#industrial-professions
1 messages · Page 59 of 1
tha was from several weeks ago
oh nvm then
Far as I know, duping bug is fixed on PTU build.
As is SCU boxes on grid vanishing when ship is stored.
SCU boxes (and loot boxes) having "infinite" inventory capacity but not letting you take items out or put items in however was not fixed last time I tried it.
is buying all the drugs at a terminal and the selling it good?
unlike regular hauling where u focus on one commodity?
do i need a special suit for cellin?
Is there a way to get gasses and sell them? But not through trade through mining?
what's the demand timer on cities? this is getting very frustrating
how can i dock the freelancer
You can't
Only a few ships can dock atm, and no ship to ship docking at all apart from P-52(-72)/Constellation
15 minutes
ok... no demand for 1 hour
Are you constantly refreshing?
i keep checking the screen yes
Because it resets every 15 minutes but if your not fast enough you will miss it
how can I miss it? literally nobody in this city
And it says no demand right? Not can't sell?
ye, no demand
It takes into account all players in your respective region, so everyone playing SC in the US for example.
Not just your server
that's kinda bullshit
Not really, that's how you have a game wide economy
yeah buit i can't sell my damn salvage because of that stupid bug
and because everyone for some reason needs to have billions that will be wiped next patch...
- the reset seems to be minimal...
I might be telling you something you already know but check what subsection your cargo is in when it has the "No Demand" message. If your cargo shows up in the "In Demand" section you can sell even with the "No Demand" message under your cargo grid representation.
I got caught out by this several times till I realised my cargo was in the "In Demand" section. I haven't had this issue for a while as I stopped salvaging because of the difficulty in selling RMC.
what you just said is very confusing, but my cargo is in the no demand thing, otherwise i would be able to sell
That's because changing the subsection refreshes the terminal, like leaving and rejoining it.
So doing so continuously you'll just end up seeing the stock refresh
sub-section of your ship?
o so i can stay with the thing open all time?
Your cargo can show up in one of the three sections shown. Here mine is in "Cannot Sell". As we all know you can only sell cargo if it is in "In Demand".
If your cargo shows up in "No Demand".
Then later it shows in "In Demand" (at the same location)
It can have a message in red that says "No Demand"
Despite this you can sell all or part of the cargo.
That gonna take a bit to sell sadly for you
^
with all the RMC duping going on.. gl selling that quantity any time soon
not saying its not possible by constantly refreshing the terminal.. just going to take some time
well... Grim HEX may take it.. just not at the very best price
Due to server instability I now have exactly 0 money
Been there, done that
first thing that happened to me in 3.23.1 was losing literally everything I own
Yerp. Was running cargo and trade terminal went hay wire
Bought iron and never got it
is there anyway to preview a ship? like rent it but just view it in a hall?
cuz i wanna see how a freelancer max looks like but can't rent it
try renting it in AC
what is ac?
arena commander
ohhh
if you pick free fly instead of one of the combat modes, you can pick any ship you want
I'm not sure the MAX is for rent in AC, but worth checking
don't forget to set yourself to offline, otherwise you'll probably load in with a bunch of sweaty pvp turbonerds in meta fighters looking to make your day spicy lol
in the sc finder site it says it not for rent but i don't know how it is in arena
that refers to PU rental
worst case, I have a max and can let you borrow it
you can rent all the other freelancers in AC so I assume the max too
it won't show it for me as rental since I own it
that would be nice but i've played enough for today
Sometimes you've gotta cycle between offline and online AC modes to get your hangar to sync. 3.23 bug
10k? no idea
I have a bunch more from subbing
I'm told it's pretty easy to earn if you actually play online AC, but I basically only use it offline
any workarounds for dunboro terminals not recognizing your ship?
yes, get your ship closer to the console
Do you really get dunboro to work like this ?
Or are you giving this advice based on nothing ?
the later?
Then don't ?
Dunboro is bugged, it's a known issue, and it's been mentioned many times
¯_(ツ)_/¯
was my thought but its just buged
On a scale from 30k to
, how ready are you for all cargo gameplay to be bricked until 4.0?
Some of the fixes will drop in 3.23.1a and 3.23.2 will have a good bit of new cargo play
Any way to check if your cargo is actually empty?
trading station
turns out orison atc was forcing the dupe glitch on me. ill take it for wasting so much of my time trying to sell
I think it took as long to sell this ore as it did to actually mine the stuff
I know the ccu channel exists but as a player primarily interested in cargo does it make sense to melt my max for an iron clad or is that just too big to be practical and just do a caterpillar or something?
Or does anything have a cargo capacity in the 250-400 range smaller than the c2 / cat? I want more than 120 and I don’t like Connies
A2 and Starfarer are your only options in that range
i personally love my A2
Yeah at that point I might as well get the c2 though for that price
Hi. Regarding selling commodeties. With the current cargo grid bug. Am I safe storing my ship, going to menu, hitting a different server, spawning the ship, and selling at the terminal? Or will doing that nuke whats in my hold?
Tried all manner of different landing locations including some *creative" ones, nothing affected the terminal being able to see the ship. Continues to be a bug
There's the Hull B and Railen too
anyone know a good way to find ravens roost
Jump to closest point, fly the last few kilometers. Regularly check your location on the starmap
You can fly to Necropolis or Cry Astro, then jump to the other and stop in the middle
Been on mT for a while now
Hull B does but it's not in game and it carries externally so not good for Pyro.
