#industrial-professions

1 messages Ā· Page 126 of 1

verbal tangle
#

They use a medium hangar iirc

rough haven
spare cloud
rough haven
#

but like I said, Asgard is as big as I will go.

verbal tangle
covert dome
#

I don't like the plastic looking inside of Drake's ships, otherwise I agree it feels very Firefly

verbal tangle
covert dome
#

I like my sleeker ships like Crusader and Anvil

#

technically, you can squeeze some large ships into medium hangars

#

its not a 1:1

rough haven
#

my pledge ships are quite small.

covert dome
#

biggest pledge ship I have is the ironclad

#

in game it's the Reclaimer

verbal tangle
covert dome
#

RSI interiors are hit or miss for me

#

i love the perseus though

verbal tangle
covert dome
#

just couldn't justify getting that ship unless I was always flying with friends

spare cloud
# verbal tangle If I can ask a dumb question, doesn't that mean its a medium ship? Cause a large...

The way it is now is something like this, from size 1 to size 6 :
Small hangar :

  • Size 1 : snub
  • Size 2 : small
    Medium hangar :
  • Size 3 : medium
  • Size 4 : large
    Large hangar :
  • Size 5 : large (yes, also)
    XL hangar :
  • Size 6 : capital

As stupid as it is. You can fix it easily with Sub Capital for S5, but that's the naming scheme we have had.
Looking for a ship size category on the pledge store doesn't mean anything, with a Starlancer or Hermes (S5) being medium for example yeah

covert dome
#

i've flown a polaris and fuck flying capitals šŸ’€

grand shuttle
covert dome
rough haven
#

I've flown all the ship you can buy in game.

verbal tangle
covert dome
#

i flew a lot of ships around during IAE

verbal tangle
#

But one person on each big gun makes it mostly fully capable. (As far as what we use it for at least)

covert dome
#

i will say, after my experience with the Hull-C, I have 0 interest in anything misc

#

yeah i ran a friend's perseus with 4, that was fun

verbal tangle
spare cloud
#

No it doesn't kekw

rough haven
#

something I found out during my WoW days was that I enjoyed content much more in smaller groups. 40 & 25 man raids sucked, but 10 man Karazhan was awesome.

verbal tangle
#

"it makes sense if you don't think about it"

spare cloud
#

Looked from very far away, flipped and upside down.

covert dome
#

FML

#

i'm halfway done unloading this thing

verbal tangle
#

Unless that was fixed for realsies

covert dome
#

yup, it's gone

#

at least it was just like, 10 boxes or something

#

i'll live

#

LMAO

#

it happened again

#

ship checked itself in, i went to refix the landing

#

so I think the auto-check in issue is when you're in F4 mode @red granite

spare cloud
covert dome
#

I assume that this will happen to me anytime I go to land in an XL hangar, so chances are TDD at Levski is cooked for me >.>

#

weird ass bug though

#

could possibly be because it's my persistant hangar too

elfin rune
#

Stupid question here, where can i land a reclaimer with refinery?

#

Im totally lost, my last claimer trip was months ago

keen garden
#

Nowhere, but you can dock it at pyro stations with refineries, store it, then call it up to get a xl hangar

#

When docking is working on the given server at that station

grand shuttle
#

I don't think there is anywhere in Stanton that has both an xl hangar and a refinery.

You can however dock/store and anything on-grid will be available to refine.

Does Levski have an xl hangar?

keen garden
#

yes

#

Also has the best refining bonus for cmats

grand shuttle
#

Does retrieving it in levski bring it to an xl hangar?

keen garden
#

It should? I haven’t tried

grand shuttle
#

I have been dock/store/refining at mic-l1 because it also buys cmats and I am lazy. So I can do one grid at a time without unloading from reclaimer, just moving cargo around internally.

keen garden
#

Though… I feel like it’s more common for people at levski to unload at the external freight

#

Couldn’t imagine doing that solo, but in a 2 or more crew it’s easier

#

Solo I’d prefer the hangar any day

grand shuttle
#

Silly question, but if you bring up unverified salvage contracts in nyx, does it have local wrecks? or does it just list the same as if you were in stanton.

flat sentinel
#

Lorville refinery? Is there one?

keen garden
#

No

flat sentinel
# keen garden No

Thanks šŸ‘, I’m not going nuts then, saw someone talking about refining and selling all in Lorville thought for a second I might have missed something 🤣

keen garden
#

It should have one, imo, i mean what are those giant melting pot looking things around lorville’s exterior

#

besides no fly zones

flat sentinel
#

Yeah it would be very handy, even if the prices were lowered there, I’d use it for the convenience

rough haven
# keen garden yes

is the bonus big enough to matter? (reference to CMAT bonus to refining)

keen garden
#

Depends on what numbers matter to you in the end, šŸ¤·ā€ā™‚ļø it’s a pretty sizable difference, but if you are comparing values based on the current aUEC economy…

#

In small quantities you can expect a couple extra SCU per reclaimer of salvage

#

36->39

#

Which… is 50kish?

rough haven
#

MOTH refining maxes out at 20% (I think)

keen garden
#

20% is baseline

#

So take that 20% result and multiply by 1.08 if it’s an 8% bonus

#

(I forget what the bonus actually is)

rough haven
#

so rather than a 20% baseline you get 21.6

#

36-39 is about 8%

keen garden
#

And it rounds up, yea

rough haven
#

not sure an 8% bump in pay is worth going to Nyx for.

#

16% pay bump selling in Stanton vs Nyx

#

refining in Nyx and shipping to Stanton would be a combined 17.2% bump in pay

#

HUR-L1 has best price and a refinery, its almost a no brainer!

keen garden
#

All about quantity

#

Like there might be a point where it’d be worth it to you if you just stored the raw mats somewhere till you had enough to be valuable hauling

rough haven
#

I'll get on shortly and do some MOTH runs.

keen garden
#

in 8scu boxes it’d be far more worth than doing the same with 1scu boxes

#

with a reclaimer it becomes worth it pretty quickly

rough haven
#

moth holds like 200 scu, but I'd be making more money farming more materials than going back and forth to NYX

keen garden
#

2 hoppers in basically

rough haven
#

its more the time sink back and forth.

keen garden
#

because with the reclaimer I usually finish a session with like 1600 scu

rough haven
#

Reclaimer math can be a bit skewed.

keen garden
#

That’s roughly the value of an avg interstellar hauling contract anyway in bonus at levski

#

Collect two hauls before you carry back to Stanton and it’s even better

rough haven
#

maybe when we have player hauling I can pay them to do it, but I'd need insurance money for that!

#

1600 SCU from a reclaimer condenses down to ~350 with bonuses

#

so the bonus from Nyx is 400k

#

I should probably compare Construction Materials in MOTH vs Reclaimer averaging income per player per hour spent.

#

even with a small buffer I think the MOTH might win that

keen garden
#

It’s relatively easy to keep a reclaimer’s printer going *almost * constantly if you run 2 players and just crack for cmats

rough haven
#

yup, I've been that Box Bitch before!

keen garden
#

If it weren’t for aUEC being worthless I’d spend more time salvaging, but iunno. I do things for making progress/collecting things, with how things are right now, outside of the rep I don’t enjoy salvaging

#

The loop is fine but there needs to be a reason

rough haven
#

I dont mind salvaging, the monotony doesnt bother me. I was thinking of stockpiling before crafting is released.

keen garden
#

Enjoying working on the mining rep through hand mining atm

rough haven
#

but stock piling might not make sense with the whole quality thing

keen garden
#

The ship mining path doesn’t feel quite right

#

So much more effort is needed to complete it with actual mining compared to just buying it

#

At least for the early mission

rough haven
#

no "rewards" at the end of it tho

keen garden
#

For now

rough haven
#

I wonder if higher tier mining/salvage ships are going to be gated behind rep

keen garden
#

Probably not during alpha

rough haven
#

I mean for 1.0

keen garden
#

But I’d love to see that after 1.0

#

rep unlocking different tiers of ships from a given supplier

rough haven
#

its going to feel very pay-to-win if you need rep to unlock say the Arrastra when a bunch of players have just swiped a credit card

keen garden
#

It’s always going to feel pay to win if you consider owning ships winning and people buying ships as having won for buying them

#

But I… don’t

rough haven
#

its more about capability during the initial gold rush of 1.0 release.

