#industrial-professions
1 messages Ā· Page 126 of 1
They do.
But that's the hangar size, not the ship size.
but like I said, Asgard is as big as I will go.
Well yeah, like I said wasn't gonna change your mind lol
I don't like the plastic looking inside of Drake's ships, otherwise I agree it feels very Firefly
If I can ask a dumb question, doesn't that mean its a medium ship? Cause a large ship in medium hangar just breaks my brain a lil
I like my sleeker ships like Crusader and Anvil
technically, you can squeeze some large ships into medium hangars
its not a 1:1
Wait what
my pledge ships are quite small.
I like crusader for combined designs - anvil I much prefer exteriors. Drake and RSI I much prefer intererios but still like them
I was about to say my biggest pledge is a Hermes but remebered I traded a Asgard for a Perseus lmao
just couldn't justify getting that ship unless I was always flying with friends
The way it is now is something like this, from size 1 to size 6 :
Small hangar :
- Size 1 : snub
- Size 2 : small
Medium hangar : - Size 3 : medium
- Size 4 : large
Large hangar : - Size 5 : large (yes, also)
XL hangar : - Size 6 : capital
As stupid as it is. You can fix it easily with Sub Capital for S5, but that's the naming scheme we have had.
Looking for a ship size category on the pledge store doesn't mean anything, with a Starlancer or Hermes (S5) being medium for example 
i've flown a polaris and fuck flying capitals š
The multicrew part is the broken part atm. Ironically the only part that mostly works is the pilot-controlled ship munching.
i was talking about the perseus
I've flown all the ship you can buy in game.
I use it with a crew of 3 standard but also have an org we use it with
i flew a lot of ships around during IAE
But one person on each big gun makes it mostly fully capable. (As far as what we use it for at least)
i will say, after my experience with the Hull-C, I have 0 interest in anything misc
yeah i ran a friend's perseus with 4, that was fun
This makes sense just never was explained to me in this way
No it doesn't 
something I found out during my WoW days was that I enjoyed content much more in smaller groups. 40 & 25 man raids sucked, but 10 man Karazhan was awesome.
It makes sense in the same way anything CIG does making sense
"it makes sense if you don't think about it"
Looked from very far away, flipped and upside down.
There goes anything on the elevator
Unless that was fixed for realsies
yup, it's gone
at least it was just like, 10 boxes or something
i'll live
LMAO
it happened again
ship checked itself in, i went to refix the landing
so I think the auto-check in issue is when you're in F4 mode @red granite

I assume that this will happen to me anytime I go to land in an XL hangar, so chances are TDD at Levski is cooked for me >.>
weird ass bug though
could possibly be because it's my persistant hangar too
Stupid question here, where can i land a reclaimer with refinery?
Im totally lost, my last claimer trip was months ago
Nowhere, but you can dock it at pyro stations with refineries, store it, then call it up to get a xl hangar
When docking is working on the given server at that station
I don't think there is anywhere in Stanton that has both an xl hangar and a refinery.
You can however dock/store and anything on-grid will be available to refine.
Does Levski have an xl hangar?
Does retrieving it in levski bring it to an xl hangar?
It should? I havenāt tried
I have been dock/store/refining at mic-l1 because it also buys cmats and I am lazy. So I can do one grid at a time without unloading from reclaimer, just moving cargo around internally.
Though⦠I feel like itās more common for people at levski to unload at the external freight
Couldnāt imagine doing that solo, but in a 2 or more crew itās easier
Solo Iād prefer the hangar any day
Silly question, but if you bring up unverified salvage contracts in nyx, does it have local wrecks? or does it just list the same as if you were in stanton.
Lorville refinery? Is there one?
No
Thanks š, Iām not going nuts then, saw someone talking about refining and selling all in Lorville thought for a second I might have missed something š¤£
It should have one, imo, i mean what are those giant melting pot looking things around lorvilleās exterior
besides no fly zones
Yeah it would be very handy, even if the prices were lowered there, Iād use it for the convenience
is the bonus big enough to matter? (reference to CMAT bonus to refining)
Depends on what numbers matter to you in the end, š¤·āāļø itās a pretty sizable difference, but if you are comparing values based on the current aUEC economyā¦
In small quantities you can expect a couple extra SCU per reclaimer of salvage
36->39
Which⦠is 50kish?
MOTH refining maxes out at 20% (I think)
20% is baseline
So take that 20% result and multiply by 1.08 if itās an 8% bonus
(I forget what the bonus actually is)
And it rounds up, yea
not sure an 8% bump in pay is worth going to Nyx for.
16% pay bump selling in Stanton vs Nyx
refining in Nyx and shipping to Stanton would be a combined 17.2% bump in pay
HUR-L1 has best price and a refinery, its almost a no brainer!
All about quantity
Like there might be a point where itād be worth it to you if you just stored the raw mats somewhere till you had enough to be valuable hauling
I'll get on shortly and do some MOTH runs.
in 8scu boxes itād be far more worth than doing the same with 1scu boxes
with a reclaimer it becomes worth it pretty quickly
moth holds like 200 scu, but I'd be making more money farming more materials than going back and forth to NYX
2 hoppers in basically
its more the time sink back and forth.
because with the reclaimer I usually finish a session with like 1600 scu
Reclaimer math can be a bit skewed.
Thatās roughly the value of an avg interstellar hauling contract anyway in bonus at levski
Collect two hauls before you carry back to Stanton and itās even better
maybe when we have player hauling I can pay them to do it, but I'd need insurance money for that!
1600 SCU from a reclaimer condenses down to ~350 with bonuses
so the bonus from Nyx is 400k
I should probably compare Construction Materials in MOTH vs Reclaimer averaging income per player per hour spent.
even with a small buffer I think the MOTH might win that
Itās relatively easy to keep a reclaimerās printer going *almost * constantly if you run 2 players and just crack for cmats
yup, I've been that Box Bitch before!
If it werenāt for aUEC being worthless Iād spend more time salvaging, but iunno. I do things for making progress/collecting things, with how things are right now, outside of the rep I donāt enjoy salvaging
The loop is fine but there needs to be a reason
I dont mind salvaging, the monotony doesnt bother me. I was thinking of stockpiling before crafting is released.
Enjoying working on the mining rep through hand mining atm
but stock piling might not make sense with the whole quality thing
The ship mining path doesnāt feel quite right
So much more effort is needed to complete it with actual mining compared to just buying it
At least for the early mission
no "rewards" at the end of it tho
For now
I wonder if higher tier mining/salvage ships are going to be gated behind rep
Probably not during alpha
I mean for 1.0
But Iād love to see that after 1.0
rep unlocking different tiers of ships from a given supplier
its going to feel very pay-to-win if you need rep to unlock say the Arrastra when a bunch of players have just swiped a credit card
Itās always going to feel pay to win if you consider owning ships winning and people buying ships as having won for buying them
But I⦠donāt
its more about capability during the initial gold rush of 1.0 release.
Someone buying an arrastra isnāt going to diminish the feeling of accomplishment I get when I earn one from wikelo or whatever
I think I'm done with pledge ships, I've got a fun one and a money making one, I'm set
both should give me lots of room for progression
I have the shiv as my starter atm, might just stay there
The way I see it is mining is my primary loop, and itās going to take no time at all for me to earn a prospector with a shiv starter
Prospector is currently like 2.5m?
Something like that
But like, I do a lot of fps looting, and selling that stuff is quick money when no one has attachments and everyone needs wikelo mats
After wipe getting running is gonna go quick
I was initially going to peak at Cutless Black, but went for slightly more specialized ships once i played more.
