#industrial-professions
1 messages · Page 84 of 1
To my knowledge i have followed them exactly. But i just get the “unloading error” message
Tried server hopping. No dice
Thats where my frustration comes from. I try one thing. Dont work. Try the solution that works for most if not all. Dont work. Try to switch content loop. Get mercd immediately
Just head to Orison and logout. Now you won't be able to login again and would have not issues with cargo 
@peak snow you weren't exaggerating, there's hadanite everywhere here.
Yep! It's a gold Hadanite mine
Very very profitable, if you're willing to stare at a laser and a bar for 6 years
Ignis, yeah
and if you can make it back to stanton without getting shot down
or take an 82k/ cut selling at ruin
Is Jackson's swap a hostile place to sell?
Does anyone know a good place to solo mine with a Mole? around hurston?
Per SCU?
If that's per SCU that's... Bad
Aaron's halo, it's a unmarked spot with some extra effort required to get there
From Hurston to arc corp
Stop at 13.5gm from arccorp
From arccorp to Hurston
stop 9.5Gm from Hurston
Other than that there's mining around stations and referring to the pinned sheets here
Pretty sure it is. I'm looking at uexcorp. jackson's swap isn't quite as bad @19k/ less than most sites in Stanton. I'm new to Pyro though. You're the first person I've heard talk about it that doesn't make it sound like a blood spattered orgy of death everywhere.
Tbh pyro ain't that bad as long as you stay away from the big 3 outposts that's people run drugs to/from for profit, most of my pyro encounters have been friendly with the exception of ptu where pyro was massacre heaven
do you know if Jackson's swap is one of those sites?
Pretty sure it is but not to a horrible extent, I've also heard of shepherds rest being a hot zone but can't remember
Thank you, I'll take some small loads there an test it out
Yeah take small load of like maybe 10 so youd only be losing 4k if you die and store the rest at the closest station to make it quicker to get the rest
At least if I'm remembering right one gem of hadanite sells for 457 auec
Welp game is now mostly unplayable. I keep trying to haul and hit gane breaking bugs
Hangars don't open. Elevators don't work, terminals don't work
yeah, sometimes the game just extends you the middle finger
Can you auto unload one commodity and auto load another at the same time?
nah auto unload requires you to go to the admin/tdd terminals away from your hangar, after that you would have to go back and manually unload the other stuff
Benchmarked my hauling run. Takes a little over an hour round trip, makes about 450K per.
Solid stuff
I get the impression CIG aims for that approximate income across the board for potential 'careers'
sweet, fly to monox to get to Jackson's swap, qt to jackson's jump point and the ship controls go completely unresponsive and I just watch helpless as the ship falls right to the ground and explodes.
I had that happen occasionally in 3.24. Drop out of QT and the controls are unresponsive. I never found a fix other than wait for the game to catch up. Unfortunately the ground didn't wait long enough for you.
nah it was powered on. I did try hitting U to reboot the ship but no luck. Woke up back in CRU-L1. The game was working for quite awhile since the roc fell through the floor. It was nearly 24 hours since I got a FU from CIG so I was due.
I think I'll go back to glitching Vaughn runs to farm cargo. It seems like the only thing that works is to play with the games broken shit.
Cargo works
Hauling works, but outpost elevators don't
Trading works if you don't call from ASOP
biggest ship I have is the taurus, doesn't seem big enough to really matter with cargo
what does this mean? calling your ship from ASOP when it has cargo?
Yeah
ah
Don't do it from the lobby, do it from the hangar
meh I was excited for that hadanite planet. damn bugs.
My prospector won't equip a mining laser now too, so mining is out LOL
anyone know a workaround for that? I tried to swap on a Helix 1, and it wont' save.
just the mining laser, I can take guns off and put them on all day, saves fine.
I tried crashing the ship into the station then claiming but didn't fix it.
tried resynching time with Mickeysoft..
Is there possible rent Vulture anywhere on game?
negative but you can find people who will loan you theirs, myself included.
I'm Xotal in game, welcome to send a friend request. Actually I should change that here.
Is looting those drug packets in CZs worth it at all? How much they sell for? Or drugs are pointless unless traded at SCU levels?
https://uexcorp.space/commodities You can see what they sell for here
Those are full SCU prices?
I believe so
can I fly into a18 with weevil eggs or would I get busted if scanned? Do they still dothat?
Thinking about getting a prospector, never mined before so have no clue where or what to mine and how much you can make, anyone got advice for a nokb miner?
Watch a few youtubes
I watch youtubes on how to mine every release because the bugs and fail changes. Hawks gaming is good, elguapoe just released a couple of good prospector videos and his streaming makes for excellent "shoulder surfing" to see how to mine in detail.
I'd be rocking my prospector if I could get the bloody laser head to attach and save in the stupid loadout manager.
Anyone know if the Hull C loading and unloading is working in 4.0?
No, still buggy as can be
Figure this might be a decent place to ask, how do I use the front S2 tractor on the MPUV Tractor? I can get into the remote turret for the rear one but the front one I can't seem to
Have a look through the pins. There is a great deal of info there on all aspects of mining. If you have any questions after going through those, I'm sure someone here will be happy to help.
ty vary much
anyone got any advice on making big bucks? i wanna buy a corsair and im at 1.2m
Pressing m should do the trick.
Depends on what you enjoy the most. Cargo hauling can be decent money, or doing bounties. I find it best to just do what you enjoy the most, and the money will flow in while you are enjoying the game. Better than doing something you hate, even if it pays better. If you aren't sure what you like yet, try everything.
You can rent one, I believe. I can’t remember how much I made when I tried it back in like 3.17 or so but it was a few hundred k aUEC for a few runs. The delay was waiting for the refinery and then renting a Freelancer MAX to transport and sell.
Where do I take my boxes of salvage to any TDD and do i put the boxes in the cargo hold
I just melted my prospector and got a vulture it takes too long to turn a profit unless you can refine nothing but quantanium
big bucks can be earned in every gameplay routes. since your here in industrial, i assume no killing
what ship do you have? will recommend you something based on ship owned focused on money making
basic recommendations for new players without seed money is to do Hauling Missions. 50k per mission, stackable to like 6-7 for a short distance is the ultimate money hauler. then if lack of time, can always take bigger missions that has to travel further etc. mix and match to your needs - i timed around 500-600k an hr
I have a vulture and a Taurus
with seed money, and maybe a industrial ship, then do that route. cheapest is hadanite mining in Ignis with a ship that can carry a roc. if you dont have, rent one set for 100k (cutlass black + roc), should earn easy 200-300k/hr
with a vulture no need to think, go do RMC scrapping
clocks 400k/hr
if bored with RMC salvaging, go do some commodity hauling with taurus. that i usually clock like 400k/hr, but way way higher risk. not recommended for people with low risk appetite
^ all these are industrial purposes. pure money making imo is get a 2man group going spam pyro bounties. even MRT spam in pyro is 86k per mission. with a 2man group, those things clear every 5mins. a taurus can do any of those bounties, especially with a grp
I've not tried this myself
In this video, we will learn if you can really make an impressive $5 million in just one hour in the Star Citizen 4.0 Preview patch. We will dive deep into the game mechanics, exploring how this exciting game loop can be one of the easiest money-making methods in the game by far. Join us as we break down the steps, strategies, and tips that can ...
i already do that
but im died so many times even playing with taurus
i don´t know why
and they nerf to much of eggs price
anyone know if the prospector has physicalized components?
What do you mean physicalized? Like components you can change?
Can anyone say me how can i store my self buy cargo from my hull c on the station to sell it later ?
you can access the componets, remove them, and swap them out without using the vehicle loadout manager
Ahhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh, thank you
The only way is to move it to another ship or ships in space and then store it. The Hull C can only be automatically unloaded at stations. In the future stations will have external loading areas.
Is it better to lvl salvage missions in pyro or stanton?