keen garden
#

Someone buying an arrastra isn’t going to diminish the feeling of accomplishment I get when I earn one from wikelo or whatever

rough haven
#

I think I'm done with pledge ships, I've got a fun one and a money making one, I'm set

#

both should give me lots of room for progression

keen garden
#

I have the shiv as my starter atm, might just stay there

rough haven
#

I've got MOTH and Legionnaire

#

only recently upgraded a Vulture to the MOTH

keen garden
#

The way I see it is mining is my primary loop, and it’s going to take no time at all for me to earn a prospector with a shiv starter

rough haven
#

Prospector is currently like 2.5m?

keen garden
#

Something like that

#

But like, I do a lot of fps looting, and selling that stuff is quick money when no one has attachments and everyone needs wikelo mats

#

After wipe getting running is gonna go quick

rough haven
#

I was initially going to peak at Cutless Black, but went for slightly more specialized ships once i played more.

keen garden
#

I’d kinda prefer my starter to be a cutty black

rough haven
#

MOTH does Salvage and Cargo, Legionnaire does FPS missions and stuff

keen garden
#

Prob gonna melt my existing package when a good cutty package deal with a paint I want comes available

#

I don’t need a red and gold paint for a cutty

rough haven
#

I've got the pirate paint for the Cutless Black šŸ˜„

#

but its pretty tame

keen garden
#

I want a headhunters paint like the arrow paint from last event

rough haven
#

I've got this paint as well šŸ˜›

keen garden
#

Even though I’m in an industrial org that doesn’t condone piracy… heh

#

Just looks cool

rough haven
#

I'd love a pirate one for the MOTH šŸ™‚

#

and the Legionnaire

#

in fact my fleet should probably be called Death and Taxes, Legionnaire for giving out death and MOTH for paying my taxes.

next idol
rough haven
#

different strokes for different folks šŸ˜„

#

I also prefer the subdued colouring compared to neon yellow of the original.

grand shuttle
keen garden
#

yes

grand shuttle
#

Its so shiny. Cutlass is stuck in my head as a busted down pickup of a ship so seeing it in gold plate and candy apple red like a sportscar is funny.

keen garden
#

After flying the shiv so much, I see the cutty as a well oiled military machine

grand shuttle
#

fair

keen garden
#

Sure it’s got some wires showing here and there but it’s put together and clean by comparison

#

It does look quite different inside than other drake ships tho

#

Most others have this yellowish feel to them, and more cramped

grand shuttle
#

The Vulture and the Corsair both have this fog/mist effect inside and I wish I could remove it.

#

I like the external styling of the Vulture a lot though.

#

Id pay 300$ for a drake-coded MOTH with vulture styling in a heartbeat.

#

ARGO is a close second though.

rough haven
#

I've got a military green paint for when I get the Cutless Red ingame šŸ˜›

grand shuttle
#

Saurian? its awesome.

rough haven
#

yup

keen garden
#

I mean I’m sure we’ll see a golem/ox styled salvager eventually

rough haven
#

apolgies my internet crapped out for a while the message was delayed.

keen garden
#

But I’m curious what a medium drake salvager would look like

#

We don’t even have a medium drake cargo ship

#

The Corsair… I mean kinda? But no its cargo bay is tiny compared to similarly sized cargo ships. It’s an exploration ship moreso than cargo

grand shuttle
#

its cargo bay is only tiny because the grid is artificially smaller, its bay is actually pretty large

keen garden
#

I compare it to a C1

rough haven
#

Surely the Ironclad would be the hull they base the Medium Salvager on? strip it for parts and leave it lean!

keen garden
#

It’s longer than a c1, but same width

#

And only 1 scu taller

grand shuttle
keen garden
#

The 1 scu taller kinda makes it look better on paper than it is

#

Now, if its cargo bay was replaced with a raft or ox like external grid that can support two 8scu boxes stacked,

#

ā€˜now we’re talkin

grand shuttle
#

I think a drake salvager would have to have an internal cargo bay. Probably wouldn't have an auto-printing-grid either.

keen garden
#

I’d like to see that corsair, with the grid being on the bottom and cargo stacking on top

#

Like a pickup truck

#

Some retractable sides that get out of the way when landed

rough haven
#

I dont see a reason to make a Golem based Salvager, The Vulture is small enough

grand shuttle
#

I mean, the lazy way would be just a corsair with a printer in the back, slightly smush the engineering space and then turned the manned turrets and co-pilot seat into salvager turrets, right?

keen garden
#

Yup

#

Should be a fairly easy conversion

grand shuttle
#

Maybe a fancy claw that slid along the top like the golems mining laser.

keen garden
#

What I was thinking tho is a 3 tall scu grid doesn’t work

#

For a salvager auto printing

#

So either it just has less cargo space (64-80ish?) or it has to grow upwards by an scu

grand shuttle
#

I dont think it would have an auto printer, but giving it a hump to fit a 4 tall cargo grid would probably fit the theme, and bring its silhouette closer to the Vultures.

Put the printer in the middle of the bay, and change engineering bay to be accesed from either side instead of a central hatchway.

keen garden
#

That or it just is manual and can print 8 and 4 scu boxes

rough haven
#

surely a Medium Salvager from Drake would be the Cutless Yellow?

keen garden
#

Cutty would be a small salvager

#

it’s cargo bay is even smaller than the vultures

rough haven
#

46 SCU isnt it?

#

vs 12 for the Vultlure

keen garden
#

Eh

#

Yes you’re right

#

I was thinking closer to 26 for some reason

#

And the vulture I’d argue is a bit more than 12 with how it gets used

#

Cutty’s cargo grid never gets used off grid that efficiently

rough haven
#

Have the top turret be the salvager and spit out the boxes to the rear of it.

keen garden
#

The seats, the black hole in the front right,

grand shuttle
#

Id want them to get rid of the way the back of the cutty narrows but if they changed the model too much it wouldn't be the same hull I suppose.

rough haven
#

When I ran the Vulture I'd get 23 SCU before I gave up on Tetris

keen garden
#

If they lost the drop seats, the back section could carry 4 scu just like the freelancer

#

Tight, but it’d fit

grand shuttle
#

it would still be smaller than the moth but thats not necessarily a bad thing.

#

id just worry it wouldnt be that big an upgrade over the vulture.

keen garden
#

If they went the cutty route tho I’d want it to be a radical change from the cutty’s current design

#

Wings become manned turrets, which necessitates a walking path or animation, with a widened cargo bay

#

Lose the giant engines for something more reasonable

grand shuttle
#

They could increase the vulture-ness by changing the cockpit to side-by-side and giving it a big front window.

keen garden
#

I think taking the cat command module would probably be a better base

#

Pilot + two laser operators and detachable cargo bay

#

Supports other command modules of the same design (lasers vs no lasers)

grand shuttle
#

Careful, that leads towards a drake caterpillar based salvager

keen garden
#

Attach module with lasers to the ironclad, or yea the cat

#

Why not

grand shuttle
#

not unless they overhauled the cargo spaces.

#

they could change the front to the big vulture style claw and give it a big single-cargo-grid interior

rough haven
#

tbh I cant see a Drake Medium Salvaging anytime soon.

#

in the Industrial Q&A they mentioned a new upcoming refueling ship

#

tbh I'm hoping that by new they meant the Vulcan rather than "new new"

keen garden
#

I expect to see a military company refueling ship

rough haven
#

Aegis not military enough for you?

keen garden
#

From aegis or anvil

grand shuttle
#

That one is dependant on drones for refuel/rearm though

keen garden
#

Probably just slap a refueling boom on it and call it a day

wind pilot
#

did you mean Vaux C3?

#

nvm

young elm
#

Is CMAT refine percentage broken right now? only getting like 20%

red granite
keen garden
red granite
keen garden
#

It’s not bugged afaik

#

some people think it is, because the wording on a patch note was clear as mud

#

Salvage-15->pieces-20->rubble-30

#

The patch note people are using to claim it’s backwards stated salvage has the highest yield, and was the least dense

#

Which are polar opposites

#

so my theory is the ā€œhighest yieldā€ bit was really just saying it has the highest profit, in that it can produce enough cmats even at 15% yield to out-profit smaller salvagers.