Iād kinda prefer my starter to be a cutty black
MOTH does Salvage and Cargo, Legionnaire does FPS missions and stuff
Prob gonna melt my existing package when a good cutty package deal with a paint I want comes available
I donāt need a red and gold paint for a cutty
I want a headhunters paint like the arrow paint from last event
I've got this paint as well š
Even though Iām in an industrial org that doesnāt condone piracy⦠heh
Just looks cool
I'd love a pirate one for the MOTH š
and the Legionnaire
in fact my fleet should probably be called Death and Taxes, Legionnaire for giving out death and MOTH for paying my taxes.
different strokes for different folks š
I also prefer the subdued colouring compared to neon yellow of the original.
Did you see the red festival paint package for the cutty thats out rn?
yes
Its so shiny. Cutlass is stuck in my head as a busted down pickup of a ship so seeing it in gold plate and candy apple red like a sportscar is funny.
After flying the shiv so much, I see the cutty as a well oiled military machine
fair
Sure itās got some wires showing here and there but itās put together and clean by comparison
It does look quite different inside than other drake ships tho
Most others have this yellowish feel to them, and more cramped
The Vulture and the Corsair both have this fog/mist effect inside and I wish I could remove it.
I like the external styling of the Vulture a lot though.
Id pay 300$ for a drake-coded MOTH with vulture styling in a heartbeat.
ARGO is a close second though.
I've got a military green paint for when I get the Cutless Red ingame š
Saurian? its awesome.
yup
I mean Iām sure weāll see a golem/ox styled salvager eventually
apolgies my internet crapped out for a while the message was delayed.
But Iām curious what a medium drake salvager would look like
We donāt even have a medium drake cargo ship
The Corsair⦠I mean kinda? But no its cargo bay is tiny compared to similarly sized cargo ships. Itās an exploration ship moreso than cargo
its cargo bay is only tiny because the grid is artificially smaller, its bay is actually pretty large
I compare it to a C1
Surely the Ironclad would be the hull they base the Medium Salvager on? strip it for parts and leave it lean!
https://sc-cargo.space/#/v1/viewer/corsair-unofficial has an off grid layout that fits but is 204 scu
The 1 scu taller kinda makes it look better on paper than it is
Now, if its cargo bay was replaced with a raft or ox like external grid that can support two 8scu boxes stacked,
ānow weāre talkin
I think a drake salvager would have to have an internal cargo bay. Probably wouldn't have an auto-printing-grid either.
Iād like to see that corsair, with the grid being on the bottom and cargo stacking on top
Like a pickup truck
Some retractable sides that get out of the way when landed
I dont see a reason to make a Golem based Salvager, The Vulture is small enough
I mean, the lazy way would be just a corsair with a printer in the back, slightly smush the engineering space and then turned the manned turrets and co-pilot seat into salvager turrets, right?
Maybe a fancy claw that slid along the top like the golems mining laser.
What I was thinking tho is a 3 tall scu grid doesnāt work
For a salvager auto printing
So either it just has less cargo space (64-80ish?) or it has to grow upwards by an scu
I dont think it would have an auto printer, but giving it a hump to fit a 4 tall cargo grid would probably fit the theme, and bring its silhouette closer to the Vultures.
Put the printer in the middle of the bay, and change engineering bay to be accesed from either side instead of a central hatchway.
That or it just is manual and can print 8 and 4 scu boxes
surely a Medium Salvager from Drake would be the Cutless Yellow?
Eh
Yes youāre right
I was thinking closer to 26 for some reason
And the vulture Iād argue is a bit more than 12 with how it gets used
Cuttyās cargo grid never gets used off grid that efficiently
Have the top turret be the salvager and spit out the boxes to the rear of it.
The seats, the black hole in the front right,
Id want them to get rid of the way the back of the cutty narrows but if they changed the model too much it wouldn't be the same hull I suppose.
When I ran the Vulture I'd get 23 SCU before I gave up on Tetris
If they lost the drop seats, the back section could carry 4 scu just like the freelancer
Tight, but itād fit
it would still be smaller than the moth but thats not necessarily a bad thing.
id just worry it wouldnt be that big an upgrade over the vulture.
If they went the cutty route tho Iād want it to be a radical change from the cuttyās current design
Wings become manned turrets, which necessitates a walking path or animation, with a widened cargo bay
Lose the giant engines for something more reasonable
They could increase the vulture-ness by changing the cockpit to side-by-side and giving it a big front window.
I think taking the cat command module would probably be a better base
Pilot + two laser operators and detachable cargo bay
Supports other command modules of the same design (lasers vs no lasers)
Careful, that leads towards a drake caterpillar based salvager
not unless they overhauled the cargo spaces.
they could change the front to the big vulture style claw and give it a big single-cargo-grid interior
tbh I cant see a Drake Medium Salvaging anytime soon.
in the Industrial Q&A they mentioned a new upcoming refueling ship
tbh I'm hoping that by new they meant the Vulcan rather than "new new"
I expect to see a military company refueling ship
Aegis not military enough for you?
From aegis or anvil
That one is dependant on drones for refuel/rearm though
Probably just slap a refueling boom on it and call it a day
Is CMAT refine percentage broken right now? only getting like 20%
Never used the Vaux C3 š¤·āāļø
Thatās correct for the moth
What's the bug, the rubble, pieces, salvage percent is backwards? Does the ship make a difference. Looks like the salvation rubble is 20-30% return too #industrial-professions message
Itās not bugged afaik
some people think it is, because the wording on a patch note was clear as mud
Salvage-15->pieces-20->rubble-30
The patch note people are using to claim itās backwards stated salvage has the highest yield, and was the least dense
Which are polar opposites
so my theory is the āhighest yieldā bit was really just saying it has the highest profit, in that it can produce enough cmats even at 15% yield to out-profit smaller salvagers.
And it does
Least dense-> you get the least out of it when refined
Because there was less material in each scu
I canāt see them making larger ships exponentially more profitable per SCU than smaller ones while they also produce more SCU per hour of operation on top, the smaller salvagers should produce less SCU per hour, at a higher value per SCU, leaving the reclaimer and moth to get their profits by being more effective at producing more SCU per hour
Do LeGrange stations have docking ports?
I'm getting those percentages in a reclaimer, i went to a refinery with 500 SCU of CMAT and left with 80
and i did pyroclactic refining method
i'm talking about the refining process, not the gathering
Ah
Yes
surely that's incorrect refining values it seems so low, but maybe i'm wrong
Wait your comparing the different refining processes?
or ehat
The reclaimerās refining yield, using dynex, should be 15
It is low, but thatās the value itās been since the rebalance
No, so, i took 500 SCU of CMAT to a refinery and only got 80 SCU of refined CMAT from it, it seems like a very low return
oh okay
i wasnt sure if it was bugged or something
I mean that's more than a million once sold.
This makes sense. Big ships munch a bunch of extra useless crap, smaller ships get "purer" cmat salvage to be refined into a higher % yield.
The WHAT method? #industrial-professions message
Can't remember the exact name, pyro something, low cost, very low speed, high yield
Salvation with Pyrometric Chromalysis got 30
the link has pictures of all the methods if one stands out
yeah the rieger was not available at my usual station
Aye my question wasn't comparing refining methods, just checking the extremely low return i got on a high yield refining method was correct and not just bugged
and my question is does the baseline change depending on rubble, pieces, salvage
Pyro is the highest cost of all 
Nyx only for some of the mining stuff now
Confirmed for the Rieger-C3
Baseline is the āhigh yieldā options
Wait waht? It says low cost on it xD
read the post #industrial-professions message
that's exactly the whole point of why they screenshot every single method
Three high yield methods.
