#industrial-professions
1 messages · Page 132 of 1
Herc will get you that for sure,
The Herc can do that, but you'll want an ATLS, and to learn how to park it sideways
If anything right now is probably a great time to buy ships anyway, if you really start hurting for money global is giving it away
nah i enjoy earning my money legit
When I use the C2, I bring two ATLS, and park one in the front, and one in the back. That way you don't have to traverse the ship
I daily drove an m2 for months, just loved the form factor, being able to carry all the ground vehicles I want
C2 can do that too, and has more on grid space
M2 is just a worse c2 except it has more shield and more guns
Yeah, honestly, the best mid grade hauler right now is the Hull B, by a longshot, but it's cash only for a while
wish i could make more money ngl
The c2 is really the only other option in that tier
I mean, there's the Cat, but, as much as I love it, I don't recommend it right now
The cat exists… but… don’t subject yourself to that grid for actually using it
yeah definitely not using the cat lol
15 grids...
had a look at the c2 grid and its just 2 box sizes from what i can tell
which isnt bad at all
Some people like the Hermes, some don't. It's really meant to compete more with the RAFT, Asgard, and Starlancer though
maybe i should just try something outside of commodity trading
but i cant imagine anything else making that much money
At least not without player market interaction
Salvage is decent money, if you have the MOTH or Reclaimer, and mining is making bank right now if you score rare mats
I can give you one that should make pretty good money
nah im not a fan of player market stuff, bc that takes grinding stuff for ages
i tried getting into the exec hangar stuff, only did orbituary cz and even that took ages
Take a hull c salvage mission and pull the bulk cargo off of it and sell it.
Or, do bit zeros missions in pyro and sell that cargo
do i need a high rep for that tho
Still commodity trading, but you skip the buying part
The Hull C salvage missions are the 3rd tier, so you'd need to do a few lower tier stuff first. Idk about Pyro stuff
I don’t think the salvage one does? You gotta do a few of the smaller ones first then they appear
The bit zero ones are affected by HH rep, but you don’t really need more than the first tier
You show up at an asteroid base, fire extinguisher boost your way to the door, fight through it, fly the ship from the hangar to your ship, unload it, go next
Raft can ignore the little light fighters
Asgard is best for those missions imo
It’s about 40 scu of cargo per mission
First tier is a mix of gold/stims
Higher tiers add drugs to the mix
With the bufff to gold prices… first tier might be the best
thinking of making a prospector my first ship purchase. is mining a reasonable way to make money? or am i going to get ganked by pirates constantly?
Mining is a decent way of earning coins.
you wont get ganked unless you go to Pyro, and even there...
just play on a empty server, NEVER on the best.
I’ve never been pirated while mining
Stanton, pyro, nyx, and I mine all the time. Just pay attention to chat
If people are getting ganked on monox don’t mine on monox
never been to pyro, not sure how to get there tbh
you can pick a server?
of course!
oh i see, but there is no indication of which servers are empty
mouse hover your friends names and you will see a tooltip
my friends list is empty, only been playing for a couple of days
haven't met anyone yet, just seen a few people running around in the space port
Yeah just try different regions till you find a server with good fps at the location you want to mine
Typically good fps goes hand in hand with that specific location being low pop
You can be on a 600 player server and still find the pyro V area empty of players
I have a problem with salvage: My radar is on and set to the max distance of 60 kilometers, I'm sending out a pulse every few seconds while turning every so often and constantly moving, and despite being in an asteroid field around an L station, I'm STILL finding next to no "unknown"s!
which method should i use for refining quantanium
Also my scanner is rarely if ever showing any kind of value, let alone one that would indicate panels. Am I doing something wrong or am I just supremely unlucky?
all of the ore from my ship just magically disappeared lol
what's the server fps? sometimes on really bad servers you could get no pings, maybe move away from the station a bit too?
bedlog and swap servers,
Well rn I'm just solo mole or preferred I get people if I can't crack the rock
And as of the rocks I've been finding solo def not possible
Atleast with my setup
I need too switch it around tonight is the plan
Solo, the best you can do is helix, with surges and a stampede, with a sabir or boremax. Sabir to give more greenzone and even less resist, or boremax if you have enough power and just want to make it easier to crack by reducing instability
i was thinking 2 surges and a c3
should i just change the c3 too a stampede
cuz thats what i was running before for quant
but noted with the gadgets ty
Stampede is really just there because it is an active that gives more laser power like a surge except its duration is longer and it removes a little instability
Better than a reiger, but for pure power a 3rd surge wins
Since when can you fracture and salvage ships inside amastice zones?
Noticed that this patch. You can fracture through shields too
where to find unverified salvage contracts?
getting none around hurston for some reason
and none around any lagrange stations
Yeah i thought i was crazy.
you get a CS for doing it though
does anyone know of a workaround for cargo not registering when being sent down the elevator? (for a mission)
Did it process the first time or nah?
no?
(Did it mark as delivered in the contract but failed to complete? Or did the elevator not recognize it as contracted cargo?)
not marked as delivered in contract
Pull it back out of your personal storage and cycle the elevator a couple of times. Then try sending it back down. If your hangar is big enough for a second freight elevator, go to the other one and cycle it a few times and then try that one.
Usually when I run into the bug you are having the mission is cooked, but on occasion cycling the elevator might resolve the bug.
praying cycling would resolve it
Unfortunately, I dont know a better suggestion to try with better odds. Someone in #helpdesk might have more recommendations that are more successful.
Yeah its unfortunate, just kinda gets borked every once in awhile.
found something, apparently theres a submit button next to the contract. Seems to work but didnt notice a money increase
Submit will take a partially fullfilled contract and pay you proportionately to what was submitted. So if the contract was for 60 SCU and you delivered 30SCU the submit button will pay you 50% on the contract payout for 50% of the cargo, and mark it compete.
It was added I want to say in 4.4 as a QoL for missions getting broken after partial delivery, so people could still get some of the money, and full reputation rewards.
ohhhhh
I see I see thanks!!!!
Yeah np! Hopefully you can pick up some new contracts and enjoy the space trucking. Mining / Salvage / Hauling is such a vibe for me haha
ye, excited to finally visit pyro/nyx once I experience most gameplay loops in stanton
I started playing a little less than a year ago (Invictus 2025) and it wasn't until December I really started expanding gameplay into Pyro and Nyx. There's definitely plenty to keep you busy in Stanton if you aren't in a hurry. Best advice I'd give on it is there's absolutely no reason to push into the other systems before you feel prepared from a gameplay mechanics side of things, but it's also really not as daunting as newbie me thought it would be. So don't hold off on it just cause "Pyro is the PvP zone", honestly I've been hit by more pirates in Stanton lol
Depending on what your rate of conquest is, I'd recommend expanding into Pyro first anyway - its more developed, more to do there, could potentially give time for more updates to Nyx before you make your way out there.
Hello, best station for high yield quantinium ?
Quant I dont think has a definite "best yield" iirc
I'd check Yela though, i think that seems to be where most people do quant mining
No you don't...or I didn't last night when I salvaged 3 ships outside terra gateway station....one being a Hull b
was it game rules or non game rules
if it's game rules you don't, if it's got a signature or player sig, you do
Gamerules with shields up
i've salvaged ships that were non gamerules and got CS multiple times
yeah so game rules looks like ignores everything lol
I was shocked because it was so easy just to scoop them all up
What is gamerules?
It's a VOID or NULL value that represents the game. Ships owned by "Gamerules" are ships of which the owner has disconnected or claimed an other copy.
How do you tell? No serial number?
Even if they are disconnected?
ˆˆˆˆˆ
If they disconnect or put an insurance claim out, it gets marked as gamesrules. It's CIGs way of labeling it for salvagers as this is 100% legitimate salvage, and for criminal loops they can steal it and eventually sell it / process a new hull ID to own it themselves (in theory)
if they bedlogged, the ship would despawn, and if they disconnected via game crash, it would still mark the ship as owned by the player until the player rejoined a server.
So a ship marked as gamesrules is fairgame for whatever you wanna do right now. As a salvage enthusiast, I usually pick everything I want off of it and then detonate the ship.
