#industrial-professions
1 messages · Page 124 of 1
My hope is they’ll eventually get around to balancing ships with overlapping roles in an industrial setting to not make all smaller ships more or less pointless
Ship will likely dump in later. Update was background stuff prepping, full release will likely be later today.
Like, if the arrastra can easily mine anything a mole can, why would I take out my mole, the same issue exists with the reclaimer, why would I take out a fortune or vulture (or the new medium salvager) when the reclaimer can scrape all the same ships faster, producing more rmc per minute of laser operation etc
Me likey
Smaller salvagers should be able to compete with a reclaimer (in terms of crew in use) when salvaging smaller ships. In other words, running 2 vultures shouldn’t be miles behind what a 2 player reclaimer can do
I liked the 20% balancing in cargo hauling, where bigger more bulk operations are better, but not so much better that there’s no value in smaller contracts (but, sure, bulk currently is a bit too low profit)
Operating costs of large ship is expected to get very high, most likely with fuel and repair prices.
With that in mind, it doesn't sound bad to me that a 2 player reclaimer would do much better than two Vultures.
It'd be largely compensated by the operating costs.
More or less, I want a reason to fly these smaller ships that I own
(In game value)
It’s more fun to fly a fortune/vulture solo, but when I do I’m giving up like 5x profit
I hope will be around tonight eu, thank you
Ditto for running the mole currently as opposed to running my prospector
The prospector can’t break the bigger rocks, and the mole just completely outclasses it even when solo, if there’s surface locations I can mine with it
Once I have an arrastra why would I ever take out a mole
In ship combat this asymmetry doesn’t really happen, sure people with an idris can take it out and enjoy a bit more of a standoff stance, since it takes so much more to get into it, but they don’t really get much of an advantage over smaller solo ships, in terms of what they can accomplish in an hour
If anything it’s lower
Major updates (like when 4.6 went live) are usually about 5 hours from now local to my time zone. Translate that to your time zone, you have a good estimate. But this one I'd imagine is sooner cause iirc its not a major feature update, is more of a mid-cycle patch.
It stands for Multi-Operator Targeted Harvester 😉
Do we know what the cargo grid layout for the moth is?
I imagine similar to the RAFT?
cargo grid layout can only fit 24 scu crates, not 32
Is scraping plates faster than whole ships for a vulture?
its also got a big divider so you cant just load it from underneath like the raft.
I thought you unload it mostly😅
8 x 24 scu crates
Plates will be more consistent
i mean, its got the same cargo cap as a raft + interior to carrier an atls....
One isn’t faster than the other, unless there’s a significant travel time difference
With plates you aren’t relying on contracts or traveling random amounts of distance or hitting different kinds/shape ships
But they’re small so you finish each piece faster, aka you don’t sit in one place scraping as much
they can also be safer, as you can do them deep in the asteroid belts where no one will realistically find you.
which… can be a loss of efficiency
Did moth/mole get an interior rework at all?
Plates are faster to scrape and contain more RMC than scraping a ship's hull (aside from very large ships that you prob shouldn't be scraping with vulture).
they specifically called out that they made the ladders and the opening aroudn them bigger so they are less frustrating, and it looks like they updated graphics maybe?
based on intro video it looks like they added doors to the mining/scraping stations so you are no longer exposed to the elements when using them?
Really sad to see that moth is just 2x s1 scraper heads. that's a big letdown. They should have put s2 heads on it and just earmarked reclaimer for complete rework
ew and you can't even use dual s1 heads, it just lets you swap between the two.
So is there an advantage to this over the reclaimer but it doesn’t seem like it has a huge advantage
There is no advantage at all
advantage over the Vulture
8scu
Im betting its going to be on par with the reclaimer once the abrade bug is fixed
or maybe even used as a cargo hauler.. 224 scu is more than RAFT
They’re size 2
are they? Erkul claims otherwise
Like you all I’m trying to determine if it’s worth buying
But like the size of the laser isn’t that important, they’re individually tuned for each ship anyway
vulture lasers are different from fortune are different from salvation, despite all being size 1
also fills a slot in terms of in game cost, which is an advantage for many. 30m for a reclaimer vs, I would assume, a sub 10m (similar to MOLE) price for this.
Nah I don’t think it’s worth buying when you can buy it in game 6 months from now
I guess but from what I can see they are perfoming extremely similarly to 1 of the vulture s1 ones
Maybe that's the abrade issue you mentioned tho
Apparently, CIG forgot to tune the values, and its all 1x
It’s gonna be a fun ship to salvage in with a crew, if comparing solo vs solo you’ll likely still want to be in a reclaimer
Biggest scraper always wins
The biggest thing for me is a cba to endlessly farm plates
so if it sucks at salvaging ships it serves no purpose imho
For me it’s all about org op level gameplay
yeah but you're not gna run org events doing plates..
we don’t scrape plates, we scrape ships we destroyed on a patrol mission
Well likely use all 3 size salvagers
now instead of running two reclaimers maybe we’ll run one plus a moth
I gueesss I was hoping for what it should be, a small multicrew, self contained ship.
Once they fix the tuning ofc
Right now it’s not worth using the moth if it’s just three vulture scrapers attached to a single ship
But surely that’ll be fixed
🤞
The abrade right now runs at 0.15 instead of 1.5
The only interesting factor to it in the current state I see is the fact that it's the only one that can get mid tier CM
In other words the best scraper head doesn’t function correctly on the moth currently, so… any comparisons will more or less be moot till they fix it because you aren’t comparing apples to apples
That's fair, I'm happy to wait and see. I really hope it isn't just on par or slightly worse than 3 vultures, which is kinda where it's at atm
Could compare it with cinches beteeen it and a vulture but like, you’ll probably be running abrades in the vulture when actually in use
I was really hoping it would have some new size 2 heads from Argo that are really efficient
So I bought the moth, go out to salvage, and the turrets all say "no power", what am I missing? salvagers have power in engineering panel and lights are green.
Do you have a power on button in the mfd of the turret?
Did the mole also get the frame and engineer panel of the moth? Like in game right now?
yeah, found it. no idea wh it doesnt like "u" button
Because Star Citizen
so the moth ONLY ejects 8 scu crates
the new salvage missions require 1 scu crates
It will split then won’t it?
Could some1 explain with simple words for my monkey brain hows the moth grid splitting?
the issue is the start missions give you an avenger titan and want 1 scu of rcm back. you aren't getting 8 scu of rcm off to make a crate.
its got a vertical divider, theres a 96 grid scu to either side on external with max crate size being 24scu
96 each side and elevator the leftovers?
What?
the new salvager contracts, where you have to grind rep up
yes
Are you telling me that, the new salvage ship long time requested 350$ cant complete the easiest contracts because random shit?
yup
Cant control the box panel like reclaimer ?
What the fk
8scu boxes only
dont think it is intended for newbies, they should do the starting misssions on a smaller ship.
Thats like saying a big truck cant transport small boxes
I'm sure the contract will give you any extra back as they always have with every other contract that involved material submission
I dont understand why theres no console to control it
"Game's not there yet"
Ill miss the fabricator, really useful
Btw, why moth? Cig had the ship on a closet waiting or what
Are you talking about the control panel to craft the boxes?
check the Behind Ships vid, they may clarify the name in there, (i havent seing it yet)
https://www.youtube.com/watch?v=7-GWARF2LRg&
Welcome Argo’s latest industrial icon with salvage arms wide open. Here to bridge the gap between small and large recovery needs, the MOTH’s familiar feel proves you don’t have to reinvent the wheel, you just have to salvage it.
Roberts Space Industries is a spacecraft manufacturer within the per...
is it just me or are the moth scraping heads super slow
Yes
It’s an intro mission for an intro ship
Go scrap more stuff if you want to do it in the moth
Or go rent a fortune/vulture
is that intended? 😄
I doubt it
dayum
I’m hearing abrades are 0.15 speed on the moth compared to 1.5 on the salvation
sounds like they missed a value by a factor of 10
That lines up with what it felt like when I tested over lunch
This is nonsense
Pretty sure I saw it in one of the walk thru videod
Gonna check that vid
I don’t disagree that you should be able to make smaller boxes, but it makes sense from the perspective of… CIG’s current autoprint to grid feature doesn’t support mixed sizes.
