#industrial-professions
1 messages · Page 61 of 1
I do think it'll be a flat upgrade to the C2 though, in every way except how it flies
yes as long as you dont get into comabat
big, rectangular bay makes for easy organizing, and the open roof plus traversing tractor beams make for good utility
Maker's and Dunboro both have bugged terminals since 3.23

whats good to haul that isnt illegal?
i was thinking gold but it seems alot of places keep it in limited supply
Beryl, Larranite and Gold
yeah my orders just disappeared into nothingness, is mining fully broken?
Thanks for the replies @knotty dove and @graceful kiln . Now I just need to make up my mind it I want to go bigger or if I'm happy where I am.
Personaly Ironclad is better value than C2 if we look at how much SCU per dollar you get
Trade is going good, encourage those looking to strengthen their wallet, trade is back on the menu
C2 flies, ironclad only a jpg
What ship do you have?
well i think hes aware of this
You can try gold from SCD-1 on Daymar
did you consider doing drug runs?
It is limited but even a small amount is good
I believe the C2 is the loaner anyway. The issue is the C2 I have I CCU'd to from my original game package. So If I don't like the Ironclad melting it would mean having to buy a new package plus another ship.
loaner is caterpillar
in this situation, the idea would be to keep the C2 and buy a C2->Ironclad CCU, then just don't apply it until after the ship is flyable
alot of the illegal buy/sell settlements arent targetable/routable making it harder and i would prefer not to since its another reason for pirates to go after me
you can even wait until you've had a chance to mess around with someone else's Ironclad ingame before you apply it
Well I don't mind the Cat. Why I didn't think about not applying the CCU I can only attribute to a Senior Moment.
Hey y'all, would this be a good place to post a dev suggestion about how I think a "fair" pirate loop could work? Not sure where else to post.. seems to be no dedicated suggestions channel.
if you're trying to post it so the Devs see it, you're probably better off posting it on Spectrum
this is the community discord after all, not where CIG comes to look for feedback
@graceful kiln thanks so much for that reply! 🙏🏻
I'll see if I can find that discord, cheers.
its not a discord, it's the offiicial 'forums' if you will, called Spectrum
you can find it in the Apps dropdown of the RSI site
How does one get to jumptown / ravens roost ? I
without a mission taking you to those places, you can get there by flying certain headings from other POIs for a set distance, but it's a bit of a pain. When JT isn't on, folks will take box missions and then drop a box off at that location, so it's marked for them on the map, heh
what upgrades are best for the c1 for hauling?
QD, either military or civilian, class 1. Nothing else matters.
Thanks again, figured that out after I posted that.. quick search and I was thinking oops, not a discord!
so were to look for trading or cargo? what website is the most accurate with trade or cargo routes and materials?
!tradetools
One-stop-shop for everything trade related in Star Citizen: best trade routes, best mining spots, etc.
Can i do a cargo run with anyone im trying to see how it goes
Is there a “network” or group of cargo runners? A social group?
this is the closest you'll get
there's no real need to right now. It ain't exactly in depth game mechanics here
It's the most profitable armistice-protected commodity. Everybody wants to trade it. And outpost stockpiles are shared among server shards, so even if you don't see anyone it doesn't mean they're not shopping at other universes.
ah its shared , so server hoping won't work?
Yep
That's why so many people recommend beryl, even though it's less profitable, the stockpiles are almost endless.
lf anyone willing to join me on cargo runs NA
Armistice protected until npc cutlass spawns and blows you up at the landing zone...
Because apparently you can't shoot in armistice zone but enemy are perfectly capable of shooting inside of it
Not inside as they are outside but shooting from outside inside the armistice zone
I had full load of some cargo and got blown up like this 😁
I was so far lucky to only meet other players, who tried shooting a volley of rockets on me inside. Where was it btw? I think I only ever heard of npcs attacking like this on Hurston.
Yup Hurston. I think it was Ariel moon
Bezdek station?
Not sure
Some people told me it's because someone took bounty hunter contract and then didn't arrive, and the npc was in aggro range so it came to the station to attack me
Yeah, iirc Bezdek has enemy npc spawnpoint too close, so they come for a visit 😀
Getting griefed by players isn't effective enough so now we also get griefed by NPC? is that how it works? 😂
Learning by mistakes. I need to choose different station next time
I will just stick to drug smuggling
Outpost54 to Devlin is free money
Lazy players just spawn NPCs to do their dirty work and then just collect the crates...
And no risk of fine / prison because you can buy those drugs that are class C and microtech doesn't prosecute those
Etam and neon
Funny that if I am not mistaken etam is equivalent to cocaine? And that's legal 👀😁
Nevermind, description looks like a mix of weed and cocaine
Anyway, it's not armistice so there is some risk but I did like 10 runs and never had a problem.
Last time I met a C2 (I think) at Devlin
Idk what he was doing there, I doubt he was able to buy such an amount to make it better trade than just buying rmc or gold/ beryl / anything else with decent margin and price
Lore-wise, microTech is a place for "creative" people, to unleash their potential 😉
I found this comment about NPCs
Admittedly comical that the devs have stated basically "Yea, we made the AI like Terminators, insanely powerful, figuring that the current poor server performance would balance them out. We'll tone them down once we get servers fixed."
Everything is "eventually" with CIG
But yeah, they're overtuned. Been that way for a long time.
Where can i sell stolen cargo ? salvage yards ? Orison don´t let me sell.
No questions asked terminals
So outposts where you would sell drugs
and what about RMC ?
yep tried Reclamation & disposal but the ship won´t be recognize.. new bug ?
oh nice didn´t know about the filter.great thx
Idk, I started playing actively after looong hiatus 2 weeks ago, so I don't know much about bugs 😁
Had my ship fly away once because I didn't know you have to turn off the engine
hehe ok thx anyway, i will have a look there
i just found an abandonned Reclaimer in space, that´s why
weird!!! 🤔
What happens if you "select subcategory"?
Sorry for late reply, but I would just try clicking around and hopefully it would work
It doesn't say "cannot sell" so that's a good sign!
Workaround to sell RCM or Construction Materials that does not belong to you although stations like Grim Hex and NQA terminals should take it: You have to click on the top right of the item. #shorts #starcitizen
I mean if it ain't broke
If you make three lefts you can get a right
Thx will check
Then it's working
Thx mate, it worked.. 👍
Great! Good luck finding more "abandoned" ships 😁
I saw C2 yesterday with open ramp that looked abandoned but I had my own business going on
cannot wait to see how will freight elevators and cargo hauling missions change cargo gameplay
I want a really working and dynamic economy
and that will be amazing for me
having an edge if you try to find actual info and so on
i would think later "data" as in price of commodities will be a way to make money as well
and ingame 😄
I think that'd probably crash fairly hard without an excessive amount of preparing beforehand
Even EVE online still requires divine intervention to fix the market and afaik they've still been having issues with supply and inflation
Dynamic doesnt necessarily mean player driven. It would certainly be nice if the economy wasn't just based around a few top commodities.
Yes, I've sold while Stored and haven't seen my grid lock up
there's still a lot of supply, since it's the most direct profitable cargo and salvage output
RMC really shouldn't be as readily available as it is for cargo purchase 
With 3.23 there seem to be Cutlass Black spawns near certain landing zones that are not tied to bounty hunting missions. For example, if you go to HDMS Ryder for Beryl and spend enough time there, a Cutlass Black will show up. Once it's dead it won't show up again for a bit, unless a server recovery happens. I suspect it's an attempt at making commodity trading a bit more dangerous.
It's likely it wasn't really supposed to be.
Of course it'd make more sense to supply RMC if there was an actual use for the stuff; right now it's just a commodity
well what the hell am I supposed to do against cutlass who shoots inside the armistice zone
and then I got instablownup when I reached high altitude and wanted to quantum (I am 99 % sure I was out of its range 😄 )
Get in your ship, fly away from the armistice zone, and take it out. I've done that a few times with my C2.
hm, okay
And keep your shields up
you are flying a C2
a gentle giant should always be ready to smack some small fuckers who pick on the wrong guy
You could try going to a landing zone, go straight to storage, load up as quick as you can, and then run. Problem is the NPC may follow, unless you can get up to speed quick enough in nav mode to outrun it before it takes you out. (How long it would take to take you out would depend on your ship.) Also, 3.23.2 is likely to change a lot of stuff with respect to commodity trading.
When in armistice though, your ship is supposed to be protected from damage. That it's not would be a bug.
Hard armistice that is.
The idea, in 3.23.2, is that big ships like the C2 would be going to places with hangars in order to load up, not remote outposts with landing pads. So there could be major commodity changes coming.
cant wait to actually use my Hull-C
While they might try fixing some of the bugs, a lot of the 3.23.2 changes may not affect the Hull-C.
I encounter the Cutlass Black NPC almost every trip to HDMS-Ryder - I drive a Caterpillar, which is much, much slower than the C2. Just be certain to leave your power/shields on and set to max when you go out to sell. The atmosphere is so thin and low to the ground that you can point 86-90 degrees up while hovering above the landing pad, and hit the boost while in nav/qtm. Even in a Cat, it only takes about 5-10 seconds to get out of atmosphere and lined up on a random QT marker to jump away. No need to stay and fight. No need to fly away slowly with shields on. Just put the nose in the air, pointed at a red circle and punch it. Once it turns blue, blip away.
If that NPC is damaging your ship while it is on the ground, just remember you can refuel/repair with shields/power/engines on. Just fix it and go 🙂
They typically spawn near wrecks, unmarked ninetails outposts and salvage yards. I know there's some locations (like shubin on daymar) where there's a ninetails outpost in throwing distance of an actual outpost, so you'll get hit pretty much every time. Sounds like HDMS Ryder is in the same situation
if they still dont fix the hull-C with the Cargo update im gonna be sad 
it's such a cool ship and i have not used it once so far
people, it's a cutty black not an idris
dont be afraid of it lol
Yeah. Personally, I find it to be enjoyable. It breaks up the monotony of making generic cargo runs. It's even more fun when I'm able to throw folks into the turrets on the Cat. Who would ever think that the caterpillar could be such a formidable weapon. The most we have had was 5 NPC ships come in. That was more entertaining.
The main focuses of the update are freight elevators and manual loading, neither of which apply to the Hull C currently.
yeah that one time i got interdicted by 2 Mantis, 2 valks and a cutty black was a small "uh-oh" moment but ultimately fine
NPC Cutty black can throw hands, don't knock it
First time I encountered that NPC Cutlass I was flying my Cat as well. But instead of trying to fight it with my Cat, I pulled out an ILW rental Nova, and Fury MX. (Think that's the one, the missile boat.) But it was fixated on my Cat so it would not follow me out of Armistice, and would fire at the Cat every time it came out of Armistice for a moment. (My Cat was loaded up at the time.)
These days, I don't load up until after taking the ship out if I go there.