Are wrecks at outposts in Pyro from salvaging more than pvp?
Not really sure what you are asking here.
If there’s a ship at a pyro outpost usually it’s something a player left behind
Like they got out to explore and died, or logged off, etc
Could also be npc ships that fell out of the sky after being destroyed (bounty quests)
thinking of getting a second account for MOLE mining (got a MSI Claw 8+ AI that runs Star Citizen more than well enough for the task); is this a good deal price wise or should i wait for another pack to be cheaper (like the Golem, idk if i need that with a Mole pledged even)
Best deal you can get.
Has nothing to do with #industrial-professions tho, other than the goal.
Is there a fix for "cargo transfer failed" when trying to buy commodities to ship inventory?
Also, why does it not let me buy it to station inventory?
just put it in here cuz maybe people thought i should get some other ship or pack like the Golem pack
but ty :3
Buy 1 crate at a time
Tried it, same error.
No idea then
You can always upgrade to the Golem after for just the price difference, no good reason to pick any other package than the Aurora one.
is the power x 5 x res% thing still accurate in terms of how much mass can i mine?
as far as I know
So I tried to pull up my most valuable material in the Lorville cargo elevator (957 and 935 grade) and they did not appear on the platform nor in the terminal, when I sent the elevator down again they did not appear in my inventory. Just want to warn anyone here who wants to move or share their good quality materials.
Okay I don't think I need the power
Cuz last night I found a 816 lind rock not the best but not horrid
I used 1 surge did nothing at 100% I used a second one and it immediately blew up
I'm assuming I wanna be not at 100% laser power if I use both
Or just get more crew so I don't need the surges
But tips on avoiding that
Cuz I used a sabir too
Idk if that was the play
I always lower power before I use a surge
You can always put on another surge and try again if you run out of charges, but if you pop the rock you’re done
Well I only used the charges once lol and the rock was gone
But noted I think I'll try and find one more person or a second too help
So im not trying too solo a 55k rock saw a 77k yesterday
yea that's what i meant, start out slow, yea it feels wasteful but be wasteful with the things you can replace
Ah gotcha yeah I'll take another crack at it soon
About too smoke either hop back on or hop on my mc server
816 isn't the craziest of rocks, but always good to practice anyway on good rocks so you'll know how to deal with the 950 one you inevitably find
I'm aware
But I was having horrid luck
i woulda stopped for 816 any day of the week
That was the highest I had found after 2 hours and 37 mins
my lower bar is 750
But yes that's the thing I want a good setup for when I do find a high quality like this I can take it nice and slow still crack the rock but without the chance of me blowing it up immediately
A random I had help me blew up a 915 rock
Really need too get a laptop for multi box setup with mole and especially for arra
I wanna say mine is 950 for what I actually care about but I'm gonna be mining forever if that's the case
Don't let perfect be the enemy of good
me just like higher number cuz better
Where can I find Stileron ? I checked Bloom, Pyro 4, Fuego. None of them has it. Checking Terminus next. Just bad luck ?
Its a fairly rare ore, theres a good chance you just haven't seen it yet
true true, just that I've seen some amazing pics probably of nyx on the loader. Gonna get familiar in stanton then expand out
how can i know the optimal range of my mining laser(s)
Look at the HUD on the left.
You don't have to know the range in meters, you can just look at this.
I was doing some hauling and found some like 3 contracts that required me to pick stuff up from one same tech facility but when i got there it said it was under outlaw control so i can't land to pick suff up :<
Am I just cooked or do I have to loberate it somehow?
Is it still worth hauling like trade routes? I feel like everytime I try I just cannot sell because the demand is sooo low... :/
crafting completely cooked the value of anything that isn't relevant for crafting tbh
I mean why is the demand so low in stations ? like when I try to sell commodities in stations demand is always so low i cannot sell anything
they changed the speed at which supply/demand changes at stations
which has made it weird to predict, and UEX even worse since there was already a delay
Is there a reason to level shubin rep above contractor? Will higher levels unlock additional blueprints, or contracts that are worth doing?
When ?
for 4.7
at least that's what i've heard
i may have been baited in here, because its in this discord i heard that information - as usual, didn't get any sources
Was still 15 minutes last I tested
Might not be at the 15 minute of the hour, but was still refreshing every 15
so its just unlucky then, since i saw a few people mention the speeds felt faster
welp, that's what i get for listening to anyone who isn't a fancy name / mod in here 
mb yall
For posterity sake is it one of the "veterans" who also claim a wipe is "Coming Soon"
you donedid got bamboozled
yup
Dont feel bad.....I just learned why some ships dont show up on radar and when they do its only for a few seconds.....Its because of the new power mechanic....meaning ships that are powered off only show in an active ping. 
You are partially right. The new radar system means each radar has a "passive detection range" and an "active detective range".
ships inside the passive range will show just as they always did. outside the passive range, the tab-ping will still register the ship if its inside the active detective range, but you need to give it time to get the full range readout before you do another ping or it will cancel the old one out
that's at least how it was working last saturday when I was doing some missions with a few orgmates
I think they're entirely right.
Because "passive" detection is EM/IR. And active is CS.
And EM/IR are zero when a ship is powered down.
Pretty sure the ship we were using when we were playing was powered down and still showing on the passive detection, but I'd have to double check.
Actually no, now that I think about it, I'm pretty sure it was powered on. If it was off, pretty sure it would have fallen to the ground instead of staying airborne, we were too close to a planet for it to stay airborne without engines
I stand corrected,
One day it will
If I get materials by ship mining for crafting, do i have to refine them to get them available to craft?
Yes.
Thanks
Is the mole bugged right now? The materials never show me it’s quality and it doesn’t show the optimal thing
Are you in the pilot seat or a laser seat?
Mole is fine, but sometimes it takes a while to scan a rock
turns out i had to scan it yeah from the pilot seat
but now it’s not showing composition
oh for fucks sake i got 34 quality aluminium never mind
You can scan from any seat, but it takes a while. Speed is server dependant as well.
You're not going to get the optimal distance bar from the pilot seat
switch to mining mode there to get the composition and rock stats
So if i find like 6 percent 681 quality material, will that be enough to put it in for my p4 or will i need more
So for example i have 495.49m scu rock and 16.79 is quality aluminium would that be enough for a p4
Also after i broke the rock for the first time i want to break it again to get the material I want because it’s mixed but the optimal thing isn’t showing
I’ve scanned it and all
How may scu?
6%, ok. But 6% of what total SCU ?
And what do you mean with 495 "m" SCU rock ?
It says composition: 957.27m scu on my new rock
Ah, "mSCU". milliSCU
Keep an eye out on the outline of the rock
How can i break it again after the first time though as the optimal charge thing isn’t showing
If it’s purple, you don’t need to crack it
Oh
Just extract it
So now i have 0.15 scu of the quality material is that enough for a p4
How much does a p4 need
Looks like .02-.04 depending on which part
So I’d say very likely enough after you refine
For that one part
where is the best place to sell 8 scu containers of construction peices and rmc?
Construction pieces need to be refined to CMAT before they can be sold
RMC can be sold to most refineries iirc, not sure if any one of them offers dramatically better prices
I havent done much trade-route gameplay the last few updates
uex should be able to give a halfway decent accurate guesstimate of pricing though, as a baseline
Usually it’s terra mills for rmc in Stanton, if they aren’t full
Hard to sell any more than a Vulture or Fortune worth of RMC in Terra mills
Best places to sell RMC are in Pyro. CMAT, once refined, is sellable all over Stanton
guys there is no option to bed log on the hull b, can anyone confirm that?
i highly doubt it's not just hard to find
Prospector with a Helix may not be the best choice for cracking Beradom, but it does work...
Look to the side, hold F, right click, bottom option. If it's not there, you might be too close to a PoI
whats the best industry to work in nowadays returning player here
mining
bet
Take off your backpack. That worked for me when trying to bedlog in the mole.
is the moth bugged? i have the internal storage full and both filler stations are stuck in ''preparing to eject''
Last time I read about it - the auto eject is indeed bugged and it's best to manually eject until resolved.