Maybe one day
That day isn’t today
They hardly seem to be able to get boxes to stay on grid where the belong, with how storing a ship with cargo works and how collecting boxes from a refinery to a ship often causes overlapping boxes
Create an account or sign in to Issue Council. Track bugs on and vote on the issues to help the development team identify what to work on next.
Issue link for scrape speed
would love to be able to print 4scu boxes on my fortune
Or even 2scu
But mixed grid autoprinting isn’t a thing atm
How likely is a fast hotfix for the scrape speed issue? Is that something thats going to be fixed in hours, days, or weeks?
I wouldn’t be surprised if it isn’t fixed till 4.7
Mole’s bespoke lasers stayed that way the whole patch
Even though the issue was found weeks before the patch went live
Meanwhile cig fix the abrade, would you use cinch or trawler?
I would use whichever “feels” best over performance
Optimize fun
So the fast one
I think that’s cinch?
its not just an issue with the abrade, I think. The ship appears to be missing a multiplier. People are just noticing on the abrades because thaets what everyone uses.
Vulture:
Those are all 1x on the Moth
ooh i saw a youtuber using the new ship, so slow????
it has to be a bug
Apparently the values are supposed to be "Speed 3.6, Radius 1.25, Efficiency 0.71."
As per some discussions in the Spviewer discord
That would make a fully crewed MOTH only clock in 12% faster than a vulture, lol.
Thanks, I was trying to line up prospector/fortune, mole/moth, arrastra/reclaimer
Seems to me the reclaimer should have s3 tool heads.
capital equivalent of the reclaimer is the orion, not the arrastra
this sounds terrible
In terms of 3x remote turret and approximate size they seem equivalent in class, even if reclaimer has been reclassified into "capital"; CIG classifications are pretty inconsistent, I tend to run off crew/roles/length.
As in thats the values in game, or thats what spviewer should show?
did anyone use the reclaimer with the hotfix? a friend and me couldn't fill up the depot
i hope it's a "us" issue
That would put total speed at:
fortune|vulture: 9.6
MOTH: 10.8
Reclaimer: 20
Even if you put Moth square in the middle between Reclaimer and the small versions it should be 4.9 per turret, and that still feels really low.
can you not do the new intro mission in the moth?
scrape a avenger and deliver 1 SCU to a station - but the moth presumably only prints 8 SCU boxes, an amount of which it seems you can't get off the avenger?
Moth can only print 8 scu crates.
you have to get enough extra rcm somewhere to print the first crate, turnin should give you change back
bah thought so
Sounds like those are the values in game, but it wasn't properly linked to the ship, so bug on CIG's side
I did find a C2 abandoned, but it took so damn long I ended up carving a cock in it and leaving lmao
If i understand it correctly
NGL if those numbers check out im going to either refund or melt it. 4x the crew requirement for 12% faster speed and less resulting mats is really dubious design to me.
Each of the turrets should be at last be equivalent to half or more of one of the small salvager's you'd think. If thats going to encroach on the reclaimer, the answer would be to buff the reclaimer.
I was very excited for this ship. But the melt idea its flowing in my head too
The primary difference should stay in cmat results, not scraping speed
Explain this please, im rusty
Yeah I think I screwed up that thought hang on
hes saying people could just break ships rather than worry about scraping them first. The issue is that the 32scu buffer is going to overflow on larger ships.
So, the reclaimer scrapes ships way faster than smaller ships do. This means it is a waste of time to use it on a small ship, because you’ll be done scraping in about 2 seconds and spend 99% of your time flying instead of scraping
And that’s fine
But, imo, it should produce less rmc from any given ship than a smaller ship does
anyone having issues trying to buy RMC from Platinum Bay kiosks?
So if you scrape it with a moth instead you get more total rmc, but it took you longer to get that rmc
Does that make more sense?
It gives you a reason to bring along a smaller ship to a salvaging expedition to take care of the smaller targets while your reclaimer takes care of the capital ships
Because it makes no sense to move that reclaimer to scrape/crack 10 light fighters
That has a point but makes me think the moth its in a weird spot
This isn’t how things are tuned currently for rmc
I’d expect the moth to be the best choice for anything smaller than a hammerhead
Where you cant target small or big ships
You have a point @keen garden but that makes the moth a weird middleground
And thus you end up just using the reclaimer to scrape large ships
Especially given hulls to scrape are more or less infinite
If you cant scrape rmc faster than a vulture, and cant eat cm better than a reclaimer, it feel wrong somehow to have a moth
Dont get me wrong i love the concept, maybe i expected more
It should be able to scrape faster than a vulture, I think current tuning is wrong
Rmc scraping like a vulture + nice cargo space for cm, thats a different beast
I really really hope youre right
It takes forever for a vulture to scrape a herc, compared to how fast a reclaimer does it
The moth should sit somewhere between the two
But keep in mind…
We aren’t comparing apples to apples
A solo vulture vs a crewed moth are entirely different beasts
4 people vs 1
should 4 vultures be faster than a moth? Equal in speed? Slightly slower? A lot slower?
Even if that 3.6 value was working, 4x vultures would be 3.5x faster than a single fully crewed moth.
If you’re trying to compare solo moth vs solo vulture, I think that’s a flawed comparison. It’s a fair one to consider, of course, but I wouldn’t want solo moth to be significantly faster than a vulture, just a little faster
Like maybe 10%
Then throw in a crew of 4 and you’re approaching 35% faster
Don't forget as well, 4 vultures can't hold as much, and have to manually go print and stack boxes 1scu at a time
The Moth, in its current state, is a great CARGO Hauler... just saying.
For the reclaimer, I’m hoping it’s lasers get nerfed, and increased to something like 6 lasers
Then cut back on the reclaimer’s remote panther turrets
That 3.6 multiplier math's out to precisely between a vulture/fortune and a reclaimer per-crew, if you use a 4 person crew figure for reclaimer and moth both.
I dont think that multiplier is even working, but even if does, that still puts a single turret in a moth at less than half a vulture
that doesnt feel good.
The mole by comparison is significantly better than running multiple prospectors, because the lasers are significantly more capable
This is what im expecting with the moth tbh
Maybe im too used to mole vs prospector
I think it would be balanced tbh, since for a salvage ship you can’t just sit still like you can in a mole
Not as long anyway
Well, scraping a whole ship takes time
they are out, but ironically its very difficult to use the new salvage ship for them, lol
None of them apply to the AA event?
nope.
Anyone know if the moth comes with a ready grip tractor module
it doesnt have a tractor beam, does it?
It supports them, just don’t know if it comes with one stock
Salvage heads usually support two modules
Stock they are cinch and abrades
The ReadyGrip Tractor Module is supported but not stock. And the way the salvage modules are listed in Loadout Manager is Left Pod, Center Pod, Right Pod.
If you have a tractor module, and the ship you're salvaging is small enough, you can rotate that ship around with the tractor beam instead of moving the MOTH around. (Same applies to the other salvage ships too, though some of them come with tractor modules stock.)
came back after half a year, now construction materials sell more than RMC?
it also has to be refined at a station now too
ooh so like mining?
is it done at the same refining places?
Yes but some places like levski give better refining values
Do we know the refinery bonuses for salvage, if there's any ?
Last time I checked it was +9% at levski but this was during the first ptu after nyx was released so if may have changed alot since then especially with the new salvage and mining missions
we do, basically, do it in levski
all refining, i think there's one exception
savrilium, better at a stanton station
Am sad, been begging for a medium salvage ship for 2-3 years by now. Finally get it only for it to have exterior storage 🙁
its got interior, in a little elevator that can fit 32 scu
and thus it can do some off-grid, even
Do you have to do the hand-mining missions to progress past that in the shubin track?
does anyone know if they chnaged salvage yeilds for refineerys? or is it still 15% reclaimer and 30% smaller ships with moth somehwere inbetween?
Anyone else totally unable to work the bottom salvage turret on the moth? It wont do anything.
Hey, after playing a lot of combat, I want to start getting into an industrial loop, and I'm interested in mining or salvage.
Which is more fun? I'm not worried about which one pays more, I can handle the farming.
I would say honestly its a matter of your vibe. Personally I find salvage to be more my cuppa tea, I like the vibe of being the wrecker called in to dismantle abandoned ships.
