#industrial-professions
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That's what I believed, but some others claim it's fine. I enjoy mining, but when I'm grinding for progression, I need to do what makes money haha. I don't mind hauling, although I wish they'd fix some of the market prices because it's all messed up.
Fr hauling rn is easy, reliable, and quick in money making, if u have the ships for it. Mining is Skill + Gambling.
not to mention the time and value contrast is too wide for me personally. Like I enjoy aspects of it but if it takes 30 minutes to actually make progress then no thanks. Flying around aimlessly hoping you get something isn't much fun tio me
Mining would be good if they'd make the Fight for Pyro mining missions actual contracts. (X wants Z SCU's of material for XXX,XXX aUEC)
I've been hauling for years. I don't mind space trucking along lmfao
Yeah this would be neat
Mining needs contracts, it's missing what Hauling was missing before the profession got contracts
Doesn't sound like much of a challenge to implement. We shall see in the future however with CIGs infinite pool of development wisdom.
I like the hauling contracts, but I do wish normal hauling was good again. Buy the product, travel acrossthe system, make a few mil
Yeah, dealing with POI inventory and size of boxes they can accept. Logistically a nightmare
It will be interesting when the good rocks are out in star systems that don't have refineries or stations, gotta load up your own refinery ship, refueler and everything, whole fleet to get out to rare spots
speaking of which, if refining takes tens of hours or more, how will the MISC Expanse handle refining? feels like the ship was introduced before refining was figured out
It was, which is why it hasn't been made or released. Refining is a concept that was also part of a 100-star system vision, where exploration would take you to locations where there are no mechanics like this.
In that vision, the engine of industry supports refiners, which can work on refining the ore as they make the long journey back to a system for sale. Or stay, and afford haulers time to make that journey instead.
They must establish exploration, so that these industrial ships and concepts can also come online and complete some of these loops.
makes sense, I own one so i've been curious
I wouldn't be surprised if we see it scaled up dramatically because right now its shown about Mole size
feels like it should be covered in PDCs and ditch the forward guns since it's not going to be moving around move to ward off attacks
would be cool if the way it gets ore from ships is them kind of docking on top
I wonder if it's going to be compatible with Golem bags, or if CIG is cooking a Drake refinery ship just for it.
Hopefully they thought about it when making new ore pods and diversified ore bags.
I would assume that a refinery ship that is designed to take containers from other ships would be pretty versatile. RSI has its own mining/refinery ship that doesn't seem to take any kind of ore storage, all internal, so maybe that one is all on it's own
I would assume that the Expanse is a 100% fleet support vehicle type of deal
drake ore pods have a similar circular pipe attachment pointso I don't see why it couldn't hook up to it
to be it seems most logical to just have a freight elevator on a ship that accepts ore bags
that could work, it doesn't have to ahve pretty animations, just be reliable and hopefully let pilots do it all without having to space walk
i think a better idea would be:
- Ditch shipboard refineries.
- Replace it with an Argo SRV haulable space depot that has a landing pad, FE, and basic amenities (think truck stop). You haul the depot out to some remote place and all the miners operate out of there, then the haulers come and move refined cargo out to sell
something like a Kraken but less about offense?
im basically thinking a box the size of a C2, and the landing pad folds out one side
you'd have to make that pretty big, considering it'd have to be a mini space station
we've already got the box-onto-tracks mechanic from the reclaimer/vulture/fortune, so you feed in raw to a FE and pull the refined off on the other side
we're getting into space station building territory here, which gets us into guilds
We've got the Pioneer that can build ground bases, but nothing for space yet
my idea is also heavily predicated on whether or not you can put an FE on a moving entity
FE?
freight elevator
ah. I don't see why not, it doesn't have to be huge, just the size that the small ground bases have now, like handle 8 8scu crates at a time
hell, aircraft carriers have elevators, so I don't see why a krakenish ship couldn't
I'm sure it's not as trivial as that 😉
what complexity do you foresee?
but yeah, give me a big engineless space brick with a life support system to tow around with an SRV
the complexity is freight elevators are glitchy as heck, as we experienced in the resource drive
in CIGs defense, they improved on their reliability massively over the course of the event
well It hink it depends on what is expected of said elevator. would it be storing stuff and handling inventory or would it do this;
Put bags on elevator -> elevator lowers and closes door -> message appears "Unloading raw ore into processing Hold" -> when completed the same bags reappear and are empty
so they don't actually have to transition anything off the cargo grid or anything, just make the unloading "invisible" to the player
Well, they can't ditch shipboard refineries, because they're locked into creating ships with them as a result of pledges. We're going to get them and we need to accept them when considering potential functionality.
yeah, but I think the Apollo is a good example of how this approach can backfire. The Apollo is a nice looking ship, but the design really falls flat in practice.
I'm not going to argue too fine a point on this, but if the Apollo had an asymmetrical interior, where it was a center module, a left module and a right hallway, that would have made for a better ship because then the ability to have a proper docking port exists instead of a bizarre recessed docking port/ramp combo. Among other things like no room for medical personnel.
In this case they gave us what was concepted, a central hallway with two medical bays, and if they had deviated from the interior concept it would have been a better ship
The Apollo was just a terrible ChatGPT hallucination. Can't wait for the rework... biggest disappointment of any ship released in SC so far.
I'm trying out mining again for the first time in a long time.. prob since circa 3.1x days. I'm finding my prospector seems to be unable to break most rocks these days and I'm just playing around with scrooping up pebbles... was it a fever dream or did prospector use to be able to handle much larger rocks?
I'm running pretty fracture focused loadout too with helix and regier 3..
I seem to max out at around 30 scu rocks, if that. Meanwhile I'm flying past 120+ size rocks.. is the jump to Mole's s2 lasers that big?
Prospector can still break them, but they added complexity by needing mining gadgets and modules if you want to tackle bigger ones
So big rocks for slow tedious pace with high reward and little rocks for faster mining
I see. I'm not too familiar with the gadgets. They seem a bit of a nuisance to work with, which is fine I guess, but also cut into profit margins quite heavily.. They are single use right?
Prospector is best when you carry 2 Surge & stampede modules with you. Up to 30k rocks easily if resistance isn't too too high.
Gadgets can be picked back up as long as they arent damaged when you break the rock.
You can also carry extra extra active modules in the prospector even though it doesnt have its own storage compartment. Load a large backpack and carry it up the ladder and leave it in the living area....you can access the extra storage whenever you need it.
I see
Thanks that's a lot of good info
I guess the best way to get quant is to find a big rock with it so you can get enough to justify the trip.. from small rocks all I managed to scrape together we like 3scu worth
Fwiw dont focus on just quant....youll go off the deep end trying to find a good amount that is satisfactory.
Where are you making the trip to and from?
Dupree seems to be a sess pool, which other distribution centers can i go to, to do the mission?
is there a trick to roc mining im missing?
im flying along the ground, tapping the ping every second or so, but im going 15+ minutes without finding a cluster
im on arial
Sometimes they fail to spawn due to server load
yup, the mining fatigue is real. Went to pyro to get around that if stanton is just bare
I completely agree with the sentiment about the Apollo being a poor design in practice. And that's coming from a concept fan from way back when!
The truth is that the Apollo is just a paper ship. Thankfully, it won't dictate future gameplay. Unfortunately, the idea of refining might itself be a problem, but we need to see what CIG is actually cooking with exploration. Though I'm 10 years past asking that question anymore.
Either way, fans of these designs should hope that COG will revisit them once they stop making an interactive movie and make a game we can play for real.
I’m missing something, why the hatred for the apollo?
Hatred is a strong word. It's just a rough design overall, and plagued by 2 sides of the loop coin who want something different from it. And unfortunately, there's no machine to slot it in.
So, everyone is just trying to see what tricks they can do with it.
It is odd that it has a huge ramp but then a circular air lock
Very specialized for medical stuff
Well, it's limited. There's not a lot to speak of for medical stuff yet, because it doesn't really exist just yet.
I'm willing to see what they do, but as-is, the ship landed like a dud.
That seems fair, any thoughts on what the next ship reveal should be?
Known: Paladin for CitCon; Perseus for IAE this November.
There's an unknown ship they might release in that period, but more likely they'll keep to the schedule of once a month. Leaks seem to suggest another salvage ship, but it's unclear if it's a RSI starter or Argo Large to make a Mole sized Salvager.
We'll probably get yet another fighter of some kind, because those sell and make bank.
We need crafting eventually
No one wants a mole sized salvager when the reclaimer already functions in that area by being easier to operate than a mole
the seats for operating the scrapers and the evaporator or whatever its called are all in the same like 10 square meter space
The mole's seats are all at opposite ends of the ship and down ladders from the cockpit
Honestly the mole needs its main center turret turned from manned to remote like the reclaimer's scrapers and given to the co-pilot seat
That and the elevator to go up to the second floor imo
Yeah. They made a lot of turrets manned for no real great reason
Freelancer turret is manned, but then there are three unused seats in the cockpit
Ok they need to put percentages on bags in storage
I was going around Lyria
I think the reclaimer needs a heavy redesign to have far better cargo functionality and loading/offloading without glitching through the buttflap. It also should have far larger cargo capacity and ability to deal with up to 24 scu cargo. If we are talking a capital salvage ship it should not feel like a mole. Also they need to do something about it's tankiness.. it feels like a paper plane.. but I'm hoping that gets addressed with engineering and armour.
Once that is done there is definitely room for a mole sized salvage ship with pilot + 1 salvager and 1 refinery that can do up to 12 scu boxes and a raftish amount of cargo space. Perhaps an Argo entry into the space built on the Raft platform that can print straight to an external grid but requires an operator to order the printing.
I also wonder whether we will eventually see ships that specialise in carrying large amounts of specific cargo types. That opens the game up to a lot more interesting design as then you can give things like the reclaimer vast amounts of salvage material storage without encroaching on the generalist hauler turf.
This is what I would like to see from the Reclaimer with a minimal changes approach and in preparation for drone addition. Realistically they could easily rework the whole interior as it was designed more like an interesting fps map than a functional ship.
actually the conveyor on the ramp doesn't even need to be conveyor, could just be sliders/rollers to remove friction
the Starfarer being a fuel tanker naturally lends itself to carrying enormous quantities of fuel between stations as an example
any recommendations for getting the most out of the reclaimer? been mostly doing unverified contracts in yela asteroid belt with a 3 man crew but seems like mole mining is quite a bit more profitable
Salvaging is not a very good spot right now. Personally I don't think the reclaimer's worth the time involved. Especially solo.
