#industrial-professions
1 messages · Page 133 of 1
are there any above contractor? i recall 50k missiosn in the past or am i trippin?
they squished them, they generally stay around 10k, except for the 1 100k mission that is an utter waste of money
i just got contractor rank
Scraped an entire 890 again, this time using a salvation + M2 combo. Took almost exactly 2 hours and 45 minutes, and I got 123 SCU of RMC total
Was also using abrades on the salvation, it scrapes crazy fast man
It’s not as good as you think. 2.2 mil in 60-90 min or so on a herc , it’s really annoying loading 32 sku boxes on that ship. Would be great on a hull b maybe
salvation is peak to farm on bigger ships and caps
just gimbel beams down and just de-couple
and glide over the ship, slowly stripping hull
Yeah its kinda awesome
Having to setup the mothership beforehand is a little annoying, but once you're up and running its real nice
Also fun fact, if you're screping with your gimbals on, holding Z to freelook kinda breaks the gimbals and lets you scrape over a way bigger area
Like you can look almost straight up and down while you're scraping
heyo ^^ does anyone know how to get external cargo frieght elevator access at pyro (end game station)
i cannot for the life of me find it
This reminds me to switch out my scrapers on my Reclaimer for Abrades
is scraping with salvation faster than with reclaimer?
i melted mine up to my MOTH
since i mostly just crunch these days
If I understand it right, Salvation scrapes faster to compensate for the size. Reclaimer is still better if you have the crew to run it, MOTH i think is ideal for munch only since you can doa munch-only MOTH solo with no annoyances of switching the seats. But I dont know the exact numbers for speed and efficiency for each of the salvagers.
I'd be curious, since I'm solo for most of my salvaging
what's interesting is that even two MOTHs togther can't crack a large ship
so it forces you to have a reclaimer if you want to crack anything larger than a Cat
unless you're boarding anyway and blowing it up
This is pretty much what I do if my MOTH can crack it.
I love solo MOTH, still trying to decide if I think solo MOLE is worth though
I e been debating getting a moth for solo since I don't really care for the vulture. Seems you recommend it?
for crunching only, absolutely
the pilot-controlled muncher and easily accessible dispenser iis really nice, plus not having to stack off grid
Yoy mean not harvesting the hull for rmc and just fracturing for rubble?
yeah, the scrapers are still bugged on it IIRC and are really slow
I'm only a month in so I am learning still
Yeah if you are crunching for CMAT solo MOTH is hands down the best, its easy solo and still a trucker for space. When you start mixing RMC, it gets iffy
^
A buddy took me out in his and the abrade seemed to be pretty quick butni have no reference
It isnt as bad as it was in 4.6, but i think its still lowerer than its intended iirc
Can I just take a paid salvage, then quickly remove all the cargo and it will complete and give me the rep (trying to find the fastest rep farm)
salvage only completes when the ship is destroyed
I don't have a speed to compare it we did a medium freighter of some sort ant it went pretty quick to me. He said it was faster that it was butni can't confirm if he's right
in 4.6 it had a bad integer modifier that slowed it down, 4.7 it was updated back to "base minimum" but didnt have the buff
so just blow it up with guns for fastesxt farm?
Most salvage contracts also dont have cargo on board
I'm 98% sure I completed a contract yesterday by just removing the cargo
no idea, haven't tried anything except cracking or self destructing
that is most likely not a salvage mission, its a cargo recovery mission
I got a hull b yesterday for commodity runs so yall recommending the moth feels like that's my next pledge. I can make money with the vulture but it's not fun and it takes a while to get to the profit
cool, so just break in and set auto descruct?
specifically these ones
salvage missions you need to either strip enough rmc for the progress meter to hit 0% remaining, or fracture the ship
wait, so kaboom doesn't work?
Gladius cant even carry cargo, so it aint completing by taking any
i thought it did
Unsure, I know fraturing will trigger complete cause you are in the salvage UI at the moment it happens. Self destructing the ship might not register for completing since you arent in a Salvage UI when the ship detonates.
Worth trying, but I dont know for sure
i thought for sure it worked because the ship goes away
but, you could be right
i'm wracking my brain if i actually boarded or not and now i can't remember - the only ship i remember boarding recently was an abandoned idris
which kindly left its ramp open 
not sure why you wanna speed run salvager rep, iirc the salvage contracts dont work the same way as others you complete a few missions and they start giving you bigger ones, you dont need to hit certain rep ranks for better missions iirc
there's a contract that unlocks at contractor rep I wanted to do
every rep there is a new salvage claim tier, the lowest tier you see in the screenshot is 1k fee
Yeah but I never ranked up once and I can take 50k fee missions
you just complete a couple and they give you better ones
Im still "Jr Contractor" and I can take 50k fee missions
your adagio holdings is jr contractor?
Yepper
maybe you bugged
I literally never did salvage before 4.6 4.5
Nah, thats what I am saying, it works different in Adagio from what I understand. I did like 3 or 4 missions and they started giving me better contracts
I just did 20 last night to unlock the 10k missions
in stanton
this is how it works
thats shitty
are you in a different system?
i am talking about the larange salvage right fees, they only show up when you by a larange point (within 50k) and under salvage verified
I guess in theory, I could have ranked up and never noticed it. I started salvage in 4.5 and didnt take long to get better contracts. Definitely not 20+ missions
I never do unverified, I am a good little boy
i'll check mine
I am almost certain I never ranked up, but like I said I never really paid attention to rep cause I was getting better contracts fast lol
Just watch: I think im still a jr contractor but I gonna go take a screenshot and its gonna be maxed out or sumshit
like I said I'll get a screenie when I get home
if you see 50k salvage fees on larage point in stanton ya its like maxed lol
where the heck is larage point
So since the moth is still new, how long till I might be able to buy it in game? I'm certain I want one at this point just not sure if I should upgrade for it or wait
CRU-l1 - l5, arc-l1 to l5 etc
not even jr and have the 2Ks
na you dont have fee:20k
just 2ks
rank up to jr contractor and youll unlock fee:5000
and so forth
should be the same
but you might be right
as long as you by a larage or planet
ya i see the unverified unlocks a bunch without rep
yeah since tar pits have no rep
Probably 4.9 or later, by my guess. Theres ships that are less new than the MOTH, still not in-game buyabe yet, and usually they only add one or two in each update. I'd say realistically got a few updates to go for the OTH
Copy. I might hold off unless a really good deal pops up on star hangar. I enjoy savage but it's a tertiary income source for me. I prefer commodities and bounty/gillys. I just don't love using the vulture so I'm getting a moth for sure just might need to wait
MOTH is still a really solid choice for commodity trading, tbh, Its a slightly bigger RAFT with Salvage capabilities.
I just got a hull b yesterday and I have a c2 so I'm set there but I did see the cargo capacity and it's definitely a plus. I just don't wanna drop the cash on it when I am still debating getting a set of vkb gladiators. Those are probly a better purchase right now
Fair enough
If you got a Hull B, only reason to get MOTH would be for the salvage, Hull B is better for hauling.
Yeah I am torn on it over the c2. It being in a medium hanger really bothers me since I can't move all the cargo in one go. But to get the most out of the c2, I have to land in the hanger very specifically, go buy 24s, come back and load them, go back in and buy 32s and then go back out to load them. They both have some hassles but overall the few runs I've done with the hull b seemed like it will be easier and faster in the long run, profit wise
Moth is life
Wich factions are worth grinding?
C2 🤢
Okay cheers
Not really industry, but intersec is good in Nyx, unlocks a few high end contracts with top-tier loot pools
It’s only about an hour to unlock
I love thing but it can be a pain to load without an atls
Even with atls 32sku boxes are a nightmare to get on the top row
Unless you have a secret I don’t know about
Atls makes top row harder than handheld for me
Yeah it's really easy with an atls but it requires parking the c2 perfectly perpendicular to the cargo elevator. Easiest is to put 8 24s in smaller front cargo grid and 14 32s in the back. You get in the alts and stand at the end of the ship and look at the other wall, then use free look to grab the cargo. It snaps in place very well. I can load the 14 32s into it in about 30 seconds. The problem is I can't buy 24 and 32 at the same time. I have to load the 24 and then go back into buy the 32s
I’ve been loading up it in space
I haven't ever loading anything in space so I have no input there. I always load in hangars
Hmm. I hadn’t considered that all these missions from spaceport to station and back could be done from external elevators
That’s pretty convenient
No queue, no risk, easier parking and box handling,
No hangars eating your ship,
I didn't know that a thing. I'm gonna look into it
If I can figure out how to load 14 32s in 30 seconds in space I’ll be rich lol. I’m spending like 30 min loading lol
Just takes time to learn the shortcuts
Yeah in space might be trickier but the positioning is key. If you can sort that in space I bet you could fly through it.
It is unnecessary difficult why can’t the ceiling be 1 meter tall that would fix the problem
Luckily the railin is coming soon it holds 640 scu and the boxes should be easier to load with the hopefully external grid
Or the ironclad that should be a lot easier to load than the C2 and I’m hoping you can flip the ironclad upside down and load it like a giant raft
Like if the externa elevator always brings up the boxes in a specific orientation, position the ship so you ain’t gotta rotate them
Do you always load 32s from the back or front Hangar
I mainly use the c2 for Stanton to Pyro commodities runs and I also feel like I could run through it quick if I didn't have to buy 2 separate size scu boxes
Biggest problem with the c2 is you can’t easily prevent someone from boarding and flying off while you are loading
Unlike the hull c or hull b
Or hull a
Kinda a janky workaround here
I load from the back. 24s into front and 32 in back. It's most effective use of time and space. If you only wanna deal with 32 boxes, my testing has shown me to just get 18 and not fight the front section.
