#industrial-professions
1 messages · Page 76 of 1
Apparently RMC was reduced by 40 percent and CM was increased by 40 percent?
No I think CM was increased by 40 percent and RMC reduced by the same amount.
Love it. Thanks hot dog 🌭
If it stays this way, we gucci
No, I think they were asking about how much CM was worth and not RMC. As you said the price was reduced to 8k, which means you were talking about RMC
Ah! My bad!
Can anyone help me understand how to make SC Trade Tools work?
What are you trying to do with it
I've only used it to check prices using the commodities tab. But the other tools like routes and others I can't seem to make it work
Want to pop into a call so I can help you figure it out quickly
or let me know what you want to do and I can explain it
Can't right now, but I just checked Uex and it seems to have been updated to have the Starlancer Max now
So
Okay, I just checked and trade tools has the Starlancer MAX as well. At least for Trade-Routes
Do I need input any more details? Can it not automate everything else?
Huh weird. Pressing submit doesn't do anything for me
Press F5 on the site
And I know that the site does bug out from time to time. I sent a link to the discord once for that page and it bugged someones site out for a bit
Yeah unfortunately still nothing. Weird
Open the commodities left tab, check that you have exactly those settings
Quite sure that your problem is here
;D
You can also just hit the reset button on the right I believe
I use SC, never really touched UEX
Honestly, use both and see which one you like more
Yeah, on paper SC looks a lot more user friendly, but UEX seems to be my preferred tool too. Doesn't seem to be updated as much though
They do share data but uexcorp doesn't have a tool to auto update prices like SC trade tools does so it's all users punching stuff in afaik
SC trade tools has a companion program that you press f3 at a terminal and it reads the text for commodity prices
Whats a good trading comodity right now other than gold?
Bex, Heph, for station to station/city. Beryl, diamonds if you want to risk outpost elevators. That's my 2UEC.
So have they changed it now so that you can't see rock compositions when in the pilot seat in the mole? Do I now have to switch to the turret seat if I want to see what's in rocks when solo mining in the mole?
Where can i buy the maxlift tractor beam?
Cargo centers and refineries
I was able to get compositions in the cargo tab of the scan MFD. Couldn’t see mass though.
Ah great, thanks
greetings I was told to ask here
I purchased some cargo, then paid to have it auto-loaded. now it says transfer to cargo deck required, it is not in my freight elevator, or my warehouse or the ship. what do I do?
Which ship?
c2
c2
Check if the cargo is visible as loaded into ship at a commodity terminal. Sometimes it does not visually load but is still loaded.
you mean call the ship and look inside?
I mean go back to where you bought the cargo, and pull your ship up as the active inventory.
it says there is nothing in there
I'm sorry for your loss
Did it show a picture of a C2 on the commodity terminal when you originally bought it? Vehicle inventories on commodity terminals sometimes don't line up
well now it wont let me buy anything either, I dont know if the loaders are borked, the C2 is borked or what the hell. I would be happy if CIG made atleast 1 game loop that worked
Like you'll have a c8x labeled caterpillar that is your home warehouse. It's a dumb bug
yes but it was under my pilot name
Scan mode should show you too.
couple of questions
- can you swap out the tractor beams on the vulture and reclaimer for a different salvage module?
- what are the best salvage modules rn?
Abrades are the best right now. And by changing tractor beam, you want to change it to another salvage module?
You want double abrades for both arms
You can remove the tractor beam yeah.
My Vulture loadout is 3 Abrades and one tractor 
Yes
kk
Not like it matters if you can't, since there's only one salvage module worth having on a Vulture
3 abrades aint bad specially when your learning the controls, you don't have to keep switching between them
Tractor is a cool bonus for whenever you commit skill issue and bump your target
thanks I will report back
last I checked mineables didn't work
Ah bummer.
What's the best payout for a Prospector right now?
Same as before really- head to Cellin, look for the Good Tier 1s and Quant
Never mined before
https://youtu.be/ExMVXVWHiAQ?si=G0EuBigbAL7iYtkV
This is a pretty good intro
This video provides an overview of mining gameplay in Star Citizen, with a high level overview of mining equipment, mineable resources, locations and surveying, the process of fracturing mineable rocks, and refinery basics.
The United Earth Mining Corporation RSI Page: https://robertsspaceindustries.com/orgs/UEMC
My Cheat Sheets:
https://redmo...
IT covers more than just ship mining, you can fast forward to the good bits
Hope it makes the most when 4.0 comes.
the UI is older- the method is the same
whats the best mining head loadout for the argo mole for a team and seperately what loadout for solo duo
This is one of those "IT depends" questions: how good are you, what are you going after, how stable is your system, etc
For solo: I Run
Helix2 with 2xRieger C3, Reiger C2
Hof2 with 2xReiger C3
Hof2 With 2xFocus 3
No active modules currently cos they dont work in this patch
Multi I switch the hofs to both RC3, Focus 3
Just for balance...
A quick Youtube search can bring other suggestions- I'd stick to within the last 6 months or so because of the changes
In case anyone didn't see the SCL, there is a comment on the YouTube video with a summary of everything discussed. I broke down the summary further to show the biggest ones: #1295031996271165563 message
There is an absolute ton of information in the SCL. So it's going to still be a lot.
is it just me or the reclaimer is much more maneuverable now?
RC3?
Rieger C3
2 nights in a row of getting a CTD right as I was about to finish a hauling mission 😭
Also learned that the Zeus CL’s cargo grid is a bit odd when it comes to 8scu boxes… I didn’t realize the grid won’t let me stack them 3 across…
it's only 5 wide
Yeah. Except you can fit 1scu boxes along the sides of the bay so I thought you might be able to go 7 across.
I think the Reclaimer got a bit of a buff thruster wise when MM came out.
I have now traded commodities one (1) time successfully with auto-loading and unloading. It was stressful though!
Hard to believe all of this came out of one vulture
*Cramed cramed from the poor Vulture
Yeah my favorite ship probably is/was the Zeus CL. Loved everything about it but decided to CCU it to because of exactly the cargo grid. The moment I tried medium sized hauling contracts it was more hassle than I wanted.
Everything about it though was phenomenal
Anyone out there willing to teach me how to mine?
Yeah that was my first time trying a medium hauling mission with the Zeus. Now I’m in a weird spot with it. I like the ship a lot, but I typically use my C1 for small missions. I also have the Zeus ES. So I’m starting to think about bumping the Zeus CL to a Conny Taurus…
That was the route I went with before upgrading the Taurus to the SL Max. For hauling missions you instantly feel the difference right away
Taurus is frankly awesome. The cargo grid is compact (compared to i.e. Starlancer, where you need to run everywhere around the ship if you want to fully load it), and you can at least partially stack the boxes to height 4, despite the grid has officially height only 3. I'm only waiting for an overall Connie nerf (given what happened with Corsair).
I think the nerf is inevitable and I'm all up for it. It's too good right now IMO
Starlancer Max was also very tempting. I started with a Freelancer way back in the day so Misc does hold a special place for me.
The SL has a lot of cargo space, split into 4 distinct zones, which is really comfy when stacking hauling missions with multiple destinations. I found it weird that when I slightly bumped the hangar wall with one of the "wings" it immediately fell off. Given how often you want to position the ship against FE, and how often it leads to some minor bumps and scratches, this was a bummer.
That’s unfortunate!
34 SCU?
yeah
Nice
Anyone got any advice when it comes to mining? What ores should i be looking out for to mine?
Oh shit
That should point you. Prices are not quite right for 3.24 but close enough
My biggest per peeve are cargo grids that require you to use smaller box sizes to fully fill them
The Taurus being a RSI ship might just make it immune to a nerf. Just can't quite see that getting by CR but I might be totally wrong.
I can see the nerf happening when it gets the golden standard pass. It power creeps too much and renders ships slightly above it on paper, obsolete. We'll see though
I’m hoping exploring is worth it as the cargo on Zeus sucks interdiction will suck as well
Does the hull C get the auto loading and auto unloading zones when it does hauling missions?
atm yes
They're gonna change it? :[
alright I'm a little cheesed, I can't tell if laranite is bugged or if 16scu boxes are bugged because I just bough 6 x 16scu of laranite at a moon base, tested if the elevator worked beforehand, it did, but every time I try to bring up the load of laranite on any base it says laranite is blocking the elevator
anyone know whats going on?
and now I'm able to get some on the elevator by moving stuff back and forth haphazardly, but still every time it says laranite is blocking the elevator
welp I was able to move it now, not sure what fixed it, would still appreciate any help if you know whats up
Happened to me once, I tried a different elevator on the outpost and it worked fine. I assume it was someone else's box that fell through the elevator floor and now it was stuck there.
I also have this problem.
