#industrial-professions
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so witch hand/ROC minables is worth mining/looting?
Yeahhhh that's the one
Anyone have a guide for what colour each fps mineable ore looks like?
Purple and blue ones are in checkmate it seems
Does getting impounded lose cargo on the ship?
Not usually
I did mining in the CZ once a few patches ago, it was mostly aphorite iirc, couple dolivine or hadanite sprinkled in maybe. Not sure if its changed at all
Checkmate CZ has hand mineables. They were pretty mundane the last time I looked.
Was previously just dolvine or aphorite
new Onyx facilities coming with 4.3 have minables in boxes also new ones plus if rumors to be belived Jalanite gems can be found to
with salvaging right now, is it worth taking the time for just RMC or just take everything?
With a Vulture or Fortune just RMC, with a Reclaimer both.
Some people just munch with a reclaimer and sell the CMATs.
doesnt cmat sell for a lot less though?
Yeah but you can fill a reclaimer really fast
In the time it takes to scrape 100scu you could probably munch 1000
IMO the efficiency comes from how long it takes you to get the boxes to the FE for sales from a reclaimer. If you're super good at this, CM probably more $/hr. If you're slow then RMC is likely more $/hr.
So my dilema rn, Hull C with cargo on the grid. I got to Endgame, and there is no cargo dock service available? (Bought scrap from Seraphim)
I believe only the main stations in pyro (Checkmate, Orb, Ruin) have cargo unloading for the Hull C. You'd need to transfer that Hull C cargo to Endgame's station inventory using a workaround.
yeah someone in general chat told me that I ended up selling at gaslight
*Stanton gateway
IMO just do both in the reclaimer. Scrape, then crack the ship for cmats, not caring about overflow, go next. aka be the most time efficient you can be for creating RMC, but don't leave cmats just sitting there. don't run back to the salvage processing area to move 5 boxes so you don't waste a few boxes of cmats, because it'll get you back to scraping RMC faster
the biggest issue i've had with cmats is finding a place to sell it, so i wouldn't just do only cmats, because then you'll have to deal with finding somewhere that can buy it. I have 64 sitting in orison that can't sell because it was maxxed out the last time i had a chance to try, i could always load it up in a herc and take it elsewhere, but that's time spent not getting more to sell
anyone have good current patch Hull C routes?
uexcorp is good but recommended me locations I can't actually go to, and filtering doesn't really fix it
just got Mole for Solo mining, can any one sugest a single lazer set up , for all round mining please?
Single laser? Why? One of the main strengths of Mole is that you can switch between lasers based on what you find.
But ok - Hofstede, one Rieger C3 and one Focus III
he has a point, if you are going Solo Mole, put different lasers on each head so you can adapt to what you find
It's really not great income compared to the hauling missions. Too much risk, too little reward
do you think one more 1 SCU layer on the RAFT would be an overkill? so instead 2 high it would be 3 and you could stack additional 1, 2 and 4 SCU boxes
The cargo would be below the body of the hull in that case I think, tbh for ship size the capacity is very good
with retracted gear yes, but with lowered down there would still be confortable clearing, with more cargo it would be more bricky but it's nothing new for fully loaded cargo ships
Yeah with the gear lowered of course but generally you'll want everything to be in the confines of the silhouette during normal flight, except of course for the Hull series which has its unique design
idrc what i need to do. what would be the most profitable thing to do rn?
hull-c contracts net around 2m per hour
best case scenario or with partial delivery too?
You'll have to submit at least 50% of the time, but it's like 90+% payout
And the EH->Pyro option is very quick if you get a lucky string.
Are Desert Quasi eggs valuable or nah?
If they're used for a Wikelo recipe, they might be. Else, uexcorp.space
!tradetools
One-stop-shop for everything trade related in Star Citizen: best trade routes, best mining spots, etc.
Anyone recall of the Fortune comes with a cinche or Abrade head? I have a Wikelo one and want to revert it so the void doesn't take it
with some partial deliveries but this will be fixed ideally in 4.3
cinch
much obliged, I found it on erkul thankfully I was too lazy to change it to abrade lol
is there a TDD office and refinery at the same location?
Pyro, Checkmate, Orbituary.
ty
I blew off the lower spindles on this Hull C but New Babbage won't give me a hanger. Where can I off load my cargo?
How did you do that out of curiosity
im currently saving up for my next ship. but im unsure what to go for
i really want something that takes a lot of cargo
so im between the drake caterpillar. C2 or the hull c
theyre all very similarly priced so i just wanted to know if there were any up or downsides to each of them
Do any rudimentary search on the Hull C it is notoriously bugged and working randomly throughout each pass for the last 3 years plus
so its between the c2 and cat
what happens to cargo i have stored at a pyro outpost in new patch? is it wiped? do i need to sell it?
Get a hull c, it's the best money maker and if you know the workarounds for the bugs you'll deliver constantly
Wiped
Of course turn off the Hull C shields and I shoot just below the main body attachments. I used an Intrepid and a Vulture the Vulture took longer. I scraped 6 crates as a test they were easy to sling towards the arms and attach. Orison wouldn't give me a hanger so I went to New Babbage no hanger either. Chat told me try A18 or Lorville. As I VTOL'ld up and away from NBIS the ship pitched up and over I could not regain control and crashed hard on the roof of the spaceport.
Yeah. The ship is affected by the cargo weight. I think its probably the only one that happens
I was also told the atmo at New Babbage had an effect. Going DOWN was pretty reasonable. Regardless this Hull C can earn big bucks on the more standard cargo routes but I am trying it out as a bigger Hull A use cases and need to be able to fly directly into a hanger.
Yeah
The problem is the auto load breaks a lot
I did want the chilled space trucker experience.
But burned 21M in cargo
If your spindles are extended ATC won't give you a hangar.
Optimax or Sabir. Sabir is stronger, Optimax gives you better clustering.
Do any of you guys refine and sell b tier ores like borase? I've just saved up for a C2 to do some long mining sessions, and after doing some math I'm thinking it might be worthwhile to refine all the b tier stuff
What's unclear is if ore value effects refining costs or if you get diminishing returns the less valuable the ore you're refining is
Ore value affects the refining costs. For example, it costs ~300 aUEC to refine 1 scu of taranite, and 8 aUEC to refine 1 scu of iron (using Dynix).
Imho from b tier Borase and Hephaestanite make sense, both are relatively easy to break and give good clusters of pure ore. Laranite is a bit too much explode-y, beryl and agricium hard to crack
I think the consensus is the time vs reward isn't worth it and to just sell the unrefined ore and move on
You can't sell just the crap and refine the rest though
So if you have a mix of good and bad, you either refine the crap, or dump it
If you come across a good rock, and you have a C2 back home, imho go for it, crack and refine. B tiers can offset the lower price per unit by their sheer amount and ease of gathering. Yeah, it's surely nice when you return with bags full of pure taranite, but if such endeavor takes an two hours, you can do 5-6 trips with b tiers in the meantime.
For me in the past, it depended on what I was going to haul with. If I was hauling with say, a Corsair, I would dump the B ores as I didn't want to have to make an extra hauling trip for a few k in profit. Just not worth it, better to get two mining loads of good stuff into a single haul. Once I had a C2... keep everything because you could haul so much in one load.
Good morning fellow industry players
I feel like i am very much not understanding hull c unloading. Can i only unload at the 4 main stations? does that mean i can only take contracts that go from major stations to major stations?
also i docked my hull c and someone stole it i think
Any station that has a cargo bay, off the top of my head the 4 main planetary stations and the 3 gateway stations for sure all support it
rip, thought the MIC stations would have it but nope
And Id be doubtful anyone stole your ship, especially if docked, you currently get repositioned if you try to board a ship that isn't yours or a party members while near stations
yeah looks like the station just stored it
Yeah my reasoning is it usually isn't worth it, but since I'll be mining out of the C2 (golem) there's not really any downtime from filling up my golem with sub-par ore since all I need to do is swap the bags. Not to mention the time I'll save not bothering to scan ore percentages when extracting.
This is really good to hear also
Next time C2 appears in store I'm planning to do some CCU moves to get it. My question is, are there any tips and tricks that ease loading and unloading or general QoL advice on operating that ship? Either by hand or with ATLS.
I can help with unloading
For loading, that works too, but gotta aim the grid
Hot damn. I'd be terrified to leave stuff off-grid but that's FAST
Off grid in elevator works pretty reliable IME
I guess that depends on the server state
There's always option to unload on the pad and store the ship, cargo gets yeeted into inventory and you just need to bring it up and down on the elevator. That was my go to method with RAFT for event grind
I know for my reclaimer when it comes to selling my salvage cargo I just do the auto sales / auto unload super easy doesn't take that long
Not really an option outside trading, contracts has to go through elevators
True contracts have to go through the elevators. If you're just doing freestyling space trucking then yeah you can still use the auto load unload but mission/contract wise yeah you have to manually load unload
Been trying since we started getting contracts with CIG to have a filter in place but so far throughout the years nope
Unless recently changed and I don't know about it, that only works for cargo that's snapped to the ship's cargo grid. Which is, unless you enjoy pain an suffering and actually load the cargo area, not a lot of salvage for a Reclaimer
I make pretty good AUEC by just using the two decks that have cargo grid the salvage processing deck and the cargo level. Of course the salvage cargo level doesn't have a cargo grid.