What's the goto 900+ quality areas?
why isnt the iron i mined showing in the refinery
i see
i'll do that from now then
also is there any way to check where i left a refinery working? i cant remember which station i used
Pretty sure there's no dashboard for this yet. Hopefully they will add an app in Mobiglass at some point.
I think the best you can do is search in the game logs which stations have you visited last.
*\LIVE\Game.log
and older logs in:
*\LIVE\logbackups
found it thanks
oh ffs now it got stuck
Can anyone help me mine 800 qual tungsten? Like right now cant break it alone in a mole
Heeelp
#looking-for-session if u haven't
If not ask in game chat
What I do and it normally
Works
what's a good place to sell scavenged ship components? I'm new to this loop
I'm also a bit confused, I've scavenged maelstrom PPs, but they aren't on sale anywhere https://finder.cstone.space/ShipPowerPlants1/662e4a88-d893-46fd-9fcc-e33e4b783fae
most of the military and higher grade stealth components are not purchasable
Too sell that would be too players either advertise in chat or #market-street #1019852856460853258
Okay I can't @ the ones that are here cool
Or I did it wrong
ok so can't be sold to stations / NPCs?
no you can only do the role, don't ever try to @ here lmao that pings every user in the discord who is online
Oh I see fair enough then
Tired and at work and I remember someone mentioning something about it last time
No clue if u can tho u aren't gonna get the money u want tho
For example it may sell too a NPC for 50k or too a player for like 50m
think I mentioned "I wish discord adding something like this" lol
all good, no worries
Depending on how good the part is
See I was very sleep deprived then too and wasn't sure if u meant like it as a joke or were being serious
Cuz I was like wait u can do that but I see now
I may be a tad slow sometimes 
I just wanna go home and work is busy
I actually managed to sell it in port tressler, for a pittance. Each component < 1K
Yeah depending on what it is u could get way more
The roc ds works the laser is aligned with the crosshair
The base roc has been broken for a long time right?
Hello is the reclaimer better than the vulture ?
anyone know how to unload a hull c with not from a hauling contract?
You mean, trading ?
yea selling the boxes at the commodity kiosk
Dock, go to trading terminal, select Hull-C, select auto unloading option, sell.
Go back to ship, undock, call cargo services, unload.
so i tried that and the ship didn't show up in the list of inventories
also had that, ive been just using the external freight elevators
how do i do that, because ive tried hailing the cargo bay and nothing happens
Yeah, auto unloading is unreliable.
Just park there
it could be wrong, but i just pull up and load it without asking
and hope noone steals my ship or my freight
where? idk where they are. i was kind of relying on the green box that's suppose to show up to let me know where it was
i cant send a screenshot unfortunately, but at larger stations there are these large boxy areas with the external freights
let me see if i can grab a link or smth
https://youtu.be/UGXxaIRh0IU?t=311 you can see them here
Just on a slightly different note, is anyone getting bugged experienced rank food processing contracts? it fills maybe a quarter of the contract and then bugs out
and i cant remove of do anything with the cargo
thank you so much. I've actually just got a station to see my ship while docked am i supposed to call the cargo bay before or after i undock?
no problem! Thats new for me lol, you might be on your own from here
ive only had luck manually doing it
The reclaimer and the vulture are not comparable. The vulture is 90% a scraping ship, that prints 1 SCU boxes of RMC and caps out at 40 SCU (and you gotta know how to fit those last few).
The reclaimer is a capital munching ship that turns ships into chunks and prints various sized boxes up to 16 SCU of CMAT. It's maximum capacity is 2,292 SCU, and you have to get creative stacking, storing, and even unloading all that. The CMAT has to be refined too, which means reclaimers in Stanton are currently not very viable, only Pyro and Nyx.
Price wise, they couldn't be much further apart either. The vulture is priced at 175$ or around 2 million in game, and the reclaimer is currently 400$ (but slated to go up when its onboard refinery comes online), or about 30 - 33 million depending on which one you buy.
The vulture and fortune, Is the vulture just 2x as fast at scraping as the fortune?
Why aren't they viable in Stanton?
just annoying to unload since none of the places with refineries have XL hangars
Do I need my mole for rock breaker?
And is there NPC ships to kill there ?
Can't you dock to stations and have the refinery take the stuff directly from cargo grid? Or store ship and then refine?
Yes, but people running the reclaimer seem to have trouble limiting themselves to just the cargo grid
No, the vultures heads are about half as efficient as the fortunes one head
For some reason erkul wasnt showing these numbers on mobile but I can see them now on desktop. Thanks. Looks like the main upside to the vulture is that it has a slightly larger collection radius on all of it's heads
Yeah
Vulture has a bigger radius, it cracks ships faster, and it can carry more cargo in one go
yea vulture is awsome
The Reclaimer's grid is only 420 SCU split between two different floors and requires a myriad of box sizes to fill completely. When running a Reclaimer, the grid is more of hindrance than actually useful
<@&1042428427455705188> ^ (edit) Message was removed
Can the salvation munch the same sips the fortune can? I'm guessing no
No, the salvation can fracture size 3 and below ships, fortune/vulture can fracture up to size 4 ships
Has anyone here ever encountered a bug (possibly MOTH only), where you fracture and them disintegrate a ship, but nothing goes into your hopper?
I've only had it happen once, and I noticed that the screen was very distorted and laggy when it happened
anyone know the best place to look for tungsten and gold?
Reclaimer owner here. I solo it as well as sometimes group with friends..But yes it is nice that you can refine CM straight from the reclaimer (as long as the cargo is snaped on correctly on the cargo grids). As for extra I always have either 16scu crate RMC or CM on the walk way above tilted so it doesnt fall down.
Just remember after you refine the CM put it into the station inventory..every test i have done going from refining back to the reclaimer the refined CM dissapears
anyone able to share what the good good trade route is rn? 
did you check on uex?
i'm never sure how much uex can be trusted
the info's usually days old and the prices are upside down when i go to a station
yeah i always go check the locations before i run it
but it's a good start point when looking for routes
so many variables in a good route, what ships do you have, how much can you afford to lose, do you want autoload, etc
uex helps to narrow that stuff down
mmm true true, fair do, best get flying then
My issue with the Reclaimer right now mostly boils down to it needing a severe rework, and its onboard refinery. Compared to the MOTH, the Reclaimer is just a waste of time, resources, hands, and effort. I can match a Reclaimer's output in half the time solo in a MOTH for CMAT
does anyone know how to fix my problem with refining my construction rubble its not showing up in the refining tab even though i have almost 200 in green glade warehouse
Do you have a lot of other stuff there, like empty CMAT boxes, parts, etc?
The refinery pulls from a "scan" of your item list, and it can only "see" the first page in the cargo manager. You need to pull a small bike onto the hangar, open the doors, and throw all those empty boxes into space
thanks let me see if that works
That's another problem with the Reclaimer right now. 125 size 16 boxes that are empty...
is there a way to get the moth beside using real money
Not at the moment, no.
🙁
It will come to in-game shops in 4-5 months
At this point, the MOTH is probably the only salvage ship I'm going to fly until the Reclaimer is fixed. It's almost too good
im stuck with the vulture till they add the moth
The Vulture is at least the best of that class. The Fortune is fast, but has too little storage, and the Salvation... I don't know what they were thinking there... flying that thing has to be a violation of international laws against inhumane torture
The salvation is a starter ship for a reason, I think it performs in its role very well
Even as far as starters go (I have one of each kind), the Salvation is just so much worse at its job than the others
It salvages faster than the vulture/fortune, its just limited in cargo space, cause its a starter. Idk how else they ould've made it a starter if they didn't intentionally give it less cargo space
It would be terrible to make it salvage really slow, so cargo space is kinda the only way they could balance it
The cargo space and speed are fine, it's the size to beam modifier
I think thats more than made up for with how fast it actually scrapes
Idk, that thing is torturous on my eyes, having to constantly move and flick the screen slightly
Unless im crazy and it doesnt have gimbals, you should try using it while gimballed
Dont have to move the ship around as much
The gimbals are very compact at its operating range
Hell, if they gave it more operating range, that would work too
Like, another 20m
Hiya everyone! I've been having some weird issues for direct cargo hauling for days now that seems to persist PC restarts, game restarts, and alt+f4. Is there anyone who might be able to jump in a vc and help sometime? (If it helps: I'm in a Hull C)
if you mean the autoloading with the green box, it's been hit or miss for a while now
I get it to load, but... not the whole thing. I'm not 100% sure if the issue is loading of offloading
I used to have a full list of troubleshooting steps, but it looks like I can't remember them correctly lol
Unfortunate~
most of them were more or less wiggle till it starts working, but..
yea it got better for a patch then suddenly it doesn't seem to work much at all
I suppose that's the issue of having one main thing: makes the game hard to play
I take it no one's really found a workaround?