^^this. If you suspect hostile NPCs will spawn, circle and wait for them to spawn and deal with em
I'm still not totally sure if the NPC spawn trigger is time based or based on something like approaching the trade terminal.
But it did not happen in 3.22 at all.
i think the worst "oh shit" moment was when i sold my few weevil eggs at brior and a reclaimer was just zooming by about 40m off the ground
Meh. I just land even if they are there. They barely scratch the paint through the shields while on the ground, and not there long enough to do any real damage. Plus, for some reason their aim is much worse than even my crappy aim.
A lot of the ships did spawn in 3.22, but were neutral and wouldn't attack. You'd see them near wrecks and salvage yards all the time
Talking specifically about HDMS Ryder in that last comment. 🙂
Yeah. It's amazing just how well the Reclaimer can maneuver in atmosphere in the hands of an NPC. So funny.
Fair enough, im not out that way so I don't know the area anyways
that thing was pretty loud too
Not so well if it's planetary gravity. One I fought during OD in 3.22 crash landed because it wasn't using VTOL.
literally that willam dafoe meme
I think it's still pretty server performance dependant. AI definitely hits better at higher sFPS
I've had them both circle me and couldn't hit the side of a barn, and circle me with damn near pinpoint accuracy depending on whether I'm in a quiet or busy server. Not as bad as 3.22, but still noticeable
To be fair, the Hull-C does work. It's just a royal pain in the <insert word of choice> to use. Couple of rules that help have some success. (1) Only spawn it on the ground, unloaded. (I use Lorville). (2) Never dock at a station. Always just park close to a Pad and eva to the station to buy/sell. Only failures I have encountered have been related to docking ports. Also, if your game crashes while junk is on the spindles, when you call it back it will generally put the ship on a docking tube. In that case, I've had to claim the ship and lose all cargo since there's no good way to get on. (at least in 3.22). EVA to the hatches on the ship just found me clipping through various parts of the ship. I lost my Hull-C during the last patch, and almost have enough earned to get another.
the problem is, when i call it into lorville or area18 it's just not spawning
as of 23
Oh man. That does suck.
I'm just a couple of M away from grabbing another one. If they are not spawning with this patch, then that is a different story altogether.
yeah the only chances i had was spawning in a docking port
and trying to un-wedge it once i pressed to undock
RMC?
for the Hull-C...is medical supplies a trap? looking at the trade tools it seems the selling stations only take like 15SCU at a time.
Definitely a trap, I'd avoid it
Is rappel the best for RMC or does pickers/dunboro work just as well?
Dunboro and Maker's are bugged, the others are fine
Ah alright
Everyone falls for the medical supplies trap --- once
just started late night and lost everything lol. death markers not showing up for me
doing cargo
Seems like distilled spirits is a trap too...anything that a hull-c trades that is better than just using a c2 for Beryl?
How long does it take for Hurston to gain demand for RMC?
Yeah, and RMC is the only thing I'd think of that'd lose you 3mil, that or Gold
nha beryl
That's odd; thought there was 30k protections nowadays
1 time for a bug
1 time for server error and when server worked i exploded
1 time give me a server disconnected
that's rough buddy
Hull C is generally better at bulking up with low cost cargo, you wont be getting rich quick with it, even if it wasnt a buggy mess
Hey quick question what ship currently in game that you can get with Aeuc can fit a vulture and plenty of cargo space that you can run solo
I Wanna be able to salvage for a while before needing to fly back to sell
You might be able to squeeze it in an 890 jump? good luck on that plan though
Ooh that's a lot of money
I just posted this in the salvage channel
Amd it stays there?!?!
The Vulture can squeeze in if you angle, but took too long hopping between panel groups. The hangar doors had gravity even when closed, so I could park and fly to the next set. No other ship can squeeze in the Vulture.
The Carrack might have a section with gravity to do something similar
You cannot QT with the Vulture parked outside, but it stayed there flying Nav mode. I had to retrieve the Vulture at an L station and fly from there out to the panels
If a server 30k's (Not Server Error. My whole group just 30k'd) does all your cargo go?
Like there's no 30k recovery anymore?
What're the best components for the Cat?
the thing is that CIG 'fixed' the old 30ks fron Server side, nowadays you get the "Server Error, wait.." and after a while you reconnect w/o losing anything. The 30k errors nowadays are mostly client side, and CIG may have (im not sure) disabled the recovery for those.
i cant seem to buy rmc?
Got it
Is the MPUV group of ships going to become useful in 3.23.2? I'm trying to work out where they fit or will they more have a place when ships like the Hull D and the orion come into the game?
I was hoping to use mine for my Ironclad when it eventually comes out. Will likely be useful for ships like Caterpillar, Hull A/C, etc for now. I can also imagine a usage for other ships like the C2 if you use to bring from elevator to next to ship, and someone inside the ship sorts them w/ tractor tool
MPUV T seems to potentially be into an area like a mobile crane, the MPUV P won't really have a use for a long while and the MPUV C is probably same
If they suddenly add a small forklift like tractor vehicle then the situation would change
If they add a forklift i'm ditching the MPUVs and getting my forklift certification
Server recovery is not something that would apply to a client side connection issue. Client side stuff they can't really do anything about, but if you reconnect quick enough you may be exactly where you were before.
yeah, that's what i said..
so i've been told dunboro and picker's field are bugged, what trading routes would you guys recommend? or what do i put into sc-trade.tools? i have a carrack, hull c and cutlass black
Take the Supply Reup mission with the Cutlass and when at Ravens Roost buy the drugs and sell at Devlins. Patch drop just hit.
is there no good trading route for the carrack or hull c right now? and how much does that mission pay?
It's a three box delivery mission so pay not that good but better looting at Ravens. Carrack can run regular trade routes try Beryl.
Beryl sites are known to pirates so they may be laying in wait to try and smack ya
Every site and commodity is known to pirates lol. All the information is readily available, and nothing really changes in game. It just comes down to whether you're worth pirating and/or being in the wrong place at the wrong time
Dunboro and makers point, not pickers field
But you edited your message after I answered
oh, looked like i edited before you answered
my bad then
After several months not getting killed by a pirate type I was taking a box out of Buds Growery and when the outer door opened up some player right there shot me dead. Cheap shot kill next time I drop the box and open door armed.
so pickers field should be fine? pickers field to NB should be a pretty good route
Picker's fine yeah
As in a common throughpoint
The existence of SM013 is known, the actual usage of it is not. However SM018 and SM022 (iirc) is
No idea what you're trying to say there
Best guess is that you mean to say the location is know but no one knows what they sell? But that wouldn't make sense because you can see what they sell? So I dunno
Every location exists. Some are good. Others bad. Pirates may frequent good ones
Beryl is known as good
Pirates thus may hide at good
And I swear it was 18 that had Beryl, not 13
I remember landing at one and it didn't have it so I went to the other
I'm just trying to advise caution because it's probably not unknown if it's a good supply of the stuff
Beryl is generally considered safer, but i get what youre saying now
The money that pirates could get by hijacking a Beryl load pales in comparison to what they could get for RMC. Beryl is also available at more locations, so would be a bit harder for PC pirates to intercept. (Especially right now with some RMC locations bugged.) So I have never encountered a PC pirate hauling Beryl, just NPC Cutty Blacks that showed up with 3.23. (And while NPC interdictions can happen anytime, anywhere, I've yet to be interdicted when I had cargo.) So right now it would make sense for pirates to concentrate more on RMC. Gold might be another possibility, but (in my experience) there are supply issues.
3.23.2 might cause a major shakeup invalidating much of this info though, depending on how much of a commodity rework it has.
how often do the TDD refresh their demands?
Every five minutes or so
Hello, daily reminder Hull C broken asf
you got that right, one of my friends is refusing to play again until they fix it
honestly they need to fix what they got before adding in more stuff - everyone knows it would be the best quality of life upgrade they could do at this point. Sure I want 3.23.2 - but lets get stuff fixed!
maybe they would sell more if they worked? Maybe?
How much do y’all earn on each trip for the xenothreat cargo?
A full Starfarer emptied pays about 200-300k aUEC depending on what's inside.
Diluthermex and AcriliPlex does the whole price.
Zeta Prolanide is worthless for some reason
That’s good to hear cos I don’t think you can transport zeta and Diluthermex together anyway
You can
Plus I’ve seen trolls that run around shooting the dilutherimex
Oh nvm it’s zeta and acriliplex that don’t go together
You have 24 minutes before zeta blows up when you start moving it.
Fill your ship starting with AcriliPlex and Diluthermex, and end with the Zeta Prolanide.
24 minutes is more than enough to do the trip without QTing, it's only 600km
You can take all three.
No QT and time limited together isn't an issue
That’s the exact image I check in my camera roll lmao
I can make at 1k nav in the Taurus?
Sure can
Is there any way to move the large crates they come in or do I have to manually remove them
Cos something tells me I’m going to smack the blue stuff into my cargo grid before it snaps in
Dilu and Acri can come in large 1-2 SCU boxes or ⅛SCU boxes that are all ready to go as is.
Zeta only comes in ⅛ boxes stuffed in larger boxes and you have to remove it from those first
I use a MSR, it's great.
Still wish it had a shield for its size
Lmao
Give it the S3 it deserves
I remember the good old days when ships had multiple shields 
Im new, i hate the syulen. I want to buy the best solo cargo and mining ship. Is it the c2 or something else? I want to land on planets also
The c2 is not a mining ship
There are no cargo and mining ships
C2 is currently the upper end of surface landing cargo ships
It really depends
I personally don’t like using the MOLE solo
And with upcoming cargo changes you may not want to use the c2 solo
Will you be playing alone or with a group generally
For solo mining I like the prospector
Currently hauling works the same on all size ships, but in 3.23.2 you will need to pay for automatic loading at station and cities, and automated loading won’t even be possible at outposts
You would probably want a smaller ship for solo
Like the c1, or freelancer
Or even the Taurus but that could still be a lot solo
Ill look them up. Thank you so much
From what they have said, the larger cargo ships are expected to use auto-loading, so if they do things right there should still be profit to be had for them, and the smaller outposts will be meant for smaller ships, so will probably have lower commodity capacities. That would mean a pretty big change in commodity trading, where right now the small outposts without armistice are the ones with the most valuable cargo.
Will large cargo trading affect cities? Say if a lot is pirated will it affect prices and maybe amenities?
Dynamic pricing is part of the Quantum economy they plan to do in the future, not with 3.23.2 though.
Im excited. I plan to master cargo and mining this summer
As is, there's not really much to "master" with regard to cargo, but of course 3.23.2 will be changing that.
One thing to keep in mind though, is that the game is not finished so all the systems may be subject to changes, so for example there could be changes to how mining is done in the future.
I definitely feel that. 5 days in and ive managed to get stuck or server crash every time lol.
3.23.2 and 4.0 are going to change the cargo meta either way
well, if you put the ROC in there...you can keep on mining till it quits on ya!