What's the go to laser for mining with a prospector? New to mining not sure
pick your poison
Yeah this is a lot of info I don't understand 
left side modules, right side is the max mass it can break, at what % resist
prospector you make a choice between power / stability / charge window
e.g if you want break the biggest rocks you can, you go for helix + focus 3
but you have problem with stability / charge window. stability = the rocks power will surge, not increase linearly, more unstable = larger the surge
charge window = the green window
surge/sabir = modules
Landing my hull a. Hangar closed, ship dissappear, fell to ground and died. Ways to die in SC #368
dunno why people don't do friends invites but putting the offer out there again. The benefits are joining someone on a low population server or finding someone where rocks are scanning, freight elevator working on Terra mills... etc...
If you see a random friend request from me, that's what I'm doing 🙂
does anybody have a caterpillar they can lend for money or a c2
Long story short - if you're entirely new to mining minigame, then Hofstede 1 + Rieger C3 module. If you've cracked some stuff already (hand or ROC), Helix 1 + Rieger C3 + Focus III. Such Hofstede allows cracking rocks up to 10k mass, Helix up to 15k mass. Once you crack a few rocks, the numbers will start to make more sense.
Hofstede might be what I go for
I think that's like middle ground
Do you have to manually put the bags on and off or can it be done in vehicle loadout?
The bags should be on automatically, and you don't have to remove them when they're full. Just leave the ship on the pad and sell/setup job in refinery, it'll empty them. If you want to switch Misc bags for Argo bags, tough luck. You need to find someone who has a Mole (or Prospector with already upgraded bags) and get the bags from them. It can't be done via vehicle loadout, and you can't summon the bags via freight elevator (they snap to the grid wrong and fall through the floor when targeted with tractor beam).
!fit
You can bring them up this way
I recommend one at a time
whether or not they stay on when you have to claim the ship might be another matter.
the first time I used them, the ship had to be claimed after I moved ore to the refinery, despite storing successfully. When it came back it had misc bags again. I don't think I did the vehicle loadout manager hokey pokey dance bug workaround correctly though so hopefully that was why.
Does anyone know if the Hull-C works with auto loading/unloading now? I'm thining of getting it but I don't want to get it and then it just doesn't work
Works 70/30 maybe, as long as you have a stable server
After doing the hokey pokey there is still a chance you'll lose the Argo bags ub=nfortunately
Do you know if it's more reliable on 4.0.1 or is it about the same?
I only ran it once, it worked so 1/1 = 100% 
Oh alright lmao
Thanks anyway
Yeah sorry I just tend to try each loop once in PTU and move on
If it fails I make or update an IC
are all quant drive on the Prospector the same speed> site i looked at said yes lol
I think the only difference now is acceleration and range, expect more changes with resource management
ahh ok Thanks
They're not the same speeds anymore
Example
They've had different speeds since 4.0
Probably any of these
Station to station, all in armistice
2x 32 2x 24 14x 4, unless you want to stack something over the designated grid to a total height 4. Which is possible, you just need to avoid missile racks and some other fluff stuff that's hanging over it.
to fill it up fully? i might be wrong but i think there is some space after putting in a 32 scu one
nvm i misread. all that can fit in one haul, right?
Yes (see pinned posts, there are some nice cargo grid layout pictures)
Alright, Thanks
Yeah that was my suspicion. Bugs and fail always wins in SC.
so i love slavaging i have only done plates but it has been good does it matter which TDD i sell my salvage too or no
Yeah, different places will have different prices
Usually not a gigantic difference so you can sell wherever is most convenient for you
alright thanks for your help
It's broken. Not a good idea to do this
All cargo hauling is not worth it till 4.1 comes out. I can't get pass member cause 1/15 missions are broken and just moving goods also some stations will blow you up when you enter the hanger
I've lost 3 mill trying to do it
Are you still fit the MOLE bags on the prospector?
yes, using them now.
Nice, is it only tbe freight elevators they fall through, so could i store a few on my polaris and just swap them out when they are full?
there's a work around for that but I'm not sure what you mean. Normally when they are full you either transfer the ore to a refinery or sell the raw materials
Like spare bags on my polaris and then just change them out so i dont have to return
Essentially use it as a mobile mining base
is it possible to put a size one mining laser on a mole?
Hofstede and rieger 3 was the way to go, much better now
Should be
Usually you can equip anything of that ships max hard point size and below, for example I was able to slap both my andor S3 and S2 repeaters on the S3 mounts of cutty black for weapons
what are the biggest self containers you can buy?
8 scu
they come in 1/8th, 1 scu, 2 scu, 4scu, and 8 scu sizes
thx
I'm not sure how you'd manage two ships unless mining with a partner. Personally, I wouldn't trust moving full bags around with the state the game is right now. Items fall through the floor and dissappear all the time and the prospector is brittle as it is with changing parts.
It's ni e having 48scu on the prospector. You can bring in bigger hauls
i've made money, but its finicky
if you call a ship you've autoloaded with cargo from the lobby ASOPs, it'll bug out and you'll likely lose it
gotta call it from hangar ASOP
and even then, it might bug out
Where do i buy cargo at golden riviera?
Salvaging panels good money?
Check the garages, that's usually where the commodity terminals are
The payment per SCU is the same whether you scrape from panels or ships, just depends what you prefer to do.
Can you salvage at places you mine like mic l1 and such?
Yeah they spawn in the same locations asteroids do, look for signal multiple of 2k
8k, 10k, etc
Also what is the average you can make everytime you fill a vulture? 13scu, not off grid
Yeah anything that can be divided by 2 basically
Depends where you sell. Check SC trade tools for prices
You just sell it at the same place as refined ore and stuff yeah?
No. You sell at TDD usually or Pyro Stations
Oh tdd there's one in Lorville?
There's one in each LZ
Planets yeah not space stations?
As I say, check SC trade tools for all the locations you can sell
Stations will take CMAT, but planets will take CMAT and RMC from Salvaging
@viscid raft just wanted to give a random ping to let you know that you were my first introduction to mining several months ago when i manned a laser on your mole. now its come full circle and I got a mole with aUEC and im always on the hunt for 1-2 folks to crew with me.
thanks for introducing me to what has become one of my favorite game loops
Is there a limit on how many work orders you can have going at once at the same place?
No
how do I switch between mining and fracturing mode now?
alt + left click
and unscannable rocks is another returning bug I guess -.-
What's a location you can go to for mining? There's some asteroid belts, right?
I just pick a moon and go
I found lots of deposits, but only 1 was minable
and that one had too much mass so it was only minable for a mole or something
it just looks like this... and I can't scan it
😐
another day of CiG being a disappointment
I find that if i approach in scan mode vs mining mode its a lot more reliable (anecdotal). sometimes backing up to about 3km and re-approaching the rocks can also get them to resolve
I've been doing the same thing, it works
probably
confirmed twice now, ARGO bags do NOT persist on the Prospector when you have to claim the ship.
But did you save the loadout ?
I did.. removed a gun, saved, recalled ship, stored ship, restored gun, saved, sacrificed a virgin and bit the head off a bat. Bags still did not persist.
I went through this process twice to be sure
lost the bags both times. Hopefully they will fix it, the prospector is pretty fun with the additional storage.
There is an issue case opened on it too - #STARC-148973
upvoting and contributing will help give it visibility
well, I guess MOLE bugs not persisting IS fix

So I did a test Hull C run. Wanted to buy Steel at Everus... First of all, there are no box choices for Steel specifically. I thought "what the hell, no different what to load for cargo deck right?", so I tried to buy like 50 SCU. And you know what? You can't buy steel.
This game just doesn't want to be played.
Can the Zeus mkII CL take 32SCU boxes? Not on grid, but off-grid
it can take 2 on grid
ES can take 2 offgrid
fuck i'm used to the Catty's limit of the 24 boxes on grid
You should check the pins
grid is 5x3x8 + 2x 1x2x2
i've seen the grid, but once again i assumed cuz caterpillar muscle memory
anyone recomends a video or a guide on how to start on mining in 4.0?