You can lock doors, at least the c2 has an unlock button on the door buttons themselves
If you park messed up on an outpost your loading bay can be too high to get onto from ground. But you can still tractor beam boxes to ship
So just lock the door to the cockpit
Yeah it's hard to use this strat planetside. Only really works for me in hangars
But i just got a hull b yesterday and I still need to iron out the kinks with it and get my system down
I think it will be faster and better profit per hour than the c2. I will miss the 1.2 mil profit runs though
Is 18x 32s bottom front row then 2 high on back ?
Number bigger
So 18 32 will get you 4 lengthwise in the front section then 14 sideways in the back. Iifnom doing the 18 stat, I use max lift for the small font section and the atls for the back
Doing it that way means I don't have to fight those 2 in the front section that WILL GET CAUGHT ON THE DAMN CEILING
I’m going to mess around with trying this in space
Less capacity but better on my sanity
The space hauls from hull c salvage are only 32sku boxes
Yeah that makes sense
Sucks if you clip a ship with box you drift away lol
When you free look to click on the box from the loading elevator does it tractor it without the atlas turning ?
Yes
So... I'm pretty new to the mining scene. I have a fully kitted out Prospector and everything. However, I'm kinda unsure where to start from here
Do you mean your loading ramp is perpendicular to the elevator door ?
Star Citizen 4.7 is here, and with the new crafting system, mining is more important than ever. In this video, I’m giving you my fully up-to-date MISC Prospector Beginner’s Mining Guide. I’ll break down my favorite loadout for 4.7, show you exactly how to find the right rocks to scan, and walk you through the entire process from fracturing...
My advice would be, first and foremost, install mrkraken’s language pack so that hephestanite (raw) doesn’t overlap the quality value in the UX
And then head out to calliope and mine heph and iron. You’ll still find rocks you can’t mine from time to time, but heph and iron don’t usually have high resistance and thus are ideal for prospector mining
Plus they’re the primary base materials for all ballistic weapons

Has anyone been able to confirm if the .2 patch fixed the MOTH auto-eject?
If only this patch fixed cargo 
Supports BMM
Gets C2 and Hull C
Can't use Hull C cause cargo broke
What's wrong with it? I've done a little but haven't hit anything major
Oh, that's just Hull C in general, not cargo
Can't auto-load anything over 400 or 500scu
When hasn’t the hull C been somewhat broken
Yeah, but there were workarounds
All the workarounds are now broken
the Cargo is NOT broken
Yeah, launch day forward has been a mess for that ship
Hopefully they change that to the ironclad, cuz Hull C is bleagh in its current state
Yes, the rear cargo door is backed up as close as I can get to elevator and as inline as possible.
One can hope
Ok I will try to create this scenario in space. Sounds like I need to park parallel to the hullc
Star Citizen - ATLS - How To Use It Properly and Fast in C2 Hercules Cargo Ship/ 3.24.2/ 4K
Hi Everyone! In this video I am explaining how to use properly and fast ATLS mehanical tractor beam suit when you need to load cargo with big boxes onto a C2 Hercules cargo ship.
I hope this is going to help you to understand how to have fewer problems ...
@maiden iris
Ty!!
The ATLS may be my life if I ditch mining and use my C2 😭
This is where I got it from, I'm sure it could adapted to pulling from the hull c in space
So... the reason I don't feel like it's productive to be as dismissive as to say CIG won't fix the Hull C is because you used to be able to get it to work
Right now, cargo loading on the Hull C doesn't register correctly with the server. Clientside, it appears like you have about 1/8 load. However, even so, you could still retract cargo spindles. You can keep doing that until "delivering" the cargo (which again shows that about 400scu number) then disables your ability to retract the spindles. My theory is that something server-client then client-server side breaks when loading cargo. Further theory is that it's confusing the load with the Hull B
Obviously, I'm not a CIG employee, but those are my observations and inferences
The hull c currently uses a system that is antiquated and being replaced
It won’t be fixed until the broken system is gone, effectively
So... probably next major update?
Based on comments around the hull B, I suspect they’re moving to a docking based system
Depending on how they do it, it could spell trouble for older cargo ships that don’t support the new system they’re working on
Kinda silly they're trying to sell the Hull E while the Hull C doesn't work~
If you can autoload contract and other cargo in the hull B, why would you ever run cargo in a herc or catterpillar if they can’t auto load, etc
Eh, I wouldn’t consider that a real difference, given in game it’s a one time spend
That and we don’t know the in game cost of the hull b
Shop prices are all over the place imo
yeah, true
they fix elevators?
Worked for me 3 different times on sunday
As of last week. No
Hangar A and Warehouse worked 3/3
Hangar B borked 3/3
3 runs, 3 working warehouses
warehouse is what i wondered
sick
i'm just sad the button to open the elevator is gone 
Over the weekend I did 2 warehouses. 0/2

wtf
What’s the failure mode for you? For me the down button doesn’t register server side
For me? Elevator completely unresponsive in Hangar B
In Hangar A and warehouse they worked perfectly
down, up, dropping stuff into station inventory
(some people i've talked to apparently the elevator works but the inventory never updates)
Life Hack is apparently run QV Logistics with drakensol 😄
What’s qv logistics ? Is that another name for vanduul tech smuggler
Vanduul Tech Smuggler = Mission Name
QV Logistics = Location
Do you get different spawns depending on your rep level ?
Where can i buy a rieger-c3? Ive looked everywhere the vids say but no stock
Like I’m low rep so I get all the broken ones lmao
Pretty sure any refinery
Ive looked in heaps
Bro that would suck hard lmao
but am only barely high enough rep to get the mission myself, so strong doubt that is the reason
Ok someone said something that gave me an idea. The elevator only works if they didn’t die and respawn
I haven’t done a death free run yet
that's interesting
Could be total BS
Nah most realistic suggestion I have heard is try waiting for the station to fully spawn when coming out of QD.
Cause you know how some stuff takes like 30 seconds to spawn in?
dont rush the station before it spawns, sit and wait
so another version of calling and recalling ships at hangars
Hmm are your missions “fresh”? I always get ones that have been spawned for a long time and lots of player ships there and the outside remote station door is already unlocked for me
Cuz I never have to wait for things to spawn in the server
You doing the thing where you watch your location and leave / come back if the location is wrong? I haven't done one recently, but last time I tried this fixed it every time.
Not sure what that trick is
Also if you stray too far away while fighting the vandule it will switch locations and then not switch back when you return unless you quantum away and back first
in r_displayinfo 3, there's a "location" field. It needs to switch from "Nyx_Solar_system" (or something), to "Nyx_cabos" in order for you to have a working elevator. If it doesn't switch, it's broken
I wonder if approaching on a hover bike also doesn't trigger the switch... depending on how far away you are getting out of your ship...
It switches upon exiting QT?
no, it switches when you fly to within about 10km of the station.
ok. Either way, check that line in the info display, at least you will know ahead of time if it's broken or not.
Very useful info. Thanks !
So do you just keep flying between that threshold until the server switches you ?
Or do you have to qt away for it to try switching again
In my experience, shortly after that fix was found there was a hotfix that mostly fixed the elevators. Someone posted that fix on redit, CIG saw it, and I think it clued them into the problem being a server transition problem or something. But what happened for me after that point was that it would always switch when I got close enough to the station, 10km ISH, but I forget the exact distance. But then if I flew too far away after that it would switch back and it would stick on the nyx solar system location even if I flew back close again, UNLESS I quantumed away and back, and then it would switch back to nyx cabos when I approached.
Worse than that, when I tried 4.7 I had the hangar inventory and freight elevator working right and I had Kaboos as location.
Two things can happen, sometimes when you step into the elevator (to go to the mission) the location change to NYX System... Sometimes it changes when you get to the warehouse elevator and finally the most important if you get to the warehouse and your location is not Kaboos then the freight elevator at the warehouse won't work.
Ok so perhaps just retrying the elevator till it gets to kaboos can fix
Or maybe a bed log
typcial day of a hauler,
Wait 11 min for c2 ship spawn, spawn ship. Forget to call out ATLS, retract c2, deploy ATLS, c2 explodes cuz ATLS spawns on it. Repeat
pull atls up freight elevator instead
Beat me to it lol
oh damn nice thinking!
ATLS is my new favorite vehicle of yours
doin the lords work
Claim it at asop and pull it up elevator. Then get your max lift out cause it's stuck in the floor...
they added that feature, maybe 6 months ago? super handy. ONLY works with the atls. Also it's an instant claim when you do it that way, you can pull it up even as the timer on asop counts down.
(that last part may be a bug, but I'll take it)
now they need to add it for my hoverbike
It works with atls geo too which is handy also
Honestly, should work for most ground vehicles imo
Would be nice qol
snub fighters too
like tank, can understand not, but the UTV types and atls and other general use ground vehicles, would be huge QoL
Yeah I'd like to be able to pull ursa or mtc that way. Probly too big but still
Snub Fighters I can see the arguement about them still being ships in their own hangar pads, but the ground vehicles being "garaged" could be dragged into the freight elevator imo
or let me pay a loading fee like cargo to add it to my storage grid
yeah, I can see the reasoning, but since they are almost always going to be loaded onto another ship it would be awfully nice to be able to get them with a ship already on the pad
Yeah I dont like pulling the mtc then cramming it on the elevator anyway so I can call my taurus or c2
Would be nice if you could use a "cargo manifest" to manage internals for larger ships like Idriseses and Ironcladses and stuff, would be cool to set certain things that are intended to be used in the internals.
TBF i do like the immersion however of driving the vehicle up the ramp into the ship
Like Idris? Set a fighter or 2 interally.
Yeah theres a fine line between cool immersion and tedious af
Very fine
And to be fair, that line is very blurry when you get into the nitpicky of "QoL" vs removing crew as a factor from crewed ships. thats why I say for intented uses, would be nice
the freight elevator is a nice compromise between the 2 ideas
drive it from there to the ship
I usually park my MTC in the hangar med drop-off bay - almost the perfect size for a "garage". But I agree, the shuffle is a pain and heaven forbid you call your ship first
I almost always forget to call the mtc first. But I haven't been using it as much so it hasn't been a huge pain.