So for me I just make sure my shifts already fully loaded with the cargo on the cargo grid and that my buffer is fully full so that when I go to sell everything sells and then I just simply pull everything out of my buffer and sell it again
Play CIG's not thinking things through has really messed up a lot of OG ships because throughout the years ideas change but they're taking their dear sweet time bringing up the OG ships to the present because CIG got to sell these new shiny ships lol
You're really using the cargo level 
AAAArrrrgggggggggghhhhhhhhhhh!!!
There are some tricks. One is if you own a large+ sized hangar at your destination city, you can put a pulse inside your hull c and request ATC from the pulse.
If you're trying to deliver somewhere that you don't have your home hangar set, then you'll just get a small one.
The other trick is to bedlog with the cargo, when you relog back in you can close the spindles, but its a little exploity.
Yeah it is easy and quick to fill π.
anyone got any ideas on how to get bigger salvage jobs in pyro all I get are two anvil arrows then once I do them no more missions spawn
If you want to salvage, go to any almost any outpost in Stanton right now. Littered with abandoned ships
Need to grind your CFP or HH rep to Sr Contractor
Itβs a long grind, and half the contract seem to not give rep or not much rep, but those small salvage contracts are the way to level it
In Stanton you get big ship salvage right away with unverified
the thing is the small salvage missions never return its weird
i literally just did them in a cutty
destroy instead of salvage
also paired them with the "X needs stomping" mission so i'd break even, plus that mission sometimes has drugs on board
oh, also, you need to change systems every cycle
take all small salvage + stomping, do them, then go to next planet. i cycled between monox, bloom, and terminus
every time it was time to go to monox i stopped by checkmate to unload
think a asgard or tarus will work?
im trying to save up for the super hornet
if anything both will do it better than the cutty could
better range, better shields, more dam,
more storage
if you already ahve a reclaimer though, and just want to make money quickly, i would salvage in stanton. Salvaging in pyro is nice, but if you aren't at the rep level yet it's gonna be a grind, when you could instead just quickly fill up a reclaimer with cmats around yela
benefit of pyro is more consistent RMC (2 ships per mission) and a chance at gold, but there's so much more travel
i went after pyro beause i eventually want to get to the 100k+ missions
I just wanted a change of pace from stanton
I dont seem to have any of these which sucks lmao
This video gave nightmares. I am so careful with the cargo. i guess my ocd forces me to attach to grid perfectly.. I need to lear to let go. 
Is it profitable to use the prospect on planet mining?
yeah, there are plenty of rocks on surfaces. regolith.rocks has good info for more specific stuff
I was able to test out the Pulse option but it was my Alt's and did not trigger a regular hanger opening. But I did get a docking option which stored the ship with 7 crates minus the bottom spindle. I docked, stored the ship but when re-calling the ship it was back out on the docking arm with crates still attached. Not exactly what I wanted but since bed logging did not work the session before I guess I can use that as a temporary "ship storage" option. Will get my own Pulse and further test bed logging. Thanks for your tips...
How to know how big of the rocks your ship can crack? Been seeing around that difficulty indicator is not very accurate
Trial and Error
is lorville the only place you can rent a raft now?
Should be able to rent at cargo decks unless they removed them in 4.3?
thats what I thought but I couldnt find it at any of the stations I looked in
Really, what do they have now then? Just the Hull A/Freelancer?
Only looked at argo on the tabs and they had the mole and mpuv so i'm not sure about other manufacturers
Nice, rent a mining ship from cargo decks and not a cargo ship. Nice job economy team 
Try this #industrial-professions message
Yall how viable is Hull C cargo runs? Like are there actually full runs you can do with that thing?
Especially since it cant even land while extended
Im wondering the same. Seems like the cat is the better option still
hull c not unloading all of the cargo for contracts? it just refused to acknowledge that the 36 SCU on the ship is for the active contract?
Apparently, the Hull-C is never going to get fixed
anyone can share a good fortune build?
funnily enough, 4.3 seems to have fixed it, at least for me so far lol
Is anyone able to refuel quant?
yes
Abrade
Crap did this update delete refinery jobs?
That happens every update
Yeah but they didn't mention it was coming out this weekend
is there a BIS prospector loadout
It was supposed to release Thursday, but was postponed due to bugs on the new Kruger ship
what about other components?
Rest would be either stealth or industrial depending on what you want. Avoid encounters or tank them.
Read the loadout guide in #flight-combat-racing pinned messages
yea i installed cirrus and icebox with vk-00 qt drive for faster travel
Any non stealth QD ruins the point cause they raise the emissions a lot even in SCM mode
Stealth play for ships is really far FAR away.
Now inert materials won't get thrown away after a refinery job input. But you can sell them at raw mineral selling terminal. Weird. Is this a bug or a feature?
So when did salvagings value get absolutely butt fucked
Well I wouldn't call it really butt f***** but I think it was patch before last that reclaimer got hit with a -30% efficiency so it takes in less RMC. For me I really haven't noticed that big of a difference on payout I mean yeah it's a little less but still with the abrades and a fully loaded reclaimer and also with the buffer full at same time I break in about two and a half three mil easily.
Has anyone else had this Hull C bug?
Basically, I take on a Hull C contract from Everus to Pyro. That works fine, I finish it.
I try to take on the same contract again but instead it gives me an Everus to Magnus contract instead. Same thing happened with Terra to Pyro
is there any money in mining anymore? havent tried it in 5 years but have this cool mining station with a golem in the cargo bay in my polaris i wanted to mess with
I'll probably get back into mining maybe later this year and buy a in-game mole with AUEC credits. Hopefully by then the servers will be a little bit more stable cause trying to mine with unstable servers is just a pain in the butt.
But, in my opinion, I make better money salvaging now out of my reclaimer then I did mining.
Yeah mining is fine for profits, especially so if you crystal ball event requirements and can stockpile ahead of time
for events, you can make absolute bank even from common materials
depending on price and quantity ofcourse, but using this event as an example, I'd seen estimates of getting 15-20m auec for maxing out all cities
did the reduce the reprocessing fees in this patch?
the fees to refine?
if yes, I haven't played 4.3 yet so idk if they are different from 4.2.1~, but refining fees were lowered somewhat recently
cool, ty
the times also went down significantly
Boxes getting stuck to the grid is still a thing. Damn.
I'd go bonkers if I had some boxes stuck on the grid that wouldn't come off.
That's why I just do auto unload/sell from my reclaimer.
what do I do with filled cambio SRT containers?
I can sell them for 1 UEC? should I sell them somewhere specific?
Selling the canister itself makes more money than the RMC inside it
It's not made to make money, just make repair patches on your ships
hey guys and gals. i'm looking at buying a dedicated mining vehicle for solo. is it better to get the golem for 1mil auec, or keep grinding and get the prospector?
dropping cargo boxes beneath the raft and then store it. A singular 4scu box always goes missing. Any reason?
Honestly if you're starting off get the golem, it's a fantastic starter/miner.
Cutting corners gets punished
Tbh it's probably a coincidence, but be funny if they have an asset limit which happens to be 44 boxes (assuming you're dropping the 45 from the hauling mission)
yeahhh ahahah
the scu still counts right? if the mission isnt even completed?
As long as the cargo was shown as delivered yeah it's counted, you can submit for a partial credit reward too. Or you could just hand it in with the generic mission (which actually pays more aUEC
)
i've been renting the prospector so far, other then the bespoke mining lazer are their significant advantages or disadvantages between the two
The main advantage of the Prospector is you can fit the argo bags so it has 48scu capacity also you can charge the heads, the head on the golem is bespoke so you can only change the modules
thats actually quite nifty, can they be equiped to the prospector from the mobiuglass?
Not unless something changed in 4.3. but now that you can bring them up the elevators, it's a 5 minute job to swap them with a tractor beam.
Just store the ship after and make a change in the mobiglass (and change back) and save to save the config for future claims.
The argo bags are no longer saved when changing the components. You now need to replace them every time you claim the ship (at least that's how it worked in 4.2.1)
hey, Question: I'm currently doing the Foxwell Enforcement mission Springtrap to farm gold to make money, but is there a better way to make money solo with fight/frieight?
is it normal that Red Wind hauling has FPS combat in it? had to pickup some cargo from manucafture center and had to fight my way towards elevator
yeah and no
In my honest opinion, CIG literally has to put some sort of FPS in every mission even it can be a simple cargo hauling mission somehow someway they will put some FPS in it.
Red Wind is exclusively Pyro contracts, right? I think that's them flavoring Pyro-specific contracts to show how lawless that system is.
Once future systems come out, the distinction will hopefully become clearer
I believe redwind is supposed to give you contracts at locations that are friendly to you, either CFP or HH. Is your rep perhaps buggy with either?
I believe there are some red wind contracts in Stanton this patch -but regardless of system, you need to do the hauling initiation mission with either CFP or Headhunters to get the first red wind missions - https://youtu.be/3dHzBL5A_bA?si=-xySNivnLj2I6pPn
Wondering why your Red Wind Hauling missions in Star Citizen 4.1.1 are stuck at trainee rank?