Pyrotech, Ferron, Dinyx.
Fast, medium, slow.
Expensive, medium, cheap.
these are bullshit
Does say low cost in that image⦠am I missing something
you gotta look at the NUMBERS
Yea
read THIS #industrial-professions message
Yeah i just read that post, I'm so confused how it describes pyro as low cost, yet it costs the most
Alpha
Now you got it!
now the question is, does LOCATION matter or offer a bonus to CMAT refining?
Hmh ? Suede's post confirms what I said.
because the descriptions don't match that is the best it seems
I'm trying to get everyone on the same page to NOT trust the descriptions
so those you listed are the VALUES that are true?
And I'm giving the actual description of the three best methods.
Not what's listed.
are you giving the number value or the word description?
Watch for yourself Suede's post
e.g. you looked at the numbers and applied the correct text description, ignoring the text description in the picture?
.....
I just need clarification from you that we're saying the same thing, I trust you can look at numbers and see what's higher
Three ACTUAL high yield methods based on the NUMBERs not the text description.
Pyrotech, Ferron, Dinyx.
Fast, medium, slow.
Expensive, medium, cheap.
and did you base this info off of the NUMBERS or the TEXT?
What is wrong with you, you wrote the exact same thing just now.
i'm not even mad, real chads still use pyro even though it's the most expensive and also the slowest
thanks for making me have to redo your work I guess
all I need is a "yes, I took the time to check the NUMBERS and ignored the text descriptions"
You just called immediately bullshit on me without having checked the numbers yourself...
#industrial-professions message
I did, because it reads like you're listing the TEXT descriptions and did not clarify that you are listing based on the NUMBERS
what do they mean Mason?
I listed the facts !
I never took the time to do that and reorder with the actual values ignoring the text.
I'm going to take this as "I'm being a jerk and can't clarify by saying if facts means text or numbers"
Because both are technically true, it's fact it's text descrition is High Yield and also a fact that the number is Low Yield
but what matters to us players for calculating our returns is the number, we need to ignore the text description
uexcorp its accurate? around 7k/RMC scu?
That's about what I got, a little less IIRC
was a couple days ago and price fluctuates
I can confirm that MOTH Construction Materials is max 20% refine
whats the best place to mine in the babbage system
i got a mole atm no deployables but im running helix 2 with 2rieger 3s and a focus 3. im still unsure how power and resistance really work. power seems straightforward but idk how resistance works against it
Eutherpe
that should do just fine š
Is there a trick to the cargo hauling with the Hull C right now?? I can't get it to unload the cargo...
Thanks
Download and play with this a little. Basically resistance reduces your power by X%. #industrial-professions message
Hello citizens, can you salvage with Argo moth as a pilot?š
You can't scrape, but I dont know if youre able to fracture from the pilot seat or not
You cant scrape, you CAN fracture from pilot seat
@brazen scroll
Be careful tho, the buffer its just 32scu
I hoped that we will have a medium sized ship for salvage which you could have the choice to play solo š every solo salvage ship has 12 SCU cargo or lessš nvm thank u citizens š
Every ship you can run solo. It's only about your will to run through seats or not, and if you want to be prepared for any encounter that might happen.
Vulture has quite a lot of off grid space you can use, check the pins. Easy 39 SCUs total.
@brazen scroll the MOTH is perfectly capable for crunching for decent profit.
last night I did two practice runs to gauge the turn around time. bug and all from Refinery step to refinery step with 196SCU its an hour or less
Ofc u can play everything solo. And reclaimer you can play it solo, but you will spend a lot of time to do everything, itās not practical for solo. They must give a practical salvage ship which you can play it as a solo, but also you can make it work better and faster if you have crew. Vulture is good, but even 39 SCU are few. For example, for hauling you can play with medium ships solo (like Hermes). So, why not at salvage?š
you'd need to farm 80 SCU of RMC in the same amount of time to equal the payout
(This was solo crunching in the MOTH standard loadout)
You can't have "Reclaimer but solo". It's either Vulture/Fortune, or running around a MOTH/Reclaimer.
CIG won't do this.
You wouldnāt like smth in the middle?
It's the MOTH...
The MOTH is the thing in the middle
But as a pilot you donāt have any arm when you are alone for scratching
You have to move from your seat
That's the counterpart... You know, of running multi crew ships alone.
Because, you know, as you go up in size, you're not supposed to be alone. You can be, but you're not supposed to be.
I know they said something about adding new types of wreckage and rubble to asteroid belts recently, basically more version of the salvage panels, does anyone what they're called or where I can find them though?
But the thing also is the SCU capacity. Reclaimer has big amount of capacity but its big and it needs team. Vulture is okay for solo, but it has very very few capacity. Nobody wants something in the middle for solo?!
There isn't "middle for solo"
We would all want "reclaimer but solo" to make millions without effort, but first, crew can be and is fun, and many enjoy that.
And 2nd, it would not make any sense for CIG's sales or for the game.
On other categories you have this middle. For example at combat ships, almost every gunship, gives the pilot weapons
You want Vulture with cargo ? Run duo with Vulture + cargo ship.
Itās nice the fact that you have people to play with every time you want to play, but this isnāt the same for everyone š
Well no. You see, combat is a terrible example for many reasons, one being CIG's balance team is worse than those of Supercell or Rainbow Six, way worse, and also, simple examples like the Perseus go against your argument. Yes the Percy has weapons, but what are you going to do with 2x S3 with a brick flying ship ? Same for Carrack or Reclaimer. No gunship is meant to be flown solo either.
You don't have people to play with ? Run large ships solo with the hassle that comes with it, or run ships intended to be run solo.
Perseus isnāt gunship
I run large ships solo and love it.
That is its primary role lol
Oh sry yes indeed, it is, I thought it was smth like corvette
Let it be known my firstlast sentence isn't necessarily connected to the ships I gave as examples. It's just one more argument I gave, that gunships aren't meant to be flown solo. Not meaning that my examples are gunships.
last sentense, not first.
Nvm, itās okay to disagree, I believe we need a solo salvage ship with bigger SCU capacity, if you donāt need, good for you, but I am also a player, I like to play alone, and I find the small salvage ships very exhaustingly
^
I will say again, reclaimer has almost 450 SCU capacity, I never said I want a solo like salvage ship with this amount of capacity

The issue I have with MOTH Pilot not having access to scraping without changing seats is Active percentage. The pilot is inactive when three other people are scraping. You then have 3 players inactive while the pilot crunches, luckily this process is short. But the scraping process is fairly long.
I certainly wouldn't mind something in-between a vulture and a MOTH, I think any salvage player can get behind a ship like that. I just don't really think they'll make a ship like that
atm running solo crunching in the MOTH I have to get out of my seat every cycle to empty the buffer, this is a shit mechanic.
They should strip the copilot seat and lower the cockpit somewhere between its current position and the arm below.
and then have all scrapers able to trigger the buffer eject from their seat.
but at the very least the pilot.
Thats only true in space or without atmosphere. With atmosphere you will need a pilot eventually, cause the ship moves with the wind storms or wathever
And lets be clear here, the MOTH, the MOLE and lots of ships are multicrew ships " easily soloable " . And the King isnt fixed.
this is still not engaging gameplay.
Youre a pilot, thats the gameplay
This would be like the pilot sitting in his seat while a someone else empties the cargo for them, it would take a long time and during that time the pilot is inactive.
we have drones today that can maintain its position in wind and yet somehow I'm expected to believe that in 2950 we can have ships do the same?
its a poor argument that the pilot only gets to do pilot things.