Also, are the interior lights in the MTC bugged as of a few patches ago? When it was new all 3 modes worked, but lately the control switch seems mostly non-functional
I have fully embraced space trucker lifestyle so tooling around planet side is but a distant memory
scape trucker? Is this "scrap trucker" or something else?
I think it's sorted but not sure
Lo thays autocorrect getting me
I'll fix it
bloodlust and the need to loot crates keep me touching down and sniffing around the surface
Yeah I need to do more ground side raiding
Onyx sites are fun, but hard (I almost always die), centers like Dupree are kind of a "chill" raid for me.
Golem mining is fun but I need to practice, I feel like 70% of my time is scanning rocks and going "did I just scan this one a few minutes ago?"
Elite Dangerous mining, and being able to actually see what I'm doing, has spoiled me.
not to mention how fun core mining / probes are
A prospector is my next purchase I think so imma try out some mining. I'm still debating getting a moth too
I'm set for fighters and cargo. Just need to sort salvage and mining
Gotta find a heading and stick to it
In asteroids it can be a bit harder, particularly if it’s an area surrounded by a cloud
But it’s the same concept
Find a point and use it as a guide
Yeah mining is one I've helped a few people out on and I use my atls geo to hand mine but ship mining might not be for me. But imma get a prospector and tinker with it since it's a very cheap ship
can a hull C sell at any of these locations? It needs a loading dock hail option right?
i just checked arc-l3 and there was no cargo hail
I don’t think any of them do
Pretty sure you need places marked as having a loading dock, yeah. The cube icon in the legend at the bottom of the page
oh perfect thanks!
can a hullc go through a wormhole?
the hull c salvage missions have about 1500 SKU of cargo, if I just transferred to a hull C seems to me it will be much quicker than using my c2. assuming I can sell to a loading dock on hullc without bugs
what are the chances I can sell cargo at a loading dock on hull c
What is the difference between the raw and the ore type when mining? Ex: When I scan an iron asteroid I see both: Iron (raw) and Iron (Ore). What is the difference? Can you refine both or do they differ in any way?
i should of been more specific, Can a hull C go through a wormhole when fully extended + loaded up ?
Yes, othwrise intersteallar cargo missions couldn't exit with more than 1000 scus
are you sure you are seeing that on the same material? Some things show up as ore (iron, for example), some show up as "raw" (hephastanite, for example). I have never seen the same material with both tags though.
that's today as of my login just now, so by my best guess, the reputation changes took effect as of 4.6 with the new salvaging contracts being added. Cause in 4.5 I was 100% sure i was doing 50k fee contracts, salvaging massive ships with my reclaimer.
Makes sense cuz I never played before 4.6
google says:
Adagio Holdings has been introduced as a primary salvage rights broker in Star Citizen Alpha 4.6
Hmm I may have read then wrong. Probably where im confused lmao
is there a way to get a hangar on hull c instead of docking port
No, any ship that can dock will be given a docking port where there's one.
You REALLY don't want a hangar for a Hull C anyway
So is this the best way to equip parts then. Dock in port then run to asop and store it ?
im using a reclaimer is it better to do rmc or construction materials
construction materials rmc dose not pay that much
In a Reclaimer, you can have 100 'loose' boxes that are not on the cargo grid. If you only use size 16 boxes, you can put 10 on the grid. The hopper caries 15 boxes at size 16. Add all that up, it's (100+10+15)*16 = 2,000 SCU. This, if refined all at once, at 15% refinement, comes out to 300 SCU of CMAT.
300 * 15,000 = 4,500,000 auec
So for every full Reclaimer, you get around 4.5 million. If you did RMC, substitute 15,000 for 7,700, take 25x as long to get it, oh and you have to sell in Pyro, and you have to sell it in batches cuz it's 2,000 SCU.
RMC will have a point eventually, but for, it's terrible.
Did I just got scammed by a station? Looted 16x32 meds from Hull C contract, sold 10 containers to the station but it took all 16 of them
ive had that, it seems you still get the right amount of money, at least in the past
Do we know of the large hauling contracts with autoloading are still bugged and stacking them all inside each other?
Okay it still is, anyone else encountering it may as well contribute to the issue
https://issue-council.robertsspaceindustries.com/projects/STAR-CITIZEN/issues/STARC-200963
https://issue-council.robertsspaceindustries.com/projects/STAR-CITIZEN/issues/STARC-203392
I've had the cargo lifts in the hangar do similar as well
yeah, I got only paid for 10x32, probably something to do with location inventory, I hit max and they ate rest of my cargo
anyone got a high Adagio Holdings rep, higher than SR. Contracter. what are the missions like ? What the cost and what ships does it spawn ?
I need some advice for the vulture. I havma ILY been just cracking and munching ships for rubble and not messing with rmc. But since the cargo cap is so low on this ship I'm not sure if I should salvage till I get a full load and then head to a refinery or if I should wait and store a sizeable amount of rubble and then use a larger cargo hauler. It just seems so slow for trying make money with this ship.
Hey guys, i'm new to mining and wanted to try craft something, do you have a website that can help me locate some rocks and their signature ?
scmdb
Thx boss
Whatever results in the least amount of time not cracking basically, if you use a cargo ship you gotta move the boxes twice, if you don’t stack to 39 you’re making more trips with less profit per trip,
I’d say stack to 39 and run it to the station
you can put up to 39 boxes in the Vulture
just like this
ony requires some practice at first, specially with the last 4 boxes,
later you do it w/o noticing, its muscle memory 😋
you can also park a 'mother ship' near the Vulture's working area to pass it the cargo, and once it is full take it to the nearest station
Oh okay 39 is new to me I've just been doing 25. There isn't any worry of boxes cause problems not being stuck to a cargo grid?
I did a load of 70 yesterday and it was for sure tedious to load my taurus and then unload at the refinery.
did they break stacking small 1scu boxes into big 8 scu boxes? I feel like this new dogshit UI broke that, I couldn't get it to work last night
I really need to just break down and get a moth. I enjoy savage but the vulture, life would be alot easier in a moth
Get a reclaimer, bigger cargo, scrapers are much closer
Well I'm solo and the reclaimer is too much for me. A buddy has one and it's great when we have 5 guys but I would hate life soloing it. My plan is to get eventually get a moth and just much everything for pieces and not worry about rmc
Hopefully it will be buyable in game with auec in a patch or two
Nah, reclaimer is much more soloable than the moth tbh
I'll look into it then, this is the first I'm hearing that. Everyone I've talked to has said solo reclaimer sucks and solo moth, when only munching, is really good.
Then the people you spoke to dont know what the actual fuck they're talking about. The only "downside" of the reclaimer is that you have to leave the pilot seat to munch and scrape, but the seat is right next to you, and so are the scrapers
Alright man.
And also its a little slow, but its a fucking capital ship, so....
Moth still has unfixed issues, as far i know..
99% of ownners run the Reclaimer solo
only has 1 annoying issue:
- taking out the cargo is a pain
I've used one and for munching it went very well. The scraper speed might still be bugged that's not an issue for me. I'm looking into solo reclaimer now cause this is the first I'm hearing it's worthwhile. Most people have told me it's a large pain in the ass solo. But it's buyable ingame so if it works that great. I really don't like the vulture, lol
Hey guys, i'm new to mining, is there a way to mine Lindinium being alone ?
Okay, so... If you only tank things that are 64SCU plus, you never even have to leave the seat in a MOTH... and all you'll miss is 32 SCU. It is WAY easier than the Reclaimer solo. I've done both. You're not mentioning the "run to the salvage deck, empty the hopper 10-15 times, playing tetris with cargo containers that like to fall over after a certain point and slide around the room"
You're also not mentioning the "I have to spend damn near 2 hours unloading this stupid thing and putting multiple loads down a freight elevator, and that's only if I'm in Pyro, cuz otherwise I have to do all that, then reverse the process to put all that on a cargo ship and cart it on multiple trips to the refinery, just to start refining"
The MOTH is stupid easy by comparison
Between the higher mobility, speeds, and ease of use, if you only munch in a MOTH, and you do it right, you can easily outpace a solo reclaimer in CMAT. That extra 5% is huge.
Smaller rock
That's what I had heard and why I was leaning in the direction of getting a moth, but the other guys at least turned me on to the idea of solo reclaimer.
I'm gonna do more research cause I do enjoy salvage to break up the commodities runs and gillys/bounties. I just absolutely do not enjoy the vulture
And I haven't got a mining ship yet. Need to get a prospector and see if ship mining is somebody I'll like
Sounds like a personal skill issue lol
That's so hard to find wow
Not sure what timesinks and their relativity have to do with personal insults, but you do you I suppose
Friends also work
Worst case gamble on a gadget
Whats the best f7 variant for bounty and mercenary mission?
Solo Reclaimer (sometimes have a team) here.. Soloing a Reclaimer is MUCHO better than using a MOTH imho. Mind you I know the moth will come in handy for its the only medium salvage craft atm (it does CM pieces) .
For me I do not have much time so the Reclaimer is easy..it holds ALOT plus I dont have to run back and forth to drop off my load like the smaller MOTH. I just bed log off, then when i get on poof I am already in my ship in deep space to continue salvaging components, guns, cargo, RMC, CM whatever combo and know I have space for ALL that. yeah unloading takes time BUT you get use to it and it becomes a easy pattern to do. If you are in a hurry then do not get a Reclaimer. It is easy mucho auec to make from a Reclaimer.
How rare is 900q+. Max I found was 820?
For me, the MOTH is far easier, at least as far as CMAT is concerned. I rarely if ever bother with weapons, components, or RMC on any salvage ship, and I can match the Reclaimer's CMAT output in less than half the time it takes the Reclaimer. I solo'd the Reclaimer ever since salvage came out, and even after only a few weeks in the MOTH, it's night and day level difference.
