logical explanations
I've completely stopped FPS mining because the mechanics surrounding collecting the pieces are super frustrating.
I'm not sitting through a 5-second animation for each piece even when it DOES work.
@spark hound if it doesn't pick anything up at all, like it won't even let you hold it in your hand even, it's a bug.
Typically sitting in a pilots seat of your ship and getting back out should correct that
Not sure what your saying? I must have picked something up cause I landed on that planet with nothing, and hand mined a bunch of rocks, and picked a bunch of stuff up with my hands and sold 60 of them for 16500 credits
Re read what u wrote, now I see what you saying, I'll jump in my seat next time
So I should be able to get to 100 pieces
Could also be a Ui thing
When you select the backpack in your inventory to equip it there will be a listed cargo capacity that uses a different metric than SCU. It has 60 of whatever that new metric is
But you actually can purchase additional rucksacks and unequip a full one and equip an empty one to keep going
Or convert everything you picked up into an SCU container if you're feeling adventurous and want to play with fire
Tried that once and lost it all
Because that's just asking for a 30k to make it go poof
So if i have 2 rucksacks, and I fill both, one is on my back when I go to the terminal, where's the other, is it listed under ship?
You would sell the contents of the first rucksack. Then unequip it and equip the other one, and then sell the contents of that one
Clunky workaround to get more storage space but allows you to keep going even if a 30k is coming
OK, thanks for the explanations, helps a lot
Is there a limit to how many rucksacks you can have, or as many as you like?
Can buy as many as you like. Just means you have to keep track of them all lol
Ya, the current mechanics seem to make that kind of easy though I guess if you just need to equip/unequip, it would be different if you physically had to leave them laying around on your ship, and only carry one at a time to a terminal
Physicalized inventories will make that a reality
That's what those suit storage things and lockers are for on certain ships
And I can't wait.... π
hey folks o7 - last night I tried to get to Private Property in my Caterpillar and just now did the same with my Freelancer, to use the console. However on neither occasion did my ship show up in the list of destinations.
Tried everything I could think off: power, engines, hovering, proximity,respawn ship, ...
any idea where I'm going wrong?
Weird sounds like a bug
can you logout with cargo on your ship? either at a station or via the bed on board the ship?
I'll need to try - but the ships work fine in, say PO at the console
like, I can't even open the list of destinations, not even 'personal inventory' shows up
Are you using the trading console, or the materials console?
There's two different monitors
Trading console at PO, AFAIK there's only a trading console on Priv Property
I can see a 'license compromised' message in the top left corner of the screen at private property on cellin.
It's not just private property - I just jumped to the mining outpost on Cellin and it's the same thing
@chrome rover Dumper's Depot https://docs.google.com/spreadsheets/d/1irxSEnXMazxT9JIRHny37b65_0bEJF3VEo2Fug-NUFo/edit#gid=0
I can sell from personal inventory just fine at both (nothing in it though)
Thank you
anyone have a document of ore worths, locations, etc
How long does it take to get the Cutlass black with a Cutlass black
@hollow sedge https://www.space4games.com/en/star-citizen-en/star-citizen-the-ultimate-mining-guide/id-1047/#which-raw-materials-are-particularly-valuable-and-which-prices-can-be-achieved pretty much first result on Google
hey, What's the best website to find new traderoutes ? π
i like that one
@lone haven
or this one:
https://www.gallog.co/trading/
Galacitc Logistics - The Premier Logistics and
Cargo Organization for Star Citizen. Join our Convoy of Dedicated Captains
and make your name in the logistics industry with profits to celebrate your
success, Allow us to give you the tools and conn...
Neither one is super accurate for auto routing, but definitely a good resource for charting trade routes
Thank you both π
np
another question: I can't see the cargo physically in the ship (freelancer) but on the trading console it says the cargo is there... known bug ? I will be able to sell it at destination ?
Yeah sometimes you'll load up and won't see anything in your ship. Sometimes you'll sell a full load and still see it in the ship.
Anyone in the PTU able to confirm the Mole's ore capacity now? It's in the notes for the build that it was "corrected", but not the value
@stone bolt we noticed the same thing. Would love to get an answer
So my mole's mining laser seems to have stopped working. It doesn't show the fracturing progress. Is there a trick to get it going again?
Server bug, give it a few minutes
New agro mole capacity in ptu??
Im curious about the new door
Waiting from PTU confirmation, if Mole realy have its 96 scu of hold il be in heaven
I will be able to test it tomorrow. Payday
Dont forget to share thought after you test it ;)
years ago rsi said they will have ai man your ship, is this still the case?
manning the orion
Dont know if they have such skill variety for all the jobs in orion, but 4.0 should bring npc's capable of piloting and manned turrets
They have professions to different roles and even with right skill set they are not comparable to player doing the same thing
so you need to take in count that your Orion will not run at full 100% efficiency plus wage for npc's
This is good info to know... R&R CRU-L5 has been removed
SCU on Mole in PTU 3.8.1 is still incorrect. It shows 80 at the ESOP terminals; but should be 96
@wild oracle look at your ship loadout on your mobiglass
@maiden brook will do; I guess the ultimate test is fully loading it up and seeing what the refinery terminals actually say is onboard. I just checked it on the ESOP terminal, saw the incorrect entry; and logged out
So its still not as it supposed to be...
Im curious about this
Added a new door on the side of the mole to fix problem with sideways opening clipping in to the visible exterior of the ship.
new door?
Im also confused. Never experienced any kind of clipping
@last locust to prevent this bug you must always leave turret in fracturing mode.
If you leave it at collecting mode, than come back it bugs out.
The only way to mount turret, switch to collector mode, turn off turret, dismount it and come back to it turning it on.
Ok thanks
If I had to guess the actual door itself would clip into a hallway or somesuch when opening (sliding thru wall, etc). So they switched the style of door so the moving piece stays in a non-accessible area.
Is the Carrack's cargo capacity 1,000?
Any news about mole capacity?
"How to make money fast with only 20k"
Hull E be like
@paper forge in first ptu that is now down its 80 SCU still not the 96 SCU
https://robertsspaceindustries.com/community/issue-council/star-citizen-alpha-3/STARC-103287-Argo_mole_-_still_incorrect_scu_storage_-_
@maiden brook Yes haha new door. first door opens left and right. Second door is now Up and Down to enter the side turrets. π
@spare dune too bad mining area 157 will only take 7 units at a time MAYBE.
bettr off making that run from deakins research to arccorp.
then from loveridge mineral reserve, to PO
is there a trading panel at rikers spaceport in area18 or do i have to use the train to the city? :/
@crisp aurora yea and for selling it you gotta stay in cru-l5 for another few hours
I can fill a connie at deakins with medical supplies at 16.90 I believe. Taking that to AC-A18 nets 25-27k for a 10 minute run.