That said if you are dead set to make money with it, you definitely want to grind up missions that will spawn a lot of big ships.
I know headhunters is a good choice in pyro. But I don't know about the rest.
Unverified contracts are okay, but they all take place around Yela which many people are prone to Roam and are too RNG for my like
Just don't waste your time with player own ships or anything not NPC. I haven't confirmed gamer rule ships aka abandoned ones. But I know for a fact that you're wasting time crunching or scrapping player ships
Oh and if you're not familiar with pooping the reclaimer's cargo bay out.. Make sure you're stuck in the boxes horizontally in the chute not vertically. It makes a huge difference
Pre RMC price nerf it was a tidy profit. It wasn't comparable to hauling or trading but I could make a comfortable 900k-1mil an hour. With the nerf, I haven't checked the numbers but I imagine it is still worth doing
considering the investment for the reclaimer hoped it had a bit more earning potential than it seems to
It just needs a lot of love
It got a little bit but for some reason they're taking a step back in the last patch
Yela being so popular is also a great place to pick up extra wrecks/abandonned ships alongside the unverified ones. I often find c2s, polarises, ect just abandonned.
And it flies and does the job perfectly fine solo with drastic improvements to profits with multicrew.
I still need to test that, If c i g nerfed abandoned ships. I don't see why they wouldn't because you can just spam that with insurance
I know they did for sure on player ships who are still online
I was doing tons of reclaiming around yela in 4.3
does seem like thered always be some exploitable loophole doing that with how insurance works atm
I mean you can do it It's just a question of whether it's worth your time
by the sounds of it dupree is a prime location for salvaging atm ;P
I don't know what that place is or why people are all flocking to it. But it's always in global chat
Like I get whatever happening there is bad, but you're doing nothing but encouraging people to stay camping there by complaining about it in GC (end rant)
117k each
Currently can stack an insane amount of hauling contracts from there for 117k each and can easily make 3-4mil an hour. That being said the "easily" part is disputable now due to popularity and amount of people coming to pirate/disrupt
So people are mad they can't game the system because pirates are gaming them
Hilarious
yeah its blatantly exploiting a bug
No there is no exploit there and there is no griefing. Lets stop using unintelligent, toxic language.
For pirates to naturally target that area, you got to consider how much volume is being moved through there lol
It has to be pretty substantial
huh? the contracts are respawning when they are certainly not meant to
there fore its a bug
CIG has not said that nor declared it an exploit.
lets not spread nonsense.
common sense would tell you that it is tbh
I mean if you're saying exploiting as as an exploiting a favorable situation. It can still be considered that. Just not in the exploitation of a bug because I don't think it is one unless otherwise stated
The traders are exploiting the system likely favoring trading to this particular spot.
And the pirates are exploiting the high volume of haulers for easy prey
It's not an incorrect statement
CIG regularly incentivises players to do an activity that is disproportionately profitable to encourage behvariours they want to see/test. Until they declare it an exploit please stop spreading toxicity and misinformation with that language.
im not being toxic
im saying that the only contracts in the game that respawn after picking them up are a bug
That language is fueling a lot of needless toxicity. Just informing you, not targetting you or saying you are causing the toxicity.
If whether or not it's a bug is in dispute just look at the issue council. CIG will state it's not a bug if somebody tries to report it as one
(That's how players found out that the Idris medical bed Nerf wasn't a bug before it was announced officially)
to be honest pirates flocking to it and disrupting is actually making the contract value more reasonable and kinda correcting the imbalance which is exactly what should happen and it is actually creating a lot of player driven content as people organise to try and secure the location against said pirates and salvagers swoop in to clear pads of abandonned or destroyed ships.
I mean I haven't seen any evidence to whether it is or isn't. So It could go either way for me.
If you're going to Call questioning it toxic, I would ask for evidence at that point
Quite frankly, I've not seen this much activity and gameplay outside of CIG ran events.
i dont tihnk its wrong having something thats dispropotionatly lucrative if theres some danger
but no point pretending this version of it isnt a bug
Nono question away. I merely object to calling it exploiting without any word from CIG and conversely calling the people disrupting and pirating it griefers.
I mean if you're going to keep insisting it is a bug I'd also like to see evidence of that. Is it in the issue council?
there is an issue council report but dont think theyve said anything
Careful, linking that here is frowned upon
oh?
Breaks rule 5 or so they say
I've learned not to argue with them about it
Geez it is a lot of people
More so than I was thinking
(didn't think I would be able to log in from here)
It's basically generating more Redwind missions that it used to. You used to be able to get 7 missions between 2 zones but now it's spawning 18. Either someone did an oopsy on the backend and uped the cap or they did it intentionally for some reason. Either way it's created a ton of content so I'm just watching with glee 😛 Too much hassle to get involved though.
It's impossible to ignore unless you hit f12 as soon as you log in lol
Oh I'm loving the drama, outside of the people who get a bit too much and start name-calling and making the whole server miserable. Hence I comments earlier. I think there are too many people not used to this being an mmo either so when something disrupts their solo adventure they get very upset and don't know how to cope or do anything about it so they just lash out in chat. Quite a few of them have learned by being calmed down by people in chat and listening to the explanations of what they can do about it. I've seen several groups form and security being hired to cover the haulers.
A lot of it is exactly what I want to see in SC, the rest is sadly a result of a poor comms system that desperately needs moderation.
I always F12 when I login because I dont want to read the bs
Its akin to "space daycare"
evil grin
That's amazing
I'm in pyro. I'm just an agent of chaos.
Hi I am getting back into the game I was wondering is the carrack usable for hauling like "easy pickings" etc missions where you have to drag cargo in and out? iirc all of the cargo was in the belly which didnt open so how does that work with cargo elevators and such
What is the preferred ship to take refined ore for sale? I’m assuming raft
Depends how big of an order you have but RAFT is a good one.
Carrack works for hauling but is impractical solo and not the best value/scu. If that's what you got and you want to give it a try, by all means. If you want to get more into hauling I suggest you invest in a hauling ship. You can start out by renting a Raft for 70k per day from Lorville which will more than pay for itself less than a run. This can help you quickly get some money together to buy the ship you would like.
The biggest drawback of the carrack is low cargo space relative to it's size and speed (or lack thereof), limitations on what size containers you can fit and the annoyance of loading and unloading due to its impractical design. It will get better at the latter in future with planned changes but there is no eta on those and even then, the Carrack is an expedition ship so not one that you load and offload frequently, at least not by design.
should i do redwing or covalex contracts? i can do foot combat really well but not ship, cuz i have rented constellation taurus
is there 2 types for redwing? foot combat and ship combat or is it always ship
you dont NEED a Taurus to do combat, that's a lie
lets say you have a Titan or a Cutlass, they both are perfectly capable of doing Gaunlet missions up to Stage 5 (paying 100k each)
as for on foot combat... there is not much of it on Stanton, besides the ASD missions or OLPs..
go to Pyro and run some Assasination misions for the headhunters
watching this as a refresher of long term goals. https://www.youtube.com/watch?v=D_seNDLL2F4
Star Citizen's CitizenCon 2019 Building a Universe Panel with Tony Zurovec looking at Simulating NPCs, the Economy, Subsumption, Dynamic Missions this one is worth watching if you want to know how everything is going to work and what is going to be in game in the future.
STAR CITIZEN CITIZENCON 2949 PLAYLIST | https://www.youtube.com/playlist?li...
He's not with cig anymore, is he?
Would love to work on this game
77 hour refinery job started, hope it sells for a bunch
Any mining expert around ?
Pure caranite random or needs to be mined with the geo ?
Found by doing Hathor mining event
And yes needs a geo
So if we mine it with 3x multitool we will only ever get regular caranite ?
Because we were able to fracture them with 3 multitools, but we have not seen a single Pure caranite
You dont need a Geo, though the Geo is easier for big rocks.
Pure caranite only spawns from nodes that are specifically marked "Caranite (Pure)"
Regular nodes only give plain old regular caranite
best place to FPS mine?
You have to do the Align & Mine sandbox event. When the laser opens the hold, there will be nodes underground. There is a small chance of a Caranite Pure node spawning then that usually yields 2 pieces of pure carinite.
just a thought, could the Expanse be scalled up to be about the size of the ironclad but meant for industrial mining and not cargo/drop shipping?
a refinery platform that two prospectors or a mole could attach, dock inside and go out in?
Is it possible to do the apex valakkar mission as a duo, or do you need more people
Any idea why gadgets won't fit in 1/8th scu box?
What's the best way to transport raw ore to a different station for refining? I have to keep them in the bags right?
having the ores already in their bags is easier than having to move them to normal boxes for transport
just pull out the bags from your inventory, put them in a ship that can fit them in
and take them to your refinery of choice
after using the raft I kinda want a bigger version of it for 32scu containers
They should? I use the little greycat pods or an extra bag to store items in the prospector
The Hul C, if you can live with the most glitched ship of them all... some do.
They do need a Argo raft c1 c2 version that would be awesome
Yeah but the Hull C cannot land. I'm not expecting Hull C capacity, just something a tad bigger. Or offer a component option that lets you triple stack 4scu crates
like a 1.5mil auc upgrade for cargo magnitizers
the C2 is great for transporting vehicles and stuff, a bit of a cargo buff option on the raft would just make it a nice upgrade purchase in game
Maybe I try those.. didn't expect to be able to store random stuff in the greycat pods..
I've actually had 0 glitches in circa 50 runs in 4.3.1 so far..
will the raft not already take 6x 32's?
It's still a disgustingly ugly and stupidly designed ship though so I will pay big bucks for any competition from any other manufacturer at this point
or are you just wishing for an even bigger raft? Hull B is coming they say...