There's a lot of misinformation surrounding the MOTH because of out-of-date youtube videos and people's general unwillingness to see for themselves. I can output an entire Hull B filled to the brim with some to spare in the same time it take the Reclaimer to fill up, drop off, and start a refinery order. The MOTH, imo, is actually too good for what it is, and probably needs to be nerfed or it's going to invalidate the Reclaimer to a degree, at least until it has its on-board refinery
hello, i cant refine at mic l5 . when i set the order doesnt do anything. is there a workaround?
Try a different server before anything else
As someone who owns both, big time disagree. This is only the case if you don’t go off-grid to store CMAT in the Reclaimer, and only rely upon paid for Salvage contracts. If you are cruising around looking for player wrecks to Salvage, the MOTH will miss out on TONS of CMAT by virtue of simply not being able to fracture a lot of the bigger wrecks you will find.
There is no way the MOTH can invalidate the Reclaimer when the MOTH simply can’t fracture anything bigger than a 400i.
i did the problem remain
The Reclaimer is also almost completely immune to harassment from solo yolo light fighters, as they severely struggle to crack the capital class shielding, or have to bring very specific load outs to kill the power plant with bigger balistics
It can fracture a Starfarer, and a Caterpillar... just do unverifieds...
im just planning on salvage contracts just going for cmat and avoiding rmc so the moth just seems like a better experience for me being solo 98% of the time
Not everyone enjoys spamming the same contracts for the same NPC ships. My entire ORG much prefers finding abandoned player ships, and we find a lot of Perseus/Polaris/Idris/C2/Etc, none of which the MOTH can fracture.
And that's fine, but pretending your way of playing is the only viable way of using a tool is a little lopsided of a view point. For generating CMAT, it works great, especially since there are contracts that feed it around the clock.
Also, the MOTH can fracture a Perseus
so I am coming back from a break is quantainium not on Ignis anymore?
Quantanium is kind of all over the place... it's just a low chance everywhere for the most part
Not sure why or how, but the beams on my salvation are offset, both with gimbals on and off. Anyone know why? I can claim a new one to fix it, but if I can avoid it that'd be great
well nevermind, flew into an invisible asteroid and died anyway :/
???
I never said it was the only viable way to use the tool..
You're the one who was attempting to claim the MOTH was too good and was potentially invalidating the Reclaimer..
Yes, because if you use the tool the way it is meant to be used, it does invalidate the Reclaimer in its current format for raw CMAT production. I never claimed it was good for doing anything other than that, but at that job, it excels.
Of course if you place janky rules about how it can be used or not used, then things get murky, but using it the way it is intended, to do what it is intended to do, it works great, so much so, that yes, it outpaces the Reclaimer at CMAT.
Look man, I'm not trying to argue. Another guy asked if the MOTH was good, I said yes, it is. I pointed out that 80%% of the workload of solo'ing a Reclaimer was conveniently glossed over and pointed out that the same work on the MOTH is negligible by comparison. Then I start getting replies about "no, it's not" from peeps who are simply refusing to use it right, so I pointed that out. We disagree, that's all there is to it. My comments were initially aimed at the guy asking whether or not it was good, and yes, it is quite good, dare I say, too good, and probably needs to be nerfed since it's supposed to be a scrape-with-a-crew ship, not a solo muncher.
The MOTH, in its current format, if used correctly, is a powerhouse of CMAT, far moreso than the Reclaimer with only one person. This isn't an opinion, it's mathematics, and it's correct.
All I did, was disagree with you as someone who literally has both ships pledged lol, chill with the thesis statement, professor.
I only said that I prefer the Reclaimer due to finding many larger ships in my gameplay that the MOTH simply can't fracture. I, and many other salvagers, don't like just leaving a 890 or Polaris just floating around.
Trying to classify this as "refusing to play the game right" or putting "Janky game rules" on is complete nonsense.
If you really think spamming salvage contracts is the only viable/correct way to engage with the salvaging gameplay loop, that's mind bogglingly sad.
I never said it was the only viable way. And whether you leave anything, anywhere is up to you. I have both ships pledged as well, and I, as an industrial player who's sick of getting curb-stomped for the crime of "being online" have chosen to simply avoid frequented stations and locations.
Fortunately, the way Salvage Contracts are set up, you almost never see another player or player ship, ever. Seeing as how Salvage Contracts are the "game supported method" of salvaging, it is simply a way to salvage. For people who want to chase player ships around, more power to them, I simply get no entertainment in dealing with the general public, regardless of who or where they may be.
How you play is up to you, but as clearly evidenced, there are other ways that others enjoy, and they are just as, if not in some cases, more viable for certain ships, than others.
Regardless of how "sad" my chosen interactions appear to be to others, I play the game how I choose to, with the time and ships that I have, as do you. Neither of our ways is better or worse except perhaps in raw numbers, but where I strive to make number go up in a minimalistic timeframe for stress testing purposes, others may value or prioritize other things.
Likewise, those other priorities do not invalidate the fact that the MOTH overperforms in this regard, which was all I was pointing out to begin with.
hi im new to minimg, where to find iron quartz and copper
is it on the surface or where
do I just scan it and itll say iron?
Different locations are more or less populated by various ores and minerals. You could try regolith, but it's shutting down before too much longer.
What I'd advise is attempting to familiarize yourself with scmdb.net which, while atrocious in layout, seems to be where the relevant information will be storehoused going forward.
scmdb doesn't have any info you can't find in game, on the planet / moon descriptions. I have definetly found things on planets where scmdb doesn't say it's there, and neither does the star map description. That said, it's an OK starting point
I've heard rumors that some other mining site is out there, but I don't know the name unfortunately, nor if it is real
Chase player ships around?
There are dozens of abandoned player ships around basically every PoI, both in space and on planets.
I'm starting to think you're so absorbed with actively avoiding interacting with other human beings in an MMO that you have wildly inaccurate views and beliefs on the game itself.
i mean... contracts are consistant. finding player ships to crack isn't. 🤷 you can rely on luck or you can guarentee you have a ship to crack
has nothing to do with running into players or not
the last time i tested scraping with a reclaimer (last patch) i made ~ 900k in an hour, it was all on grid so i just docked and sold at orison
is there way to force the hull c on docking port?
i have cargo loaded with widen spindle but keeps spawning on pad
Is the prospectors radar worth swapping, and if so, to what?
not really. civilian A or stealth A if you really feel like changing it
If i collect a lot of different ores, the ship mining hud will only display up to 7.
Is this just a UI limitation and i'll still have those ores in my bags when refining, or are they just gone?
on a scale of 1 thru 10, how dumb is it to do cargo in a retaliator? lol
they're in there. UI limitation
Doable, but you're probably better renting a ship at a cargo deck
im just seeing the retaliators modular potential. run cargo but when theres a need, swap to the torps
Any tips on what to do when your character refus to put a mining gadget on a rock?
If you have the ship, the yes the modules make it multi purpose.
You might not get filthy rich hauling, but there's still good money to be had.
It's good at planetary hauling, with its capacity.
Yes, anything with a 100% RS sensitivity (stock is 80) will get you rock names at higher range
What part about "there are dozens of abandoned ships around almost every PoI" did you fail to understand?
There is no luck. You literally fly to a poi, see tons of ships at EVERY SINGLE ONE and get to salvaging them..
jesus lol why are you so mad
Because you just say shit to say shit that isn't representative of the game. What you think I'm flying around for hours hoping I find something?
whatever you wana believe
??? I literally play the game daily in the Reclaimer and do this. Belief isn't a factor in this.
As have I in the past, routinely you'll go to POI's and find nothing to scrap. if you take a mission, you fly to it, and there's a ship to scrap, 100% of the time
you even get paid to fly there
and when you get thre sometimes there's 4-5 ships
Lol you almost NEVER fly to any space or ground poi without seeing ships there wtf are you on about? Do you only play on dead servers with less then 100 people?
This is as stupid as someone saying the only way to mine is to run mining missions
there are no mining missions
they're all collect missions
there are salvage missions, and when you take one it generates a target for you out of thin air
People just playing the game do the same thing at poi's there is usually 3-7 ships at any popular ones with less travel time then getting missions
how can being paid 20k to fly to a large sized ship and crack it, not be better than flying to a POI and maybe seeing nothing bigger than a connie?
Because the maybe you're hanging this entire belief on is much more reliable and definite then you are making it out to be
it's just simple math
Its not, but ok
100% of the time, every time, you get paid to go somewhere and crack a ship, every time, you'll find a herc hammerhead caterpillar or starfarer, there's no risk, no luck, no relying on players flying stupid ships around and abandoning them at places,
Except people do that all the time at every poi, and you literally can rely upon it. Polaris, C2's, you name it. I see them all the time.
If you enjoy mindlessly spamming the same missions, for the exact same ships, cool. You do you. That's incredibly boring to many people who salvage and prefer my way.
i do find it boring, it's why i wish poi hopping actually provided reasonable value, but it doesn't currently.
It does, its fairly bizarre that you think otherwise
Any workaround for QV rockbreaker quest not progressing? I'm doing all the steps correctly, end up with a 100% yield laser, but the quest never completes.
it should complete when you enter the rock
It should, but it just completes the enter station part in the beginning and never progresses from there.
did you fire the laser?
Of course, mined everything too.
then yea it's just bugged quest. can't progress it i'd assume
if you have a reclaimer, and you have home hangar at levski, when you call for a hangar, they try to dock you ?
yup
if your ship can dock, calling a hangar at a place with a docking port will always call the port
then you can store and retrieve in hangar with crates that are not grided ?
This is why I just stopped responding... all he wants is to be "right" and I got tired of being personally attacked to fuel his ego trip.
I play the game my way, he plays the game his. Neither is "right" or "wrong" they just are. Every major MMO in existence caters to solo players on some level. Turning off chat, solo dungeons / delves, questing, and so on; just because it's an MMO doesn't have shit to do with whether or not you choose to engage with others, and it literally never has.