I've always found Hawk's Gaming videos to be helpful in mining
how is the caterpillar for cargo contract missions
Great, you can fit 500 plus scu in it
how is loading it?
Fine, just like loading another ship but bigger
are the racter beams good?
Not for a solo player but they work well if you have someone with you
so its hard to load solo then?
anyone recommend places to mine by Ruin?
Well you can mine in the ring itself, you just need to make sure you go deep into the ring to avoid being easy prey, you could QT to one of the OM points first too, that's what I was doing when I was salvaging.
CMT is what you get from factoring right?
Fracturing and disintegrating, yes
Thought so, scraping is what gives you thr good stuff? The RMC?
How bad of an idea is it to buy a Hull C right now? I'm about halfway to being able to purchase one
I watched farristers, I think? Chill guy. I then gave it a go with a buddy last night and rented a Mole. Went well!
How well does the Hull C work in 4.0?
The Hull C is the video game equivalent to British public transport
unpack that please "laugh
it's usable... can be quirky
After losing my patience on a two hour salvaging trip that didn't even fill my banks, I have to ask... what is the current best process to get RMC. I'm used to doing panels but this patch feels slower to do that loop. Like heavily slower. Takes forever to find a panel
either panels, cleaning up around stations or insurance fraud
do insurance fraud then
get someone give a c2 to salvage
park near some remote stations
1.5hrs can do 70 RMC
no searching of panels required
my org leader pulls out polarisis and hammerheads to be salvaged
like if i do salvage loop i will buy a c2 to self-salvage for sure 😛
those things are not nice to salvage
a lot of weird angles
c2s are excellent
why not m2 for that sweet military hull
c2 cheapest of them 2 series
C2 will lose appeal as cargo ship as soon as Ironclad drops
Depends on ease of load and flight performance
I would not dismiss C2
It already outperform Cat and expecting IC flying any better than Cat is pure cope. Roof access is cool and everything, but until we know what is tractor beam reach it is hard to say if it is any good for gravity
well it needs to be more than two times slower than C2 for C2 to keep its appeal in cargo over IC
Cant deny the massive cargo capacity
It isn't as insane has the hull c
But still strong
And it easily can be
but also suffers form being limitet to hull C trade routes since other routes arent meant for such large cargo hauls
Cat is already ~20% slower SCM
on other hand IC has quite a few main engines so it might not be that slow but it will turn like a brick
cant wait for pirates trying to stop "the unstoppable force"
Should I remind "she's a beast, nimble too"
With three main thrusters and 12 maneuvering

Again, we need to see how IC end up before burying C2
not saying C2 will be dead since its main role was vehicle transport
Anyone know a good trading route where i dont have to wait hours to sell everything?
I have cargo space and money
cant share 😛 i hate it when im doing my routes and there's another person already doing it
profits drop massively after like 2-3runs
the dynamic markets thing is annoying
Is trading gonna be better after the patch?
depends on if you want to maximize gross profit or % profit?
Gross profit has way higher risk if you lose it, and it's also the more popular option so more likely to wait.
for % profits these are solid choices, just look up where they sell like the 2nd best and make your route
if you pick the number 1 location you are more likely to run into others competing, 2nd best is way less stress.
i'll see, thanks
when salvaging, what guns/cargo is worth picking up from ships?
guns prob ndbs (if sell to players got value).
cargo go to UEX corp and see the prices.
typical is drugs + quantanium
How does everyone feel about the New Cabbage light that blows you up if you hit it, because it's given me some great practice at this.
I just ran into a ship carrying cargo classified as "ship ammunition"... nevermind its worth 12 per SCU
Covalex mission
You will get ammunition and 2 types of fuel usually
Fortune favors the bold, and in this new short-form series, learn about MISC's first salvage vehicle from the folks who made it ahead of its release in the upcoming Alpha 4.0.1.
Roberts Space Industries is a spacecraft manufacturer within the persistent-world game "Star Citizen" and its companion sing...
Actually found it on a Vaughn target... was weird
Oh strange never seen that!
Normal to see it with cargo missions
seems like it's a hard sell for me to swap from the vulture. I much prefer the design style of the vulture.
No mention of buffer size in the vid.
leaks/mined data show 13 SCU
also this, yeah
Thanks for the info. so 24 on grid and 26 in buffer for a total of 50scu
If my 50scu is correct then it beats a jam packed Vulture and beats it with no Tetris involved.
12 on grid, 13 buffer
25 total
there are two grids 6 SCU each
You can also load boxes into the interior but questionable worth
They say that right in the video but I haven't seen many commenters recalling that
2 buffers though right?
I think it will be a nice option in relation to the Vulture, only disappointed that we didn't get some Hull-style spindle storage 😛 Instead we got teleporting
Great question! Not 100% on that one, I think just the one but
I sure hope they work more on animation
yeah, also think it is just one
Same. At least we got a nice prospector update as an aside, lol
I assumed 2 buffers cos the guy says you can print from both sides at the same time and the pic above shows on panel with 13 buffer size.
Right, but each side only holds 6
Seems like just how the Reclaimer handles it. One buffer, and two 'print' stations.
ohhh ok. So 24scu without fudging anything. Not as good as I expected
it is really made to work with cargo/carrier
Buffer is shared between salvage stations on Reclaimer, i expect its the same on Fortune
Where did you get 24?
6 on each side
12
plus 13 buffer
Ironclad~
so effectively 25
I think it will slap at places like Starlight too. A lot of people take way too long traveling way too far to find panels, and consequently thinj the trip is worse than it needs to be.
Unless it is far cheaper to buy in game, I fail to see any time you would grab the Fortune over the Vulture. Of course, it could just be an aesthetic thing. Though I might be missing something.
I may melt my vulture for it. Usually I just want to do a quick trip, get through a mission on occasion. If the target is less than 25 scu you're doing it faster in the Fortune.
Need to see how extra storage inside is.
I do think you can load something like 6-8 SCU in rear area
The choice is obviously yours to make, but I'm not sure if it would be any faster. The time savings on the auto eject to the storage would be nullified by a single head vs two, no?
Yeah depends how annoying it eis.
Guess we'll see!
I think the benefit would be better cohesion if doing salvage as a group
Don't need to have someone constantly clearing the buffer
Feel like it'd be easier to have a couple fortunes, fill up, spit out boxes, just fly by an open cargo ship with someone to pull the boxes off and stack
Yeah
More positional freedom for the cargo catcher too
I personally hate the cargo shuffling in the vulture so even if it's slightly less efficient when counting the seconds, fuck it
Vulture remains useful and more versatile for newcomers to the game
Yes.
I think ppl underestimate how long multiple box prints/shuffles take them for a total run.
Still hoping for a mid sized salvage, but this might suffice to be an okay compromise
Unfortunately that would require too much genuine effort on CIG's behalf at this point.
ARGO RAT - modified MOLE
2 scrappers on a side, fracturer undernose, no grid, just huge buffer and external printer
PU feeling as skeleton crew as ever
Hot af
this is the really tempting selling. but I love the design of the vulture more.
and it's hard for.me to want to go to a single head and a "lesser" ship design
anyone ever get in a weird state where your vulture scrapers are being aimed instead of your ship? Like my mouse only moves the scrapers but only in M mode
That's gimbal mode, press g
ahhhh
Handy unless you want to steer 😛
can you trigger RMC eject from pilot seat?
i realize that you couldn't do that with more than 1 box since you would have to move it
no
so if you had a hauler grabbing boxes for you they would have to eject them for you from inside your ship
if that is Vulture - yes
thats what Fortune gonna be good at
as all salvaged materials are placed on external grid
i thought i heard fortune was only going to have 1 head though?
Yeah, one head.
so vulture is prob better for someone outside hauling the boxes for you?