@spare dune
How do wait times work? Do all commodities have the same max sell/buy amount and wait times?
@crisp aurora with what ship and how much starting capital?
170k gets you a full load on the Connie
Ah okay
The shipping calculator is kind of broken so I found my own route in crusader.
BadNews Transmission
Beware! 66% of asteroids in the Aaron Halo exist with the only purpose to smash spaceships
On the contrary, valuable minerals could be mined on the other floating rocks, provided you still have a working vessel.
I think the issue with the Hull E is finding a place that can fill you up will be hard no?
I imagine eventually there will be manufacturing facilities that need to ship in bulk
Instead of a dinky outpost
Having the cash to fill a hull e is challenge #1
On surface mining, are there only cave systems at known locations or mission spots? I'm wondering how the game generates and places minables?
They might also add a delay to the large cargo ships so you have to remain docked for a few hours while they load
OOF, they will i wonder how much tho
Then they need to
make it more profitable to balance with other professions, if it takes a long time (10 min for full cat for example) then it destroys profitability in cargo pretty much
@lethal ibex there is 1 marked cave and 4 unmarked ones that have mineables in them
And then randomly generated patches of fps mineables scattered on the surface that mining ships can find
@Blue Thank you. So at this stage the cave systems are largely placed by hand? Five seems small for an entire world, but haven't yet done any long fly outs yet (still learning ship handling via Arena Commander)
So I finally upgraded to a computer that can actually run SC and I've been enjoying doing cargo runs I was wondering if anyone one had some recommendations for runs I've been doing distilled spirits run rn but am thinking that there's got to be some better runs
Really should pin gallog
Galacitc Logistics - The Premier Logistics and
Cargo Organization for Star Citizen. Join our Convoy of Dedicated Captains
and make your name in the logistics industry with profits to celebrate your
success, Allow us to give you the tools and conn...
@errant cradle can you pin the above please?
Galacitc Logistics - The Premier Logistics and
Cargo Organization for Star Citizen. Join our Convoy of Dedicated Captains
and make your name in the logistics industry with profits to celebrate your
success, Allow us to give you the tools and conn...
@half grotto Thank you! β€οΈ
Interesting
You know Pluto is another name for Hades?
No clue honestly.
Even solo it can earn a lot in a single run due to the fact it has a lot of cargo (especially now after the fix), u can get solo like 70k min if u know ur stuff
Hey, how do I sell drugs at G-Hex?
@echo marsh Do I have to have purchased the drugs? Asking because while doing an investigation mission I found some, ah, illicit cargo that I'd like to sell...
Also, I'm flying a Warden, so i'm not sure if it'll count
so does that mean I can't sell the drugs I found?
Well how did u find them like is it a box?
yeah
Did u manage to get it into ur ship?
Yeah
I literally picked up the box and carried it into the back of the Warden
Hummm so im trying to think how u can sell it because the warden technically has 0 scu
Was it just 1 box,
yeah
?*
Oh ok so it was probably a delivery box and not a cargo box
U could maybe sell it but i have no clue how, sorry
I know selling stolen cargo is possible but stolen delivery box i have no clue
hmm
wait
how do you sell stolen cargo
do you mean to tell me that that one time i stole a fully loaded pirate cutlass i could've sold all the stuff in the hold?
If u destroy a ship like the caterpillar some of its cargo (10% i think) will float around and if u have a ship with scu u can take the boxes manually from space and place them in ur storage orrr u can just drive with the storage room open into the cluster of boxes and try to catch as much as u can (only works with some ships 
ohhhh
i see...
I managed to find a workaround by hastily moving everything out of the ship and then summoning my Cutty
I then successfully sold 6 units of E'Tam
Can you spawn a Cat at G-Hex?
@echo marsh You can easily make 100+k on the prospector so on the mole you can make more on the mole.
@echo marsh what got changed on the mole so that u can earn more?
@simple river its in the ptu patch notes.
I may try and find those then
Fixed the Argo Mole's incorrect ore cargo capacity.
Did it go up or down?
Incorrect? Lol but ya how much did it change by?
Mole cargo capacity is 69 right now I believe. "The MOLE has a total of 24 mineral pods, each holding 12 SCU. Eight pods are usable at one time β when theyβre full, either head home or jettison them for collection by another vessel and carry on mining. "
How is that any different from before?
Im still looking man. Im just the messenger
I dont own one so I dont know plus the website info is useless
If it has 24 mineral pods shouldn't it have 288 scu?
Ya that's true CIG lazy lol jk
nah you are right lol
so 288 vs 69...lol
Im just searching the discord first before digging into websites
Ah ok haha. But ya if it does have 288 scu now.... thatd be amazing definitely make the mole a worthwhile upgrade
Well I believe atm it doesnt is why they are fixing the error?
I didnt even know there was a storage issue until I read the patch notes lol
@wild oracle do you recall how much the mole holds RIGHT now?
I'm confused what it means by storage issue. Back when I had it I was mining with it...
I hope it means it had to low scu I really do
shrugs Lets mosey on over to the spectrum
Haha
its showing up as 80 right now so its supposed to be higher if we are reading it right.
Ya supposed to be 96 right? Damn just a small change then
80 is more than 69 d:
Disappointing
Wait
Wait
Wait wait
Ur saying.......
288scu is possible in the future?
Come back to us....
Wat

Uh 12scu per pod 24 pods?
That's 288?
I'll double check, I might have wrong numbers
Ya. But like how is that gonna work or how do we not have that now? Seems to good to be true but would be amazing...
Yeah 12scu and 24 pods
I think it uses 8 at a time
So that's 96* scu
Then it drops those for a refinery or cargo ship to pick up, then it drops the next set, and fills the final set
Still that'll be 2 or 3 ships working together
And at least 2 crew in the mole
Oh wow super cool! Dunno of such a low amount of scu will make it a viable option but definitely super cool
Maybe they start paying more for rocks
Also a cargo ship could hypothetically carry even more ore pods
So like hull C plus refinery ship plus mole
But that ends up being a lot of people and a lot of moving parts and a lot of vulnerability
Ya true... then u need protection etc... and then by the time everyone gets paid....
We should see much bigger and better asteroid materials overtime that will be high value targets
U can use 2 people with u , 1 refines the stuff and one uses a cargo ship to sell them
I think the taurus will actually be able to do the job well especially with 200+- scu and good weapons
Think about all the jobs that you'll be making d:
Haha damn that would be a shit ton of fun
1 mole can create a job for 3 crew members, 1 min refinery ship pilot, 1 min cargo ship pilot
what do you mean by min
ah ok
Its moments like these where I really think about how amazing this game will be that I'm ok with the amount of money I spend into this game
Ikr same xD
@simple riverif u ever need a cargo pilot for ur mining operations i got u with my taurus

Hell ya! I mean chances are I'll be doing it with my org but ya I'll definitely hit u up if everyone's busy
Im still debating on making a org for industrial side of things
@simple river whats ur org? 