In this video, I break down whatβs causing the progression wall, how faction reputation works behind the scenes, and what you need to do to unlock junior-level Red Wind Linehaul missions.
I explain how Red Wind, Headhunter, and Citizens for Prosperi...
Did 4.3 fix the ATLS being unable to move boxes without 1st touching them with a tractor beam?
That is a very good question
Ive been using the atls just fine so possibly
Just tested on a Hull C, and the answer is negative.
I have to tap everything with a tracgtor beam before the ATLS can connect
with 4.3 they're in Stanton too
Ah, ty. I need to grind my rep back up to try them out
any workaround for RAFT elevator getting stuck lowered down?
In the pilot seat is there a switch somewhere on the console to open/close all doors maybe that'll close it
I should clarify, elevator stuck down when I'm outside
Stack boxes and jump to the airlock
It's not possible to start refinery orders from pods stored on a cargo ship, right? I've got the frozen freight elevator bug and I'm scared to store my ship because the boxes stuck to grid bug
Iv had a ship stored with the ore pods on grid and it not register, and then lose all of said material because the ship went unknown
So best bet is to just put them down the cargo elevator
Looks like leaving the station, qting, and coming back fixed it
Anyways do any of you do deep-space mining in Pyro? Far as I can tell RABs and RMBs are too small to really set up shop in with a cargo ship but idk about clusters. Anybody here tried them out?
i took a few everus > lorville small hauling contracts, but none of them created any cargo for pick up in storage / elevator at everus? this a known bug/have a work around?
I don't have a work around, but if that happens, be sure to log out and not abandon the contract
appreciated but sadly this does not fix it.
Below description of the issue and what was attempted and less than desirable results:
i tried several cargo elevator pick up contracts and none of them had anything for me to pick up. from the traditional verified Everus -> Lorville small loads, to un verified pick ups at an OLP cargo elevator. several contracts attempted. all failed and as stated, relogging into same instance (maintains contracts) or new instance (cahracter wakes up in bed with no contracts) it doesn't help.
this only happens if you let the game automatically store the ship. if you store it manually from an asop, the cargo should not get bugged.
also abandoning contracts does not affect rep
how good is the tractor beam on the raft, does it work good?
Oh, alright. Thought I got it from normal storing earlier but there was a point where I might have logged off before it was fully stored (elevator still lowering), and I can see why that might be the same as auto-storing. Thanks
It's very good
thx!
the only exception is being impounded, this won't cause the bug either
Anyone else not getting Junior Red Wing contracts in Stanton even having rank for them?
Is there any groups or whatever they're called for those who do Bounty Hunter/Mercenary/Law Enforcement? Like discord servers? Thanks
Like guilds in other MMOs.
From what I can see, there's only 3 contracts available in Stanton for Red Wind. 2 are for a small haul from an onyx facility to grimhex for either medical supplies or A/V equipment, and the 3rd is a bulk hull C mission from pyro gateway to Stanton gateway
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I had to do a little intro mission for the onyx facility ones to pop up, not sure if theres any requirement to have done the investigation missions first, as I'd already finished them
The intro mission was also a little silly 
Thanks.
I just did the investigation mission and I was able to do it. No intro mission needed.
For Redwind hauling missions?
That commodity is the Stanton to Pyro gateway mission?
I dont recall what the commodity for that mission is, but there is a mission, yes
Also, redwind hauls aren't even worth mastering. All tiers are worse time-to-money hauls, usually require delivery or pickup at high risk outposts and the master missions either don't work with the hull c or pay less for more time to deliver.
There was a copper one for 401k for the hull c, but CIG realized they left it in when 4.3 went live so it's been patched out sever side and is carbon or silicone now.
Once again, there was a fun Hull C option available for 2 days (Sat/Sun) to move Copper from Pyro to Stanton for the event, bit CIG said "No! Use the freight elevators and load your cargo manually!" Tedium is the best policy, no?
I managed to deliver around 7000scu of copper to Stanton before it was patched out π
Ooh, but I also learned you don't have to load cargo into the FE to store it at the station! This was a super interesting experiment that worked. I retrieved my hull c into my large hangar and dumped all the cargo off the spindles onto the hangar floor, then from the lobby I stored the ship. This stored 95% of the 3k+ cargo into station inventory and the handful of boxes that were left I just put in the FE.
Does the closing spindle with cargo on it bug still exist?
I thought my cargo had vanished, but nope, it was stored.
Yes, only way to retrieve to a hangar.
π
Something I wonder... Can you deposit mineables from the refinery onto a Hull C?
Also if you can't bedlog in your hull c and have the spindles loaded, you can refuel at an exterior landing pad (because you can't go into atmo) and that will fix the landing area bug that blocks bed logging.
Never tried, but supposedly Red Monster loads his refined ore onto a Hull C?
Hmmmm
Also, I did manage to land a "full" (with bottom spindles destroyed) hull C at NB.
In a hangar?
Yep! You just have to have the bed log bug, load it up in your hangar, retract the spindles, fly to NB, call the hangar and then after the hangar is called open your spindles and land
It is hard as fuck and you need to be quick cause the weight makes the hull c fall
But if you use your afterburner carefully you can do it
If you fucked up somehow and think you are going to get impounded, just make sure your spindles are still retracted so you can call it back up because it won't let you call it at a land area if the spindles are open
I guess I will give it a try tonight to see if I can load the mineables to the hull c. I only have like 500 or so SCU but it can't hurt to try
I tried to get my loaded Hull into a Large hangar I opened from the pulse in space but it got stuck at the entrance and it was a race to dump as Many boxes as I could before the ship went purple and vanished.
I have an extra large as my persistent home hangar (at NB) so it was pretty easy, just scary because of the constant acceleration of downward speed
so me and a friend bought the ATLS GEO'S we cannot figure out how to sell the ore from them
take the ore out of the GEO and put it in an SCU container, you can buy them from the cargo decks in stations. Go to a mining outpost and send the container down a freight elevator. Once its been transferred to the outposts inventory, double click the container. Select the ore and temporarily move it to the elevator. Exit the box's inventory and move the ore back into the outposts inventory. Now you can sell it at the outposts commodity terminal
we are trying to sell glacosite and beradom. my buddy says commodity shop here at refinery wont buy it
do we have to go area 18 TDD and sell it?
I just got the game and have 20k credits. What should I start with to make money? I saw there are some new missions at Grim Hex, are those worth trying?
i started doing haul runs. if u have a ship that can handle like 4 scu u can do those
some pay 100k for 3 boxes
Does cargo have to be gridded in order to be sold without unloading?
damn
i found some ore pods, how do i check if they empty or not?
Attach them to a ship
Or take them to a refinery
i took them to refinery, and put them down elevator, then went to the refine but didnt see anything
it just said like 0scu out of 50000000 or something
maybe that means empty?
can u put it on any ship? and see? like at seraphim throw it in my cutty and put it down in hanger, then see it from admin terminal or something?
Prospector or mole
oh i dont own one
i just stole em was wondering how to sell em
or if they even empty or not
Is there a place in pyro, where you can sell 32 scu container of gold?
They are empty if they dont show up in the refinery work order. You can also goto the terminal on the left by the chairs to sell the unprocessed ore (if there was any).
Check out the sc trade tools website under "best buyer" . It says u can sell glacosite at a handful of locations
To any salvages out there I tried to do some tar pits salvage missions with my friends and I was only getting cutting blacks do I need to level them up if so with what and if not is it bugged????
yeah you need to level them up
dont think so
Nope. Most I can see take 16's per the sc trade tools website
Best to just save them up and truck them back to Stanton. I typically accrue a decent amount of 32s of gold, just load em up on a raft or C2 and bring em back. At 6300 avg per SCU, it is completely worth the time
yeah just keep doing them
Ah alr thanks
Sorry which faction is it or does it not have one because i can't find it in rep.
Anyone know how to fix it when i cant detatch cargo form my raft pls?
I died in cargo elevator, came back and reclaimed my raft which still has the cargo on it... but cant detatch it.
Nevermind, it is one with the ship now... even after I self destructed it lol.
The Pyro>Stanton and Stanton>Pyro Master Hull C missions are a nice loop, done 3 in a row for a cool 1.2 mil, the only caveat is only one at a time seems to work, a second will not load even if you have space and make a second loading request. Quite a relaxing loop jumping back and forth...
how profitable is mining or trading at the moment? By trading I mean commodities not player trading?
Mining depends on your equipment, where you mine and luck of the draw...but it pays off decently and is somewhat chill. I make most of my $ mining but I've done salvage and commodity trading
whats better for consistent cash salvage/mining or commodity trading?
lets for argument say you are mining in a mole with a full crew, would you make decent cash for all 4?
Commodity trading is dependent on the market and how much you can buy/sell at a time
Regardless of the crew size...its how fast u get those bags swapped out and keep going. If you have a dedicated cargo ship with you carrying empty/full bags you can make decent $
3 in mole and 1 in the cargo ship would be optimal imo...
Fwiw i easily run a mole solo...and make decent $ with it.
Salvaging by far
the black market contracts?
Panel salvaging would be far more consistent.
The starfarer bmc has been bugged and unsalvageable.