There is a technique that works for me against this
Splitting the boxes
(lets say you have to put 6 boxes in elevator, you can put them but you will need to add them one by one)
So first click on your container on the right side of elevator computer, press "SPLIT < 1 >" button six times.
This will divide your stack of boxes into individual SCU.
Drag them one by one on elevator.
Then you can send elevator up.
(One by one for the Drag and Drop ; )
I think I did something like that, they did only transfer once they were split so that confirms it. Thanks for your help
can anyone confirm weather or not the trawler heads are working on the reclaimer?
Is mining worth getting into as a new player? I melted some stuff to try the prospector out
Sorry low quality pic. I would prefer driving a Starlancer without wings forever instead than doing Phase 4 again
But very happy i made it
What's that?
Phase 4 of Save Stanton has you moving a lot of cargo
Once you know how to do 6/6 in like 3 jumps it's easy
||do the copper, titanium, tungsten mission, buy 90 of each resource in 8's 4's 2's and 1's put it a hauler big hauler, take it all there at once and send down only enough for one mission, then accept mission again, then send down a little more... Continue until done||
Welp may be a second since I haven't started that event and I came back to the game yesterday
You have until 4.0 drops if you wanted to finish it
So, maybe 2 weeks minimum, 4-6 weeks more likely
I havent done phase 4 😭
Agreed, that’s what i did, but if you get very unlucky with bugs and stuff…. May god save you
I received the reward!! Still have to try it
I dont wanna what do you even have to do deliver cargo?
I should probably work on the missions, but I have like 70k to my name atm
Yeah you need to buy cargo with your money (several different commodities, usually 3 different ones per mission) and deliver everything to the Pyro gate. The mission itself is not difficult at all, the problem is that you often need to buy those commodities from ground mining outposts and the freight elevators are VERY often bugged. And when it happens you want to shoot yourself
But as Sreym explained, there are also good ways to complete the mission without going ceazy
any good component loadouts for Rafts or not really worth messing with?
I can loan or give you some credits for the missions.
I run a Raft that is almost standard. I put Omnisky III's on it for pilot weapons and changed out the Quantum for one with better spool up and cooldown times. Stock standard it is fine though imo.
I literally just noticed it didn't have any guns on the underside, I just have the mount points lol
Only thing i would do is getting an industrial grade A shield and a stealth QT drive unit.
First one is to give me more seconds to flee if i get attacked, second one is to speed up my journeys with a faster cooldown timer
I definitely would not mess with weapons or other things because it’s useless with the RAFT
i havent played in while, is salvaging in a vulture still profitable?
Yes
cool, whats the best way to go about it to maximize profits?
I think panels are still the best but I haven't salvaged in a while
So going to out to a L point and scanning for panels, filling up, going to planet to sell, repeat
Was around 300K an hour last time I checked
sounds good thank you for the help
is there a cargo chart for the SL MAX yet?
2x 32 on each side in the center cargo runners... 1 32 and 4x 4scu on top on each side of the rear so 224 total.... you can add 2 more 32s in the ungridded part of the rear but that is probably going to be dicey long term
thanks
Is it still possible to change out mining head modules in the field (FLTR-XL, Rieger C1 etc) and not jsut using mobiglass menus?
right-alt k from pilot seat will unlock ports, then you can change them out
does anyone know why the rs signatures arent showing up when I scan in the vulture?
nothing beats insurance fraud.
panel hunting i was clocking 300k/hr when RMC was worth 15k.
now RMC going to be like 10-13k? 1 full 39SCU vulture panel hunting gonna take like 1.5hrs for 505k for me
so still above 300+k/hr
but insurance fraud is way faster i get 70SCU of RMC in 1.5hrs (from 1 single C2)
which is slightly above 600k/hr
insurance fraud using own or friend c2 is the best 😛
hi guys, wanted to ask a quick quetion, is mining with the ROC still good for getting $ ? or should i focus on something else?
note that i only have a cutter and 200k money..
When it works, yeah.
Hadanite mining on Aberdeen can get you near 300k an hour
Probably more like 300k/1.5 hour
But still good for how easy it is to get into
thanks for the info man.. so i just stick my roc in the cutter and go back and forth when the ROC is full ?
I don't know how you're fitting a ROC in a Cutter
unless you mean a Cutlass
But yes
It's faster if you bring an empty SCU crate or two to fill so you have bigger turn in
i havent tried but i saw some videos of the roc fitting in the cutter haha
okay sounds good
might upgrade my cutter to a freelancer or a cutlass
industrial wise freelancer max has 120SCU of cargo which is insanely nice
but cutlass just does combat better
Guys, i've not hauled anything except some small cargo for contracts since cargo loading rework, a friend of mine asked if he can do anything else (spawn a ship and do some bounties? Leave the station and fly around? Leave the terminal and just walk around the station? What's the limit?) or even logout while his big hauler (c2) is autoloading/unloading. What's the actual status of these mechanics?
Auto loading and unloading is just like the insurance claim timer. You don't have to be there at all 🙂
In fact, it's pretty common to end the night by triggering the unloading and logging out
A few things to note tho
- It only unloads what's on the cargo grid
- It can be 50/50 if it decides to pay you for all your cargo or not
Alt-K
what's the best refinement method for mining?
depends how fast you need it and how much you are willing to spend to get it quickly.
Dinyx - low cost, high yield and very long refinement time
Ferron Exchange - med cost, high yield and fairly quick refinement time.
Those are probably the two most used. Others can have their day in the sun depending on your needs.
i was looking at the ferron exchange. I set a dinyx queue up but 27 hours is a long time
if you are doing a lot of mining it really doesn't matter. Do a few mining loads, then go haul the loads from two days ago that are now done, etc.
I definently want high yield to get the most bang for my buck
but yeah, if 27h is too long for you to wait, either pay more for a faster process, or accept a lower yield
yeah ferron exchange is 9 hours or so with this current load with 8k cost for the refining
I dont think saving 4k is worth the 18 hours
is it worth getting the mole bags on the prospector? or is the process tedious?
Tedious, worth it
yes, and kinda yes
you have to pull them off a mole though. As far as I know, they still bug through the elevators so don't bother trying to buy them.
Yeah, the elevator is a nightmare. You can do it that way, but very difficult. Pull them off of a mole if you can.
With the elevator, if you bring up two at a time they are stacked. One is supported by the other. You can remove one of them and then repeat. 90% of the time I still lost the bag trying to fight it loose.
Yeah this is forbidden knowledge and kind of works, but like blowing up the reclaimer to get at its cargo faster, it's still so blursed
At least they know about it and it will be fixed eventually...
Forbidden, like not supposed to mention it? Sorry, didn’t realize.
Nah just a turn of phrase.
It's good to let people know! That way they can experiment and see if it's worth it to them.
Complete pain in the ass. I don’t recommend it.
Agreed I spent about an hour fumbling around that way as well.
1.5x cargo capacity is nice
is hull c working yet?
Occasionally it does yes
is it worth using or should i jus wait like another 6mo to year
Not worth buying to make money with
If you reached a high enough hauling reputation to have Hull C missions, it's usable with no money loss
But still risk losing rep, tho it works quite reliably afaik
Looking for someone who has experience mining with a ROC. Wondering what the best way is to sell your gems that you have mined when you are done for the day. I have tried storing the ROC from within my hanger, but it won't store that way. And pulling them out by hand is not an easy task.
But if you wanna buy and sell with a Hull C, that shit is broken
Take a storage box, put it at the back of your ROC next to the storage, and try to quickly open both the box and your ROC inventory at once, to transfer all from the rover to the box. If you can't do that, you can still transfer all from the ROC to your backpack, then from the backpack to the box. That'll avoid you the a bunch of walking around with a few gems.
Then you can put the box on your freight elevator and send it down.
Move the gems from the box inventory, to your local inventory and sell
Thanks, but that isn't the intended gameplay, right? Things just aren't working correctly I am assuming?
Depends what you mean by "worth". When you have a lot of aUEC it's definitely worth buying one if you want to try the closest thing to Interstellar hauling currently available. It's kinda neat, and predictably janky. But you can make 250k+ per trip.
It's not the intended gameplay, and it's not broken either.
Stuff just isn't implemented to make it work like it should
This is the current info I used, but it's about to change wildly.
You mean not being able to store the ROC from a hanger, is not a bug?
Not being able to store is definitely not normal.
It's semantics, but a "bug" in this context implies that they had implemented storing the ROC yet in the first place, and it was malfunctioning. Instead it's just a missing feature, as it were.
Ok, because I assume if I could store it, then I could possibly sell directly from it.