That being said, from an objective point of view, I think mining is more engaging overall. There's a bit of a mini-game to crack a rock open optimally and it takes some practice/skill.
Mining is way more fun, my opinion. The mini game of cracking rocks, choosing which bits to take, etc. There's a lot more to it than salvage. Salvage can be kinda fun to though, but it's much simpler.
Question, i have not tested this. Does material like iron or any mat persists to patches?
See if its worth going out and get some mats for the upcoming crafting
It doesn't.
I was told by some it does. Like I still have my salvaged materials from previous patches
So dont know with mining. I dont do it much
It shouldn't, but it happens.
It isn't part of the LTP.
Maybe if its processed it does.
And i gues hand mined is not processed. I go try tonight to next patch so I know
And try my new salvage ship. I am sad for my reclaimer
No cargo is part of the LTP.
Thats why I go test it. Since its been in my inventory for the last 2 patches
Not really a test worth basing anything on, some people have had stuff that's not part of the LTP be duplicated every patch instead of deleted 
Moth fixed?
is ROC mining now profitable? if so, what are the best places to do it
No it's bugged.
damn, thx for the info
I wonder
do they have an internalk testing or soemhting?
nobody felt it was slow af?
i dont understand
It's a one number problem, it could've been injected between confirmation phase and moving it to LIVE without anyone noticing because it's such a small stuff that can happen with one key press.
are those mining cheat sheets in pinned still current?
Most stats, and prices are, but some parts are outdated or missing.
Use !regolith instead, tho it must also be updated regarding a few things that changed this patch, it can be mostly ignored and used pretty much as if accurate.
Use the website to search for ore location, optimal mining loadouts and the best trade locations
has anyone done past the beginner salvage missions they added yet? is it just small / salvation sized for most of the beginning or do you jump to MOTH/Reclaimer fairly quick?
for reference, I do have a salvation and a vulture, so I can do RMC runs early with either of those
bet
these missions are brutal, jumped to the point marked and can't find the floating ship anywhere lol
My reclaimer was getting 15% yield last night. I can’t confirm for other salvage ships
Reclaimer is 15% Moth is 17% and small ships are still 30%
so in terms of CM moth is only barley more worth than reclaimer but in terms of RMC once the gather speed bug gets fixed and its not like 1/5 the speed it should be it should be the fastest scraper in the game
If the 3.6 multiplier that some people have found its going to be solidly between vulture and reclaimer for RMC, even when fully crewed.
As in, 13% per laser faster than the vulture, again per laser. So slightly more than half the actual output of the vulture per turret.
im guessing if youre just farming for yourself not sale the vulture will be plenty
I mean, at the 3.6 number you'd still be getting out scraped by a solo vulture or fortune with 2 turrets manned. Even with 3 you'd still only be barely beating them.
They appear to be simply taking the multiplier difference total per-ship and dividing it by turret.
That means bigger crews will always be less efficient, which seems un-fun. Multi-crew should be getting a bonus, not a malus.
ie: four people in a moth or reclaimer should be outperfoming 4 vultures, not struggling to outperform 1.
im sure theyll play with numbers , piss some off while making others happy
Where can you sell the new construction pieces the moth creates? I tried the TDD at A18 but it wasnt sellable there
You need to refine it first
this is probably a dumb question ... but i havent salvaged since 3.24 ... what do you get when you refine cm now?
I’m assuming that the moth will have close to a 10 x speed multiplier the fortune is 9.6
thank you I aint done salavage since its release
It gets a 9.6 since its got 1 laser, vulture gets 4.8 (half of 9.6) since its got 2. Reclaimer gets a 10x with 2 turrets (total of 20x).
Halfway between would be 14.8, and Moth looks to have been set at 3.6, which is pretty close to 1/4 of that. Which seems to be an odd choice.
It the reclaimer has a 7.6 meter beam diameter so of the moth is 10x speed at 3.5m all 3 heads would be faster then 1 reclaimer head
I idnt include diameter in my math because im fairly sure its not an even rate across the whole circle as center burns through first. So I'd have to do a whole lot more figuring even if I just assumed its inverse-square fall of or something.
I see
I hope the moth with 3 heads going scrapes faster the 1 reclaimer head but slower then both
so much theorycrafting here...
i really doubt CIG devs give this kind of tough when they decide the values for the ship, they just see values on a DB table..
Moth fixed brothers?
They haven't pushed anything but they are working on a hotfix, but not specified if that includes any fixes for MOTH:
https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-4-6-live-hotfix-central
No
Just scroll down to the ship mining one, which you can do by buying boxes from a TDD
(And make bigger profit than selling back to another TDD)
Moth is 20%
Do you mean refinery yield for CMAT?
Anyone find any missions from rep beyond the first tier? I reached applicant and nothing changed
For shubin
Yes
I had 40 scu and the refinery job completed with 8
Thats 20%
Unless my math isnt mathing
I think it depends on which process you use to refine.
Usually I get about 35 to 40% returns
With the moth?
The different methods usually control price and time to finish...but maybe it changed
Haven't test driven moth yet but as far as I know the refinery isn't different yield rates per ship. The variance in ships comes from getting the salvage, not refining it. Unless I'm mistaken
It depends on the salvage you are getting. Moth ends up with CM "pieces"
Nah diff processes definitely affect yield
But also yes the ships produce different types of raw cmats as well
Ill try them later to see whats the range.
Dynex is high yield
Unless someone else has the concrete evidence
To clarify what I mean, for understanding - a Salvation, Fortune, Vulture, Reclaimer, and MOTH all go to the same refinery, with the same 5SCU of CMAT. The refinery would give the same yield if refined using the same process?
No, because they produce a different raw material.
Aren't all cmat except MOTH just CMAT?
Nope
Or is CMAT what it refines into
Vulture and fortune for example produce a different raw material than a reclaimer, I think one is called rubble, and the other salvage
And Moth produces "pieces"
ooooooh
Moth produces a third type that should be between the two
And reclaimer is just "salvage"
construction material (aka CMAT) is the refined end product.
No no...we all learn
Jr Salvager here lmao
It’s complicated
I can’t even recall what the refine %’s are right off hand, other than the reclaimer’s raw cmat is 15% and the vulture/fortune is above that
Whatever the middle number there is is what the moth should be at
I’m expecting 30
15 30 45
This difference makes it worth collecting cmats from ships with the properly sized salvager for that ship
Scraping at this point is pretty imbalanced, heavily favoring the reclaimer for RMC collection across all sizes
yep, I'm sure this was the whole point. Before if cmat prices were high enough to make it even worth considering collecting it in the Vulture, the reclaimer became a totally broken money printer. This way there is a bit more balance, even if that balance isn't quite right yet.
Moth is 20%
One thing I hear a lot about scraping is how smaller ships have an advantage in that they can get closer and scrape in the hard to reach places, but… scraping has an aoe effect, it’s not just scraping a 2d plane
So the reclaimer may have a harder time maneuvering, but it doesn’t need to, the area of effect gets into those tight spaces anyway
With maybe a few exceptions, like the open space inside the wings of a herc
You can see this effect when you scrape the avenger for the intro salvage mission. When you are done scraping the top, most of the bottom is already scraped when you rotate around
Any recommendations on how to load out the rsi salvation for the new mission sets
Put an abrade on it?
And maybe carry it on a herc or something so you can get components off the ships as needed
Ok
Probably not the most convenient ship for those missions
Tried to do it out the polaris last night was bit overwhelming
So put on the abrade heads over the chinch
Thanks
TAC might be a decent option for carrying it around
Still kinda slow, but I think the only thing that can carry it comfortably that is faster would be an Asgard, or valk
is there a best refinement for CMATs?
am i still gonna lose like 80% of the product? i just put 224 SCU of pieces at CRU-L1 and it says im suppose to get 44 SCU back but im betting im only getting like 10 SCU at the end if im lucky
it says like 4,400 for yield right?
4480
youd expect to get a 4scu crate back then
and that’s due to the lossage and broken refinement ?