Guy needs a chill pill. It's just a game, and it's not even his game. I literally fly around la grange stations all day and never see another ship or person unless I'm there to break one for a contract. Not every PoI is flooded with abandoned junk, thankfully.
best solo mining ship?
Depends. Arguably, the MOLE, for now. But some people claim it's "too much" to solo without having ever done more than watch a youtube video affirming their bias.
but i mean isnt the only difference between the mole and any other mining ship that it requires u to swap seats if ur soloing
but its better in like every other way
Pretty much. Swap seats, it takes around ten seconds. In exchange, you get better lasers, better buffs, and more storage
Is it fun for you to lie on the internet? If you're flying around stations all day seeing no one you're either blind, lieing or on a dead shard.
As long as you avoid places with wind, and as long as the game isn't doing the bug where the ship jumps 100m straight up when you leave the pilot seat, then falls back down, and repeats every 10 seconds or so.
I haven't lied at all, and I'll thank you to not insinuate my honesty. I fly between multiple la grange points every day and see no one. I see no one and nothing, because I do not frequent locations like everus harbor, seraphim, cru-l1 and other popular destinations.
Contrary to what you might think, there are in fact many locations that see little to no traffic. If you have a problem with me existing, just say that. I have been nothing but civil with you, and still you continue to personally attack and insult me. I don't know why you feel the need to act that way, but I will report you if you keep it up.
I have only spoken on my observations, approaches, methods, and opinions. I have not attacked you. I will thank you to stop attacking me.
I just don't mine on planets / moons when solo. Solves about 99% of that
Have they removed the ability to autoload cargo such as commodities
I don't think it's removed, just buggy
I think it must be. I can never hail a landing pad and so the ship is never an option in the kisok
Odd. I haven't run into that myself. If you land on the pad, go inside, and go to your hangar, it usually fixes the 'can't call a hangar' thing, at least temporarily
It is more so when you are somewhere like a mining facility and I just want to buy the item and have it load into the ship automatically.
It takes so long that it is almost not worth the profit for some commodities
Ahh, yeah, that's definitely something to consider I suppose. Cargo moving is relaxing for me, so I don't mind doing everything by hand
Yeah that is fair. I don't mind some. but you can only see a small amount of the c2's bay from the ground so I can only usually do 1 run
Ahh, well, there's part of your problem. The C2 is not a cargo ship
What would you reccomend. Everyone in game said the c2 is the best for the job
The c2 is currently one of the best cargo ships in the game
Nah lol. The C2 is a logistical nightmare for cargo. It's a commercial vehicle transport. High ramps, throughput cargo area, poor separation capabilities...
Right now, the best hauler is the Hull B, but it's cash only for a while. Short of that, the hermes is an option, but also cash only for now. In-game, your best bet is smaller stuff like the C1 / Ox
Can they handle large SCU volumes though?
No, which modifies your target commodities
Conversely, they take almost no time to load and unload, and almost never struggle with supply or demand issues
Which would you target to maximise profit when you only have a small amount of room. I am used to doing massive Quartz or Med supply runs
Smaller batch stuff tends to be more "risky" like hides, drugs, and less than kosher stuff. Sometimes you can find a good gold route, and just, not, cap it out in one run
There's also cargo missions, and you can check availabilities, purchase lists, etc as you go
it does solve it, but saying "don't mine on planets and moons" is kinda a big downside to soloing the MOLE... Don't get me wrong, I have done a lot of solo MOLE mining, it's not generally bad. But it has it's annoyances and drawbacks for sure.
Appreciate the advice thank you
Oh, for sure. That's just how I use it. I know about those issues, and choose to avoid them
Eventually, those shouldn't be as big of issues, at least the lag thing... the wind? That'll probably get worse with the next flight model
But since the MOTH is soloable, either it needs the fracture set to copilot, or the MOLE needs a pilot laser
why? I mean why should there be parity between two different ships that have different jobs?
Because they are the same chassis
🤷♂️
I have to hull b and the c2. What follows is my opinion and based solely on how I feel.
I much prefer the c2 to the hull b. With proper positioning and an atls, I can load the c2 extremely fast, but I don't fill it to capacity to avoid some headache that can come from trying to get everything out of it.
Now, I will say if the hull b could spawn in a large hangar, I'd use it everytime. Not being able to pull all the cargo at once bothers the shit out of me. And I'm not a great pilot so a fully loaded hull b isn't enjoyable to fly and a c2 is, for me.
To get the most out of a c2, you need to load 24 scu boxes in the front cargo grid and 32 scu in the rear, eight 24 and fourteen 32. But i haven't figured out a way to buy both sizes from admin at once. I would have to buy the 24, go load, then come back in and buy 32 then go load. So my work around is to just buy 18 32 scu and not try and fight the goofiest roof in an internal cargo Bay in all of videogamedom. Still more cap than the hull be and fast.
hey buddy, cargo loading on the hull c doesn't register correctly on spindles. Funny thing is every cargo stacked and duped on the same spot like 5x
If you try to grab any of cargo by tractor beam you will notice it is fully contained for haulings
Yesterday i tried to grab and store using the elevator from outside and at least you can complete your mission with losing 1-5 containers
So it looks like not fully loaded but it is fully loaded.
Just it is placed on the same spot like more than 5 qt.
It doesn’t need to happen and it won’t. There are no rules for what one ship can do vs another ship, regardless if they are built upon the same chassis.
exactly
And if anything "needs to change" arguably it's the MOTH. MOLE would be straight OP with a pilot controlled laser, MOTH sounds pretty OP as it is right now too.
i mean... a pilot controlled laser in the mole would really only be an advantage on planets with significant weather
yes, if the pilot could fly the ship while cracking a rock they'd have more control, but that more control doesn't really stop you from cracking a rock, it just means if you get your distance wrong you wasted a little time, so don't get your distance wrong
the true advantage of a mole over a prospector/golem is versatility. The extra power is certainly nice too, but being able to have the right tool for the job makes a world of difference. An extra module slot on every laser, 3 different lasers to choose from, room for 2-6 more lasers and all the module storage you could want,
i'd argue, with today's mining meta, even if you have four players mining, i'd prefer each of them to be in their own mining ship (whether it's a mole or a golem. but mole is best) than for them to sit in turret seats. If they all run mole's then now you have 12 laser's to swap between to best fit a given scenario.
3-4 prospectors is better than 3-4 people in one mole, because 3-4 prospectors split up can scout for higher quality rocks over a wider area
I was doing hauling missions and i placed the 4/4 required SCU for my mission but on the panel it said 3/4 why?
thinking of CC to the moth, whats more profitable for it, the disintergration or RMC munching?
Munching
I mean fracturing and disintegrate over rmc. Cmat sells for more than rmc and in the moth, you can fracture from the pilot seat
Definitely cmats for the moth
I’m fairly certain rmc is still the more profitable option for a solo reclaimer pilot
I'm gonna borrow my buddies moth to check but I'm pretty sure that's what I'm gonna get for solo cmat. I only really want a reclaimer for the nostromo vibes
MOTH is definitely best for solo CMAT right now
Reclaimer has slightly more storage, but I would take the solo MOTH any day for convenience and ease of load/unload
After the convo the last few days in here I think so too.
Not trying to start that up again, lol
Honestly I think the only real downside to the MOTH for solo CMAT is it only prints 8 SCU crates, but I think that's a nothingburger argument to be honest. 8 SCU is easily loadable solo and its not really much of a factor for CMAT specifically. The 8 SCU restriction is much more annoying when dealing with RMC, but that is nothingburger if looking for CMAT specifically lol
Yeah, get the moth for ease of use and the reclaimer for the alien vibes
Crate size on the moth doesn’t even matter really, given you can start an order directly from grid on it
The grid on the reclaimer is pitiful, and not really usable in that way other than for selling about an hours worth of rmc
Yeah thats just part of why the 8 SCU argument is such a nothingburger arguement to me
Like I see people complaining about that very specific restriction, and it only really becomes an issue to me if you are getting RMC. If you get CMAT, just much until hoppers full and then print boxes.
Fwiw ive been living in my moth most of this patch. I basically roam around looking for ships to salvage and components to acquire. Being able to salvage ships in armastice zones is a big bonus. Ive cracked a few ships sitting on refuel pads that were abandoned.
It's a huge Improvement over the damn vulture I'm using right now. Hell, I'd be okay with 4 scu boxes, lol. 8 is just a bonus
I think 4 would be a nice QOL, but really not needed, so its kinda moot imo
but yeah imagine printing a 64 scu hopper 1 crate at a time 
Lol no thanks
Anyone know what a good mining head for the prospector is? Doing pretty low effort mining (no consumables/modules)
helix I still considered good?
I have a hull b that I'm very seriously considering turning into a moth, cause I enjoy salvage but not the vulture and I prefer my c2 to the hull b
Helix is what I was recommended
@dense burrow
I think Helix I is best for Prospector if you are doing lazy mining to be honest
Yeah
I think as far as prospector is concerned Helix I is best no matter what, unless something changed that I missed
im only looking for Copper and Corundum rn so... it shouldnt be too hard lmao
I wouldn't think so
... XTR or focus
With dual Rieger-C3 or dual surge, or a mix of both.
Can use a Focus if you feel more comfortable with larger green zone, but it should be fine without.
And Sabir gadget too. But you have to be patient to use those in space.
You can get most everything for it from shubin in new baggage, right?
My "lazy" set up is focus modules. But as Zorgh said, I run Riegers if I am being more focused.
Prospector is next ship I'm getting
Rieger and Surge are in Levski.
Copy
C3 at least.
might run a filter and a focus given thats what is available where I am, though I also gotta fly to find the helix I
But unless you purposefully use cheaper mods to nerf a particular stat (like lowering power to do ROC mining), there's no reason to go for the cheaper modules.