That kind of arrangements can be done by players. Ive been flying the mole and the reclaimer solo for years. Would it be better with people? Sure. I have the time / willpower to engage with other players to play? Mostly no. That makes the ships misleading or bad designed? Nope
This is a different problem, which youre right btw
yes it is badly designed when its poor in its intended role with the intended compliment of crew.
Its not bad designed, its not designed for 1 person
Musical Chair gameplay is just poor design no matter how you slice it.
it IS badly designed when Musical Chairs is part of the gameplay loop, which it currently is for the MOTH
When the King works as it should, it will be an amazing ship.
This would be right if you wouldnt have options for solo
Musical Chairs for the Vulture is currently acceptable because you are gaining cargo space playing tetris
But you have
Running the Moth Solo is not running it to its full potential and that is fine.
Ofc not, its a 3 / 4 people ship
right, so giving the pilot a scrape arm isnt going to break that somehow. Yes its going to be marginally better than doing it solo in a vulture
but as soon as you add 2 more people to the MOTH it becomes MUCH better than 3 vultures.
Currently the Vulture scrapes 2.2 scu per minute, I think the MOTH will be 2.8-3 per arm.
Will see how much. And if thats true, wheres the issue with that
Bigger ship more people more costs
Expensive ship, more repairs and refuels. It seems logic to earn a bit more
in the MOTH 4 people would equal between 8.4-9 per minute with 80% activity, 4 vultures would earn 8.8 with 100% activity
So? They have to earn the same? Why?
Again, so?
its not engaging game play to just sit there.
Your problem its that per person the moth would earn more?
Easy, youre not forced to play it
but someone has to
having it designed so that one person has a bad experience is bad design
Its engaging for some people. And if noone does then cig would have to fix it
Its not meant for 1 person to have a good experience
you really cant argue that not playing the game is good design
If i go with my mole solo its because i want to. I dont complain about stairs .
but yes the MOTH should earn MORE per seat than the equivilent Vultures.
" not playing ", its what youre chosing
someone has to do that role
Why, the game will break?
yes
And again, there will be plenty of people doing it, like plenty of miners use the mole
its like MMORPG's not having enough healers
without a healer in your party you just cant play the game
Not comparable sorry, the loop its fine, your issue was with the ship design
And again, people will do it and will use it, i will when its fixed
Already wb it
it is comparable totally, without a pilot the ship is going nowhere. So then the solution becomes musical chairs
3 people + musical chairs, vs 4 people with 1 person doing nothing.
my current solution to the poor design willbe dual boxing. One computer as pilot 2nd computer as scraping arm. This as the player gives me 100% active time.
I can then add 2 friends and everyone is occupied 100% of the time.
I can even add a third box and have that box sit at the eject window pushing a button
maybe I can just automate that with an auto-clicker
because an auto-clicker is amazing gameplay......
Look, the moth its not made to solo players. You can use it solo, but its not cig intended. All being said i share your thoughts and id change it a bit. But dont worry, if you dont want to, anyone will
Can the MOTH not auto-eject boxes like the fortune can?
Not for the moment
But it should imo
I'm not arguing for solo MOTH...... I'm arguing for 100% activity for all involved in the running of the MOTH
WITHOUT musical chairs gameplay.
Does the fortune auto-eject forever? or does it need kick started every now and then?
I get you, but life sometimes its waiting for others to work
again a poor argument for a game.
Itll auto eject until the grid is full. After clearing the grid, you click the button to continue ejecting, and then click "auto-eject" twice
currently the auto-eject is working for the MOTH but it needs to redone once the buffer has been emptied and then refilled.
and Itll keep going
is the buffer large enough to fill the grid?
right, so the MOTH this isnt the case
Cause the King its broken af
so what you would want to happen on the MOTH is that at anytime you can "eject a box" it should do so.
Agreed
Who is the kingš
I'm guessing that if someone removes allt he boxes from the fortune manually and you then refill the buffer you would still have to push the button again
MOTH... king of bugs....
The king of bugs, the MOTH
Yeah, once the grid is full it will stop auto-ejecting until you tell it to again
right so its the same behavior in both
its just that its different stop clauses.
If you manage to refill the buffer enough while it is still ejecting it will continue to eject
Id like it to stop printing when i fill the grid, not the buffer
Even 64 its small compared with the ships it breaks
Got a really fun bug just now when landing to offload my fortune. I was stuck in a crouching position, and I was constantly walking in the direction I was looking, really fast. Tried to get inside a building and got incapped walking through a door
Time to fly back from A18 š
@elfin rune the reason I dont really care about the argument for the MOTH as a solo ship is because in its current states its a perfectly viable solo ship, much more so than the MOLE.
You are just limited to Crunching, and currently this pays much more than RMC does for the time spent.
I think I worked it out you would need 80 RMC per hour to rival the MOTH solo with CMAT. That would be 40 solid minutes per hour power washing
which I just dont think the Vulture is capable of in its current iteration.
Once all the bugs in the MOTH are fixed this solo gameplay would probably need to rival 120 RMC per hour.
does auto loading work while cargo trading on C2 hercules or is it manual loading?
I think so, one of the guys in here recently put 696 1 SCU containers into his ship
Yes, but it has to be selected before buying. And before selling. With the ship stored.
And to select the right box sizes.
Check the pins to know how many of each you can have.
I'd recommend getting the biggest size of boxs you can fit.
Im new to trading so its confusing.
do i need to buy boxes before?
Hauling is much easier and less risky, but you have to manually load.
how are the margins in cargo trading? what the per SCU profit? (and can you even buy full cargos continuously?)
Are you hauling or trading ? Doing contracts or not ?

im trading i assume using sc trade route
Right.
So you select the auto loading option first. On the trading terminal. Before buying. On the same terminal. While the ship is stored.
I see thank you. is it safe to do trading or am I going to get attacked ?
It's never 100% safe. And you should be more worried about bugs than attacks.
XD make sense. Thank you for your guidance. š
wont it take so much time to load a c2 hercules ?
Big contracts will have you use larger boxes.
Loading 20x(32)+28x(2) ||(max C2 load, unrealistic with contracts)|| boxes isn't that long.
I understand Thank you š
Even with refining loses and time hauling? Would you have the numbers?
Cause im pushing rmc with reclaimer lately
@elfin rune yup what numbers do you want?
I think they want prices for rmc and cmat?
The way that I'm doing it is as follows:
Collect unverified Salvage contract paying 22k for Caterpillar/Starfarer abandon and reacquire if this isnt the ship on the contract.
Quantum to contract location and Crunch only
Get a new contract and quantum to location, begin eject sequence on both sides while flying to wreck.
Loop through this until you have filled your buffer 6 times, but only emptied it 5 times.
Return to HUR-L1 land and empty buffer to grid.
Go to refinery set job, rinse repeat.
Construction Materials sell for 16k, RMC sells for between 6-7k
MOTH gets 80% loss on Construction materials
I can do 6 buffer fills and refinery tasks between 45-60 minutes. (Caterpillars increase speed because each is two buffer fills)
6 buffer fills is 196 SCU, given losses and price differential I would need to earn 80 RMC for the same time interval to match the income.
(this is assuming RMC to Construction material value is 1:2)
you can refine and sell at HUR-L1
RMC
Construction Materials
I'm getting 16.2k at HUR-L1 but this is the price on https://sc-trade.tools/
Reclaimer can use the same contract system, but should prioritise Hammer/Starfarer/C2/M2/A2 to fill buffer each time.
Reclaimer would need to Scrape 96 SCU of RMC in the same time taken for crunching a big ship, as all other jobs are the same between the two tasks.
excepting the need to refine and sell vs just sell.
so the math is probably more complicated for the Reclaimer. ideally you would output the material from the Reclaimer directly onto a cargo ship.