#

And it does

#

Least dense-> you get the least out of it when refined

#

Because there was less material in each scu

#

I can’t see them making larger ships exponentially more profitable per SCU than smaller ones while they also produce more SCU per hour of operation on top, the smaller salvagers should produce less SCU per hour, at a higher value per SCU, leaving the reclaimer and moth to get their profits by being more effective at producing more SCU per hour

red granite
young elm
#

and i did pyroclactic refining method

keen garden
#

Reclaimer should be 15 baseline, with dynex

#

Before any bonuses

young elm
#

i'm talking about the refining process, not the gathering

keen garden
#

Ah

grand shuttle
young elm
#

surely that's incorrect refining values it seems so low, but maybe i'm wrong

keen garden
#

Wait your comparing the different refining processes?

#

or ehat

#

The reclaimer’s refining yield, using dynex, should be 15

#

It is low, but that’s the value it’s been since the rebalance

young elm
#

No, so, i took 500 SCU of CMAT to a refinery and only got 80 SCU of refined CMAT from it, it seems like a very low return

#

oh okay

#

i wasnt sure if it was bugged or something

grand shuttle
#

I mean that's more than a million once sold.

young elm
#

yeah it took a while to get though lol

#

but fair nuff just wanted to check

red granite
red granite
young elm
red granite
#

Salvation with Pyrometric Chromalysis got 30

red granite
wind pilot
young elm
#

Aye my question wasn't comparing refining methods, just checking the extremely low return i got on a high yield refining method was correct and not just bugged

red granite
spare cloud
pearl juniper
red granite
keen garden
#

Baseline is the ā€œhigh yieldā€ options

young elm
red granite
#

that's exactly the whole point of why they screenshot every single method

spare cloud
keen garden
#

Does say low cost in that image… am I missing something

red granite
#

you gotta look at the NUMBERS

keen garden
#

Yea

keen garden
#

So the text descriptions are bad

#

lol

young elm
#

Yeah i just read that post, I'm so confused how it describes pyro as low cost, yet it costs the most

keen garden
#

Alpha

red granite
young elm
#

xD

#

scam

keen garden
#

All I know is always dynex

#

The rest don’t exist

red granite
#

now the question is, does LOCATION matter or offer a bonus to CMAT refining?

spare cloud
red granite
red granite
#

so those you listed are the VALUES that are true?

spare cloud
#

And I'm giving the actual description of the three best methods.
Not what's listed.

red granite
#

are you giving the number value or the word description?

spare cloud
#

Watch for yourself Suede's post

red granite
#

e.g. you looked at the numbers and applied the correct text description, ignoring the text description in the picture?

spare cloud
#

.....

red granite
red granite
#

Three ACTUAL high yield methods based on the NUMBERs not the text description.
Pyrotech, Ferron, Dinyx.
Fast, medium, slow.
Expensive, medium, cheap.

red granite
# spare cloud

and did you base this info off of the NUMBERS or the TEXT?

spare cloud
#

What is wrong with you, you wrote the exact same thing just now.

young elm
#

i'm not even mad, real chads still use pyro even though it's the most expensive and also the slowest

red granite
#

thanks for making me have to redo your work I guess

#

all I need is a "yes, I took the time to check the NUMBERS and ignored the text descriptions"

spare cloud
red granite
#

what do they mean Mason?

spare cloud
#

I listed the facts !

red granite
#

I never took the time to do that and reorder with the actual values ignoring the text.

red granite
# spare cloud I listed the facts !

I'm going to take this as "I'm being a jerk and can't clarify by saying if facts means text or numbers"
Because both are technically true, it's fact it's text descrition is High Yield and also a fact that the number is Low Yield

#

but what matters to us players for calculating our returns is the number, we need to ignore the text description

elfin rune
#

uexcorp its accurate? around 7k/RMC scu?

red granite
#

was a couple days ago and price fluctuates

rough haven
#

I can confirm that MOTH Construction Materials is max 20% refine

shell finch
#

whats the best place to mine in the babbage system

#

i got a mole atm no deployables but im running helix 2 with 2rieger 3s and a focus 3. im still unsure how power and resistance really work. power seems straightforward but idk how resistance works against it

olive gull
buoyant cedar
#

Is there a trick to the cargo hauling with the Hull C right now?? I can't get it to unload the cargo...

shell finch
pearl juniper
brazen scroll
#

Hello citizens, can you salvage with Argo moth as a pilot?šŸ™„

jovial matrix
#

You can't scrape, but I dont know if youre able to fracture from the pilot seat or not

elfin rune
#

You cant scrape, you CAN fracture from pilot seat

#

@brazen scroll

#

Be careful tho, the buffer its just 32scu

brazen scroll
#

I hoped that we will have a medium sized ship for salvage which you could have the choice to play solo šŸ˜” every solo salvage ship has 12 SCU cargo or lessšŸ˜” nvm thank u citizens šŸ™

spare cloud
rough haven
#

@brazen scroll the MOTH is perfectly capable for crunching for decent profit.

#

last night I did two practice runs to gauge the turn around time. bug and all from Refinery step to refinery step with 196SCU its an hour or less

brazen scroll
# spare cloud Every ship you can run solo. It's only about your will to run through seats or n...

Ofc u can play everything solo. And reclaimer you can play it solo, but you will spend a lot of time to do everything, it’s not practical for solo. They must give a practical salvage ship which you can play it as a solo, but also you can make it work better and faster if you have crew. Vulture is good, but even 39 SCU are few. For example, for hauling you can play with medium ships solo (like Hermes). So, why not at salvage?šŸ™„

rough haven
#

you'd need to farm 80 SCU of RMC in the same amount of time to equal the payout

#

(This was solo crunching in the MOTH standard loadout)

spare cloud
#

CIG won't do this.

brazen scroll
spare cloud
#

It's the MOTH...

jovial matrix
#

The MOTH is the thing in the middle

brazen scroll
#

You have to move from your seat

spare cloud
#

That's the counterpart... You know, of running multi crew ships alone.

#

Because, you know, as you go up in size, you're not supposed to be alone. You can be, but you're not supposed to be.

jovial matrix
#

I know they said something about adding new types of wreckage and rubble to asteroid belts recently, basically more version of the salvage panels, does anyone what they're called or where I can find them though?

brazen scroll
#

But the thing also is the SCU capacity. Reclaimer has big amount of capacity but its big and it needs team. Vulture is okay for solo, but it has very very few capacity. Nobody wants something in the middle for solo?!

spare cloud
#

There isn't "middle for solo"

#

We would all want "reclaimer but solo" to make millions without effort, but first, crew can be and is fun, and many enjoy that.
And 2nd, it would not make any sense for CIG's sales or for the game.

brazen scroll
spare cloud
#

You want Vulture with cargo ? Run duo with Vulture + cargo ship.

brazen scroll
#

It’s nice the fact that you have people to play with every time you want to play, but this isn’t the same for everyone šŸ˜…

spare cloud
spare cloud
spare cloud
#

I run large ships solo and love it.

spare cloud
jovial matrix
brazen scroll
spare cloud
#

Let it be known my firstlast sentence isn't necessarily connected to the ships I gave as examples. It's just one more argument I gave, that gunships aren't meant to be flown solo. Not meaning that my examples are gunships.

#

last sentense, not first.

brazen scroll
#

Nvm, it’s okay to disagree, I believe we need a solo salvage ship with bigger SCU capacity, if you don’t need, good for you, but I am also a player, I like to play alone, and I find the small salvage ships very exhaustingly

brazen scroll
# spare cloud ^

I will say again, reclaimer has almost 450 SCU capacity, I never said I want a solo like salvage ship with this amount of capacity

spare cloud
rough haven
#

The issue I have with MOTH Pilot not having access to scraping without changing seats is Active percentage. The pilot is inactive when three other people are scraping. You then have 3 players inactive while the pilot crunches, luckily this process is short. But the scraping process is fairly long.

jovial matrix
#

I certainly wouldn't mind something in-between a vulture and a MOTH, I think any salvage player can get behind a ship like that. I just don't really think they'll make a ship like that

rough haven
#

atm running solo crunching in the MOTH I have to get out of my seat every cycle to empty the buffer, this is a shit mechanic.

#

They should strip the copilot seat and lower the cockpit somewhere between its current position and the arm below.

#

and then have all scrapers able to trigger the buffer eject from their seat.