Also, Zeus CL is supposed to have 128 SCU and is coming out next after the Zeus ES for 4.0
You'll get a Spirit C1 loaner. That might change to the Zeus ES when released
is the Hull-C currently usable in-game as an actual cargo hauler or only next patch?
It is usable now.
But only "usable"
ok so i could make money with it?
Let's say it's not the best experience
ah..
ok i'll pass^^
because it looks really cool
bounty hunting didn't do too hot for now so im thinking about doing something else again
...although with 30 server FPS i might do some more mining lel

god i can't wait until they get the servers really up and running. the game is so responsive on low-pop server that it's actually fun
hurston rail system is staying on the rail
weird experience
hm
trader tool is just pushing me towards RMC trade lol
surely im not gonna get farmed on those stations
althoug there are 10 people on this server, me included
@spare cloud Dunboro is bugged, right?
Yeah it is, go to Picker's imo
You probably won't see anyone on such a low pop server. You'll still have some waiting to sell
Yeah that can sell in one go pretty much everywhere. Orison might get unlucky and only open 80 SCU at a time if the region is busy on other servers
man i destroyed the server FPS
i went to new babbage and as i did, the server added 60k new entities
im sorry to the 8 other people on the server
Anybody else never have luck getting any gold at SMO-18? Maybe I just have bad luck or maybe it’s always sold out lol
ok something seems fucked with new babbage
as soon as i left it, the server entities went from 140k to 60k
like, bro
god damn it, where is the terminal on picker's field
What do you have stored at New Babbage?
nothing
Look for the yurt kinda building, with two entrances. Near the outskirts, opposite of the pond
so, i had a 30k when i was selling at new babbage
seems like i still had a full cargo hold of RMC?
wat
and it let me sell it again
Is pickers field typically super hostile or relatively safe to pop in and out
Given that there's only two working RMC buy points, many dupers, and many people trying to fuck the dupers, no. RMC buypoints are not safe
Yeah that’s kinda what I was thinking. I’ll wait til the new patch I suppose
it feels like it shouldn’t even be buyable, make people salvage for real demand
This kind of stuff should just not have a demand cap
Sorry if this has been answered but whats the current strat to move vehicles components between bases? 8k SCU isnt big enough for a single weapon. :/
me waiting to sell my RMC because everyone else is doing it and the demand is down the shitter

!tradetools
One-stop-shop for everything trade related in Star Citizen: best trade routes, best mining spots, etc.
yeah this is the last time im trading RMC lol
im trying to sell my 107 SCU for 30 minutes by now
i'd be making more money trading gold
maybe even food at this point lol
I usually make more consistent money chasing the less hot commodities
nice
I have barely played after overdrive
The idea of just chasing money for nothing doesn't entice me much lol
Where can you fill anything with gold? I only see a few places with like 40 scu
well
it's the second most hot material lol
honestly the trader tool should give you a list of materials listed downwards with prices
it's also an issue that the demand is across all servers tbh
Which trade tool? I use both but the inventories don’t seem to change
im using the trade tool everyone else is using
Uex or sc-tools?
sc-tools
i think it's 15 minutes no matter where
10-4, thanks
Is Taurus tractor beam limited to SCu boxes?
no, you can also lift freelancers with it :p
I cant lift dead body from ground using that
I mean why not? I wanted to steal armor without landing
so after my trading expedition i have to say, trading absolutely sucks lol
there are just not enough places to trade with to make it work. in elite dangerous you can 100% be a perfectly viable space trucker, but in star citizen there are just not enough places that demand or sell something atm
what i found you could do is buy RMC, land on Area18 and keep server hopping until you sold it all, making at least 500k profit. but that aint it
Traing is tiny gameloop rn, having more systems will make cargo trading a large part of game ofc
People just insult me when I say that space trucking in SC is the worst space trucking experience of any space game 😂
And that's before we even talk about piracy lol
SC is the worse experience of any kind since 3.23 due to servers. Borderline unplayable. I finally had a an hour free in the weekend yesterday and all I experienced was three server errors
I'm not even talking about that lol
But yeah, 3.23 has been mid on a good day tbh
people calling it a huge success amuse me
it's a huge success
compared to 3.18
but meh
ill go back to shooting rocks
was more profitable and more consistent
I went back to playing Space Engineers 

I won't insult you, but I enjoy the trade aspect. It can and will be improved, of that I'm confident
I've spent enough money to warrant sticking around and see where the dumpster fire ends, but I'm not confident in anything CIG does anymore lol
Is Pickers field or Maker's Point terminal working? or is it only rappel?
I'm not as pessimistic as you are maybe because I keep my expectations in check. I do get disappointed plenty but over all this year has turned a corner way more than any since 3.0 release imo
I'm not really pessimistic, just fairly neutral tbh
hey im new to the game, does anyone wanna do some cargo runs?
why does caterpillar have less maneuverability than 890J
much skinnier
Yogi only understands 3 flight tunings:
- VROOOOM
- Vroom...?
- Brick
it do be the long way
I lost 1.3 mil of RMC to piracy
First time it happens lol
I took down a cutlass blue but the origin got me
Yeah it happens
I used to get intercepted a lot. Not very often by competent pirates though.
I've had a few dogfights in the M2 lol
Was a lot easier when you could just go max beans with the guns on
But naah, can't have that. Ganking was too hard, so Yogi fixed it.