The caterpillar is fine but takes a long time. Not really worth
And The hammerhead is the best but, you run into all sorts of issues with either npC's or players coming by to screw with you
Don't bother wasting time salvage and players ships It's nerfed. I don't know if that's changed with ships that have been declared "game rules" and considered abandoned
what is panel salvaging?
You go out with a vulture and salvage rmc off panels.
Sell the RMC for over 10k per scu at least
The hauling missions are actually the highest income generation once you master and have the 700k hull c options. Going EH to Pyro in 10 minutes for 698k? Zero risk? Hard to beat...
how do you unlock the hull c options?
Easily 2mil/hr.
I actually do have a hull C
You need to rep up with covalex through the hauling missions in stanton
You can abuse the rep bug atm to get it done fast, but I'll let you google that since it's definitely not the design intent, but CIG has left it in game for 3 patches...
And you're asking how to make money? 
If only the reclaimer could be updated to have proper cargo grids on the salvaging hold and the far back elevator lower more and the salvage processing elevator do just a little taller for 16 scu to fit thru right
the rear elevator should be a door or a hatch instead of an elevator
Reclaimer owner here and I solo. Salvaging, for me, I make more in-game credits than I did mining but both are fun mining and salvaging. But man that reclaimer which is my main ship it's just prints credits like crazy π
That whole back end of the Reclaimer needs to be redone as well as that animation for the claw room that's tearing up metal needs to go
Yeah I just do the maximum 8 SEU cargo container in the reclaimer until we get a bigger door to put the 16s through it's just too much of a pain to do 16s
But the good news is with this last patch at least finally the unverified mission for the Starfarer actually works now
Soloing the reclaimer is generally not recommended, especially for new players to the loop.
Try the fortune or the vulture first
Hell, I wouldn't recommend the reclaimer as it is with a crew two to three people. Too much work or little ROI
Reclaimer are a bit easier to solo if you just use fracturing which can get 240scu ($528k) per 890 jump mission
It still needs a lot of love from CIG
But I would like to see the salvage processing main elevator door a bit taller and cargo grids added to the salvage hold
Also working towards a Hull C. Any hints to know after I get it or tips?
I'd wait for the economy to get developed proper
Another thing is if you want to rent out a reclaimer to somebody for the day, would:
- the ship persist after you go offline and the player using it can keep using it?
- we rent the ship to people for 500k or 1 mil?
I never really rented my ships to people before
I don't think you realistically can
I think since they implemented trespassing, I think the only way is to while you play the game, you invite the person to a party and just let them fly around until you log off
The only way to persist the reclaimer is to have a personal XL hangar at one of the starting locations, and for the owner to claim the ship to ensure it goes to "gamerules" so you're not trespassing on board in armistice.
Ah so if you leave the reclaimer in space and then claim it again, causing the old ship yo be gameruled, then the person can use it
Storing gamerules (player claimed) abandoned ships in your persistent hangar should work... until it inevitably doesn't.
Ill do some testing then
I miss the days of using NPC ships. You could pretty easily steal an AI crewed reclaimer from Vaughn bounties and use the ship however you liked, but now once the mission closes and the ship crosses server boundaries it will despawn.
Of course you'd be stuck with stock trawlers but if all you do is disintegrate and collect CM that doesn't matter
Hi guys, do you have advices about where I can find Quantainium ? I'm searching for it since this morning. i did pyro, celling and wala but still finding nothing. i'm going crazy
you searched the entirety of pyro is just one morning? Im impressed
The places the YT video told us to go
(twas just a joke)
at the end of the day it's pure RNG
I've found a rocks with it on Lyria but never in great quantities
agreed
best ROI ive ever seen for a multi crew is a couple of vultures with crewmen loading up a cargo ship
I've found rocks on Pyro but they where very big. I'm thinking about having a Mole instead of a fortune...all the rocks I've found were Big
Is there a "fix" for when it stops letting you pick up cargo crate from outside the cargo elevator?
I keep having to go in to get one, then carry it outside because its like theres an invisible wall there stopping the tractor beam.
try putting an small item on the elevator, like a bottle of water, send down the elevator, then send it up back
dont forget to grab your bottle
Thanks, I'll try.
Its weird because it will be working fine then just stop working... then suddenly as i continue to load by going in and out it will just start working again. Have been trying to figure out what "triggers" it but no luck so far.
Can you do cargo hauling missions in someone else's Hull-C? Or does it cause issues with loading unloading if you don't own the ship?
does it matter if you are still in the party and they are logged in vs if they claim it and it's considered abandoned?
cool; thanks
.
im in a vulture trying to fracture a cutty red, but its outline is red, even tho shields down power off.
anyone know why it would stop me from fracturing
it has 0em th
tho
The Cutlass red pilot is still on board and raises and lowers the shield every time you try
so u cant fracture a ship thats been distorted?
no shields no power?
completely shut down, no shields, no power, but cant fracture, out in space nowhere near armistice
Oh I was joking, if you simply disabled it instead of destroying it or soft killing it. It's probably a bug or maybe system still recognizes the shields being online even though they're disrupted
Might be worth thoroughly documenting it for a bug report
hmm ok, so in theory it should
i dont wanna soft death it and get a crime stat its not gamerules
It's not gamer rules? You sure nobody's in it?
no one is, but does it matter?
My joke may come true lol
Have you gone over to that ship and physically turned everything off?
It is a known bug for things to appear to be off or on but be the opposite. Can't tell you how many times I've been unable to q t somewhere and it says my QT drive is online, but I cycle it because it's not
Quite a lot of derelict ships have their shields still on when you come across them
I would fly over there EVA and cycle everything off .
Don't just assume they're off actually go down there and turn it on then off
ya but im testing for future, i want to fracture ships with people inside, so trying to learn mechanics
do u know what those 3 things mean>?
I often don't fracture things because at the moment it's not worth the effort. CM has virtually no value and is in no game loop at the moment. So I'm just going off assumptions
Far left is a percentage of what you get for fracturing it at your current range,
Middle is tonnage which matters in what you can fracture because you can't fracture something over a certain tonnage
Right is your fracturing mode is turned off
how do i turn on fracturing mode?
first icon is how much hull material is left on the piece you're looking at, middle is how uch that piece weighs, and last icon is telling you whether shields are on or off
either alt+w or alt+s
Cycle over to it which looks like you already have and left click I think, hotkey should be in the bottom right of the screen
The age old have you tried turning it on and off again
Brother hasn't even turned it on

I think we found the problem then it's not the red Cutlass it's the vulture
no i already fractured the cutless
thats what im saying, i went in the cutless turned it OFF
then it worked
did you distort the powerplant, or did you go inside and turn the power off form the pilots seat?
but i want to fracture it without doing that
distort
yeah thats not gonna work sorry, you have to turn it off from the pilots seat
That's what I figured
What did you use to distort it?
Do you have a co-pilot flying a dampening ship?
sucker punches
no i dampen cutty then grab my vulture
but i wanted to fracture it with someone inside
to see what happens
Oh it basically just blows up the ship I think they die?
yeah
Admittedly it's a funny way to kill somebody
have you tried disintegrating it instead of fracturing?
But hey if a vulture pilot is good enough to land enough shots to disrupt you, you kind of deserve to die
Soft kill the ship then.
If it's a player inside, they won't die from it and you can still kill them by disintegrating.
ya
but soft can get crime stat
just thought since everything offline....
i mean is it off line or not when u distorttion
you'll only get a CS2, which you can pay off
ok
i guess i want to know if thats intended or a bug
because for all intents and purposes, the shit is offline with distortion
According to y'all, better to search for space rocks or for ground rocks, for Quant Mining ? I'm trying to do the Polaris quest by giving 25 quant to the alien
I have generally had better luck on the ground. The larger clusters of rocks (6-10 rocks in one spot, vs 1-3 asteroids) give you more chances to find better stuff with each cluster you approach.
You prefer to mine on PYRO or Stanton ?
I have done both, although I haven't done much of either in a while
Pyro is nice since you can sell (some things) at the station where you refine, and with the change to where you can send refinery orders straight to the warehouse that eliminates a lot of cargo hauling from the loop. But if you are purely going for quantanium for Wikelo that won't matter as much
some of my best quant rock finds have been on Lyria, for what that's worth. Generally speaking I think Lyria has been my favorite mining spot. It does tend to have bigger rocks than some areas though, so better for the Mole than Prospector or Golum
So, looks like the Railen SCU is going to "Go way up." Since they plan to change it to work with current SCU Cargo boxes, but have a GATAC Flair to hold them/etc.
https://www.youtube.com/watch?v=R97aCFJmPSQ&t=35m17s (35:17)
You've got questions. John and Ben (and sometimes Jared) have answers. Learn more about next month's flight-ready ship, the recently released Wolf, and 28 other ship-related topics in this week's XXL-sized show.
Roberts Space Industries is a spacecraft manufacturer within the persistent-world game "Sta...
I'm reminded of this thread on Spectrum: https://robertsspaceindustries.com/spectrum/community/SC/forum/61894/thread/the-railen-a-reconcept-of-the-cargo-using-scu-boxe
I've spent some time in the prospector, mole, and various ground mining vehicles... For solo mining, should I go with prospector, golem, or solo the mole? I feel like the bigger laser on the mole is a big deal.
the bigger laser, and the ability to have one big laser and one small one for recracking big rocks (or cracking small ones) is nice. But switching seats all the time is a bit tedious. Solo, the prospector is more enjoyable I think, but the mole is fun in it's own way.