IMO the most fun form of cargo/logistics is crew based. for example, a salvage night. run a reclaimer + 2 laser operators, a hull C, someone running security, and just crank through the large lawful salvage missions. Cargo crew pulls cargo off of ship and rmc/cmats off of the reclaimer, salvage crew does salvage, and security sounds the alarm if they need to get into armistice
a group activity, working toward a goal (creating things to sell/process) with multiple playstyles having a role
Yeah, I've got a reclaimer but no friends to use it with
Note to self: alt+f4 while cargo spindle is out = bugged spindle after "unloading" cargo
There isn’t one
Fairly similar chance everywhere for high quality stuff, and quant has the same chance everywhere in Stanton
And what are the biggest rocks I can crack?
Couldn't be easier. All these juicy abandoned ships = free $
There's also those unverified salvage hull c missions where the spindles carry large amounts of commodities like iron and stuff. A cargo team can yeet the cargo onto another hull c and after that it can be salvaged @silk jetty
Hmmm, maybe
I mean you could just take the cargo solo that's also a valid approach
Yeah, don’t know anyone lol
Otherwise, I’d use my reclaimer
I happen to be a Merchantman waiter lmao
Can always wait longer for a bug fix lol
Oh my condolences 
insert it’s been 84 years gif here

I really hope its intended to be able to munch Game Rules ships in armistice
because this change has been huge for salvage loop
Ikr? For the past few days all I have been doing is wandering around salvaging ships at stations...
yeah did that too
hey for any of the hull C users out there, you currently need to manually load boxes because using the cargo deck to autoload results in all of your cargo being loaded onto 1 cargo spindle, and the boxes are stacked inside of each other and the autoloader cannot remove the ones improperly loaded, and you have to manually tractor beam each box, but because they are loaded inside of each other, the physics bugs and the boxes go flying. hope this helps yall
With that in mind… I’d be more than happy if there’s a couple of folks who want to crew my reclaimer
You know what ive figured out also? After you fracture a ship you can yank its components out of the broken fuselage
im sure it was already known but im slow
btw try #looking-for-session 🙂 i'm sure you will find some guys
whats up guys.. tried doing some salvaging.. i have 60k worth of rmc to sell.. commodity shop says "inventory is full" what am i suppposed to do? tried 3 different stations
How are you deciding which stations to sell at?
not all stations buy not any kind of stuff
did you tried at
Terra mills can also often be full, orison is always accepting rmc
i have no idea.. i just did a salvage mission, then went to admin building to sell at my home base hur l1
also tried tdd at area18
Try using uex to find places to sell, specifically look for the “last” columns on available SCU and price, and when that last value was provided
There’s currently three locations that consistently buy rmc in Stanton
i havent done salvaging since they nerferd the RMC prices..
but, is RMC still in need to be refined before sell?
No
no idea how to navigate the uex site.. makes me want to jump off cliff just looking at it lol
Cmat precursors need to be refined to cmat, but rmc is just rmc
yeah, use the link i gave ya above, Trade Tools
i chose rmc and the amount... is whats listed who is selling or buying?
buying
you sell your stuff to them
can filter by Star System, like Stanton
You can also filter it to Stanton if you don’t want to leave Stanton, yes ^
And if you find Terra mills full, you can wait 20 min and it should be back
thanks so much guys.. been on struggle bus for 2 days lol
do you guys think this is a good way to make money? i want to make millions so i can buy more ships.. i pledged for a vulture so using that
yeah, salvaging is a decent way, bit slow on making the coins tho..
save up to 3.3m and then buy a RAFT to do Cargo missions, its easier and faster
i actually rented a raft but when i loaded on elevator it kept bugging.. wasted like 2 hours so i stopped lol
this was like 2 months ago though.. .havent tried recently
that, im afraid, happens with any ship
trick is, if you see the ship glitched, hurry up back to the terminal outside the hangar, and store the glitched ship
then go down to your hangar and call the ship from the hangar's Terminal, dont wait too long or ship will be destroyed
Another way to prevent it is: call the ship up and immediately send it back down, then go to the hangar and pull the ship up
If you already have a hangar, just pull it up in the hangar
It’s just the first ship that spawns when you spawn a fresh hangar that has a high chance to be eaten
It happens every time if your store your ship from the hanger terminal then call it from the lobby terminal
If you store it from the lobby terminal you can call it from the lobby without a problem
If you your no longer have a hanger it works to call the ship from the lobby and store it again then pull it up and it won’t be bugged
Imo it's a good start. 👍 im a daily salvager just roaming around munching ships...easy few mil here and there. Its not fast money but its relaxing
Fwiw Moth is life
Fortune is forever
still having trouble... i flew my rmc to terra hydro farms.. had to unload into elevator.. took my stuff.. didnt pay me
What drugs are you on? 
Idk what you mean, its the best
The best what?
I suggest taking the rmc to a station...I dont bother with those small locations even though they might pay you a little more.
Orison is always a safe bet
For rmc? Let me check
i have a vulture, a raft, and a gladius.. what is the best way to make money.. salvage is kinda fun.. but so many problems with selling
oh and a prospector
Selling is fine if you don't use auto (un)loading.
hi everyone, what's a good upgrade to aim for if I mostly wanna focus on hauling. I'm currently running a C1 spirit and while I do enjoy the semi bigh space, would be nice with a larger ship. I mostly fly solo but would be nice for a potential friend or two
Mining is a little more....involved
Hermes is great
Cargo runs in the raft would be a decent bet
The raft is an excellent hauler, but thats all it does. If you want a more multi-purpose ship, the constellation taurus and starlancer MAX are both good options, without being super big
Did not know the capacity of the hermes, yikes
great recomendation
And can fit easy 400+ with off grid.
Thanks everyone! will look into each ship and decide. Is there anyone that you guys know on top of your head ISN'T purchasable with in-game currency?
Hey guys, am I too far from the right formula to check if an asteroid is fracturable when I use this : AsteroidMass has to be inferior to Laserpower x resistance% x 4
?
Th hermas is pledge only right now, im like 95% sure
That's unfortunate. But porbably gonna be a couple of mil when I comes out of pledge so have some time to grind :)
I don’t think a simplistic formula like that can broadly work, given different lasers provide different amounts of resistance reduction/increase etc
Laser flat reduce the resistance
You need x power to break a rock with y mass, resist reduces x,
Or.. well increases it technically when worded that way, but yea
And then you throw in modules, and gadgets,
Yeah, that's what I use more or less but I found that's the multiple "4" always come close to asteroid mass when multiplied by Laserpower and resist
Just run a common loadout and get familiar with what resist and mass combos for that loadout need which lasers/tools
The close I am to the asteroid mass value, the close I am to the impossible limit
Like on my mole I know that my hofstead can break most 5k or under rocks regardless of resistance, with low resistance that number grows quite a bit, but also on low resistance rocks they tend to also be low instability so I just safely crack them with my helix anyway to save time etc
And I also know that on 1k or smaller rocks my hofstead is too powerful at 60m from cockpit so I position 105m away
What head ?