The yield number is in centi-scu
oooo… so i need a lot of SCU to even get a good amount back
yup
i never knew that. thank you. now i know to stack and then refine
Is there anywhere other than the contracts that the game generates wrecks/derelicts? The fresh server restart and all the people doing salvaging due to the missions means the usual places for player wrecks are empty.
at current yield amounts and TDD pricing, cmats are still among the best sources of aUEC that isn’t player market based
Just isn’t as good as it used to be
fair enough
16k per SCU at the best sell locations
That means a reclaimer’s buffer full of c salvage is worth 567k
I’d imagine you can fill and print that 3-4 times an hour, then you gotta haul and offload/refine it/sell it
im using the MOTH to gather CMATS as its super quick. sure i lose out on a lot and a few bugs with it. but im making it
Downside of people just crunching ships up and not bothering with hull scraping, is that it will probably cause another nerf to CMAT.
that would be the end of the Salvaging gameloop, for me its already done, current selling prices are just not worth my time.
Hard to define what is “worth time” when you can ask in chat for money and receive billions
Salvage can be profitable if done properly. I've made almost a million aUEC from 1 C2 salvage job.
That's also because the economy is broken, credits are worthless, and there are no sinks to make people "need" money. So unless you just enjoy the activity, there's no point in doing it (it's game, this should go for all aspects of it, IMHO)
And it was a lot easier then trying to stack a whole bunch of hauling jobs.
But if you compare it to other game loops outside of the player market both scraping and cracking are better than most game loops
it just isn’t an easy 2mil an hour loop like it used to be
I've also made around 700k from 2 mining runs, after refining and taking the ores to TDD to sell. (And I wasn't trying to get max profit for each ore type, I just went to a TDD to sell the whole lot.)
I like variety, so that I am less likely to burn out by doing the same thing over and over again
That's more then my setup would be able to handle, at least alone
Broke it with a helix 2, 3 surges, and a sabir
spicy. Would certainly be easier with 3 people if you could have one on a laser that helps with instability, but nice job doing it with two helix's
1 s2 helix
Arbor IIRC is the only laser that helps with instability
that was a solo mole crack
oh, sorry, I misread
Impact helps a little with instability
Lancet too, but the lancet is just a worse impact
Hofstede is a decent backup, even though it increases instability. The big boost to optimal makes up for it, IMHO
I don’t like arbor because it adds resistance, but I mean… if it’s paired with a helix I guess it’s fine
Arbor and Helix do seem like a planned combo
I run helix + impact + hofstead for both solo and group play
Helix just for the initial crack when solo
Right now, I've got Helix II with 2 x Reigar C3 + 1 Focus III in center turret, right is Hofstede with Reigar C3 + Focus III, left is Helix II with 3 x Reigar C3.
I tend to skip any rock that is too small to fill the mole when solo
So… they basically all take a helix for first crack
I'm not quite so picky
If something has one of the higher tier materials, I'll mine it. And often I've got multiple rocks to choose from, since I go to Cellin a lot.
I like Adir
I seem to find gold, bexalite, and quant fairly often at Cellin. Though one of the rocks I found in Nyx was a big asteroid that had gold in it. That was one case where I wished I wasn't already partly full, but I took what I could.
I completely ignore gold
The Nyx asteroids are annoying though because they spawn on top of non-minable versions of the same asteroid
Not because it isn’t valuable, but because I don’t want to deal with the tiny green zone
Focus III helps with that
That is the big downside of the Helix II, -40% optimum charge window size.
Yup, in a group setting I’d go after it
I like my Hofstede as my main laser, I only use the Helixes when I need to
Just won’t solo
I keep reigers on my helix when I don’t need surges, but that’s because I’m only going for the big rocks
And for that one asteroid in Nyx, I needed the left hand Helix II at full power to do the initial fracture. Though that may have been partly because of the spawning issue.
I don't do active modules because I don't want to have to change them out in the field, especially in space. I lost a Reigar C3 once trying to move it from one laser to another, in space. I've swapped modules on planets, but I'm not fond of doing it. I'd rather carry spare heads already setup, if the MOLE had a cargo area like MOTH.
Does the game still spawn random derelicts in asteroid belts or is that not a thing anymore?
Gadgets, these days, I'm just too lazy to use. :b
I have no idea, I haven't found one since 3.2 era, but that doesn't mean much.
The trick to swapping modules is never drop them on the ground or in space outside of your ship
On the mole, it’s safe to do it on the open elevator
I know there are new panels too, but they don't seem to have much RMC.
ah well, im sure the usual clutter will star building up at PAF sites and the like over the next few days
The module that I lost, was while it was being held by my tractor beam. It glitched to the other side of the ship somehow and flew off into blackness.
Fortunatley, repair replaced the missing module
Though I had to pay for it
For a Prospector, I'd want to have multiple laser heads complete with modules, and just swap the head. (Passive modules that is.)
But I haven't bought a Prospector as of yet. I do have a Golem though, that I couldn't resist. And it's pledged while my Mole isn't.
I find the prospector… interesting.
my normal advice is to use a hofstead on it
Not because it’s gonna break the most rocks, but because when paired with other prospectors or a golem, it doesn’t make the situation worse
Every helix is +10% instability, every pitman is +35% and + resistance,
And with a smaller mining ship you are more likely to work together with other ships
When I got the money for a mining ship, I went straight for the Mole because I wanted the widest availability for rocks to mine, and multiple lasers seemed a good way to do that. Until my current setup though, I didn't have a use for my previous left pod lasers.
Despite that advice I always use a helix
But I also almost never work in a group setting with my prospector
Because I usually just bring the mole out instead when doing group stuff
Having joined an Org, I now can potentially do group mining (not just three people but a large group)
I find that style mining very fun
Having transport on hand with empty bags and a bag runner for quant,
So the miners can just keep mining
Do any of the randomly spawned ships for salvage have a chance for good components? Or are they always the stock loadout?
Unless something changed this patch, stock
I haven't checked for sure lately, but I think the salvage mission ships are stock. But they can have cargo, and that can be worth money.
Doing a C2 job, I ended up bringing out my C2 to unload the salvage ship.
Our biggest haul in the past year had 250scu of gold on a herc
Reclaimer's not so good for storing cargo, especially 32 SCU boxes
But… the mission that spawned on no longer has cargo
Bounty hunting?
Dang. I was hoping to find some military components through salvage.
I try to get them solo from OLP sites but I just get swarmed by Npcs
You can send 32 scu boxes up the reclaimer’s main elevator, laying horizontally front to back
Salvaging military components is what you want player ships for
It’ll just clip through the ship
Ok so I need to hunt for some abandon military player ships then
Best source of military components is QV stations, the Vanduul smuggler missions
Moth fixed? 
couple of fixes staged for hotfix? but not the scrape speed
https://issue-council.robertsspaceindustries.com/projects/STAR-CITIZEN/issues?openedOn=last48h&sort=vote&statuses=fixed
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Ok so I have to rep grind out that stuff first then.
Just to jr contractor
does someone even reported the speed issue? all im seing are 3 reports
Well time to try and solo those nyx missions then😅
My advice, gauge the targets before you jump in
Might be able to skip most of them or take them one one at a time
But it’s much easier with another ship by your side
I used my shiv for it, with a buddy running a starlancer max
Are the 700k hull-c hauling contracts back? Or will they never return?
Can’t predict the future, but they’re gone atm
Probably been asked before but what are peoples favorite refine method for construction mats?
Best yield methods are Pyrotechnic, Ferron and Dinyx.
From fastest to slowest, and most expensive to cheapest.
Anything else than Dinyx eats on your margin.
Do boxes still start to disappear if you put more than about 1200 scu in the Reclaimer ?
it's loose objects in a... mostly unkown radius
whether it's 16 scu boxes or beer bottles
and yes
Why doesn’t the reclaimer have at least 1000 scu of grid
any one share a Solo mole load out please?
I use
Front Helix with 2 surge and a Stampede and I switch the Stampede for surge for the biggest rocks
Left Hofstede with 2 Rieger-C3
Right impact with 2 Rieger-C3 and a stampede
TY x x x
Np
Damn. I just jumped back into my reclaimer that I have been using off and on the past half year. I realized there isn’t a single weapon rack in the thing.
at least there's storage
Actually, I don't think the Reclaimer has any internal storage compartments. And the way I see weapon racks is that using them as asking to lose whatever you put in them. Item Recovery T0 doesn't include weapon racks, so if you lose your ship, you lose what's on the rack. Unless you can somehow recover it.