#

but at the very least the pilot.

elfin rune
#

And lets be clear here, the MOTH, the MOLE and lots of ships are multicrew ships " easily soloable " . And the King isnt fixed.

rough haven
#

this is still not engaging gameplay.

elfin rune
#

Youre a pilot, thats the gameplay

rough haven
#

This would be like the pilot sitting in his seat while a someone else empties the cargo for them, it would take a long time and during that time the pilot is inactive.

#

we have drones today that can maintain its position in wind and yet somehow I'm expected to believe that in 2950 we can have ships do the same?

#

its a poor argument that the pilot only gets to do pilot things.

elfin rune
#

That kind of arrangements can be done by players. Ive been flying the mole and the reclaimer solo for years. Would it be better with people? Sure. I have the time / willpower to engage with other players to play? Mostly no. That makes the ships misleading or bad designed? Nope

elfin rune
rough haven
#

yes it is badly designed when its poor in its intended role with the intended compliment of crew.

elfin rune
#

Its not bad designed, its not designed for 1 person

rough haven
#

Musical Chair gameplay is just poor design no matter how you slice it.

#

it IS badly designed when Musical Chairs is part of the gameplay loop, which it currently is for the MOTH

elfin rune
#

When the King works as it should, it will be an amazing ship.

elfin rune
rough haven
#

Musical Chairs for the Vulture is currently acceptable because you are gaining cargo space playing tetris

elfin rune
#

But you have

rough haven
#

Running the Moth Solo is not running it to its full potential and that is fine.

elfin rune
#

Ofc not, its a 3 / 4 people ship

rough haven
#

right, so giving the pilot a scrape arm isnt going to break that somehow. Yes its going to be marginally better than doing it solo in a vulture

#

but as soon as you add 2 more people to the MOTH it becomes MUCH better than 3 vultures.

#

Currently the Vulture scrapes 2.2 scu per minute, I think the MOTH will be 2.8-3 per arm.

elfin rune
#

Will see how much. And if thats true, wheres the issue with that

#

Bigger ship more people more costs

#

Expensive ship, more repairs and refuels. It seems logic to earn a bit more

rough haven
#

in the MOTH 4 people would equal between 8.4-9 per minute with 80% activity, 4 vultures would earn 8.8 with 100% activity

elfin rune
#

So? They have to earn the same? Why?

rough haven
#

the issue is the activity stat

#

that 20% is 80% of 1 person

elfin rune
#

Again, so?

rough haven
#

its not engaging game play to just sit there.

elfin rune
#

Your problem its that per person the moth would earn more?

elfin rune
rough haven
#

but someone has to

#

having it designed so that one person has a bad experience is bad design

elfin rune
#

Its engaging for some people. And if noone does then cig would have to fix it

elfin rune
rough haven
#

you really cant argue that not playing the game is good design

elfin rune
#

If i go with my mole solo its because i want to. I dont complain about stairs .

rough haven
#

but yes the MOTH should earn MORE per seat than the equivilent Vultures.

elfin rune
rough haven
#

someone has to do that role

elfin rune
#

Why, the game will break?

rough haven
#

yes

elfin rune
#

And again, there will be plenty of people doing it, like plenty of miners use the mole

rough haven
#

its like MMORPG's not having enough healers

#

without a healer in your party you just cant play the game

elfin rune
#

And again, people will do it and will use it, i will when its fixed

#

Already wb it

rough haven
#

it is comparable totally, without a pilot the ship is going nowhere. So then the solution becomes musical chairs

#

3 people + musical chairs, vs 4 people with 1 person doing nothing.

#

my current solution to the poor design willbe dual boxing. One computer as pilot 2nd computer as scraping arm. This as the player gives me 100% active time.

#

I can then add 2 friends and everyone is occupied 100% of the time.

#

I can even add a third box and have that box sit at the eject window pushing a button

#

maybe I can just automate that with an auto-clicker

#

because an auto-clicker is amazing gameplay......

elfin rune
#

Look, the moth its not made to solo players. You can use it solo, but its not cig intended. All being said i share your thoughts and id change it a bit. But dont worry, if you dont want to, anyone will

jovial matrix
#

Can the MOTH not auto-eject boxes like the fortune can?

elfin rune
#

But it should imo

rough haven
#

I'm not arguing for solo MOTH...... I'm arguing for 100% activity for all involved in the running of the MOTH

#

WITHOUT musical chairs gameplay.

#

Does the fortune auto-eject forever? or does it need kick started every now and then?

elfin rune
#

I get you, but life sometimes its waiting for others to work

rough haven
#

again a poor argument for a game.

jovial matrix
rough haven
#

currently the auto-eject is working for the MOTH but it needs to redone once the buffer has been emptied and then refilled.

jovial matrix
#

and Itll keep going

rough haven
#

is the buffer large enough to fill the grid?

jovial matrix
#

yup

#

13scu buffer, two 6scu grids

rough haven
#

right, so the MOTH this isnt the case

elfin rune
#

Cause the King its broken af

rough haven
#

so what you would want to happen on the MOTH is that at anytime you can "eject a box" it should do so.

elfin rune
#

Agreed

brazen scroll
rough haven
#

I'm guessing that if someone removes allt he boxes from the fortune manually and you then refill the buffer you would still have to push the button again

#

MOTH... king of bugs....

elfin rune
jovial matrix
rough haven
#

right so its the same behavior in both

#

its just that its different stop clauses.

#

If you manage to refill the buffer enough while it is still ejecting it will continue to eject

elfin rune
#

Id like it to stop printing when i fill the grid, not the buffer

#

Even 64 its small compared with the ships it breaks

rough haven
#

yeah I personally think it should be 96

#

to match a full panel on either side.

jovial matrix
#

Got a really fun bug just now when landing to offload my fortune. I was stuck in a crouching position, and I was constantly walking in the direction I was looking, really fast. Tried to get inside a building and got incapped walking through a door

#

Time to fly back from A18 šŸ‘

rough haven
#

@elfin rune the reason I dont really care about the argument for the MOTH as a solo ship is because in its current states its a perfectly viable solo ship, much more so than the MOLE.

#

You are just limited to Crunching, and currently this pays much more than RMC does for the time spent.

#

I think I worked it out you would need 80 RMC per hour to rival the MOTH solo with CMAT. That would be 40 solid minutes per hour power washing

#

which I just dont think the Vulture is capable of in its current iteration.

#

Once all the bugs in the MOTH are fixed this solo gameplay would probably need to rival 120 RMC per hour.

final timber
#

does auto loading work while cargo trading on C2 hercules or is it manual loading?

rough haven
#

I think so, one of the guys in here recently put 696 1 SCU containers into his ship

spare cloud
#

And to select the right box sizes.

#

Check the pins to know how many of each you can have.

rough haven
#

I'd recommend getting the biggest size of boxs you can fit.

final timber
#

do i need to buy boxes before?

spare cloud
#

Hauling is much easier and less risky, but you have to manually load.

rough haven
#

how are the margins in cargo trading? what the per SCU profit? (and can you even buy full cargos continuously?)

spare cloud
spare cloud
final timber
spare cloud
#

Right.

#

So you select the auto loading option first. On the trading terminal. Before buying. On the same terminal. While the ship is stored.

final timber
#

I see thank you. is it safe to do trading or am I going to get attacked ?

spare cloud
#

It's never 100% safe. And you should be more worried about bugs than attacks.

final timber
#

XD make sense. Thank you for your guidance. šŸ˜„

final timber
spare cloud
#

Big contracts will have you use larger boxes.
Loading 20x(32)+28x(2) ||(max C2 load, unrealistic with contracts)|| boxes isn't that long.

final timber
#

I understand Thank you šŸ˜„

elfin rune
#

Cause im pushing rmc with reclaimer lately

rough haven
#

@elfin rune yup what numbers do you want?

random patrol
#

I think they want prices for rmc and cmat?

rough haven
#

The way that I'm doing it is as follows:

Collect unverified Salvage contract paying 22k for Caterpillar/Starfarer abandon and reacquire if this isnt the ship on the contract.
Quantum to contract location and Crunch only
Get a new contract and quantum to location, begin eject sequence on both sides while flying to wreck.
Loop through this until you have filled your buffer 6 times, but only emptied it 5 times.
Return to HUR-L1 land and empty buffer to grid.
Go to refinery set job, rinse repeat.
#

Construction Materials sell for 16k, RMC sells for between 6-7k

#

MOTH gets 80% loss on Construction materials

#

I can do 6 buffer fills and refinery tasks between 45-60 minutes. (Caterpillars increase speed because each is two buffer fills)

#

6 buffer fills is 196 SCU, given losses and price differential I would need to earn 80 RMC for the same time interval to match the income.