Is the xt cargo mission active for all phases or does it get disabled?
Some troll tried to get me with diluthermex in my cockpit lmao
the later
happens a lot, always check your ship before depart
are these real time?
I think they’re just a looping element not indicative of actual data?
Just a texture, no real data. Btw is this unvarodite already reported/banned?
Use the dedicate channels ( #1209672602227048458 and #bug-hunt-chat ) for IC reports please
Sorry but to me this applies perfectly to this channel as I am not submitting or reporting - I am bringing the IC report to the attention of those in this channel who would be most affected by it but may not know it has been reported or even familiar with the IC or bug-hunt channels which cover the entire scope of Star Citizen. I will try to follow the guidelines as much as possible, but this seemed like a grey area in which this fit - clearly it doesn't as it appears the link to the IC was removed. It seems counter intuitive to not be able to point out IC related items in the per category basis but rules is rules and I will abide by them. Thank you, regardless for your service to the forum - Cheers
The downside of "dedicated" channels for IC stuff, is that I doubt most people would bother looking at them here. I know I don't. I do look for ICs about bugs I've experienced on the website though.
The last time I looked at the discord stuff I couldn't make heads or tails of it, and from what I remember it seemed more about getting some sort of status or points then about getting issues fixed. So, not being able to link IC reports in areas where they could be seen by people that might actually experience them might do more harm then good in my opinion. But it is what it is.
Freelancer Max advertises 120 SCU, how many more can you squeeze in off the grid?
What is the place called on microteck that allows you to pick up RMC?
its some outpost
dunboro but its broken rn, pickers field and rappel are the only working ones i think rn
I just ran a drug route got 120 scu not much room left for anything really.
in what way is it broken?
Ships can't be selected at the terminal
oh man sucks
damn, just running around, looking for anyone who wants medical supplies
seems everyone is healthy right now
next I will buy alcohol and whole Stanton will go sober just to make fun of me
can you not bed log in the Cat?
I found a soft deathed ship, I took 2 guns off of it and put them in the back of me cutter, but weapon shop don't show the guns to sell
Is it a bug?
it is not a bug
unfortunately theres not currently a good way to salvage guns
and sell them
womp womp, cheers m8
quick, what cargo do i priorize when looting ships
so i dont waste time and storage
for most profit
Eggs, Drugs and Quantanium
what drug names am i looking for
Maze or Widow, there is another one who's name has serial letters, always forget
good too
@olive gull can i sell slam and distilled spirits anywhere or is it considered illegal drugs
also where to sell quant?
u can change the ammount and the item you want to sell
if theres a couple ships at breakers yard should i just try the next place to sell?
not worth the risk?
while i was selling i got ambushed by 4 AI ships just lazering my ship lol... good thing i put full power to shields when i left it... barely took it down to 3/4s
area 18 shoudl buy them. I would use this page: https://uexcorp.space/commodities/info/name/medical-supplies/tab/locations_buying/ then in the calculated demand SCU section sort by MAX which will show you the locations that will buy the most and are most likely to buy what you've got as well as show you the current price last reported. This is to me, the easiest way to determine where I will go and who I will sell to for just about anything. Sctrade tools is another good resource, I just prefer this one for the method I prefer to determine my course of action
can someone tell me the website that tells you about cargo, and which stations to fly to? not the SC Trade Tools website...
There's like two different links on this discord that I don't even need to scroll to see

I asked as SC trade tools is not the site I'm looking for. thank you for your help
Yeah, I still do not need to scroll to see a link for an other site
It didn't embed but it's blue
Where fan I sell quantum on orison?
Trade tools says I can but it’s not in the commodity shop on the providence pkatform
You want the TDD building, I believe on the cloudview platform
Thanks
I spent ages running up and down providence
Then a little longer on cloud view till I remembered it’s right on the middle of the stratus building 
It be like that
Yeah I went to area 18 eventually. Tried selling at different Lagrange points and terra gateway
Btw I was thinking if there is a way for me to report the current prices
I guess I would have to register and get some add-on?
So it would automatically pull prices and inventory of different stations
I believe you have to have a uexcorp account and be logged in to see it, but at the bottom there's a link to 'Join us as a datarunner' to do just that, if you're interested. Believe it has an FAQ to explain what's involved as well
you can get the Companion App to do that from here: https://github.com/EtienneLamoureux/sc-trade-companion#sc-trade-companion
its simple to use, just Hit F3 key when you are browsing a Console
The websites cannot automatically get data from the game, they only get data submitted by users. In the case of SC Trade Tools and UEX Corp, you submit data using the app above.
huh, so you need to be more active than using the ED Market Connector
Might be fun tho
SC doesn't really have an API for apps to pull info from the game. That said, for now the commodity market is not very dynamic. Prices don't really change much, just quantities in stock at source and destination. And what SC Trade Tools and maybe UEXCorp can show is the capacity of a source and the average amount in stock, based on user data.
I bam boozled myself and bought a full hull c of medical supplies, when no station with a cargo floor buys medical supplies 😭
Hmm, get some buddies and offload it with a few C2’s and sell planet side?
planning...
but yeah - it should not be a thing to nerf yourself like that!
to be fair Medical Supplies seem to be a bit of a trap card cargo
I grabbed a C2 of it and only then realized the "good selling" points wanted it at 10-50 at a time
So I dumped it for about cost at iirc A18
Any cargo route that makes a lot of profit? without counting the RMCO
Beryl seems to be old reliable but caution is what I advise
Apparently there are routes not on SC trade tools that are also quite profitable at lower cost, Diamonds iirc was one I heard referenced
cargo routes with a "what?" hull or c2?
For now I have the caterpillar
I'm doing rmco but of course there are trips that I go on empty, and it was to earn something extra between empty trips
find a low population server and run some beryl would be my advice! watch your surroundings, but a lo pop would help alot
Or if you see people whining about dying to players while doing XT
How long do you have on the Zeta-Prolanide before it explodes?
20 mins, usually
I am new here so please tell me if I am at the right place at this channel:
I try to sell stuff at makers point but I can't select my ship. Is there a workaround or is it bugged?
Makers point and dunboro are bugged
Thank you. Yea I got to Rappel and it worked
I try to use this site to do some commodities:
https://sc-trade.tools/home
But if I look there and get a route to buy and sell. Most times at the selling Point they say they dont buy it.
Are there better websites?
or they say they can't buy it
That site and uexcorp.space are the best.
Do sell points say "No Demand" or "Cannot Buy" ? If it's No Demand you just have to wait, Cannot sell you're likely at the wrong place
they say "cannot sell"
I am at Lorville administration. Do I need to go somewhere else in Lorville?
I'm guessing you wanna sell RMC
Admin office don't buy that, you need to go to the TDD, located in the CBD at Lorville
map_lorville
Thank you. :3
Does the Hull C trade route from Pyro JP to either JP still work?
Nothing really works with the Hull C, even when there are no bugs, but yeah, should do
I am a new player and I want to get into trading special cargo, how do I start?
how do i move a physicalized ship weapon from my ships cargo bay to a stations inventory?
While you are in your ship you open inventory and drag it to station inventory
I was having issues with this as well for ship weapons specifically. I was able to just sell them out of the ship like you would do cargo (if that's what you're trying to do)
Look for info on Vice trading. If you have a Cutlass Black or something with similar cargo space you can make alright money. You need enough wallet for the risk, lots of reasons you might end up losing a ship
The other option is bounty hunting, which at higher levels can have valuable cargo and no upfront cost (besides having ships that can handle it)
noobish question, can a rando steal cargo from my hull a?
if I have a bunch of armor sets in a local inventory at Shubin, will I lose that inventory if there is another soft reset?
usualy they are just moved to home location
what route shold i take and what cargo should i run with a c2?
@spare cloud do you know anything abt good cargo runs?
Atm RMC runs are most profitable per run but buying location is high risk for pirates
gimme route or somewhere to find routes
Rappel, pickers, makers point basicaly settelments and you sell at TDD
tdd?
reply or ping me when answer
@knotty dove
TDD its where you sell at major ports Orison,New Babbage,...
how much money do i need to start trading and how much do i make per run
3000-4000aUEC per SCU profit and 9-10mil to fill C2
@turbid agate but you will spend some time selling it since quite a few players are trading in it so demand is bad
oof, i have like 200k
3.24 gonna bring in cargo missions so it will be easier to start. All great commodities have high buying price
how much can i make with 200k and a c2?
for one run
You could start with scrap runs but thats 20k-30k profit per run with full C2
thats too low for me, ill probably just do some bounties for cargo or something else
I use this site for cargo runs
Those trade sites seem to list SLAM trading from Jumptown as a high profit route. Is that even relevant? I thought the JT event had to be active for the terminals to buy things works
You can buy stuff from JT anytime.
The event only spawns drugs from nowhere.
Drug routes are good, but meant for low volume.
You will never be able to buy more than 20 SCU of a Class A drug
JT max inventory is 20 SLAM, 20 WiDoW, 84 Altruciatoxin
OK thanks for the information. I might try figure out how to get there now...
TPF, 85km heading 340°

3.24 gonna be so fun people loading their ships
Does the Cargo variant of the Cyclone have a working snap cargo grid? Need something to hold a 1SCU crate for hostile bunkers but Ursa is horendious for it
Wait are we also going to have to UNLOAD cargo when selling in 3.24?
Like if i go to a salvage yard to sell weevil eggs im going to have to physically unload them and THEN sell them?
That seems like the way it'll go, maybe with auto loading that takes time and a fee
Brio's has what appears to be a freight elevator outside
yes and not all locations will have autolading option
That seems riskh
with the 3.24 cargo update coming, is there anything said of a reework of the freelancer since you can't rly get the crates in the docking part in and out of the ship when loading and unloading
!tradetools
One-stop-shop for everything trade related in Star Citizen: best trade routes, best mining spots, etc.
Autoloading as I understand it will be an option at locations with hangars. Which won't include Brios. But whether or not you'd even be selling Weevil eggs there in 3.24 is a big question.
nope and id take the fact that they released a gold pass on it as a sign of no extra work being done as theres no real push for them to release part of it early
Is docking working?
What filters should I use on UEXcorp routes for the Hull C?
Is docking working??
Unsure
A friend want sto try it out
Trying to tell him to wait for the cargo changes
Doesn't seem to believe me
I thought about pre-ordering hull d but I don't want it if it isn't working
I think docking works fine as long as you don't store ship
If you plan on getting a concept ship
I dont think it working is what you focus on lol
Yea but they give you the hullc as a loaner until it comes out
But everytime I've tried to dock recently orbital docking ports are clogged with hull c's clipping into them.
Merchantman comes with a hull c and c2 loaner.
too bad its literally unplayable RN
I don't tend to dock the Hull C.