It does, in both the captains quarters and crew quarters
But I prefer to instead bring a storall up the elevator and leave it in the room with the attached airlocks
Question: Is the Moth bugged? Asking for two friends because there were unable to salvage with it. Np with the vulture but moth wasnt working.
Where they trying to beak a ship?
The only bugs I know is the scraping speed and buffer size atm.
More bugs with the moth? The king of bugs
I think it has. It’s been a while since I was in the reclaimer but it really doesn’t have weapon rack? 
Doing what exactly? I know the reclaimer sometimes doesn’t do the scraping for some reason, it just doesn’t turn on
Some ships you can’t break them because of the size also
MOTH salvage speed is way too slow, but it does work. You can't print anything but 8 SCU boxes though, so you need 8 SCU of RMC or 8 SCU of contruction pieces in order to print a box.
And by salvage speed I mean hull scraping. Fracture/Dissolve is fine.
To clarify: its 100% bugged. Theres a hull multiplier all salvage ships have normally thats not working on the MOTH currently.
Also I heard that the buffer its also bugged, its supposed to be the double than the current number
Yeah its hopper is half capacity and its scrapping speed is dramatically crippled.
Fixed or what? The moth
No update ? No fix !
News channels exist for a reason lol
Just requested a refund on my moth, since everyone laughs at the notion its going to be fixed before next patch. Hopefully by the time its available for auec it will be in a better state. Lesson learned, buying a ship first day is evidently a silly idea.
It's not a bad idea if you have credits laying around just for that, but full warbond price, meh
tbh, if they even gave confirmation on the scrape rate being a bug and said as much as "we hope to have it fixed with 4.7" id just melt and take the store credit to have and play with.
I'm far enough on the time/money arc of life to have some dosh to throw at a new hobby, its just the radio silence the grinds my gears.
If you wanna stay up to date on it, here's the IC report
https://issue-council.robertsspaceindustries.com/projects/STAR-CITIZEN/issues/STARC-196367
Create an account or sign in to Issue Council. Track bugs on and vote on the issues to help the development team identify what to work on next.
contributed, upvoted and followed already, lol
debating selling some gubbins on the player market to fund a reclaimer, but worried that might take some of the fun out of things. but also telling myself I was fine doing that for the moth...
quite a while
this a dumb question, but is there anything other than the hassle keeping you from say, putting things into the storage in smaller batches so you can do the refinery runs in parallel instead?
No
if it's mining you can also split it up by resource (assuming you have a mix). Salvage you would have to send it down small amounts at a time and start individual jobs
Would be nice if we could split up mixed bags by resource
But if you have 8 bags with mixed metals A B and C and only start the refinery job with A, it’ll delete B and C
Ain't that bad, allows you to round up each time 
10 SCUs of quant can become 200 SCUs doing that
can you swap laser heads on the free fly mole?
You should be able to.
not any more
I thought that in 4.5
because it leaves raw base material in the bag if you don’t refine it
it still gives you the warning about it, but it keeps the materials. And you can then go either sell them at the ore sales terminal, or start another job.
test it with something you don't care about, but it worked for me just a few days ago.
But when I tried it, it left the iron and deleted the gold
Mighta changed again in 4.6?
oh weird. OK, I can't say for sure what all it was keeping, because I was mostly refining all the good stuff, but I definitely got to sell the cheaper stuff
Definitely wish it to work that way, I’d love to be able to setup one order per material
might be that they are heading in that direction but it's just buggy.
I'm 90% sure I setup at least one job where I did some quantanium separate, and then still had everything else left to start another job with
Are they better places to mine ice in pyro or do most clusters/bases have a similar chance of ice?
Did cig fixed the King of bugs?
Sure
@elfin rune if they fix anything it will be noted here:
https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-4-6-live-hotfix-central
sometimes
there's always stuff that is changed and/or fixed that isn't in the notes
whats the best salvage head for scraping quickly
Most people use Abrades, but is this about Moth?
yes
Scrape speed is flat out bugged on the moth. No ETA on fix
so all of them are normal?
or less
Most salvage ships have a multiplier to scrape speed, someone slipped a digit on the one for the moth so its 10x slower than it should be.
As it is right now even fully manned the moth salvages less than half the speed of a vulture or fortune.
if you like the rest of the moth you can use it for munching ships, but scraping is going to be like chipping paint with a tooth brush.
thats is bad....No hot fix coming for it?
but to munch ships I need to scape it, correct?
no news on scraping bug. Some of the other bugs are staged for 4.7, but not scrape speed yet.
Issue report for scrape speed:
https://issue-council.robertsspaceindustries.com/projects/STAR-CITIZEN/issues/STARC-196367
Other issues that are fixed and staged for 4.7:
https://issue-council.robertsspaceindustries.com/projects/STAR-CITIZEN/issues?openedOn=last30d&search=moth&sort=relevance&statuses=fixed
Create an account or sign in to Issue Council. Track bugs on and vote on the issues to help the development team identify what to work on next.
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I refunded my moth for now and went back to vulture.
thank you for the help. I guess I will use it for cargo.
Its still good for construction material salvage, just not scraping.
but to munch ships I need to scape it, correct?
nope, you can go strate to munching.
take a moment to contribute and upvote the scrape bug if you want to
you can abandon it and try it again
Does anyone know if or at what rep salvage missions start asking for s2 components? s1 components are harder to get because you can't break into single seaters....
what i do is buying the components at stores to complete those missions and rise rep, havent got s2 yet, started yesterday doing this hehe
its a shame they are so slow to fix this issues
they really need to rethink how they manage problems, it feels so unorganized
and I think this every 2 month patch will do everything worst
Two month window is only for content patches.
Hotfixes and bugs they said updates will roll out as ready.
So like 4.7 is tentatively crafting T0 and inventory rework, in March allegedly. The fix for the moth will launch when its ready.
then i hope they speed up the hotfixes if they are not going to fix everything in the next patch
are the salvage missions workign normal?
If u had to pick either vulture or fortune what would u go with
Fortune
I've flown them both plenty and they're both great ships, but only having to move the boxes once on the fortune (when im offloading to sell) Is just really nice
I personally like Fortune better. 80% of its gonna be which design you like better, 20% would be which part of the game loop you wanna take a bonus in. Vulture can hold more packed absolutely to the brim, fortune has external makes unloading much faster (and it auto-fills the cargo grid when printing mats)
So fortune does better rmc and vulture dos better cm?
Nah pretty much comparable in that regard iirc
They're both pretty much the same when it comes to scraping/fracturing
Fortune - faster unloads but more frequent deliveries due to size grid.
Vulture - takes longer to unload but less unloads needed.
I personally like the futune better for convenience in unloading. I play enough cargoman in my Hermes that I don't wanna play cargoman-lite in a vulture.
I agree with that mentality’s I just wanna jam out to some music and scrape
The fortune can munch all the same ships a vulture can correct
I assume with missions now asking for parts to be salvaged, the vulture would be easier than the fortune in that regard
If you're doing said missions
I didn’t even think about that
You can pack more boxes in a fortune, but if you go much beyond 6 more then you can fit in grid you lose your box handling speed advantage
I’ve pushed it as far as 49
To me it feels like the vulture cracks ships faster
But I haven’t put a stopwatch to it
anyone else unable to place refinery request at HUR L1?
@dusty oracle tagging you too since you asked, external grid on Fortune and the internal freight elevator both have snappable grids for the components. Anthing s2 or less will fit on the grid in either ship. Vulture only superior here when dealing with weapons larger than S4. I put 3 mantis gats inside the fortune easily.
Tbf, I havent delved into the missions yet, so I don't know what they're asking for and how it changes as missions progress, also haven't actually tried the fortune yet either 🙃
No worries, just sharing information. As far as any missions I have information on, both vulture and fortune are equally suitable. the only salvager that would struggle for some missions is the salvation are the Salvation (lack of full cargo capacity could create troubles in component missions and the MOTH for being sadly borked UFA.
Fortune/Vulture debate really boils down to the two questions I had mentioned. Which do you like better aesthetically and what matters more between being easy and fast to unload and being able to cargomonkey the most out of your ship to make least amount of drop-offs possible
any tips to find S0 components? im lost with the new salvage contracts
Gotta say, after using the Moth as a solo fracturer firsthand, this thing is lovely.
Lots of little issues but it does that job very well.