Ya. The 1 reason I wouldnt do that is because what do u do with all the resources? Like in an org you need it for fighting presumably and a great many other things. However if your industrial only I'm curious what would u do with it?
@echo marsh I'll dm u
Hi guys. I've done some package deliveries to get familiar with the flying and game mechanics. How profitable is mining vs. cargo runs?
Mining can be profitable if you find the right type of ore. If you own a serious cargo hauling ship like a Caterpillar then you can also make a lot of profit on cargo runs if you have the starting capital for it.
@stoic locust
No other ships other than the Freelancer I've been doing cargo runs with, and an Aurora MR I haven't flown much yet π @restive kite
Freelancer is a decent ship for cargo but the amount of profit you'll get between that and the caterpillar is massive
It won't stay in your inventory forever though. They'll remove the freelancer once they fix the bug it's supposed to be accommodating for
Ah, I've noticed I couldn't get packages onto the Aurora due to the ladder bug, makes sense. Meanwhile I'm running cargo to familiarize myself with everything I can, before buying any new ship π
Fair enough. It is important to state that there's kind of two types of cargo running atm. One being what you are doing which is delivering packages. The other is actual movement of cargo from one area to another to sell for profit. So you can buy like 200 SCU of titanium from Port Olisar and sell it somewhere at Hurston
Oh cool, reminds me of EVE-Online cargo haulers π
btw there is a link above in the pinned section that tells you what is best to sell and where from
@granite meteor Mole have 8 pods under belly, each pod carry 12 scu. 8 x 12 =96.
Mole hqve sets of these, you can even see 2 pods deflated stacked on top of actualy inflated.
That means ul be able to mine 3x 96 scu.
But..
Due to current fuel consumption its totaly impossible do achieve...
Oh right, am bad at math right now sorry
288 total yeah
but 96 per set
I heard it's up to 80 scu now which is more than the old 69 but still not 96
i think its been fixed to 96. I havent seen any stats yet other than what someone stated above yesterday.
We shall see if they release 3.8.1b to the PTU.
Fair enough
Apparently fuel tank/usage had wrong values too and they are later changing it
since its not causing problems right now
I just had an idea which Im sure people have had before. You know how we all start off with the Rucksack and basic mining laser? What if we eventually can buy a mining suit kinda like the Titan suit with built in mining laser and bigger storage?
@granite meteor would you want?
Hmm, that would be pretty excellent
They have a armored torso with rucksack
It was in 3.8 ptu
And is in the 3.8 menu screen
But a titan suit for mining would be cool as heck
And a titan for cargo
And a titan for repairs
@granite meteor i dont recall armored rucksack for ptu
Yee you can still see it in the 3.8 loading screen
It was like the citizen con environment armor but with a rucksack
Err menu screen
I just remember the dude standing in front of microtech
The dude in the menu screen is wearing it yeah
Just thought it was a standard rucksack
I see it now. Any idea where you get it?
I know there is a rucksack with a smaller box on top of it.
That's the clothing rucksack from the Ranger concept sale
That has the tiny box in top
The armored one was available at one of the R&Rs, but I heard it was removed as it was causing bugs
Industrial titan suits will be awesome
I hope the reclaimer's cutter becomes a titan suit
But atm it sounds more like an industrial sdv
Now i want a titan suit lmao
I likke this idea.
They could make volcanic planet with loads of lava around that require this kind of suit for surface mining.
I just tried to see how much uec i can make in an hour with the cat and in 1 hour i made 300k+ 
Cat is insane
The risk thoπ
Do I lose my cargo if the ship is stored at a station and I quit the game?
That's why i preffer mole. Usualy i earn around 150k/h with it. Now after capacity fix will be more
But without risk
I the game will be more stable cat will shine again, untill then ita too risky to invest few hundreds just to loose em due to 30k error.
@spare dune automatically stored where you can retrieve it: no
Manually claimed: yes
If you have a mil capital
You can make 240k per run in the cat
That usually takes 20 mins
So like 700k an hour
Pretty pog
yeah im doing it rn, trying to buy full cat laranite
"and be the 30k without you" π
i hope so lol
has the prospector been disabled?
No
@pale zodiac why do you ask?
Haul B for trading only or Carrack for exploration and trading?
The Carrack has more cargo capacity, but I've been told that it wont be a better ship for trade only... Why?
Why are you comparing a ship over 5x the cost
if you can affoard the carrack do tradeing with a carrack
lmao get a hull c
get a cat ^^
cat has 576 cargo room Hull B has 384, Carrack has 456. Get a cat
Pricewise: Cat is 295, Hull B is 90 and Carrack is 500
Get a Cat for Cargo for now until the Hull C comes out which will have 4608 SCU and price is 250
I would get the Hull C before the price increase
Cat will drop most likely
if I had to hazard a guess that is.
I just looked at the Vulture SCU, I hope they will increase the cargo space...
@maiden brook you're saying Cat price will go down? Why
@twin sky guessing here because the Hull C is cheaper than the Cat
Cat: $295 - 576 SCU Hull C: $250- 4608 SCU
I mean, why not jack up the price of the hull c
The reason its so low is beacause the hull series will need protection, it cannot protect itself
You will need people to come with u to actually feel safe
Also the cat is also a modular ship
Realistically the Hull C is just a pirate attack waiting to happen. Hell the shields won't even protect the cargo
- Hull series are still in concept, and may or may not see a price hike once they go live
- Never trust SCU capacity for concept ships
- Hull C, D, & E cannot land on moons or planets when laden
- Cat is designed for modularity
also sale price does not reflect ingame pricing
What type of modularity can we expect out of the cat
@obtuse ice each section will be able to be separated in addition to the cockpit. So basically you'll be able to load a cat like a train by backing cars onto and when you drop it off you can just fly over to another body and keep working.
Also the Hull series are loot piΓ±atas
I love them
Damn i need to look more into that. Just picked up a cat recently and had no idea there was more in-store for it
The sections don't detach, they can just be reconfigured to serve different purposes
Yep, you're right. I could have sworn they said the cargo modules would come off.
You might have misheard as the entire cat cargo module detaches from the command module.
So in a sense, they do come off... but all of them at the same time lol.
The Cat vs Hull C debate is interesting though. I suspect the Hull series will see a price hike and additionally the Cat has a lot going for it which makes it very versatile compared to a Hull and justifies the price in my mind.
The cat will be incredibly versatile compared to the Hull series.
Tractor cannon, weapons, fuel, speed, planetary landings, etc.
Also that style
The current trading system doesnt even work with the hull E because of the buying limits.
But regarding this, do all commodities have max buy amounts and wait times?