I prefer to get near a pad and spacewalk inside
sucks cuz alot of people wanna play the loop
between that and nerfing the railgun - they messed up this patch -not that it cant be fixed, I just wonder why they keep advancing without fixing the main game play in game RN - cargo & trading is really hit N miss without the economy being an actual thing other than player forced issues
- I know nag, nag but come on guys make the game great again...lol
has anyone ever had crates stuck on a Vultures cargo grid? they snapped to grid but now I'm landed I can't move them anywhere - trying to transfer them to a cargo ship
Is Vulture yours or "borrowed" ?
borrowed, and the guy logged off a while ago
i unlocked the doors, but the small amount I could transfer to my ship is now showing up as "stolen" at the TDD, so now im heading to grim hex to try sell it
heads up about grim and other no questions asked terminals, gotta click on the border of the cargo in ui then it should let you sell
Perhaps its bugged
okay great
I was just thinking about this cargo rework, maybe CIG should consider introducing a sort of market price interface for all the cargo goods, so cargo runners can then go out and buy up whatever they want to invest in, put it in their hangar and then keep an eye on the prices over the long term, instead of having to constantly haul all of your investment to make like a %40 return, maybe even give players a way to manufacture now
meybe, but remember with 3.24 we are getting cargo hauling missions
What are you hauling that's making 40%? Everything I'm seeing is 24-28
That was just an example, had no idea it’s that bad now 😂
Yea dude RMC is like 27 😂
wym with manufacturing?
at least with mining stuff like gold, quantanium or the likes, you need to refine those - I'd understand this as manufacturing?
does anyone know why alot of the commodities are ONLY sellable one at a time? Is this by design? it doesn't make sense that some items work and some do not - whats the issue here? It doesn't seem to be a coding issue when some work and some dont
well ONLY is far fetched, as this only happens to me 1 in every 20 attempts
How useful do you think the mpuv cargo will be when freight comes online?
Whelp I scrapped my BMM for ironclad tho will likely come out before BMM anyway. Still a neat looking cargo hauler
Ironclad is basically a space going self propelled barge (CCU secured)
yeah also have it
but its alternative to my flying artpiece
Sooo many wanna be barge pilots slavering over that thing!
Just bought a caterpillar today...any tips on how to make some decent change with it
depending on ow much risk you're willing to take theres rmc a few drug spots where you could grab some to fill a bit more cargo or more safer ones like beryl, also this hepful tool
!tradetools
One-stop-shop for everything trade related in Star Citizen: best trade routes, best mining spots, etc.
It's so frustrating that CIG makes cargo-focused ships (e.g., RAFT, Hull A) some of, if not the, slowest in the game in atmo. Boosting in NAV mode is slower than nearly every fighter in SCM. It's absurd.
How's that? They're way bigger and heavier. Yes they have big engines but not that big
Compare the Hull A to the MSR, C1, Freelancer, Hercules, etc. Hull A is much smaller and has larger engines-to-hull ratio, yet flies absurdly slow.
I get that but they should all be slow as hell. The Idris is ridiculous
That's what I mean: they are so slow that they cannot even boost in NAV faster than cruising speed for fighters in SCM.
A Vanguard is nearly twice the mass of the Hull A but can go over twice as fast. LOL
This is Hull A issue that was presesnt on its release even Hull C has better performancein atmo than Hull A
If a cargo ship can't go faster in Nav mode in atmosphere then a fighter can in SCM mode, then that means the cargo ship has no chance of running away from a fight and little to no chance at winning a fight, meaning cargo ships in atmosphere are little more then targets for pirates. And where are the distribution centers that will have the new cargo missions in 3.24? On planets with atmosphere.
Okay but... the Hull A and Raft and such... aren't designed to be smuggler craft. They're more for friendly skies, with only customs craft to worry about, and even then they're not gonna be shooting
If ya need a craft to go faster than fighters, then there are ships that are designed more for smuggling and they mentioned the premier one; MSR
It's like being annoyed at box truck/lorry for it's inability to outspeed a police cruiser
You don't get pirated exclusively while smuggling. I don't see any point in making any cargo hauler/carrier totally vulnerable. IMO every cargo ship should have some form of defense that will give it a "chance" of escaping.
Caterpillar for the win then.
There are no "friendly" skies in SC. You can end up in combat almost everywhere, regardless what you may or may not be carrying or what ship you are flying. And right now there is almost nothing to deter people who want to fly around and just murder other characters for no real reason. While smaller ships may not be as attractive to pirates, griefers won't care what ship you're flying or if you have cargo.
Aye, and that's probably still going to be an issue. My point being, that those ships are not and likely will not be built with the thought that they'd have to handle a determined attacker. The only things that might are larger ships, and even they are mere prey without gunners.
If you truly worry about such attacks to a degree the role of a Blockade Runner or Smuggler is what ya envision.
Of which there is really one, the MSR.
If you wish to bitch about the fact current pirates are just murderhobos (which I agree with that assessment) then do say that you are. But trying to make the square peg fit the round hole ain't what I expect CIG to do, especially when we still have just the flour
also they still didn't add weight;
It may be the cargo ships are only so slow because they're always considered "loaded"
Unless I'm wrong which is a high likelihood. I don't follow SC News closely and patches have passed me by regularly
Plus, with the Reclaimer groups and Cutty Blacks spawning at just about every mining outpost and shooting your ship in armistice, there is combat everywhere. A Hull A or RAFT cannot fight or escape from a Cutty Black in atmo.
Why aren't the other ships like the MSR, C1, Herc, Freelancer, Cutty, Hammerhead, etc. flying like they are loaded? Why only the pure cargo ships? If we compare the Hull A and the C1, for example, both of which carry 64 SCU, why does the Hull A fly "loaded" all the time and can't get past 120 m/s in boosted NAV at microTech while the C1 can go 250+ m/s? Why would I ever fly a Hull A in that scenario?
The reason to fly (and why I fly the Raft) such ships is because you enjoy/like them. I do really like the Raft in looks and design although I have always felt as if it was shorted 32scu of cargo.
I have not experienced that. The only locations I've been attacked at were players, or player contract missions spawning (and the players arriving shortly)
Cargo is heavy. I'm supposing it's because they're acting fully loaded. Besides, the others hold far less cargo compared to empty than the Raft and Hull, which use external bays.
Also, again, the MSR is what I referenced as more of a Smuggler, and the Spirit can be more along those lines than the far more utilitarian hauler that both the Argo Hauler and Hull A are
And to be blunt, ye why would you fly a Hull A?
It's a very cheap but nice shuttle for hauling some large containers. Same as the Raft. It ain't a dedicated long distance hauler
Again, if you are finding that shields, speeds, and survivability are for more helpful than cost and efficiency for a ship, go higher for the smuggling Mercury Star Runner or this Spirit (which I forgot existed). Hell, the Connie's might be up your alley
Unless you do just wanna shout at heavens because of shit pissing you off, which I can respect if ya atleast own up to that's what you're doing
I can and do bitch about stupid stuff this game does as well, especially with cargo. I'm debating on trying out the UEX site instead because SC Trade Tools seemed to burn me a bit
Not everything is about long distance hauling and min maxing time and profit.
I've never flown a HULL A but I do enjoy flying the Raft, popping in and out of smaller outposts, picking up cargo and selling it without the need to go to a big city every load.
I find this game play loop a nice change from flying my large cargo ship to point A to pick up a high value commodity, flying to point B to sell at the best price and rinsing and repeating the whole process.
As I said earlier I think that every cargo ship should have some form of defense that gives it a "chance" to escape.
It is mentioned by CIG to be a station-to-ground hauler yet is one of the slowest ships in atmo in the game. Same with the RAFT. While not being long haulers, it makes no sense why they would be outclassed by so many other ships for the exact purpose for which they were designed.
when they put MM in they gave MOST ships a generic flight profile fitting a particular class of ship
its a temporary solution until they tune each ship performance in and out of atmo
youll notice many ships from different manufacturers share the same pitch and yaw etc on Erkul
like connies and the corsair have the exact same values
I think you're kind of making my point here. All of those ships are much, much larger, with more mass, and yet they are far, far faster than the ships dubbed as "cargo" ships. It's bizarre.
And no need to get all upset with me pointing it out, mate. I'm not "shouting at the heavens", as you say, or whatever it is you think I'm doing which I need to "own up to".
Eh, it's been this way even before MM. It likely is due to them being simulated as laden, but it's unfortunate that they happen to be the only ships gimped this way in the only loop they can perform, while "multi-use" ships outclass them in their own specialty. I wish CIG would change that.
oh i agree
theres little incentive to own/fly a dedicated hauler right now outside sheer volume moves
its just in a weird state and needs to be addressed, sooner the better
also, im saying this as someone who is more likely to prey on traders than trade myself
Although the RAFT and Hull A are much more cool craft in which to haul, so there is that.
make it a more enjoyable loop and i might change my mind and jump on the bandwagon lol
i have a RAFT i bought some time ago with auec, i love the look of argo stuff and it seems cozy, but the volume AND flight performance really give me no incentive to use it
oh and i cant even manually load it so using it as an alternative to loading stolen goods is impossible
I'm getting annoyed by you seeming to ignore that the solution of paying more. I'm referencing those ships as better only by the fact they are doing another duty; Hull A and Raft are as I said before, friendly skies craft. They ain't intended for ya to dodge customs officials or military ships. And Pirate vessels will be the interim area between customs and military
You pay for more, you get more
These cheap and cheerful little haulers are probably intended to be little more than prey if a Pirate comes because... they're not really meant to be in Pirate skies
its no more complicated than they fly like ass
It's a rinky dink hauler
and not a realistic, im in a dopey industrial craft on a budget, kind of ass
Not every ship is a tuned Millenium Falcon
You've assumed arguments I've not made. I didn't suggest that they be used for smuggling or in pirate filled skies. You're arguing a point I've not made. Perhaps that's why you're annoyed?
I said they did
You were complaining about being hit by AI pirates no?
Pirates shooting at you in Armistice?
A ship for avoiding them is not the Hull
Got it. Don't use it anywhere. Thanks.
If that's what ya take from it you're entitled to
If you're calling SM0-10, or any of the other mining facilities in Stanton as pirate filled skies, cool. You seem to be arguing that the RAFT and Hull A should only be used to go directly from LEO to landing zones with a TDD. Okay.
You're the one that's experiencing anomalous AI.
I have yet to be interdicted on landing, nor take off by any player or AI
If you see every landing zone as having those AI then yeah you shouldn't fly a shuttle into the jaws of an alligator
Go search Spectrum or Reddit - or even this very channel - for folks talking about AI Cuttys spawning at a lot of locations and shooting their ships in armistice while they order cargo. There are also folks who do get attacked by players while trying to do Astatine from a mining facility somewhere. I don't know why you're being obtuse about this.