I want dedicated large scale haulers that aren't Hull.
wait, can it? I've never tried that
Im just annoyed by the lack of triple stacking 4scu like I can in my freelancer or msr
yeah
384scu puts it in a neat little niche too
i'm debating renting a raft or using my max to transport refined ore to orison
idk if it's worth renting for transporting ore but for hauling contracts you make your rental fee back in like 1/5th of a run
The Cat is from the fps map era of ship designs
for sure
it needs a redesign but it's a beautiful ship
I will take my flying dorito.....I mean C2 anyday
I remember seeing people running cargo missions with it, and by cargo I mean picking up a box from a vending machine and running it to another vending machine. role playing a cargo runner
The Cat just needs to be granted auto-loading. They can create new cargo grid modules to allow RAFT-like hauling, which could greatly expand its grids.
Dorito is usually known as the Zeus?
autoloading won't be a thing afaik so kinda pointless bandaid
C2 looks like a beefy dorito
to me at least
there are probably ways to fix it, enabling the modularity of swapping modules could be nice
Beefy dorito
Beeforito
Burito?
tbh the way the cat is currently designed is perfect as a snub mothership
or better still a dragonfly with passenger railguns mothership
Either way, the Cat does suck, but this is fixable by create new cargo grid options via modules. They don't need to redesign the ship.
They should redesign or repurpose this module tho
what's the point of having a redundant module
what would make it a compelling ship over something like a c2?
just lower cost?
almost comparable cargo, but scu grid only?
could have modules for water hauling
Uuuuhh, like aerial firefighters, who collect water from lakes to put out forest fires, a new Game loop !
maybe, I was just thinking that water is something that stations and other places will need regardless of how good their reclamation systems are
could have it dock at docking collars and then all the water is pumped out, rather than landing in a hangar
its just so odd now
What should I equip a Mole with in terms of modules? I've only done salvaging. Any help would be appreciated!
If youve got a team to run it then modules that do inert filtering would help a lot
I got a duo, most nights I can get a 3 man crew including myself
Thanks! How should I use this?
how to use the website? It shows you what your build would be depending on what mining head, modules etc you use
Wooo incoming salvage overhaul on the next patch.. I am rooting for a good outcome. Sounds great
Get one Helix with two Riegers and one Focus on the middle turret, and on the sides one Hofstede with Rieger and Focus, and one Arbor with two XTRs. Helix is the "big rock breaker", Hofstede can be used for smaller or secondary cracks, Arbor is a comfort laser for final collecting ores.
All lasers size 2, all modules the best tier (usually annotated by 3, like Focus III or Rieger C3)
Once you've cracked a few rocks, you can start experimenting with swapping for active modules (surge, stampede,...), but in the beginning it's better to stay with the passive ones
Got a link for any info on this?
cconceptually I'm digging these changes
I think its going to exacerbate the getting-stuff-out-of-the-reclaimer issue, but its a good step forward
I haven't used a reclaimer or SRV in conjunction, but is it possible for SRVs to tractor salvage to a reclaimer?
I think it can but this SRV can only tow smaller ships.
Its probably possible, but its going to take a very long time and be quite difficult, especially if other players are there contesting you
I'd bring 1 railgun each and a ton of ammo, alongside your primary, cause thats the best way to damage the worm on foot afaik
yeah you could, but you'd be limited to S4 ships and under, which I believe is stuff around connie/corsair/MSR size
any reason to carry the full size salvage/repair rifle vs the multitool and swapping modules out. i'm not trying to hand salvage, just want to be able to field repair
Is there a better spot to start cargo runs with the Mustang? I'm in Area 18 right now but get trips that need like 3+ runs
in the Area 18 space port you can rent the C1 for the cost of a small cargo delivery, it will immensely benefit you
iirc its in the big square-donut room
you may also be able to rent a RAFT, but the C1 is bae
two other tips: 1) the C1's copilot seat has a tractor beam, I don't remember if the turret interaction button only appears after you get into and exit the seat for the first time or if that bug is still present, 2) absolutely invest the 76k auec into an ATLS (sold in the Area 18 ship sale-y place), it makes moving a lot of boxes a lot easier
make sure you set your keybinds for "enter remote turret" :)
ended up glitching when pulling into my hangar and got arrested than reposition stuck
loaded in, went to restart again and when i pulled my mustang out it was glitched with a wing missing 
Now what we need with this salvage patch are the srv able to or pull bigger ships or have multiple srv pull bigger ships. And guilds insane aswell as guild beacons. So when a guildy destroys an ship or does pvp, or any mission that is worth of placing a beacon for the org if they want to extract the ships or go there to take it. Without the person having to stay behind. Just place a org beacon and go.
Thank you!
Basically Erkul for mining? Thanks!
Would go kinda crazy ngl.
I saw people complaining about the reclaimers limitations with these changes. No docking/landing in refineries outside of pyro etc and I kinda agree.
But I will say between Reclaimer rework or salvage gameplay improvements. If forced to choose I would always choose gameplay improvement/additions. As long as the ship is playable, and while quite clunky. It is definitely very playable.
for sure. I just see what we can add more to round up the gameplay to this salvage gameplay. In a org setting. Without having to spawn ships from your org mates.
Basically. I mean people telling you want to put on your ship is fine....but you experimenting and finding out what you like (and dont like) is even better.
This to me heavily hints a new salvage ship coming soon.
We already know about a RSI salvage starter.
oh ffs not another needless entry from RSI...
so sick of RSI being shoved into every gameplay loop
Golem equivalent but for salvage
There's already the fortune for that
Kind of makes me think it's going to salvage and dump the cargo in space. Leave a little trail like a dung beetle
The comments on this Salvage thread are confusing me... Am I misreading or did they at no point suggest that you will no longer be able to refine onboard salvage ships? Are the actually removing the ability to print boxes on salvage ships or are these people just cracked?
Maybe they'll throw in a cargo hauler that is very proficient at scooping stuff up automatically
Just a giant floating magnet 😛
The way I understand it is you'll print boxes just not RMC or CM. You'll be printing boxes for powder chowder and chunk that you take to get refined
Oh I see
There is a deployable device in EVE online that serves a similar function. Wouldn't be out of the room of imagination for CIG to borrow a good idea
CIG would NEVER, EVER steal ANYTHING from Eve online..
EVER
How DARE you suggest something like that

I feel like adding a raw materials component that needs processing at already semi inconvenient refineries isn't particularly exciting development of the gameplay loop but ok..
Wanted to add this since I bothered looking for it lol
Just to show what I was talking about
The more interesting question I don't see a lot of people talking about is how are you going to get the material out of the reclaimer to put in stations? She can't dock at the majority of them
So you either take the long road to pyro, risk grim hex or you land on a planet and grab a hauler
Especially when we have seen 0 progress on refinery ships and when they seems to just be pushing the idea of buying an RSI ship that is just superior in every way to all the other purpose built ships made by pleb manufacturers who emphasise industry and purpose built kit in their design lanaguage..
Even if she could dock at them, there's no way to transfer the cargo unless the refinery will do it with a stored ship. Which I doubt because they explicitly stated they wanted us to use the freight elevator in this process
The cargo delivery issue on the Reclaimer has to be addressed at some point so I'm assuming their are just biding their time to tie it into a wider redesign
And they can't be arsed to do bits and bobs on the ship when the whole thing needs fixing
I'm sure as it stands they'll just tell us to go to planets and haul
Hell, maybe it's time to start letting players issue hauling contracts
new player begins to ponder why all contracts lead to a back alley near grimhex

Maybe they "borrow" some more ideas and let you set hauling contracts to stations that you are unable to access 
CIG doesn't see it as a starter.
It's a competitor to the Vulture.
But why though, we already have that
And well, 175$ is a lot for a starter
They want each game loop to have a starter ship for it, so people can do whatever they want immediately when getting into the game.
We have a starter..
But that IS what the starter should be
That's not meant to make money, and it doesn't, as the canister literally sells for more than what the RMC inside is worth.
someone people stop dropping CIG on their heads repeatedly.
It's meant for patch repairs
It's even more confusing that they keep referring in the notes to the vulture as a baseline. When the fortune is clearly the underdog beneath it. And now there's going to be a rival for the vulture? It's like three lateral moves in a row
fine make an ATLS attachment
I mean the vulture being a baseline doesn't mean it's the worst ship, it means it's the average
fortune trades extra laser for more convenient printing
Realistically, it could be the starting way, if CIG made RMC a lot more expensive, like, a lot. At least 10 times the current price.
But would also mean nerfing the hell out of salvage ships.
Okay fair, so how is a new ship supposed to be both a competitor to the vulture and a potential starter ship for salvaging? Or did I misunderstand you
Even 10 times not enough for hand salvage to be worth it
It just sounds like canisters are not big enough tbh
What ?
The Fortune is the competitor to the Vulture.
but also alpha economy is surely completely out of whack..
Like 20k UEC on their store is some extortionate sum of money
so at some point they thought 20k would be a lot
I had to go back and reread what you said here #industrial-professions message
I did misunderstand you My bad
That, but they're also way too slow to fill.
It also wouldn't make much sense for the canister to fit 10 times more than its size, so upping the price and speed is the most logical way.
A starter ship eh, back to my dung beetle theory
Somebody post a dung beetle GIF since I'm not cool enough to
Idk I feel like the logic shifted from you being a human in space that eventually gets a ship and travels the verse
to starting in a capital ship on day one
and I think they will struggle to make it work on launch without it being dogshite
Just think about it, I know you're probably thinking I am trolling. But the idea kind of makes sense. You work with a hauler And you print and eject as you go. Hell they could even make them stackable in space connect 1 scu boxes To make two, four, eight, 16, 32 SCU containers
I know this is more of a Drake strategy less so of an RSI.
tbh that's kinda how I played 2 crew vulture with my mate. I flew a c1 behind him and the vulture ramp was open pooping out crates I just yanked into my c1 as he salvaged
If a pirate catches you, you're going to lose your salvage either way. At least with my dung beetle idea, you could probably get away with your ship if it's small and fast enough
Somehow i believe they will add a new salvage ship for the next patch
Nooooooooooooo
Guys, Nostradamus entered the chat
A starter one 😅
by RSI?
Probably.. 