Unfortunately not
i mean like i have one and lkike 48 mil but is it worth invest 7mil plus for a full load or am i most likely gonna lose it to glitches or the docking timer
how do you sell stuff from roc mining
take it out from the roc, using a backpack, transfer the gems to a self-bought SCU box. send the box down the hangar's freight elevator. transfer the gems out using Local Inventory terminal from box to Local Storage. Go to Admin & sell gems
I don't recommend paying for cargo to trade with, obtain it other ways.
how can I scan rocks for roc mining im not getting any info when i scan
idk if its bugged or something
what sort of modules would I put on my prospector?
What laser? How good are you?
Helix with two Focus3 has been a good setup for me. Ran Hofstedt with a ReigerC3 earlier. Other combos might make more sense or work better for you, but that’s what I’ve used.
I havent failed the mini game besides times where it didnt give me the progress bar.
With the standard Arbor? Norm covered some of the basics- I'd do the Hofstede with a Reiger C3 as a next step just to get bigger and richer rocks
yeah I've only used the default so far
I must find this reiger it's not at this station
@hidden garden check that link
is there any particular components worth taking
a chart or smth of how much smth is worth
I like helix with reiger c3 and focus 3, but there's a lot of reasonable combos now
I went to two Moons a week ago no gems I think it is server dependent. I've seen Daymar looking all flat and under these conditions gems will not form.
did one of the moons around hurston and everything worked as intended, I just need to learn how to off load gems faster instead of taking 75 at a time to the sell place
That's cool I hope to get into the Sand Caves for Janalight and found a sneaky way to cheese them into showing up.
Literally no idea what that means haven’t played since the launch of the cargo update when they broke roc mining
Do tell

Only in DM then you can decide what to do with the info.
Janalite is the best hand mined mineral wich can be sold at 17k (while the second best hand mined mineral is worth 275) but it only spawns in sand caves
ahhh, im just enjoying takin the zeus and roc out and spending like a couple days mining and survivin on the moons and make a little cash on the side
thinking about saving up and maybe getting the prospector
It's also extremely rare
Can the Reclaimer be fit with different salvage heads? Strange that i'm only getting 6 SCU out of one half of a Constellation so far. My salvage hoppers will fill once I blow it up and collect the chunks of course.
Is having a mole worth it? Or is it better to have a prospector and a hauler?
you can always rent a hauler, but for solo ops i'd say go pros and hauler mole is more of a multi-crew ship
Awesome because a c1 and prospector are cheaper than just the mole.
i wouldn't call a c1 a hauler more than a multi role
id say rent a cutlass black from the refinery level when you are ready to haul
but try to get hands on something with some actual space since the pros can get up to 32 scu on a standard load
Yeah currently I have an avenger and prospector so I'll want to rent something or buy something
you can get the cutty black from the ship rental terminals in the shop of the refinery levels
it's like 32k to rent or something
they both pledges?
Correct
i'd say look into upgrading the avenger to the cutlass black if you wanna keep a "fighter"
Isn't the cutlass now kinda squishy
I was thinking about the freelancer, but it's very old with no tractor beam
i had the Freelancer max, it was my favorite ship until i saw starlancer max
I don't know how to feel about the inner cargo area on the freelancers
that's why i opted for the starlancer max
the inner storage bays drop out and are side loaded from outside
I was thinking about the Taurus, but that'll be a few weeks to have enough change to buy it
connie taurus isn't a bad pick either
it's got more armaments than the freelancer/starlancer
Zeus is an option but the entrance seems a little small
i'd do a zeus for now and upgrade to the taurus or whatever after, if th ezeus isn't enough
I'll upgrade my avenger to a Zeus cl and go from there when I get paid
iirc the zues isnt too expensive ingaqme to buy; couple mil or smth
you could try buying one ingame to see if its right fit for you
its what I recommend to all my friends who wanna buy ships (and this is coming from someone whos 1 purchase away from space marshal)
I've had too many tyimes in past I've bought a ship with irl money that I just ended up not liking especially when the jump is from £90 to £120
that isnt an insigificant sum of £££
Yeah, time to rent the cutlass and start selling refined ore
idk if you can buy the zues atm actually
https://scfocus.org/ship-sale-rental-locations-history/
not seein it on the list :(
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ok?
im explicitly referring to ingame purchase
someone might let you see one
but yeah a lot of people own a zues; I owned one for a while
currently in buyback
(mainly cuz I just dont use it)
but I do recommend it
Hmm guess when I get on in several hours I shall see if someone will let me check theirs out
preach it brother!
on that note do not upgrade referral bonuses unless you know for sure you want THAT ship you are upgrading to, CIG does not like rolling back referral bonuses
yea i made that mistake
i got a 600i i don't want now
and anything bigger i don't want atm either
I don't have any referral bonuses sadly
more of a note for future possibly
I'm fortunate enough to be good at cooking; Souz Chef at a fancy place get paid enough to be able to throw £100 or so at the game every month
I can throw stuff at the game, but I just paid all my bills so I'm waiting to have a bigger savings before doing anything
but i also very vivdly remember when even just someone giving me £5 was life changing and meant I could eat, wasnt even that long ago
So I understand being hesitant with spending especially on this game
even if you have hte money; hesitance is good
fly before you buy is what I tell my friends :)
I was about to drop $300 on world of tanks without hesitation
I dont know if I have the multi year commitment to do ccu
if its a ship thats real big that you want; even before doing CCU; try before you buy see if someone in the verse or amongst ur friends or even in here
most people dont
I've played the game since 2018 and even I only just reached a point financially stable enough I could justify investing in ccu
i didn't but i did take advantage of someone elses patience and time
but im also at a point where
theres not many ships I want that are worth CCUing in
I'd probably go to the reddit section for buying ccu ships before doing ccu
anythingu nder £200 I dont see the point
someone was quitting the game and gifted out a bunch of stuff
and you cant CCU to the capital hull limited ones
melted the gift down and that's how i got the 600i
My org leader has a ton of things and it scares me how much that would have cost
many ORGs do pool investments tbf
I think that man has been investing since the game was a kick starter or something
the org I am in has one guy who has 2 pioneers; 3 orions; 3 hull-es; 2 idris and I think starliner
but hes only put forward like 20% of that
the other 40-50 people in the org put in the rest comebined
still a shit tonne of money
like colossal amount
and I think only one I contributed to was one orion then I've barely spoken to the org in months (and I only put in like £20)
yea i'm about to write a python script to purchase the pioneer since everything sells out so fast from people using scripts
my buddy got one this year no problem
I don't know his biggest just that he's spent well over 12k on this game
T_T
if you've got the disposable income go for it tbh
if I had that kinda money to drop now I would
but it'd needf to be money I wouldn't mind not having
if i had that kinda money to drop i'd be investing in deving my own game XD
nah
purely cuz
if you had enough money to drop 12k over 10 years
that doesnt mean you;'ve got the money to drop the like £100k it'd take to even start with a game like sc
i didn't say like sc
I want a spirit or zeus and this man has capital ships
that how it be
Spirit is good
C1 I think is the cargo varient?
its good
weird its only got one entrance
Yeah the zeus has 3 but spirit has 1
At least you can use the exterior tractor beam
at this point its intrinsically apart of the design language of crusader ships to be 1 entrance bound
MSR is a solid ship, except for the 1 door thing. C1 is a solid ship, except for the 1 door thing
I’ve been flying the C1 and the Zeus CL for a good bit now and like each of them quite a lot. The C1’s single entrance isn’t too bad since the cargo grid is on the sides.
The Zeus you can fill to the point you can’t get through the cargo bay anymore haha.
There's more risk/reward with mining. Finding the good stuff is a large part of it, and the extraction is more involved.
picked up a vulture, ran a short run to try and acclimate to it. 4 RMC, 3 CM, 1 gold, 1 iron, 1 scrap, 2 processed food... the controls switching between the heads wasn't very intuitive, had to look up the keyboard commands. I guess I need to upgrade the scrapers
Comes stock with dual cinch or abrade + tractor.
Cinch is the most effecient for RMC but slow. Some people tend to swap it to a dual abrade, which is balanced to both speed and efficiency
yeah I remember seeing that in a couple videos with dual of the abrades
have the 50k C2 contracts been disabled? havent gottne one in a while
I've been doing the Unverified salvage missions for 2 weeks now in general the best they've given me is the Connie's certainly no C2's and no sign of Wake of Disaster.
You won't see a C2 anymore there, agree with wildbill
That got changed when the salvage cargo nerf came through iirc
guys im not able to sell scrap at grim hex, this one is looted from bounty hunter missions, we were able to sell scrap from salvaging with reclaimer, whats the problem?
we cannot sell scrap on grim hex anymore?
For the vulture, best to stick to RMC honestly.
doesn't show as an option https://uexcorp.space/commodities/info/name/scrap/tab/locations_buying/?id_star_system=68
yeah I noticed the construction materials weren't lucrative ... I'm more getting practice in for when we might need them for crafting at some point.
is there a place where i can rent a vulture?