Either way, no matter where you go in Stanton, you're better served by not taking a ship specifically designed for cargo (e.g., Hull A, RAFT) and instead taking an Andromeda, for example. Or a Freelancer. Or a C1. Or even a Hammerhead. Even if you're going from Tressler to New Babbage, you'll make more trips due to sheer speed by taking a Hammerhead than a Hull A. That's all I'm saying.
oh i was doing an investigation mission, killed a reclaimer on approach, sky was clear for about 5 minutes
i was helping a new player in chat and suddenly 2 valks and a cutty appeared above me, middle of nowhere daymar
this is just today
I am not meaning to be obtuse, my experience said that AI has not been an issue.
If they are doing that shit then I have not heard of it. So to me the anomaly is with you.
I think they have pre set place to place the "random" location for missions, if ya stayed then that mightve been why
AI will spawn at wrecks, salvage yards and unmarked ninetails outposts, some of those outposts are very close to mining facilities
AI attacking in armistice, afaik is a bug and not intended
Some of the debate going on here is complicated because we're talking about an incomplete game
And in that regard, it's kinda pointless other than to vent your frustrations
Long term, I believe cargo hauling is going to be a team thing, im also pretty sure CIG at some point has directly or indirectly stated thats what theyre going for? Can't recall for sure. But things like hiring escorts, having actual crewed gunners, being in a convoy with other ships, i believe that's the intended gameplay
I saw in a 3.24 vid where the time taken to auto load a ship with cargo was the same using either a size 1 or 2 container.
Would like to know if there is a difference between a 64 size 1's and 1 size 64 though.
spperently filling C2 using 32SCU crates needs 5h while using 1SCU crates takes 5h 40min
I'm going to need ya to source that info cause if true I'd rather fucking not bother
https://youtu.be/bDz150dI7Zw?t=439 starts at 7:19
Thanks to MANSCAPED for sponsoring today's video! Get 20% OFF + Free International Shipping with promo code "SALTEMIKE" at https://manscaped.com/saltemike
The Patch Notes: https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-24-0-ptu-patch-notes
Answer the Call Podcast Channel is Coming! Sub Here ht...
Especially if loading a C2 full from a wreck is barely 15 minutes
ignore the timers since its first EVO build they will be balanced
I really don't like his face
But that's still egregious
If it's about an hour or two I could see it being useful
Especially if it doesn't cost in aUEC or cost much; e.g. the refining types
autoload require aUEC payment
Then I will reuse my original statement
I'd rather not fucking bother
Only those that are using like 5 C2s will see improvement
lets wait for PTU build so we can properly judge
And I hate those pricks
Corsair will become an underrated cargo ship in this upcoming patch
I have regularly been attacked by an NPC Cutlass Black at HDMS Ryder, and have heard of the same thing happening at other places via in-game chat. After taking a look at Verseguide, it seems It may be because of a derelict outpost a little over 5km away. That said, it's one Cutty Black so it has not been a big issue even for a cargo ship, as long as I can lure it out of armistice.
The fact that NPC ships can seemingly fire on and damage ships that are in armistice is a bigger issue in my opinion. (I also don't think they should enjoy armistice protection, as they are hostile. When firing at my landed ship it's basically abusing armistice unintentionally, firing whenever it leaves and then going back into armistice making it difficult to take out unless you lure it away.)
I can probably go and check that myself but I've usually been beryl trading and the SM0s that I visited there have not shown such a fate.
If that is a common enough issue then I imagine assisting with the bug report may be beneficial, especially if it's so regular that you could test it repeatedly
Ita is where I go for large volume Beryl trading. (Cat/C2) But it seems Woodruff should be safer as the closest unmarked location that may spawn ships is a lot further away. Of course, there are regular NPC encounters that can happen anywhere too. And even NPC interdictions. (Been interdicted twice by NPCs since January, both in 3.22.)
What I worry about for the future is that DCs in 3.24 will be a new draw for pirates/griefers, which could turn 3.24 into the pirate update instead of cargo update. However there was mention of a lot of ship tuning being done in 3.24, so who knows if atmospheric performance will change. I think my Reclaimer of all things may actually be faster then my Cat in atmo, even though it's thrusters seem to have very small exhaust compared to the size of the thruster, while the Cat has nice some large thrusters that look like they could go on a rocket.
And of course, all our ships are slow compared to IRL rockets.
Are there any sites that have a working loop generator? UEX doesn't work for me, probably user error
nope you have to wait for the refresh. Someone else hopefully will tell you the exact time but I think it's 10 mins. I rarely hang around waiting
Unless you're using a Hull C, (which I don't know so much about) I'm not sure there are any loop routes that are really worth doing. Using UEX shows that, as one example, you could do RMC from Picker's Field to Orison TDD and Scrap from Orison TDD to Picker's Field. In a C2, the RMC would get you 1.8 mil while the scrap would only give you 31.6k.
Just a cat rn. Is RMC safe? I only have like 140k in creds so I can barely fill the ships with anything worth while...if I died to a pirate then I'd be super broke
RMC is the riskiest cargo to carry, and you'd need a lot more money then that to fill a Cat. With that kinda money, you could do runs with a Cutlass Black from HDMS Woodruff to Orison TDD doing Beryl. But even with Beryl you'd need a lot more money to fill a Cat.
Yeah I'm still snowballing my way up
To do the aforementioned Picker's Field to Orison TDD RMC run, you'd need around 6.9 million auec.
With a Cat full
try Beryl or Laranite
But back and forth (a to b) was boring, hoping to spice it up by doing something like a to b, b to c, c to a
Even a to b, then b to a not empty would feel more productive
Best trade route I'm seeing for a Cat with a max investment of 100,000 is processed food from Bountiful Harvest to Everus Harbor at 43.4k.
Beryl, with a Cat and only about 100,000 auec, would only give about 18k profit.
Er, make that 21-25k depending on source location.
My tractor turret is acting funny, sometimes I can move fast and increase/decrease distance quickly, now it's like moving through molasses
is that something I did?
i dont think so but you could always try and see if there is some unknown speed control for it tho, try holding alt while moving your mouse scroll up or down then see if theres a difference, ik on mining tools at least that controls current power of the laser
Not sure how many saw this on Spectrum in regards to the question about box missions not working properly.....
but
CIG Chad McKinney@CIG_ChadMcKinney replied with the following...
The entire delivery mission system was re-written for 3.24, both to support the hauling missions for the cargo patch, but also to be better setup for server meshing.
Does any one know the best cargo ship to buy under 4mil? (my first cargo ship)
It depends if you want to do cargo only or not. The C1 with 64 Scu for 3,2m could be a good choice then.
C2 owners crying over placeholder 5h autoload while Ironclad owners sweat
Be interesting how long Hull C would load
If she can
NGL would be cool to watch a Hull C being loaded up while arriving at a station although I could 100% see them being griefed or harassed
Freelancer MAX would be good at 4.2mil
Honestly I wouldn't mind unloading my own cargo, it's the loading part I'm concerned about lol
I think both have equal amounts of risk, although it would be fun to watch people work.
Major question would be anti-griefing measures and how they'd be able to be used yet still allow these "pirates" to still do their thing
Even though I still argue most people rn aren't pirates but murderhobos
My main concern too. I'm all for realism, but worried what's supposed to be a cargo update will just turn in to an pirate update. Seems like changes benefit them more than haulers.
I guess we'll see
If they increase profit margins for cargo that could make the time and effort used worth, but I guess it'd be interesting to balance trader loading and unloading with the Salvagers looting
I understand this will be balanced but why would anyone play a game loop where it's going to take you 5 hours just for one part of it? Imagine how much money you could make with a Vulture or Prospector in that time. Well mining does require a wait time for refining but you get my drift here.
dont be a lazy ass and move it yourself then 
im pretty sure you can haul it in in a fraction of the time than autoloading , and it will be balanced most probably anyway
I would hope so. Even so the time to self load would need to be pretty short in comparison. It can be very risky sitting at some locations waiting for the stock to refresh. I can foresee lots of potential issues with extended stays at an outpost but I assume the devs have also. For now we will just have to wait and see.
5h for auto load
If you hand load I'd expect 10-30min depending on size and how experienced you are with the cargo grids quirks
i imagine they wont remove the off grid cargo selling stuff so depending on crate sizes you could probably just throw em in loosely and organize them once you're in dead space or just outside armstice of a station
anything bigger than 8 scu tho i wouldnt throw in loosely otherwise thats just lost space that could've been used for more smaller cargo
Very curious to see how they balance this. I like the idea, but it's still a game and needs to be fun. The tedium has the potential to just kill the profession.
Profits are already kinda tight unless you do huge volumes. And now huge volumes might become problematic if the balance is off.
But it's all alpha so 🤷
It also could spring other professions, such as partying and selling your goods to someone else, bring the goods up their freight elevator, and then they load their own cargo ship with your just sold goods. It's an ad hoc cargo profession.
Or maybe you're really good at moving cargo so you work as a cargo hand, charging more than the autoloading fee and doing it for someone in far less time.
If everything is massively convenient, there would be little reason to partner up.
Can I sell illegal stuff at Shady Glen Farms?
nope, they are Shady but not that kind of Shady 😋
try Brio's at Daymar
Sounds like a great way to dilute the margin even more
Edit: Realized you were referencing after the margin increased
Yeah, sure, but all that will cut in to profits, which brings it back to the balance aspect. Very interested to see how things shake out
I'm paying folks right now to replace the fencing in my yard. I could do it and save money for sure (profit), but it would take a lot longer and likely not as well as they do it. This is the same situation: load it yourself to save time; pay for autoload and take a while; or pay just a bit more and cut loading time.
And yes, it will be interesting to see how it all plays out. My guess is that the loading times in Evo are a placeholder and not what will be in Live - kind of like torp speeds in PTU last patch.
Yeah, my comment is highly dependent on cargo mission or trading profits/payouts.
I agree, it'll be interesting to see how it all shakes out for sure.
And hopefully they plan to employ this same degree of realism to all other areas of the game.
brios breaker yard or cru l4 i believe has a no questions asked terminal in the locker room, grim hex iirc also lets you sell illegal cargo
May be an unpopular opinion but I like that hauling profits are tight, makes the grind up feel more realistic. I think the balance I'd like to see is other missions not being as profitable for the minor amount of time being invested.
Current margins are fairly okay ish, some are scuffed but meh
The issue is that with cargo update it'll transform a 20-30m trade run into an hour
It might equate to a low level bunker or bounty hunting routine that's fairly tuned
Yeah, other commodities need their time to shine occasionally. I'd like to see a fluctuation, maybe the ability to gamble on cheap mats now hoping the price goes up later. Like a stock market
Or events (potentially caused by players) that make certain products immensely in demand
Like Orison sieges iirc, they shoot the medical and other supplies yp
Exactly! Lots of profit to be had during wars and conflict. Haggle the price of a massive shipment of food to ensure the troops' morale stays high.
Is the makers point terminal still bugged?
Did anyone see if the Auto Load and Unload timers for 3.24 in the second Evo Patch had changed in regards to 32 x 1 SCU vs 1 x 32 SCU containers?