I named two there
I use helix up front, and hofsteads on the sides
Helix runs reiger-c3 + surge/stampede
Oh right, read too quick
I tend to be able to just phone in a friend if I find a highly valuable rock that would require me to use my actives solo
Takes longer, but it’s worth it on a 900+ rock
For example, I run the helix on main (4080 laser power)
I just tried rn on an asteroid of mass 13800 with 60%
It's impossible to break but when I use the helix + gadget to lower resist 21% it's medium (formula give 13400)
Before using gadget, I had 41%, it was still impossible (formula gave 11500)
There is something here that I need to pinpoint but for now, it seems to work with all asteroid I found but I'm still working on it
When I'm over the value of the mass of asteroid, it's easy
I need more data 🤔
Was it actually impossible (couldn’t move the line) or did you not try without the gadget
Several of the rockbreaker rocks displayed as impossible but were pretty easy to break with my helix setup
Though… to me I consider anything that can be cracked without using the surge as easy, stampede alone is easy to manage and has a long window, so plenty of time to get the right power level to safely crack it, where as when you bring in the surge you’re on a short time frame
But on a high resistance rock like that, the surge has a very big impact
I try to avoid relying on gadgets with asteroids because it’s too time consuming to both get them to attach and to align the graph with Eva constantly moving you
Use them on surface mining all the time tho
Perhaps I missed it, what other modules do you have installed? Are you doing these calcs on the fly, or do you have a copy of my spread sheet? #industrial-professions message
x5 is the ratio I have heard in the past and is what that is based on. If it changed to x4 that's good to know, although I haven't found a situation where x5 didn't work (yet). Not that I have done a ton of mining recently, but I have done some.
I do it with a calculator for now
I usually use gadget or module that lower the resistance like sabir or surge
I do think there's something weird going on with the resistance reduction. In game, when you look at a rock with a helix equipped, the resistance number goes down and the resistance value turns green to indicate it is being buffed. But in the past I have noticed that the max you can crack still aligns with the value on my chart with the NEW resistance value, so it's like the resistance reduction is being applied twice (since it's already taken into account on my chart)
grab that spread sheet and see what you think. Let me know if you find any situations where it says you can crack it but you can't, I'm curious!
Do you mind sharing your spreadsheet to compare with what I find ?
it's in that link I posted
Thanks !
I try not to spam the chat with it over and over and instead just link back to when I originally posted it.
I'll study that and get back if I find anything usefull
Understandable
I use https://rockbreaker.peacefroggaming.com/ when I actually want to pre-math out what I’ll need to crack a rock
I like how it lets me create separate loadouts and choose beteeen them on the fly on the main tab
Like for me I setup my group with two moles, one with two hofsteads and one with two impacts, now I have 6 lasers I can turn on and off that more or less represent what I’m carrying with me
Yeah, looks like it does basically the same as my sheet. A little more advanced. When I created mine nothing of the sort existed that I was aware of. Interestingly it seems to give very slightly different results, but it's within a couple percent.
Mostly I created mine to help pre-determine if it was even worth expending an active module on a rock.
What seems weird to me is… I cracked a 60k rock solo in my mole with known stats in 4.5, and none of these tools show that there’s a way i could have cracked it
That one
But maybe I was doing something wrong
In theory that would be possible with multiple surge modules running at the same time. Hard as hell to control, but the power is possible.
I think I used it wrong, yeah I’m seeing possible break now with surge surge stampede
It already had a sabir on it
that will help a little, although not much on a rock with only 19% resistance
oh, it had 19% resistance after the sabir
Yes
cause the number is green, right
Instability is red because helix 10%
Yup
so the actual resistance was way higher. Hard for me to plug that into my calculator since it (is supposed to) calculate everything off of the base resistance before modifiers.
At least that’s what I think it is given the screenshot tbh
I’ve slept many times since then
I know 100% it had a sabir on it at that point in time
I don’t remember exactly what modules I had on
Where to find lindinium? I flew around Nyx belts scanning asteroids for over an hour and didn't find anything.
Am I unlucky, bad, or thats how it goes?
Seems relatively common to me in the glacium ring
More common than savrilium
But I also haven’t really done that much mining for it, so maybe I got lucky
Is it possible to have below 0 resistance ? That could increase fracturability 🤔
Holy fuck, I knew it, it's what I thought the formula is on this site
(Mass / (1 - (Resist × 0.01))) / 5
Was not sure if x5 or x4
Seems to be x5 but lately x4 was more fitting
I need to test more
Yeah resist is multiplicative
Additional sources of -resist have less and less effect, never reaching 0
Yeah but the relation between laserpower and asteroid mass is just a simple X multi
5 by the look of it
But I found better fracturability by using x4
Indeed, you need to add thing that increase/deacrease laser power
What you can do is calculate your laser’s power based on your module loadout
Then 5x that instead of the base laser value
7,968.75 for 3x reiger 3
Pretty limiting, but yea
But I need to be sure that it's not x4, I found it pretty more fitting before you linked your website
Surge module is what, 150%?
Numbers get crazy with actives
But
It’s important to note that the green bar moves really slowly if you just barely have enough power and it isn’t unstable
15s is nothing when you need to break it yeah
I generally prefer rocks with a little instability over none
Having no fluctuation at all kinda puts you in a false sense of security, thinking you can stop it from climbing when it’s climbing quickly, but then realize you gotta go from 100% to 30 to stop it from climbing
Instability in the other hand has a somewhat predictable variance to it
As long as the variance can be reduced to smaller than the size of the green zone, it’s ez
Sometimes, the green zone is really thin tho xD
I dont understand why I cant crack quant rocks(Surge,Sabir,Focus 3) pls help:/
What's the mass of the asteroid ?
What ship?
A helix 2 should easily manage that
Green zone will be small tho without a sabir
So put a sabir on it if using a helix
I suppose he use a solo ship, an helix I will need the x2 rieger C3 and a sabir I think
for 17k
Is it normal that the game doesn"t take into account the module when checking the fracturability of a rock btw ?
That may be why I thought that the multi was 4 and not 5
Which seems to be indeed 5 in the end
Does the bushdrift / aftershock morozov suit just not have a blueprint? scmDB doesn’t state that any missions are tied to them
A golem
Drake golem
That 100% need a sabir on quant rocks with a golem
the golem increases resistance, and for a rock that already has resistance it gets even worse
But also you will struggle with instability…
It’s not gonna be a good time either way. You have a couple options, but you can break a 17k quant rock with a golem
Round about what weight can I crack?
Damn, was just about to make a mix set of antium and Morozov
It always says impossible🤷♂️
It always will
Doesn’t mean you can’t crack it
Impossible meter doesn’t take into account active mining modules
Kinda sad but i guess I’ll rock the regular quality stuff until they release more blues
I put 100% laserpower on it and nothing happend
You’re gonna need active mining modules
Like a surge + stampede
It’s the only way to push the limits
do you already have surge?
Ah I see, yea. So with the stampede you should be able to make the line move
But instability will still be high, you can counter that with a boremax if you don’t actually need the sabir
Or if you have a buddy
If you can post a screenshot of the Rock for us with your laser in extract mode we can do the math for ya
Just need mass, resist, and instability
Ill see for myself next time, I found like 4 rocks earlier that I couldnt crack and then gave up
But thanks that helps out alot
As far as scanning and radars, you just want something with 100% RS right?
To be able to pickup and scan rocks at max distances
I think it is some sort of server issue
I have had the same problem some rocks take more power to break then should be required sometimes
Kinda… it really only seems to affect how close to your ship resource names show up
Doesn’t affect actual scanning as far as I can tell
I run the mil grade a now, but at min power
So radar power only effects aim assist and nothing in "scan mode" good to know.
More or less, it modifies how far out things go from unknown to known
Well… I don’t think it affects that on rocks, I misspoke heh
Things as in things with an em and ir sig
Like wildlife and ships
Rocks don’t have em or ir
SO many abandonded Hull C's at Terra
cant see my completed working order at the refinery, any workaround ?
I am the deacon, the will manifest of the Scrapgod itself. Direct any Salvage related questions my way.
tried on another server already?
Do not doubt my oily proverbs!
Idk wtf happened between yesterday and today, but I can do cargo hauling again

Or not... it broke for anything larger than 500scu 
Yes
Is it possible to use abrades on salvation?
yup!