Like I went to get water and I came back and I was taking damage and then I saw pirates lol
lol
And I just started shooting and I took down a cutlass blue
But I had taken too much damage in the c2 and I couldn’t handle the fight against the Origin
Better luck next time
Yeah
Maybe grab someone as a scout
Well for now I’m broke so I need to get my money back up lol
Don't really need escort. Just someone flying 2 minutes ahead of you so they can eat the bubble and warn you of whatever is waiting.
Not being afk helps too 😁
Yeah I mean the server was calm lol
Good luck earning the money back
I went to pickers field and there was no one
I just need to do a few runs of salvage lol
A good 1 hour or two
And I should be able to have the 1.3 mil back in no time
Yeah, just make some tea, put on some Taylor Swift and take out the anger on the evil evil salvage panels
The pirates they weren’t even good at fighting
Like if I wasn’t afk I could’ve taken them down lol
I destroyed the cutlass blue in like less than 2 minutes but Sadly I was afk
Yeah they tend to not be very good lol
I'm a solid "awful" at combat, but I've kicked so many ambushes in the nuts with my M2 lol
I’m not even mad about the cargo I’m mad about the fact that I knew I could’ve beat them if I wasn’t afk
lol
yeah that kinda burns lol
I'm not against working as defense around you if I get paid
Apparently that's happening to ships if you store them while they have cargo. I believe the workaround is claiming it (but doing so would remove any existing cargo)
oh I gotcha, thanks for the help!
yeah claiming fixes the grid.. but not haven't it hasn't affected me being able to sell, it's just a bitmore finicky to stack the boxes.
So I have been running Taurus in Jumptown drugs trade routes, SC-TradeTools suggests me trading only RMC, what other stuff can I trade?
I’ve lost boxes in my cutlass red full of gear from a store 😦
ayoo im tryna do cargo runs and i got a massive "unclaimed cargo awaiting transfer" really obstructive rn, anyone got a fix?
also glitch at everus warning, no docking ports available and when you finish depoing your cargo it will send it into storage, meaning you cant take it out
everus harbouR*
nvm it didnt send my ship into storage this time
what are you putting in the grid? the printed SCU boxes? Don't even bother..
you can fit 3 large, 2 high, 4-5 rows of it.
If you do RMC make sure you have scouts with you because you’re more than likely gonna get raided by pirates
Happened to me yesterday while doing RMC
is cargo hauling viable now?
I got a lucky full load of gold yesterday but I had to lookup that I couldn’t buy until I knocked off the last scu
Wish my ship was a tad bigger but she works 
What ship do you use ?
Currently the Max
Debating on melting for Taurus but I don’t really like it but it holds more and more guns
Taurus is the current Meta for ERTs and mid cargo hauling, 4 S5s are a real thing. However if you really dont like it, the Corsair is an alternative, more firepower but less than half cargo.
Yeah I am more concerned with the cargo space honestly but I don’t want the caterpillar and the C2 is everywhere
I’ll probably just keep using the max for a while
Another option strictly for cargo is the MSR. It's just slightly smaller than the Freelancer Max, but is faster if all you plan to do is run. It's cargo bay is also great for hauling around ROC(s), Nursa, and other ground vehicles. Just depends on your taste. I alternate between using the F-Max, Corsair and MSR, depending on my mood and intent of the haul. MSR handles better in atmosphere than the other two in my limited skill opinion, and is lightning fast in QT with an upgraded drive.
Freelancer is a fine ship, TIP: i found 2 paintjobs for the Freelancer the other day, about 40k each, at Area18.... forgot the name of the local.. Cousing Crows or whatever
MSR Lancer and Corsair can all three use the same QDs, so that's not a relevant comparison point
I have the storm surge paint and it’s pay better than the stock one lol
anything is better than that orange paint xD
Fair enough on QDs being the same. It is faster in Nav, and SCM, which was my primary intent on expressing.
Yeah - Depends on how frequently you need to try to escape from PVP or AI pirates. Every second counts sometimes for sure.
Someone slide me the Hull C cargo route
what is the special cargo thing for at baijini point? if i press on comms to land there there's baijini point and baijini point cargo
This is meant for the Hull C
Anyone have the best route for hull c trading ?
idk if the Trading apps like SC Trade Tools are 100% reliable but i use that and it hasnt failed me yet so have a look at that maybe?
I have been using that mostly going to place to place however I didn’t know if there was a min/max chart out there or something..
not that i know of anyways but maybe someone else would know
does the caterpillar has a thingie that can fly on its own?
Yes, but not functional yet
holy that's cool
Caterpillar will likely have it functional with Ironclad in game release
Don't think they had before, but with Ironclad announcement, they also communicated part of that command module specs
Was worried it wouldn't have a QD, but it does have a S1 QD
Iron clad is going to be so lit as a moving salvage or mining base. Take the command module down the gravity well to get more beers, come back, and fly a vulture around with plenty of room to stock cargo. This is my dream, 10/10 gameplay.
Where did you find tech details for the drake command module?
Wanting to know if the recent duping bug affects the gameplay loop of the vultcure regarding selling. I am wishing to save up to purchase a vulture but have seen people in global chat stating that they cant sell because of the "duping" bug that has been occuring?