Did they change it for this patch?
As far as I've read from others the time it takes to auto load is still the same
Kinda sucks tho because some ships will be forced to use auto load like the carrack and it's sealed cargo bays unless you can somehow squeeze crates through the doorways
As annoying as it would've been I'd rather them take a extra year and just say "hey guys were gonna be spending more time this year on making ships compatible for future systems so you may not get as much for new stuff or in-game events" instead of a half baked system without consideration that not every ship has wide open cargo area that fits large/medium crates
Freight Elevator
i mostly liked what i heard about hauling missions in SCL just rewards are to low
From what I've heard, they may be worried more about basic stability right now then they are about tweaking numbers. Changing numbers doesn't matter much if it's not stable enough to do anything. Also, much as I'd like them to work on the Carrack, it's an Exploration ship in a game that doesn't yet have exploration gameplay, so it's probably not a high priority what with everything else going on. Lots of ships could use some work. Carrack is just one of them, Caterpillar is another.
But we're finally seeing work with modules, so hopefully soon™. If I'm not mistaken, the Carracks cargo pods are considered modules?
According to an old forum thread (2019) that references even older info, yes it's supposed to be modular.
We heard in the most recent SCL (https://youtu.be/_mawF0Gzy5o?t=1725) that the Carrack is releasing with three cargo modules, but swappable, modular pods is still the intent for down the road. Two...
Hmm. Submarine module. That would be interesting. Not sure if all the other modules listed would actually come out or not, but it's an interesting read.
But yeah, hopefully they'll fix it soon. I know the caterpillar needs work too, and it was mentioned recently about being able to remove sections of it? I'm expecting that to come about when we get closer to ironclad release, whenever that will be
The Caterpillar is supposed to have modules. Both the front module and the four cargo modules behind it are supposed to be swappable. The cargo doors are also supposed to function as elevators, but currently don't. And the command pod is supposed to be able to detach, which would be useful for manual loading as the command module has one of the tractor beams on it.
There's also a nonfunctional top hatch for EVA.
Yeah 
So with cargo hauling in 3.24, if you don't have a personalized hanger that will fit the ship you're using, you get assigned an instanced hanger. How long will you have to unload/load the ship before it is stored in this case? Is there a time limit?
Afaik there shouldn't be a limit, you can chill in your instanced hangar as long as you like, it's not blocking anything.
In 3.24, is it going to be possible to transfer items from a public instanced hanger to your personal hanger and vice versa? How will this be accomplished?
Is NT-999-XX a dangerous place to buy cargo
NT-999-XXII is a Nine Tails-occupied underground bunker on Crusader's moon Yela. It is designated as a restricted area, and pilots approaching the location will be fired upon by the structure's rooftop turret. GO for it!
oh my bad...you said XX - yeah, totally diff - you'll be fine!
no time limit, only diffrence is that after you leave public hangar get reset to deafult state while personal keeps stuff as you left them
anyways starter mission shown in SCL that offers 4250 aUEC for hauling 105SCU of titanium should reward you 6250-7250aUEC still lower than trading 105SCU of titanium, but sound more fair price
This has probably been asked before but is rappel the only working settlement atm for buying RMC ?
Other places like maker's point, pickers field and dunboro don't show my ship when i land at them
Picker's usually works, Maker's/Dunboro have been non operational since 3.23.
Sometimes a server will be bugged, bedlogging in space and trying a new one can work around it.
Or trying to repeatedly take off and land, and use r_displayinfo 1 to see if the location is updated
Ok i'll try going back to pickers and give that a try
am i looking for something specific to see if the location is updated?
DO NOT CLICK LINK ABOVE MY POST
This is late, but you're looking for the location to say Picker's Field. If it's glitched, it'll be stuck on Stanton1 (aka Hurston)
#starcitizen #starcitizengameplay #starcitizenclips
Hello people of the Verse! Due to multiple comments about RMC, today we are exploring Derelict Outposts in Star Citizen, in order to trade some valuable Recycled Material Composite - RMC. We're going through multiple runs, visiting Picker's Field and Rappel on Hurston and Dunboro on Microtech...
Is there a list of places I can store a ship full of illegal cargo. I had half a taurus full of weavel eggs and landed at everus and as I got off the ship the scu containers disappeared and I got a crime stat. What places other the grim can I store a ship full at
atm i think GH is only port
Ok damn. Wonder if we will be able to store illegal goods in personal hangers when that patch drops
Cru l4 has a no questions asked terminal so should be able to store and sell there, my cargo was stolen RMC tho so not fully sure about drugs
I will test it out cheers
why dont you use this tool to know where to sell whatever Comodity you want? https://sc-trade.tools/best-buyer
if a player sells cargo to another player, is it going to show up as stolen? is there any way to not have it be considered stolen?
to be in party with...
do you have to remain in the party until sell or can you party, transfer and unparty?
the first will probably be the safest
until you sold
pain, but good to know
Yo what happened are the RMC trade terminals bugged? Ship doesnt show up? Are there any rememdies?
what terminal?
where?
I’ve tried to watch as many vids as I could find but I don’t see much of an answer as to what size scu ship would actually make the cargo missions profitable/ time sink.
The example in SCL is 90scu for I think under 5k$.
Is the only way to be profitable to have MASSIVE scu ships?
Am I just stuck with no real HULL series ship availed to purchase?
IIRC currently all but one RMC trade locations don't work properly
Bing (the sound)
Sorry I was experience Rappel on one server then the next one it was dunboro.
I mean, everything is profitable. But the scale/size of profit matches the size of the ship. Gotta snowball
Most stuff has very poor profit
What do you mean?
That example likely doesn’t reflect the actual loop profit
Like a ship full of most commodities doesn't get you much in net profit
RMC and BERYL are the top
I'm doing hydrogen and food loops since I'm still poor lol
If you're willing to spend time with some planning tools, you can plan a nice Meds distribution route. Meds have ~380/scu profit with entry cost only 1550/scu. Supply is unlimited, consumption is limited, but most mining outposts accept up to 50. You don't waste time with travelling to TDD (unless you immediately fill the empty space with gold, diamonds, agricium or whatever the outpost sells)
I know when to sell. My question was where can I store a ship other the hex that is full of illegal cargo
most stations with NQA terminals should be easy enough (CRU-L4, CRU-L5, etc.)
Anyway to store stuff on stations?
I mean containers
So, after getting weevil eggs, where do I go to sell them? Brios is crawling with pirates just waiting to attack/attacking people.
Are all places like that?
store your ship and try on a different server
or bed-log in space
Storing isn't the issue, you could have illegal cargo stored at Seraphim. The trick is that near any station aside from GH you could get scanned by Security ships, and then you get a CS.
Security ships can show up elsewhere too. So best bet when you have illegal cargo is to book it for GH ASAP.
There are other salvage yards then Brios, and the search feature ought to help find them as I don't recall the names off hand.
I don't want to spend 20 mins flying somewhere else for it to be camped too. I'll server hop and g it looks like I'm camped I'll smash into the floor to make sure no one gets the goods
Cargo can survive the destruction of a ship BTW
Yesterday I had a few SCU of eggs on board. I went to everus and didn't get scanned. I landed and when I got off the ship the SCU disappeared and I got a crime stat
Probably got scanned after you'd already left the pilot seat. Scanning can happen at any time, and some of the warnings that should happen to let you know about it don't work. I've had illegal cargo stored at Seraphim before, and only found out it was considered illegal when trying to sell it. (Apparently there's no difference between "abandoned" cargo and "illegal" cargo.)
Oh ok. I will try again. I'm hoping with the new hanger system we are able to store illegal cargo.
New hangar system won't get rid of the security ships. And they can show up on moons or even at OMs. Some people even have had security ships try to scan them while they were in combat. It's not that good a system.
Never seen a security ship hanging around a salvage yard though.
I had one show up in a belt while I was salvaging
For those who run caterpillar haulage, what defensive/offensive weapons do you have, what qt drive works best and what’s typically a good route for cargo?
Think the only thing I had upgraded was the shields, which doesn't really matter now. While RMC runs bring in the most money, Beryl is safer. (At least right now, 3.24 may totally change things.) HDMS Woodruff to Orison is one example of a decent Beryl run for a Cat or C2. (For smaller ships there are better places to buy, but they don't have enough stock for the larger ships.) HDMS Ryder also works, but you'll likely have to take out/evade an NPC Cutlass Black from a nearby unmarked POI. Not that had as long as it's not within Armistice.
For beryl, sm0-10 or 22 to NB is probs the best route, since its all on 1 planet and you can park your ship outside the commons for quicker selling.
If you're based out there it may be alright, not as much profit per run, but shorter distance. Question is how easy it'll be to sell at NB. I'm not based out that way so it would be a long ways out there and a long ways back.
being based anywhere doesn't really matter? especially the bigger ships that can run the military grade A QT drives. warping around 1 planet and not having to land at an airport and take a train is alot faster. also alot easier to do if you have multiple people flying a few of your ships.
its only 250auec less per scu profit selling at NB over orison, definitely worth it in my eyes.
I live in the crusader system, that doesn't have any impact over what or where i trade, it just adds 5 minutes of travel time getting from seraph or grim to the system.
SC trade tools is not showing accurate demand for beryl at NB but the HDMS-Woodruff -> orison route you suggested only makes 40k more than just selling at lorville, definitely not worth it given warping between planets adds significant time to your route, might as well buy from SM0-22/13/10 since it costs 100k less to buy from.
*(these are all numbers from Drake Cat trading since iamdaonetofly asked about it)
So in your guys opinion all these trade sites going to be null once the new cargo update comes?
I heard the entire thing is getting reworked
Untill they get updated probably
trading wont be dead, but these websites will need to be updated
the mining areas will have freight elevators, so will work with new patch, im not an evo player so idk what will happen to pickers field / rappel type locations that don't have a landing pad
Afaik the scrapyards should have some small size freight elevators too.
Btw I often see people trading with a Caterpillar. I have both Cat and C2, I've tested them both, and I can't think of any practical reason why to use Cat (apart from purchase price). C2 has more powerful engines (faster takeoff/landing), the path to pilot seat is similarly long, the cargo space is bigger + it's one large area (so more versatile). The Cat has a tractor beam (which is atm quite useless), and it has Drake ship aesthetics, which is way better than Crusader. Am I missing something?
it has a tractor beam on each size, despite its compartments, i find it easier to load. it has more turret firepower with more field of view (not that this is really that good of a pro). its mainly just the price to cargo bay ratio that the cat has going for it. obviously the c2 is where you want to eventually end up, but even then, there are bigger cargo haulers coming out that will make the c2 one day, obsolete in comparison but it'll still have its niche.
that being said i usually make other people fly it when im doing big cargo hauls, because in the end the c2 is just better
Its modularity that is planned for cat that makes cat popular
I have seen some sketches/proposals for the Cat compartments to be extendable outside of the ship, so you could do the loading with plenty of space around. That would make it interesting past 3.24, but currently it feels like a slow-flying brick. Which would be perfectly ok and logical for a dedicated freighter, if there wasn't an obviously superior/unbalanced ship next to it.