#

(this is assuming RMC to Construction material value is 1:2)

#

you can refine and sell at HUR-L1

#

Construction Materials

#

Reclaimer can use the same contract system, but should prioritise Hammer/Starfarer/C2/M2/A2 to fill buffer each time.

#

Reclaimer would need to Scrape 96 SCU of RMC in the same time taken for crunching a big ship, as all other jobs are the same between the two tasks.

#

excepting the need to refine and sell vs just sell.

#

so the math is probably more complicated for the Reclaimer. ideally you would output the material from the Reclaimer directly onto a cargo ship.

#

I cant imagine that the Reclaimer outperforms this MOTH loop on an income per person basis.

#

I'm sure the Reclaimer can collect the material faster, but it cant get it to market as quickly.

grand shuttle
keen garden
#

With current tuning yes

#

But we know the moth’s buffer is half the size it should be

grand shuttle
#

But yeah, Reclaimer is not in a good state right now. They need to fix the cargo grid to something sane and enable it to have a better way to unload cargo. Im still thinking that non-grid salvage hold is supposed to be an elevator or ramp or soomething.

keen garden
#

The reclaimer can certainly be profitable, but if cmats are the top dollar profit the ship that can just land and refine it all with no box handling is going to be ahead

#

But are cmats really that far ahead of rmc?

#

until this patch I coulda sworn the meta was just scrape scrape scrape, don’t touch cmats

#

Is cmats in the limelight just because it’s the only thing the moth can do?

grand shuttle
#

RCM is probably worth more per scu, but for ease of gathering its less work/time. I think its just peopel optimizing the fun out of everything.

keen garden
#

The thing I see though is the reclaimer is crazy effective at scraping

#

It gets just as much total rmc from a given ship as a vulture does, but it does it at many times the speed, 2 players can keep a reclaimer scraping as long as there’s a ship to scrape, the bottleneck is simply traveling

#

Unloading only takes maybe 10 min solo for a couple hours worth of scraping

#

Throw in that second player and you cut that in half

elfin rune
grand shuttle
#

It gets just as much total rmc from a given ship as a vulture does
That part is wrong. Efficiency rate on reclaimer with abrades is 0.5 compared to 0.77 on vulture/prospector so its going to get less RCM from the same source, I think. Its just much, much faster.

keen garden
#

Technically true for the reclaimer too, but it doesn’t make sense to do so on the reclaimer

grand shuttle
#

Reclaimer just suffers because its cargo grid is both non-automated and stupidly broke up into odd-sized grids in different places.

#

also far smaller than its actual volume would allow, so you end up with this enormous storage thats mostly off-grid

keen garden
#

1600 scu

grand shuttle
#

vs its on-grid size which is 420, broken up into 12 different grids.

keen garden
#

Off grid, assuming you are using 16 scu boxes (for some reason some people use 8’s in the reclaimer)

#

And you can’t really count all of the reclaimers grid

elfin rune
keen garden
#

Moving stuff to cargo hold is a waste of time

elfin rune
#

easy solo

keen garden
#

Throwing stuff out the back is so much more efficient

elfin rune
grand shuttle
#

moving stuff to the cargo grid would still be ass but it would at least be less fiddly if the elevator had its own grid

keen garden
#

The only reason I’d use cargo hold is if I’m pulling loot off of ships

elfin rune
keen garden
#

I’ve stored 250 scu of gold in there before

#

Eh, no, some of that 250 went into a c1

#

but a lot of it went into the reclaimer

grand shuttle
#

can the elevator fit 32scu boxes?

spare cloud
#

Vertically kekw

keen garden
#

Yes…. If you are ok with clipping

#

Horizontally

#

šŸ˜‰

elfin rune
#

if it sits....

keen garden
#

Just position it so that when it clips through the ship, one end of it will hang into the cargo hold

#

This is also how you get a razor into the cargo hold

grand shuttle
#

Would that work with a nursa too? (jk)
Fixing the grid(s) in the reclaimer to somewhat resemble the actual volume wouldn't fix the reclaimer, but it would be relatively easy from a dev perspective I would think

#

The problem is that it then would basically become the most protected cargo ship in the game, until the ironclad is out

elfin rune
#

its a flying metal factory, it might be well protected

keen garden
elfin rune
elfin rune
keen garden
#

With infinite cruz, I see no reason to have a medbed most of the time

#

Exception being when doing fps

covert dome
#

medbed is just for FPS imo

keen garden
#

The TAC is great for this reason, park it outside an onyx facility and fly in on your fury. Die? Respawn and re-enter on a dragonfly

#

or pulse

rough haven
rough haven
#

I havent bothered min/maxing down in size to find the minimum hulls to fill a 32.

rough haven
# grand shuttle I mean, the buffer on the reclaimer is currently 7 times greater, and even the c...

The Reclaimer is in a poor spot with regards where it can do stuff. Because most of its storage is off-Grid you need to move it manually to and fro. The way we've been doing it is to land in an XL hanger and manually throw the boxes out the poop shoot onto an elevator. We then need to move them from the elevator into a cargo ship. These additional steps slow down the process alot compared to the MOTH loops.

#

to be efficient with it, the reclaimer also requires more crew, which is why I specifical individual earnings, rather than ship earnings.

#

in order to "beat" the MOTH a 2 man reclaimer crew would need to crack two large wrecks and deliver that material to a refinery per hour over whatever duration you choose.

#

and in order to be complete they wuld also need to be back in the Reclaimer at the end of the cycle ready to start again.

#

(I'm not saying you have to deliver to the refinery every hour, but that part of the process has to be included in the time calculation)

rough haven
#

with 1 buffer fill per cracked ship the 6x crack and refine cycle is about an hour. which is 196 SCU which reduces after refine to 39.2 SCU

keen garden
#

For simplicity’s sake, we can just run with 2rmc = 1 cmat. Sure that puts the favor on Rmc, but Rmc doesn’t have to be refined so I think that’s a fine point to start at, for getting a ballpark

rough haven
#

CMAT is worth roughly double RMC, so you would need to harvest ~80 RMC per hour

#

yeah I'm using the 2:1 for simplicity sake

#

in the Vulture that would work out as 40 minutes solid power washing per hour cycle to rival the MOTH

#

add in box management in the Vulture and I cant see getting 80 an hour.

keen garden
#

I think you can easily hit that number in a reclaimer, but… I also haven’t scraped in a patch or two so who knows. Ever since they reset my HH rep and removed cargo from those missions it’s felt less interesting

rough haven
#

in a reclaimer its 80 PER crew member

keen garden
#

I would stick to solo for comparison

#

I don’t think player 2 is a net positive for a reclaimer just scraping

mild pumice
#

I'm taking my salvation out in the Polaris to see I go, I took a herc contract yesterday and after getting a full load was still 77% left so I think i can grab 4 loads off the her (48 boxes) that's with 2x abrade on the Salvation - scrapes fast too

rough haven
#

solo scraping in a reclaimer is more doable than CMATs

keen garden
#

Can print enough boxes while traveling to keep up

mild pumice
#

bringing my wolf too in case I get any grief

rough haven
#

2 abrades on a Salvation I dont have the numbers for, but there is still lots of box management to deal with

mild pumice
#

yeah around 50 boxes, shame I can't take a hover trolley

rough haven
#

@keen garden the way I'm doing it the quantum jumps are too short to even get to the salvage processing

keen garden
#

Fair, I wouldn’t be scraping in a reclaimer in Stanton

#

Eh, well actually

#

I would

#

I was thinking about the refining part which we don’t need in this scenario

#

Just sell at orison etc

mild pumice
#

I only ever use my reclaimer for bulk cmats

rough haven
#

@keen garden sure, factor in scraping and delivery to orison and time it, you need to beat 80/hr

keen garden
#

In the past I exclusively scraped in pyro because my home was there

rough haven
#

do it in pyro if you prefer.