Does anyone kow if cargo will persist through patch at a station?
yes unless they warn of a wipe, which they did before 4.0 ... so probably not going to again for a while
sometimes patches cause stuff like refinery jobs to be lost
I know the refinery orders get wiped, i just wanted to see if I could grab it and put it in hanger if it would be safe
im not 100% sure if ships cargo gets wiped
I would probably get it out of the ship and put into hangar
yeah, it would be in the frieght elevator
is it possible to shoot out the cargo doors of a reclaimer?
Likely be wiped, cargo seems to be in the same category with other things that don't generally persist with significant patches like ammo and consumables
The Fortune's rear elevator looks like it has some potential for notable extra storage watching this again
spviewer states there is 4 SCU grid somewhere and it is most likely elevator
Yeah, and there's some room around it. I don't know if I would bother because the convenience is king with this thing, but still.
4.0.1 releases is hit for me
Long waited Fortune and finally ditch F8C for SH
Certainly looking forward to it for the sheer number of inconvenient bugs already dealt with - in theory.
I didn't dupe my pyro repeaters to have extra in my inventory, but have them equipped. Wondering if I will lose them along with other components as often happens during these.
wait, really? I am like 60% sure that I had some commodities stored in a station during the 3.24 reset and didn't lose it.
I wanted to loot an npc reclaimer with a ton of tarinite but I'm not familiar with it to know how to get at the cargo
How about a salvage ship that extrudes a 32scu container which can be detached. Like a semi truck. Hit print, it ejects a 32scu container out the back into space to be collected
looks like preview is live now... hopefully everything went ok
I love the idea of the cargo stuff with the fortune... I just don't think it's enough for me to drop the vulture
I much prefer the design of the vulture
i assume you can't buy the fortune in game yet right?
Anyone like the fortune so far?
@mighty orchid
As we suspected, 4 slot grid on the elevator, but also fits a bunch around the lip.
6 is extremely easy
Can see where this could lead
You can line the entire interior if you're thirsty enough
Not worth imo but still
Can you fit one in the tiolet?
yeah, i lost 6SCU of stims i had lying around
Fortune or Vulture
I like myself some power wash similar and u think upgrading my prospector to similar gameplay will have me enjoying my free time.
You can buy the Vulture in game.
So at least you can give that one a go before spending cash
I just noticed that on the commlink for the Fortune, the background video has an animation for the Fortune's grids
how is the fortune?
I am back from my hiatus. The Misc Fortune is awful. My day is ruined
The single salvage head sucks ass. Otherwise nice.
Is surface mining fixed in 4.0.1?
whats the best way of salvaging nowadays
havent touched it since the last patch of 3.0
also i fuckin hope so, ghost rocks were so annoying ;-;
Still panels I reckon
Have any Haulers run into this in LIVE or previous PTU?
I have Jr rank with Red Wind, have hauled plenty in Pyro in 4.0. Last night, I couldn’t see any RW contracts, but I had the CFP “First Haul” Pyro intro mission (AGAIN, which I already completed in 4.0). I took the cargo to the destination, got ganked and couldn’t finish it. "First Haul" hasn't reappeared, my rep with CFP is trash from doing HH contracts, so I think I’m locked out of RW contracts now.
[Edit:] I was at Ruin with all that ^. At Gaslight, I got the intro RW contract
anyone having issues with the Prospector? was flying around orison and engine stutters every so often slowing me down abit
not a prospector issue, I had that with a vulture in orison trying to land
About 35% slower than vulture
I'm going off this
question: If you end up with a mix of CMAT and RMC, how do you dump leftover of either if you cant create a full SCU?
When salvaging, are readings over 10k not able to be salvaged? I was getting 22k readings when scanning but couldn't scrape them
someone else beat you to em
Is that what it actually is? I couldn't even tractor beam them but could see the parts but couldn't do anything to them
I really hope they give the fortune a bigger salvage head because rn I’m only liking it because it just looks clean
that's a set of panels that havent fully despawned yet. Eventually they do.
AFAIK you can't. Self destruct will fix it
was worried about that. At least I know now.
could be just a button on salvage printer panel 
Anyone noticed if they fixed planet mining yet where rocks are actually minable? Maybe just in pyro?
I like to just run my ship into things when I'm done playing anyway. New ship!
No you must keep the same ship alive forever with all it's scars
Will you get a crimstat for scraping abandoned ships outside of bunkers and outposts?
I'm ready for an Argo salvage ship, please. My crew really, really enjoyed the Mole we rented. I don't know that we'd want a multicrew salvage ship, and I know the Reclaimer exists, but still.
Does anyone like the fortune?
It's alright, overall a bit disappointed.
Balancing ships by making the new one salvage slower was one of the choices ever.
Anyone happen to have a Polaris that they’ve auto unloaded at Orison recently? I’m trying to figure out what the fee would be to unload a full load of 1scu boxes.
Fortune vs Vulture tho fr
in my experience scraped panels don't show up on scans. I have flown over to an 8k signature before to find way more than 4 panels, all scraped except for 4 of the tiny strips that were generating the signature.
They shifted the time spent, so you're not spending as much time on the cargo component. Technically, that's balance.
^I feel like if they put the salvage panel on an MFD so that you could scrape the full 13+12=25scu without leaving the seat that would make it much more worth while, especially in riskier salvage areas like Pyro where getting out of the seat and being blind and defenseless for a while is a potential issue.
Yep, and I'd posit balance isn't enough on it's own to make a good design.
I can support that. Balancing a turd sandwich and a turd brownie isn't going to make me want to eat either one.
To be honest
Pyro's nowhere near as dangerous as it's made out to be
Panel scraping, I've encountered 1 player, and they were chill
Yeah. A lot of people get frustrated at my comment on the balancing but i've come to expect more creativity from game developers.
Has anyone else experienced this in 4.0.1 as I have (video evidence on my cont.)? Please contribute if you have.
https://issue-council.robertsspaceindustries.com/projects/STAR-CITIZEN/issues/STARC-145706#contribution:855d3f7e-53da-4ace-9e94-e46535e9df9a
Create an account or sign in to Issue Council. Track bugs on and vote on the issues to help the development team identify what to work on next.
Typically salvagers aren't priority targets for pirates - often not worth the time
Gankers will gank, no matter what system
Not to mention gankers camp places like the gateway or outposts, so you'll rarely encounter one in the roids
Oh, well it's very evident with the small fighters. That's a glaring area of having bad design just getting shuffled around. But especially there it's highlighted that they eventually have to just give up on balancing, so they powercreep.
And of course beyond the meta of design is the problem of connecting your funding model to selling ships.
True. I got pirated in my vulture by a guy who EMPd me. My ship floated for 3km after I bailed, and he tracked it until it stopped. I watched him slowly print the depot as I drifted closer, then I unloaded a drum of F55 when I got in range. Thanked him in chat for printing as his buddy in a hornet tried to stop me jumping away.
agreed. But that said I did get blown up the other day by an NPC (in Pyro) while trying to unload my buffer in the vulture. So I still say that having the ability to do that from the cockpit on the Fortune would complete the "convenience" advantage offered by the automated cargo handling.
I typically jump into deep black to unload my buffer anyway, so I've never had that issue
Fuck yeah bud, good shit
Deep Space Printing gang
Like, 10s in quantum will almost guarantee safety
yep, and that's what I will do in the future. Live and learn. But that takes more time. And if the whole premises of the Fortune is to be more time efficient on the subject of cargo handling, then not having to do that is a benefit. Given the smaller (easily used) cargo capacity AND single salvage head, I think they need to lean harder into that convenience thing to make it worth while
Love it. This is like those Reddit posts of Call of Duty. Of course with SC, it's about a 15 minute scenario unfolding as opposed to 15 seconds in COD.