Is the Hull A with full stealth a viable stealth cargo ship similar to the prowler utility?
OX is the alternative to the Utility because it has the tractor beam. Hull A is stealthy, but you need to exit the ship to place things onto the grid.
Manually is no problem, I prefer ships with interiors when doing cargo. And never much liked the golem look xD
is it worth doing salvaging these days?
I know cargo hauling is a good way to make money, but I'm wondering how much RMC and such is worth when it comes to prioritizing cargo space
Depends on what ship you are using for salvage.
solo/2 person reclaimer most likely
IMO its still a decent way to make $ - ive been running the moth a lot during 4.7 and ive managed a good amount of $. Cargo is to monotonous for me even though you might get more $ out it
I dont waste time with RMC though
I cant stand scraping 
The reclaimer scraps fast enough that it’s not painful
But it’s torture scraping with the moth/ fortune
The speed modifier for the moth needs to be at lest 8 not 3.6
Amen brother
Fracture and disintegrate
Ive been mainly salvaging abandoned ships around stations.
can the moth fracture ships from the pilot seat?
Yes
I might look into getting then it becomes avaibale for auec
224 scu total plus a small cargo area
the 224 includes the small cargo area, including the hopper and dispenser, you have 304 SCU
all of the cargo capacity (not including the hopper) can be used for classic hauling as well. So with the MOTH you basically have a slightly larger raft when it comes to running freight
What would be the end goal for a Orion when it’s available?
Mining enough materials to feed an org player station and Pioneer, and making big cash.
Sorry, what’s a org player?
org player station
Ooooh
So like a personal station.
Me waiting for 1.0
Hmm… how is this a closed loop after they just finished describing base building as requiring a pioneer
Pioneer is only required for XL building.
There's the Starlancer BLD, the Galaxy, the Forge, the Anvil Atlas ground vehicle platform BLD variant and other ships people dream and cope with...
Even a CSV-BLD iirc ?
Why would I go through 5 extra steps to build a hornet when I could instead skip buying a mustang and buy a hornet
From what I've seen crafting grants better stats. So while you could buy one. If you end up in a battle against a craft one, stat wise it may have a slight advantage.
Im hoping for a caterpillar module that builds, or deploys ground extractors
unfortunatelly the Cat requires a mayor re-design in order to be any near to useful
they already 'fixed' the cargo elevator several patches ago, used to be A LOT worse,
but it is still too annoying to load/unload
that is why you wont see any non NPC Caterpillars outhere.
where have I best chance at finding quant and metal panels to salvage in stanton?
quantanium is mining and panels is Salvaging, 2 very different things bro, pick one
yeah well no shit but Id like to try both
best of luck then
Say wallahi bro
Quant, everywhere in Stanton
Panels, anywhere in space where there’s rocks and stuff
Maybe they are implying they plan to lock many ships behind reputation or other gates?
I think it’s more likely just an old aspirational plan that won’t actually play out in that way
At the end of the day their job is to create a game many kinds of people want to play, the current game fulfills that fairly well: you can login, run cargo all day, or ship combat missions, or salvage, or mining, fps, nothing really gets in the way of any playstyle. You don’t need an org, or a crew, or player trading, you can just get in and play. Explore the verse.
Crafting is an essential feature for bringing a lot of these systems together, but as crafting begins to give bigger and bigger advantages, and as systems like base building start to depend heavily on multiple of these different game loops that aren’t necessarily interesting/fun for everyone, it starts creating barriers
Does someone who wants to be a fighter pilot in the verse really want to go mining for days/weeks to find high quality enough materials to make a decent ship?
Nah, they’re gonna earn money fighting ships and buy it
A generalist player certainly could do it all themselves,
But this vision that someone who wants to be a fighter pilot in verse spending money on a prospector and mining for hours to make a base and a fabricator then hours more to make a hornet seems like chores to someone who just wants to do the fighter pilot bit
Once they fix the economy and do a full wipe People that don’t want to mine can buy the materials from people that do
Particularly once they get the player market to be a bit less hands on
Aka selling terminals
That will be great
Having to meet for every trade is annoying
Annoying, risky, time consuming, doesn’t work well cross-time zones or language barriers,
Everyone won't need to craft, but everyone will want what is crafted
And stuff will be sold wherever people want to sell it
Probably will have player delivery contracts, for door to door delivery
cries
I’m hoping they’ll do a bit more with the market this Summer
And then… maybe…
The ship that brought me to SC 10 years ago 
I think it really depends on if the vision is for it to remain a bunch of barely connected "game loops" within a bigger "game", or an actual GAME that ties everything together into one cohesive thing. The "game loop" model makes sense for testing features in alpha, and it's what people have gotten used to, but I'm not sure it makes much sense for a "real game".
don't get me wrong, i love crafting and where it's going
😉
but for it to make sense some of these supporting systems need to make it in post haste
like... the ability to somehow transfer an item to our logistics division without having to set a time and place for it to happen manually
async player to player trades
yeah, player trading via an automated shop would go so far to fixing so many things. That and wiping the excess currency from the economy / fixing the exploits...
mining... quality launched lacking super important features that we know we're getting in 4.8, so i'll give it a pass for now
though... it's not in the current ptu so..
What features are missing ?
merging and splitting of refined materials
So you don’t have to have 1000 1 scu boxes
yup, that and... operationally it's more convenient for trade to force all of your stuff to common quality bands
like... sub 500 junk, 650, 750, 800, etc
That would be great
Question, do active mining modules recharge at landing zones? Or do I have to swap the mout after all their uses are done?
Yes repairing will replace them but won’t recharge if you used them a few times so totally use them or pull them off before repairing with your tractor beam
Is salvage refining working this patch?
Sort of. It works, but you end up with "Empty" boxes that the only thing you can do with is chuck them into space. They can, and will, destroy your ability to continue refining unless you get rid of them.
Really? So no salvage-refining- selling gameplay loop now!?
Thanks for the answer anyways!
How did you take that away from what I wrote..? The loop is there, but you have to dispose of the empty boxes...
If you can’t sell them.. maybe I don’t understand the point? .. I haven’t accepted any money during this duping thing so the grind making money is part of my enjoyment. And if I can’t sell
You can sell just fine. The empty boxes are left over when you 'empty' them into the refinery
Ohhhhh. Yea I did misunderstand. Thanks. I just kept getting an error when I go to refine.
the boxes of pieces/rubble/salvage that you print from your ship and then refine into CM will be returned empty to your inventory.
Completely separate from the refined CM boxes you receive from refining.
The original boxes need to be dealt with by chucking into space or whatever.
The rest of the loop is perfectly fine.
You will receive filled CM boxes to sell.
Thanks for the answers!
is the refinery surcharge in cash (more refining cost) or in ore amount of refined material? as i have refined a bit of ore and with the "best" method it has a yield of about 50% raw to refined scu
cash and, they all say that. I always figured it was more just in game lore than any actual real capacity thing. It's just decoration.
hmm then the refinery yields changed 
Surcharge probably to motivate building a base to refine from after you can afford it
Yields only change with chosen refining method and refinery bonuses
Hey, just kinda coming back to the game after a long time. Does anyone have a good breakdown on salvage loop? How to get better contracts and such? I vaguely remember how to strip the outer hull then break the ship and suck it up but....been a hot minute
they nerfed RMC prices,
CMats produce decent income, but they need to be refined just as in Mining
Refining right...gota learn that...yea just kinda wanna get back into the gameplay loop to be able to when they do those materials changes they talked about in the crafting videos
It isn’t significantly different on the scraping/cracking part
Only thing that has changed is profits and you have to refine cmats before you can sell it
And you still sell it at the station terminals and such?