Nope
Ship cargo grid layouts per manufacturer
Cargo grid representation of every flyable/drivable vehicle, using the largest containers possible.
Isometric view from behind
Website by @fluid rock with the latest updates : https://sc-cargo.space/
Cargo container sizes
From Size 1 (1 SCU) to Size 7 (32 SCUs)
Happy we didn't have to wait much longer. Erec just dropped the new super cool looking version with all the new stuff 
I desire the ability to climb SCU crates
No renting the vulture on LIVE 😢
is there a way to clear the buffer on the vulture like leftover construction materials?
Might be a better way, but I claimed it to clear the buffer.
No, leftovers stay until you have a full SCU or claim 🙂
I heard they were nerfing salvaging in the next update is that true?
I heard the opposite
#flight-combat-racing message
64k for a entry level salvage mission
So far the prices of the salvage commodities are down, but that is still in flux until live.
They did seem to buff mission rewards.
So been doing roc mining for awhile now, as a two man team i fly he mines with the roc we split the profits, but im trying to find something else for us to do and where we should upgrade, any advice, i dont need the best money method but something fun
foxxy actually successfully did a hull c run from pyro to stanton for ~40% margin https://youtu.be/kUaOJ7jGYTs
Just want to test a Pyro Hull C run, but did not expect this to be such an amazingly smooth, and almost bug free success, and in the meantime also discovered and confirmed a profitable trading route between Pyro to Stanton. Enjoy!
Star Citizen Alpha 4.0 EPTU.9455327
------------------...
have you guys done ghost hollow?
deactive comm array comm array ST4-22 and then head to ghost hollow and head inside to terminals. you'll be able to get auec as long as you stick around and press something on the terminals every once in a while
How much do you get from this?
1.5 - 1.8 million per hour allegedly
unless they nerfed it recently and no one knows about it
interesting
looks like server errors break it https://issue-council.robertsspaceindustries.com/projects/STAR-CITIZEN/issues/STARC-115073
Create an account or sign in to Issue Council. Track bugs on and vote on the issues to help the development team identify what to work on next.
anyone doing salvage?
Can you do hauling contracts in a hull C?
has automated unloading/loading been working in the PU?
It's 50/50
I found an easy workaround... I just parked at new babbage and then someone came crashing into my open hangar door with a constellation trying to mate with my vulture till both blinked out of existence. Then filed the claim.
What's the best way to do sell orders for mining? Should I auto load the ship or manually load it as much as I can?
The cutty black is saddening by only allowing me to sell 1 order at a time
there is no manual loading for refinery jobs (yet)
you can manually unload or move things off the grid to free up space to take a second job though.
but we could sell scrapthere that we had from salvaging(reclaimer) just day before
salvaging doesn't generate scrap, it generates RMC and construction materials
unless you tractor beamed boxes of scrap out of a ship you salvaged (don't do this, it's one of the most worthless commodities in the game)
My only advice you won't immediately see on your own is to consider, depending how picky you are mining, what you take on your cargo trips.
If I have a lot of a really high end material, I will deliver the refinery order to the ship, then call the ship and put it in the cargo elevator for later. That way you can take your first and urgent trips with your most valuable stuff.
Some people just prefer to run it all and in the end that saves time, mostly just good if you're paranoid about new patches and stuff.
is solo mole viable, i have been enjoying the prospector but i feel like i run into more rocks I cant break then can
You totally need to read the #rules_and_information again as this violates a bunch of them like Rule 4 and Rule 5
I think I've actually been able to do something like that before, but it's been a while since I tried.
Using a Mole solo is fine, except right now there is a bug where the pilot's seat can't access the mining UI to scan rocks properly, you can only use the other scanner. Fix coming in 4.0.
When it comes to selling minerals at TDD, I manually unload the ship and move all the boxes into the warehouse before going to TDD to sell.
isnt that what you need to do?
Unless it bugs out, you can sell minerals at TDD using auto-unloading with the ship stored. However, after every individual mineral sale, you'd have to wait for the unloading to finish before doing the next sale.
If your entire cargo was one mineral type, selling it via auto-unloading would be a lot easier, but maybe not quicker.
is that a new bug? You didn't used to have to do that (and I mean post 3.24, I sold multiple types without waiting and it worked).
The very first time I tried to sell minerals after freight elevators were added it bugged out and I had to switch to manual unloading and selling.
That was around September
yeah, it seems to have gotten better and then maybe worse again over the last couple of patches. I seem to recall it rarely worked in 3.24 (or maybe I didn't try it?), then in .1 it worked fine, and then it got buggy again in .2
I haven't tried auto-unloading with a mixed mineral cargo lately. Just single mineral cargo. (AKA commodity trading.)
is the caterpillar easy to move stuff out of when its full? i've had so much trouble with zues and starlancer max with boxes getting jammed, mining orders just put it all in there
Depends a bit on what size containers and which side you are unloading from. You ideally want to unload from the right side, because the catwalk is on the left.
The last time I unloaded a Cat (not mine, NPC owned from Save Stanton) I tried to unload on the left, and some boxes just didn't want to go out that way so I had to take them out the right side and around the front of the ship.
if its managable from one side thats fine
Ok, so i ✨️found✨️ a connie with 72scu of silicone. Took it to from hex, unloaded it, and it says i can't sell because the scu crates are too big. What do i do
My view is I like the ship but I'm not a fan of the cargo layout or the fact that a ship this size only has 224scu of cargo on grid.
If uexcorp is correct, I don't see anywhere in Stanton that has any demand for Silicon. So probably toss the boxes
Damn, so it has to be in demand for it too be sold?
I mean, no one's gonna buy something they don't want
Looks like there's places in Pyro that will accept them? But won't do any good right now, and everything gets wiped for the patch anyways
I see Area18 has some demand for it on SC Trade Tools.
Area18 might buy right now. Take it with a grain of salt.
Even if it's stolen?
Don't forget, it's probably stolen as it's not theirs
Ah then no, you are out of luck
Damn
Throw them out of the back of your ship to dissuade pursuers!
I swapped to two abrade modules on my vulture and it feels nice
Haven't played as much. Waiting for the wipe. But man, it's my new favorite ship honestly
I know your question was directed at someone else, but I will say I like the Max. I like that it has 224scu AND room for other vehicles at the same time. The only thing I don't like (and this is true of all freelancer style ships), is the limited view from the cockpit. They really could put a little more glass in there and provide more visibility.
I don't think I'll play till 40. I'm burnt out from ice and mining seems pointless if there's a wipe
I don't disagree either. I find it hard to be motivated to play with the impending wipe. I have however tried a few different things that I probably would not have if the wipe wasn't coming soon.
I tend to be a little less reserved when a wipe is just around the corner.
I haven't done that yet, but probably will after the next wipe, but I always run my abrade with a cinch. Two cinch modules is just too slow...
I quit even trying. Got tired of going back and forth multiple times from the hanger to the TDD to discover I could not sell it from the ship, and would have to go back and unload and then travel back to the TDD again.... Would love for it to work, but not willing to risk it due to travel times.
you can grab a second abrade for like 1.5 so it makes it go really fast honestly
Yeah not worried about the money. Just trying to decide if speed vs. material loss is worth it. I guess I will just have to test that.
I am also really curious about pricing differences for salvaging in the new patch. I know they are making economy tweaks, but haven't really followed the details.
well with bounties giving rewards it will be even better to do them faster
Last I saw it was 8k RMC, 2.somethingk construction mats
But iirc it was changed again
what's the current price?
12K
12k for RMC that is. I don't really sell construction mats.
hmm a 33% decrease for a reward on completion and no more fee
The value on construction mats has always been too low for it to be worth the space in the cargo hold.
for the vulture at least
idk about the reclaimer
I wont use one, because unloading that thing is not worth the trouble
Correct. I am speaking from the vulture's perspective. With the reclaimer, there is so much space you don't have to be as picky.
Yeah I feel like the loading/unloading of the reclaimer really wasn't well thought out in the design of that ship. Hoping that they revisit it, but auto-unloading will be nice when that is working reliably.
Whole back of the ship needs to open!
Another elevator system between the Cargo and Salvage Holds would be neat.
Yeah I really don't know what is up with that one elevator in the rear that just drops down a few feet. It barely allows a large crate to pass through and out, and since it doesn't go to the ground you are still throwing the crates out anyway.
Or a side opening that exposes the multiple decks!
Ya it's horrible rattling 8+ out of that thing. Or destructing it.
Given the location of the freight elevators in relation to the hanger or other pads, I would vote for a side opening!
I think it would require the least effort on their part and would be fun to whip boxes out the side and watch them fall
This probably isn't the right place to ask this but has anyone ever trailed a Polaris crew on a grind for salvage?
The only thing I'd use Cinches for, would be for small ships. (Like the Arrow.) Everything else, Abrade is the way to go in my book.