Can refine from c2 with golem bags ?
Should be able to, but I’ve had cases of it not working
@verbal tangle what size boxes does the Fortune poop out? I'm glad the MOTH has 8SCU boxes, fewer things to move.
@pastel flame have you run into any issues with spitting out boxes evenly? I pulled 144 SCU off one side earlier (its only supposed to fit 96)
the boxes would just materialise underneath the box I moved.
Is there a speed difference between Fortune/Vulture?
fortune and vulture are both 1 scu only
only ships printing bigger are moth and reclaimer
My observation was the fortune scrapes faster and the vulture cracks faster…. But it wasn’t any kind of scientific test and it’s been 2-3 patches since then
I generally prefer the fortune, but that might mostly be due to mine having the wikelo paint
I've very fond of the Vulture, especially with the Skullcrusher paint, but I've upgraded to the MOTH for now.
I’ll wait till it’s in game
it is in game, its just bugged to hell
scrapes at only 10% speed and the buffer is half the size it should be
As in in shops
hopefully by then they will have fixed the bugs it currently has
Don’t see a reason to pledge this one unless I was doing it with credits
I'll be dual boxing, so the MOTH makes more sense than just having a Box-bitch in the Vulture
question, in the MOTH, the boxes doesnt spawn auto? i have to leave the pilot seat to craft em?
There should be an auto eject button
Once pressed, from then on until you claim the ship it’ll auto print
Occasionally you may need to hit go again, if you let it overfill such that it can’t print
mine isnt doing it
just stops printing when the buffer its empty, and i have to push the button again
@elfin rune I've experienced the same issue, the auto-eject isnt auto-ejecting. I've also noticed that you can overfill the grid. https://issue-council.robertsspaceindustries.com/projects/STAR-CITIZEN/issues/STARC-196665
Create an account or sign in to Issue Council. Track bugs on and vote on the issues to help the development team identify what to work on next.
I hope they make another medium mining ship soon
I hope they finish the one we have first
@agile oyster Which manufacturer do you think would do that? What hull would they base it on?
Maybe a new hull from crusader for mining/salvage
Crusader needs mining/salvage ships
No need to base themselves on any hull if it's to pull the card "BuT iT's NoT tHe SaMe HuLl So PaItNs CaN't Be CoMpAtIbLe" again
That's a good reason to riot in my book. Fuck em, fuck MOTH, fuck Asgard, fuck Fortune, fuck Meteor.
Also fuck Hermes
If all they did was move the mole completely over the the moth frame except bags instead of the printing area + the mining lasers, I’d call it a win
Need that cargo lift, engineering terminal, physicslized components,
the moth can chew hercules series?
Locating a gubbin to sell for auec to get reclaimer: complete. pfui on the buggy moth.
yes, im aware reclaimer has its own problem, but at least it can scrape
Starfarer, are you sure ?
@spare cloud for better or worse I actually own the ship and have been using it
CIG never split ship sizes in the middle before, Vulture being able to fracture everything up to size 4 included, SRV being able to tow the exact same selection, Salvation able to facture up to size 3, but never "up to this ship that's right in middle of size category"
That sounds very odd.
Someone on the subreddit suggested that all salvage ships should be able to crack everything, it should just take massively longer when undersized
imo the crack should be a nibble type affair otherwise soooo much of the material is wasted.
I think it should work like SRV.
Not possible for solo Vulture to crack S5+, but for duo or trio.
that would make even more sense
whats the biggest ship an SRV can move?
^
MSR is the largest size 4 ship.
because I think it would be awesome to get a group of salvagers fed by SRV's
is msr bigger than a starlancer? didn't think i twas
Starlancer is the smallest S5, with the 600i.
Those two are kinda unique, being quite a lot smaller than other S5 ships, and also the only S5s with a S2 QD.
Mind you, Size 4 is the largest SRV can tow in QT specifically.
tried to move an msr that way back during the frontier fighters event
ill check 2morrow
Try the Hercules too if Starfarer works please 
I'm not surprised the Starfarer can be disintegrated, but I am that it can, and that the Hercules can't.
Oh, I finally get the xenomorph jokes about the reclaimer
It should be like mining it should disintegrate the ship and leave a cloud of small pieces you vacuum up slowly instead of at once so you vacuum until it’s full empty buffer and suck up the rest of the cloud
Ok, so when you land a reclaimer on a large pad, you can queue refining of cmat , right? Is that everything on the ship, or just on-grid cargo? or does it include off-grid?
I would always activate them both at once, filled up with strange happenings. Munched up a tali, valk, cat, and connie with no issue.
A landing pad or a hangar? Its only whats on the grid from what I understand
Thanks
I don't think pad refining works anymore. I used to do that all the time in my mole, but I didn't think it worked since elevator refining became a thing. Would love to be wrong on that...
you have to store it but its been working for me in my prospector at least
Well if you have to store it then pad refining doesn't work
I figured out how to dock and that evidently lets you store/refine/call
except I picked the one local station that doesnt have a refinery >.<
Is it even worth hull scraping? I was looking at the numbers isnt it easier and less time to just farm construct mats then go for rmc?
you aren't missing that you have to refine raw construction materials and you lose a lot of it are you?
Thats pretty much it
Some of the higher-level missions will have you pick up from one location and drop off at multiple other locations, and vice versa, but its pretty simple
Every mission you do will increase your rep with that mission provider, after you get enough rep you'll level up and they'll give you bigger missions
king of bugs fixed?
regolith really needs to be updated it says Magda has Granite rocks and I haven't found 1 for days
Hercules series NO, Starfarer series yeah. starfarer brings 378~ scu
401 in ONE PIECE, so total waste for a moth
mine didnt break more
Tysm for testing 
Think you can try the rest of the S5s ?
It's really odd CIG made the Herc impossible to disintegrate
I just did a few Caterpillers with the MOTH
they break into several chunks so you can get about 70-80 out of them if the parts dont fling off too hard.
Starfarer typically spits its parts out fast meaning you only get 1 chunk instead of the 3-4
and yes if you fill your grid you cant control your ship.... and putting 8SCU boxes onto the lift is painful
Hammerhead is a no go in the MOTH
did they fix the moth or not yet?
nope.
MOTH is very usable for Crunching provided you dont fill either side (controls go to shit) and it fills up pretty fast doing illegal salvage missions.
I'm refining and building up a stockpile of materials atm as I dont need the ingame money for anything.
Does Levski have external freight elevators, or auto-unloading for hull-c?
Levski does have External elevators, down at begining of the rock tunnel.
Copy, will update asap 👍
Maybe its based on total volume?
nope, Starfarer is like 400+ Hammerhead is like 220
600i is 80,886 m^3
Starfarer is 121,201.5 m^3
Hammerhead is 138,240 m^3
C2 is 151,340 m^3
I was referring to total volume of Construction Materials
yeah, I am referring to total volume based on dimensions.
Don't get me wrong, mass, volume of resulting CMAT, would all make more sense.
Maybe a better phrase would be "cubic volume"?
Can it crunch starlancer? That would be 108km^3
perseus would be 125,000
The dumbest thing would be, if it can munch a compacted hull c but not an extended one
Isn't HH 3x220 ?
erkul says 120x72x16, sorry you meant cmat
Dang now I want to see a 220m cube 
so I buy a claim to a ship. I go to the location but can't find anything there. the mission tag disappears 10km before I reach the place and there's just no ship there. was I scammed or something?
The moth isn't fixed yet? I was hoping they would fix it soon I think its one of my favorite salvage ships even with the bug,
The ship is there it’s just hard to find it’s normal for the marker to go away at 10km
At 10km point at the marker and try to fly in a straight line for 10km and look for a ship on your radar
okay. aim there and keep the heading. thanks.
omg I have that helmet, I love it
I just wish that mission was still in rotation, not seen it in ages. (Boarding in Progress)
@molten basin I'm currently doing illegal salvage missions in mine just crunching.
Anyone having issues with salvage contracts, ships doesnt spawn
yes
I'm doing illegal contracts and many of them are just bugged, luckily they pay me so I just abadon and pick up the next one.
many of the warp in points are also bugged.
There enough people aggressively scanning for them if you have to at to them and they are near a station someone could find them ?
does the abrades still work on salvation?