The C2 is currently better if all that you are concerned with is Min/Max. I own and fly both. I fly the Cat for probably 60-75% of the cargo hauling tasks. C2 for those 'urgent' jobs where time is of the essence. These make up maybe 10% of the runs, and always with heavy fighter escort. C2 Always has an MPUV-t in the hold as well, which helps make up for the lack of onboard tractor beams. Depending on my mood for the day, I also fly Hull-A, Raft, Freelancer Max and MSR. Just fly whatever gives you the most pleasure to fly. I do believe that with 3.24 smaller ships will be much more profitable if you don't have an experienced loading crew on hand to sling boxes. But, even 20 minutes on the ground at an outpost loading Beryl will be a risk if you are running solo.
^^^^^ This. People play and enjoy games in a lot of different ways. When trading I also fly my Cat the majority of the time but (as per the above post) I will also fly my C2 or Raft or Taurus depending on my mood. Fly what you enjoy is my advice.
I'm quite tempted to get a Cat just because it gives off the most Canterbury vibes from the Expanse
yeah, by far my favourite cargo hauler is the raft, on paper its a joke of a hauler, but it has soul and makes the experience so much more enjoyable. still waiting on a gold standard pass for those long awaited tractor turrets though.
I also really like the Raft. It's such a great layout and well Argo just do the industrial look so well. I voted for Argo to build what is now the Arrastra.
I think I've done most of my trading in Taurus and MSR. And yeah, I got the Raft specifically before 3.23, waiting to use it when manual loading will finally be a thing. It's definitely a very nice experience to fly it (as with all Argo ships), although the engine power (especially noticeable when leaving the atmosphere) could be better.
I've ended up using the C2 so much that it is more like my daily driver now. I'll eventually swith to mining/salvage but trade has finally show up in a stable manner and I can't look away from that.
So with jump town going a good distraction to do that high risk cargo ;33333333
they literally can't resist the gunfire pictures 😂
many people believe the Raft just dont have pilot weapons because they dont come by default
not that you can do anything with 2 Size 1 peanut throwers..
it's just funny to me that literally every ship gets the same oblique guns-firing combat picture for marketing, regardless of what it's supposed to do
just CIG things
Star Citizen July Update - The Cargo Patch - New Sabre - Alpha 4.0 Is Next
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so how's the cargo patch shaping up? I haven't really been paying much attention
phrased another way, how much whisky should I drink before reading 3.24 patch notes when it goes live
is this its own kit? or did you take from other kits?
It was a kit from a 3rd party website, you buy it or just the instructions for cheaper. Not sure on the legality of all of it or if im allowed to link the website, alot of people seem to make dif ships from lego
Does anybody have any advice for me
I have 1.5 mill and nothing expect my starter ship (100i)
What I have done to do cargo hauling is renting a freelancer buy gold on SM0-18 (Microtech) and sell at new babbage
Is there a better way of making money cargo hauling with what I currently have
or not
RMC trade run, but its high risk/high reward run
I've tried
I went to dunboro
annd it won't let me buy cargo
my ship won't show up
in the terminal
Go to Rappel on Hurston becouse dunboro is bugged
Be careful everything goes there
for low SCU ships like freelancer, running drugs is less risk and higher proft (no one pvp pirates this)
I tried RMC and I could only fit 26scu which was 300k ish
Sold it at area 18 and barely made profit
You can fit 25 SCU inside the vulture hold, and 13 more in the buffer, 38 total. That's 550k.
Check pinned messages
Remember, it's a numbers game. RMC has one of the highest profit margins.
You earned about 18% which is quite good.
RMC has highest value possible to store so yeah the margin accelerates far harder than anything else
Problem is that most locations are buggy and it's an immensely valuable cargo, so ya lose one load and you're damn near back to start
Oh damn that's #industrial-professions
Read RMC and brain went #rock-and-stone
in your defence, having RMC on the open trading market is kinda eh
i have no clue why CIG has made RMC the best resource for commodity trading, all thats doing is making it harder for a completely different gameloop to sell.
just increase the buy price so profit margins are lower or reintroduce another good thats expensive with a similar profit margin
3.24 may change things up with commodity rebalance, especially since large ships are intended to get commodities from larger places with hangars. But in reality the materials from scrapped cars get recycled and some of it may be used to make new cars. Considering where you buy it though, I've always figured the RMC sellers (lore wise) might be NPC pirates.
RMC can be a trade good just like everything else. The current economy system just can't handle it.
RMC doesn't have a high profit margin, it has a very high cost along with high availability, allowing it to make the most possible profit for large quantity trading. Gold and basically all drugs have higher profit margins but much lower buy quantities, which makes cargo trading slightly less linear where more cargo is better. similar deal with beryl and diamond having higher return on investment for those without the capital to fund their cargo hauling or simply are willing to risk so much
I'm curious about security at outposts while loading/unloading.
Mining outposts and such will have armistice, but AI ships might be able to damage you inside it, (a bug I'm sure) while the places you buy RMC and drugs have no armistice and so you have to provide your own security.
What about other people just tractoring my boxes away 😛
Complain to CIG.
Yeah that's always a good use of my time lol
All you ever get out of that is "it's an alpha"
If you can just steal other people's cargo with impunity, I expect that to just be what people do.
With 3.24, supposedly outposts will be intended for smaller ships and thus be of less interest to pirates.
Yeah I wouldn't hold my breath on that. Most pirates are so starved for content that they'll pirate your aurora if they see you.
Tractor beams on ships are registered as illegal already. Your cargo is already listed to you
It's likely that the same kinda of illegality will trip for people tractoring cargo
It's doubtful that they'll go the same way planetary ports do with armed guards at the landing pads but there may be defenses to forcefully stop repeat offenders
I doubt getting a crimestat will stop anyone from doing what they want 😛
I'm more afraid of the "summon cargo elevator, start loading, someone else comes, lowers the elevator and the cargo is now theirs" scenario on the outposts.
Guards gunning you down in armistice might
Afaik the evocati last test raised this (though yet unconfirmed)
Ah, so this is a 1.0+ conversation now I guess.
Guards literally stand in planetary ports mate
When was the last time they did anything useful
Unknown but they do have some tinges of AI; them and the civilians react if you somehow have a gun or they detect something
Yeah and then they stay like that until the server dies
Anyway, very much an "eventually" situation if I have to rely on guards to do anything for me and my cargo lol
Besides it's not like there isn't AI that can spawn and move to engage a player; bunkers do this regularly
I've had a crimestat and been gunned down by AI guards in Orison, it does happen
The behaviour definitely exists, just buggy, as with everything in this game
Guards at Grim HEX will also shoot at Criminal Players, seems this behaviour is expanding out of the boundaries of Grim... maybe its not a bug but a Feature!
Lol, definitely a bug, the Grim Hex one was at one point listed as a known issue. Can't be bothered to dig for it
I'm assuming you mean RMC (Recycled Material Composite)? Pickers Field and Rappel I believe are the only two (working) sites to buy from. Grimhex is more of a sell location than a buy.
Also consult a trading site would help, either sc-trade.tools or uexcorp.space
Also, be wary, RMC is a high risk commodity to deal in. It's not recommended to invest your life savings in one load
Invest what you're willing to lose if it all goes tits up
Best cargo craft?
Not really possible to answer. For the price and all around, probably a Taurus. If you want the fastest medium-ish cargo, MSR. Most firepower, Corsair. Most space and still able to land at outposts, C2. Most space available now, Hull-C
Im gonna upgrade from the avenger titan, should I go hull a or nomad?
Hmmm I don't think I've flown either. Hull A is 16 SCU crates only, loaded outside. Kinda cool but limited. I've heard the Nomad is neat, can't fit huge crates but more flexible for small things like a Titan
Both would work for vice trading, but the Nomad would be better for looting cargo manually. Neither would be super profitable for other trading but you could
I've had a box of aphorite appear on the floor of my c8r but I can't figure out how to sell it
sc trade tools says area18 will buy it, but it doesn't show up on the terminal at TDD. Is there another terminal I'm supposed to use?
Is the cargo not showing up, or is it Cannot Sell?
You could check Admin but I'd think TDD is correct
I don't understand admin office vs tdd, are they the same thing? Does each location only ever have one or the other?
like area 18 doesn't have an admin office as far as I can tell so do they serve the same purpose?
No, TDD is one place that can buy/sell. Admin office is a separate place, usually separated by a train
but don't they both just buy and sell the same thing, they both just have a commodities terminal
Area18 admin is a separate building next door
They buy different things. RMC at TDD, CM at Admin. I thought minerals were all at TDD but I could be wrong
This says area 18 doesn't have an admin office https://starcitizen.tools/Administration_Office
How are you supposed to know which you can sell where? Even sc trade tools doesn't specify what type of terminal you're looking for
UEX says TDD or admin specifically. Weirdly, I don't see aphorite as a commodity though
That's ok it disappeared as mysteriously as it appeared
Both of those sites are based on user contribution, btw. Popular things tend to have more accurate data
I'm spitballing here but the C8R doesn't have a cargo grid. So maybe any trade terminal will not recognize the ship even if you have some cargo just sitting on the floor.
In Area18 when you come out of the TDD turn right, you'll see some doors ahead, go in and up the stairs. That's the admin office and it's terminals.
Some things are bought/sold by both but then there are differences. As an example if you can't sell all of your med supplies at the TDD quite often the admin office will still buy some.
For future reference, Aphorite is a gem and would be sold at Admin terminals on stations or at planets. But Admin may go by different names on planets. On A18 it's at IO-North Tower. At New Babbage it's Planetary Services IIRC, and at Orison it's Municipal Services.
IIRC the TDD and Commodity terminals still mention non cargo grid ships like my Nursa and combat ships, if they're at that location
It shouldn't be the issue
not sure where to ask, does anybody have a spare f8 ticket to share?
thank u
anyways expect commodity price changes with 3.24
Hopefully they make more than just one commodity worth doing this time
Some sort of actually dynamic economy would be nice
An in-game market price listing would be nice to start
Like go to a kiosk, select an item and have a list of locations where you can sell that commodity with the price listed
Didn't they say at least Quant demand while be based on the number of ships filling up at that station?
Don't think they want to do that much hand holding. There has been a price alert thing in the mobi, but of course so far it doesn't include the stuff people would actually trade in.
For the level of realism they want to have, I have doubts that trade boards/websites wouldn't exist.
They do exist, in the real world. Where they won't impact the performance of the game's servers.
Not super user friendly or intuitive, but that hasn't been a goal of theirs
The websites aren't made by CIG, and don't have a way to pull data directly from the game. But they work.