It's affecting everything that involves selling stuff
The salvage channel is more appropriate but long story short - yes, but there should be a patch out in a few days that fixes it so keep working towards it!
ok ok that is good news, hopefully it will be fixed ty 🙏
While the people duping definately does effect some things, it only effects the places buying RMC, the way around the issues is to go to Area 18 and cell your RMC and you will only have to wait a little bit to sell your cargo. people are just lazy and dont want to admit that this RMC glitch has little to no effect on them.
actually, you would be incorrect, only effect the selling of RMC, selling at area 18 aleviates 99.9 percent of the problem
people are not duping scrap. only RMC.
a few days? Hmmm, that would be nice. Are you basing this on anything factual? Not being a jerk or anything, I might have missed it!
i also would like to know more info on said patch.
The 3.23.1a patch currently in PTU fixes it.
We do not actually know when that patch will go live though
got a question, trying to buy rmc at dunboro but i cant seem to find my ship inventory is there somewhere im meant to be parked or smth?
Dunboro is bugged
Yeah it can be bugged but I find that if you park it as close as you can outside the entrance it makes it more likely to appear
Dunboro is sadly broken like zoegh said
I believe pickers Field and rappel don't get you falling through ground trying to buy from the terminal
This might help. I can't attest to how accurate it is as I'm not Hull C owner but it might help.
@leaden monolith that actually helps a lot! Thank you!!
That's the dream. It's been a dream for a while too.
It's quite limited
Looks good and very clear tho
But it only shows the 4 orbital space stations
it was made for the Hull C release iirc
Just making sure, the C is still completely borked, right?
lol
Same as ever then
I used one from the day it got on PTU until a couple weeks after it landed on LIVE. I think I got 2 cargo runs done total.
I lost like 80M aUEC on PTU trying to make it work 😂
Maybe one day
The real question is, will you ever be able to pay your own crew plus a crewed Hammerhead for escort?
@spare cloud you are saying that once is the most up to date one?
No, I'm saying the other one is over simplified, showing only 4 locations available for the Hull C
It's correct, but too simple
Ahhh gotcha! Thank you very much!
i have a c2
and a bunch of money
i traded up with beryl to this point but i hit a limit, RMC isnt available to sell and drugs have really low stock
profit is like 200k
that's respectable
is there any commodity that yopu recommend
beryl is fine 😛
gold and rmc are the top dogs usually
but hard to get enough, often involves pvp, etc
I suspect they'll patch dupe bug by .23.2 or sooner with the .1a patch or at the very least I hope so
It's already announced fixed with 3.23.1a
Hull C is so aggravating lol, it would be so popular if it worked more places. Insane profits off low low risk materials. But being a freighter I imagine they’ll get targeted by pirates sometimes.
the materials might be low risk, but the ship itself is a massive risk magnet
the only reason there aren't more people sitting outside of station armistice throwing torps at them is because the C is so broken hardly anyone tries using it
had it happen twice on the same day to a mate of mine when he was trying a few weeks ago
Most common ship in the galaxy 👀
people just see a Hull C and get a massive torpedo boner I guess
That would make it hard to enjoy for sure. Like yeah I get that piracy is part of the game and whatnot but 2x in one day (especially with decent losses) would really turn me off
I don't think he has played since
also torping someone at a station isn't piracy, it's assholery 😛
Oh yeah right outside armistice is classy
I’ll just log off in armistice if someone wants to mess with me. I don’t need to play that badly lol. I’ll come back in an hour
Does anyone know yet if we'll be able set our persistent hanger to any hanger or just the four capital
city locations?
I think it's going to be just your home city for now. You'll be able to rent more persistent hangars at other places at some point in the future iirc
So no imprint for the hanger than can be transferred like our own bodies?
I'd have to go back and check what exactly they said, but I don't think so, no
Thanks MV
In theory you could use other ships to load a Hull C with cargo, manually, and then unload via other ships at the other end of a trade route, so you could carry better cargo. However it would take a lot more work to do that.
That's basically where things are headed
It would, I think, make more sense when there are multiple solar systems in game.
These new DC pickups are heavy, lol
so lets say I bring a vulture and a friend brings like, a corsair
would they be able to sell the cargo onboard their corsair or would something absolutely awful happen?

much appreciated @uncut crater
A storage container ?
Or do you mean commodities to trade with ?
I've seen people putting gear in a box and loading it on the ship. Where do I get the box?
Use the website to search for any item (and where to buy them) in-game.
The cargo deck on named stations above each world sells those boxes, however they are buggy at the moment so you might end up not being able to put stuff into it or take stuff out of it, unless you toss it into a local inventory.
And I'm not sure the .1a patch will fix those boxes. I'm hoping .2 at least does.
The boxes are definately bugged, also, tractor beaming bodies into your ship doesnt work anymore as well, you have to manually swap all loot onto your person go to ship and put in inventory. all instances of trying to tractor beam bodies onto ship they instantly disapear as you cross the threshold of the door.
I'm just trying to stockpile some armor so I don't lose as much money when 10 years of development happen
My latest bug was I called for my ship went to the hanger and there was a little green box there. Went back to the ship screen and had to file a claim
Whats the best cargo or trading to do for a newish player with a cutlessblack
drugs
beware security scans, beware pvp, but that's the only thing you'll make any profit with in a cutty
Sweet as. I had a mate send me 500k to help me get started so i can learn before going bust lol.