But I still want a Hull E. Like who's gonna try to attack a ship with multiple fighter escorts. With the potential profit of it you could even have multiple warhammers protecting you
from all I've seen in other online games, people will fly that thing solo and then complain on the forums about griefers
Or look at it like a train and do it like Hitler when he went to Paris by train. Put protection every 100m along your route
(Except you only put protection every quantum jump)
adding note to Sprutz "wants to become space hitler"
π
I really hope there is better use of the hull E, than buying at a kiosk, flying for 20 min, then selling at a kiosk... π€£
isn't that what trading is all about right now?
Yes, in alpha.
I kinda hope that once player outposts exist, people will use trading to deliver to and from them, instead of playing the terminal game. but since the hull E can't land on planets, not sure where it would fit in.
I would assume the Hull E is to move org assets, like salvage or ore from large industry fleets
What do you even use to fill up a Hull E considering the 98k cargo?
Takes only 200 trips with a cat to fill it up πββοΈ
And if you ever think think something is to big or expensive to make or use, you're underestimating nerds.
@spare dune just a small fleet of thousands MPUVs.
Oof
Anyone have any idea when the Cat will be offered for sale again? Really like that ship.
whats a good planet to mine?
The moon Yela is good for surface-mining.
@lone dove probably at the anniversary sale
Ah, thanks! Here'ss hoping π€
@lone dove try the greymarket maybe.
is there a ship a next step above the vulture? Like the mole equivalent?
that is more like the 3rd step lol
Fair enough
prospector is cheapest mining ship right? is mining lucrative at all? getting bored of running the same shipping route with my freebie lancer :P
Yeah, it just doesn't have the cargo to carry much scrap
@fresh estuary yes it is and yes its great money maker
Unless it's only for cutting up ships to take high value components out
pick only HQ stuff and avoid as much inert.
Prospector can be rented for 42k it will probably make that back in 1 or 2 yela runs
Would recommend
Batplane?
one sec
Meant Batwing*
@granite meteor https://youtu.be/iSeoaO5bZEo?t=220
Batman - The Joker vs. the Batwing. Original Album from 1989. This is the Batwing also know as the Batplane featured in the 1989 Tim Burton's Batman movie.
1989 Warner Bros. Pictures DC Comics.
Original Album from 1989.
Lego Super Heroes 76066 Mighty Micros: Hulk vs. Ult...
watch at least 20 seconds
Ah lol
the lines being the floating scrap/parts
Off-topic: I cant believe I was 11 when that movie came out.
From the art it sorta cuts things up with the front lasers then tractors them in
it seems un feasible he would have such a specialized claw for such a specific scenario
richness is a great power
He is Batman!
Lol
He plans ahead like a Boy Scout! Always be prepared
Batman: The Dark Scout
Anyhow I think it will be a mini game of sorts like the mining is. I really look forward to what they have in store.
Me too
You can technically fly anything solo
Hull B is 384scu which is like 3 freelancer maxes
And it can apparently land laden
Oh I see
C2 is still cheaper than carrack and carries 624scu vs 456
Merchantman carries 3'500 scu subject to major change, especially as it hasn't had shop space worked into its scu yet
But it's even cheaper than the C2 and also transatmospheric
C2?
And for everything that might involve danger we have armored M2 with Cat's cargo room
Hull A and B wont be for cargo from what I have been told
more for transporting npc's
Not entirely sure what my friend meant honestly
C2 is a big Crusader Industries Spaceplane
oh Hercules
Yee, the White one
M2 is the grey one and A2 black/red
The grey Herc being the armored and up gunned M2
And the black and red one being the bomber A2
I feel like I need to print out a list to memorize ships lol
The table below contains standalone ships that are (or were) available for purchase. Pledge ships help fund Star Citizen's development. Ships included in the cheapest starter packages are enough to fully experience the game as all ships will be obtainable in game.
Game packag...
We have #π€βbot_commands
but some values are not to be trusted
True
so
Obviously Hull D and E are like super big
Will there be trading stations in planet orbit for them?
Olisar is getting reworked, probably way before Hull E is released
Is there a list of ships that can scan hand mineables somewhere?
I know the mole, prospector and terrapin can but not sure if there are others.
@plush lintel one sec
Afaik there will be no olisar after game launch.
Shipsnthat can scan minables
Are only prospector and argo mole
Others supposed to be able to scan em but it doesnt work
only ships that can scan for minables is prospector and mole
sorry thought you were asking for a list of resources
Seperate hauling and mining channels when?
Thanks Drajek. Was hoping to find out if any other ships can scan em down. Terrapin was doing it in 3.7 maybe that's changed now though.
all ships can scan just not rocks and that was probably a bug
I appealed to the mods of the verse and shall see if they will give us separate rooms.
I see you typing
Nowhere near busy enough to warrant splitting up the channels yet. And cargo/mining go hand-in-hand so even less reason to segregate discussion
I see you seeing me 
π
Well I thought I would ask for them. Guess will revisit later when salvaging comes into play. π
@coral drum asked and answered
perhaps in the future once the mechanics of each get more fleshed out... i disagree about the "hand-in-hand" part though... technically by that logic, hauling and salvage, or hauling and combat (security/escort) could go hand in hand too... theres many aspects of this game that overlap... most other discords i'm on have them separated as the discussions rarely have anything to do with each other, especially now since mining ship saddle bags cant separate
not arguing, I respect admins decisions... just offering a different point of view π
Yeah, in the future
Just that the community isnβt active enough atm to warrant putting in another channel just to have it be even less active than #industrial-professions currently is
Also depends on if the feature is barebones or not. Like I donβt think medical would get itβs own channel for a while
is more about separation of conversations... for me at least... but i see the duality of the issue π
medical no - i agree there... right now its just a spawn point...
but if I have to "haul" patients somewhere, would that get merged onto #industrial-professions merged into a future #passengers channel? or get its own? I imagine the discord will evolve as the game evolves
again - this game is all about merging professions to work together
Itβll evolve as the game grows, but I donβt think itβll end up with as many channels as people might think. Like with the passenger thing
I imagine most people would be split down the middle on seperation right now though
Doesnβt strike me as something thatβll need its own channel
medical? no I agree probably not, likely merged with passenger gameplay channel - they are just "hurt" passengers lol
but my question is answered π
I wonder when we will see more info on the 3 additional slots
Has any 1 tried asteroid field mining? How is it conparing to planets?
I honestly havent tried it.
I tried it a few patches back on the PTU with a loaner prospector, took me forever to find mineables. finding stuff on planets was certainly faster.
maybe I was just in the wrong spot though, just skimmed random belts. maybe those mining claims around the lagrange points are better
@paper forge, went to Yela asteroid belt and found minable roids there. Some hadanite (same size as on planets) the rest tbh wasn't higher end stuff compared to planets. As far as my experience goes, roids were just bigger mass rock, but not superdooper ore there as of now, unless i was particularly unlucky at that
@paper forge for asteroid mining, the 'hidden' Aaron-Halo belt is the most lucrative. If travelling from ArcCorp to Hurston, you'll want to disengage quantum at around 13,500,000km from Hurston. If travelling from Hurston to ArcCorp, disengage at 9,500,000km from ArcCorp.