Also how do you get contracts for bigger salvage, tried and it was all small figuters
Right now best bet is the adagio contracts, and sometimes there will be decent cargo on the ship
Do a few smaller ones
bigger contracts will unlock when you rise up your rep
okay
I got one where it just wanted 1scu of rmc....but couldn't figure out how to deliver it
drop the box on your freight elevator, at your hangar
They work just like collection contracts
and pull it down, a prompt for the mission will show
They don’t care where you get the item
10-4....is the an option for stations? Cause no hanger for reclaimer
Except for parts they need to be not contracted, so you kinda have to get them from the paid salvage contracts
Grabbing parts off of outlaw ships and player ships won’t work for some reason
we now have External Freight Elevators on all space Stations, you can park the ship next to it and use the elevator
Ah, will have to look next time, thanks
Kinda only done ship combat for the last....two ish years....missed a lot...and don't know how a ton of stuff works anymore
Only works at stations that actually have cargo elevators, tho, I think it’s just the stations with cargo centers?
Gateways, the big ones above main cities, the three stations in pyro,
and levski
how do you deal with extreme difficulty ores when ship mining with the prospector?
do you guys use gadgets ?
I have commodities question. When I buy from the terminals, it won't let me buy different size containers. I have to buy 24s then go load and come back to buy 32s. Is there a way around that?
It depends a lot on what is making the rock difficult
If it’s very unstable but not very large, a boremax will help a lot
But the larger the rock, the more you need to lean into + laser power and - resistance to have the power to move the needle
Sabir helps a lot, as does surges and stampedes, for getting more power
erm, that's not a freelancer lol
oof it's brimmed with cargo including the 2scus - no thank you
but is it located at a freelancer wreck site?
Ah, might be - I don't see one now but there was another marker on the radar, it's got the same bug we had with the event missions before, it's not updating when you collect the cargo
wait as I said that it finally updated - no thank you 😄
My scroll finger will need a splint after that
Gotta get one u can unlock for this game tbh
Gadgets are peak and u can stack them with multiple people
Yeah I got the logitech one I can use
They do need too make it better tho so u don't kill ur fingers
I busted the wheel on my Corsair now, that's ready for the bin 13mo old £100 mouse 
Oof
I got pro super light 2
Or whatever it's called I like it
I might get an MMO mouse, for the extra buttons, I hope some day we can bind push/pull to buttons instead
I wanted one for poe2
But no good options
For me atleast
I just wanted 4 buttons
you don't have to scroll constantly. Scroll sets the distance, but it will then take a while to reach that distance. Scroll, and wait. It should keep moving. Or at least it used to, I don't think they changed it.
Well true it takes forever
Faster too just scroll as fast as u can
but it's not. It moves at a set speed, to the distance you set by scrolling. It may feel faster because you are actively doing something, but I don't think it's actually moving faster.
You do have to scroll for quite a bit to reach max distance
A free scroll wheel makes it easy, but it can be dangerous too
I don't understand why everyone is always in a hurry in this game... I just moved 76 boxes. Took 40 min, didn't stress out my hand or anything, took small breaks, repositioned a couple times... Logistics isn't about speed, it's about efficiency. Slow is Smooth, Smooth is Fast.
You honestly get more done just taking your time than constantly flinging boxes everywhere and having to fix, adjust, and move them over and over
Fracture the rock, then extract it. Switching between modes I think is right-click. You might have to do sub-fractures as well. A yellow border means it needs to be fractured, a purple one means it can be extracted.
it's on the ground though, so super duper tiny peices of rock fall out. I can pick them up from the ground but I want it to go to my ships cargo hold instead.
Do you mean gemstones? Those are only able to be picked up with an ATLS GEO, ROC, or ROC-DS, or by hand or with a Pyro-Ryt Multitool
one second
my ship mining beam was able to break the rock
but tiny pices broke off
I can send a pic, uno momento
See, these tiny blue rocks break from the bigger rocks (Blue one at the time, normal rock from it at the bottom)
Those are gemstones.
darn it, alright what do I extract with my prospector, and is there any asteroids I can break up with it
Ores can be be mined in a Prospector. There are plenty of rocks it can break, but it will rely heavily on your head, modules, and gadgets.
gotcha, prolly gonna fail. Wish me luck lol
I would advise looking up a guide on youtube
Re: module / component duping and balancing it against allowing scavenging of wrecks…
Bricking modules is an extreme response that would essentially prevent salvaging modules and weapons* from wrecks. Unless I’m missing something (they didn’t go into too much detail)
An alternative:
Can they add a “claim limit” to crafted modules, similar to the system Marathon added for dropped gear? In that game, all loot as a max number of times it can be looted by another player - it acts as a depreciation driver for the games economy
For example, a crafted module can only be claimed X times. Higher quality maybe lower limit?
They’re not going to stop duping and they need to find a balance
It wouldn't be hard to stop duping... no more repair = new components if none are equipped, and claim is hull only, no components
I feel like that’s even more draconian haha. Preventing scavenging gameplay, or removing repairing have big game impacts on the player base
And just to address module crafting which they’re turning on clearly without a well-baked dupe mitigation plan
I don't feel it's draconian at all. If you want crafting to matter, then make it matter. Implement repair degredation too. The more times you repair something, the closer to permanently bricked it gets
But how does repair degradation prevent claim duping? If you craft 100% new components and claim dupe those, then any repair mitigations won’t get in the way? Maybe I’m missing something
Por que no los dos?
No claim components
No replacing components that are not in the ship
Repair degrades components over time
Do all of it
Now I want tacos.
Losing crafted gear on a claim would certainly be one way to do it. I can understand why that’s not the SOP now (same with tier 1 item recovery) due to the insatiable hunger of the hangars
Right, for now, all of this would suck, but by Beta phase? Nah, do all of it
But if we’re talking about short term, tier 1 item recovery strategies, I feel like bricking modules was not a smart idea given the gameplay impacts.
Hopefully they take some time and think about a method that limits claim duping without bricking scavenging gameplay
Keep in mind, the bricking is just half of the equation. The other half is ownership. You're supposed to be able to scrub and reserialize components later on
For now, they need to see if bricking works as intended, then recovery can be added
People forget it's an alpha. We're unpaid Quality Assurance testers who pay for the privilege
Their bricking idea is a short term, alpha, strategy - agreed. It’s a stop-gap while they work on the next steps.
I’m just saying there’s better alternatives that have less impact on other gameplay loops that they should explore.
The impact to any loop is not what's being tested. It's whether they can effectively 'remove' components from the viability pool
We’re goin round and round here haha.
Testing how they can remove components isn’t their focus here - it’s just their bandaid to prevent duping that they themselves are creating by testing module crafting.
Module crafting is what they’re testing
Duping predates module crafting, as duping already exists and component crafting does not
if the bricking idea only affects components that get claimed... outlaw ship components don't get claimed, so,
doubt it'll really be a problem for salvaging stuff off of npc ships
ofc it'll be an issue pulling it from player ships, that's literally duping if we aren't allowing them to be reclaimed with insurance
don't think it's really gonna be that big a deal, if obtaining blueprints remains as easy as it has been for now
i hope it doesn't long term, but... until they get things figured out and balanced... 🤷
Question, I am trying to see these new missions for salvage. I dont see them in nyx or stanton. I still see the same at the 100k Senior contracter
is it possible to activate at the same time all 3 modules in a helix with a keybind?? i cant find an option is settings
You can probably bind all three to the same key
but I don't think there's any way to then activate them individually as well
maybe if you had each bound to individal keyboard keys, and all of them bound to a single joystick button, that could work...
What are they?
I been seeing the same missions though. 1k, 5k, 10k. 100k and a few deliver components with some salvage materials.
Nothing new than before the patch
ah so the missions from stanton just moved over to Nyx nothing new
Yup
would it be possible to crack this rock solo in an Argo Mole? If not how mnay people would be required and what laser setups would work best?
No, it's not.
55k is already basically the max a solo MOLE can do with 0% resistance.
Oh i didn't see the solo, I was about to ask how on earth you would crack that rock. The answer is "not solo"
thanks for the quick reply! I was able to place a Sabir and calibrate it to 93% so now the rock is down to 26% resistance.
would you be interested in 2 manning this if you think thats possible?