There are tracks on the underside of the ship that the platform's supposed to follow, going forward towards the main elevator. What it would do then, I don't know. It is called the Salvage Lift though. And it was no doubt designed before the current version of salvage came about. It's possible it was meant to lift physical salvage into the salvage hold, and maybe also go between the salvage hold and salvage storage underneath. (I may have forgotten the proper terms for those two areas.)
Original idea was the Reclaimer would be cutting ships up into bits, rather then dissolving them.
This is the right place. THe Vulture fits in the Polaris, so it would work fine, but I prefer to have a support ship that's smaller for most vulture ops. Polaris is kind of fun because you can deep space solo with it and the vulture.
@pastel flame I hear you, but I waa more thinkingntwo teams. A Polaris crew doing bounties and a vulture crew comingnin for cleanup. In return for the bounty salvage maybe there could be slme sort of deal. Like a finders fee from the lrofit, not the total value of the cargo. If the lot is large enough to turn a pofit over X%?
So basically one crew kills a bunch of ships and if the kill is large enough here and there the Polaris crew gets a small reward. Trying to plan an fun session where everyone feels like they got something out of it.
Hmm, it would be a fun thing to do, but a few thoughts. First, a polaris fully functioning absolutely blows through large ships, even a reclaimer wouldn't be able to keep up just munching. So a Vulture would have their hands full.
The reason I kind of like a small cargo ship to support the vulture is because you can run it with 2 people, and that actually can be very profitable especially running the new missions!
A polaris and 2 reclaimers would be a good matchup
There we go! Sounds like a nice venture. Woukd you be willing join in on something like that, or know anyone who would?
I mostly do smaller scale salvage ops, it can get a bit complex and unwieldy with bigger crews, but who knows what will end up being the most fun in Pyro...
Going to dabble in everything.
If you ever wanna throw your vulture in the back and crew up let me know.
Wheres the guild channel
!org
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doing phase4, didn't realise that the missions would count number of boxes, not number of SCU, bought everything in 2SCU boxes and now won't have enough
Is there a way to get it all repacked into 1SCU boxes?
It definitely counts in SCUs. Unless there's one version that doesn't ?
I completed mine with all the right amounts in SCUs
Filled a C2 with 6x boxes of each size from 1 to 16 SCU, for agricium, food and meds
Thanks for that explanation. I was not aware of all of that. I am crossing fingers that it can be reworked in the future to take into account current game mechanics and just in general make it easier to get items in and out of it's various cargo/storage areas.
The Reclaimer definitely needs work, interior and exterior.
It's number of SCU, but you can overfill it's not going to divvy it all up for you
Before Bexalite got its refresh upped, I had one mining load of it where I lost 14 scu from a 16 scu box I couldn't choose 🙂
Two things
-
Are they nerfing salvage again
-
Is mining worth getting a prospector. I haven't really enjoyed handling loading my ships so cargo is out
- I'm not sure anyone really knows. Even if it's different in the current patch on the PTU, it still could be changing.
- I like mining. It's more fun than salvage in my opinion, and decent money.
- It sounds like other mission payouts are increasing as well. So if you don't actually enjoy mining or salvage, there may be less reason to do it vs doing other missions.
- Yes. 8500 per 1 SCU
- Yes
But on the other hand they buffed contracts reward
Well yeah, they made salvage so that contracts are useless
Doing them in LIVE is foolish
- hard to say. Scraping rates are higher in PTU, and although composite is less, construction is doubled. THis is just my experience doing multiple salvages as of last night in pyro
Nah still great
Just better in pyro
Especially if you have a 2 man crew the missions are way better
The starter missions for salvage are rough, big jumps for arrows, very low rep reward, still cost 1k
It's after that
@spare cloud it hasnt' been mentioned much but panels are not what they used to be in pyro
*in 4.0
hi, I am a new player learning about trading. is this website reliable for commodity prices or should I check the prices ingame? https://sc-trade.tools/home
it's pretty reliable, do be aware everything is user submitted and it can be a bit of pain to navigate sometimes, uexcorp is another trading site for commodities but it's kinda cluttered so it takes a minute to find what you're looking for
As costco says, plus commodities are about to flip wildly upside down.
Have they done the commodity price changes in 4.0 on the PTU already?
yeah ammo no longer is buyable for like 5 bucks, gallant ammo costs me 500auec now 
so about 11 auec per round
oh wait i'm a dumbfuck i thoguth they were talking price changes in general not commodities 
i gotta start reading channel names before i reply
Yep and there's a bunch of new resources
Big profits, big risk
We do our best to provide the most accurate data we can.
But as others said, it's community driven as we have no official support.
hey man can i get some tech support for your website?
i cant use your website at all
this is a zoomed out view, the settings basically default. i just wanna see whats a good run on the c2, with basically unlimited money
sc tools just dont work
I'm sure the website has no idea what to do with that string of question marks. Put some numbers in there. 100,000,000 if you want "basically unlimited"
lol, wtf. Looked like ???????????????????? on my phone. Sorry!
yeah figured so, already mentioned zoomed out view
That overflows the integer.
I think the max supprted value is 100M
i see, ok noted no more than 100m 😄
did they add key bindings for tractor beam push/pull or is it still mouse wheel only?
Mouse wheel only. It was Alt + Mouse wheel for ship tractor beams before 3.24.2. For once they removed the Alt
I need a way to push/pull without the mouse wheel it's killing my wrist 😦
I'm doing all I can to minimize such as dragging sideways, etc
Free rolling mouse wheel is the way, I wish I had one
Yeah I actually do have a logitech one, I might just adopt it for hauling missions lol
it's my laptop mouse
Am I think of this wrong 3.6 SCU with dual trawler vs 6 SCU of dual cinch is not worth the 3x speed boost from the trawlers?
Trawler will be a lot better to salvage big stuff. Not fly from small cluster of panel to an other.
Doing this, it kinda negates the speed advantage, cause after 2 minutes of scrapping you have to find something else to eat.
It'll be best on a Vulture ran with a cargo ship, or a Reclaimer, and to eat a lot of stuff in one place
Abrade is the way, always is.
Wonder how one cinch and one trawler would be
Two Abrades
Cinch is slow, but you get more out of a panel
10 (Cinch) vs 6 (Abrade) SCU worth of RMC on the big panel
So its basicly, its time scraping vs time searching (if the field doesn't have either big panels or not enough)
I don’t get 10 SCU on big panels with cinch more like 6.3
Well whatever it is, point is Cinch is more efficient.
This is a better screenshot to compare them all
Thought the efficiency numbers are wrong.
0.85 for Cinch, 0.77 for Abrade, 0.51 for Trawler.
Almost think abrade would be close enough
Almost the same efficiency but speed is faster
Any predictions which will be more profitable in 4.0, salvage or mining? I have some store credit, so might grab a prospector or vulture.
is this a current comparison? Because that sounds very much like the pre vs post panel nerf values.
This is according to Erkul the 4.0 stats.
For its own radius.
Speeds given here are for each module's own radius
Welp, sounds like a timer will have to be pulled out for me to determine which one i will go with.
but the cinch was good for me the last time, i sat a panel longer perhaps, but the trip itself felt faster.
yeah if the cinch gives 2x the material from a single panel it could well be worth it, even if it takes 2x longer to scrape a panel. Less time finding is always a good thing.
word on the street is salvage material prices are down, so mining may well be more profitable. I haven't heard what if any change is coming to the price of mineables. I know there are NEW mineables that may or may not change things as well.
I sincerely HOPE that mining becomes the more profitable one, given the increased complexity and cost of entry of the loop (cargo ship required), it really ought to pay more.
8500 aUEC Per 1 SCU in 4.0
Yeah, I'm leaning towards mining it was my main source of income pre 3.18. Now that I have a SL MAX, I think it would pair well.
at live is up to 13.9k
That’s dumb if they dropped it considering they bumped missions
Lowest i've seen is like 12.650 on live
that's maybe why they dropped it, cause nobody was doing missions.
Boring loop should have a payout commensurate with the hair loss it causes
I wasn't, better to grab panels then pay for a mission that barely gives money.
Still hve to check the contracts in 4.0 however. Someone said they pay much better now.
I was doing it because missions are just bugged and it’s quicker to salvage with minimal bugs than retry missions 4x
I mean, Panels are just outside of stations, so it was just flying to whatever station was closest and go. Then back to main hanger, unload, repeat.
My 2 salvage bugs are visual, random wireframe flicker in field and an inkblot like bug on collision in the vulture
The bug that annoyed me the most was the big panels not showing up until you almost flew into them. Can happily report that its fixed.
or maybe people shouldn't feel compelled to do loops they find boring just for the money. People DO enjoy salvage, or so they claimed when it paid ridiculously well.