When will the anniversary sale happen?
every November
Ah ok, ty
@maiden brook The Terrapin and Reliant SEN can also scan for minables. Though obviously only the FPS minables would be useful to you using those ships.
only 1 ship sale in the entire year thats a big oof
@paper forge The best asteroid field to mine is the hidden asteroid belt between the orbits of Crusader and Delemar.
Exploration discovers Prospector and FPS minables in a new and hidden asteroid field! The winner of the GreyCat is also drawn.
Use My Referral code when purchasing a Star Citizen Game Package to receive an additional 5000 in-game credits:
STAR-PYQM-QZZK
Hardware:
Alienwar...
There's no beacon point so you have to take a Q jump on a trajectory that crosses it and kill your engines.
theres ships for sale at all times on the pledge store:
https://robertsspaceindustries.com/pledge/extras?product_id=72
the anniversary sale is just when ALL ships go on sale
Thank you all so much for responses! Il give it a shot today, i wasnt sure if it was as lucrative as planets deposits :o
Wish they add personal waypoints so wel be able to mark found asteroid fields
Hi @everyone, I'm looking for people who want to come mine with me atm. PM me if you want to have fun!
Btw any1 tried to reach asteroid belt near microtech?
Whats the hottest trade route atm? Looking to get my cat off the ground
Galacitc Logistics - The Premier Logistics and
Cargo Organization for Star Citizen. Join our Convoy of Dedicated Captains
and make your name in the logistics industry with profits to celebrate your
success, Allow us to give you the tools and conn...
Right now I have the fear that if I get the cat I wont be able to use it to its full potential because there are not enough supplies at outposts and I cant sell it all
Already having problems with the freelancer at only 66 scu
that's a reasonable fear. also server crashes make huge hauls pretty risky anyway
i will say the cat is beautiful and i absolutely love it, but... yea. it'll get more useful over time but it's a touch iffy atm. maybe consider the freelancer max for the short term?
Nice
Can you close the door with URSAs in the Cat?
Check #sc-screenshots
It looks like a yes
Awesome. Thanks.
I'm currently in the Mole mining with a friend right now and I can't seem to fracture effectively.
I'm putting it on full power and everything but it goes up to 0.50% for half a second and drops back down to 0.
Is it a bug or is it just a mining mechanic?
@autumn mist there are rocks that are tougher to break that either require more than 1 operator or a stronger laser
Have your friend try getting in a mining laser with you and both focus it. Although there are some rocks that take all 3 people even if all of your lasers are stock
the helix head should be able to mine almost all Rocks.
Is there FPS mineables on Microtech? And if so are they hard to find?
I rented a prospector and took it around mining a bit and seeing how that all works, which went surprisingly well, not a crash or disconnect to the entire time
Anyway, I noticed that when mining I could only break rocks down to a certain size before they would disappear entirely. I can't remember what that size was on planets, but it was a mass of about 200 or so in space
Is that normal, or is that because the stock mining laser can't get more precise?
If the outline of the rock is yellow it can be fractured again. If it is purple it'll disappear if you try to fracture again and you need to extract instead
Sure thing, shame we can't break them down a little smaller to try and avoid as much inert material as possible but oh well
I sort of assumed that you could, it feels like that should be a thing with how Star Citizen strives for realism and what not, but like you said oh well
From what I understand in the future there should be systems in place to help separate the ore from the inert materials
but idk
It would make sense if that's what refining is. You could pretty easily set up a prospector, someone in one of those little ships to tug the collapsable cargo containers to a Refinery ship when they get full, and then presumably get rid of all the inert stuff
You know, when all of those mechanics are in place
Yeah lots of mechanics like that which I can't wait to see in action, although speculating will have to do for now lol
Speculating and dreaming! :P
Can anyone tell me how to find minable rocks in cielin
hit tab key and scan
scroll it out as far as the range will go
and scan
(You have to a Prospector/Mole to find the rocks to mine)
anywhere to look? Yeah i am in a prospector
There is no set place really. You just gotta find a place and just go hunting. It's not for someone who does not have patience. Its not gonna be instant gratification.
ok
isn't it possible to find rocks to mine with the Cyclone RN too?
Like the rocks underground
I dont think so. Would be nice if we could. If Im wrong, please correct me.
That really sucks, it would've been a nice way to pass some time doing some mining with the help of a ground vehicle, just driving around doesn't make much sense.
A missed opportunity.
@inland plover Keep in mind this Alpha and things ARE subject to change. So who knows what next 6 months may bring?
@everyone Who want's to come mining in my mole?!
How is the current PTU mole capacity?
ice mining in game?
Not yet and didnt know this was a thing.
@west cradle remember we were discussing this? ^^^^
Yeah pirates interdicted
normally if I see them I just fly down at full speed and when they're gone from the radar you can QT again
srsly, NPCs are weak to just punching the throttle
generally speaking, about how much can you pull in by signing up to work somebody's MOLE
Depends what and how much you mine
Btw what do you guys cargo with the cat? I feel like using those online tools most things it suggests cant even be bought/sold enough because of the max buy/sell amount and wait times
@spare dune we just follow the guide in pinned.
Oh perfect it actually looks at max buy amount and such 
Most tools suggest buying medical supplies at PO even tho you can only buy like 150 units at a time
Any idea why they show the MPUV in the Argo commercial several times? Wonder role that is gonna have with the Mole?
ARGO sets out to prove that three miners are better than one.
Roberts Space Industries is a spacecraft manufacturer within the persistent-world game "Star Citizen" and its companion single-player spaceflight sim, "Squadron 42." ...
Will they have extractors on them?
Cargo argo might be used for moving full ore containers
Possible
however if you look at 24-27 seconds in you see the MPUV moving towards the broken rock
negative ghostrider
They literally useless because of the cargo space is only 2
best used for SMALL personnel transport at best unless they make another with arms to remove the pods and carry it off.
Mpuv
2 scu is very small
12 scu mining pods isn't terrible at all in comparison
2 scu isnt even worth buying unless you just want the collection
Anyone here know if you can scan fps minables with any ships other than Prospector/Mole?
I think so, but I don't know which
I think it's in the mining guide
Hmm I don't see it in the guide
hmm
answer is "no" π
It worked with other ships a short time in 3.6 or 3.7, but currently only with ships which can mine
yes
you can scan with two others. Terrapin, and Reliant Sen
I confirmed it on 3.8.1 PTU
other ships besides mining ships, I was unable to except those 2
@granite meteor @rose ginkgo @north saffron
Thanks for the rebuke π When I tested it, it didn't work (it may have been a bug)
Oh nice! I'll have to take out the Terrapin after I eat and give it a test. I was looking at the pledge page for the Cyclone RN which says "This light reconnaissance vehicle is the perfect solution for scouting runs, providing fast and detailed scans of terrain" so I was going to test that
I dont think those can scan for mineables but do let me know if Im wrong please!