I've ran the mole the last two nights... it does get tedius. But finding rocks I can crack witht he prospector was tedious too. Of course, that was a stock mining laser. Thanks for the imput
I rather prefer the mole instead of the prospector, just because I don't have to be frustrated by the fact I can't crack the big rock I've searched for during an Hour and a half
And the vibes, like, it feels very industrial
Yeah, the misc line feels like they want to make passenger ships
there was a design for a Crusader passenger ship, the C3 Spirit i believe
I'm sure we'll have passenger runs eventually. They've got the locations planned out for every station to accept flights
Genesis Starliner
And the Spirit E1
Crusader E1 spirit https://www.youtube.com/watch?v=VOrUtjMP63M
This is what always pushes me back to using the mole, even though I like the prospector a lot in it's own right. Every time I'm out in the prospector I find some nice big rock and I'm sitting there thinking I could crack this if I was in the mole".
Same . Thats why I always ended up going for a mole with 3 diferent set ups
I haven't multicrewed the mole yet. How is it usually handled with refining time, profits, etc?
I have only done it with close friends and just pay them after the goods are sold. Usually either an equal split, or take about 10% off the top "for the ship", then split the rest equally
I run it solo
3 set ups , 1 per each mining tip. 1 for high power, 1 fir low power and 1 for sucking
Found this rock a min ago but can't mine it. Happy to sell location of the rock to anyone for 4 mil
guys, am I going nuts or cargo hauling is straight up eaisest way to make money?
I just stack easy missions and make bajillion bucks compared to other professions
yeah, hauling is kinda OP, has been for a while
Returnee player here. Never been to Pyro but would like to. Any guides on how to get into hauling?
It's super easy and reliable. Salvage works well, too, but it's not as fast I don't think. Mining is a wild ass ride whether you make bank or bust.
hope they are working on that salvage update, I find the logic of salvaging fun but just scraping ship skin isnt exciting
Agreed. And frankly, only the reclaimer is really able to scavenge parts, which is part of the fun.
Like I want to have a big ass Jawa ship packed with parts I ripped off stuff I found.
I am the only one who got the issue where I can't unfill the pods on my mole, with the tractor beam ?...
If anyone is looking for a medic to take on mining and salvage runs I am more than happy to assist, can bring small mining or other vessels to assist
If you have a reclaimer, even solo it is more profitable than hauling until you hit the hull c level ( assuming you dont bug out)
Vulture Solo > Reclaimer Solo
You waste so much time in the reclaimer if your by yourself. The AUEC/SCU per hour is abysmal
But what about the fortune ? Nobody likes him x)
I prefer the fortune
Why ?
Its convenient
I only have to move the boxes once, from the ship to the freight elevator
Its also got a nicer cockpit and salvaging arm layout, the interior is much easier to navigate and use
so what is better GEO or Golem for mining?
dont get me wrong I love the vulture, it was the first ship I pledged for aside from my starter, but I like the fortune more
They do different types of mining. Theres hand mining (typically with a multitool), theres ground vehicles mining (which is what the ROC is for), and then ship miining (for the golem, prospector, and mole). The GEO can do both hand and ground vehicle mining, and the golem is the smallest ship that can do ship mining
but witch one is better aka more profit per hour?
that I dont know
ok i did not mined in ages so do i need to put ore pods onto FE or does refinery take from ship?
the refinery will take the ore from the ship
are towing clean up missions dont work anymore?
I've not seen any of them but I've not been looking. I do take the SRV out occasionally
gonna take golem for test run. Thanks
There are no issues with the refinery clearing out jobs except on the Prospector at this time, there is inert material stuck in the Prospector that will not go away, and actually grows. I'm at 12 SCU of inert in the Argo bags now
Golem is a great entry level ship miner
quick question Ore needs to be refined for event?
Yes
You can sell the leftover Inert material to the refinery. That will clear the bags out.
The Golem is great for a starter ship. The Drake design is on point. It feels like they squeezed maximum performance into as small and cheap a package as was possible.
It's quick, very capable with the right modules and gadget usage, and fits into everything. The bags are easy to swap if you want to pair it and extend gameplay.
I'm honestly sad that it didn't make the ship showdown.
I dont know where you have been salvaging.... i do loads of money with it just doing missions of salvage (illegal ones). Yes unloading can be a pain, but still well better than the vulture. ( i got both).
For a starter ship, I do agree. But I believe due to the release of the golem, the prospector does have to be buffed a bit.
for leveling up your covalex rep, Im at member status. in order to level it up faster, do I have to do those missions that involve taking cargo and delivering it to many different places?
Just make sure you are doing missions equal to your current rank. Ie, do member missions now. I don't know that the rep varies mission to mission, but it certainly varies tier to tier
Did hadanite just dissapear or something? i can only find fenmaline on Aberdeen
Since you're a fellow Fortune user doing illegal contracts...
I might have discovered a bug, but I haven't tested it to confirm and could use a hand for reporting it.
I'm pretty sure that if you never change from nav mode going to your beacon, you won't get a target. I think I swapped to NAV scan mode. When I found the target, I swapped to scrape mode while still in NAV. I did most of the hull, found derelicts and did those 2, but was wondering what the deal was with my mission.
I swapped to SCM gun mode and then it all triggered. My ship progress was nearly complete and I had a ton of time. I finished scraping, blew it up, scraped again, and went about my day
although I know they are not the best way to do salvage, does the Stanton lawful salvage contracts only go up to 50k for 400i and Tali contracts? Use to remember having C2s for salvage but I never see those anymore, only illegal contracts for Cat and Starfarer now
Haven't salvage with the fortune for a long time. Been doing mainly reclaimer. Due to the high storage space. And being able to print big boxes.
Do the illegal contracts, the ones with a HH, that's my normal loop. 11 min each HH scraped to the last bit and then breaking it down.
what I been trying to do as well, just gets tiring after awhile, and sometimes they just don't spawn xD guess I would have to server hop then
but guessing from that, then I guess the lawful missions don't increase at all after that?
I scraped an idris with my reclaimer and got about 220 scu of rmc and filled it back up with CM. Took me about 2ish hours solo and made about 3 million
now that is some proper salvaging
Iβd imagine if I crewed with 2 other people, 3 of us could scrape it in 45 mins and make several million each in a few hours
So what are my options for salvaging
I have a reclaimer
I'd like too salvage a good amount of ships
Like bigger ones Vaughn could work but cs
The headhunter don't seem too work for me so that I think is off the table unless anyone knows anything
go to yela and take the illegal salvage contracts
Aren't those just a hh tho?
gives you either a caterpillar, hammerhead, or starfarer to salvage
Yeah but me like want pack of ships or a few big ships guessing don't have those options
yeah not really an easy way to get a big group of ships
I'm 2 levels aways from max headhunter and only have the 80k combat ones which u can't qt too
you can also go to microtech/arccorp and take the 890 jump boarding missions. You'll have to clear out the enemies onboard before salvaging, but then you have a whole 890
Vaughn no? 2 reclaimers quite often
Only issue is the cs
If you want more consistancy just get a vulture and panel salvage in Yela
Reclaimers too much work for the ROI
IDC for roi
especially solo
you also have to actually complete those bounties in a reclaimer lol
I care for sitting in a spot and salvaging big ship
I like scraping big ships it's fun
Isn't that hard
Well maybe I'm thinking caterpillar
Idk cat it isn't too hard but reclaimer is weaker than it
1v2ing two reclaimers in a reclaimer is gonna be really hard, and you're fucked if a hammerhead happens to be your target
Maybe
In a cat hh is pretty easy
But reclaimer has diff hit box also slower
And less HP
More damage I think
S3 or s4 for pilot
On claimer
maybe I underestimate you if you're saying killing a hammerhead is easy in a cat, in that case do whatever you want
Just play shield ping pong
Oof
20k less shield and 1000 less HP regen a sec on the reclaimer
I don't think it could do it tbh
How do the Red Wing cargo missions hold up compared to Covalex?
where can i look up to see how much atacamite for example sells for?
i looked at uexcorp and regolith but typing atacamite has no results
oh nvm π
any way to make my ship scan the asteroid faster? takes like 4 seconds of just looking at it before it scans
You could easily do the large ship recovery missions in a reclaimer which regularly have M2s. The PDCs and 4xS3 should handle the small stuff easily and you'll end up with a couple freelancers, maybe a 400i + the Hercules to salvage.
Oh from the event
True
Bring my Polaris and take the cargo too
That might work tbh
I'm gonna grind my friends rep here soon for salvage
See if they get the pyro missions cuz this is the same bug I was having
Did all the work for the rep but don't even get the missions
I can get them shared with me
But I'm not allowed them in my mobi glass
Worth making a ticket over?
somebody able to help me figure out how to detach the ore bags from the golem?
I'm hitting right alt + k but all it does it toggle vtol mode
i visually have ore bags on the golem, but when i try to mine after cracking a rock it doesn't actually fill up the cargo hold
was told to try detach -> attach them but i can't take them off with the maxlift
ugh it was ctrl+k for me idk why
Sounds like your keybinds are changed from default because VTOL is just K
yeah, idr changing that but might've been a year or so ago
i'm not getting the charge level now, what do i do?