#

but start and end on the ground at Orison. (or whatever the destination is for selling the RMC)

keen garden
#

I usually start in grim hex, due to the landing gear bug, but

rough haven
#

to be a fair comparison it needs to be a complete cycle ready to start again.

#

4.7 scu/m RMC for the reclaimer per head (this test wasnt performed by me, and was using the Trawler head. Abrade might be a better choice)

covert dome
#

update for those who watched my plight witih the TDD and Levski commodities - I finally sent all 696 1SCU boxes down to be sold 🄓

rough haven
#

uaec per hour calc? šŸ˜„

keen garden
#

Things chucked at a freight elevator should auto snap to the first available slot

covert dome
#

maybe less

rough haven
#

I think my MOTH runs are about 650k an hour, not stellar but it is regular and dependable.

keen garden
#

Given the talk yesterday about how everything we know about refining will be going out the window with crafting, gonna be interesting to see what that turns into next patch

#

I imagine it’ll be a reduction in stuff you directly sell to the TDD, because you’ll have some higher quality stuff you need to sell separately

#

Will rubble have a higher chance of producing quality than pieces/salvage?

rough haven
#

I think they said that quality wont be part of the first addition

solar estuary
solar estuary
# keen garden Right

been my main hatred with it. I want to use it more but I want to grind through the salvage contracts which all require RMC, so either I tough it out in a vulture, or bring my slow boat Reclaimer. Debated on just taking my Salv and Carrack/C2/Polaris out as well for the RMC grind and just stockpile for those

keen garden
#

Reclaimer would be the way to go for rmc

#

Probably with the 890J mission for maximum time spent just scraping

solar estuary
#

usually what I been doing, or finding the big ships in the salvage contracts to scrap. Haven't had any luck finding components to turn in for those types as well

keen garden
#

That’s probably best done with cheese

#

Rent ship, dupe

#

One day it’ll be a serviceable contract type

solar estuary
#

more so with S0 components... can't think of anyplace that would drop S0 components besides the vehicles in Pyro, although I not sure if they carry those components at all

rough haven
#

@solar estuary presently CMAT out paces RMC earnings imo

solar estuary
keen garden
#

You could also just buy rmc

solar estuary
#

thought of that, but thats the easy way out lol

proven mist
#

Hey for priority hauling.. Is there anything that offers rewards over others? or is there just a certain amount you need to it?

proven mist
agile oyster
proven mist
keen garden
#

Yea the smallest hauling missions

#

You can take more than once at once, but they don’t really overlap all that well. I took them all, did them all, then I was done with the event because I was in a group

#

a hull a has enough cargo to do it on just one side

proven mist
rough haven
#

is it 10,000 points to 100% the event?

#

or is it 30,000?

subtle valley
#

3x 10000

#

if you want 100% rewards

rough haven
#

what do you mean by 3x10,000 do I have to do each type to 10,000?

agile oyster
subtle valley
rough haven
#

yup, 30,000 to get the item fab but each section has its own 10k reward

subtle valley
#

yus, so if you want 100% of the rewards, you gotta do the 3x10ks :/

rough haven
#

just want the Item Fab incase its a bitch to get on release of crafting.

subtle valley
#

if you dont care about the collection channel rewards for example, you can 1x10k 1x20k

rough haven
#

@proven mist are you running them now?

proven mist
rough haven
#

I'm going to run to a garage and get some chocolate, when I'm back I'd be happy to run some delivery missions alongside you

random patrol
#

Is run to the garage and get chocolate some sorta code?

rough haven
#

code for "I'm a fat basterd and will actually be walking"

solar estuary
#

more that I use the MOTH, the more I see it as the literal garbage truck in the Verse. Got the two forks in the front to move dubsters, got the compressor pressing the salvage down into boxes and moving them to their external cargo holds as the back of the truck. Very nice

grand trellis
#

question does the autoloader work for the hull c or is it broken cause i wana trade again

keen garden
#

hit or miss

grand trellis
#

its still a hit or miss bruh when will they fix it

keen garden
#

probably aroudn the time it goes away

jovial matrix
shell finch
#

hey is anybody here really good at mining? i was wondering if i could make some conjectures and seek further information into the craft. its to my understanding that the resistance value of a rock is what % of the total output of my laser the rock will straight up ignore. beyond that larger rocks require more power per mass. is there a spreadsheet for power needs based on mass or was i wrong with that assumption about more power per mass?

#

basically im wondering if i can even break this rock on my own its 252 scu a mass of 36791 a resistance of 18%. if i put a sabir on it would it be futile? i also got my laser basically touching the rock i saw somebody yesterday mining with me and he kept going into the orange zone and it let him break rocks that were otherwise unbreakable

agile oyster
shell finch
#

mole

agile oyster
#

33k rock is easy to break

shell finch
#

have people figured out how much of x power is required for y mass or a mass to power calculator

agile oyster
#

36k

#

I haven’t found a calculator

shell finch
#

well i was 2 meters from the rock with a helix 2 double rieger c3 and a focus 3. nothing happened

agile oyster
grand shuttle
#

Theres definitely a calculator, but it varies by resistance on the rock. but its roughly 5x laser power to mass and then minus percentage by resistance iirc.

#

Thats why people recommend surges over stampedes, because of the resistance mod. You can also use a sabir on the rock.

keen garden
#

i've seen both a web app, and a spreadsheet

#

but i don't have them saves, i just kinda work off of experience

#

if i can break it i can break it

somber plover
#

Question :- i am looking to upgrade my ore pods for my prospector and mole

i see on erkul.games that the new drake golem has drake ore pods having 16scu cap which is higher than the argo's 12 scu cap.I also see that it is purchaseable in many places so can i use the drake ore pods for the other two miners ?

jovial matrix
mild delta
#

What's the likelihood of my ship being retrieveable if I leave it for a few days if I had it out in a station hangar and was loading cargo onto it and the server 30k'd?

Been a few hours and it's still showing unknown. I'm guessing the ship and cargo and the cargo on the elevator are all gone.

craggy tapir
#

Holy bonkers

elfin rune
#

@shell finch there is not a calculator afaik, cause every material has its own stats, and every rock has its own composition. That being said i understand that finding rocks you cant break its awful, but the loop its meant to be for more than 1 person with the big rocks. Yes gadgets matter a lot.

craggy tapir
#

Just saw something im the tech-preview log that is insane for mining

craggy tapir
#

No longer mixing multiple ores

elfin rune
#

Thats real?

craggy tapir
#

Apparently

#

Question will be what the max % of possible inert will be

elfin rune
#

Its recommended to have surges stampedes and gadgets at hand to switch in place if needed

elfin rune
craggy tapir
#

Imagine finding a 140scu quant rock with 97% inert

elfin rune
#

With the fabrication coming, i cant imagin finding exactly the material i want fast.

#

Titanium for example

craggy tapir
#

Yea
Although, mining could become even more profitable

elfin rune
#

If cig switches all the mineral location, we can say bye to all the regolith and redmonster work

craggy tapir
#

My guess

#

The ores will get a wheel spin

#

So you can have a general guess what material it is

elfin rune
#

Hunting ice and borase for the event was cool for me, even if i need higher quantities

rough haven
#

@craggy tapir is the patch log public somewhere?

jovial matrix
hidden garden
#

I can't wait for the arrastra so I can do mining again

jovial matrix
#

Why can't you do mining right now?

hidden garden
#

Maybe it was because I was doing it with a prospector and rented cutty black

#

Something bigger could have multiple orders

jovial matrix
#

gotcha

elfin rune
hidden garden
#

So if I did a bunch of mining for each trip I'd have to do a trip with the cutty

craggy tapir
elfin rune
craggy tapir
#

Its from the "Talk, no show" Evocados

elfin rune
#

Not random

hidden garden
#

I did not consider this as it was not buffed during the time I was mining

#

I shall try it again with my loaner c2

#

Will the mole go away after freefly?

craggy tapir
#

Probably

#

Or its gonna be buggy again and you keep it

hidden garden
spare cloud
hidden garden
spare cloud
#

Nah.