Allegedly

I think you think I think you're right... (IYIYR)
Is there a clever way to hot swap modules on golem? The damn laser retracts when I get out...
spent forever filling a rental with cargo just to get there and im not able to request landing
ended up with a wanted level, blown up ship, lost all time and cargo + repositioning for 20 minute 
Welcome to SC.
i got off with the plan to uninstall
than i opened up yt and watched a star citizen video 
If I uninstalled every game that had issues I wouldnt have any games to play.
im just addicted and it knows it
Just play one of the other games that offers what SC does.
As i read it reclaimer and do it onboard..
?
nvm i look through it again its going to be same as mining. well then at least I hope we can land with the reclaimer on those stations
Maybe eventually, but definitely not when it's implemented. Unless they have a stealth update for the reclaimer or the space stations.
Odds are you're going to have to fly down to the planet offload and then reload onto a hauler. Or risk Grimhex or the pyro stations
Probably expecting people to transfer cargo in space
1 life goal done
Hull C through master?
As much as EH is busy I still find it more reliable than Terra so pump the 698 rather than 711. Not much difference in cash but more reliable. Cost is zero rank progression.
Refining for Salvage? Are you F*** Kiding me?
https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/alpha-4-3-2-patch-watch-structural-salvage-update/8310081
🤦♂️
makes perfect sense to me
I'm all for this change
oh updates to the multitool tractor beam, hype
maybe ATLSs won't have a ridiculously slow speed when moving them
It's fine just kinda adding more meaningless elements to the process.. I would've prefered something actually engaging rather than pressing buttons on another terminal.
Maybe we will need different salvage raw materials for base building.
🥱
they have explicitly stated this is a foundational step towards such things
People either play of they dont....its pretty simple.
if you make every industry path the same and give no interesting gameplay it kinda defeats the point of making different industries... you can build with virgin materials so why bother making salvaging if we are shoehorning it into the same gameplay loop as mining?
Mining is more enjoyable than pooping out boxes in my ship.
Well Salvage actualy is boring as hell.
do you feel that clicking a terminal button at a station after you are done with the boring is an improvement?
Its better than sitting in the back of a vulture and clicking a button....
you are going to do that too
No 
...eeexactly..
more chatgpt development from CIG...
the the crazy thing is they are explicitly stating that this isn't a placeholder...
Maybe we should be out there with oxyacetylene torches cutting up chunks like real men
That sounds epic af.
Grab a sheet of hull from enemy ship to patch a hole in mine
NGL that would be fun
not gather dust to turn it into boxes to take it to station to turn it into other boxes
Less point and click and more actual work
like at this point they need to add gadgets and modules to slightly tweak some salvage laser stats and we have managed to come full circle and clone mining by pointing laser at differently shaped object.
It should be possible to fail a salvage process like destroying a rock.
it is possible by bumping the ship/plate and sending it spinning out of control 😛
or blowing it up
but yeah there is no risk reward
but that's fine because we were told this is an extremely simple placeholder
but the refinery bullshit they are saying is strictly not a placeholder... so idk
the whole point of salvaging is the logistical elements are more streamlined. You take something that has already been refined and processed and manufactured into ship parts or wtv you are salvaging it from and repurposing it with minimal reprocessing
Dick measuring which game loop is more authentic is missing the point of this game
otherwise you are just mining raw resources..
Nobody is really talking about authenticity here
Semantics
They needed to differentiate salvage by using different base mechanics.
Maybe Origin GLAX armor disintegrates under traditional heat and harvest arms, and so you need to use some other mechanic like some acid bath or whatever, and then you can harvest it.
Maybe the Vanguard titanium alloy armor is a saw blade to strip and it skips straight to melting at the refinery, but are physical panels you have to stow.
Point being that salvage ships could have different tools for different, already refined and applied materials.
Suddenly, you could really use some of those explorer ships that are actually designed to find crap out in the black and sell what they find for you to harvest the right stuff.
I just had a big salvage run didnt see any of the changes in the patch update. What gives?
The patch isn't live yet
I just downloaded a big patch. In live mode.
Hot fix then. The patch is on the ptu, according to patch notes
Ok, will keep an eye out for it.
ths patch was a hot fix for a bunch of bugs as well as fixing the Vara award misattribution in Arena Commander. 4.3.2 is soon™
Salvage:
Shields - OFF (enables RMC scraping)
Powerplant - OFF (enables fracturing)
Is this correct?
and if so, would distortion damage to knock the powerplant offline work to enable fracturing on a ship that is powered up?
so gotta go in and shut power off or soft death...lame
Eh, salvaging components is supposed to be worth it, so eventually, it'll make sense that you go in first 
True, that's a good point. Would want to go in first anyway to grab the components befeore deleting them with the fracture/collection anyway
I'm having problems with the main laser on the Mole. The sides seem to work but the middle one doesnt seem to. The turret is on, it just does not fire
Screenshot from the main laser seat trying to fire...
Is salvage fixed?
you'll have to elaborate, its been working fine
Dont do trade routes, right now missions are more profitable and have no risk of losing your investment
the weather on planets pushing ships around during mining is a bit BS, can't our ships just burn through more fuel to stay in place in hostile weather
sure, if you have a pilot to control it. Mole isn't meant to be a one man ship...
Any guesses what the Hull-B cargo grid will look like?
#3 seems like the best for loading/unloading in a hangar. Just not sure if the height is too large for the ship
Couldn't it be a "secret" fourth choice, where it cant take 32 scu crates, because 4x24 scu crates on each grid would also equal 384?
Im in my prospector getting beat around but the winds and getting pushed away
Ahh. Sorry for assuming, usually those complaints are regarding solo mole flying. This is one of many situations where flying with dual sticks is a huge advantage over mouse and keyboard, as you can just apply as much thrust as needed to stay in place, vs the all or nothing that you get with the keyboard.
Is there something I am doing wrong that causes my hull c to disappear while flying, or not load/unload a missions cargo?
I’m newish to the master rank missions and the hull c in general if that helps provide some insight
Well i have a hosas on order, but im currently flying with a warhog and the laser power is one of the flap wheels in the throttle base, so throttling forward means constant throttle or nothing
Have they nerfed the gemstones Mining?
I remember going to pyro with my ship and a ROC to find some gemstones
I’ve heard some people put laser power as the right stick rotation
Other day i landed and got out to put a fresh surge module on and the wind blew my prospector away, had to chase after it, left engine was nearly sheered off from the tumble
Did you power off the engines? This seems to happen when you have them off. Though it's beyond ridiculous that it happens at all.
"Newtonian physics"
- 600,000kg ship blows away in a brisk wind.
- little 110kg man runs after it.
I'm trying to deliver almost 300scu to this tiny elevator, and it only accepts like one box at a time or it glitches out. Is there any other way to make this faster?
Use a different elevator or swap shards
is the hull B able to be unloaded while landed? i'm curious what type of design rework its going to get (given that its an older concept) with 384 scu
def doesnt look like it
i would almost say that i'd be okay with CIG reworking it in a way to carry more cargo then sacrifice its planetary landing
it's original concept said that it was supposed to be able to be unloaded while landed
thats the reason its taken so long for them to start making it, they had to figure out how to make it actually unloadable while landed lol
we can take inspiration from the silly Idris landing gear (worst part of the ship tbh)
allow me to present my vision
Yeah i still turn them off because i remember SC glitching and bad stuff happening when engines are on and not in the seats
I fuck with this
It better run too
I’d be okay with a reconcept though tbh
Just depends what they do I guess
the Hull-C||onga||
It’s definitely possible! I know I’d be very disappointed if it couldn’t handle 32scu.
But even when mining it’s pushing and spinning me in mid air
Why is UEX trying to send me to Shubin mining bases with a hull c?
probably becuase you didnt filter for space locations only
don't see that as an option on routes... Would've thought my ship type would determine that too tbf
guess not
Ok I found it.. that is not an intuitive design xD
They should add that to the Hull C. You're not the first person to wonder why it routes to ground locations after selecting the Hull C
seems they are only using the ship to calculate capacity
yeah and the filters along the top as buttons that don't look anything like filters is not the best UI 😛
is this SC or UEX?
uex
go rewatch the battle from BSG S1E10 where they hide a load of vipers on the cargo ship, thats what I want
just detach the 256 SCU hollow shell of a cargo container and theres a load of hornets underneath
They could make a mining/refinery ship that unfolds like Hull ships to deploy landing pads for miners
yesss
I feel like ideally refining ships should work in such a way that crews never need to get out of their seats to unload
Like dock, unlock the bags, crew inside the refinery use tractor beams to remove them, put them into a kind of queue rack, grab and empty one from the end of the queue and put it back on the ship
but at the same time, make the Hull C able to operate all its tractor beams at once, not just one chair operating 1 of 4 tractor beams at a time
Haven’t been in one so can’t speak to it
Can you load an unload your own boxes from storage in one? Or is it a 32scu mission boxes only ship?
its fly to space cube, boxes magically appear, fly to next space cube, boxes magically disappear for now
yes
Ah
Eventually i need to buy a raft or c2 to move stuff
My freelancer or MSR just aren’t meant for it
Trying to grind in game with the prosecutor to start buying ships
And weird what they’re doing with refining via concept ships, Expanse is old but just refining, but now rsi has a bigger ship that refines and mines?
@wraith tree are you hauling you can work with me if you want i got a raft and ill split it all with yah
So I'm not huge into doing the cargo hauling missions but I do like doing mining. However I don't have a designated cargo ship. My idea is to kind of just mine and have a large enough load to sell at one time. Now I phoned the caterpillar during the second life missions when you had to go cargo off of a cargo hauler and the caterpillar would be one of the ships. But I felt like the caterpillar was a pain in the butt to fly. Now I'm thinking of waiting for IAE to pledge one. Looking for something bigger than a raft and connie. To my knowledge, a caterpillar, carrack, c2 could work. Is the caterpillar a good ship? I'm considering giving it an actual chance to impress me.
don't do the catepillar or carrack, they have terrible storage
RAFT or C2 if you want to move boxes
is it the grid or just the overall storage?
overall, its really annoying to load/unload them
My org has them for me for me to use, i just want to independently have my own
sounds good just thought id offer
I have noticed that when trying to loot an AI carrack...always a pain to get the 16 scu containers out
I appreciate that man
Glacosite and Beradom gems. Where to sell in Orison, TDD or Admin? And more importantly, how the fugg do I figure this out nowadays? It used to be really simple to look up the commodity on SC-tradetools and it would tell you, did they bork that? I hate UEX
did the game make a change? is everything at TDD now? Used to be different spots for example CM and RMC, I'd go to Area18TDD for the RMC and then either the Area18Admin or Baijini Admin for the CM(dependent on how lazy I was and if I really wanted that slightly better price at Baijini).
i mean, its not really supposed to land that often
As a medium/heavy hauler? Maybe with some chunky fuel tanks but that's extra weight to carry too that isn't profitable cargo.
aah 😛 My bad
Since Pyro doesn't have TDDs in Stanton stuff normally sold at Admin were transferred to the TDD's.