Not to mention, the Vulture is really difficult to board. Can't shoot the cockpit open, and the ladder is a deathtrap
It should be a bigger salvage beam that goes faster to make the difference greater
So you can deal with solo pirates pretty well
Should I get the fortune or vulture I’m upgrading my prospector
Wait, how is it an upgrade to go from mining to salvaging? Isn't that just a change of industry?
upgrade via ship store
Wait for fortune in game
Don't get the fortune because it's new and more entertaining
5 dollar upgrade to fortune vs 20 for the vulture
The real answer is to go into the game and rent the vulture and try that out right now. Then you can have a base from which to assess.
Is it rentable now?
$0 if you wait to buy it in game
I meant the vulture. not the Fortune. I don't know if it is. I haven't had a chance to go play.
Vulture still isn't rentable afaik
It isn't
Anyone fully stack the misc fortune can it really do 47scu to include buffer? Debating if I’m applying fortune or vulture on my salvage chain
Well who was the idiot who made that decision???!!? I NEVER would have thought I'd like the Mole, but I'm deeply considering buying it. Never would have happened if I couldn't have rented it.
$$$$$$
Marketing
Well, there is a way to be able to steal a NPC vulture, but I can't be bothered.
Try before you buy. Even car dealerships know that.
Yes in fact when I was a car salesman in my younger years getting someone on a test drive was the best way to sell them on a vehicle.
@spice shell u say that and people buy cars without ever actually seeing them nowadays
Hell people buys houses that way to lol
Yeah it's dumb
Well that's because we live in a world where the movie Idiocracy is prophecy unfolding in real time.
Someone told me scrapping is a lot like power wash simulator and I love it because my ocd 🙏👌
I just curious for fortune if it’s worth over vulture I have both ccu ready to make one or other I’ve had vulture and loved it but need to test fortune
If it holds more SCU that’s nice but how functional is loading more
Lol, I can see that. What a great analogy. I sued to think those simulator games for the mundane stuff was stupid, but after doing it in space, I'm a believer.
It is. I love scraping
You can draw dicks on ship hulls too :3
No one really knows, man. We're all just kinda speculating since it just came out like 12 hours ago. There's the on paper thoughts, and then how it actually works out in game. You probably can't go wrong and including some preferences here is going to help. Buy what you want to fly, and not just what's "meta"
O I don’t care meta I care ease of use ie vulture loading 39 scu is master class Tetris but if loading 47 scu on fortune is like playing checkers I’m sold
The first 6 boxes you load interior are very easy. Everything else has to go through a closing doorway into a narrow hall.
Ehhh so it’s like loading the mid cargo on freelancer
I'd rather play tetris in space
I know that hell
than fight a door with a box
I can get like 33 without much issue
I don't bother to minmax it
39gang
i make it a mission to squeeze every dollar out of my disappointment when someone ganks me unloading 😛
So fortune prob feels like loading the freelancer fighting the door and its narrowness
Yeah, that kills the 47 SCU benefit if it's not very accessible.
I did 2 runs. One with Abrade, then cinch. Cinch makes it fucking brutal. Abrade it's just slow.
they should have made it hold 12 on each side, not bothered with internal storage. that alone would throw it a bone
Basically a Hull chassis salvager.
@pastel flame thanks for the info I guess I’ll have to find a org mate with a fortune to do a full test as I know vulture before I lock in my ccu
Haha
If I were to go with one, I'd go Vulture personally. I don't like Drake. I like MISC much more. but the Vulture seems like a much better buy to me. That said, I haven't done it yet because I'd like to see if they cook up an Argo salvager.
Vulture Culture
although if it was raft-size and a step up, i'd get it and keep the vulture too
I’m waiting on a medium salvager but we will see I am currently sticking with prospector vulture combo for one day crafting / base building to be self sufficient for my support pledges
I salvaged a mint polaris that i found at gaslight yesterday, unloaded into the cargo bay as I went. Time to sell, I was just chucking the boxes from the top of the ramp with the polaris floating sideway. It was pretty dope. Flew the vulture into the hangar to make jumps
and you betcher buns that i jumped that thing 10s out into space before i started lol
Would like a salvage ship based on the Starlancer chassis
Make drop down cargo a hold
Btw can u gem mine with a prospector or is that only done via hand/Roc mining
I hope against hope that we get the little conveyors on any salvage printer
I like the idea of ejecting into space and letting a hauler collect boxes
Salvage scrapes prints box into space. Hauler tractors to hold
I suppose you could do that with a fortune if you had somebody with a tractor just grabbing boxes off the side
I could see them doing a Connie salvage ship, but that does begin to go against the design of that ship. As it is the Taurus is cheating.
Problem with any medium salvager is it will make the reclaimer look even worse.
Ironclad
Yk what whatever I’ll get the fortune, it’s 5 bucks versus 20. And it looks sleeker.
This is where I'm holding out hope for a Mole-ish sized scraper. It can hold cargo of course, but it would be awesome to basically have a MPUV attached that you can begin to haul stuff off right away to keep the scraping going.
Well that's what happens when you sell a concept and then don't deliver it for like 10 years.
I hate to say it, but they need to basically completely redo it. They can keep the original design for the most part, but they need to make it work for the game they built. But because they tied their funding to ship sales, they just straight up lose money doing this. That's why they have Argo ships. They're avoiding an Argo one for now because it will be brutally clear the big picture problems taking place.
I wonder when cargo being lose on deck will ever cause issues like unable to take off or like 3.18 where it could cause ships to go boom
Right now it’s pack it in like a pack rat in everything which is fun in its own right don’t get me wrong
Once they extend the mining concept of volatility over into Cargo, it'll be a problem. Anything unsecured that contains hazardous materials is going to be a problem.
They've stated this is the direction they're going and because it's already a thing for mining, I believe them on this one. It'll come.
this is what i wanna try with it too. done it with a vulture before but it was too cumbersome
agreed. the interior is great until you get to the part that actually functions, or is supposed to
Anyone have any info on mining after the update, like is the planetside prospector mining fixed
any news about disabled xenothreat missions near Gaslight?
What the go to salvage heads?
Get a friend with a Nomad extract your RMC boxes to their truck bed with the tractor turret, zip over and sell, by the time they get back hold is ready for extraction.
Connie is overkill even Cutty B is a bit more than needed and more difficult tractor beam.
All they'd really have to do is change the rear elevator to make it servicable.
It's a piece of shit that nobody ever uses anyway, just have it open right up with no arms or base elevator.
Just a hole to throw boxes out
Abrade
Fortune seems pretty mid for the price point when the vulture exists. I wanted to like it, but it seems rather lack luster
All the time you save with the auto cargo grid is lost with how slow it salvages
Cheers mate
I like the idea of salvage dock, auto unload load. Easy mode
If anything they should boost the vulture grid and make it more mid level since it has 2 scrapers
Larger booty and larger containers
8scu cubes x 8
I have 12 1 SCU RMC containers to sell, I've gone to the TDD terminals at Orison but it says "The shop doesn't accept the container size"
Where am I able to sell 1 SCU containers of RMC?
Wait no I'm an idiot, I went to the Municiple Services terminals on the Providence Platform rather than the actual TDD building at the Cloudview Centre
hull c. could someone explain what is the purpose of this ship? sightseeing? my days with it goes to trying to lure that cube to appear so i can load / unload. last time took me two full days to load/unload 2 full loads. and at the end of the second day someone decided to put missiles on me. so that was the 2nd unloading. what i need to do to get that cube to appear???
the Hull C's purpose is being a portal to the netherworld, and also wasting your money
Yeah, it’s such a waste of an amazing bit of ship modelling… classic SC
well i upgraded it to hull d just so i could get c2 as loaner. now i have 3 c2s full of cargo and 2 of them in a station i cannot get into bcos hangar doors wont open... so... i think im gonna really go sightseeing before i break something here....
Truly a Star Citizen moment
yes
which is more money salvaging or cargo contracts?
Salvaging with no contract
Just seeen Mining modules are stackable again in 4.01 you can run and use 2 Surge modules at the same time Like in the old days 😉
or even 3 surges on a Mole 
Tried 3 servers couldnt leave station. Turned comp off. Wisest move all day... 😳
whats salvage like price wise? I saw on SC Trade Tools the price was lower than what it usually is
Chris Roberts says thank you.