Less than 10 scu, just extract it
Also seems the troublesome Vaughn don't spawn
So u can't do those
See the icon at the top with the arrow, that's telling you to switch to extraction mode
We can no more unfill ore bags from mole or prospector ?
Unfill... Jettison maybe ?
That's only possible if you have Quantainium now, but even before, it would never unfill but throw the bags away.
Illegal salvaging missions
OH OKAY I need to throw the bags away omg I am so dumb...
do i have to do something? i got the mining gadget in my hands at an asteroid, but im not gettting the place window appear, ive tried in differt positions
i feel like i'm getting the hang of it, averaging around 140k per load in the golem unless i stumble upon quantanium
i'm mining in aaron halo, mostly getting bexalite and some gold
any suggestions what i can improve? i have 2x rieger c2 modules in the mining head
fairly quick too, filled up in 5-10 minutes
whats a good all around loadout for prospector?
C3 modules of the same type fit.
i'll try get some
When I was running just a Golem I honestly found it easier to mine right around the refinery. I was at MIC-l2 (has really good bonuses for bexalite and gold) but regolith.rocks can tell you how the ore distribution is around other stations. Also, go for taranite if you see it, that's even better than gold or bexalite (9k/scu instead of 6k)
Could also give gadgets a shot. Sabir lowers resistance and increases charge window but adds instability, Boremax separates bad ores from good ones and lowers instability but increases resistance, Optimax slightly lowers resistance and is even better at separating but lowers charge window (will need to go to a city to get one, got mine at Shubin in NB)
Gadgets and golems go together like peanut butter and jelly.
is mining actually profit method it has alot of steps until u can sell
You can manually attach the gadget by clicking on the attack button...its on the top right. Just hold F then click on it. Most of the time it works.
Mining is not currently the most lucrative of the trades, but it has other value. It often directly feeds other objectives you might have, such as Wikelo or the resource drive event.
It can have a huge payout, but it's much more varied. You can also build funds fairly quickly if you're willing to take what you find and process things faster at a bit of a loss.
Finally, it's kinda fun because there's more complexity to it, so you have some room to grow and essentially skill up.
The top Mole miners in Pyro can bag million dollar rocks solo. That's the ultimate goal.
anyone else have not been getting hammerhead contracts anymore?
noen of the 23k unverified salvages are spawning for me anymore
no hammerheads, caterpillors, nor starfarers. Ive tried flyign to a moon and just resetting for a bit too, ive not seen something all day
It's likely related to back end mission server issues, people have been reporting all weekend various missions not populating such as Wikelo and mercenary missions so I wouldn't be surprised if others were also effected. Have you tried changing regions?
yeah, i was trying that all earlier today. However without chaning servers i managed to get 2 starfarer missios to appears
Best tip from me is to abandoned the mission shortly before you finish
Then it registers as incomplete and immediately gives a new one
that is very clever, thank you
anyone got estimates on auec/hr reclaimer salvaging? min/max, someone was saying you can realistically do 4m/hour following VHRT and ERT runners but i have some heavy doubts on that
If you know what you are doing solo you can hit like 2m/hr. That number goes up by quite a bit if you have at least one other person with you. Alot of the time is spent scraping and printing, so if you can have someone printing while you fly, and scrape with you, you can hit quite high amounts of UEC/hr
What is the best salvaging strat currently, now that the unverified 23k ones arent working?
just tried doing some vultuer/panels since the maintaince, and its going soooo slow its not even funny. Anyone else having that issue? takes a minute just to scrap a single point down to no material, with barely making 1 SCU per minute
I think i also make 1 scu/min in vulture with panels.
Vulture mostly 1-3 cScu/s = 0,01 - 0,03 scu/s = 0,6 - 1,8 scu/min + flying around.
Its the laser speed. Its very slow.
Ye, went back to my reclaimer and salvaged everything at half the time lol. Seems to me that even though the RMC circle scans show 0% material left, you still see and salvage materials from it, which makes me think it's a bug more than indented since reclaimer doesn't have that issue
Are you using the Vulcan renderer?
Yes, although would seem weird it only effects the vulture salvage and not the reclaimer salvage, as well as it still gathering material when it's 0 as well if it was a rendering issue
I'll try again next time I'm on. Switched to Vulcan this patch since seems better now, but I'll see if it makes a difference on the vulture
It doesn't make any sense, for whatever reason though it makes a difference.. I had this problem plague me for a month before I figure it out and switch renderers
We all know SC got the weirdest workarounds lol.
I had thought that salvaging was just nerfed into the ground. Was so strange to me nobody was talking about it and then I finally asked around and everybody was having no issues salvaging but me
Whats the best scraper module for the reclaimer? even tho theres only like 3
and how tf do people scrape RMC so fast, im on hour 8 and i only got like 140scu of RMC
Abrade is king
Are you salvaging players ships? Or are you salvaging NPC ships
Are you using the Vulcan renderer?
no clue what that is
Go to your graphic settings
also, the "Salvage efficency" is at .50
One of the options will be either DX11 or Vulcan
Direct 3D 11
That's normal for a reclaimer, it has a very wide width bean as compensation
What ships in particular are you salvaging
If you're running DX11 it should be fine
Ive been mining Caterpillars, Anvil's and Drake Cutlass
prospectors, valkyries, and im trying to get a hammerhead but it always changes to something else
All illegal salvage missions I take it?
That is very strange, the last time I had anything similar it was a bug with the Vulcan renderer
I assume you're by yourself?
yessir
That explains a lot of your time My advice would be to switch to a fortune or vulture and go panel salvaging
dont have
You can rent a vulture and get your money back in a couple hours
By getting your money back I mean buy a new vulture
Or fortune is cheaper
Whatever you're doing sounds like it's bugged to hell and back whether it's the reclaimer, or the unverified missions
That's why I suggest a radical departure
Besides, reclaimer's not meant for solo work, You're betteroff in either of the smaller ships
ive done solo reclaimer for CMAT, but micro tech has a limit on selling materials there
so i have to relog on it
every 60 scu's
Brother.....
CMS virtually no value, especially with the volume to fill up a reclaimer. That's a colossal waste of time.
You're way better off scraping RMC
CIG Nerf CM into the ground ages ago
Is the Reclaimer a good way to farm money this patch?
Aight, do you know any good ways to farm cash?
Matter of preference, which is your preferred game Loop
Im fine with any of the loops
Panel salvaging with either the fortune or the vulture is lucrative,
The Merc mission tab in general is pretty profitable, especially the ghillie missions, hauling can be profitable going with any of the starter ships upgrading slowly but surely to the raft then to a ship you prefer such as the Hercules, the caterpillar, eventually the Hull C
Mercenary emissions can be done with a variety of ships depending on your preference, there's really no meta pick
There's also mining, which is fun. But it's also complex and has a high turnaround time. Not for those taking the game lightly and requires a fairly significant deep dive to figure it out optimally
I guess I will try salvage next then
Thanks for the recomenddation :D
If it's possible I would recommend renting a salvage ship, they pay for themselves quickly
Just make sure you're using abrade salvage heads
Whats the best planet to mine with a golem? Also, why does it keep dissapearing from my asgard when I QT?
Heavily loaded question, entirely depends on what you're trying to mine.
Regolith has a chart (admittedly not easy to read)
That shows the percentages of where you can find what and where.
https://regolith.rocks/
As for the Asgard,
Well I can't post a meme GIF, so I'll skip the punchline and just say file a bug report.
The reclaimer of you know how to play, its a money printing machine. Who says otherwise is because they dont know. Its not for everyone, but its good money and it can be just used for RMC, as it takes 12 min solo to take all the rmc out of a hammer head.
But it is a big investment ingame, or in the pledge store. But personally for me it have been worth it on both sides. This from a guy that used to mine and do bounties all the time.
Bit of a misleading statement, this doesn't include the time it takes you to adjust the ship or handle All of the RMC in the cargo bay.
12 minutes to scrape it is believable but that's just it to scrape it.
The time moving everything else around running back and forth moving the ship and luck involved in getting the hammerhead mission, it adds up. Too much work not enough return on investment for your time.
More efficient to take a vulture out if you're by yourself or Fortune as an alternative. Finding panels is entirely more efficient than hoping for a lucky hammerhead mission spawn.
Beginning to end if your time is valuable and you want to maximize your SCU AUEC per hour solo reclaimer is not the way to go,.
And for the record I have a reclaimer myself that I pledged and tried to make it worth it. I know how to use it, and I know it's pitfalls.
Two people is all it takes to make the reclaimer worth your time (somewhat), however it still is a lot of work in the current condition the ship is in. Especially with organizing the back and offloading. Not to mention your dependent on either finding a lot of ships to RMC scrape or getting lucky with the hammerhead mission over and over.
That's why I said it's not a money printing machine, you don't just press a button and get income. You have to work hard damn hard to get money out of that thing with two people let alone one. It's not easy and there are more efficient ways to make your money.