I accept the game server stability reason while things are being dev'd out, but after 1.0 it would be a stretch
1.0 is probably years away yet.
And trying to figure out good trade routes to use is most of the work that goes into the commodity trading game loop. Without that, there's not much left.
I don't disagree, I do love me some route planning
I don't think it's fun to buy cargo and find out some place doesn't buy it. There's gotta be some kind of middle ground there to have some kind of information available
Though I think the 'verse will be big enough eventually that maybe cargo hauling will be more serendipitous than planned
100 systems, right?
Something like that, eventually.
I can see major trade hubs, like city TDDs showing actual market prices at other major hub locations at some point. I think the smaller and lawless places will stay more lowkey
And hopefully the commodity price alerts will one day work again
I have a taurus. Looking to try trading for the first time but idk what's sketchy and idk what's considered illegal.
Also... idk what's most commonly pirated lol
I checked the pins so I understand to use the website to plan a route but idk if it's showing me illegal or if the top choices are hotspots to get robbed/killed
any advice would be greatly appreciated
RMC is legal, most profitable, pirated.
Widow, etam, neon, altrucatoxin are ilegal, in short supply, profitable, barely pirated.
Gold is profitable, in short supply, not pirated, legal.
Beryl is ok-profit, legal, abundant, not pirated.
what does "in short supply" mean in practicality?
You can usually buy ~100 scu max, and then it takes time to refresh. You need to switch between multiple purchasing places if you want to keep trading it.
Well I guess that's not terrible considering I'm using a taurus
But i guess Beryl is probably my best bet for now considering I've never done it and probably going to be so slow pirates will have a field day lol
Beryl is a safe start, you can also try medical supplies (but there's a limit on the buyer side, TDD accepts max 500) or diamonds, both have better margin than beryl (when trading around one planet).
or... just do Drugs.. just saying 😋
Always turn off engines, always close the ship when leaving it. You don't want it flying away with cargo you just purchased (piloted or not 😉)
And once you tried a basic trading run, try drugs, as Mystic says. I'd recommend around mT, I've never seen any pirates there, and I made enough money there to buy a taurus, using my cutlass drugvan.
i binded the Toggle Engines to F6 key and Max Power to Shields to F7 key, so whenever i disembark its just a quick F6 + F7 combo
It keeps saying failed to transfer cargo
I have my ship selected, cargo grid selected, and I'm trying to buy all 15 scu when I have 174 of cargo space
Buy all but one
So 14
The place you're at have 14.5 in stock, but shows 15 and you can't buy the .5
Oop that worked. Thanks. And usually these get more in 7-10 minutes right?
yeah
Sounds like you're buying drugs, and it's best not to last long here
Wouldn't recommended waiting here
If i am... should I just load up on the other drugs?
Is there a solid chance the place I'm selling the main cargo will pay better for the other stuff too?
sorry forgot to reply
Yeah, take everything you can, then leave
Best drug has profit margin ~2.6k, worst ~1.1k. Compare that with ~300 for beryl, and scoop the place clean.
Yeah that wasn't a bad profit at all considering the money spent. However the place I bought from wasn't QT-able so that took way too long
ima try gold this time. depending on availability it might be more $/minute considering I can actually QT to the damn place
You can find two places on the planet that have this one in between, QT to one of them, select the other, start flying and terminate the QT early. Can cut down a lot from the flight time.
Yeah i would if the server would let me. Last couple days it won't register me trying to stop it and I'll just go to my destination THEN power down lol
Okay another noob question. How do I figure out where to sell on a planet? Like where the actual kiosk is.
The illegal shit wsa easy cuz they're tiny little areas with only 2-3 buildings and you can eventually find the terminal
The legal stuff... bro I'm in new babbage. Where do i even start looking? lmao
In the Commons, there are big signs pointing you to the Trade and Development District (TDD). When you get out of the train, go up to the large area with restaurants and ppl doing yoga, and then follow the signs to the shopping center (plaza). Walk straight across it (down and up small stairs, across glass floor), and you're there.
Just got here... It says I can't sell my 1M worth of gold.. The website said I could lol wtf
Am I in the wrong place
Btw if you'd happen to buy drugs around mT, then Ravens roost doesn't have a quantum marker, but Necropolis and Outpost 54 do (although the stocks and prices aren't as good as at RR) 🙂
Is it Admin office or TDD? If it says Cannot sell, you're in the wrong place
The plaza is like a circle with shops around it. TDD is right on the opposite side of the entrance from trains, planetary services are on the right of the entrance.
For those running trade, at the TDD as a precaution I would recommend first selling a few SCU of the cargo to make sure ship and server are synced. I lost a cargo of gold because of a fail at the kiosk. That resulted in lost cargo and no payment. There is an IC on this if you wish to contribute
I guess nav mode doesn't work well on atmo because I just wrecked falling back to earth
Lost a whole load of liquor!
It usually does, are you sure you had landing gear raised?
I need help deciding between Corsair & C2 for doing the VHRT / ERT missions.
Im leaning towards C2 because it also doubles as an amazing cargo runner. Is buying and selling cargo worth it?
thats where most of the money is
So you would reccomend C2?
probably still the corsair, the C2 is pretty clunky for what you'll be facing sometimes
Corsair if you want to fight and hold a bit of cargo, Taurus if you want more cargo while still retaining some capabilities to fight, and Herc... I would not recommend taking into a fight
Thank you guys
is uexcorp acting up? my classic route isn't even showing up as viable
how dangerous is running TITA?
Taurus 
There are not that many valuables on VHRT/ERTs,unless it's Vaugh ones. Roll with A2 instead and get yourself a gunner or two. A lot of firepower + still spacious enough hold + more people to securely get cargo to the salvage yard
Not to mention you can dispose of any potential campers on sell sites with bombing runs
Better yet, get a Catterpillar, fit in some Furys and make yourself a menace
Just Fury. LX is racing variant, with no weapon
Cool vid tho
Can post it in #imadethis
Can do
My friend and I call it the attackerpillar lmao
Any thoughts on the how much SCU we talking for some of these cargo hauler missions?
Trying to decide on my cargo fleet
I think everyone is in a holding pattern while we wait to see how auto-loading and such are going to work out. Last I saw was a few hundred SCU, which is probably able to get broken up into chunks.
So like. C2 top tier, probs not a hull C?
Debating how big I’m trynna get lol
I think a conny/corsair is a safe solo ship for sure. Depending on auto-loading speeds, you could probably do anything larger and just run two ships, staggering the legs
For just doing contracts, which doesn't require capital. Taurus seems like it would handle mid and some high tier. Caterpillar or C2 is basically the next jump in capacity if there are 400+ SCU contracts.
Caterpillar tractors and the orientation of cargo bays might be easier than manually loading the C2, unless you can fit sideways. Taurus elevator is pretty accessible and also has a tractor. But capacity limits your profit for trading
Corsair has more than advertised capacity when manually loaded, and it can do a lot besides cargo. I've used it for Jumptown or bounties but not so much as a freighter
Hull-C if you want to risk bugs, and also no clue how it'll work with the new cargo system. Limits you to station trading which might be fine for contracts
They mentioned they want everybody to play it, it scales in scu depending on payout, so you’ll be able to bring your c1/c2/hull a etc and pick something up
I think hull a is going to be beast mode for some cargo missions especially smaller sized cargo loads maybe riskier missions ones. As I assume there will be both missions requiring huge cargo ships for outerplanitary mission and some w smaller planet side to planet side. External cargo makes it easy to tractor beam cargo on.
Wish the hull b was a bigger variant of hull a. Ie similar Cargo platforms just bigger. And could land w cargo. And not another station to station ship you can't land w cargo only dock.
yeah been my thoughts too. But hull B really needs to just be in concept for like almost 1000 scu. At least to compete with a iron clad at 1500. at 3?? scu its alot but not enought be competitive in the market.
Literally my thoughts though. Hull A for planet side, C2 for in out of atmo, and Hull C for Station to station.
How often are you guys getting pirated? I know it's a possibility but is it rampant? I've been steering clear of RMC and vices (can't afford a full load anyway)
by NPCs ? a couple times, they are easy to evade, by Players? only once, but they only wanted to destroy my ship just because they can, there are no actual Pirating in the game, only assholes and Grieffers (same thing).
I wouldn't say "no actual pirating." My C2 was stolen after I half filled it with RMC. He didn't make it out of atmo before I was back in the Inferno
I've also seen pirates selling location of downed ships. And there's some lazy toll booth pirates out there too
Do you think theyve been attracted to the JT and previous XT events?
A little bit, yes. I did a C2 of RMC but I had a buddy for air support. Most of the people who want to blow up ships just go to JT for almost guaranteed pvp
But as we were buying RMC, someone was apparently pirating at the other location. So it still happens, pirates have the same idea as a trader
I'll admit, I'm an opportunistic pirate. If I catch someone being careless, I will engage in piracy
More often it's a reclaimer though, cargo runners aren't usually that careless
It's fun to see someone else doing trading, had a Caterpillar land after I did when I was doing Beryl trading
im preping myself for manualy loading cat in 3.24
Eh, I wouldn't mind trying to do a couple runs of a C2 with loading
Past that I wouldn't be too fond
yeah, that seems fun xD
definitly not leaked EVO pic
What's a careless reclaimer look like? Someone near a marker/station?
Makes sense cargo pilots make more of an effort to avoid though.
Yeah leaving the pilot seat when your ship is sitting at an orbital marker is a big one, ran into one of those last night actually
Evo test tonight with 3.24 might have some of the new cargo trading gameplay
Hopium set to max
It is in the 3.24 Evo Patch Notes
Gameplay
Cargo Hauling Missions
With the introduction of Freight Elevators, we have created a suite of legal missions where players are tasked to move cargo containers between locations. These new hauling missions will generate procedurally across the Stanton system, seeing the player transport goods back and forth to various Jump Points, LEOs, Lagrange Points, Landing Zones, Distribution Centers, and Outposts. These missions can be completed either through the freight elevators in the player’s personal persistent hangar or through the cargo loading areas (currently exclusive to Hull-C pilots).
now question is how Hull C works with cargo missions aka. can you just accept mission and contact station- cargo and go into box to load/unload?
Will probably have a timer of a few hours to load, and then the same to unload.
timer is fine if hauling mission loop is not overcomplicated
That sounds very much like begging for money
is there any on-board ship computer screen or MFD that'll tell me how much cargo I have on board? like a manifest or inventory?
I wish. A friend can scan you, or park at a station and check the admin terminal
id argue it isnt, and is more of an invitation for someone who wants to run a mission and get good money back
but i can see how it could have been viewed as begging
Does anyone know if they plan to make the hull c playable for 3.24?
maybe the day they fix docking bugs lol
the notes say it is fixed you just aint seen it yet
y'know i thought you were joking cause the long joke of "oh they dont fix docking on ships" but apparently not
turns out they do touch docking stuff
Anyone have a golden ticket for sale?