Well it's about $175 to get into, give or take.
Nooo im on about in game XD
Already own the vulture but prospector mining rn and just wondering whats worth more time
Unfortunately I can't answer that one. I believe they adjusted some prices that tools might be a bit off at the moment. I believe in general people are finding more money in Pyro to incentivize play in that system, so if you're able to go there, I would consider it. From what people have said, they aren't getting jumped as often as people claim, but it can happen.
I made 2 x 39scu runs on Vulture today. Took about an hour to fill up.
Lost shipment to pirates trying to sell at Hydrofarm for the small extra bit of cash.. but would have been 700k+ profit, easily.
It's above 11k credits per scu at the Hydrofarm. I sold at Orison once yesterday and I believe it was about 10k credits each.
Your prices seem about right, according to uexcorp at least
I'm a Pyro player, so there's a good variety of places to sell in there
Able to find panels in Pyro to salvage?
How's cargo hauling in 4.0.1?
Question about mining. can ore bags be stored in station cargo and also sent to be refined from that location or do they have to be attached to a ship
I've seen a good few panels around
so new. im havi9ng issues getting the freight elevators to work this normal or am i doing something wrong?
servers are struggling tonight.
Not that I know of. Usually it needs to stay attached.
whats the best way to level up cargo hauling? they seem to have nerfed my old route
Anyone test buying extra bags for prospector this patch?
Still not elevator ready
Not yet. They don't even function properly on freight elevators, so you do not want to store them because you may not get them back.
To anyone asking about the Hull C this patch, anyone searching Hull C in the discord, as of 4.0.1 I strongly recommend against trying to run any bought cargo with the ship. I've run into several bugs despite a first successful run and it's actually been a worse experience than 4.0 preview.
what issues are you having?
Cargo being undeliverable despite arriving properly as normal when a sale completes.
Unable to sell cargo after arrival with a full load
Ship becoming "unknown" after storing on occasion as well, which only seems to happen with the Hull C.
Bought cargo unable to load on the ship despite pulling up properly, and getting a repeated comms beep and no initiation of transfer.
all these unminable rocks make me sad -.-
anyone has a fix for that or it's just something that's not working right now?
Damn cheapskates didn't give me all the cargo then had the nerve to dock my pay lol - 531k still not a bad pay day I guess but 167,750 for a box short is a bit cruel LOL (yes 32scu missing) But hey at least it worked 😄
if these do work better now they're great for linking up, no docking needed just take the next mission and away you go!
hmm spoke too soon I think this one got stuck or server error incomming 😄
well it loaded eventually after a long pause but can't offload it the other end, tried twice it will only drop 1scu and then quits. It's rather embarrassing we've had the Hull C in this state for so long, for what seems like it should be a pretty simple system they just can't get it right 😦
This would be a really nice little loop if it worked.
could do 1mil+ per run if hes brave
having this problem at the moment too
didnt try, just went full speed into the station in dissapointment lol
ahh i think only the hull c, not sure
only hull c
wow...
Nice docked my Hull C at the docking port and it was destroyed storing.
I think they should change the delivery missions and have it so each location you go to offer their own set of missions like other games, trawling through 150 jobs for one that's suitable is a ball ache 😄
you could do multiple runs I guess but with 1000s of SCU it gonna sux
For the Hull C you just have to request cargo ATC and it will all load and unload for you, when it works of course!
Anyone know if the Freelancer Max will hold 12x 8scu boxes? I'm guess not since a lot of the grid is half height boxes? Even off grid? I know the Corsair can actually hold 15x 8 off grid but not familiar with the Max. Cheers
See the pins for cargo grid layout. Fatlancer has 4x9x3 main grid, so max 8x8 SCU on the grid, and there's not much space offgrid in that ship
yeah I can see the grid which is why I was asking if anyone knew from experience how many you can actually fit before I try to cram the mission in lol
I took my Caterpillar instead just in case because I didn't want top unload it all to a medium hangar and have to send it all back down again if I change ships 😄
700k is a lot! curious about the master rank payout then 
is gonna be next level
yeah I will let you know when I make it (senior is actually next level)
i re started to grind up to master as well! only at member still
I'm 3/4 thru (experienced) but it wont be today it takes a while as each mission can take up to 1hr plus the bugs lol
also excited to finally use my hull c 
facts
I have a nice loop 3x missions stacking (local jobs) but I fancied a change of scenery
not many local jobs when you get to the higher levels (none in senior as I know from previous patch)
I feel that!
8x 8 SCU max
But that's the grid. Question was more about, "can it fit ?"
Like in the Connies you can fit a 32 SCU container on top of a snapped one
In any case, I'm dead certain 4xSCUs height don't fit in a freelancer
maybe 2x more offgrid/on ramp
thanks I will try for myself when time allows I was just hoping someone knew from experience 🙂
I'm 100% sure of that too, it's just whether you can wiggle them in off grid, like I say the Corsair can squeeze 15 in, but alas I left it in Pyro 😄
I did have a look to see if there was a second mission I could stack for the free space in the Cat but no luck
of course if someone at CIG looked at the cargo grids and missions they offer and put some code in that splits out the boxes over 80scu(or maybe even 64 so it's 8x8 max) into 4s then the 90-100scu missions would fit a lot more ships. Sounds easy doesn't it? Or just adjust them so that they're 64-80scu thus including a more diverse range of ships.
so it wont let you place them to the sides like the Corsair so maybe if you could do that it would work
even so you'd not be able to fit 3 wide and you only gain a small amount of space at the back
so 10 will fit with 2 off grid at the back, if you could shunt the whole load forward (is there a snap disable key?) then you could fit 12 I think
here's the end of the grid so there's easy space for 2 more = 10 max
Mining Mode working for Mole pilot now. Still need to approach in Scan Mode
actually! 12 will fit as the last bit of grid is an extra 1scu (good to know for next time)
@spare cloud for info
I know I'll get an honest answer from this group. Is the fortune really that much worse than the vulture?
Pinned ship's cargo grids would be top tier if there was a slight transparent representation of the ships walls around the grid, so you can see the space around too
But I feel like that's a lot of job to add to it
IMO, it's not really about if the Mis-Fortune being worse than a Vulture, but more of a Vulture being better than the Mis-Fortune, lol. Reasons? Vulture has 2 salvage heads and more cargo area so you can also use it as a Bunker ship and to do Rookie hauling missions.
If the Mis-Fortune was cheaper, I'd make a case for it, but at the same price point as a Vulture, no thank you
It's not.
IMO depends if you'll play solo or not, and how.
First, it's not twice as slow to salvage because half the salvage heads.
It's only about 30-40% slower.
2nd, the external grid is very convenient if you're running with a friend in a cargo ship, who will unload the ship without needing you to step out of it thanks to the external grid.
But if you plan on running solo with a carrier, like salvage ship+ Polaris or that kind of thing, Vulture seems better IMO
I do think Fortune still better for carrier runs
Vulture gonna be better for purely standalone solo salvage
Pack as much as you can in one go
the carrier being polaris or ironclad
doesnt matter in this case
anything related with unloading cargo on the go to continue operation
I really want to try the fortune out but going to have to wait as I can't shuffle my fleet at the moment, I think it will be decent with the auto stacking of boxes making up for the scrape rate
Or Liberator or even Pioneer, doesn't matter much
Bengal 
retribution
I just wish Fortune and Vulture tractor beams could be used on their cargo 
or the kingship
I'm most likely gonna replace tractor beam for different scrapper module
IDK which setup to run
Idk, I wouldn't get rid of it at least on the Vulture.
Tractor beam is really handy rolling over ships planet-side
Dual abrade + cinch/tractor 👌
maybe
my org leader wants to put the trawler on the 3rd reclaimer slot
tracter+abrade+trawler
Trawler is fair for a Reclaimer, if you find a big enough thing to scrape
so is the hurston moons still the best place for roc mining or should i relocate to pyro>?