I would like the idris more if it didn't have landing gear, couldn't be spawned at an XL hangar, and had to be called in at a docking port. Get rid of the landing gear, the ramp, and make it purely space based
sadly, yeah, my opinion is that Capitals should be actual multicrew to fly instead of single man against the Verse
Definitely should never, ever, ever have pilot weapons 
or need a crewmember to reload/arm them. 2+ human crew minimum to do anything other than fly this ship. Even that I think needs 2 people to not be a pita. LIke fuses failing nonstop without an engineer playing a minigame keeping the ship healthy while the pilot flies.
They royally screwed up the game by releasing capitals before they were actually ready.
They needed to consider making stations/seats dedicated to a ship's elements, such as a weapons seat, shields seat, etc. Unless someone is actively sitting in those seats to operate those systems, they don't work. Engineering could route controls to a specific seat, but you'd still need someone at that station.
Honestly, my ideas and yours don't really matter. The point is that CIG didn't really think this through. It's half baked.
"we're going to make our own game studio so we don't have to listen to publishers and shareholders...ok so turns out devs are human and need to eat and food costs money...we're gonna have to make some dumb decisions in the spirit of funding this game as we can't feed our cats with hopium"
I agree with you though, whales would toss cash at them for anything. CIG didn't need to sell us capitals.
It's half baked cause the "alpha" only supports what it can. Of course marketing will affect it. They want to see the limits we push it to before they add more. Gotta realize the business model they've built themselves on and just go with the flow. Reclaimer owners have known this pain far longer than anyone.
Does the RAFT have a known bug on cargo disappearing during unload with the built-in tractor beam?
first I've heard of anything even remotely related to what you're talking about. Possibly too many entities nearby so stuff just started despawning?
Was just weird - grabbing 1scu-boxes from the cargo grid to move to the elevator - it took the one from down the staple.
Just noticed that the boxes were screwing around somewhere in the hangar ... strange.
I have had cargo go flying across the hangar when grabbing an upper box while the lower one was still attached
Physics doing physics things
Yep, that's exactly what happened. Managed to find the missing boxes somewhere in the hangar
And fitting an ATLS on the grid is just ... well, weird as well.
SCU box fission
I can't wait until we can weaponise cargo crates by flinging them at enemies at high speed.
I mean, you already can. ATLS has a fling feature
But can you kill things with it?
ive not had the opportunity to try in an area outside of armistice, but if you wanna test, by all means. i suspect its yes, since knocking people with boxes can already do some damage
I can confirm, my orgmates have killed me a few times by flining boxes at me
an equally terrible fate
Watch the crafting presentation from last year, I reminded of crafting in Star Wars galaxies online were material quality affected stats to the point that you could have highly buffed med kits, armor, and weapons, this should be pretty interesting when they release it
is the atls geo purchaseble in game?
yes, its around 100k at lorville
thanks.,, its should it into a cutty red right?>
yup, I've fit two in a cutty red before
nice... use that cuttty to min on bloom then
Anyone know why my second abrade scraper on my Reclaimer isn't working? I just fitted it with two Abrades, any ideas? Thanks.
Do you need a vulture to do salvage or are there cheaper ships?
Make sure you Alt + S to focus both.
From the pilot or scraper turret seat?
I've personally never flown the reclaimer. I'm gonna assume it's from the seat that you control the scrapers.
It might just be bugged... If no matter what you do fixes it just store the ship, remove all of the scrapers installed, save it then reinstall them back and retrieve the ship again.
The m i s c fortune is slightly cheaper and a easier to use than the vulture. Doesn't hold as much storage though
Reclaimer doesn't have 2 lasers heads per seat. You can have 2 options fitted that you can switch between. Sounds like you are choosing to use abrade or abrade 😛
Actually I'm pretty sure you can't even put a different head in the tractor slot
so Idk what you're asking..
The Reclaimer has 2 remote turrets for scraing, each one with 1 scraper head and 1 tractor beam.
whats a good hull c cargo run?
Commodity trading or contract hauling?
Anyone have an issue with thier mole changing its heads? Ill equip the heads and attachments I want but after i log i come back and my mole is changes back to stock components.
comcodity
none
whys that
none of them are "good" as the hull-c is too buggy and the risk too great for such little profit
would it be better to trade in a taurus?
the least shit crazy dumbass why would you do this route would be an accurate way to ask 😛
taurus would be fine, but aUEC it's better to do contracts than commodity no matter the ship
oh really
speaking of the hull c being too buggy - im not getting a cargo deck at checkmate, is there a fix for that?
I think the best route for Hull-C is 12million invest for 2mil profit but then you're sitting there at the sell terminal for hours IF you get everything to work perfectly and don't lose the load and your 12mil investment in the process
no idea, if using mobi to call cargo try the MFD, otherwise no clue
well there goes my test run at comodity trading
theres no other way to autoload the hull c right?
What system and mission set would be best for trying to unlock the Hull C ones?
back and forward mission between planet and station like arccorp and baijini
like the small ones just stack em
Pyro is hell, stick to Stanton for hauling unless you enjoy 3x 4SCU deliveries to tiny outposts at 80GM away from each other.
There's a whole progression, may have changed since I did it, but starting junior doing as described, one station to one planetary delivery. Hurston and MT have distribution centers also which increase the volume of hauling missions you can access that use dedicated hangars / freight elevators vs the cursed outpost public freight elevators.
Avoid any mission that sends you to a outposts with public freight elevators. While they may be working "better", they are still limited and frequently break causing frustration.
From member rank i use my hull c now so i dont need to move boxes, might also be faster but idk
What ships can be auto loaded in space like the Hull c?
Only the Hul C
You get hull c at member? I thought it was the rank above
Thats what im saving up for now is the Hull C. Im using the Raft and making about 250k every 35ish mins
either the Hull C or the C2, but I really like the fact that I dont have to physically load anything on the Hull C
wish I could buy some sort of robot like an ATLS that would auto load
is Pyro hauling much more dangerous?
you are correct you get hull c contracts from experienced rank +
Nothing stopping you from running lower rank contracts with a hull c, it's just a waste of time.
Any pyro hotspots to avoid or at least be aware of walking into?
I did 8 or 9 Red Wind missions in Pyro after 4 got the 117k mission. Got killed once at the terminal at night. Landing at these outposts suck I could barely get a Freelancer Max to fit. Stopped doing them.
So I'm guessing the C2 is a better end goal than a Hull-C? Been running cargo out of an Asgard but I'm gonna need an upgrade to match some of these higher end contracts.
What? You buy hull c yourself and use it
I dont think so
Atleast since i dont have a bigger cargo ships than the taurus, and i can fly around in a hull c longer than move boxes without going insane
Does anybody have a good mining load out for tarinite/ large mass rocks for the mole??
Actually best for mining tarinite and gold
You are better off running a rented raft and direct planetaries
Shepherds rest, sacrens plot. Both mega hotspots
Why gold? Its low A tier below bexalite
Prices are close though...and ive seen gold more often than bexalite
So I can see why
Well is there a build for a teir or nah?
For the Mole SCHaulers has builds or Frontier Consolidated.
What do you have on there now?
How can i prevent overfilling the reclaimer scrap processor? For instance, i munch a polaris for 700 scu - but 500 gets wasted
"Thats the neat part. You don't"
So how bad are those new salvaging changes looking for the Vulture?
not done the calculations myself but someone said that it is around a 50% profit loss
O.o
Guess I'll be melting my beloved Vulture for something else and just stick to my RAFT for money making, once things settle down at least and I see something I actually want.
Rmc is unchanged right? Did anyone actually bother with cm with the vulture? Seems like it really changes nothing at this point.
did they take the raft out? havent been able to find one
Loreville sells them
Yeah the RMC prices on the PTU seem completely stupid based on what I've seen from videos.. Especially considering you now have an extra step to the process that will also, presumably, carry a cost and inefficiency in processing..
I don't understand how they expect to see any testing done on the new system if they are so heavily disincentivising people from using it..
They're wanting people to test the new system which is focused entirely on Construction Materials, Not RMC
_>
I thought both require processing?
or is the change only for CM?
I could be mistaken but the way I understood it, it was just CM
Is there any rough estimate of how much material you can get from scrapping a caterpillar?
At work rn and curious af so I can't check myself 
Are you all noticing that the GEO scanning doesn't detect nodes or show any feedback since the hotfix?
Wondering if this is server-specific. Tested on 3 servers last night with multiple new GEOs
I don't know how much RMC you get from a caterpillar, but I do know that they dont give you very much, at least for how big they are. They're also a pain to salvage, speaking from experience
I avoid them when im salvaging
Damn I see, was hoping it'd be worthwhile lol
yeah, not really
I'll turn them into dumb fire missiles then lol
Was about to buy a vulture... guess ill wait. What about mining? Also meh?
I haven't confirmed, but I see a lot of questions about it in helpdesk. GEO not showing the rock info. Not sure if the TAB ping scan works or not. My guess is CIG broke something to try to keep people from inspecting the hathor hole gems before opening it up?
You're going to haul boxes until that attitude improves.
Once morale is better, you can gratefully buy a mining ship, and then spend 30+ minutes to find a minable rock like the rest of us.
Alternatively, salvaging for half the profits and twice the time spent is also acceptable.
are the rocks broken/not mineable or is it hard to find one worth cracking now? 4.1 I mined a ton of quant without issue
Feels very sparse now. Honestly, I wonder if they quietly increased rock cool down or broke something for spawning. I kinda gave up. Some people reported better luck in Pyro, but then you've got the huge jumps.
that was our suspicion; we tried in a ROC - the ROC seems to be scanning just fine but can't see down the unopened hole (which seems to be their intent). So seemingly GEO is broken this hotfix
are you talking about since this Hotfix specifically? Or this patch in general?