#

Or maybe.

craggy tapir
#

Think so actually

jovial matrix
#

pretty sure it can

hidden garden
#

I'll have to look into a group for it. Where would I be able to unload a polaris at to refine?

craggy tapir
#

Probably a pyro station or levski

#

For external freight elevators

#

(These should be at every station tbh)

jovial matrix
#

are they not in every station?

craggy tapir
#

Only levski, orbituary, ruin station, checkmate, seraphim, baijini, everus and tressler

hidden garden
#

I have never used the externals before. I have not done any cargo with my polaris.

spare cloud
hidden garden
#

Ah, I mainly operate out of green glade so that makes sense

jovial matrix
#

You can also just land if you go to the main pyro stations, since they have XL hangars

hidden garden
#

I should explore pyro more, so that seems like a decent idea

spare cloud
#

Dock first, store ship, retrieve in hangar. As always with ships that can dock yeah

spare cloud
#

If your ship can dock, when you call ATC, you get docking port. Not hangar.

#

You don't get to choose.

#

If you want hangar, store, retrieve.

hidden garden
#

Will it continue to do hangar after that? Or do I just have to do the retrieve from hangar every time?

mild pumice
#

salvaging in a salvation with a mothership to unload is perfect! I can't wait for the galaxy+refinery as well, will be epic - got around 50scu off this, might go back and munch it with my reclaimer lol

hidden garden
mild pumice
#

yeah

#

park in the hangar for travel but in and out of the cargo bay for unloading

hidden garden
#

I have never tried to fit anything down there. Now I must

mild pumice
#

Just have to be careful flying in/out (landing gear up)

#

now for unloading thinking of the best way, I might see if I can park an argo tractor on the ramp and move the boxes in batches lol

#

shame we don't have a bigger flat bed truck

hidden garden
mild pumice
#

seems to work quite well lol

hidden garden
mild pumice
#

shame I upgraded my ox to a hermes it would have been perfect lol

hidden garden
#

Can it not move them itself?

mild pumice
#

I hate ship/atls tractor beams tbh

hidden garden
#

Fair enough

mild pumice
#

ship tractor beams make me seasick and the ATLS is just jank

#

tbf that was quite fast

#

ofc would be better with a couple of friends!

#

only issue is it struggles to lift off with the weight lol

jovial matrix
hidden garden
jovial matrix
#

Couldn't go above like 5-10 M/S without it becoming uncontrollable, and I still massively overshot everything

#

if I remember correctly, I only had 0.1 or 0.2 G's of trust lol

mild pumice
#

sucessful trip tho lol

jovial matrix
#

Can't wait until I'm collecting RMC/CMAT and depositing it at the org base to be used for crafting or repairing ships, rather than just selling it

mild pumice
#

52boxes

mild pumice
#

did FE eat some boxes? I had 52scu lol

hidden garden
mild pumice
#

oh wait for some reason it was split

#

That was a cool little loop, it would be better with a friend and maybe two salvations

hidden garden
#

Use a fortune

mild pumice
#

Idris and a bunch of salvations

#

nah I love the little salvation it's awesome

hidden garden
#

The fortune should fit in the polaris so you'd be able to use that. Heck even 2 fit

#

3 people and 1 polaris go brrr

coarse ember
#

can confirm fortune fits in polaris FP_glorpShakey

#

wait i may be stupid, i might be thinking of perseus

hidden garden
mild pumice
#

yeah I used to carry and Fortune and Prospector together

hidden garden
#

You are not fitting a fortune in a perseus

mild pumice
#

salvation don't even fit the percy

hidden garden
coarse ember
#

FP_glorpShakey gimmie some chips for a cup of soda

hidden garden
#

cat_chips sure

hidden garden
#

I cant remember if I've seen it tried or with a c8

#

They both fit in my carrack so it's whatever

mild pumice
#

Yeah I was going to take the Carrack out with the Salvation that would be nice too and easier to unload if you use the front bay

jovial matrix
#

Im pretty sure the front bay on the carrack doesnt have a cargo grid

spare cloud
#

It doesn't.

hidden garden
#

You'll have to EVA

craggy tapir
#

also

#

Carrack hangar doors are too small to fit 1scu boxes in or out

#

cant wait for ironclad

spare cloud
craggy tapir
#

i tried

#

imma check again tho

hidden garden
craggy tapir
#

doors by the hangar

hidden garden
craggy tapir
#

wut

#

you want to re-arm the medbed in the carrack, correct?

hidden garden
#

I've never re armed them. Was thinking you'd land a small ship in the hangar with crates of med stuff and take them there. Though you said they don't fit

craggy tapir
#

zorgh say they fit, I'll recheck in a bit, but the ports should be on the side

hidden garden
#

The side of the carrack?

sage forge
#

god this is awful with new EVA idle movements

near swallow
jovial matrix
#

Could also use some 1/8th SCU boxes instead

near swallow
#

A backpack can hold more then those I think though

#

The big backpacks

jovial matrix
#

You're right, but if you wanted to keep a stock of medgel in the medbay, you could use a 1/8 SCU instead of a 1 SCU, since it'll actually fit through doorways

near swallow
#

No grid in medbay though so the boxes could move around and who knows what could happen then.

#

Medgel is not cheap.

spare cloud
#

You can snap the 1/8th container on grid and take it when you need it. It fits 20 medgel recharges.

jovial matrix
#

My org leader keeps multiple boxes of medgel/RMC cannisters/fire extinguishers in different rooms on his idris, and he hasn't had issues 🤷 I cant attest to other ships though

spare cloud
#

It's a fast trip from Carrack's medbed to its first cargo section.

#

Elevator is right in front of the medbay.

near swallow
#

I've had a Pico I put on a table in a ship fall out of the ship, and I have seen other items (empty bottles mainly) that were placed in one spot end up moved around. Even bottles left in a specific spot in my personal hangar.

#

I've also heard of SCU boxes stored off grid in a reclaimer ending up destroying the ship

#

One thing the Apollos have that Carrack as far as I know lacks, is a medgel shelf with a grid just for medgel.

hidden garden
# spare cloud

Lobbing yourself down the chute is definitely an approach

worthy matrix
#

Is scanning on surface for rocks still weird?? Last time I tried all that appeared were worms and animals and small.eocke but the big rocks didnt show up until i was like right on top of em.

spare cloud
grand trellis
#

so when u groundmine with the geo and epty the crate it says its still full when epty and cant be used is there a fix

spare cloud
grand trellis
spare cloud
#

No.

#

Don't fill bags at 100% and you can reuse it.

grand trellis
#

oh alright

#

also since when did they add the feature to find caranite in the ground rock

spare cloud
#

ĀÆ_(惄)_/ĀÆ

grand trellis
#

cause i found a peace of caranite in and beradom rock

grand trellis
grand shuttle
#

bleh. there are 0 salvage contracts that spawn wrecks in nyx

#

not sure the refine bonus and convenience of having a x-large hangar and refinery in same spot is worth the work of having to ship stuff throgh wormhole each time I want to drop off and sell, plus the increased chance of getting interdicted

jovial matrix
#

You tried salvaging in pyro instead?

grand shuttle
#

thats what im thinking. ruin station has a dock an an external freight elevator, as well as a refinery and buys cmat/rmc. Just how likely is it being attacked while unloading though?

jovial matrix
grand shuttle
#

Ok, it doesn't list them when you look at map in game but that wouldn't be the first or third time it was wrong

bronze dirge
#

So for salvaging in atmo, I’m basically flying to bunkers looking for ā€˜abandoned’ player ships? Anything I should know? I’m looking to change it up from buying a claim or hunting panels. Solo MOTH if it matters

#

Also, what upgrades can I put on my ship? Possible to replace the main turret Cinch with a tractor beam for flipping ships over?

I was thinking a stealth loadout to try and avoid fights, but she’s big and slow

spare cloud
bronze dirge
near swallow
#

And previously (as in 3.20 era) I've picked up and moved a Cutlass Black with a Vulture before. As in carrying it away from a location (scrap yard) to salvage it. Didn't end up going too far, but I did move it away. SRV's tractor beam in gravity however sucks.

spare cloud
#

Yeah, S2-3 ships will be fine.
I said it had limited use, not that it was useless.

#

You probably won't be able to lift a S4 ship, but should be able to at least roll it over the ground.
On planets. Moons should also be fine to some extent.

bronze dirge
#

I recently learned the max lift can slingshot ship in space. I meant to teather to it. I get my modules to the cargo bay to move to my ship, and I see it fading into the distance. That was…. Fun?

bronze dirge
hidden garden
#

with the salvation being nerfed in scraping size is it slower or faster than the fortune?

plain pewter
hidden garden
rough haven
#

@bronze dirge so salvage in ATM is basically a netloss game play loop. you are dependent on other peoples losses to make profit.