Let's assume I've watched every commercial and teaser with the ARGO MPUV Cargo and let's assume you're missing a point here:
That thing is supposed to be able to LIFT containers from the given place to another. Might be slow with one at a time, but it has lifting compatibilities. The presentation in the ARGO MOLE commercial does not show anything particular; no interest in collecting rocks or participating in the mining. If you look at the MPUV Cargo behind it, you might just get the idea that they are idle ti'll the MOLE's containers are full.
Nice, thanks for investigating for us Draconix
Always gonna go that extra mile!
Has anyone used the gallog bot?
It's pinned
I mean the discord bot, I see the pinned link to the site. Unless I am missing something.
Ah, was not aware that there was a discord bot
There is, I just can't figure out what the prefix is. Haha.
Galacitc Logistics - The Premier Logistics and
Cargo Organization for Star Citizen. Join our Convoy of Dedicated Captains
and make your name in the logistics industry with profits to celebrate your
success, Allow us to give you the tools and conn...
Well at the bottom right of the home page.
tammany and sons at lorevill
@pliant flint https://docs.google.com/spreadsheets/d/1jZVgQXyFpTQK1iQzV9m1chCMjcdYaQSsi05wU5-v5Vo/edit#gid=0
click on mining tab and it will tell you where
Don't forget S2 Mining Lasers go on the Mole not on your Prospects
I bought Aurora LN and I wonder can I buy Stor-All Cargo container to it? If yes where?
No, that's for the Hornet
So i've got the Argo Mole, and mining with it is an absolute blast, however, it's so easy to end a trip with full cargo and go back and make 10k. Now before anyway tries to tell me how to mine i do know about choosing the right types of rock to extract based on percentages and values blah blah.
But shouldn't ships like that have the ability to eject stuff out that it doesnt want too?
Sophisticated scanners can tell you the exact percentage of ore types in an asteroid a kilometre away but no scanners in the ships own inventory to allow you even a modicum of control over it.
When the game launches, I hope there is an option to see what you have in the containers, and flush the content of a container if you find something better. To flush just the inert material I quite sure you'd need a refining function. Orion will have that, not sure about Mole/prospect.
Prospector for sure actually has a terminal for it although the feature is not implemented yet
Lol "feature not implemented yet"
Mole I do not believe can filter as it just beats the prospector by sheer volume. Having twice the default capacity and more replacement sets of bins
It's just code
Beginning to think the prospector is going to be the better investment down the line anyway
I really like the Argo, but a multi crew mining ship needs to be able to generate profit to pay that crew, how's that doable in the mole?
The "code" to eject the bins is not there and the Mole I believe has an incorrect cargo capacity now anyway
Prospector has 4 bins of 8 SCU each. And then 2 replacement sets.
For 96 SCU total. But it can filter
I was referring to 'code' regarding ore filtering in the prospector
Based on physics, it's not hard to argue that you need an added process to split ore and rock.
Replacement sets?
Mole is 8 bins of 8 SCU with 3 replacement sets for a total of 256 SCU
The prospector and mole somewhere waaaaay down the line at this rate are going to be able to detach full containers and load them onto cargo ships to haul them away. And then they have empty spares onboard to replace the full ones and keep going
Plan on Prospector is that you can dump the ore containers to continue mining, then have a hauler pick up the ore.
Given you cannot detach the bins as of now you're stuck with one run and your done
Ok, thanks for info, but enough daydreaming
Am i right in assuming then, that i should just abandon the mole for now? As it's not viable for me to use in any way shape or form to make any money?
So in the future it would be a prospector to filter out all the crap, and a mole to just brute force it's way into profit via sheer volume
That's a helpful analogy
Honestly unless you have a consistent group that all understands mining very well then yes, ditch the mole
Taking it one step further the Orion is literally it's own miner and refinery
So it can mine, filter, and process all on its own
Is the Orion in the game?
No, the only capital ship ingame atm is the 890. Orion is but a daydream sadly
Just saying for future reference depending on what your goals are
The whole SC community have a think about talking about parts of this game like they're not just promises and pictures. Always so vague
Orion would be a good goal to work toward ingame
Realistically there is no anything. Because there's wipes and no progression is saved sitting here pondering whether to keep the mole vs prospector based on their current performance in what is essentially a tech demo is meaningless
So if ya wanna get that technical nothing really matters. Nothing you do rn matters
Β―\_(γ)_/Β―
Well, my Mole is warbond. Because i fell for the usual CIG bullshit. I don't regret buying it but i was curious if after the next wipe, me and my friends could take my multi crew miner and go mine and make money. But it seems not.
It's getting a cargo capacity fix in 3.8.1
Its cargo cap is incorrect for 3.8
Part of its problem
I don't care about the states of the game or persistance or wipes that can all come, what i'm bothered about is it not really going to be useful for the one thing i thought it was
You can always buyback the mole later anyway
I'm going to keep it
In my personal opinion, the mole is more of a hassle due to the lack of any easy way to pay crew members
the beacons are fairly simple though i don't mind them
Like, if we could just pay people easily that would solve that issue. But we're stuck to the beacon shuffle
It's funny though again, surely that's just a few lines of code to transfer numbers from one to the other
That said I also have a mole. I like the idea of it. And it can be fun to teach newer people how to mine or just solo it like a madman for the increased cargo capacity
no animations, sounds, assets.........just code, changing numbers somewhee
Let's be real, knowing chris he wants animations and shit for dumping rock
If only programming was that easy π
that one something effects everything everywhere.
Yeah, i admit, i'm not a programmer so i shouldn't simplify the work, but i'm struggling to see the hardship in it
But how?
Go try to learn a language, than try to create a simple application, than get back to me.
You will have a much bigger understanding of how challenging the task is than.
Then*
I understand
I'm saying that me and my logical head, can't understand how they're working on all these fancy ships, when some of the core stuff, that mostly any other game has no problem with, is so poor. And i hear about bugs that have been in for 6 months, and then think, well shit that must be getting fixed soon surely, but noope.
I'm not hear to throw shade anywhere, i paid my pledge, i'm excited for the final result.
They have different departments or teams id imagine.
I doubt everyone is working on the same thing.
But i bet there's plenty of stuff with no one working on it too.
So some content might be pushed out quicker and other seeming not to.
Or some tasks are more difficult and time consuming than others.
I mean......7 years....
Like bug fixing is tedious and takes a lot of time.
I mean think about how ambitious the project is.