I cant imagine that the Reclaimer outperforms this MOTH loop on an income per person basis.
I'm sure the Reclaimer can collect the material faster, but it cant get it to market as quickly.
I mean, the buffer on the reclaimer is currently 7 times greater, and even the caterpillar breaks up into pieces large enough that the MOTH is going to be wasting large amounts of it, isn't it?
With current tuning yes
But we know the mothās buffer is half the size it should be
But yeah, Reclaimer is not in a good state right now. They need to fix the cargo grid to something sane and enable it to have a better way to unload cargo. Im still thinking that non-grid salvage hold is supposed to be an elevator or ramp or soomething.
The reclaimer can certainly be profitable, but if cmats are the top dollar profit the ship that can just land and refine it all with no box handling is going to be ahead
But are cmats really that far ahead of rmc?
until this patch I coulda sworn the meta was just scrape scrape scrape, donāt touch cmats
Is cmats in the limelight just because itās the only thing the moth can do?
RCM is probably worth more per scu, but for ease of gathering its less work/time. I think its just peopel optimizing the fun out of everything.
The thing I see though is the reclaimer is crazy effective at scraping
It gets just as much total rmc from a given ship as a vulture does, but it does it at many times the speed, 2 players can keep a reclaimer scraping as long as thereās a ship to scrape, the bottleneck is simply traveling
Unloading only takes maybe 10 min solo for a couple hours worth of scraping
Throw in that second player and you cut that in half
question cause i dont want to waste time, can you start the refinery order from the ship grid and send the RCM to a ship grid? i dont want to spend my life moving boxes, ive had enough of that
It gets just as much total rmc from a given ship as a vulture does
That part is wrong. Efficiency rate on reclaimer with abrades is 0.5 compared to 0.77 on vulture/prospector so its going to get less RCM from the same source, I think. Its just much, much faster.
In the moth yes (you can refine from grid and send the cmats back to the grid
Technically true for the reclaimer too, but it doesnāt make sense to do so on the reclaimer
Reclaimer just suffers because its cargo grid is both non-automated and stupidly broke up into odd-sized grids in different places.
also far smaller than its actual volume would allow, so you end up with this enormous storage thats mostly off-grid
1600 scu
vs its on-grid size which is 420, broken up into 12 different grids.
Off grid, assuming you are using 16 scu boxes (for some reason some people use 8ās in the reclaimer)
And you canāt really count all of the reclaimers grid
ive just tested the reclaimer only rmc, , 200 scu, 1.4M
Moving stuff to cargo hold is a waste of time
easy solo
Throwing stuff out the back is so much more efficient
this, the size of the cargo its humongous compared with the grids, so useless
moving stuff to the cargo grid would still be ass but it would at least be less fiddly if the elevator had its own grid
The only reason Iād use cargo hold is if Iām pulling loot off of ships
i dont have issues with this, i just HATE the mandatory refining
Iāve stored 250 scu of gold in there before
Eh, no, some of that 250 went into a c1
but a lot of it went into the reclaimer
can the elevator fit 32scu boxes?
Vertically 
if it sits....
Just position it so that when it clips through the ship, one end of it will hang into the cargo hold
This is also how you get a razor into the cargo hold
Would that work with a nursa too? (jk)
Fixing the grid(s) in the reclaimer to somewhat resemble the actual volume wouldn't fix the reclaimer, but it would be relatively easy from a dev perspective I would think
The problem is that it then would basically become the most protected cargo ship in the game, until the ironclad is out
its a flying metal factory, it might be well protected
I mean⦠people do get nursas on it somehow, I havenāt tried
gonna try this shit tonight, to make some numbers. do you stick to connies or what? i dont want to waste a ton of CM
Nursa wheels are optional
With infinite cruz, I see no reason to have a medbed most of the time
Exception being when doing fps
medbed is just for FPS imo
The TAC is great for this reason, park it outside an onyx facility and fly in on your fury. Die? Respawn and re-enter on a dragonfly
or pulse
MOTH can refine from the grid and deliver to the grid, but like I said you can Sell at the same station that you refine, so no moving boxes at all.
I use exactly what I've described, yes I'm wasting CM over my buffer size but by ensuring its above my buffer size I'm not wasting time with partial fills.
I havent bothered min/maxing down in size to find the minimum hulls to fill a 32.
The Reclaimer is in a poor spot with regards where it can do stuff. Because most of its storage is off-Grid you need to move it manually to and fro. The way we've been doing it is to land in an XL hanger and manually throw the boxes out the poop shoot onto an elevator. We then need to move them from the elevator into a cargo ship. These additional steps slow down the process alot compared to the MOTH loops.
to be efficient with it, the reclaimer also requires more crew, which is why I specifical individual earnings, rather than ship earnings.
in order to "beat" the MOTH a 2 man reclaimer crew would need to crack two large wrecks and deliver that material to a refinery per hour over whatever duration you choose.
and in order to be complete they wuld also need to be back in the Reclaimer at the end of the cycle ready to start again.
(I'm not saying you have to deliver to the refinery every hour, but that part of the process has to be included in the time calculation)
I havent tested specifically the rate of collection of RMC on various ships, but I can work out the equivilent that needs to be collected in order to rival CMATs
with 1 buffer fill per cracked ship the 6x crack and refine cycle is about an hour. which is 196 SCU which reduces after refine to 39.2 SCU
For simplicityās sake, we can just run with 2rmc = 1 cmat. Sure that puts the favor on Rmc, but Rmc doesnāt have to be refined so I think thatās a fine point to start at, for getting a ballpark
CMAT is worth roughly double RMC, so you would need to harvest ~80 RMC per hour
yeah I'm using the 2:1 for simplicity sake
in the Vulture that would work out as 40 minutes solid power washing per hour cycle to rival the MOTH
add in box management in the Vulture and I cant see getting 80 an hour.
I think you can easily hit that number in a reclaimer, but⦠I also havenāt scraped in a patch or two so who knows. Ever since they reset my HH rep and removed cargo from those missions itās felt less interesting
in a reclaimer its 80 PER crew member
I would stick to solo for comparison
I donāt think player 2 is a net positive for a reclaimer just scraping
I'm taking my salvation out in the Polaris to see I go, I took a herc contract yesterday and after getting a full load was still 77% left so I think i can grab 4 loads off the her (48 boxes) that's with 2x abrade on the Salvation - scrapes fast too
solo scraping in a reclaimer is more doable than CMATs
Can print enough boxes while traveling to keep up
bringing my wolf too in case I get any grief
2 abrades on a Salvation I dont have the numbers for, but there is still lots of box management to deal with
yeah around 50 boxes, shame I can't take a hover trolley
@keen garden the way I'm doing it the quantum jumps are too short to even get to the salvage processing
Fair, I wouldnāt be scraping in a reclaimer in Stanton
Eh, well actually
I would
I was thinking about the refining part which we donāt need in this scenario
Just sell at orison etc
I only ever use my reclaimer for bulk cmats
@keen garden sure, factor in scraping and delivery to orison and time it, you need to beat 80/hr
In the past I exclusively scraped in pyro because my home was there
do it in pyro if you prefer.
but start and end on the ground at Orison. (or whatever the destination is for selling the RMC)
I usually start in grim hex, due to the landing gear bug, but
to be a fair comparison it needs to be a complete cycle ready to start again.