don't blow all your cash on trade cargo
my personal rule of thumb is never more than one third of my funds
Na im not that silly. Ill probably do some small runs to work out how it all works then work my way up
Is there any good channels or anything that are helpful with drug runs if i need the help
nobody is going to get to you in time if you pipe up on discord when you're under attack
organize an escort ahead of time if you want
but chances are, if someone finds you, and you're in a cargo ship, you're fucked
a cutty can fight a little, but they also know that
so if they engage you, they're either dumb, or you're dead
I meant more for pick up and delivery locations to make most profit. I expect to get shit on if someone attacks me lol
play around with this https://uexcorp.space/commodities
Thank you
So at this time do you have to reclaim your ship after every cargo run in order to reset your ship's cargo? (i.e. you buy cargo, sell it, then try to buy more and it says you can't b/c your cargo is full but it isn't and you can't re-sell what it says you already have)
yeah seems that way
I've decided I'm not doing anything involving selling/buying stuff until next patch
I can't be arsed
I haven't had any issues if I don't store my ship before selling
I can't sell anything if I don't store my ship. It shows up empty at the kiosk.
maaaaaaaaaaan i bought a storage box, tried to place it and my dude threw it at the ground it bounced off into oblivion. I said thats fine. Ill just go do a bounty and take whatever fits in my backpack. Land my ship, the elevator puts me below the ground and I fall away into the universe.....
I see the potential but this game is boarderline uplayable
15 minutes waiting on a claim again
Yeah I too used to see the potential lol
I bought and sold then logged off a couple days ago. I logged on today, got my ship out of the hangar and the ship is visually empty but at the outpost kiosk to buy cargo it says my ship is full. So I fly to a metro to try selling and it says my ship is empty.
Sounds like the invisible cargo grid glitch.
When I buy/sell anything going onto a ship's cargo grid right now, I do it with the ship retrieved and I try not to store the ship with cargo at all. That also means when picking up refined ores from a refinery, I'll retrieve my cargo ship first, then go to the refinery to load up, take it to a city, leave the ship in the hangar, and go to TDD. And hope the ship doesn't get auto-stored.
If you store at all with cargo on the grid, it will bug out your grid
did they fix the cargo exploit yet?
Nope not yet thats what the next update is gonna do 3.23.1a when ever it finally drops should be anyday now
better or zorse then freelancer?
Freelancer is probably better to fly, tbh
The max has decent cargo space, and the whole lineup just got component upgrades
The raft falls short until we have those 32scu pods working I'd imagine
The MSR is nice for moving ore. Handles alright, for its size. The doors are a pain though
Connie, cutty, Freelancer, corsair are all ok options and can do more than just moving your refinery jobs
Spirits, too
i got a nomad now for everyday stuff and roc mining but want smth bigger for prospecter transport
Next size up would be Freelancer, spirit, or cutty
alr thx
how often does demand reset?
10-15min normaly
That's closer to the time for a single refresh
A full reset takes multiple refresh, depending on location and commodities
so i have been looking at the stats of the Caterpillar and Hercules a little... what's the point of the caterpillar? lol
it's a third cheaper but you get an 8th max range, 100 less cargo and less armour
like, an 8th max range is wild
At this point in the game, except for the price, there's no reason for a Caterpillar other than looks.
But when cargo refactor comes in (3.23.2), a Tractor beam will likely be extremely useful, so a Cat will probably be the best choice
wasnt there also something with cargo unloading being easier on it and that being the selling point?
I guess it depends on what you want from the game. The C2 is nice and clean and holds more. The Cat is more industrial. It's the same really with any ship. If you're Meta then your choices are limited but if you don't care about Meta the world of spaceships open up to you.
thanks
i mean i like things that are effective but also look good, a reason why i like Origin Jumpwork ships. if i could get a pure cargoship from that company, i would buy it
i dont really like drake since it's very... ductape-y
In that case leave the Cat alone. My alt has one and personally I really like it. I'm not a Drake fanatic though. People aren't fans of the Raft but I really like that too. I do think it has issues but don't all ships?
Cat is likely going to be meta, but I don't think the C2 will be left behind.
Cargo gravlev looks very cool and easy to use
i mean just because the C2 actually has a fuck-ton of range it wont be left behind lol
how is the cat gonna do anything inside the pyro system kek
you have to refuel every time you do anything with it and the C2 can go directly from the seller in Stanton to the buyer in Pyro
Equip more efficient drive ¯_(ツ)_/¯
^^^ Not all profitable runs require huge distances either. Plus the Cat is, imo, cheap to run.
Best plan? Have friends with both 
lol yeah but I’m not spending $700 on cargo ships lol
If I do it’s an ironclad or the vaporware BMM lol
chief, takign the "most range" drive with the caterpillar makes you only go 300GM 
meanwhile the C2 got 2440GM
Not saying that's not true
will probably use the Echo tho
Just not a main concern really
atm, yeah
After too
depends on how long the distance is
i'd prefer not to take refueling stops inbetween cargo hauls lol
doing cargo in pyro? might as well just self destruct and donate the money to the nearest pirate 😛
We can imagine doing cargo from Stanton to Pyro being more rewarding than inside of just Stanton.
But it's also a lot riskier, so you'll need an escort, and that escort will need to refuel.
i mean there are probably gonna be other systems that aren't just madmax hellscapes, no? lol
You came with Pyro
considering risk vs reward is literally the only thing CIG seem to understand, pyro will probably print money
fair enough
And yes, but they're far away
from where? who knows. magic money.