It's elite dangerous and no mans sky together. with better graphics
and it's tiny compared to either of those too
It's more fun than SC
I didn't start playing UNTIL NEXT update lol
however i dont see it being what SC has the potential to be
No i agree there completely
What SC 'promises' to be, will be an absolutely phenomenal game.
What i've experienced in the alpha is good, definitely entertaining for a while until a bug fucks with everything (about 10-15 minutes)
Frustrating indeed but i know in the end the game will be worth the wait.
But no mans sky is a far more entertaining and rewarding game to play right now, and it will be ahead of SC for some time.
a lot of people do this for a living ya know.
make sc.
wake up every day to go to work on this project.
its gonna be ok.
I legit worry that'll i'll have to upgrade my PC when they release it, and that's only because i think it's so many years away haha
I think well have something solid to play around with within two years.
Well i really hope you're right
Honestly I doubt it would need much of an upgrade. Idk what black magic they pulled with the visuals but the min. Spec is a 2GB card. And I see plenty of people do alright with 970's which are 4GB cards that came out almost what? 5 years ago now?
RAM requirement used to be 16 Minimum, now you can skate by on 8 if on an SSD and use a pagefile
I wouldn't touch a computer with less than 16GB of memory
Basically a requirement on any new PC used for gaming IMO
so what exactly does SC use the most, processor, ram or gpu?
I intend to upgrade to 32gb from 8gb, just to play SC. Got a 1050ti and an i5 processor. Would this let me play comfortably?
so what exactly does SC use the most, processor, ram or gpu?
- yes
side question, do I need a mining specific ship, and if so, which one should I get.
Just want my PC to handle SC and not explode Mr.Archon/
SC is much more CPU dependant than most games i find - but keep in mind its an alpha so optimization isnt exactly stellar
I feel ya, but would improving the ram let me play, cause I heard 16gb is the benchmark
like 40 fps would even be dreamy to me rn
i have a i7-4790k with a mild OC to 4.6 - 16Gb RAM at 2133mhz, and a GTX 980 Ti and on high settings at 1440p I get around 40 fps usually
sounds promising at least.
i5 with a 1050ti would struggle for sure
oh
what resolution?
i got a weird screen so 1680xsomething, not at my place rn xD
my 980 Ti is on par performance wise with a 1070 roughly - and i can barely maintain 40 fps - it often dips down to 20 in some places (arccorp, lorville, etc)
no clue what i5 you have though, but like I said, SC loves CPU
and FAST ram
I intend to buy 32gb of corsair vengeance at 3200mhz
oh and make sure you install on a SSD - this alone makes a huge difference
oh yeah defo
I dont even own any hdd's anymore
you reckon changing the settings to high make it a bit more viable?
i mean playing around with the settings, I don't necessarily need shadows for example.
i've "heard" it makes no difference on performance, and to be fair i get about the same no matter what I pick... i've also "heard" that high settings has benefits in stability and framerate smoothness... whether theres any truth to that i dont know
fair enough, I need the 32gb's anyways, so ill hope for the best
Morning people. Just wondering what y'all are averaging in a prospector run? I've been getting 20k for short diamond runs.
averaging 100k per run in mole. best so far was 228k
Mole currently has 69 SCU capacity if you want to compare to prospector
is there any better route than family farms to CRU L1 to PO?
spirits and food => scrap?
averaging 100k per run in mole. best so far was 228k
@distant sapphire Is this solo or with a crew? I try and go with me and a friend, and w'ere explicitly looking for asteroids with high content, guess we're not looking hard enough, most i've come back full with was 38k
whats a prospector run?
A mining run, in the ship called Prospector (Solo mining ship)
@cold ridge can either be solo or with crew. 2 is best for Mole right now. Not had good luck with asteroid fields. Found best hauls on the various moons
Yeah asteroid fields are boring and slow
Faster than moon trips though for sure
But hey, i'll try anything
How much are S2 Helix lasers?
108k
Damn, i need to make that much before i can go solo xD
any good cargo routes avail?
The prospector takes the s1 heads though, so don't buy s2 for it
Nah mines for Mole
Levski has the s2 helix heads
I don't have the money yet but i'll keep that in mind, i thought you could get them on lorville too
I don't have the money yet but i'll keep that in mind, i thought you could get them on lorville too
I'm at PO when i log in but i think i'm gonna wait for wipe
I don't have the money yet but i'll keep that in mind, i thought you could get them on lorville too
I'm at PO when i log in but i think i'm gonna wait for wipe
I've got the mole on warbond so soon as the wipe comes i'll be out there xD
hofestede's are good 2nd choice. only about 35k ish
shop inventory full when selling spirits?
Someone already offloaded a haul to the shop. You have to wait 1 minute for them to despawn X amount of item
@unique lion according to earlier discussion, mole have 8 pods 12 scu each, 96 scu at once, 288 in total if bag drops will be enabled
Oh its pods are larger than the prospy as well
Huh
That or prospy's are also 12 and I'm just mistaken
Wow so the mole is way the hell under it's correct cargo capacity in 3.8
any good cargo routes avail?
They have mentioned that bags are bigger than prospy has. but visualy they look the same. Yes mole will be amazing
especialy with fact that i have 2 of them :3
They need to add some trade info to mobiglass
especialy minerals supply and demant...
Can I buy any kind of cargo space for Aurora LN?
Mole is ok
Only currently holds 69scu though
Middle turret constantly bugs out as well will not transfer power until you reclaim it
Occasionally fall through the bottom of the side turrets when you exit. And almost always get a hud for a fighter ship
Just have to tab a couple times to get around it
Overall it is a very fun ship though the middle turret not working 50% of the time is really annoying
Mole has 24 pods which is 12 scu per which gives overall 288 but since refining isnt in-game yet and unable to jettison them as well so it can be unloaded by cargo haulers. I believe at the moment we only have access to 12 pods instead of full 24 due to those mechanics not being in game at this moment. I do know that they said it it has been fixed on the PTU. So guessing it will go to 96 scu instead of the 69 that is currently.
If I had to theorize, I think the additional 12 will be for refining since the mole can refine but again at this time refining is not in-game.
They fixed the scanner issue on the Mole as well from what I read
So less inerts in your hold
wish they would up the fuel mileage on the mole
So how exactly do you load cargo onto your ship in the big bulk amounts, like does it automatically load or do you need to load it all one by one?
It loads on it's own, but that's via terminal trading. Any time you're loading hand held boxes you do it one by one.
hey question so i am doing a wrecked ship missiona nd i have a freelancer, so by hand i put my cargo into the back of my ship, but last time i went to port and landed and my ship was returned to me none of the cargo i had gotten from wreck stayed stored, did i do something wrong?
If you find small boxes of cargo.. and loaded. You should have sold it at the terminal
If your ship gets claimed the storage is lost
is their a terminal in the hanger at leviski like right when you get out your ship? sorry very very new to the game.