The reclaimer simply needs more love than the devs currently have for it right now, both in ship form and mission form
I started out with the vulture during the last free fly and made decent starting $ to get into bigger better things. Its somewhat chill just being out there salvaging panels...its free $
Would it be good money if 2 people (me included) would just scrape a Polaris over and over again or is the HammerHead better with the amount you can scrap?
Only way for you to know is to try it and see if it is worth the time.
I prefer breaking large rocks 
Does the reclaimer have pilot controlled weapons?
That really depends on if CIG has changed how scraping player own ships works, it's not documented nearly at all but some people have suggested at least 70% reduction in RMC when you scrape a player owned ship.
Otherwise it's a question of measurement of the ships surface area
Yes
I been going good with the reclaimer. Tons of salvage
Have you tried that trick yet?
Not yet xD woke up and had to work π’ later this afternoon I'll try π
Yes it does and they are pretty reasonable combined with the PDC'S. For making money I will collect 20-25 scu or RMC the rest CM and send down the rear poop chute. Since bedlogging works okay I stay out till I have the main hold filled pretty good and I average a 1.7 million payout at Orison. It's just a cool experience.
Do u know which ones on Erkul are the pilot controlled ones, it's a little confusing
Yes, 100% agree. Salvaging (vulture) is not the best way to get auac. I would say with all, incl. Flying around, selling...300k-600k auac/h is possible. More i dont know?
Is not?
The ones listed under the weapons should be pilot controlled, the ones under turret are not
Apologies, mobile screenshot is the best I can do at the moment
Dont missunderstand me, i like salvaging. I play it for fun. But when i need "fast money" than i did the combat Training mission" or simple bountyhunt in pyro. I get around 1 mio/h just for shooting npc ships.
i'm trying to do the baijini cargo loop, i only see two missions in the hauling category is that right?
one from baijini -> riker
one from arc-l5 -> riker
look in the hauling, small grade tab
i accepted the one from baijini to riker, this is all i see
i just started, maybe needs a rank up? i have no idea
and you're looking for "direct planetary small/extra small cargo haul
ah yeah, you'll have to do that intro mission first
which intro mission do you mean?
there should be that one you showed, for red wind, and then another one for covalex
do the covalex one
yup π
How do I unlock the HammerHead salvage missions?
i fucking hate this
do you take the cargo out of the elevator when you do that?
i'm loading rn i'll check both
yeah always check both first but if they're both busted i alt+f4
Go to Crusader orbit look under unverified missions by a Tar Pits. About 4 ships listed not always a Hammerhead.
i've been leaving the stuff in the elevator when i f4
Thanks :)
alt+f4 fixed the elevator fortunately
REALLY wish there was a way to pull out the atls without storing the ship first
You can take a ship mission scrape and abandon before times up then it resets the ship offerings. For the Gemini it's CM only carefully shoot the fuel pods off then you can CM the hull.
you can. Claim the atlas to wherever you are, and then you can bring it up using the freight elevator
This whole game is about learning the little tricks in 6 months you be a Class 1 Spacer lol
definitely lol, at least every little trick you learn is a big step
Is there salvage rep too level up in Stanton
When the contract doesnt complete you can hit "submit" and complete it that way
Hello, I bought a Hull-C. I also have the missions of approximately 4000 scu at experienced level, but I don't understand how to put them on the Hull-C. Thanks in advance.
YouTube will be the best option to get a Hull C guide. Short version is, leave hangar, open spindles (left alt + k), F11 and call cargo ATC. Fly into the blue box and park it. Cargo starts magically stacking on the spindles.
trying to use SC trade tools, just wanna find some routes to do in Stanton, but whenever I select avoid on pyro I get no results anymore
anyone know how to better use the website?
UEX
wow, it really worked xD salvaged ships real quick now. Thanks for that wacky tip.
No
Tip? π€·π»ββοΈ
ty!
Strange bug where the Vulcan renderer screws up how salvaging (scraping) works
hauling in style lol
new Redwind Missions in Stanton pay well:
The ones from the Onyx facilities don't work tho, the marker dissapears when you reach the moon :/
now I see why lol
got jumped by a bunch of punks
Is there any need to get the prospector now the Golem is here?
it has more options to customize and also can take the MOLE bags for 48scu
Unless you just want 16 SCU more the golem is a fine option it's laser is just as strong as a helix which is the strongest the prospector can field. And can also hold two modifications
does higher cargo rep give higher paying jobs?
Yeah, a lot better
Junior/Member ain't so good, but Experienced and higher ranks have good jobs
i fucking hate free flight
every 10 seconds someone new lands at the station and fucks up the freight elevator
invisible wall every few seconds
5 minute haul job turned into 20 minutes hoping the elevator works
and i cant even take cargo off my own ship now for some reason lol, any workaround for that?
About how many junior missions to get to member?
And then about how many member to get to experienced?
Is that pic of your ProwlerU from that contract haul? The wording on the contract is confusing 'bring a ship that can handle 32 SCU' -> 'deliver 25 SCU'
Yeah they need to fix that, plus it changes once you take the mission lol. (The actual amount and location)
Actually I guess it means no more than 32?
Probably someone thought, let's do a mission for the prowler lol
I was using my prowler for running missions using store all boxes for loot gear and ammo. Until the hanger ate it one day.
It was an awesome ship for that
Once I feel hangers are safe (ish) again I'll likely resume using it for such
the way it's worded "up to 32SCU in size" means, to me at least, that I should expect to tractor up a 32SCU container. funny that it also changes once you take the mission though
Is it normal that the Member Rank - Planetary small cargo haul give me more cargo to collect thant to deliver ?
I have 10 SCU of stims to deliver but it give me like 20 to collect...
Sometimes cargo duplicates yeah, it's quite rare, was probably lag or something.
it has done that for my 16 last contract...
I have duplicate of all of them in my inventory
be gratefull that it is giving you extra instead of magically disappearing boxes
because that also happens and then you would fail the mission and lost time and effort.
true, can I sell those bonus boxes or are they bugged ?
they are bound.... maybe at Grim, but doubt you get much
yeap, stims, aluminum, titanium, stims, carbon
during salvage, after scanning a ship, how can i know if it has cargo? what is the indicator? im on a vulture
on one of your mfds it should show the scan display, if you hold f and look over i believe you can scroll to see the list of hat the scanner picked up
sometimes, on my experience, the darn scanner needs a re-scan to show the cargo
thats fair, but i dont even know what to look for. where will it show me? lol
ive looked up a bunch of tutorials and couldnt find a single one. they usually just go "oh, this one has cargo" and im like ?????
after scanning check the MFD
hold F to be able to clikc the Cargo tab
if nothing shows, re-scan, if still nothing then move on
It also depends on your distance - past a certain point even if you full scan, you will not get the cargo info
Typically I get the cargo info at the 2.5k - 1.5k range
and not sure if you already know, but just in case:
- enable scaning mode by hitting the V key
- point at target ship and hold MBLeft button till outline glows yellow and 100%
- now check the MFD, one of them should have the info
so the Mole SCU tricks are not working anymore?
I had it happen with like 3 or 4 missions at the same time
gotcha, cheers
if you mean the mining bags, I though that got patched out a few patches ago
for me Golem + extra bags on a C2 been my mining meta so far
that red wind grind though x-x feels more painful than Stanton since its system based and not planetary based like Covalex is
yes thats a good game loop, Buy the raw ore from the miners on site and then take the bags back in your hauler and refine.
that way the miners get paid and are happy, and they can keep mining on site instead of wasting time going back and forth
anyone else really get issues with Red Wing hauling missions in Pyro? They seem way more unresponsive with turning in hauling goods than in Stanton, where they just don't count boxes anymore
how to i get both abrade to go into one setting on the vulture? no matter the order, its always abrade/cinch tracture/abrade. i didnt even equip the cinch
just replace both Cinch modules with Abrades, do not overthink it
i did ;-; i must be being stupid, because cinch was not even equiped
ok, now once at scavenging mode you can swap modules by right clicking
cinch is a default laser for the vulture, so it comes with it.
in the vehicle loadout manager, you want the second and third option to be abrades, where the cinch use to be
Are you sure it saved the changes ?
Did you check the load out manager again after ?
OHHH
see, i AM stupid
i dont think i saved it
it happens
can you still not dock the reclaimer at stations?
Nope. Reclaimer needs a workaround to fix the engines in the way of the docking collar, maintenance, and that cargo shute as well for salvage
Please contribute to this if you've experienced this bug.
I just lost 192 high tier metals to this and I'm fucking done until it's fixed.
https://issue-council.robertsspaceindustries.com/projects/STAR-CITIZEN/issues/STARC-178441#contribution:84e085e8-526e-419c-a764-f956c65e27ce
Have a wonderful time with 4.3 everyone.
Create an account or sign in to Issue Council. Track bugs on and vote on the issues to help the development team identify what to work on next.
Now that I think about it, it's incredibly funny how the problem we had back in 3 was losing cargo while trying to load it from work orders. Now, we can load the workorders fine, but occassially lose the load trying to land to sell it all roflmao
Link doesnt work
What are the best heads/modules for the mole???