4.7 scu/m RMC for the reclaimer per head (this test wasnt performed by me, and was using the Trawler head. Abrade might be a better choice)
https://www.youtube.com/watch?v=TfEuTv_t5R8 this is where I was getting my numbers from.
update for those who watched my plight witih the TDD and Levski commodities - I finally sent all 696 1SCU boxes down to be sold š„“
uaec per hour calc? š
Things chucked at a freight elevator should auto snap to the first available slot
it was over 2-3 hours a day, maybe more, wasn't playing actively just doing chunks... soo... 200k? 
maybe less
I think my MOTH runs are about 650k an hour, not stellar but it is regular and dependable.
Given the talk yesterday about how everything we know about refining will be going out the window with crafting, gonna be interesting to see what that turns into next patch
I imagine itāll be a reduction in stuff you directly sell to the TDD, because youāll have some higher quality stuff you need to sell separately
Will rubble have a higher chance of producing quality than pieces/salvage?
I think they said that quality wont be part of the first addition
that is without the scraping then I reckon? Been the main reason I haven't been pulling my Moth out since I want to get on the scraping lasers by habit lol
Chad
Right
Just cracking cmats
been my main hatred with it. I want to use it more but I want to grind through the salvage contracts which all require RMC, so either I tough it out in a vulture, or bring my slow boat Reclaimer. Debated on just taking my Salv and Carrack/C2/Polaris out as well for the RMC grind and just stockpile for those
Reclaimer would be the way to go for rmc
Probably with the 890J mission for maximum time spent just scraping
usually what I been doing, or finding the big ships in the salvage contracts to scrap. Haven't had any luck finding components to turn in for those types as well
Thatās probably best done with cheese
Rent ship, dupe
One day itāll be a serviceable contract type
more so with S0 components... can't think of anyplace that would drop S0 components besides the vehicles in Pyro, although I not sure if they carry those components at all
100% CMATs
@solar estuary presently CMAT out paces RMC earnings imo
agreed there, guess ill just stockpile on RMC for the contracts then
You could also just buy rmc
thought of that, but thats the easy way out lol
Hey for priority hauling.. Is there anything that offers rewards over others? or is there just a certain amount you need to it?
Sweet baby jesus thank you!
Np !
If you want to get It done fast do the small mission or do the large between port tressler and levski with the hull C
as in multiple smal missions at once? I'm using a Hermes
Yea the smallest hauling missions
You can take more than once at once, but they donāt really overlap all that well. I took them all, did them all, then I was done with the event because I was in a group
a hull a has enough cargo to do it on just one side
Good to know thank you sir!
what do you mean by 3x10,000 do I have to do each type to 10,000?
You can stack small missions between microtech Hurston and levski
yeah there's three sections each with their own rewards and an overall section with its own too - you can 30k one section and get the overall rewards but not the other two sections.. if that makes sense? š
yup, 30,000 to get the item fab but each section has its own 10k reward
yus, so if you want 100% of the rewards, you gotta do the 3x10ks :/
just want the Item Fab incase its a bitch to get on release of crafting.
if you dont care about the collection channel rewards for example, you can 1x10k 1x20k
@proven mist are you running them now?
I was going to but now im just stuck above microtech and cant move lol
I'm going to run to a garage and get some chocolate, when I'm back I'd be happy to run some delivery missions alongside you
Sure!
Is run to the garage and get chocolate some sorta code?
more that I use the MOTH, the more I see it as the literal garbage truck in the Verse. Got the two forks in the front to move dubsters, got the compressor pressing the salvage down into boxes and moving them to their external cargo holds as the back of the truck. Very nice
question does the autoloader work for the hull c or is it broken cause i wana trade again
hit or miss
its still a hit or miss bruh when will they fix it
probably aroudn the time it goes away
Give the un-used salvage hold an actual grid, and get rid of the stupid elevator at the very back. Just make it a door/hatch that opens/slides out of the way, maybe widen the poop chute a little bit, and the reclaimer would be infinitely better
hey is anybody here really good at mining? i was wondering if i could make some conjectures and seek further information into the craft. its to my understanding that the resistance value of a rock is what % of the total output of my laser the rock will straight up ignore. beyond that larger rocks require more power per mass. is there a spreadsheet for power needs based on mass or was i wrong with that assumption about more power per mass?
basically im wondering if i can even break this rock on my own its 252 scu a mass of 36791 a resistance of 18%. if i put a sabir on it would it be futile? i also got my laser basically touching the rock i saw somebody yesterday mining with me and he kept going into the orange zone and it let him break rocks that were otherwise unbreakable
More power means you can break a bigger rock more mass
the more resistance it has the more power it takes to break the rock
What ship are you using?
mole
33k rock is easy to break
have people figured out how much of x power is required for y mass or a mass to power calculator
well i was 2 meters from the rock with a helix 2 double rieger c3 and a focus 3. nothing happened
That only give you 5900 power you probably need at least 7000 power to break that rock ā
3 rieger c3 would probably work
I use 2 surge and a stampede or 3 surge on the helix for the biggest rocks
You can break up to a 70k mass rock with the helix and 3 surge with a sabir
Theres definitely a calculator, but it varies by resistance on the rock. but its roughly 5x laser power to mass and then minus percentage by resistance iirc.
Thats why people recommend surges over stampedes, because of the resistance mod. You can also use a sabir on the rock.
i've seen both a web app, and a spreadsheet
but i don't have them saves, i just kinda work off of experience
if i can break it i can break it
Question :- i am looking to upgrade my ore pods for my prospector and mole
i see on erkul.games that the new drake golem has drake ore pods having 16scu cap which is higher than the argo's 12 scu cap.I also see that it is purchaseable in many places so can i use the drake ore pods for the other two miners ?
No, the drake ore pods are very different, and can only be mounted to a golem
What's the likelihood of my ship being retrieveable if I leave it for a few days if I had it out in a station hangar and was loading cargo onto it and the server 30k'd?
Been a few hours and it's still showing unknown. I'm guessing the ship and cargo and the cargo on the elevator are all gone.
Thanks man
Holy bonkers
@shell finch there is not a calculator afaik, cause every material has its own stats, and every rock has its own composition. That being said i understand that finding rocks you cant break its awful, but the loop its meant to be for more than 1 person with the big rocks. Yes gadgets matter a lot.
Just saw something im the tech-preview log that is insane for mining
Please enlight us
Thats real?
Be careful with the distances, and that build its meant to upgrade your base laser passively. This game usually works like high risk high reward. Passive build like that its comfy and easy but youll find rocks you wont be able to touch. If you go full boar with 3 surge, the amount of rocks you cant break will be reduced, but your security will decrease too. High risk high reward
Its recommended to have surges stampedes and gadgets at hand to switch in place if needed
Maybe cig wants to spice up the filtering modules. But if only 1 material its found per rock, its gonna be a hell to find the one you need
Imagine finding a 140scu quant rock with 97% inert
With the fabrication coming, i cant imagin finding exactly the material i want fast.
Titanium for example
Yea
Although, mining could become even more profitable
If cig switches all the mineral location, we can say bye to all the regolith and redmonster work
My guess
The ores will get a wheel spin
So you can have a general guess what material it is
I just hope every material has value. Im sick of searching T1s
Hunting ice and borase for the event was cool for me, even if i need higher quantities
@craggy tapir is the patch log public somewhere?
That info is from the Pipeline discord server. I don't know how or where you can view pipeline's posts though, since my orgs discord has a bot that reposts all their announcements into our discord, for us to look at
I can't wait for the arrastra so I can do mining again
Why can't you do mining right now?
I just dislike the go to station, start queue, load queue into ship, go somewhere to sell.