We were group mining on Cellin and coming across Quant rocks relatively often in a small group
That's probably it then, accidently broke the GEO when trying to hide the hathor minerals
General. I hung up the pickaxe for a bit out of frustration.
wondering whats a better salvaging experience, the vultur or fortune, only for a solo players experience.
I havent ever heard of anyone running a fortune, i think vulture is just better
ok then ill stick to what i got
I run the fortune and love it. It's really convenient and makes unloading pretty painless. You can stuff boxes internally, or just dash and drop. It's actually one of my more favorite ships in the game. Except the entirely yellow hud, which makes it hard to catch objective markers sometimes.
If it's only one ship you're ever using, the Vulture is hands down better, but otherwise the Fortune is nice when you're swapping ships and don't really need what the Vulture offers.
well ill keep that in mind then
I mean its unchanged in the way that you scrape and sell it. But its price has been reduced by like 33% or something like that
In the PTU:
RMC is down to 4250
CM is up to 8k and needs to be refined. Reclaimer can refine it in-ship apparently
ahh. I meant the process for RMC is unchanged, not the price. I wasn't aware of the price change, although I'm not surprised.
Ah, yeah the process seems unchanged
Oh? That's interesting.. Has this been posted somewhere?
Yeah a YT channel something like itsjojotv just posted a video of it. Good channel for staying informed that isnt super long. Dude keeps it to like 12-14 minutes
SC Haulers is also good. They keep things real short to cut the BS
will be interesting to see how good the money is because you would get a metric ton of CM with reclaimer before and at 8k per scu that could be very good
are there any medium salvage ships we know about in the works? like something like a argo mole but for salvage
i think it's like hexi II and some other random module
I haven't seen much in terms of tangible evidence, but what you described is exactly what the rumor mill is convinced is coming. Apparently this and an RSI starter salvage ship to better fill the spectrum.
Can you send me the link?
Give me 30 minutes or so... thx.
alg
yo a medium salvage ship would be insane cause i cant with the small scu sizes on the light ones, and the reclamier is too much of a pain to solo
They typically don't make sweeping loop changes without also releasing new ships. We know a medium salvage is coming, but it might not be ready. I'm not personally tracking unannounced ships to know when it'll drop.
Here is another good one: https://regolith.rocks/loadouts/calculator Frontier Consolidated: https://www.youtube.com/@frontierconsolidated and SC Haulers: https://www.youtube.com/watch?v=op_7Bg6sMnY Note the latter two have Discord channels...
reclaimer is insanely convenient to solo but does get drastically more efficient with crew.
really? i tried it once ant was such a pain to readjust it each time
mayby im just buns
for RMC is stupidly easy once you figure out where you should park relative to the ship you are stripping. You swoop through one side of the ship then jump out and go to pilot seat to flip over to the other side. Binding enter remote turret to a key helps too.
Same thing for the claw really though it is more annoying after fracture as parts tend to fly off. Usually it's not super worth aligning for bonuses unless you are getting a large part but it might be more worthwhile with new CM system so could be even more beneficial to bring a friend than ever.
wi would bring a freind if his pc didnt crash every time he tries to update
but iwas alr planning on getting a reclaimer just cause i love salvage
bbut you made more intruioged
ayy thanks man
has anyone tested and got an idea if salvage is dead on the next update?
how much feynmaline is one scu?
1000
That depends on what you mean by dead.
If you exclusive think money wise.
Then its about a 30-50% drop in my personal experience. On top of the refinement time/cost.
Personally I still like doing it but I dont need a lot of money so..
That is selling without refining, or after refining?
The numbers are.
5-5.5k per SCU of RMC
8-8.5k per SCU of Refined CMAT
Fortune/Vulture lose about 70% of CMAT after refinement
Reclaimer lose about 85% of CMAT after refinement.
No clue what sales prices are before refinement. I would guess 2-3k per SCU possibly less
These numbers might(probably will) change before going live.
But those are the numbers. So easy example.
Refining 100 scu cmat(powder I think?) from a vulture, would give you 30 scu refined cmat. That would sell for about 280k aUEC.
But would also take at least 3 trips to a refinery/elevator.
To get the same results in a reclaimer you would have to get 200 scu cmat (salvage?). But ofc most people end up with at least 600 if not 1000 scu in a reclaimer from a single trip. So its a lot easier
If I understand right Reclaimer 660 scu CM-S
You will get on only like 99 scu of refined CM?
With 8k price per box thats around 792k
That does not feel good for all the running around
Sound about right yeah. Ofc it will also take like 20-100 hours or maybe more depending on refinement speed/option.
And you would also lose like 20-50k?
These are just guesses from what I have seen
I'll bet the numbers do change before it reaches live. I'm curious to what it comes out to aUEC/hour and if CIG is trying to balance contract rewards with sandbox industry rewards. Right now hauling is by far the best aUEC/hr imo. Until that gets addressed things will be out of whack. I'm not sure what would be better, bringing everything down to where contracts(sans hauling) are or bringing everything up to where hauling contracts are. Those hull-C jobs rewarding 700k every 20ish minutes makes it hard.
can relcaimer refine on board? or does it have to be taken to a refinery station?
Not currently no. Maybe in the future.
Your best bet is either pyro(checkmate, orbituary and ruin all have xl hangars) or hoping for external freight elevators. Apparenty they have been seen on the ptu, but not fully functional.
Personally I would prefer if non missions reward the most. Or rather, the bigger the risk the higher the reward.
So commodity trading (buying one place and selling another) should be pretty damn reward. Because you are spending money and hoping not to get pirated/the price having tanked.
Obviously that requires the dynamic pricing to be properly implemented and pirates to be a little more common.
But currently its not worth pirating because items are contracted and lose all value.
Missions are (mostly) safe and you only lose time(sometimes reputation as well) for failing. But gain huge.
I feel like mining and salvaging wont be really worth it until base building/crafting gets implemented. But we'll see
Crafting is a good point. The aUEC value of stuff will matter less then. Mission rewards being aUEC will be less comparable to the salvage/mining loops that get the crafting materials directly. Agreed on commodity trading vs. hauling. I'm sorry space truckers but you we get paid way too damn much for flying point A to B without risking anything in the hauling missions, especially right now with the Hull-C autoloading
Put haulers on a timer and adjust rewards based on how quickly they can deliver, with it being nearly impossible to get the full reward would be cool, but that'll never work with hangar queues and the bugs we currently have 
It could if they had a way to factor in how busy the ATC has been into the timer it generates for the contract
Yeah, bonus pay for delivering to a high-traffic area. Like peak time pricing
Not much point in testing out these new systems without a lucrative financial incentive, unless there is another use for construction materials.... An unannounced use....
Wait, what are you trading where you have to sit at a terminal for hours to sell it?
the same thing everyone else in the region is trading. we're all battling at the sell terminal as soon as there is demand again 
whatever the meta route is that patch usually
But the more people sell something somewhere the less profit you get. If you have to stand at a terminal waiting, you are gauranteed to be getting a lot less profit.
Only "profit/hour" not profit from that 1 transaction
no, that specific transactions profit will be less than it would if you sold it somewhere that you didn't have to wait.
There's quite a bit to be said here about the balance changes. They clearly feel that salvaging was earning way too much money either in general or because of the overall risk level.
Hauling is problematic because it's clearly their baseline and earning way too much given risk/investment. Contract hauling simply needs to be tuned down since the risks and investment from the player is so low. Hull series ships are like the quintessential low-risk ship.
If the baseline hourly rate for contract hauling is, say $100K/hr, then commodity trading needs to be more like +15-25%.
Mining should probably be the most profitable loop if we're all honest. They need to increase the risk encounters and boost cave mining. Jumping into a cave creates all sorts of vulnerabilities. In terms of risk level: Asteroid -> Surface -> Cave.
Salvage needs to have similar risk escalations paths, and CIG isn't leaning into this much yet. Hull scraping should be about on par with contract hauling. Component salvage needs to be a thing, because you have to get out of your ship and spend some time yanking them out, which is added risk. Illegal salvage should be expanded. I assume that this is what they're prepping us for with the recent changes?
Combat missions should pay more, but your costs should be higher. If you're proficient enough to avoid maintenance costs, you're making bonus pay.
IMO, cargo hauling lacks high risk loops outside of partilium types of hauling. Besides, this is only a commodity loop.
They need to add contract/commodity risk loops like instability/volatility or sensitivity. Add in blockade running or emergency supply delivery via timers (or combined), and you have greater risk/reward.
It also feels like we're taking steps backwards with smuggling. Contraband, stolen goods, and tax evasions should be common. They already have or had mechanics for this stuff and keep breaking it or something. Shielded cargo, limited space secret compartments, ID spoofing, and data running are long overdue.
any news on if a reclaimer will be able to refine at any point?
I'm mining with the MOLE and my friend is hauling all the ore pods for me. When we switch pods and he goes to refine the filled pods through freight elevator. The refinement process does not "Discard" the junk (inert mat, and other stuff). Using the initially filled pods after placing a refinement order still showed the junk in the pods when using the MOLE again and extracting any ore wouldn't register. Any have this issue or got an idea how to get around it? My first was selling the junk at the other terminal but it either comes up as an error or sells successfully and the pods clear, but the issue remains where it won't register extracted ores.
this has been an issue for at least a month if not 2.
The only fix I discovered was just selling at the "raw ore" terminal. If that doesn't work. Then I have no clue
Is there a way to instantly remove all cargo from ahull c
@storm storm not that im aware of unfortunately ditch the ship, claim and take a coffee break
No, but sometimes if you use the on board tractor beams to grab the underlying containers, they may loosen the ones on top making it faster to clear sections at a time. You can try to do this in decoupled mode with some very light drift to help with clearing the panels.
Is the caterpillar worth grinding for? I heard it's very awkward to load but I love its aesthetic
any hauler orgs here?
after messing with plenty of them during resource drive, I wouldn't unless you just literally love it. You'd be better off saving a little more for a c2 which can have multiple purposes.