Well, unless you’re new and haven’t spoiled aUEC for yourself yet
Sadly from testings last patch filtering is capped at 40%. Probably a bug, but I don't think anyone made an IC about it, so it wouldn't be fixed this patch.
I think I'd rather save money for a Focus III then get -15% laser power from Focus I
Sure, for the focus, or just don’t run one, 😆
Surge always good, cheap af.
Months ago, before the inflated economy, it actually hurt to pop rocks in the mole. If you popped a rock and it popped the modules, you’re out 400k if you were running all rank 3 passives, and that was what one taranite rock was typically worth to the TDD so having someone on your crew who repeatedly messed up with the laser would significantly impact profits for the session
Any good websites for identifying what resources are where?
thats what im using for the rock calc. didnt realize it also had a location list
oh duh literally resources
ty
is there a preferred station to run refinery orders out of because of the available refining methods? Or is there like... a base, go to one to use?
They all have the same refinery methods, but they have different bonuses, like +2% Quant or -8% Gold for example.
Levski has by far the best bonuses. It's also the only refinery with a bonus for salvage.
SCMDB should have the list of refinery with their bonuses in the resources tab.
In Stanton it's mixed stuff. Last column is Levski
I haven't mined yet but with salvage I usually just go to whichever refinery give a the highest price for cmat to save me trip
If you're not in a hurry for money, the refinery bonus is probably worth it over the full duration of a patch.
Salvage and refine a whole patch, haul it all at the end.
And for peeps with an Ironclad next patch, that's going to be quick work.
Yeah I didn't know that about levski but I have no problem just salvaging in nyx to save time jumping around. I'm considering an ironclad but I wanna test it solo first. It will probly not be fun and I'll just use my c2
If you care about pilot weapons and the combat capabilities of the Hercules, you won't like the Ironclad, but if you're all in on cargo, I don't see why not.
Whether or not I cave on the Ironclad/Assault depends entirely on how I feel about it during my subscriber free rental tbh
I was initially not a fan but the more I look into it the more i think it might be perfect for me lol
boots up game for first time in ages to try out the new mining and crafting
Jumps to station from Levskii to get a new mining head
I got ambushed by a Mantis
I guess I'm just vibing floating through space now 
Avoid crowded servers
Yeah, I've gone to another region now
No I mainly use my herc for cargo. I'm gonna test it and see but they guys I play with already have 3 so I might just borrow theirs vs buying one
My favourite JPEG hangar warmer
If they get rid of those pilot S8s, I will be very upset.
There is no vehicle that can salvage, correct? Only hand and ship?
Correct, if we aren’t calling ships vehicles
Yes exactly, thank you.
Question, do all stations have external freight elevators?
nope, mostly those who have a Cargo Area.
Only the ones with a cargo deck: gateways and low orbit stations
Gateways have a bonus....since they have refineries also.
if i send the refined constrct mats to the moth inventory instead of the station, have i lost all the mats because i cant acces the internal inventory of the moth not the cargo bay
So this the salvaging info spot? Purchased ship on kickstarter 12 years ago, and am finally able to run it. Trying out salvaging. Doing lost of research on roadmap to make the most of it.
Indeed it is
nice, welcome abord, finally, and yes, this is the place to ask
Sweet, been interesting so far. Slowly building up. Trying to learn best routes and ships for down the road.
are any of the hauling contracts paying well? i just had a cargo elevator eat 4 mil worth of titanium trying to do a commodities run and its getting really hard on me
I had success with the initial hauling contract. Just looking for the right ship to save for. What is better, hauling or scavenging?
well up until the last 2 days i would say running commodities. its been my bread and butter but ive had freight elevators eat large sums of my wealth.
You can fit a surprisingly large amount of S1 components on the Fortune's cargo elevator
I've found for hauling, look at running from low orbit spacestations & jump points, since they have external elevators. Internal cargo elevators have been not allowing me to bring up SCU boxes, but external elevators have. I did a run from everus to baijini point to serephin to port tressler & made around 400k on junior contracts in a Hull B.
do you prefer the moth over the reclaimer?
Moth because shes easier to maneuver and the pilot has control of the claws for salvaging.
MOTH because less bloated
Only real reason I see to use the Reclaimer as of right now is very very specifically if you need Construction Rubble. Not even refined CMAT, the raw Rubble.
With the moth you can salvage around stations also...I dont know if the reclaimer can
Which iirc when basebuilding comes, Rubble will have a purpose, but as of right now, I dont see any real advantage to the Reclaimer. Only other real use-case I can see is if you have a crew of more than 4 trying to run the same ship. Which, while 2 MOTH would be better for that, MOTH is also expensive and pledge only, so Im not blind to the difficulty there
also still more worth to scrape with like a salvation or the vulture over the moth
and in that department i think the reclaimer is also better, but its not pilot controlled
Reclaimer is by far the best for scraping, and is better than the moth for cracking the largest ships (the moth caps out at 12.5 refined cmats per craft above its hopper size, where as the reclaimer gets 36 refined cmats per,) but given the reclaimer doesn’t auto-print to grid you have to at some point take into account that the logistics of a reclaimer seriously cuts into its profits
that's my biggest issue with it
the MOTH printing to grid and having the pilot controlled cruncher is what makes it so nice to me
It allows skill and game knowledge to be a bigger part of your profits, but… sometimes you just want to chill
Stacking 100 off grid boxes isn’t for everyone, and then you gotta move them 2 more times to get it to a refinery
Once to shove it out the back door, then again to the elevator
that's why i love external elevators
you just shove em down and float em to the external
And you can’t do it all in one go either
i hate that moth have the pilot controlled cruncher and the mole dont have an mining head controlled by the pilot
If you dont stop to empty the pile on the floor before you get to 100 boxes you lose some boxes
pain
I don’t necessarily want the mole pilot to have a laser head, but if it had something else, like a way to apply gadgets to the rock remotely,
To me this reads basically as "I hate a ship I dont use because it has a QoL feature I want for a ship I do use" 🤣
It’d make the mole being crewed actually matter
i will change it to i hate being antisocial 
how you guys do the share in those cases?
One completely new to mining one not but still a bit green, they did fine. We broke nothing by quant rocks because we happened to find them
Eh, we just paid them aUEC, money in the game is dumb right now so amounts are weird
I’d rather just pay in weapons
But we didn’t have any crafted on hand at the time
Like, one 4 hour session for us mining heph and iron could easily craft a couple dozen kill shots of 750-800 quality, that’s easy payment for people who want ballistic weapons etc
One of the two I’m gonna run a rockbreaker with tomorrow because they wanted some savr
I can do that for them, and take the sadaryx for the org
Mining is next on my list to try but I lost 4 mil to damn freight elevator yesterday so it pushes that back a bit. I'm leaning prospector but i might just get a golem. Not a fan of misc cockpits
Best part about a prospector is its bed
Mining on a server with 5fps doesn’t work, being able to bed log on the surface and swap servers is huge
Yeah that comes in handy alot. I've run into issues hauling commodities and it's nice to be able to bed log in the c2 and try an avoid server shenanigans
the good thing is, the prospector doesn't have a traditional (letter box window) misc cockpit.
Prospector's design is not from the Freelancer line but rather from the Reliant line
best cockpits
Oh really? That good to hear. Without head tracking it's bothersome in my hull b
It's probably the best visibility of any ship in the game. Just a big glass bubble that you sit in the middle of. One of the best anyway.
It's next on my list when I recover from yesterday's bullshit
can someone help me out with the moth printing? first it was 8 scu, now 1 scu boxes...does it depend on auto eject?
what is best practice?
You have to manually print them to get the 8scu ones for some reason. If you do auto she prints 1su
Fwiw its a bug apparently
oh I see. So wait until buffer full, print one 8 scu box, then auto eject? does that work?
No dont do auto at all
I stand there and alternate back and forth manually printing them
Is there a reason not to just let it print 1scu boxes
If you are a psycho sure...

Unless you want to manually detach 192 - 304 1 SCU boxes
Yes because you get stuck with empty ones on the grid afterwards
Surely you are. You get 20% of your CMAT. That means 5 loads
And the empty boxes get placed there too if you don't
Fair, that bug exists, claim would clear them
I run multiple trips to terra gateway using the external cargo elevators...I dont just do one and done
Takes 15 minutes to unload 304 SCU in 8 SCU boxes
15 minutes? You doing it blindfolded?
I’d expect it to be closer to 5min tops
But also I’m horrible at realizing just how much time I’m spending doing things in star citizen
I take my time. I don't chuck shit around, and I use a medium hangar
Nothing wrong with that. 
I sold from grid in my Asgard once, and though hmm.. 10 min loading time… I coulda unloaded 120 2scu boxes faster than that
Then I did it manually the second time and spent 20 min
Cargo elevator in a medium caps at 192 SCU in 8 SCU boxes
You have two of them...two cargo grids
And two elevators
Do one side then switch
I use one for sending down, and one for pulling up. Causes less bugs
True
Honestly, if people would stop wind-sprinting everywhere, slamming buttons over and over, and just, be patient... the game runs fine 99% of the time.
thats hasnt been my experience so far
meh, players are not the problem, players gotta play..
The problem would be easily solved if CIG performed weekly server maintenance like other video game companies do,
but they refuse to do so until the servers have already crashed.
maybe the IT tec who push the ON/OFF button charges too much? idk 🤷♂️
Hey, quick question: is it currently possible to rent a Vulture? Or is it purchase only at the moment?