Anyone else’s middle turret on mole broken yet the 2 side ones work
It’s powered on and everything just won’t left click engage to do anything
whats your Solo Mole loadout?
yikes, crunching in the MOTH and maximum refining takes forever! just dropped a batch in that will take 60 hours to complete!
(admittedly it was 3 full loads in the MOTH)
I use
Front Helix with 2 surge and a Stampede and I switch the Stampede for surge for the biggest rocks
Left Hofstede with 2 Rieger-C3
Right impact with 2 Rieger-C3 and a stampede
I use helix 2 left 2 surge 1 stampede impact 2 front 2 surge 1 stampede Hofstede right, 1 surge 1 stampede
Always thought 2 power heads for a solo MOLE was non sense.
Why have a powerful head and a slightly less powerful head that does the same thing but worse
A power Helix and filtering Impact already cover the full range from max to 'normal' low power.
You can use the third slot for a 2nd power head, in case of crew mate joining, a 2nd Helix. Or a 'real' low power head, Hofstede + dual Focus, which can crack ROC sized rocks.
Why is the Zeus CL 6.4M aUEC and the Raft 3.4M aUEC when the raft looks like the better cargo hauler? What am I missing?
the RAFT got a massive increase in SCU
so i guess they never adjusted the in game prices to match
they adjusted the actual cost
answer to this question, the MOTH CANT break :
Hammerhead
Carrak
890
Reclaimer
Hercules Series
Perseus
Polaris
and the other bigs are mostly waste of resources, big chunks of CM, way bigger than 32
when the buffers work with 64, this will change
i hope this helps
But it CAN break a hull-c?
How often dose ice restock at ruin?
~ every 20 min
Is the stock shared between shards ?
As in all the shards are competing for inventory, I believe so.
Got it Thanks.
Only differs between region iirc
check https://regolith.rocks/
theres no " the best spot "
yes, around 180scu
really bad breaks, 1 chunk of 140
Tyvm, appreciated.
Seems to be volume based as @grand shuttle had suggested, Perseus being the smallest you can't disintegrate, just above 125k m³, and Starfarer being the largest you can, just below 125k m³.
This seems accurate. I didnt make numbers, just tested in place every " big " ship. Sadly all break in big chunks, making too small even 64scu buffers
Which makes the moth a " medium ship for medium ships " kinda thing
King of bugs. Spread the name. Registered trademark
Quick question, its been a while since my last reclaimer trip. Can i sell rmc / refine cm from the grid storing the ship or i have to unload manually and store the boxes in the station?
Reclaimer cant land where there is a refinery, RMC selling should be fair game if its on grid.
we farmed 1600 CM in a Reclaimer yesterday, relatively painful experience compared with the MOTH
(yes the 1600 CM was a single load)
no to CM yes to RMC
Yes it can, Levsky and Pyro stations. @elfin rune
Also Reclaimer can dock now too.
You can store and sell/refine from grid using docking too with reclaimer
OK so, now, what it’s better, recycled or construction material? I have the reclaimer
Reclaimer works fine for both, and has enough buffer to hoover it all up
People land with reclainer because it's cargo grid is weird, and it can store a lot off grid. For that you have to send the crates down the freight elevator manually. That means landing, or using the exterior ones
i can dock and then sell directly from grid? hmmmmmmmm
orison has docking pads if i remember correctly, i could sell rmc docking at orison?
Docking ports, yes.
id like to skip the unloading phase , how could i?
Every city also has XL hangars too so doesn't matter.
If cargo is on grid, store ship, go to selling terminal, sell.
Do not do it with off grid cargo.
the reclaimer grid is pretty small compared to the cabin volume.
hmmmmmmm, sounds good, ill try later. thank you
i know but if i manage to get 100scu of rmc on grid, its more than enough
ty anyway
it can do 160 on-grid in the first cargo bay next to the printers just with 16 scu crates. Past that you have to start printing odd sizes (for on-grid)
It seems that my ATLS GEO wont extract after removing the cargo box to empty it. What is the workaround/fix?
Honestly for a rework if they just rantionalized the cargo grid it would go a long way. Second goal would be a grid on the primary elevator and making it a little faster. past that would be something like making a proper cargo ramp.
Get new bag for your GEO
any way to stop it happening again?
Not that I know of.
Any solo miners + some occasional group mining here? What's your take on the current meta for mining: Solo Argo Mole vs Golem with a carrier setup (anvil asgard, polaris, etc.) or misc prospector?
solo: prospector, two people: two prospectors, three people: add a cargo runner or use a MOLE
If you're using a Polaris you can carry a Prosp instead
how does the golem compare to a prospector?
It's the same ship with a decently worse mining head but way easier to run with a mothership
Golem can be paired with Asgard/Herc, when Prosp needs 890J/Polaris/Idris.
They have basically the same mining head, but Golem one has a +40% resistance nerf.
Prosp can use MOLE bags to carry 48 SCUs instead of 32.
It is.
If you are at 3 people is the MOLE better than 2 prospectors and a hauler?
MOLE and a hauler may work too. Two power Helix will be enough for most rocks you come across, hauler pilot can join on third seat if necessary but won't be most of the time.
I'm more into Salvaging, while the MOTH is worse than any other option for Power Washing(ATM), the 8 SCU containers and massive grid kinda makes the smaller ships defunct for group play.
moving a 100 1SCU boxes is just a pain.
compared to just moving ~13 8SCU boxes for the same quantity of material
I have this bug where it keeps telling me that there is 1 SCU remaining when it should be complete, I have tried to stop and collect but the entire process is cancelled and no material is found in storage, I have tried changing regions, but this bug keeps persisting, it is the 3rd time, 2 in levski and 1 in CRU-L1, does anyone have a solution to this?
is there any way to remove/split or empty specific ores from a mining ship's cargo hold?
if not, why not? apparently leaving them out of a refining job destroys them as well
There isn't. Because 🤷
there are lots of QoL issues like this atm, same deal with left over bits in Salvage.
figure im safe to get a 1scu store all up the hull c elevator?
How do you haul? For a mole?
Can you remove bags in space and put new ones in?
Anybody know of a workaround for the initial Hand Mining contract not showing up? It's not shareable, so can't use that route.
It’s CSCU so 1/100 SCU left and it rounds to the SCU
There is no work around but it does not affect the yield
does anyone have a list of the payouts for adagio holdings?
Now it lets you refine 1 ore without getting rid of the rest you can set up a few orders with the different ores and sell the unrefined ore that’s not worth refining
Before 4.3.2 it got rid of the ore you didn’t select for refining
Do the knew salvage missions get better as you rank up with Adagio? I'm Jr, Contractor and im not seeing any better ones
so I can ignore the warning saying it will discard of the rest?
also, I can't start refining orders now, any fix?
Yes
How many orders do you have refining?
I had zero. I found the issue on issue council and added my contribution to the list. Luckily there is a workaround - if you detach the ore bags and send them down the freight elevator it will start the refining job that way
Can someone explain the deal with the argo moth rn I just took a break from the game and came back and people are saying its bugged
Has anyone hit max rank yet? These numbers are insane and you get less than if you'd just sold them. I'm struggling to understand where CIG is going or thinks this will go.
Yes. Buffers are half intended. Its 32 and it should be 64. Laser heads works 1/10 efficiency. Autoeject doesnt work properly and QT stop ejecting. When grids are loaded sometimes you cant turn the ship. Pilot and copilot has bugs too. I think thats all
King of bugs, the MOTH
Damn thats unfortunate I was looking forward to it lol
I think they said they were intended to be more of an introduction / how to guide. IE, do a few and then just go mine on your own. But yeah, at rough calculation that's about 500k worth of materials if just sold. Maybe that's just it, they are encouraging you to move on to mining independently once you do a few missions.
I can’t believe the pay is so low
3 scu of quant is worth more
1 mil for that contract still would be too low
You can make at least 5 mil for the same amount of work selling what you mine
Numbers can be adjusted if they want to, but also there is the fact that eventually there are supposed to be reputation rewards.
if even the scraping worked as intended id probably have not refunded mine, and figured they'd fix the next eventually.
Yeah, any word on when they’ll fix it?