I enjoy it when I profit
In 4.0 its fixed ?
yeah. I enjoyed it for a while, and the profit was nice. Then found I enjoyed mining more, and the profit was almost as good / better if you got lucky. Which is kinda fun.
Ptu has it atm
Cheaper ship too
Vulture vs Prospector you mean? Yeah, slightly cheaper. Not by a huge amount though. But not needing a separate cargo ship is big
You don't fill the buffer with it ?
Or maybe it's the cargo hold you don't fill ?
You can fit like 39 SCU in a Vulture, you want to check the pins about it
I usually go to like 34 or something
@sonic forum i havent played in over 2 weeks help i need to finish phase 4 before 4.0 😭 but im lazy
You can find me on Pyro II!!!!
what ship is that?
Eclipse 
By the way it’s not difficult
You should do that if you miss only p4
I mean, if you care about the rewards
I got the Ardor repeaters but as now I haven’t even equipped em
On paper they are good, stronger than the base attritions, but yeah i don’t really use attrition’s on pvp honestly.
i wanna use my max but im bored of star citizen until 4.0 comes out 
Strongly recommend you to try the EPTU 4.0 because saying that i’m having a blast is an understatement. It’s not really easy for me to say that i’m VERY HAPPY about how SC is going
But at present time, i love it.

Exploring it with your Starlancer will make you feeling at home here, awesome system to have a mobile base
One of the reasons I got the SL was for 4.0.
Zeus, SL and Carrack loaner, I think I'm ready. Just need a Prospector or Vulture.
Do you guys know if the Argo pods are swapable rn? I am trying to figure out why I should keep the Argo cargo over the tractor
The bags fall through the freight elevator
Was the right decision, the Starlancer here feels good! I kept the Zeus for myself and it’s perfect, otherwise to run other operations we just go around as a team with the Polaris
Wdym?
I don't think he's talking about mining pods
If you purchase the Argo bags and try to bring them up the freight elevator, they drop thru the elevator and vanish
Ah, ok, my apologies
No I am talking the MPUV cargo and personnel pod
But thanks I’ll keep an that in mind
Is planetside mining still bugged to shit?
Im really wanting to get into mining gameplay loop but had heard a while ago that it wasnt working
think it's since been fixed
I’ve found myself giving money to newbies today got two of them into vultures
One of us one of us
Let them get addicted to the loop so they grind into it and buy with their own auec on 4.0
It was my original start, i was yapping in global chat about my goal of reaching 2.8 mills for the Vulture, i was at 1.8, long grinding with a Cutter, and a guy suddenly sent me 1.5 millions to get the Vulture plus some upgrades
That Vulture has paid for all my fleet later, even if now i got more pledged ships
I was very very very happy that day
So you did good o7
I want to finish my ccu chain for 4.0 and start grinding rmc in stanton to buy a ship worthy of pyro
Dying Star Paint + dual abrades all I need for day 1 to be happy
I can easily see why! Salvaging in Pyro will be awesome. New salvage missions plus TONS of ships that for sure you will find easily. I’m getting myself into pvp every single time i go there, having zero laws really makes a difference
Lot of RMC waiting for you..
And interdictions I imagine
It happened to me, one time, yesterday
So yes, it will definitely be a thing
In my opinion if i would do salvaging in Pyro, i would not go excessively far from a station. The furthest you go, the hardest it gets
It’s a good compromise. Getting 35 SCUs in the Vulture it’s a bit risky in that system, mostly because you would waste a lot of time if you loose everything
26 seems good
I noticed something yesterday, not sure if it’s happening on every Vulture, i need to check better
And it’s not really a good news:
Scanned a Vulture, ship told me it had 40 SCUs of RMC
which is not even possible
It is
Went inside it (abandoned ship) and it was empty
You can fit 40 it’s a pain but it fits
40? Are you sure?
13 in buffer 13 locked to grid the rest down the hall and up to the ladder
Yes I did 38 today and if I planned right could of fit the other 2
Oh i see. Yeah my max was always 35, i never tested above that
People have pics / videos of it working
The bad news itself was that the ship had not even a single SCU, it was entirely empty, but the scan said it was full
If it’s a bug, unless it gets fixed, you are likely to being attacked even with an empty ship
So i will check better
Weird
Mining vs Scrapping
When you are going to refine do you have to put all youre ore bags in the freight elevator or just store youre ship
store ship, at the refinery you select your ship to refine the ore from, dont unload the ore
Awesome thank you
I hope refueling actually gets a place in this game
Or land on a pad. Doesn't have to be stored
If I store a ship full of cargo, will the cargo persist when I summon it back?
Yes
It’s 12 locked to the grid and 13 along the pathway and in front of the buffer terminal. Basically you can fit 39 exactly strictly in the cargo hold and buffer, and then 3 up the ladder, and another 4 in the walkway before the hab area
Not feasible, but doable. When weight becomes a thing, you wouldn’t do this as it can prevent the ship from lifting off or flying properly
You could get 14 if you can manage to keep the box in front of the buffer dispenser in the air as it is dispensing the last one.
It needs to be stored in order for the refinery UI to register it.
Is there only 1 entrance at RAB-Supervisor?
No it doesn't. I have unloaded from pads dozens of times.
Saves quite a bit of time
Hm... It's never worked for me when I'm on a pad. Probably due to the sheer amount of ships that players abandon on them, effectively making them useless.
It's better to store the ship in the hangar for reliability though
Anyone have the sell price of CM in 4.0 world?
i forget if it was ruin or checkmate but in pyro they take it for about 2.6k per scu
Ok great that's about $1,400 higher than in Stanton. Hope it stays that way!
Reward is high, no doubts. But if you go down there alone that’s a death sentence
Pyro is REALLY an anarchic hell right now (and i love it for this)
Ground outposts are filled with bad people, same story in the air or space
Trading commodities on the ground will be a challenge. Better on stations, but even there it’s still risky
Liberator Armed Trader
I am mainly thinking of Pyro from salvaging with a Reclaimer and or Vulture. Of course I could stay in Stanton and do that but I have an edge in that I have two accounts with twin PC's. And, I very much want to explore Pyro for better or worse. The last part of my plan is to CCU up to a Polaris for carting around the Vulture. These pirates can't be everywhere at once after all!!
It is a death sentence for whoever is standing in between me and my cargos. Nothing stops this spacer from making a delivery on time.
I've done a lot of pyro salvage, it has big lows and big highs. I'm really hoping they adjust the rep system before it goes live for salvage but have my doubts!
I really love how quick and responsive scraping has been. The mission locations are good, and the vulture can handle the distances, at least working out of Ruin station where I base.
Biggest issue is, you could do 5 early salvage arrow missions, and only be 1/10 at best through the rep
Once you break through that it gets good
50 missions to the good stuff.
Well nobody can say you didn’t earn it!
Are the "luminalia themed" cargo missions in the game?
wo they broke the landing gear/ramps on the c2 again
Well that’s the right spirit in my opinion
Just pay attention 
don't be a victim, be a lure is what pa always told me
since when it wasnt broken?
been broken since 3.23
Two Prospectors in a Polaris.
Well not in this picture. But it is clear they will fit.
It is. Six would be a stretch.
Plus committing six players to Arrows would be an interesting decision.
are you high lol
you might just be able to squeeze 5 in there
barely
I mean... It looks like you could fit 6 in there
it'd be tight for sure
That still counts 5 
I didn't move the top two so you could see that I outlined the one arrow
But you could angle them like a V on either side and fit a 6th one I think
I don't have a polaris to try it with or I would XD
Will a crewed reclaimer hold its own in a small scrap with a light fighter or two?
Any crewed S3+ shielded ship should hold good against a light fighter or two
"Hold up" in terms of fight off threat, or run away
like to hear opinions, using my vulture to get my next ship purchase. Thinking of the cheap Hull ship. easy to load. easy to unload. i could take up some hauling missions, and what ever space is left i could load trade goods for additional money. any advice.
PvE, fight off. PvP, run away.
Yep it will work for that, but it's main thing is mostly Salvage. If you enjoy Salvage it's a great choice.
A fully crewed Reclaimer is honestly quite a threat for an Arrow or two. But if they're not dumb they'll poke you from far away and there won't be much you'll be able to to
They will remain 500+ meters and you will run or die
I have killed plenty of bad players in an m7A laser equipped connie so never doubt yourself
if you're lucky they see a reclaimer and figure it isnt worth the time to soft death and just go, had that happen once or twice
Yep, fuck unloading that thing, lol
Going in and taking everything off the cargo grid 
yeah it sucks ass to unload, esp the 16 and 8 scu that hit the edges of the dors
Soft deathing reclaimers to pirate sucks because there's lots of places for people to hide as well, even if you know they're in there
perhaps my statement was confusing. i have a vulture. im using the money im making to buy a hull A . is that the cheaper one? and using that.