In dev time
the gangs probably have more money sitting around for mission payout than the richest corps in terra
i mean, buying a fuckton of drugs in pyro with a Taurus should be ok
i heard it has a scanner proof cargo hold anyway
and it's not gonna be a push-over either
yeah, a whole 6 SCU
oh
it's the little room in the back 😛
still better than the 2 SCU in the MSR
although i can see the Corsair be the King of Pyro with it's bullshit quantum fuel capacity
and you got guns and a functional shield
Taurus and Corsair are the same really
Only difference is cargo capacity vs vehicle capacity
I wouldn't worry too much. They reduced the size of Pyro considerably, and put in a lot more stations for refueling.
corsair
Yeah fuel is a thing, but again, that's a problem you can solve
You can just look at fuel tanks
well yeah, but more stops means more time for a criminal to take notes of you lol
so i would prefer not to stop at all inside pyro lol
so depending on the ranges, im gonna take something that is leaving me as little as possible inside normal space and as much as possible inside quantum travel
i can just jump somewhere outside the normal routes lol
being off 2 GM should be enough
like, jumping half-way towards the system's star or another moon/planet
and then jumping towards the jumpgate
would be funny if all people would just camp the pyro -> stanton jumpgate and killed everyone that tried to get out 
Aside from the Cat costing less then the C2, one feature the Cat is supposed to have that it currently doesn't have, is modularity. It's intended to be more then just a cargo ship. And the command module, which has one of the two tractor beams, is also supposed to be detachable. And lastly, the side and front cargo doors are also supposed to serve as elevators.
As far as manual cargo loading/unloading goes, having 5 separate bays means you could in theory have a bunch of people loading/unloading at once without getting in each others way as much, especially if they were using MPUV Tractors. Hercs only have front/rear cargo access, so manual loading/unloading with more then 2 people might be a bit tougher.
One thing to note is that Hercs are intended to fly pretty well in atmosphere even loaded, which the cat really isn't.
Who knows if that's still the plan, Yogi only knows
eh.... you are selling the cat more and more to me lol
so you get a cheaper ship that has less range and a lot more versitility vs a more expensive ship that is solely for cargo hauling
No reason you can't have both. I do, both bought in game. (Admittedly in 3.22 before the price change.)
*chefs kiss^
That said, Cat doesn't have it's modules yet.
i used to own a C2... and after my break from the game i no longer own it
even got a livery for it lol
weird, did u buy it in game or with real money
Wipes do happen from time to time, as well as ships going missing after patches, though I've never had that problem.
in-game
it's the only ship i lost lol
i own every other ship i bought kek
oh yeah that happens with alot of wipes
Then it was probably lost due to a bug that they've tried to fix but may not have totally fixed.
even still have my retaliator and Ares ION
couldnt get rid of the ion if u tried, theyd probably make u pay more to refund it
jk lol
i bought it in-game too
out of all the ships... why i kept the retaliator and ion is kinda a mean joke tbh lol
both ships are dogshit
tali they added moddularity atleast but idk if u can get those modules for ingame money yet
Far as I know, can't buy Tali modules in game yet. Could be they'll treat them like new ships and be pledge exclusive for a while.
no
that is the issue lmao
so right now i got a damage pinjata that doesnt do any damage in return
fair, i pledged for one with all mods, then said fk this ship and melted it but they didnt refund for the modules
C2 actually isn't "meant" for cargo.
It's been advertised as a courier ship, to deliver vehicles, and hold is obviously very well designed for this.
Tho it's likely never going to be mainly used for this, and will stay a cargo ship for players
i still have them in my local inv lol
until they actually introduce the weird claiming missions where i need to bring the vehicles to the players that want it manually lol
gta 5 mechanic rp ??
lol
kinda

plus with the stealing of vehicles that way
but isn't there literally a military version with the M2 that was designed for vehicle transport? lol
All versions are 
I think the modules would have to be melted separate from the ship.
interesting, they dont appear in my hanger seperately
also, can someone explain to me why the luxury ships like the 890 and the 400I are designed like actual ships that go through water? lol
i like'm
I like them too
eh
taste and all that lol
890J best carrier atm
i have the 400i 600i 890j, such lovely ships
i mean i like their designs too
600 is a bit clonky
i own a 300I just to travel through stanton
Reworked 600i gonna me dope
is that a thing?? lol damn i need to see that
Interior will be much better, way less wasted space
Andf Explorer is getting a medbay
this was my main ship in elite dangerous, so the Origin ships are exactly the design i really adore
i just wish they looked less like a yacht lol
so excited for the rework then, wonder when that'll be
i really love the blue,white,black colour schemes
pretty nifty
yeah
this is exactly why i want a ship from Origin for every job :p
i'll pay my 30 mil for an Origin made salvage ship
give me a really large cargo ship made my Origin
890C
huh
that waterfall looks like a lot of wasted resources
i like it
but they better be making the floor out of wood
the ultimate flex in a luxury ship
JESUS
im so not used to flying small ships
I've decided to pivot my fleet full cargo/industry because I hate myself
meh
combat isn't that great anyway lol
if i want combat i'll play Helldivers 2 :p
so now i'll be a space trucker
when I want to fight in a cockpit I play DCS 
DCS has problems but at least shit makes sense
also when can i name my ships?
in the future
i need to fly around my certified "Truck-Kun"
wow how gorgeous, thanks for that
I should get that on a shirt and go to citcon.
"Not in this patch" on the front
"In the future" on the back
i mean like, i know the game is not really up to where it should be
Now, for a few of them.
but man are you being pessimistic lol
soon ™️
Am I wrong? 😛
yeah ive got my carrack named whumba jumba
MSR is the only one that looks good with a name
Carrack too
On 600i it looks stupid
the MSR name slot is chefs kiss
I love that guy who called his the Logitech MX Master
how do i do it?