Nope
Some of them are slated for 4.7, which will probably push into March
End of March for some of them
For unverified hauling, the jobs for "getting our goods back" and having you go down to the satellite base thing for the cargo. Is that mission bugged? ive tried this contract like a dozen times and either the cargo doesnt spawn or the freight elevator doesnt work.
No ETA on the scrape bug
Sorry kind of garbled out a little on my phone at the moment
I mean yeah, but as is, I see zero reason to grind these out unless the higher ranks come with better perks. Was hoping someone had already hit it.
It's also quicker and easier to just buy this stuff if you're keen on grinding it fast. It's not like money is an actual issue in the game atm.
Not everyone is so rich.
What gameplay loops will work best on a laptop's trackpad?
I wouldn't even try gaming with a trackpad, I'd get a wireless mouse
Hand carryable package deliveries
Can CM rubble/pieces/salvage be refined directly from the ship buffer or do I need to make it into SCU boxes first?
I tried with the salvation but the ship didn't even show up in the refining terminal
now that I have 1SCU of physicalized CM Rubble the Salvation shows up
in the refining terminal
as far as I'm aware it needs to be physicallised
This tracks with my test. I did notice that the refining processes matter but the descriptions for each process (Speed, Cost, Yield) are not always accurate.
- Cormack Method is listed correctly as High Speed, Moderate Cost, Low Yield and the values match those descriptions.
- Gaskin Process is listed incorrectly as Low Speed, Moderate Cost, High Yield yet the values are Low Speed, High Cost, Moderate Yield
TL:DR check the numbers and don't trust the Process descriptions
Salvage Process Values
1 SCU Construction Rubble
Is there an issue with the M.O.T.H. rn? why is the scrape speed so low and the depot so small?
Even with all 3 of us running a cinch its not keeping up to the vulture at all
Which scraping heads are installed? Depot is small for balance
Cinch is very slow, try the Abrade or Trawler
Abrades are a good balance, Trawler has a bigger area but less efficient IIRC
Abrade has a 0.14 speed trawler showing .71
All explained here and I just scrolled up a litte
I just used the Abrades on the Salvation and it was a great experience. Haven't tested the Cinch this patch
painful
Oof, that's a lot of bugs for the brand new ship. I'll bet that 1/10 is supposed to be 9/10 kind of like how the event medgun was 4x instead of 1.25x speed
looking through issue counsil the cinche is supposed to have a speed of 1.5.... they gave it .15
Yep kind of sad, I was looking forward to that ship
classic CIG
hopefully it's resolved with 4.7 in march
You can still munch though
if only we had a testing universe we could run these new things through to make sure they are ready for LIVE
Yea but also reclaimers can do that
And if cig only had a testing team to at least test the ship one time before releasing it
True
do the Cinch heads have the correct value on other ships?
Salvation, Fortune, Vulture and Reclaimer all work as intended
dept is bugged, supposed to be 2x32 but is just 32. Scrape speed is also bugged, and is a tenth what it should be
Are the refining stations broken my jobs seem to stop at one unit left
Yes, most likely bugged
Is there away to tell if a mining bag is full?
Nope
Only by attaching it to a mining ship
Someone made a reference on reddit, are people using the 890j mission for salvaging? how? I thought the goal of those was to save the ship
by failing the mission I guess. With the rep system in the game being a one way at the moment (up, never down) thing, there's no consequence to doing that
@grand shuttle board the ship, kill the boarders, drop the shields, salvage but do not crunch PROFITS!
I actually havent tried the crunching part, but I've done the rest
wasnt sure if this mission was still available, not seen it in awhile.
Aren't there friendly npcs on board? Crunching would kill them right?
nope no friendlies
Ahhh, that makes a lot more sense. I guess it would just matter who the ship is tagged as belonging to then.
There is also somewhere a mission to blow up a Reclaimer called "The Black Kite" this is also a great salvage target and you can crunch that one.
Same, until I saw it last night. I'm not sure if it is intentional that it only appears occasionally, or a bug. Honestly it would make sense for missions like that to be kinda rare.
my Salvage operations typically ran with 2 Vultures and an MSR for cargo.
and we'd only box into the MSR once the Vulture was full, each vulture getting a side each
There also used to be a "bug" where if you alt-f4'd when you got back you could powerwash the whole ship again
easy enough to fill the MSR that way 😄
took a long ass time though
Once the MOTH is fixed I'll replace the MSR with that for better utility.
atm the MOTH could be the cruncher and the Vulture pick the corpses.
Crunching the 890j will give you a cs, for reasons
(Also there are sometimes friendlies who survive)
you don’t need to kill all the hostiles to lower the shields either, just make it to the cockpit and disable them.
This leaves the quest active, so you can freely leave and return as needed
this is also true, I typically rinse and repeat rather than hold it open
but given the rarity of the mission this is perhaps more suited to its current state.
I used it for my fortune vs vulture testing
Scrape one side with one and the other with the other
Generally found the fortune to be better if strictly going by on grid and scrape speed, but the vulture was more time efficient when stacking to 39 scu because it takes less effort to reach that number in the vulture, etc
because for the fortune to reach that capacity you need to shove stuff down hallways
So… solo vulture, group activity fortune
Is there really no depth to the new salvage missions? I can't find any info from anyone on things getting to the point of requiring bigger than size 0/1, does it really not increase in difficulty or rewards yet?
Anyone a mining expert to help me with mining quant better?
Dunno if I’d call myself an expert, but I’m sure I can help if a question was asked
Im wanting to get more quant out of a run i did one run and got 1 scu of quant
What are you mining with?
Mole
with the mole, what i like to do is run a helix 2 with a stampede and surges for getting the primary crack, and an impact with torrent/focus/reiger and hofstead + torrent/focus for all the sub cracks and extracting
Past that… you need to be able to identify what rocks are worth bothering with
A 20% quant 80 scu rock is going to give you a much worse ratio of quant than a 40% quant 80 scu rock
I tend to focus on 40% quant or better, and 80scu or better
Anything lower I ignore when solo
I have helix 2 XTR-XL and stampede on all 3 of them
I also always use a sabir when cracking something with the helix, because of its tiny green window
I don’t think those xtr’s are doing anything useful for you really
It can save a little space when extracting, but it’s not going to give you a better time at breaking rocks
The mole gives you three lazers to work with, make use of them using a variety of lasers/loadouts
Is there a workaround for the ATLS GEO not extracting after emptying its container?
Not that I’ve found
I just get out and use the hand miner to loot
Some people say you can fix it by manually putting stuff into it, but that’s never worked for me
I'm not sure if the GEO is worth using if I always need to collect via multitool
I mean…
The roc doesn’t work, so it’s kinda your only option atm
The roc’s laser is too misaligned
Saw a lot of people asking if DS was working but still haven't seen any return on it.
My option would be to do something other than vehicle mining - use the prospector or run cargo...
But using DS or GEO with hand collecting is pretty much the same thing.
Yea if you’re grinding the rep, best bet is to buy ship mining cargo
No cooldown on the quests, and you make a neat profit
The only thing I'm grinding for is entertainment 🙂 I dont really care about rep or auec - just that I'm enjoying myself
I was really liking the GEO, seeing how many rocks I could be working at the same time, but the collecting at the end via multitool isn't fun
I might just need to consider the geo containers disposable and see if it still makes sense to do
I think we’ll take the roc ds out tonight for our little org op and see if it works
how many gems can a geo hold at once
135?
1/8 SCU
about 29k aUEC for aphorite
So you’d need to go through 2 geos to complete one mission, bring 4 on a cutty and then just claim/call them up at the outpost every two turnins
Throw out the old
I was thinking to bring a dozen or so GEO bags and swap them . The geo seems to be fine as long as it has a brand new bag each time
Cig needs to fix that, a simple bunker its 30k + CtA + Loot
I was hoping someone here could answer that.
like a server hop
I’ve had server hops fix these issues before way back when
But I don’t rely on that often anymore because it’s a lot more work to get a crew to server hop and I don’t solo so much anymore
so a full geo bag of Aphorite is worth 29k and the bags cost 1.2k. Still making 27k per bag without needing to use the multitool, and Aphorite is the lowest value gem I mine.
and more time efficient than claiming geos
Can load them into an 8scu storall to reduce the number of boxes moved
looks like emptying the bags before they fill might be a work around. I'll need to try that next time I play
I don’t think I ever fully filled mine the other day, but maybe I did