Maybe it was because I was doing it with a prospector and rented cutty black
Something bigger could have multiple orders
gotcha
I think the mole its freefly now
I was referring to how one order from a prospector filled a cutty black vs something like a c2 could hold a lot of orders
So if I did a bunch of mining for each trip I'd have to do a trip with the cutty
Saw it on my friends discord
Theres a reddit rn about it
Its from the "Talk, no show" Evocados
You can rent a raft tho
Basically, the asteroid composition can be seen from 2km, and the materials are spread by area, like 3 or 4 per area
Not random

I did not consider this as it was not buffed during the time I was mining
I shall try it again with my loaner c2
Will the mole go away after freefly?
Praise be the free mole
Consider using a mothership.
Asgard/Herc with Golem, or 890J/Polaris/Idris with the Prospector.
It is still the same mine > refine > haul loop, but it considerably lengthens the mining part before heading back to the station, allows for much larger refining orders, and also if you're not short on money you can be mining a whole patch and selling it all at the end.
I could throw something in my polaris. Can't it hold 2 prospectors?
Think so actually
pretty sure it can
I'll have to look into a group for it. Where would I be able to unload a polaris at to refine?
Probably a pyro station or levski
For external freight elevators
(These should be at every station tbh)
are they not in every station?
Only levski, orbituary, ruin station, checkmate, seraphim, baijini, everus and tressler
I have never used the externals before. I have not done any cargo with my polaris.
Lagrange stations and non main Pyro stations don't have external freight elevators afaik.
Ah, I mainly operate out of green glade so that makes sense
You can also just land if you go to the main pyro stations, since they have XL hangars
I should explore pyro more, so that seems like a decent idea
Dock first, store ship, retrieve in hangar. As always with ships that can dock 
Why?
If your ship can dock, when you call ATC, you get docking port. Not hangar.
You don't get to choose.
If you want hangar, store, retrieve.
Will it continue to do hangar after that? Or do I just have to do the retrieve from hangar every time?
salvaging in a salvation with a mothership to unload is perfect! I can't wait for the galaxy+refinery as well, will be epic - got around 50scu off this, might go back and munch it with my reclaimer lol
Is that the bottom of a polaris?
I have never tried to fit anything down there. Now I must
Just have to be careful flying in/out (landing gear up)
now for unloading thinking of the best way, I might see if I can park an argo tractor on the ramp and move the boxes in batches lol
shame we don't have a bigger flat bed truck
Might be able to have an ATLS grab them and put them on an external pad.
seems to work quite well lol
Fair enough
shame I upgraded my ox to a hermes it would have been perfect lol
Can it not move them itself?
I hate ship/atls tractor beams tbh
Fair enough
ship tractor beams make me seasick and the ATLS is just jank
tbf that was quite fast
ofc would be better with a couple of friends!
only issue is it struggles to lift off with the weight lol
I once flew an MPUV tractor around with 3 of the hathor OLP batteries on it, it was the worst flying experience I've ever had lmao
External cargo pads exist
Couldn't go above like 5-10 M/S without it becoming uncontrollable, and I still massively overshot everything
if I remember correctly, I only had 0.1 or 0.2 G's of trust lol
sucessful trip tho lol
Can't wait until I'm collecting RMC/CMAT and depositing it at the org base to be used for crafting or repairing ships, rather than just selling it
52boxes
yeah same will be great doing the big org base and all chipping in, that will be meaningful gameplay!
did FE eat some boxes? I had 52scu lol
Sacrifice to Chris
oh wait for some reason it was split
That was a cool little loop, it would be better with a friend and maybe two salvations
Use a fortune
The fortune should fit in the polaris so you'd be able to use that. Heck even 2 fit
3 people and 1 polaris go brrr
can confirm fortune fits in polaris 
wait i may be stupid, i might be thinking of perseus

yeah I used to carry and Fortune and Prospector together
You are not fitting a fortune in a perseus
salvation don't even fit the percy

gimmie some chips for a cup of soda
sure
Not in any reasonable way
I cant remember if I've seen it tried or with a c8
They both fit in my carrack so it's whatever
Yeah I was going to take the Carrack out with the Salvation that would be nice too and easier to unload if you use the front bay
Im pretty sure the front bay on the carrack doesnt have a cargo grid
It doesn't.
Sorry, you must use the pods
You'll have to EVA
also
Carrack hangar doors are too small to fit 1scu boxes in or out
cant wait for ironclad
They aren't. 1 and 2 SCU boxes fit.
The cargo pods? Or the doors up by the hangar?
doors by the hangar
Don't you need to rejuice the med bed? How do you do that?
Correct
I've never re armed them. Was thinking you'd land a small ship in the hangar with crates of med stuff and take them there. Though you said they don't fit
zorgh say they fit, I'll recheck in a bit, but the ports should be on the side
The side of the carrack?
god this is awful with new EVA idle movements
There are two little slots on the bed itself you can insert Medgel into, if you are holding it. As far as storing medgel, you could put a big box in the cargo hold or store medgel in stowage, but you won't get a 1 SCU box through most of the doorways in the ship.
Could also use some 1/8th SCU boxes instead
You're right, but if you wanted to keep a stock of medgel in the medbay, you could use a 1/8 SCU instead of a 1 SCU, since it'll actually fit through doorways
No grid in medbay though so the boxes could move around and who knows what could happen then.
Medgel is not cheap.
You can snap the 1/8th container on grid and take it when you need it. It fits 20 medgel recharges.
My org leader keeps multiple boxes of medgel/RMC cannisters/fire extinguishers in different rooms on his idris, and he hasn't had issues 𤷠I cant attest to other ships though
It's a fast trip from Carrack's medbed to its first cargo section.
Elevator is right in front of the medbay.
I've had a Pico I put on a table in a ship fall out of the ship, and I have seen other items (empty bottles mainly) that were placed in one spot end up moved around. Even bottles left in a specific spot in my personal hangar.
I've also heard of SCU boxes stored off grid in a reclaimer ending up destroying the ship
One thing the Apollos have that Carrack as far as I know lacks, is a medgel shelf with a grid just for medgel.
Lobbing yourself down the chute is definitely an approach
Is scanning on surface for rocks still weird?? Last time I tried all that appeared were worms and animals and small.eocke but the big rocks didnt show up until i was like right on top of em.
Jumping the Carrack elevator is nothing, skull react this 
so when u groundmine with the geo and epty the crate it says its still full when epty and cant be used is there a fix
This bag is now unusable.
Heard it was avoidable by not filling it to 100%
so basicly buy a fuckload of bags and then trow em away
oh alright
also since when did they add the feature to find caranite in the ground rock
ĀÆ_(ć)_/ĀÆ
cause i found a peace of caranite in and beradom rock
yea i tryed that its on 95% but wont let me grab more than 25
bleh. there are 0 salvage contracts that spawn wrecks in nyx
not sure the refine bonus and convenience of having a x-large hangar and refinery in same spot is worth the work of having to ship stuff throgh wormhole each time I want to drop off and sell, plus the increased chance of getting interdicted
You tried salvaging in pyro instead?
thats what im thinking. ruin station has a dock an an external freight elevator, as well as a refinery and buys cmat/rmc. Just how likely is it being attacked while unloading though?
Ruin should also have XL hangars, so you can just land and unload
Ok, it doesn't list them when you look at map in game but that wouldn't be the first or third time it was wrong
So for salvaging in atmo, Iām basically flying to bunkers looking for āabandonedā player ships? Anything I should know? Iām looking to change it up from buying a claim or hunting panels. Solo MOTH if it matters
Also, what upgrades can I put on my ship? Possible to replace the main turret Cinch with a tractor beam for flipping ships over?
I was thinking a stealth loadout to try and avoid fights, but sheās big and slow
Tractor beam will have limited use in atmo.