Sorry friend, first post of teh day, I read you wrong
I would recommend against the Hull A. It's a cozy little ship, but will quickly get outpaced by cargo missions and the grid can be a pain(ymmv)
Honestly for what you're describing, it's a fine ship.
No cargo beam kinda sucks
but all its cargo is on the outside. gotta be the easiest
You'd think that, but no
Especially in the black of space
I got a Hull A a while back to play around with that was just my personal 2 cents
whats another ship around the 1.5m-2.0m that also has cargo and simple
I would recommend the CO Nomad
It has a tractor, 24 scu of cargo, and is a great little combat ship as well. It can hold a ROC miner too.
1.5 mil at Lorville
If you are low on aUEC, i'd be happy to donate you 6 mil so you can try them both before the wipe?
sure. like to try them out.
What's your IGN?
Boomer001
Just logging over from PTU. This way you won't be surprised by the wrong choice in 4.0
ya. already thinking about pledging for a vulture. but the next purchase is where im not sure
Sent, godspeed buddy o7
i got it. thanks. ill purchase them both and give em a whirl before the reset. appreciate it
The Nomad is a cool ship but also limited on cargo. SCU quantity is not high at all. The Hull A is not bad at all in my opinion, but for 2.1 millions, i would consider the Cutlass Black. You got more space than the Nomad, and unlike the Hull A the Cutlass CAN fight. And can hit quite hard.
Not to mention that it can do basically everything, it has even a tractor beam.
I kept it under 2 mil as requested, but the Cutty black is a great ship also
Good suggestion
Yeah that was correct, my simple opinion is that if i have to spend 2 millions already, i would go for 2.1 at that point 
No cargo tractor on it, which really does suck, but not a huge deal.
Never owned a Nomad by the way, not even in game. Not a fan of his aesthetic. But i said this for a lot of ships that now i love..
Will need to buy one and try it
Yeah it's cheap in game definitely worth a gander. The interior is cozy even if the ladder can be a pain. It's decent in combat and amazing for roc/small cargo
Has anyone looked at Hull C trading in Pyro yet? Mostly just curious
Ya, there's also some really big dev posts on it that got buried in the feedback forums on spectrum. Basically it works, but barely, and can be hugely profitable
Like 7k per scu profitable
Which in big ships is insane profit
For me the Nomad is a great "little" ship. Overlooked because of its' looks but it's the little ship that can
It better be hugely profitable for the risk lol
Enough to warrant paying escorts, maybe
What commodity were you trading? I'm looking around but mostly just seeing scrap as the most profitable for a hull C at around 1.5k profit
So yeah, i paid the price for my behavior, i always attacked first because i do not trust other players, for the first time i was doing a delivery mission on Sheperd's nest, got sniped immediately after leaving my Cutlass, and my dead body ended up being loaded with a tractor beam inside an hostile ship for who knows which horrible reasons
probably about to turn me into human meat bars
beware people!
well I wanted to try cargo hauling and starting off I'm limited to the mission types. and having to accept multi contracts At a time to make it worth while. I have found out I can take the 1 scu and toss them into a bigger container. so using the 12 scu cargo, the hull can load 4 makes unloading only 4 containers easy and fast. so I can go to a load elevator, toss the contracts tuff into a large container and load that one real fast and go. it's simply a game playloop I wanted to try till I level up and can do bigger stuff
I'm talking about 4.0, but scrap in pu is still really bad
Use that til pyro
Sucks when good will is rewarded like that...
I probably deserve it HAHAHAHHAHA
but it was great fun
My fav in PU is batches of 7 in the connie taurus
i was also asking and talking about 4.0, since my original question was about Hull C trading in Pyro, afterall lol
Yeah, but it really confused me when you said all you could see was scrap
yeah as the most profitable trade
There's been a huge cargo rework including new top tier resources
you can make like 8 mil of a hull c scrap run
Maybe on old info?
just looking at uexcorp, since they list pyro locations, i assume the data is up to date as can be
There's a great test and breakdown posted around but i'm on my phone
Just looking at trade routes, filtered by vehicle for Hull C
https://uexcorp.space/trade/routes/?id_vehicle=104
everything is scrap, until near the bottom, theres a couple stims and med routes
so from the data i can see, scrap seems like the most profitable, at least for a hull c
Yeah from that Data looks the most profitable, honestly knowing Pyro how I do those destinations are not a good move in most cases, but ymmv
I would way rather run degnous or something else with higher margin and not needing all 5k
@limpid sluice I know that isn't what you wanted to hear, looking for specifically Hull C stuff... the interstellar big trade ships are awesome, but some of those pyro locations in particular I'd be reaaaaaal worried about stopping there. Rat in particular
oh absolutely, ive never delved into it, and i probably still wont, but i was mostly curious if theyd actually put any work into the big system to system trade ship, but doesnt look like it if scrap is the hottest commodity 
They have, and I can link you some pretty good spectrum posts that have come up on that lately, but it's going to be a whole new dynamic and more hostile as well as more profitable.
Look for posts from CTerry-CIG
Their name is not in gold
But great posts
What’s the word on the street about the best overall s1 mining laser?
Im glad you deserve it retaliator user smh
I has someone tell me the selling price of CM on the Pyro side is boosetd to $2,500.00. Is that right?
Helix has the most power, but a really small optimal charge window. I like the Hofstede if going for a more balanced laser, although the Helix paired with a Focus module is good if you can deal with the small optimal window. Helix is also nice in that it has two module slots, most of the S1 lasers only have 1.
Went with the Helix with Focus.
I usually run a Reiger in the second slot for more power, but there are other options for course.
I went with the Reiger as well. Great minds.
Chart I made to estimate maximum mass rock that you can break with a few different laser setups
Mostly useful if you are trying to decide if it's worth using an active module or getting out to deploy a gadget. I assume it's still accurate for 4.0... maybe not.
Ok!!!!
Deep space mining ops
For a second I thought you were mining the Polaris
2 prospectors in a polaris is good times
Very cool stuff. Around Yela?
Terminus.
Oh, it seemed Yela from here, good to have you in Pyro as well 
your this chart needs to be pinned
i was looking for this chart after chat was merged
a newbie was asking for mass size per combo
i knew abt this chart but i couldnt find it
Hi travis 
Someone had been asking about the mining gadgets and backpacks with the new storage, here's your average Waveshift
the cutty black has a tractor beam. I dunno how good it is at loading/unloading, but it does have one
Man, I do miss mining a little
No mole bags?
Sup man 🌭
Hotdog?? Why 😭

Not for PTU, way too much hassle for testing with near daily resets!
Yeah fair enough
But you gotta test the ease of attaching!
Now that they removed the one bar
I'll leave that for another tester and do the fun stuff, thx 🙂
how are deposits and asteroids calculated to be easy, challenging and impossible?
I think it's just based on if you have enough laser power to crack it. Not really a difficulty (as that should take instability into account), and I don't know that it does.
it's also not always correct, sometimes it will say impossible when you actually have just barely enough power to do it (but it might take a while).
I'll throw this one up here. I often start a jump like this
and end it like this
What's going on here. Ship just not sticking inside the container like it should?
On a serious note, yeah. The only way to get the 12SCU bags is to call up a Mole, strip it of the bags, then put them onto your Prospector, Because the 12SCU bags you can buy come up the elevator like this
I would think the Mole bag issue would be a relatively simple fix, but it's one they haven't gotten around to fixing yet.
One thing about mining in Pyro, I don't know where you would sell minerals, if you were able to live long enough to mine some.
Trying to figure it out right now with 4.0 and Pyro and the economy in so much flux is kinda a fool's errand, but it'll settle out soon enough.
Once 4.0 goes live, at least for a while, you'll probably need a fleet of escorts in order to do much mining in Pyro, and of course there are ores in Pyro that you can't get anywhere else, which I'm sure will eventually be needed for crafting/base building, to try and force people not into PvP to go to Pyro.
For my loop of salvage all I care to look at is the sell pricing, in pyro is about 1.4k more than Stanton at checkmate, not sure if it varies between stations in pyro, didn't see any listing for RMC in pyro
RMC is normally sold at TDD, along with minerals. But I'm not sure there is any such place in Pyro.
Which is cool, i’m sure that 4.0 will bring a lot more possibilities for pilots and players interested in role playing as escort / security forces. I had a lot of fun those days going down to outposts just to defend civilian ships against bad players
Problem is that 1. It may not be economically viable. If you're paying say 5 mil for escorts but you only make 200k, then that's not really going to work. 2. There is the problem of trying to find people to be escorts that won't stab you in the back. 3. There's no guarantee that even a fleet of escorts will be able to keep you safe, so you could end up out the money for the escorts and still die.