I've been considering the C2, but I find it kind of ugly lol. C1 looks a lot prettier to me
It's just so functional, and flies much better than it would appear. I use my M2 for NPC missions and ambushes. Flies good enough to dogfight the other large ships and can take any cargo thats worth.
just a bit annoying doing actual cargo with it since you lose the stackable grid.
can anyone confirm what missions i need to do to lvl up headhunters to unlock high value scrap targets
I mean lets be honest the economy balance is going to be pump up whatever they want people to do, nerf into the ground whatever is unimportant or undercooked atm.
Just to clarify the Reclaimer will be 10% less efficient at refining but can do it on board? Am I understanding that right?
I really wonder what their ultimate rebalance goal is going to look like for 1.0
Like do they have a goal for "how long the game will take" if you start with a starter ship?
probably a complete shit show for a while considering people will have idrises and javs out of the gate, all the industrial ships they desire, ect. I suspect the game and economy will be an unadulterated shitshow for a while on launch until they can reign it in.
Yeah, I'm ignoring all the people who paid to not have to play the game, they don't count and in my opinion, are destined to be disappointed
Perhaps
I honestly think CIG will not have the balls and those people will just run rampant on launch
but we'll see
It would be bold to assume they have even a whiff of a plan given that after 10+ years they've only just about managed to cobble together a rough list of stuff they want to exist for 1.0 😛
I mean, the whole point of pledging for ships was always supposed to be "have the ship on day 1 when the game launches". Not sure how they could take that away.
well simply making it completely inoperable and unsustainable to use those ships
until you have a functioning personal economy
and if they are actually going to model a functioning economy there should be immense scarcity of resources on launch
as players should be contributing in a large part to supply and demand
Yeah. Or gate their use behind gameplay / rep, but once you unlock them you either get the ship, or unlock the ability to purchase it. But people would lose their shit on that.
I would love to see an eve inspired skill system for gaining the ability to perform different tasks and fly/operate different ships and systems but alas I don't think that will ever be a thing in SC
I don't really gel with the fantasy that some random spaceman who got dropped on his head in Lorville is capable of flying, maintaining, upgrading and fully operating a military class capital ship from the moment he lands on his head but hey ho
Most people will park their ironclads for their Raft until they gain enough rep to haul enough boxes to be worth it. No one is going to start the game hauling 8 SCU to make 30k when it costs the Ironclad that much just to take off.
that's just the thing though, I don't think CIG will have the balls to make it cost that much.
I don't think they will have the balls to enforce the necessary minimum crew sizes for some ships
I'm looking forward to being proven wrong but I'm a sceptic to a fault.
Right but the question is, how long do they want that to take. A few hours? A few months? The way it's set now, mission pay in particular, it feels like it will go too fast.
That's what they need to ratio out right now. They have to calculate costs based on targets. My guess is that they set the target too high, and so they set missions to pay too much.
But it's also alpha and things should be easier to get. We've already seen them set and stick to high prices on stuff. Look at what they did with missiles and torps!
Personally, I want to see them slash 1-2 zeroes off everything.
No. It cannot refine on board. Still need to use a refinery station. And currently the cmat it produces (they produce different unrefined cmat), is half as efficient as the vultures.
including mission pay? Just make the numbers smaller? Or you want everything to be easier to get and progress faster?
just make the numbers smaller.
monkeys paw curls: scm speeds and weapon projectile velocity have one less digit in them
I really want to give this game a proper go. But I keep getting sucked in to playing 20 year old games.
I did some solo mole mining but have recently heard they are trying to stop that being a thing. Or something.
Now thats annoying, everytime a contract bugs out i can wait 15 minutes
hey all, looking to get my head around mining and its gameplay loop. Bought a ROC and took it down to a planet, mined out my first set of gemstones, where to from there?
Is it just selling them through the commodity markets? I also saw something about refining, but not as familiar with that yet
@storm storm yep, advice, to minmize bugged missions, dont take missions to everus, and dont take another mission while in the drop off box for your current mission
Hull c working this patch?
@novel harness for the most part, avoid high traffic stations and keep your mission pick up/drop offs clean
As in buying cargo working?
I like to gamble
Oh, no clue, missions pay more than trading, with less risk
Salvage missions for headhunters, when you reach max applicant there will be a mission called "Wanna be a headhunter?" or something like that. You need to do it to align with them and progres your rep further
Couple of ways if you wanna continue with gemstone mining, you could buy a crate and fill up with gems.
Going from one deposit to the next.
When finished you go back to one of several trading spots. Usually tdd(planet commodity shops) buys most legal things. So you try that out.
I think currently you have to take the gems out of the crates before the shop recognises them.
But I am not very familiar with gem mining anymore. So this is all I can do
Is there any way to find caves? Or is it still just follow x co-ordinates for x distance at x speed?
Bounty Hunt contracts sometimes give you a quantum marker to them
im confused why i have rank 4 from doing a bunch of missions for them yet still have neutral
Did you do the ambushes/patrols only?
That explains it, they don't really give you any meaningfull rep
Aight ill keep that in mind
Any thoughts on the optimal drive for the Hull C? Is it worth refueling or better to commit some fraud?
@lyric bough If you want to farm rep, go do salvage missions, the cheapest ones and 20k ones, 50 and 80k are often bugged and won't give you a quantum marker to jump to them. Just jump in, shoot the salvage target till it explodes and take another mission
50k convoy missions are the only ones that have something you can loot really as you can get a C2 with 200SCU of gold there
does anybody know what ships you can get for the salvage "clean up" missions? and ar ethey in pyro
The SC website called verse guide has all landmarks marked on global maps. Try it...
the ships you get depend on your reputation with the mission provider
you start with a tiny Arrow then progress in size as your rep grows
Pyro / Stanton, doesnt matters
i use TS2, refueling is like 20k for a full tank which is much better than waiting 15 minutes on insurance
You have to use the docking port right?
if its loaded up yes
but with autodock its really not hard to do
autodock?
neat, thanks 🙂
np
my advice would be dont use looted drives for the Hull-C you'll have bugs that require you to destruct the ship, so unless you are looting the TS2's yourself it'll get expensive
i just use the one i found at exec, no issues
hows cargo profits feeling in the ptu?
Not too familiar, but looks like TDD does not buy scrap at loreville, you have to go to Central Buisness District, according to uexcorp
it does, my buddy sold the first batch about half an hour before me
No idea then
but i also have a bunch of other things in my warehouse, like quartz/iron/distilled spirits/food
Try relog, maybe inventory issues
Ohhh thanks! I might have to check that out!
Ok thanks I'll try that!
is there a quick way to unload a reclaimer in a station or tediously via the elevator?
reclaimer will probably take some damage but if you open the rear elevator in the printing room you can clip the boxes though there by putting em short side down
is the helix 1 still the best prospector head? trying to mine quant
It's the most powerful and hardest to control. Not necessarily best
You can’t run two surges at once anymore can you?
Define run.
You can’t have them both active to bust larger mass rocks
Yes you can.
In the mole, I triple surge for 60k mass rocks, all the time.
It's a glorious thing to master
hmmmm
I have found plenty of quantanium that I cant mine
around 2.5m worth
as of now Im flying in my rental prospector, what would be the best location for this kind of basic setup? I feel like the Rocks were mostly too big for the prospector to handle
Then may im not understanding how to activate them, i tried and when i would try to activate the second it would deactivate the other one
Should be default (Left Alt+ 1 ; 2). And both will run their timers. You can try surge+stampede instead, could be an isolated bug on your end.
Are you mining in Stanton or Pyro?
You activate them separately. Data accurate as of 4.3.2
Stanton
okay Im gonna need a better ship for mining
yeah, the rental prospector is pretty ass
Does it not work with stamped? I’ll try it again
Which ship?
I can go test if it's MOLE or Prospector
You can rent it and swap it with better components through freight elevator. Upgrade the mining head, slap on modules, Argo Bags. Just do your best to not blow up. Then you gotta do it all over again.
Prospector helix 1. Ill try it again
What modules are you running?
yeah Im trying to get another 600K to buy mine and equip it
we're science-ing if 2 surge modules can be activated at once
I'm positive you still can, I did it in the mole with 3 of them yesterday.
I had tried two stampedes but if I turned one on it would turn the other off
Hmmm,maybe th stampedes won't let ya, surges definitely will let you
Are you industrial boys ready for nyx 😂
When / If they add anything industrial focused that isn't just slightly retextured combat in a pvp hellhole, I'll be sure to give it a go
Guys, I've been thinking of melting the SL Max for the Mole. I usually play with the SO, and more recently I can fully crew the Mole of 4 including myself.
I mean, for whatever reason the SL Max has been incredibly buggy the last couple patches
And I think a money generating ship would be a good option to melt towards. But man, I love the SL Max aesthetics
is rmc or cm better this patch for reclaimer crews?
The OP question was surges. You want me to test stampedes now too?
So what's the max mass the mole can break fully manned?
I could crack a 60k rock solo, with helix 2 and 3 surges active. It wasn't pretty but I managed
I have no idea how multiple people cracking it scales though
Oh. I mostly have passive modules. Wonder if 2 helix and one support would be better? I'm looking for something that makes everyone do something and not just kind of sit around
Definitely good idea to have at least 1 that helps stabilize the rock. Helix can(does) give you a small optimal window to crack it in. So if the other have modules or mining heads that help counter act that, that makes everyones job easier
Theoretically, 1 MOLE could crack a 120k with passive modules and a sabir on the rock, more with active.
The window would be so tiny though so good luck with that
84.5k was the most massive I've cracked that I've recorded/paid attention to.
Damn. I couldn't move a 40k rock with both lasers on the rock. Granted it was one Helix and Hoefstede.
Yeah, the 84.5k we didn't have power setups on the lasers. It took 2 MOLEs. 5 people total. Was a rando in global using a stock MOLE solo so I met up and helped. Not enough, Got my alt on to fill his MOLE not enough. So got my 3rd alt on with my MOLE and still needed to recruit a 5th rando to come crack it. My MOLE is setup for teaching so it's not that powerful. Theoretically though that should have been crackable with one MOLE that was kitted for straight power.
Damn lol. What was the payout for that rock?!