You need a nameable ship
is there a list?
look for packs in the store with nameable ship
in the future all ships will be nameable, is what I meant.
off the top of my head, Reclaimer, Hammerhead, MSR, 600i
Reclaimer, 600i, Carrack, MSR, maybe two more.
If it's nameable the option appears on your hangar
then u do it on the gamepack in the hanger tab of the rsi website
Hammerhead ? I don't think
some were, ik a dude who has a nameable one lol he always makes it somethin weird
See the rename ship button
I could have sworn I was able to rename the hammerhead I owned for like 3 days for overdrive
I might be wrong
i just died (great) and spawned with 2 tier 2 injuries in my legs lol
i also literally only died because some idiot couldn't land his C2 30m to the left
so, there were some RMC containers at rapple and some dipshit with a grav-gun tried to steal them from me
i hopped into the tractor turret of my Taurus and fucking PUNTED that guy in the face with a 32SCU crate lmao
lol
bitch tried to steal my RMC and got what he wanted
lands
idiot in a C2 attacks me
realises im not a push-over and tries to run
eats 8 missiles and gets soft-killed
why would you attack a Taurus in your C2, then run and deactivate your shields lol
average SC player
There was a time the Hercules had good chances to win
I'm more impressed your missiles landed
at 5 server FPS no less
it probably would have had a better chance if it didn't try to run away lol
would have taken me a while to get it's shields down with laser repeaters
Even if they faced you, herc stands no chance against connie now
Oh, default loadout ewww
meh
M7A have double the DPS
galdereens are easy to hit with but don't do much more than scratching the paint
Given the size of your ship, it's not weapons with higher RoF and projectile speed that's gonna help against actual fighter ships
But that's not very cargo&trading anymore, so if you wish to discuss it, ping me in #flight-combat-racing
if you can hit, yeah kek
someone send me the hull trading route again
Please SHOW MERCY!
people who don't keep their own notes for games are weird
I have a whole Obsidian folder for SC
i have spreadsheets with payouts for when im out mining lol
I have an old one, but I haven't played enough for it to be useful in ages
Bugs and a general lack of fucks has prevented me from doing so 😛
One thing I don't quite get, why isn't the Hull C diagram pinned? :b
because nobody uses the Hull C
That ⬆️
And because it's not entirely accurate, not very detailed either, and subject to change every patch
can you even get one without real money? lol
I think so yeah
the Hull C is actually the perfect actual pirate trolling ship
it's 16.5M at Lorville
"oh no you got my cargo... would be a shame if i bought 1500 SCU of hydrogen
"
Not that I would recommend paying even 20 bucks for it
you say that like they give a shit about your cargo
pirates don't engage a Hull C because it only moves worthless low density shit
nobody is pirating copper 😛
I'm not sure they can dock anywhere to sell the stolen cargo lol
Hmm, Hull C in game may be cheaper then C2.
it's slightly cheaper yeah lol
In theory you could, you'd just need to use other means to get the cargo to TDD or from a buying point to the Hull C.
You can land it in hangars with spindle retracted
and how am i gonna do my trading?
With 1/8th SCU boxes 
Not practical right now probably, but in theory you could have (for example) a Cat or C2 bring up cargo from a buying point, move it onto the Hull C, and then repeat until the Hull C is full. At the other end of the trip, use a Cat or C2 to ferry the cargo to TDD to sell.
lol
In theory that sort of activity is what the MPUV Tractor is designed to facilitate. However I think it would only become practical if you were doing multi-system trips.
Don't get me wrong, that's right up my alley. I'm a logi stan. But I don't see that ever meaning anything in SC.
This is a realistic scenario with a ship like an Ironclad
Cat and C2 will take too many trips and waste of time
Hmm, underestimated the Hull C's cargo capacity, yeah Ironclad would work better
While Ironclad carries a very nice ⅓ of Hull C cargo
My honest wish is for a game where the Hull C is not just useful, but important to move things around for various reasons.
I'd love for logistics to actually be a core part of the whole game
But my gut tells me that would just be too hard for most people
Having to plan for stuff, make sure you have all the stuff you need, actually source and move things to the right place. It takes time and effort. And it's not pewpew.
why i loved trading in elite dangerous so much lol
had to buy fuel for my carrier, load cargo for my carrier, get the carrier to the system and then sell it there
this game currently lacks this kind of planning
And any time they try to add depth and complexity we get the "time wasting mechanics" whine
Doesn't seem like they want depth and complexity anyway right now tbh
I mean look at MM lol
Base building and crafting are things that CIG is planning to add
They took a bloody sledge hammer to the flight model
Everything they showed about base building made NMS look complicated lol
that base building might be how the Hull-series might get useful, once you actually do need those 100k iron lol
They haven't really shown much about base builidng, as I understand it they only started working on it this year
You'll need CM for base building
As the name says it 
Building ships was one thing that was mentioned, that I am curious about
So a Pioneer will likely be working with a Reclaimer, and Galaxy with a Vulture
so... bases will be made out of spaceship mulch exclusively? 😂
We don't know what would be needed to make anything
AFAIK both RMC and CM will eventually be refinable
and you get normal minerals back out
Other then the vehicles needed
Yes we know. They did say last CitCon that it'll use CM
I will certainly not be able to find any info about this on phone, but I'll look for it tomorrow if I don't forget about it
And they said the Reclaimer is supposed to have a "pocket" space ship called the Cutter. Until something is in game, we won't know how anything will work.