Then bring some friends / your own group with their ships. Probably the only way to avoid all those problems. Clearly they will still receive a cut, but it’s better than loosing everything / getting no profit at all.
Or, you can test your luck and go solo. And you need some guts in Pyro
My friends don't play SC. And I've actually not recommended it to my best friend, because he wants games with depth. And SC's gameplay so far is shallow.
Friends don't recommend SC to friends. It's not a friendly thing to do.
Say it with me: "The org is death. The crew is life."
SC is and will be as MMO-ey as you want. It always befuddles me that people who are generally proudly non hierarchical and independent will gladly and eagerly subordinate themselves to an org led by--after all--another gamer.
Don't have an org because there's no good place to talk about them to try and find a good one.
Start with having a good session with one other player.
Just one.
Maybe finding one directly in game, i established a lot of connections just being friendly in global chat
The only time I actually had a good time playing with other people, was with people who have not been playing SC since.
I teamed up with random people for Overdrive, and it was not fun
I made a great connection with a player simply by saying "Hey, my legs are broke on Bloom. Can I get a pickup?"
Well you kinda gotta do that watching global and vibe checking.
It's a Humaning thing.
It wasn't the people
Exactly, i had a similar interaction in live, ended up doing millionaire cargo runs, the guy gave me way more than what i deserved
It was the game
In the end CIG's missions are gonna be busted. Finding people who can remain chill through the crap is the key.
The people were fine, except that it takes half an hour of waiting (or more) to get everyone together before starting a mission
SC requires patience.
Everything in SC takes a long time, and trying to play with other people makes it take twice as long, and not everyone can spend 8 hours a day playing SC
It's a puzzle and a problem to be solved.
Maybe that's why I like Star Citizen. To me, games have always been about problem solving.
All the puzzle solving in the world can't get rid of QT travel times, for example
I really don't have much sympathy for complaints of this nature, because I see the benefit and the rationale for QT travel times.
I do understand that time is valuable, but QT travel times have been greatly reduced compared to how they have been in the past.
Now, in theory, if you had a certain people that you know and you arranged a time and place to play ahead of time, then you could do things a bit better.
But it still takes a lot of time to do things, and if you only have an hour to play, you aren't likely to get much done in a group.
In any group, there's going to be people who have more time. Let them do the setup.
In the end you'll get out of it what you put into it.
And another thing is that a session isn't always about the bottom line. Had a great session last night where we problem solved and survived and prevailed. That was worth more than the aUEC balance.
Here's where I get direct. I hope CIG never does really solve to full effect the problem of the player who only has an hour to play.
Then the game's playerbase will likely stagnate in my opinion, and probably eventually get smaller and smaller.
That’s just the structure of the base game itself. But it doesn’t mean that you cannot grind or progress. If you have a Vulture, you will get 400k credits out of that single hour of playtime. By yourself. You do not necessarily need to play with other people, if you can’t make it because you do not have time / they are online when you are not, then go alone. There are ways to progress without spending 300 hours and suitable for a lone player.
I've never gotten that kind of money in that amount of time in a Vulture.
Even before salvage was nerfed
I did in less than that. 50 minutes are enough
Sent pictures of it in this exact channel 300 times
Actually i’m wrong
Not even 400k
But 460k
And the last time I tried a Vulture, in 4.0, it was bugged
Oh well, i won’t comment on this because i never tried the Vulture here on 4.0
So i’m not sure
They added a new control panel, and on mine after doing an Arrow, the panel thought the buffer was empty
Was a patch or two ago
Mmh i see, will take a look, my Vulture was not pledged, so i lost it when moving to 4.0 EPTU, what i said was definitely working in live since one week ago (the RMC value will still get you 450k for 35 SCUs of RMC, that’s what i used to carry inside the Vulture)
4.0 will likely make it harder to hire escorts, since mission payouts are boosted, which means you'll be competing with them. Not sure what mission payouts are like for higher levels, but even a starter mission is like 50k.
I can't do salvage mission on Live, and the last time I tried to do panels, I didn't get much. In a Reclaimer.
Trust me i only want to help, but i need to tell you, if you tried to salvage panels with the Claimer, the problem here was different 
And I can't tell if a ship is actually abandoned or not since ships don't show their owner when scanned
I've made half a mil salvaging panels with a Reclaimer before, but then they nerfed RMC for them
That's your fear, or maybe you want that to be my fear. I've seen things come and go and SC will be among them. I'll let CIG figure out how to protect their bottom line.
But here's the real problem: If CIG makes it so that a one hour a day player can achieve much, the no lifers will be gods straddling SC with their grindcore.
With the Reclaimer you can actually get 360k in 10 minutes as now in Live…
Tutorial: accept an Hammerhead unverified salvage mission, chew it up entirely (3 minutes of “work”) go home, sell, profit
this will change in Pyro? It will remain still VERY profitable, considering that you can swallow big ships in seconds
I'm not interested in illegal missions, and I thought they made it so you had to scrape before fracturing.
It has literally ZERO impact on your crimestat, no effect at all. And yes, you can even scrape it for much more profit if you want it
It's not about crimestat. It's about morality.
I mean… that’s an abandoned vessel…. Not even coming from a player…
I did way much more things in SC.. 
And if you can still fracture ships without scraping them, then that IMHO borders on exploit territory.
Just because the ship is in a salvage mission does not mean it actually is abandoned, lore wise. Ships in illegal salvage missions could be stolen ships, with you kind of acting as a chop shop, or ships used in crimes and you are there to destroy evidence.
How can you be complaining that CIG makes it impossible for you to achieve what you want in limited time and then anti exploit? It's cognitive dissonance.
Which we humans are prone to. The horns of a dilemma. Wanting two mutually unsupported things.
you can only scrape a ship without shields... and you can only fracture a ship without power as far as I am aware from playing with a Vulture. I have seen/heard where you can just fracture ships and skip the scrape. But you don't get the RMC
It’s correct. Shields are actually a good indicator. Another one is trying to move the ship with the tractor beam, if you do not get a warning, you are good to go
I have sadly gotten the crime stat from people leaving their ship without shields, I'll be scraping away and then they either come back/log back in and BOOM 20k fine if you please
I am saying that, in general, if you can't get anything done in an hour, it is likely to turn off people trying the game out for the first time. People like to feel that they are making progress towards something when they play a game. As far as exploits, I would rather not end up getting banned.
I won’t be worried about it in Pyro… 
We do not have Klescher here..
Pyro is an entirely different kettle of fish
dude I don't know if I would want to scrape hulls in pyro lol, I'd probably have to yoink the whole ship with the Argo tow truck, move it to another location and then scrape/salvage
Also, the reason I took a Reclaimer out to do panels, is that I was hoping to find a derelict 890J.
As I have done before, but when I had my Vulture out.
In my book, if you aren't scraping hulls, you aren't doing salvage properly. But that is just me.
if the economy ever became a supply/demand driven we may run into the issue where theres too much RMC from people scraping and at some point with crafting the Construction Materials are worth more
I think CIG is pretty lenient on any unintended workarounds that they themselves make available through oversight.
As in: TOTALLY lenient.
I tried to reply with a gif of Ray Charles here, but the server didn't like it
If it wasn't for the "crunch and run" crowd, CM would be worth a lot more then it is now. Their actions had an effect on everyone who salvages.
You can find abandoned / crashed ships in areas far from markers of any kind. I would start definitely there. Risky, but still acceptable. Players tend to stay close to markers and cargo areas
Now salvage is so nerfed, you can't even get 1 SCU of RMC from an Arrow.
my gameplay loop is simple at the moment, see multiple parked abandoned polaris, strip the rmc off, pack it up into 8scu boxes to sell at TDD
Keep doing that. CIG is collecting data.
Don't blame players for conditions the developers create. Not only that but crunch and run was curbed through changes to missions, not construction mats. They literally just doubled the value of that.
And the scraping amounts correlate with the faster uptake values
Biggest real issue with pyro salvage is rep
I could do 20 arrow missions and not have upgraded rep yet, before it was 2
They apparently have not stopped crunch and run, according to TRVSGREY, and I do blame CIG for allowing it. But it was the players who abused it that caused the CM price nerf.
I don't really care to read back, I know the facts on this because I salvaged through the entire saga
Crunch and run became shit as soon as the cargo refactor happened
Anyone thinking different just didn't know what crunch n run was
Yup, big dirty lie because you'll never unload in 10 minutes
Just ignore the worst part of the loop, ez
You have a reclaimer, right? You should know instantly that 10 minutes isn't going to be true
In theory there is auto-unload
I've heard people say it works, but I haven't tried it in a while
People say a lot of things.
I haven't filled my Reclaimer enough for it to be an issue
You pay a fee, it takes time, and sometimes it doesn't work at all.
Take it from someone who has, lol
I have used auto-unload while commodity trading, but the one time I tried it for RMC it did not work