Yes
- you can use a site like regolith.rocks to simulate the lasers/modules and plan where to go shopping
- some solo mole miners like setting each head for a different purpose, e.g. one for maximising power, one for maximising optimal window, and one full of filters to minimise inert material intake.
anyone knows a good location to mine taranite?
check that out it shows the best place to mine for certain things
Are you able to unlock ship ports to swap the head in the field? (Havenβt done ship mining in years)
yes
Anybody know if a Golem can fit in a Starfarer? Having a funny pledge idea for IAE
well it might i've never tried and you could knock the fuel tanks off and put it under there too
or at least you used to be able to
used to be able to attach a vulture under the starfarer
i have both i might try it out tonight
So you can just park it in the area and it counts as "in the ship" or does it actually snap to the grid? I was really just asking if it fits through the door since it seems like a tight fit
i kinda doubt it will fit thru the door
you'll probably have to do the fuel tank thing
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the golem should fit under there easily
I'm just nervous about relying on something like that, seems like it's liable to get patched out or not work consistently (or rather less consistently than anything intentionally added)
It would save me $100 in pledge and still let me do my carrier mining I love so much though, so I'm very interested
it may already be patched out i'll check tonight
Also the Starfarer is exactly the sort of niche-use underdog ship I'd love to have
it's one of my favorite ships
i use the starfarer gemini for bunkers
it's so underrated its hilarious
the gemini is only 14mil and it has 3xs3 shields, pilot has 4xs4 weapons, with 2xs5 turret
it's a tank
i fly into a bunker and just nuke all the turrets before they can even lower one of my shields
makes hostile bunkers easy work
the only ship that matches it is an A2
So is the gemini just a straight upgrade? Wiki says it loses cargo capacity but they're both listed at 291
or is it fuel it loses
and an A2 is 45mil
as far as i'm concerned its a straight upgrade
you don't lose that much cargo and you really don't haul cargo in a starfarer
i put a nursa in there and a fury in the cargo bay
and i do bunkers with that
I've been using a C2 for mining expeditions and that's 19 mil, Starfarer seems like a nice pledge because it works for what I want but there's room to grow
and it's $100 cheaper than c2 or ironclad which I was looking at
well i love it but you won't hear many people say that lol
it's main game loop is pretty busted so that's why most people write it off
Again underdog status is just a plus for me, I'd love to be the proud owner of a "why the hell do you have that pledged?"
i think if you learn to work with it's quirks it's a huge bargain
I know it's an older ship, any bugs or outdated stuff that makes it hard to use?
nah it's just a pita getting in and out of and it's slow and has the usual misc mail slot view
but if you can look past those you're getting a ship that has 3xs3 shields, serious firepower, and has 291 scu of storage on grid
Yeah that's all stuff I already live with using the C2. I actually kinda like the maze layout overlooking the cargo bay for as much as people whine about it
i actually love it it's cool as hell
I just didn't know if there were any buttons that were impossible to press or something
You have certainly piqued my interest in it
not sure if you can rent it or not
Oh I hadn't even considered that
yeah i don't think you can rent it
No luck on either model, damn
Fair. Or rather would be fair if the specialization was actually made useful
yeah definitely
Alright I'm really interested in the Starfarer, it might be the one for me. Please lmk if you try it with the golem and how that goes (no pressure, I can also ask around in game chat)
yeah i will
i'm curious myself it would make a nice golem carrier
the real question is how many bags can you get in cargo hold with a nursa in there
I mean I'd prob skip the Nursa, and if I don't need the Golem inside I could probably fit even more than the C2 (16 is my max before getting them in and out gets too hard). If you do test putting the Golem on the racks please do test getting it in the door as well though, would love to have that as a plan B
i put the nursa in always because i'm usually doing bunkers but i like to take it when i go mining too because mining...stupid shit love to happen
Yeah stupid shit def happens. I just always seem to lose my Golem when it does though, so there's no benefit to spawning in the C2 (not to mention I do my mining way too far from the C2 to respawn on a Nursa)
Oh also apparently the Starfarer gets me a large personal hangar? If the Golem fits at all I am 100% doing this
i'll check it out for ya
Thanks man, I appreciate it a lot
sure no problem
alright so golem will not fit in the cargo bay
but i'll try puttin it where the tanks go
That's a shame, but if the tank thing still works I'm definitely interested
Just scary to have a ship that's one bugfix away from being useless to me
but it does fit up under where the tanks go just fine
you could put like 6 of them up there
Sick. Thanks again for checking. So do you just fly it up there, turn off the engines, and hop out?
no you just fly it up there and leave the engines on and then hop out i think you might be able to aim it so you can walk right out onto the catwalk
but you'll have to experiment with it
the easiest way might be to leave the starfarer in space and eva in and out of the golem then just take it down planetside
instead of taking the starfarer planetside
Yeah I'd be in space anyways so it's no issue
oh yeah perfect then
Really the only hangup now is that CIG might remove this. I know that even if they did it probably isn't gonna be anytime soon, but it's just a lot of money for something that probably isn't permanent
i had to shoot the tanks off you can probably just remove them in the vlm too
You can't tractor them off after unlocking ports?
it's been like this for some time and they seem to just ignore starfarer so i think it's safe
yeah probably lol i'm an idiot though and shot them off
Yeah like it's not gonna happen anytime soon but I figure it'll eventually happen and that's enough to make me unsure
Either way IAE is 2 months from now so I have time to think, hell I might even buy one in-game just to try it
yeah it's definitely not an intended use lol
yeah i'd buy in game and try it that way
much safer route
And this didn't fit by a large margin, or was it a tiny overlap like on spviewer?
oh man it wasn't even close
i lost one golem tryin to stuff it in there lol
np i was curious myself
I remember years ago having trouble getting a Merlin in there, had to wiggle
I think the Gemini loses the better fuel scoop which doesnβt matter right now I believe
what's wrong with the Pembroke suit? cant manage to equip the helmet
Has cargo mission loop been nerf?
Hi guys,
Polaris can't auto-load like the hull C ?
no, only the hull-C can access the in-space auto loading at stations
can't wait til those become proper cargovators and it all has to be manually tractored onto the ship
Guys, anybody able to help me out? I have a question on which hualing missions I should be doing to rank up, in order to do Hull C missions.
I'm earning rep with Red Wind, and not sure if Hauling Small grade, or Supply Grade is the way to go.
I'm pretty new to hauling.
So you're talking about pyro hauling or stanton? For stanton there's a hauling rep guide on reddit
https://www.reddit.com/r/starcitizen/comments/1j7x4wx/hauling_rep_and_money_guide/
Should be kudre ore
i pulled the fuel arm off
as long as you are doing contracts based on the rep level you have, so Junior doing Junior contracts and Member doing member contracts, you will gain rep, which around Experienced is where the station to station cargo trading is if I remember. Im still working on Pyro too
Does pyro have high paying station to station contracts for the Hull C?
How to find whats causing this and fix it pls?
Tried restarting/server hopping.
Its on my screen the whole time and gets in the way of other messages for loading hull c etc.
check out SC Haulers on YT. there are a few videos of Hull C hauling and one of them is a guide that tells you what to do to have smooth hauling
https://www.youtube.com/@SCHaulers/videos
Thanks, its not caused by Hull C though... started earlier before I used hull C, when i was unloading some ship weapons i think with my Asgard. Problem is i cant remember every station i was at so no idea where the problem is. (assuming its something stuck in an elevator or something, but dont know - hence asking ^^
Huh, I haven't heard of that error not being associated with Hull C auto loading in the space cube area
This particular error does persist across all ships and logins, mind you. Have you never done Hull C hauling to have caused it?
Weird, it was way before i even went near the hull C though - 100%
Then I am lost, but the potential fix may still lie in one of those videos to clear the error
It's a video from within the past 2~ months or so
I'll take a look thanks
Anyone have any luck successfully stacking multiple missions with the Hull C?
Came across an abandoned hull c with cargo on it, is it possible to sell the cargo on it? Like at one of the nqa terminals, or would I have to unload it into a different ship?
if you can get in the ship sure
i already did
if it's contracted cargo it won't sell for much i think you only get 15% or something like that
currently flying to a NQA. no clue if its contract or not, like 3k hydrogen
if it's a full hull-c though that would still be quite a bit of money
just use the tractor beam to grab one of the boxes and see if it says contracted
if it doesn't you just made a nice score
even if it does you'll still make a good amount of money
it comes off
what do you mean?
sorry, that was for a differnt chat. but no, not contracted
oh nice
so i just dock, then go to the NQA? ive never sold/bought or even flown a hullc
yeah you're set then just go to a station that has a loading dock
you don't need to go to a nqa does it say stolen or something?
i assumed it was stolen since it was an abandoned ship
nah if it doesn't say stolen cargo you're fine
when you grab it with a tractor
nice, so i dont even need the nqa.
i don't think any of the nqa places have a loading dock anyways
i'd take it to pyro gateway
depending on where you're at
Sounds good to me. So just call the cargo dock and park in the green box?
no i fly the ship to a landing pad and then eva into the station and go to the commodity terminal and select the ship to sell from and then i get back in the ship and call cargo atc and then fly to the box and offload
ah. ok, thank you for the help, i appreciate it
yeah np good luck i'd also hit right alt+k to unlock ports just to be safe
did the door just open for you when you went up to the ship? or did you have to shoot it open?
Shot it
ah ok um can you open all the door in the ship without shooting them?
Yes