Last I checked it was rentable in levski, not sure about elsewhere
yes, you can rent the Vulture at Levski
i thought i saw it somewhere but couldnt remember
Ah fun, a reason to actually leave Stanton for the first time (returning player, haven't bothered yet). Thanks!
for using the Hull C for Hauling Missions between stations, is it much more stable now or is it still very touchy?
nevermind, my Hull C decided to just disappear so I will probably do a cheaper mission with a Hercules
Hull C is broken, and CIG wont fix it any time soon, do something else or manually load all the boxes yourself
it's been broken when I last used it but I guess that answers that question
Has mining become more of a necessity to do now with crafting? Or can it be one of them that can be ignored? Im only asking because I hate doing it XD
All the current blueprints require mined materials only
But also if you don’t like mining you can lean on the player market instead
Or join an org that offers its crafting services to members, etc
If only the market wasn't totally fucked
I haven’t crafted a single item in PU
I crafted a few guns for my orgmates when 4.7 dropped, and then stopped cause ""mining"" was insanely un-fun when searching for quality
I let other people do it for me, I just mine
This. i guess there's no changes on this with the last couple of 'hot fixes' ?
Correct, mining having quality which isn’t a bug hasn’t been fixed
Crafted ship components is going to be a big deal imo
I'm gonna approach these new component/ship weapon blueprints differently. Instead of trying to find only high quality materials and wasting hours of my time, I'm just gonna take anything above 500, and treat it as a convenient way to stockpile hard-to-get components
Hmm, are Lindinium rocks impossible to solo without active modules?
Eh, I’m sure there’s ones out there that can be soloed
But it’s a hard material to crack
Not saying it's a bug, saying it's a pita which i can't be arsed with anymore. 😄
I just crafted one armor and then dropped it because of the same reason. what a sad grind. Feels too much irl lol. In the end I bought some armor pieces, recycled them and used 500q haha
@pastel panther how do you use your reclaimer? cmat or rmc?
I'd be using it for RMC, haven't owned a reclaimer in quite a few patches tho
I like salvaging and I've been stockpiling RMC over the last week for when 4.8 drops using my fortune/salvation, but my orgmates tested the on-ship repairing today and it uses quite a lot of RMC, which is why I'm wanting to get a reclaimer again
Took an entire 16SCU container of RMC to repair a red nose/core hornet, although we suspect only some of that 16SCU was actually used
16scu goddamn
Still neat that salvage ships now got something to do
I'm using a moth for cmat rn but maybe I'll switch back to my (in-game) reclaimer again for the RMC
I think the moth is too slow for that solo
And when do people actually use a moth with 3 turrets
Yeah the moth is still terrible for RMC
Even with all 3 turrets active, you're only scraping a bit faster than a vulture/fortune
oof
so Reclaimer it is
Hey, question for those who may know, what happens if you go over 100% filtration using 3 FLTR-XLs? Cause I just got back from a mining trip and I have zero cargo at all
Is it a bug or was it the filter head I was using?
You can't, it's multiplicative, not additive.
And it filtrates inert materials only, nothing else.
And more importantly, it's bugged and capped at 40% filtering. Not worth using them atm.
Max filtering with a single head is 84 or 86%
I'm just going to delete this and act like nothing ever happened.
Ah, so SCMDB lied to me, said it was filtering 114%.
What about the complete lack of ore on my vessel? Should've had around 5 SCU, but I had nothing. It never showed it getting sucked up while we were doing it, but I figured that was just a UI bug.
Ya that was weird, moving on
Is there a handtool for salvaging? I want to do the thing where u get a salvage mission, steal the cargo then salvage the ship but i dont have a salvaging ship
There is. It's the greycat mutlitool with the Cambio lite attachment. Or you can go for the full Cambio Salvage Tool.
Ok thank u sm🙏
A hand salvage tool is going to take ages to complete those missions though.
That's for them to find out, I just answered their question :P
But ya fr @solar bay I highly recommend a ship for actual salvage. Hand tools are more for repairs than they are actual salvage.
Ah damn and is just stealing the carho and not salvaging not an option?
You could, just abandon the mission
But I'm going to be entirely honest. This is just doing Hauling Contracts with extra steps 🤣
Idk i’ve heard those salvaging missions often have illicit cargo which sells for a huge buck
I mean it's definitely profitable. Just saying purely from money making, it is exactly "hauling with extra steps"
I can pick up a mission to haul 100 SCU from New Babbage to Tressler and make 90-120k in a matter of 15 minutes or so, depending on how quickly I load/unload. Stack 3 of those and I can bang out quarter of a mil easy. Per hour. And this is on the low end of stacking cargo missions, a lazy day if you will. If you are doing salvage for cargo, you're gonna have less to haul for sure, but you have to know the right place to sell it, get it there safely, and then sell. Cargo you just pick up drop off get paid.
Unless there is a legit piece of the puzzle I am missing in context to what you are wanting to do, I just sounds like less profitable more complicated cargo missions.
And you won't even get the reputation cause you aren't actually completing the missions.
There is definitely the RP side of the game, so I wanna emphasize I'm not saying you cant or shouldn't. Just dont understand the mentality of this specific course of action purely from trying to earn a buck.
Ye i understand
Idk i’ve just heard if u grab the unverified ones
And steal the cargo from like the c2’s and sell it you can make millions per trip
But i’ve never tried it myself so i dont actually know
I haven't messed around with unverified contracts, so at that point my honest answer is I don't know. But purely from a commodity trading standpoint, all I can say definitvely is I don't know what commodity they'd be hauling thats worth that much.
Let me know if you end up testing it yourself, am curious to know how it turns out.
Will do, thanks
!tradetools
One-stop-shop for everything trade related in Star Citizen: best trade routes, best mining spots, etc.
I think I messed up.. I bought a bulk of astatine in 2 scu size but didn't realise no stations bought them in this size 
Rip. I've done that once or twice.
all of these stations buy them in min 1SCU
1 being smallest
I always for get about that website, I usually just use SC trades. I need to check it out
Oh lol okay. Isn't more update with quantity than SC trades?
Sometimes SC lies, lol.
UEX is a bit faster, afaik
ok that's good, I'm trying to understand that website. I was using SC Trade tools in a bit of a weird, with trade routes fixed on astatine, and didn't get a hit
either way I think it's all player inputted data
Arc-l3, in fact didn't not have 1500 scu of titanium
yeah easiest thing if you're eyeballing a trade route is check buy/sell
at least for commodities
Luckily I can find another buyer in those situations
That's what I do.
Commodities is all I haul
but again, it's always slow compared to live
When the blasted elevators work!
they really need to give us an in game trade hub
That would be the tits
like let the stock market actually display for commodities at planets or something
Yeah I'm for it
the commodity rooms and TDDs are so cool on area 18 but they're useless
are you a fellow C2 commodity hauler or do you brave hauling on the Hull-C?
I was using best circular route on SC trades but I have better luck liking when I'm at my sell location what they got and can sell elsewhere. It's been more reliable for profit per hour
#C2MASTERRACE
With an atls of course
atls is hit or miss for me on the C2
C2 was my first pledge
:>
bought it for hauling
well, other than my starter cutter
I just pledged a hull b and tbh I'm probly going back to the c2. I just like it more
hull-B is key for quicker unloading at external elevators
I bet, I hardly ever use those
but if you've gotten teh atls pattern down and don't mind that kriffing annoying bulge in the middle of the C2 down, you're set
ok so I'm here. I go to the commodities terminal (in front of the "yellow" shop), I select my ship just like I did when I bought it, and it doesn't show me the commodity to sell
So what I do is just buy 18 32 scbixes and don't mess with the roof. It's still more than a hull b and super fast with an atls and proper positioning. AND I CAN SEE MY SECONDARY SCREENS IN A C2!!! got dang misc ship design...
is there something on that screenshot saying why? Just so I don't fly to another station and have the same problem
on the TDD, do you see it listed in sold out?
or maxed out in the inventory of cru-l1?
god i HATE having to tilt to see MFDs every time
under "Buy"? There only 4 other commodities and nothing out of stock
Yep. Cool looking ship butni hate the screens. Would be better if I get head tracking but still
wait
I definately don't have the ATLS pattern down. Is there a good tutorial somewhere that explains the idiosyncrasies of using that?
can you take a screenshot of what you're seeing aidus?
there is actually, one sec
Star Citizen - ATLS - How To Use It Properly and Fast in C2 Hercules Cargo Ship/ 3.24.2/ 4K
Hi Everyone! In this video I am explaining how to use properly and fast ATLS mehanical tractor beam suit when you need to load cargo with big boxes onto a C2 Hercules cargo ship.
I hope this is going to help you to understand how to have fewer problems ...
huh
though I wonder if I'm in the wrong terminal, I have a recollection that there's two types of commodities terminals
maybe in the refinery..
astatine is a commodity though
it should be here if the station takes it
the refinery you can sell raw ore
The big thing is getting the c2 perpendicular to the elevator.
I'm stumped. Maybe they have zero demand now and so it doesn't show. Weird
Commodities a location buys and stocks are in the Local Market Value tab.
uhhh maybe the freelancer max doesn't work with autoload? Imma try putting a box in the freight elevator!
but it did when buying so, meh
yeah first place I looked, says low availability, and I should make a pretty profit
tried that yeah, there was "cargo grid", it didn't appear even then
that 0/120 is really weird
that's just telling me, I think, that my cargo hold is full so I can't put anything in there
wonder if TDDs are bugged for autoload again
try tossing a single 2SCU box into the elevator and seeing if it shows up when you select CRU-L1 as your location
so it's either auto unload bugged or the freelancer max
the autoload worked this evening, same ship
i don't own a freelancer or a starlancer, so I can't test myself
autoload is always problematic, poorly implemented
you should NOT use Autoload at all
dont be lazy and avoid this type of problems
@covert dome I have unloaded 23 boxes (out of 60), put them in the elevator and down, then stored the ship again just to retry
now, I was able to see and sell only 3 of the boxes remaining on the ship. But I can sell all 23 I sent down the elevator
this is a very funny bug ahahah
Ah then you just got hit with the bugged grid
I had that happen with an entirely full C2 of 1SCUs
Still not sure why people equate autoloading with laziness. They’ll eventually get rid of it probably but wtf are drones supposed to be for then
silly argument
Works fine for me most of the time
Yes it’ll sometimes stack shit but I can still unload it at the destination
some of the crates that I unloaded manually seemed to be floating on the roof of the ship, so yeah it's probably something like that
I'll aim for 16 scu crates with a raft, from tomorrow. I still want to do some commodity trading
a server jump will likely fix the problem
uh. How would I server jump?
store the ship, exit to menus, and pick a different server, ya know? Best, Europe, Australia, Asia, pick any
You can also try shard hopping by jumping to a friend who’s not on your shard
ah got it, I always go EU never thinking I can switch up
yup but you’ll get ping on like asia or something
so, this can help get out of some bugs without losing persistence?