The term is near where you call your ships in customs. Come down the elevator, go through the metal detectors turn left and on the lamding to the right
Pass the second elevator down to the shops
Ah, but what if i have like 7 boxes loaded from a wrecked ship? just a race to the terminal?
Yup
Well that blows lol
Should be able to sell them like regular cargo
You dont have to hand carry them if they are in the cargo hold.
wish we had moving dollys
Someone correct me if I'm wrong
yeah, last time i had them in my cargo hold when landed when my ship was returned all the boxes i got from a wrecked ship mission vanished and never showed in the terminal in my storage space.
so i guess i gotta sprint like mad to the kiosk then xD
So the white little lines?
Yea?
put them in the toilette and close the door = no escape
xD
yeah i put them in the cargo in the white lines i guess we shall see if it works or not, regardless got the mission objective so not to worried ether way, thanks for the help!
Yw! Good luck
Going to give hand mining a go. I'm told that certain minerals were basically unexploded bombs and should be avoided at all costs. Is that still the case?
@unique lion Ah, thank you.
what's a good resource to get into mining (hand, prospector)
the big book
Pin that
Thanks guys
Dont piss us miners off
First off, I'm sick, so the voice is off. Secondly, was messing around with an org mate and ended up demonstrating the pure power of the Prospector!
New to the game and want to start with 5000 extra credits? Help me and you out by using the code below to join up:
https://enl...
Imagine the Helix...lol
That gave good laugh, thanks for sharing
What's the SCU capacity of the Prospector?
Can someone give a good trade route for my constellation andromeda , I have around 30,000, I've heard of I think is it levski to a pit stop not far away? Where you trade scrap
Ty (:
How does lending a cargo ship work? Can you buy cargo for a ship thats not yours?
negative, you must own the ship currently.
you can rent one, but the Cat is not available to rent sadly
but if you jack a pirate cat, or somebody just lends you one, you cannot use them to take on commodity cargo
You can fly for them while they play another game, then pester them whenever you need trading done
And also pester them to pay you sometime
Yeah they need to do the commodity trading but you can handle the piloting
i would start cargo running but not worth grind ATM
cant really buy anything and if u make 20k per 30min run itll take 83 hours to get a decent ship and even when u do get the ship doesnt speed process up too much and youll most likely losei t in wipe
ya, best off waiting for 3.8.1 wipe to start building up stuff
unless you find a sugar daddy that knows one of the infinite money dudes to give you a few mil
than go nuts
eh
i doubt 3.8.1 would be any better
88 hours is very long to grind for a ship and im not eve ntalking about the high chance on losing it all due to bugs
Maybe cig should give us each a billion before wipe so we can test all the expensive stuff
yoo
is anyone using versemate?
if so could you explain what the red and yellow icons / times mean?
I don't use it but I would assume it's the last time that price was reported/confirmed?
anyone know where you go to sell ore at Grim Hex?
from the elevators slightly to the left
through a door, down a short zig zaggy hallway and then a door on the right next to a deposit terminal
grim hex is a fun station to explore
trading console?
ohhhhh ore.... isn't that sold with the trade console as well now?
didn't do any mining in 3.8 and never tried refining at grim hex
So, in general, how much capital does one need for cargo running to be more valuable than package running?
expect margins to be around 15% of your invested money, unlike package running you can decide where to go
Just fyi for everyone else. Trading consoles are on the left, mining consoles are on the right, same room
Ok, so about 6-24k dedicated, so between 10-40k total UEC on hand, depending on the package runs. Thank you
keep in mind that you might lose ship and cargo
and of course 30ks
the risk is much higher with cargo running
So I get the cargo risk (hence the 2x cash on hand), but I'd assume you'd have a similar ship loss risk? Unless people are specifically targeting cargo ships?
you can crash your ship while landing, interdictions can be a problem for some people, padramming obviously as well
I generally don't really have any issue landing planetside, but the first run with the freelancer carting around several thousand aUEC, it becomes a little scarier again
personally, the greatest risk of cargo running is server issue that you might disconnect and lost all cargo
Yep. The golden rule of cargo hauling... Don't invest more than 50% of your aUEC.
still sucks to lose it
I did a bit of trading in the freelancer loaner and didn't have any crashes, still lost money since some sales weren't properly registered
Yeah, that can happen
What I've been doing is picking up a couple of box deliveries from around Crusader that are going to Lyria. I drop those off then pick up Agricium and Titanium from Loveridge and haul it back to PO. I can usually make a tidy profit off that. Not too long of a run either.
Using the loaner Freelancer. When 3.8.1 hits I'm sure it'll be gone, so I'll have to use my 300i.
I'm not too much into hauling, but I try it out every once in a while
I wish I could do deliveries in the mustang
don't really wanna do deliveries to make money, but rather as a motivator for sightseeing
Since we're all starting with 0 aUEC again, you'll have to do something other than cargo to get started.
is it really 0 aUEC for starter pack plebs?
I have such an old mustang starter pack I start with 5k
That doesnt qorl anymore oof^
Everyone gets o unless you use a bud's referral. Every pack starts with 1 to 5 thousand
I started with 5k in 3.8
and afaik I made my account before the referral system was introduced
made it back in mid 2014
"The referral program was announced and released at CitizenCon 2015 on October 10th, 2015." fenks wiki
im done mining. the past 3 days i have lost over 100k in material because of the stupid 30k bug. the responce is just keep giving me freelancers which i cant do anything with because i dont use the freelancer.
advice? can i somehow sell it to actually get the money i have lost mining and getting dissconnected?>
i was going back and forth from lorville to a cave
failed every tiome
thats why i stopped playing till next patch
so bugged and annoying to make cash, some dumb kid can just ram your prospector after you get a 100k+ haul blow your shit up before you even sell
and its all resetting soon anyways
rather wait till wipe is done
Maelstrom, 100k is literaly nothing, 3 weeks ago i had 6 30k errors in a row, always almost full of minerals
yeh, once info about wipe was out, it was pointless for me to play atm
3.8 is to unstable right now
hope they get it to 3.7 with 3.8.1
only played in 3.8 so i cant wait for a stable build
any info about the 3.8.1?
welll, it is out so we just need to wait for a release date to the public
people say most likely friday
i hope so, really want to start saving for my hawk and other fun stuff
its not flight ready
4 mil in a week is doable
id love to if it was available
just mine HARD
i have 2 argo moles
if you buy it you get a free cat
i mount one, my friend 2nd
until merchants release
it must be available 1st
to buy
i dont care bout merchantman that much
i want to have mole and carrack
with LTI
and then i can play throu everything
my buddy got one, when full release comes out we gona be rich FAST
true, thats why were gona mine like animals in an argo and prospector to make it full
THAN make endless profit
Mechantman will have max 1500scu of cargo hold after release