Aberdeen still good.
Ignis around PyroIV is excellent, but you still need to fly to Stanton to sell
Daymar is another spot in Stanton if you don't wanna deal with Aberdeen's heat or the travel to pyro, I have a list of supposed high spawn hadanite spots here but so far I've only confirmed like 2-3
Aberdeen and dyamr are p much the only decent spots in Stanton you'll find for hadanite
Found it
Anyone found a work around for loadout not saving? I can't change the scraper on the Fortune because the loadout won't save
Janalite 
Arial was great for hadanite aswell post 4.0 . Idk if it‘s still the case now.
true but thats hard as hell to get to considering they're static spawns so if you find em once in a cave you know where to always find at least one 
No workarounds? 😭
dunno tbh, had the same thing happen but to a lesser degree, instead of replacing my cinch with abrade it replaced my rightside tractor with another abrade even though i had doubt checked it was the right slot for cinch and i clicked save
It's annoying it saves when I put the sbrade on but as soon as I ckick off mobi glass it unsaves 
Yet it'll save if unequip the cinch....
But still won't let me save Abrade on there
Hey, does anyone by any chance know the distance from the Stanton star to get to the Aaron Halo asteroid belt?
Check the pins
All the guides I can find takes long detours, I know it's supposed to be easier now that you can QT directly to the star
dunno direct qt to it but hurston to arccorp stop 13.5gm from arccorp
from arccorp to hurston stop 9.5gm from hurston
Yeah I have a route right now from Crusader to Arc-L1, but going direct to the star should in theory be faster I think
And, only one distance number to remember no matter where you're going from
I'm surprised it's not more common knowledge actually
yall got any good trade routes
im tryna get some more cash
i got about 4 mil to invest. and i have a taurus on rental
Did you buy the abrade? You may have to tractor beam it on, store, modify a component/save, revert modified component/save to get it to stick
I've had issues just moving parts from other ships in my inventory.
so I found a bug with mining but I feel like reporting it does nothing ... i guess I made like a milliion auec off it but like... do they even care?
They especially care if it's easy to exploit to make money in game since there are farmers selling currency and that hurts CIGs currency sales!
wait, reporting like crashes and stuff that prevents gameplay, doesn't matter
Nah
but reporting a currency bug... instafix?
what if i tell all of you the bug so you can all exploit it
Yup and your IC will be removed from the public eye in minutes
So other players can't abuse the bug
A lot of content creators do that so that it gets immediate attention
well, if you all do it then they will have to fix it
Oh they will and might temp ban people that do it to any extreme or at least reset them
No. People have found bugs that lets them get billions in hours
like all the bug does is duplicates the ore in your prospector
A mil I can make legit in 30 mins
Wait what
And here I am struggling to make 500k in 1h lol
Could be serious if someone finds the super mining material supposedly in pyro
it also requires like 2ish minutes total to cause it.. so you can't like... constantly do it
not like "click button, get cash" lol
166k bounty mission chaining in pyro, 5mins of work, 5 mins of travel between them. Vaughn cargo I could make 500k/hr or 5mil/hr depending on luck
Aah I see, bounties - makes sense. I guess it'll forever be the optimal money maker
any of you do like group mining/salvage? Can you get more $/hr doing that?
Maybe not. Eventually ERT level bounties will require groups and armor penetration to be efficient
Group salvage with a reclaimer can be very effective
And hauling once you have a route with the right set of missions and a ship with enough room for multiple hauls you can make 1mil/hr reliably (assuming no freight elevator gimmicks impede you)
oh ya, i keep meaning to ask, I heard there are new minerals in pyro... ive been mining a lot in planet rings outside of ruin station, but are the new ores only in the asteroid belts?
But, mining exploit you found may be reproducible with other systems. Could be a ROC cheat or might allow duping janalite in a hand mining container. People will spend hours figuring out how to exploit to riches.
lol
seemingly so yeah, i have yet to see any of the newmineables planetside from anyone but do see a few in asteroids
Yes there are mining options in pyro, but it's a little more dangerous. I'd check the guides on YouTube
There are new things to mine in pyro, but not for better returns except a super rare ore that you'll almost never see to make it worthy of the loss in income
But it may prove more fun which should be a factor
You can't tractor beam and abrade unfortunately
If you try to put it in a cargo elevator it doesn't let you and can't drop it from inventory
I've done it on the vulture though
Strange it won't let me, can't put it in elevator or drop it
Yeah I always did it in space
Did you just drop it put your inventory and it let's you in space?
No, I salvaged it off other vultures that had upgraded
But, folks have definitely upgraded their fortune. How did you acquire the abrade?
Bought it from arc l1
But i can't drop it from my inventory or bring it up in cargo elevator and when I try and use the loadout it saves then reverts back to clinch when I come out of mobi glass
Maybe try self destructing and claiming the fortune then install after fresh claim. Perhaps it got some damage and can't accept a new install
Yeah ill give it a go, thanks
Also you're installing in the utility section, right?
Yeah literally just trying to swap it out where the default scraper is
well, my fun little bug didnt matter because my caterpillar exploded when I summoned it in hangar
and I lost all my cargo
~400SCU of cargo total... over 120scu of taranite
How much money do each cargo rank mission give?
so if i have my 2 kids helping me, is reclaimer > mole for $/hr?
Yes. Salvage is much easier and higher payment than mining. So easy it can be boring.
The children yearn for the Reclaimer's cargo hold
im considering doing 2xVulture + 1 cargo ship until we can afford reclaimer haha
would 2x vulture make more than a mole?
we make money pretty fast in the mole
have 3x lasers mean you can break any rock you find
but i pay like 200k/day to rent it
Have any of you encountered a bug where the Vulture suddenly doesn't fill up while salvaging?
I'm stuck on 10.7/13.0 SCU and even on brand new panels it's not filling up
The panel also seems to stay intact even when I keep salvaging it
Aaand I also can't get out of my seat... fun bug 🤔
Yeah, same experience, bummer. Low priority.
Also had this exact thing happen
Yes, they new mineables do exist planetside as well as in the asteroid belts.
Both Stileron and Riccite
I heard we sell Hadanite at Ruin Station or Shepherds Rest.
Wrong info
Jackson's Swap or Ruin
Ruin pays shit for it compared to Jackson's, but often people will just run it into Stanton for the better price with a hangar safety
Is that Misc Fortun(ate) ship any good in comparison to the Vulture? What loaner does it have?
Doesn't look like the loaner matrix is updated for that yet.
It's not better than the vulture though it is less tedious to unload. Slower collection rate.
Ah yeah, only one head.
Love the view of the prospector and that looks even better.
Ouch, it's the same price as the Vulture! Thought it might be a bit less. I'll pass for buying it.
so did they fix the issue with outpost cargo elevators getting locked or am I still unable to fulfill my dream of being a door to door salesman in space?
I'm just getting back in after a break. I'm finding I'm quite rusty and wondering if I want to start with a trail be fire in Pyro or just start at Orison again.
I hear the game with put you back in you hanger now when you get bak into the game if you logout there? That's awesome if so!
So just starting with 25k to my name again. What's the best money start ATM?
Just tried to go to the greyed out "craft" section of the Fortune panel, I guess it doesn't print multitools like the vulture either?
A couple of quick hauling missions
Does the fortune fit in the Polaris?
Yes
just realized, Fortune can have more 12+2+13 SCU without offgrid
12 on grids, 2 printer, 13 in buffer
Looking for someone with experience flying Hull series lately, if you have time on 4.0.1 even better.
How many loads of cargo do you 'lose' and is cargo autounloading to complete a contract still a thing or has it been hammered out?
Thinking about picking one up but fearful of the server being rude to hauled cargo.