I'll have to try it next time
Is autoload only for TDD stuff or does it work with hauling contacts currently?
autoload/unload is tdd/admin only, contracts you have to manually load and unload yourself
Whatre the best cargo ships for system to system smuggling and also what smuggling missions are the best to do for money?
are there smuggling missions?
I guess there’s standard hauling contracts to less-safe locations
I see that the reclaimer can spit out large containers. I take it you can choose? Abd since it’s larger containers there must be less to move ?
Yup, you can have it eject 1/2/4/8/16SCu containers
Hey all, I've been hauling full loads of aluminium with my Hermes in Hurston, does anyone know if doing cargo contracts is more profitable than buying and selling? Currently making 350-450k depending where I'm buying and selling
You could make a similar amount by stacking the rookie hauling missions from a city to the station above, but It'd be a lot of smaller boxes
Wouldn't have to worry about losing your investment like with commodity trading though, since you don't invest anything in the cargo
You can make that much off contracts, but it would be a pain in the butt with either a ton of small boxes or a 4-5 stop trip with severe cargo manifest management
Contracts are safe, but more of a pain in general than commodity trading. On the other hand, commodity trading is risky, and you have to both have the initial capital, and be able to swallow a total loss of capital.
How long does it take you to make th e 350-450k?
15 mins round trip
prety quick profit honestly for the time spent
I can handle the loss of capital, I invest 850-900k and make 1.2-1.3 mil depending on the commodity, I also recently stocked up on a large amount of said commodities at the location
But about 10 mil into both laranite and aluminium, so 20 mil total
how do you pick the commodity to buy and where to buy and sell?
It's from HDFS Latham to Everus/Hur-L1
SC-Trade tools, I check what's hot and what's not, but the Hurston commodities tend to be pretty safe, Lathan/Bezdek sell both alu and laranite too
ah i got ya
There's a lot of 'out of the way' routes that few people bother with, but are decent for money making
3 medium cargo elevators with 6 16scu containers, 18 total, fast loading with the onboard tractor
i havent done the commodity trading yet. just usually do contracts but their slow with making money unless you stack em and familiar with it
However I have had way bigger profit margins in Pyro, with the added cost of, well, Pyro
Some Pyro routes are ridiculous, and risky
My main go to right now solo is using the reclaimer to scrub two hammerheads for just the rmc. nets about a mill a run.
roughly an hour of playing
Love the system to bits and it is usually my home system but 1 in every 4 circular routes I run ends with at least one haul getting stolen, the benefit of a Pyro route is that I can buy something and sell something at each stop, netting 800k-1.2 mil for 35 mins work
I try to stick to Stanton most of the time. Lagski is horrid, and Pyro... it's not terrible, it's just more of a pain in the butt than I'm willing to deal with most nights
Very true, Pyro tends to be a great home and has an amazing vibe, but lots of players don't necessarily pirate as much as they kill on sight, when I'm doing my less than legal activity in Pyro I scan ships before engaging, and usually offer to leave them to repairs after a soft death in exchange for their cargo load/money
Yeah, the murderhobo'ing kind of keeps me away. I get 45 minutes on a good night to play. I don't want to have to end it having been someone else's content for the night.
Hey guys if it's okay I'd like to check the temperature for an idea here.
For context: I want to host a public event with my org here. Done it before thats not a problem. I want to hire salvagers and Miners to do their thing and bring their goods to a designated cargo ship to offload to. Paid per scu delivered. Our Org will provide security with capital ships and fighters and do the offloading.
My question. With no minimum quality limit on minerals. What's a good standard rate to charge per scu and does this sound interesting to anyone? The goal is to have fun and maybe turn some heads to our org to recruit industry players but mostly have fun. I'm a fighter jockey so I'm not too sure what a good rate would be and would love some ideas. 100k per scu? 150k? I don't want to skimp out for people's time and effort despite what they bring.
Ideally event would be hosted next Friday
Currently, the most expensive materials sold to an npc cap out around 240k per scu, but those are gemstones, and an SCU is no joke to collect.
Most materials sell for less than 20k per SCU. Offering even 35-40k per SCU would be a fairer, but still attractive, profit margin.
Excellent thats what I needed to hear! I don't really care what people bring so I was thinking just a standard rate per scu doesn't matter if it's RMC or Quartz so long as it was collected by a player.
So 100k per scu of whatever someone brings is extremely fair in this case. I know everyone's a trillionaire but we're just pretending the economy isn't too fragged haha
That would be pretty sizable, yeah. You might end up with a bunch of unrefined CMAT though
The MOTH can eat 1 ship piece and crank out 6.4mil at that rate
do we know what materials are going to be needed for ship crafting
Not yet, but supposedly there will be manufacturer specific materials from scraping and crunching that might be needed. This is all based on some indirect commentary from CIG in an unrelated video though
That should be fine. We want people to get really involved with the gameplay outside of combat so if that's what we get that's what we get we'll just crank out 100k multi tools with a million more well under way.
What do you think of an event like this though? Would that be interesting enough to look into or could it use something else to catch your attention.
I personally avoid orgs like they're leper camps. Drama, bs, rules, toxic people, usually a lot of talk and no solid direction for maintaining viability over the years; and then there's the 500+ 'inactive'' players bloating the numbers of a group that's like 12 people who play plus or minus a few newbies at any given time.
It's nothing personal, but I've learned to stay away from Orgs until after 1.0, since almost every one I've been a part has eaten itself alive, splintered into opposing factions, or just flat out dissolved.
Understood!
Is running a reclaimer in Nyx viable? Which locations have docking ports, xl hangars and external landing pads with cargo elevators? For the latter, can i use my handheld tractor beam to unload within an armistice zone?
doing collect missions to build rep towards unlocking the p8ar bp, got a mission rn to collect jaclium ore, where can i find it?
Hathor caves, according to https://scmdb.net/?page=mine
Browse missions, rewards, reputation paths, mining resources and more for Star Citizen.
Is this still true?
A lot of that is dated
Some moght be, but mining just had a big shake up so anything thats not refinery efficiencies is likely wrong. Go to SCMDB and check the refinery stuff and the section on where to find ores.
The RS values and ore percentages aren't anymore.
Shop information, component stats and refinery is mostly true, but in any case it's all information you can find on scmbd, where it's kept up to date.
Alr
Perfect thx
are you telling me I need to use another site to update it
annoying
Or don't update it, give me pin perms back in specialised channels, I'll make a list of useful industrial resources to pin here.
You don't have those?
Of course
Not since discord made message perms not tied to pins or something, I don't remember the exact thing but had to do with deleting messages perms.
ahhh gotcha
fixing
done except for CCU and pc hardware as those teams can handle those
I already have CCU 
lol ok
Anyway, thanks
I'll look into making a thing shortly.
If anyone has some site recommendation they want me to put in there, @ me with it and I'll have a look 👍
Actual sites, not self promo 
https://rockbreaker.peacefroggaming.com/ dont know if this one is in there
That’s my go to
Is auto loading on the hull-b bugged? Bought a full load of cargo for it but the game wont let me pull the ship up from storage
guys how do you repair wear and tear ? I have a long lasting MOLE but the manned turrets are 46% hp even tho I repair everytime I land
You can’t
But I haven’t actually run my mole to 0 to see what happens, claim fixes it
Lowest I got like was 15%, but then patch reset it
then I gonna test it
what mining lasers/mods is everyone using on the mole right now
i know helix/hosteade are kind of staples
Helix with riegers on middle
I think hosteade with filters on sides.
my side lasers I purposely make weaker in case I need to finesse a smaller rock, but dont remember exactly what loadout right this moment
Helix II - Surge, Surge, Surge
Hofstede S2 - Focus III, Focus III
Impact II - FLTR-XL, FLTR-XL, FLTR-XL
are we sure fltr even does anything
all i'm hearing is that it doesn't
i like to run torrent+focus and torrent+reiger on my hofsteads
but in nyx i run torrent+focus x2
Filters work but there's no reason to stack 3, I think one maxes.
I run focus and filter, one each
Hi I need help quick
im doing a ship mining contract, its telling me to deliver 2 iron ores to an outpost, im at the outpost and have put the bag to the freight elevator but when I bring the elevator down it doesnt do anything, am I doing this right?
do I need to refine it first?
FLTR's are bugged right now and cap out at 40%. With an Impact head, yes, one is sufficient for as long as the bug persists. However, once it is fixed, all three will work fine
In my testing the FLTRs do nothing. Only the head's extraction filter has an effect.
Yes, it doesn't say "ores"
just 2 scu of iron
use the "valet"
Hi
Can someone help me mine impossible ore , I cant do it even with gadgets. Maybe join VC as well
best solo ship for getting stuff like taranite, aslarite and stileron? im trying to get ASD edition geist and i dont have a crew to help
#looking-for-session is a good place to find players will to team up
MOLE
Mole is not rly a solo ship , I think Prospector is better
It's not meant as one, but it's still the most capable mining ship, even solo.
I’m not sure this is the right section so please tell if I’m in the wrong place.
I did a salvage contract and ended up with 4SCU of RMC. Firstly, can I do anything with this other than sell it and secondly, if not, where can I sell it?
I just sold a bunch of commodities, when I went back to my ship the cargohold has a bunch of empty containers. Anyone know the reason for that?
really?