I gave the rando we recruited 1m and took the leftover Tungsten since it was during the Resource Drive event. The OP that asked for help was only interested in the gold. I forget the math but the stats are there in the video if you want to calculate using regolith or whatever #imadethis message
damn that's insane
I didn't use the regolith calc but my math says ~350k aUEC worth of gold
Im having trouble figuring out the optimal loadout for my prospector
This is what I use. I suppose it depends on what you mean by "Optimal"
This is a good blend of power and ease of use. There are definitely stronger setups that can crack bigger rocks but most of the time you need a MOLE or another laser to help anyway so I use this for easy cracking and teaching.
What's the scrap-buff mentioned in the updates?
Multiple ships increase instability. A fully crewed Mole is currently the only way to put multiple lasers on a rock without increasing the instability.
Oh yeah ofc, I know that. That if you have multiple ships the instability goes haywire.
I just meant I have no idea how scaling works for mass. Like how big of a rock you can crack with a fully crewed ship. From the stupidiest setup "3x Helix II + 3 surge" to a more balanced, high power, plus stability support etc.
It's linear. Three lasers = 3x the power and 3x the mass
But that calculator will let you play with loadouts and get a good idea how big and worth how much resistance you can crack
Use nothing but surges. SURGES RULE.
Some dude in the ingame chat saying that because of his reputation theyre paying him 17K/SCU on RMC
Now that would be interesting
I dont believe it one bit
in the golden era of salvaging we were gettin 15K
and as far as I know there is no gains on trades from reputation
yeah thats some BS lol
oh yeah its 100% bullshit, but would be slightly interesting, if different factions would grant you benefits based on how well respected you are with them. Currently at best a few factions give you a slightly higher payout for the same missions (mercenary jobs I think)
And otherwise you just get bigger/more difficult contracts
He swears by it and says that is 100% doable
someone else reported apparently Pyro buying RMC at 11K per SCU
what Im thinking is, what if we were all wrong, and there is actually stuff we dont know off. All the websites like UEX and such work with data supplied by the players
I suppose its possible that something was changed in 4.3.1, but I highly doubt it. You would think something like reputation changing the payout of missions or commodities would be something CIG made us well aware of
yeah thats my thought too. I was never aware that such mechanics could exist. I know its different with missions, but not with payouts on commodities
but also, how possible it is to find a location with such a high payout? Pyro has just small settlments that wont take much SCU or RMC if any, and the bigger stations are well documented
I also wouldn't be surprised if CIG forgot about some random outpost when they changed RMC prices, I dont know for sure though
I think that would have come out eventually tho. People wouldnt stop talking about it and there would be crews going around in pyro
you'd think someone would eventually notice Reclaimers unloading at some small Outpoust
and even if they didnt change the price, there is still the demand issue
Yeah, I think its much more likely this person is making stuff up
or going off the old prices without realized they've changed
so do I but it does make you wonder
indeed
@jovial matrix quick question where do you buy the MOLE bags to fit into my prospector
is ROC mining working? cause atl geo mining is broke
I dont think they do outposts/stations individually. At least not after they have been created. 100% they have a massive database where they just go "reduce the price by 20%" and its just does that across the game from the individual prices. Anything else would be psychotic
hey found a really big rock with alot of quant i have a mole but i dont have any crew anyone wanna help me??
https://discord.com/channels/82210263440306176/1427021579552030832
How's mining and salvaging feeling nowadays? Haven't done either since MM was hoping to get some thoughts on their current implementations
Fun, relaxing, profitable
Golem or prospector for solo ? or is Argo best cargo still ? not literraly just tryna rhyme something
If you can swing a Mole solo then it's probably best, but you have to avoid turbulent areas/areas with wind since that'll push you around
Golem I've heard is a slog to solo up to a larger ship, but it is a decent starter if you don't want to fully commit
I just wanted to use it because its small size and easily stackable cargo boxes since i plan to mine out in the halo for a few days while i fill a 890 hangar
not sure what other channel to put it in, but ive not made a single sale from my shop on the "grand barter bazaar" yet. any tips? am i just pricing too high?
check what everyone else is pricing at and undercut em dont be afraid to "promote" on server chat
Hey guys, any way to merge or condense multiple size 1, 2 and 4 SCU boxes? I need to sell some trash ores
I fuggin' wish 
yo is sctradetools still accurate
For the most part, see the pop-up warning about RMC when loading...
money for what? you want to enjoy the game and have fun or grind for aUEC for a ship that'll get lost with the patch
every game loop makes easy aUEC nowadays, do what you enjoy
Anywhere that I can sell 1 scu boxes?
any cargo center
and refineries too
thanks
Is atls geo mining good money?
My Geo has a glitch on the right side power bar. Needs a new patch. Anyway, for Fenylmaline mining in Pyro it's pretty cool but fragile also. If you overcharge the gem it can incap you. Also, learn how to repair it in the field. Do you have a team mate to play with? Be careful!!
It's amazing... if you mine a Hathor location with one 
sure np
I'm trying to get 16.5mil for the hull c what's the best way I can earn
Rent a Connie Taurus from hurston and slog through hauling till your experienced rank
A question, does anyone know why I can't get the mission to give MG scripts to Wikelo, I only get the other ones?
The mission system is janky at the best of times, try swapping regions if it doesn't populate after a few minutes
I've got a Taurus Every time I go for a red wind mission cause that pays a lot I always get turned away by a camper in a hornet
Offer the hornet a cut. Protection money
I don't even get a chance me and my friend were on a mission where attacked by a pair of fighter
Man what happened to good ol' extortion. Everybody just blows you up on sight these days
I know right I've not been playing long by trying to get an experienced rank is difficult
Yeah, moving goods from planetary orbit stations to other stations are usually the best paying, and lowest risk.
agreed, clipped a decoration getting to my medium hangar on area 18, stations are just safter and easier to approach and land
I wish there was an autoloading feature on the Taurus
fack the Taurus, if you are doing Cargo, get a RAFT instead.
How much is that raft
3-4 mil
rent is around 70k per day, buy it for 3.5 m
an investment you'll never regret
RAFT is worth it. Great interior too
Moved to three locations now in stanton, no asteroids are scannable so far. Anyone else having that problem?
how can i sell cargo from my polaris?
land somewhere with a XL size hangar
(grim hex, and the main cities in stanton, idk about pyro)
after that you'd just have to unload it by hand into freight or store the ship and go sell your commodity
i would say you could dock to a station idk how that would work for the cargo
Anyone know if reclaimer can refine from cargo hold after docking?
Or do you need to unload to local inventory. (On PTU)
Can anybody recommend me a good load Out for the prospectore
Since no one seems to know I will say that last I checked you still couldn't but there have been updates since so....maybe?
The last PTU video I watched said Reclaimer could refine in-ship. I recommend going to YouTube and finding the answer. Itsjojotv had a video about it, others may as well by now but I haven't seen them yet
I am going in now to test it myself
The raw ore terminal can see your ship if its stored, but only if the cargo is internal. If its on the cargo grid it can't sell it as far as I can see. But the Refine Terminal cannot see it at all in either case.
So to refine you would have to empty it into an elevator first it seems.
Just getting back into the game after a long break. I used to cargo haul in the caterpillar. Are there hauling missions for the hull c?
there are missions specifically for the hull-c
Do i have to get to a specific rank with red wind or another trade org?
yeah with covalex i think you need to be member rank before you get the hull-c missions
Thanks!
Its experienced rank
ah thx yeah i wasn't 100% on that been awhile thx for the info
Anyone know the diameter and efficiency rating listed on the HUD for the vulture when scraping with running abrades?
iirc 0.9m radius, 340 efficiency and 3.5 speed modifier for the abrade module
cinch has similar efficency number but radius is 1m and it only has a 1.5 modifier
SC Haulers just pushed a video out that demonstrates the process for salvaging.
The Reclaimer does not refine materials in-ship, the CM it generates is named differently from what a Vulture gets when fracturing & disintegrating
Thanks
Appreciate tht. Much lower efficiency #s but larger radius for same module on reclaimer
Hey guys, I've been trying quite a few places, but I'm REALLY struggling to sell <8scu sized refined metals of Borase, Iron, Quartz, Corundum. Any ideas or Exprience? (Been told to try the NQA terminal and Grim, but wanted to know your thoughts)
this tool tells you where to buy or sell anything: https://sc-trade.tools/best-buyer
unless the stuff was stolen from a mission? then only Grim may buy it but it will pay a fraction of the value.
it's incorrect, that and UECX or /we it's called
Where did you try to go that it was incorrect?
you are struggling to sell smaller than 8 scu boxes? Usually it's the other way around. Some places only buy small boxes but not big ones, but I have never run into the opposite.
!tradetools
One-stop-shop for everything trade related in Star Citizen: best trade routes, best mining spots, etc.
Like In terms of hauling im still member rank And I don’t have the 400-500k mission for hull c. So can I do lower end missions with a hull C?
To gain XP like lower missions that I’m doing
It would not be worth it
Better served renting a raft or a borrowing a Hercules
I own a C2 but I was wondering if that ship can auto load and unload on lower rank missions
Not for cargo missions
how do you enable surge module when mining?
ALT+1,2,3 are the default active module activator hotkeys
any reccomends for a solo MOLE setup? Just comparing what ive been using hoping for some inspiration
I'd probably setup 1 laser for maximum power, 1 for maximum extraction efficiency/inert filtering, and the last a good mix of power and ease of cracking (bigger window, reduce insta/resist, etc) so you can be lazy and crack rocks without stressing.
Main that last laser, switch to the power if need be on the bigger rocks, and then use extraction laser when it's time for the succ
icic
been thinking abt putting a fltr laser
any thoughts on helix vs impact s2? Im kind torn between them cuz the helix kinda needs a focus 3
as my main laser
Helix for power laser, impact for the succ laser, hofstede for the easy laser
Ic
they shouldn't be too expensive, play around and see what works. !regolith you can change out the loadouts to see numbers
Use the website to search for ore location, optimal mining loadouts and the best trade locations
ive been kinda moving from helix in solo and using impact instead
unfortunately idk if there is a good way to see what the green window would look like so you'll have to test to see how much power you need to sacrifice and still get windows that aren't 1 pixel wide
yeah I been doing that
Mine isn't kitted for solo but the power laser is helix, rieger, riger, focus