#

ATM=atmosphere

#

the best case scenario for salvage is Massive ships, which you just wont get landing at bunkers

#

for the MOTH my cash making plan is illegal big ship contracts. They pay me to get rid of big ships and I do it fast.

bronze dirge
#

I’m not worried about optimizing my gameplay so much, but I do need to earn some credits lol

rough haven
#

There is a big difference between fun and optimised. I tend to work on optimised as my form of fun.

bronze dirge
#

I meet a lot of folks like that, and I’m just glad you’re having fun!

rough haven
#

luckily costs in the MOTH are fairly low so breaking even is easily done.

bronze dirge
#

For me it’s about the vibe. I like that I’m just a chick a job trying to get by in space

#

Yup! Especially once they fix the scrape speed and buffer

rough haven
#

Once they fix that MOTH vibes are going to be stellar, where you and a bunch of shipmates maximise incoming from derelict ships with little out bound funds

#

They mentioned this in the lastest Q&A where people are performing server clean up rather than automatic process

hidden garden
#

I should try doing more mothership salvation salvage runs

rough haven
#

I spent the last few hours using a MOTH as the basis for Vulture operations

#

its cumbersome moving cubes to the MOTH internal cargo

#

once MOTH stripping is a thing it might be more worthwhile

#

but Vulture 1 SCU boxes are the basic problem

#

having to move 8 things vs 1 thing is a big difference

hidden garden
#

I just want the reclaimer to be updated with the auto salvage mover

#

3 have it and 2 don't

rough haven
#

problem being if the Reclaimer becomes a auto-eject power house, it also becomes a solo power house

grand shuttle
#

i mean youd still have to switch seats to munch

rough haven
#

Musical Chairs is a bad balance mechanic they will fix in time.

#

I just did a real world example of scraping on a Vulture for 90 minutes. It just doenst produce the same income as a solo munching MOTH

#

they need to fix the RMC value vs CMAT to balance this issue.

hidden garden
rough haven
#

munching in the MOTH is the fastest salvage income IMHO

bronze dirge
# hidden garden Is the munching moth better?

I don’t know numbers wise, but I imagine that until they fix the scrapers, it’s probably its most effective use. It also seems to fracture and disintegrate faster than the salvation or Vulture, and with its cargo and buffer you can benefit from volume over value I think

rough haven
#

I would need to scrape 80 RMC per hour to beat CMAT in the MOTH

hidden garden
#

Yeah I doubt my salvation life would work munching

rough haven
#

lets assume 3 SCU/m thats 27 minutes per hour dedicated time.

#

but this is PER human

hidden garden
#

What is moth buffer?

rough haven
#

32 currently its suppose to be 64

hidden garden
#

And the pilot does the munching yeah?

#

I may rethink my reclaimer for a moth or put the moth in the chain over the mole

rough haven
#

yes

#

MOTH vs MOLE is a very different calculation

#

MOLE might work much better with friends

#

currently MOTH is a solo muncher

hidden garden
#

Well my reclaimer chain has the mole in it, but I could do the moth instead

#

Keeping the moth until they do something with the reclaimer to make it up to date with the new salvagers

rough haven
#

a bigger buffer still makes the MOTH a solo muncher

#

they just need to fix the cargo issue

#

currently with the MOTH in its current state I can farm 196 CMAT per hour which is equivilent to 80 RMC

#

with an increase buffer my time would reduce to 40 minutes for that same, meaning 120 RMC per hour

#

the vulture cant do that with 3 people!

#

(meaning Vulture scraping and 1 box-bitch and another cargo hauler)

#

so some how the scrape value needs to increase three fold with crafting.

grand shuttle
#

You guys hear about the mining ore changes?

hidden garden
rough haven
#

@hidden garden presently for RMC vs CMAT it does

#

RMC is garbage tier atm

hidden garden
#

Well I am saying no matter how many people there are a single vulture shouldn't out perform a moth

keen garden
#

should 4?

grand shuttle
#

Do I need to do something unlock salvage missions in Pyro?

keen garden
#

kinda

#

HH and CFP are the primary sources of salvage contracts in pyro

#

higher rep with each gives you better salvage contracts. it's quite a grind

grand shuttle
#

Allright, thanks!

keen garden
#

once you get it up tho, each contracts spawns 2 large ships

#

still not quite as good as unverified contracts in stanton

keen garden
# rough haven so some how the scrape value needs to increase three fold with crafting.

so, i did a little testing: it took me ~ 10 minutes to be on site near crusader salvaging a hammerhead in my reclaimer, including a ctd and figuring out what quest i wanted to do, from new babbage. it took me about half an hour to scrape crack and suck up the hammerhead, with one of the main body sections disappearing... it then took another 10 minutes to get to crusader and dock my ship, at which point the game decided i belonged outside of orison and i started falling so me timing this has been thrown out the window lol, going see if my reclaimer still exists to see what i gathered. i'm estimating it was ~ 55 RMC, and i had 205 total so i estimate i had 150 scu of csalvage. so, roughly 423500 in rmc, 345000 in cmats after refining to 23cmats. i'll confirm numbers if i find my reclaimer in the hangar ina bit, and time what it takes to unload and haul the cmats to hur-l4

#

so despite a lot going wrong, scraping it in a reclaimer still added a lot of value to this

#

i could have been a lot more efficient with my scraping, i wasted time re-scraping after i cracked, i woulda made better profit if i just went to the next ship and started scraping

#

also means i lost about 90 csalvage

#

reclaimer is gone, >.<

covert dome
#

my average experience with the reclaimer is exactly that - I tend to skip RMC scraping anything these days when doing salvaging though

#

i'd be interesting how much more value you got out of rmc scarping

keen garden
#

gonna take it out again, and this time do the unverified contracts since i'm already around crusader

covert dome
#

let me know how it goes

keen garden
#

something feels wrong about not collecting the csalvage tho

#

so i'll still be doing that

covert dome
#

xD

keen garden
#

only adds like 5 min to my process

#
  • another 15 hauling
#

hmm. maybe that's why it isn't worth it

covert dome
#

wait what's csalvage

keen garden
#

it's the cmat precursor that the reclaimer creates, it refines at a 15% rate

covert dome
#

ohhh

#

doesn't that just turn into cmat when you refine it

keen garden
#

yes

covert dome
#

so wait you weren't collecting it? what were you selling? just rmc?

keen garden
#

i was collecting it this time

covert dome
#

ahhh ok

#

yeah that sounds wrong for sure not collecting it, you make most of the money out of cmat afaik

keen garden
#

bout to go out again, and i'll just do scraping for science

covert dome
#

good luck soldier owo7

keen garden
#

tldr how much rmc can i get in 1 hour

covert dome
#

reclaimer melts it faster than somethnig like a vulture right

#

because the washers are larger

keen garden
#

way faster

covert dome
#

might be better off scraping the biggest things you can find

keen garden
#

got a hammerhead contract lined up, the best case scenario would be the 890J mission, but i've been having trouble getting them to work

covert dome
#

hammerhead's pretty solid

keen garden
#

easy 45 rmc

#

scrape two of them in an hour and i match the 90 per hour listed above, and... i could probably do more than that

#

at least landing gear are working consistently now it seems

covert dome
#

compared to a single RMC scrape of that hammerhead and cmat crunch, would be interesting

keen garden
#

tldr just wnat to know how many large ships i can scrape in that 1 hour-ish window

#

it does put the reclaimer at a slight disadvantage

#

the longer your salvage session the more efficient it is

covert dome
#

also having to get out of the pilot seat

#

is annoying

keen garden
#

bcause it deals in big boxes

covert dome
#

unless you can scrape from the pilot seat

keen garden
#

can't, but eh, that's just like an extra 10 seconds to move the ship twice

covert dome
#

fair

#

isn't it 20 with the loading time

keen garden
#

kpossibly

covert dome
#

still barely

keen garden
#

well, it gave me a cat instead of a hammerhead

#

that's nice

covert dome
#

is... that not bad

keen garden
#

bout half the rmc