It can fit 47 SCU
18 internal, 12 external, 4 on cargo elevator, and 13 in buffer
It's 12 more than the vulture
And 35 in the vulture is a bitch
I honestly might melt my vulture just to try to fortune
I've been considering it pretty hard
and is this one tested? or just copypaste fron Q&A?
cool that Mining modules are now stackable again 🙂
Anyone have any thoughts?
I've seen plenty of photos of it
And asked
I'll probably honestly just take my Polaris and a fortune out today
Strongly suggest actually borrowing one first, because the 1 salvage head is fucking painful
I cannot imagine using a Fortune then unironically choosing to stack boxes inside it when you could have a vulture
It's one thing if you just despise the vulture ladder/printer wait, but if you're going through all that shit anyway just with half speed salvage, time to reflect
thats why I dont even consider internal offgrid space
fuck it, thats not what I bought Fortune for
autoloading grid is awesome, unloading is really fast
At this point after using it again today at Starlight, I just feel like the Fortune is a tease of what could have made the vulture far better
But instead of giving it to the vulture, they took the corpse of a prospector, jury rigged it, and put that tech in it as "balance" while making it twice as slow at actually salvaging
well, I would riot if they add autoload for Vulture
hi guys, im having a weird flikery effect with the green outline of the panel while in the vulture, its not my monitor or pc it is just the outline of the panel that is flickering, anyone know why?
13 SCU buffer was already huge buff
I know this is crazy talk, but what if the Fortune and Vulture both got a nice ejection system AND two salvage heads, or the Fortune a S2
And we balanced them without making either one shitty to use
I think as right now both are pretty balanced
Balance isn't a virtue on its own
one offers more per haul internally, another offers ease of load and unload
That's what makes it hard to do well
I've never had any thoughts, ever
Don't forget, one is also half as fast at salvaging, and also has less choice of multiple salvage heads, not that anyone's using cinch
Imo the Vulture is still slightly better - the 2 heads make up for the smaller internal space
I did not tested speed as I dont own Vulture, but people reported it is not twice slower
part about cinch I did not get tho
Well, I tested, and it is twice slower
The raw numbers are there, if they are slower with the vulture it's a skill issue
Testing's all been done, Foxy has great 2 part on it
I have both, have flown both for 4 loads each now
Not counting past vulture exp obviously
has less choice of multiple salvage heads, not that anyone's using cinch
what do you mean here?
I dont get
On a vulture you have 4 total "slots" you can fill
On the Fortune you only have 2
anyone know how to fix this flickering problem?
its just game
Maybe delete shaders cache?
Otherwise yeah
4.0.1 has introduced a host of flickering shit
how do you delete shaders cashe?
The Shaders folder can be reached by pasting/typing the following into your file explorer or by pressing the Windows key + R::
%localappdata%\Star Citizen
Yes, it will re-dl them
ok will give a try
Just be warned it may do nothing
its just hard to salvage with annoying flickering so its worth a try
Yeah, I sympathize.
didnt work 😦
WTB Reclaimer Drones that stack boxes on grid.
Are trawlers useless now?
what was the preferred spot to do panels? ive been doing the asteroid belt but lately been having a hard time finding any
alt f4 saved the day, oh wait
what are these 3 symbols?
Remaining RMC in a panel, mass(obviously) and something else, might be related to fracturing
panel weighs the same as a wingtip? strange
It's SC
We have golf carts that weight few tons
Don't be surprised by some stupid mass stats
Most likely set that way for easier tractor beam operation
Be advised - if you store teh Fortune with salvage on it's grid, when you call it back, no boxes will appear but the spaces remain "occupied" and buffers will not empty
I have tried storing and recalling a few times now
4th recall worked!
Does the salvage arm on the Fortune have a gimbled mode like the Vulture?
Similar thoughts here.
I'd like to see the Fortune have 1x Size 2 head, and be better and get +25% CM, but only +10% RCM. And the Vulture gets in the inverse, +25% RCM and only +10% CM, and keep it's 2x Size 1 heads.
Everything else such as slight hull/shields/cargo differences are fine.
Expanding on that, it would be cool to see the Reclaimer/future Medium Salvage ships have similar differences when salvaging (such as the +/-19% on both RMC & CM), but have other advantages between them, such as a new medium Salvage ship can hold SIGNIFICANTLY less then the Reclaimer, but is easier to navigate/the munching can be done by the pilot, but the scraping is still done with two other operators. Crew size/Cargo Capacity trade off in the the bigger range.
Just thoughts.
I hope they introduce this patch and I can make my avatar look as high as this
rmc left, mass and shields power on/off
I mean... arent they worth the same? can't you just get the vulture back later on if you don't like it?
you can squeeze both the Prospector and Fortune in the Polaris for group mining/salvage adventures!
Is the Prospector broken?
48 SCU mod resets to 32 if you claim the ship, plus it always says Full, even after refining.
Posted by AquaticJustice
I was able to fit 48 in the Fortune.
6 in the bedroom area (3 stacks of 2)
5 in the depot control hallway
6 unsecured in the elevator room (2 rows of 3 across)
4 on the elevator grid
12 on the outside grids
13 in the buffer
2 printed but blocked from exiting the depot
did they nerf pyro cargo prices
the third icon looks like shields?
Could be for the sake of salvaging a ship, since iirc you cant salvage a shielded one
that happened to me, went in to refill on some cruz lux and I left the fortune on the pad for me to offload. Turns out atc decided willy nilly that they would store the ship. Came back and thought where was it, maybe the asop could tell me where/what happened to it. Took it out and there was no boxes but the scu in the fillers were full yet they said obstruction.
ended up self destructing it and just reclaiming a new one
The fortune is smaller than the prospector?
Dont scan in mining mode only in scan mode V if u scan in mining mode rocks bug out , only go into mining mode after the rocks highlight 😉
same width, little shorter cos forks
also its annoying u cant break rocks in a prospector with your shields on now soo even more chance to blow yourself up
Hmm... Pyro or hurston for hadanite
😰
server error, volatile cargo, ore rock about to blow in my face
this can only end well
10 minutes later still error-ing 😄
Did CIG nerf the amounts of CM per ship?
Yeah, right
My prospector was duping its own cargo this morning every time I turned in I’d go back to my ship , find it said 0/0 so I disconnected a bag reattached and they were full of the ore I had just turned in
I see people saying the vulture fits 39 scu. How are people doing that? I can usually get like 37 or 38 if the boxes aren't too anxious
6 on the grid, then on the walkway
and what i like to do
wait for a box to be ejected
lift it up and wait for another box to be printed
Yeah I use the walkway I just can't seem to fit 26 in that area. I get to 24 before the janky boxes block the fill station
I'm not really losing out on that much money I just like to optimize
What is the go to trade route for c2?
Also how much do cargo contracts pay per rank?
i do Terra gateway to magnus gateway trade runs with cat
maaan mining feels like such a waste of time when you can do some other stuff and earn more than 2x amount in the same time
Hotfix fixed it, now the bags remain, 48 scus 🙂
Oh rly? Haven't played on the hotfix.
I'll give it a go.
Thank you.
my pleasure, I rented a Moll and tried yesterday didn't work, but today it does 🙂
Ship miners u can now stack mining modules, use 2 riegers r even 2 surges if u have the balls lol
do you know if the bags come up on the elevator now, if you buy them at the refinery?
I tried last week for the bags in the lift didn't work so better rent a mole, open the ports remove them from the mole and add them on the prospector
then this works
is there any other hauling except for covalex?
this tip is too late to save you some cash but if you line the bottom of the freight elevator with 1scu crates (or RMC) then add the bags it works. Just advised to do them one at a time.
Find a mole salvage contract shove the bags in the back of the vulture scrape , go to landing pad and pull out the prospector to swap
Or just rent the Mole and steal its bags, like I normally do after getting frustrated with every other workaround.
through the rent bug
i now fully own a mole
so ez
what you mean?
if you rent it you own it?
i rented it twice