Okay Im confused, Im at Planetary Services in new Babbage and they wont buy my refined contruction mats
everything Im reading is pointing me to tell them here
I sadly am 4+ hours away from being able to play,
i belive they just have enough const mats at current moment. the giveaway is the red MAX INVENTORY
at least thats what i think is going on, something with suypply and demand
ye just keep refreshing terminal it should let you sell bit by bit eventually
Thats wild. we need some type of trade screen then. Is there an in game way of finding out if a station will buy something prior to spending the time it takes to bring a damn Reclaimer there?
What are construction Mats used for ATM? why would there be a finite storage at an NPC shop for it
At this moment, no. I believe further down the line there are changes coming to UI and other systems to enhance this loop, but for now your only real option in-game is fly there and check. UEX and tradetools are fairly regularly updated by users, but at the end of the day they aren't perfect.
I get the idea of forcing players to check out different stations but this isnt the way to do it lol
I also support a finite storage if there was at least some logic behind it, like that the mats will be being used
In actual game, they aren't used for anything beyond what you are doing right now. But imagine walking into a Home Depot warehouse with 2.3 million kg of lumber and asking them to buy 23 thousand kg more. (i dont remember exactly what SCU - weight conversion is, just using an example)
They do want the game to be pseudo-realistic as I call it. Like Donn said, if you wait long enough the terminal will refresh and let you sell
I agree and can get behind your example
the difference though is people are also going in and buying that lumber so there is at least some rate of decrease and increase. In this case though, the purchased goods are just being crunched into the void. the idea is good, the games logic doesnt yet support the logistics of it
Your point is actually implemented in-game. If another player bought some on another server, It would let you sell it faster. This is acccounted for. NPCs however don't (outside of the server refreshes every 15 minutes or so)
As far as a trade screen, would be cool if in the commodity terminal you can set up a sale for insert station name here and then for insert an appropriate amount of time here you can guarantee that you can make your sale after flying there. This would be a huge in-game QoL that would reduce reliance on external trade systems
Example: You are at new babbage, and they are overstocked. But you can see that Orision has a deficet, and book your sale now at babbage. As long as you make it to Orision within 30 minutes, you are guaranteed your quoted price and full sale, regardless of their new "current" stock.
Would be a huge QoL imo
Pretty damn sure its not gonna happen but I can dream 
I mean there is actual logic to it, it gains inventory or depletes supply at a set rate every 20ish minutes
Uex can show you the min and max of a given location, and you can generally expect the location with the best price to often be at max inventory
Even on a low pop shard, because it’s shared across shards
anyone with experience in commodity hauling I want to get into it but 0 idea where to start
Imo the best place to start is with free cargo you don’t need to pay for
Take a ship that can handle light fighters and holds 40 scu or more of cargo into pyro and do some bit zero missions
Might need to jump to a planet to receive one, involves a little fps
0 investment, so if for some reason you lose it or can’t find a good place to sell it, you haven’t lost anything
Well, not literally 0, it costs like 13k to get the contract
Look for Insterstellar missions
i mean sandbox
check here: https://uexcorp.space/trade/routes
The bit zeros just give you cargo that you can do whatever you want with, mix of gold/stims/medsupplies/drugs
yes very helpful thanks
To be sold at a TDD of your choosing
Beware that uex data is always behind
Aka something that is the best route on uex may have already been widely used in the past few hours, tanking the price
yea I mean ive never tried but so far i cant manage to set the tool properly
Im omw to pyro to check some prices and see how accurate it actually is
I just wanna see how profitable it actually is since I have capital and proper hauling ships for the job
It can be very profitable as long as you dont use a Hull C
Definitely profitable, just can’t blindly follow routes. Gotta look at the buy price when you buy and sell price when you sell to make sure it’s still profitable
Hull C you tend to lose more than you get because Star Citizen
Hull C is broken and wont be fixed anytime soon
And pay attention to stock
It’s so awful to buy 1000 scu of something then find the sell location you planned for full and only buying 10 scu an hour
I got a Hermes as main regular hauling ship I was thinking of using a hull C but idk how bad it is with bugs
its BAD
how can i see how much is a place buying per hour
The uex commodity page’s sell tab has 3-4 columns for that
I would either stick to hermes or go hull B if oyu wanna size-up
but would not go hull C right now
just click the location:
These columns
In this chart you can see the location at the top is more often than not in stock and capable of buying 500 scu
But if you go and sell 500 at once (or anyone else does) you might still have to wait for it to replenish
I see thanks for the info
This chart is for gold, and the top location is arc-l1, the best place to sell gold for quite a while now so everyone who is selling gold uses it
But you almost never have large quantities of gold
If you can find a place selling gold cheaper than that, it’s basically guaranteed profit
But you won’t find bulk sales for gold and the prices are pretty high to begin with, high cost to buy in and lower profit than cheaper bulk grade trades
I saw Osoian Hides is the max profit thing so Im cheking it out
Hoe exactly do i sell my cargo in my reclaimer
Where can I find drugs(SLAM,ETAM, MAZE)? Wanna try a drugrunner rp
The loot room of checkmate often has them, and you can obtain them from the merc missions in Stanton to destroy drugs, but I think both of those either can’t be sold or sell at stolen goods value, so very low
Otherwise some drugs can be bought from less law abiding locations
Checkmate room?
The checkmate CZ
How much you pay for Q997 Dolivine? 🫱 🎙️
Whatever the buyer and seller agree to 
5
What rep tier do the hull-c salvage missions start spawning? Is it the 10k "contractor" one ?
The better questions are: "Can I actually sell the stuff from this missions since everyone is doing it after that youtube video came out?" "How long will I be standing at the Commodity Terminal to sell it all?"
To answer your question: IDK 
oh Guess I should just watch the YT
Yeah, they'll probably tell you how to unlock it there
Bad news it’s the unverified rep and I grinded the verified one lol
You get Hull C's at the 10,000 contract rep with Adagio
Unfortunately, unless you're going to eat them, they aren't worth much
Ah ok. Only cargo on the unverified ones ?
No, the verified ones have cargo, but it's 90% crap. I've literally never once seen a Hull C in unverified salvage
And I run an average of 25 salvage missions a day unverified
Cat's, HHs, and Starfarers
He’s getting them on 20k unverified
https://youtu.be/uJO2cBlXhJ0?si=5ANV1KFFGqfzUXW0
A new salvage meta has been discovered in Star Citizen 4.7.
Hull-C ships can now spawn inside unverified missions with massive amounts of cargo, allowing profits of over 10 million aUEC per hour.
In this video I show you exactly how this method works, where to find these missions, and how to maximize your profits before it potentially gets nerf...
Only after 4.7
In what, Nyx?
Those aren't in Stanton
Also, that got nerfed with 4.7.1 I'm pretty sure
Primarily because of that
Let me check. I think it’s only Hurston
I’m not seeing anything about that nerf. People still talking about actively doing it
Maybe they added something specifically for Hurston then. I do unverifieds in Crusader, and those ships are not part of it, and all ships are empty
That much dough that quickly would just ruin the game for me anyway
Is the difference between verified and unverified cargo is just the quality?
No clue, you'd have to run both to know for sure
Is hull c pretty rare for you to get verified ?
it's like a 10-15% chance
You can always try a different orbit's lagrange points and see what they've got
I was just relogging. Guess that works too
not 10-15% in crusader area, 0 for 20+ so far
Like I said, they don't spawn in Crusader
Oh my bad I thought you meant unverified only
I only have rep for verified
But unverifieds in Crusader are only those three ships
Unverified isn't a rep thing, at least not in Crusader
Not sure about Hurston
Never worked in Hurston space aside from verified la grange point contracts
ah I thought you needed contractor to get the 20k salvage claims, I only have 5k unverified
ok we are talking about completely different things lol
weird, yeah
to get cargo to sell you gotta do the ones you pay for
I'll need to go to Hurston and figure out what these missions are
Or maybe just pay for the contracts
maybe the ones that pay me don't give rep
2k is first tier rep, 5k is 2nd tier, 10k is contractor.
well, yeah, on verifieds
unverified same idea but price doubles
but unverifieds give me 13k and 23k payouts
I'm not even sure who the rep for unverifieds would be with
didnt grind any rep