Industrial ships loadout is either biggest number to last longer, or stealth to avoid combats to begin with. Best option IMO.
Thank you! So far my gameplay loop has been buy claim, strip weapons and modules, search containers, scrape, crack, repeat, refine when I need the space
Salvage ship tractor modules are actually not that bad in atmo, I've used them on the MOTH specifically when doing some hull scraping to try and get enough RMC to make a box and more or less clean out my buffer.
And previously (as in 3.20 era) I've picked up and moved a Cutlass Black with a Vulture before. As in carrying it away from a location (scrap yard) to salvage it. Didn't end up going too far, but I did move it away. SRV's tractor beam in gravity however sucks.
Yeah, S2-3 ships will be fine.
I said it had limited use, not that it was useless.
You probably won't be able to lift a S4 ship, but should be able to at least roll it over the ground.
On planets. Moons should also be fine to some extent.
I recently learned the max lift can slingshot ship in space. I meant to teather to it. I get my modules to the cargo bay to move to my ship, and I see it fading into the distance. That wasā¦. Fun?
Thatās enough, and honestly if Iām at a hotspot, I may not take that time
with the salvation being nerfed in scraping size is it slower or faster than the fortune?
They nerfed it? No more abrades?
doesnt it have a smaller size area it scrapes?
@bronze dirge so salvage in ATM is basically a netloss game play loop. you are dependent on other peoples losses to make profit.
ATM=atmosphere
the best case scenario for salvage is Massive ships, which you just wont get landing at bunkers
for the MOTH my cash making plan is illegal big ship contracts. They pay me to get rid of big ships and I do it fast.
Gotcha, thank you. I find it fun and immersive boarding, harvesting, and breaking down ships while living off of my own. Super immersive and fun for me
Iām not worried about optimizing my gameplay so much, but I do need to earn some credits lol
There is a big difference between fun and optimised. I tend to work on optimised as my form of fun.
I meet a lot of folks like that, and Iām just glad youāre having fun!
luckily costs in the MOTH are fairly low so breaking even is easily done.
For me itās about the vibe. I like that Iām just a chick a job trying to get by in space
Yup! Especially once they fix the scrape speed and buffer
Once they fix that MOTH vibes are going to be stellar, where you and a bunch of shipmates maximise incoming from derelict ships with little out bound funds
They mentioned this in the lastest Q&A where people are performing server clean up rather than automatic process
I should try doing more mothership salvation salvage runs
I spent the last few hours using a MOTH as the basis for Vulture operations
its cumbersome moving cubes to the MOTH internal cargo
once MOTH stripping is a thing it might be more worthwhile
but Vulture 1 SCU boxes are the basic problem
having to move 8 things vs 1 thing is a big difference
I just want the reclaimer to be updated with the auto salvage mover
3 have it and 2 don't
problem being if the Reclaimer becomes a auto-eject power house, it also becomes a solo power house
i mean youd still have to switch seats to munch
Musical Chairs is a bad balance mechanic they will fix in time.
I just did a real world example of scraping on a Vulture for 90 minutes. It just doenst produce the same income as a solo munching MOTH
they need to fix the RMC value vs CMAT to balance this issue.
Is the munching moth better?
munching in the MOTH is the fastest salvage income IMHO
I donāt know numbers wise, but I imagine that until they fix the scrapers, itās probably its most effective use. It also seems to fracture and disintegrate faster than the salvation or Vulture, and with its cargo and buffer you can benefit from volume over value I think
I would need to scrape 80 RMC per hour to beat CMAT in the MOTH
Yeah I doubt my salvation life would work munching
What is moth buffer?
32 currently its suppose to be 64
And the pilot does the munching yeah?
I may rethink my reclaimer for a moth or put the moth in the chain over the mole
yes
MOTH vs MOLE is a very different calculation
MOLE might work much better with friends
currently MOTH is a solo muncher
Well my reclaimer chain has the mole in it, but I could do the moth instead
Keeping the moth until they do something with the reclaimer to make it up to date with the new salvagers
a bigger buffer still makes the MOTH a solo muncher
they just need to fix the cargo issue
currently with the MOTH in its current state I can farm 196 CMAT per hour which is equivilent to 80 RMC
with an increase buffer my time would reduce to 40 minutes for that same, meaning 120 RMC per hour
the vulture cant do that with 3 people!
(meaning Vulture scraping and 1 box-bitch and another cargo hauler)
so some how the scrape value needs to increase three fold with crafting.
You guys hear about the mining ore changes?
I wouldn't expect a 1 man ship to out perform a 3 man
Well I am saying no matter how many people there are a single vulture shouldn't out perform a moth
should 4?
Do I need to do something unlock salvage missions in Pyro?
kinda
HH and CFP are the primary sources of salvage contracts in pyro
higher rep with each gives you better salvage contracts. it's quite a grind
Allright, thanks!
once you get it up tho, each contracts spawns 2 large ships
still not quite as good as unverified contracts in stanton
so, i did a little testing: it took me ~ 10 minutes to be on site near crusader salvaging a hammerhead in my reclaimer, including a ctd and figuring out what quest i wanted to do, from new babbage. it took me about half an hour to scrape crack and suck up the hammerhead, with one of the main body sections disappearing... it then took another 10 minutes to get to crusader and dock my ship, at which point the game decided i belonged outside of orison and i started falling so me timing this has been thrown out the window lol, going see if my reclaimer still exists to see what i gathered. i'm estimating it was ~ 55 RMC, and i had 205 total so i estimate i had 150 scu of csalvage. so, roughly 423500 in rmc, 345000 in cmats after refining to 23cmats. i'll confirm numbers if i find my reclaimer in the hangar ina bit, and time what it takes to unload and haul the cmats to hur-l4
so despite a lot going wrong, scraping it in a reclaimer still added a lot of value to this
i could have been a lot more efficient with my scraping, i wasted time re-scraping after i cracked, i woulda made better profit if i just went to the next ship and started scraping
also means i lost about 90 csalvage
reclaimer is gone, >.<
my average experience with the reclaimer is exactly that - I tend to skip RMC scraping anything these days when doing salvaging though
i'd be interesting how much more value you got out of rmc scarping
gonna take it out again, and this time do the unverified contracts since i'm already around crusader
let me know how it goes
something feels wrong about not collecting the csalvage tho
so i'll still be doing that
xD
only adds like 5 min to my process
- another 15 hauling
hmm. maybe that's why it isn't worth it
wait what's csalvage
it's the cmat precursor that the reclaimer creates, it refines at a 15% rate
yes
so wait you weren't collecting it? what were you selling? just rmc?
i was collecting it this time
ahhh ok
yeah that sounds wrong for sure not collecting it, you make most of the money out of cmat afaik
bout to go out again, and i'll just do scraping for science
good luck soldier 
tldr how much rmc can i get in 1 hour
reclaimer melts it faster than somethnig like a vulture right
because the washers are larger
way faster
might be better off scraping the biggest things you can find
got a hammerhead contract lined up, the best case scenario would be the 890J mission, but i've been having trouble getting them to work
hammerhead's pretty solid
easy 45 rmc
scrape two of them in an hour and i match the 90 per hour listed above, and... i could probably do more than that
at least landing gear are working consistently now it seems
compared to a single RMC scrape of that hammerhead and cmat crunch, would be interesting
tldr just wnat to know how many large ships i can scrape in that 1 hour-ish window
it does put the reclaimer at a slight disadvantage
the longer your salvage session the more efficient it is
bcause it deals in big boxes
unless you can scrape from the pilot seat
can't, but eh, that's just like an extra 10 seconds to move the ship twice
kpossibly
still barely
is... that not bad
bout half the rmc