We know base building been in the hard work, it's actually tangible information.
And the turrets are supposed to be able to be equipped with missiles, tractor beams, or search lights
There's a differentiation between turrets and utility mounts
"The Reclaimer’s turrets are multi-use hardpoints which can be mounted with defensive guns, missile batteries, additional tractor beams, floodlights, scanners or other salvage-specific options. "
I'm not sure they actually implimented the turrets that way, that's just what was in the Reclaimer's presentation.
I'm actually surprised the cutter snub is still planned
it still was last year
Oh
you know, in the magical "in the future" handwavium land
but they said that yes it's still planned
I'm not sure I knew about the cutter snub ship, I was looking for something talking about the mechanical claw it was supposed to have. 🙂
It's supposed to have a large-ish cutter snub to chop up larger wrecks, two salvage drones to retrieve valuable stuff like modules etc, and the claw was supposed to pull chunk into the internal grinding bay.
I can't remember if the current claw implementation is placeholder or not
I vaguely remember Thorsten mumbling about maelstrom
There was supposed to be a cockpit underneath the claw arm.
https://starcitizen.tools/File:Reclaimer_concept_sketch_04.jpg#/media/File:Reclaimer_concept_sketch_04.jpg
I'm guessing they ditched the claw cockpit because they couldn't work out a way to get from the cockpit into the ship proper.
Man that's beautiful. I'm guessing cutter might get scrapped in lieu of drones.
Last we heard (last year) the cutter is still planned. So are drones.
Both were mentioned in the presentation.
Drones are meant for collecting valuables (modules, etc) and the cutter is meant to chop up big wrecks for the claw to pull into the inner grinding bay.
With the new straw-claw, I don't know if that last bit is still planned. But the cutter sub is, so I suppose it would.
Cutter was actually supposed to support a "search and recovery" type mission
Exploring wreckage and using Cutter to provide supplies and transport artifacts back to the main ship
Drones were meant to seek out valuable items "in the distant depths"
Very in-depth. I'd kill for that level of gameplay.
So maybe Drones are meant for hunting down derelicts and/or panels and such?
Give me that super deep shit. Let me actually specialize as a player.
When everything is easy and shallow everyone does everything and it's boring
The fact that a lot of the gameplay so far is shallow keeps me from recommending it to a friend, because he likes stuff with lots of depth.
I actually wanted to specialize in piloting large ships at one point. MM niped that in the bud real hard lol
Drones are easy cause you can just shove a pocket bay anywhere on the ship without disrupting its physicalized design but where do yall think theyll attach the cutter? It's gonna need direct access. Yall think the rear right under the cargo level?
Some say the big rail under the ass
Although I vaguely remember that opening
maybe both
do TDD prices change at all or just available quantity ?
Drone bay is already in the game, and the access at the rear is called the salvage lift and is openable from cockpit
You can actually enter the ship from the top at the drone bay, though I don't know if it needs to be opened or not. (It doesn't show as open.)
Is that the same area as the remote turret consoles?
Drone bay isn't the same as the area just behind the cockpit
I'm always b-lining it to the cockpit, I need to slow down and explore it for once
Drone area has 2 drone operator seats on the outside and a room you can enter where presumably the drones would be stored and which seems to have a roof that is supposed to open.
Ah OK thanks. I definitely missed that room
That's an old image, and I saw another image where the overhead doors were actually open, however I don't recall them looking open in 3.22, when I actually entered the ship that way.
Reclaimer is a gorgeous ship. It's not as detailed as some of the newer ones, but it's honestly incredible.
Oh that main hall past the kitchen. Yeah I haven't paid a lot of attention passing through there
Yeah, I love the bulky and cumbersome ships
Kinda wish we could actually live on our ships for extended periods of time as part of a crew.
That's intended to be possible
Off in in the ass end of nowhere scraping some ancient wrecks, come back 2 weeks later
you know "multi year missions" and whatever, but for gameplay purposes, a couple weeks is plenty lol
Eventually they want full character persistence. As in, you log back in wherever you were when you logged out. But there are a lot of questions to be answered before they can do that.
Cleaning up some super ancient Pegasus wreck or some huge fleet battle debris field. Just biting off large chunks and reprocessing it. Make it take forever to clean up, if ever.
I'm actually not a fan of them making beds optional for logging out, but whatever.
I'm always more inclined than average towards rough survival mechanics
Supposedly eventually bedlogging would provide some sort of "well rested" type buff.
meh
if they make it optional, most people won't give a shit and we'll all just run past beds and food and everything else
but that seems to be pretty much the intent, so whatever
at that point it's all just pointless RP flair
I'm gonna rp an obnoxious coffee snob who didn't get their full 8 hours if that's the case
Hoping that blurb they touched on group logging and logging in general is hinting toward a persistent feature
sounds like it
you'll just log back in where you were standing
no beds or anything else necessary
It's kinda there already with client crashes and combat logging. I wonder what's keeping it from just being a global feature.
so i had a work order, told it to laod into my C2 and nothing is there. what am i missing now with .23 cargo changes
ok so what happens with my cargo then
is it jsut stuck in limbo. do i gotta wait longer before pulling the craft out or what
heres hoping
im falling asleep on the terminal trying to sell RMC
i just need to sell this batch to just leave it behind me and switch to Beryl trading with a cat
make a meal or take a bathroom break within 10 min and game shouldnt kick you out while you wait. can extend that 10 min too by just tapping wasd, usually i gotta wait 15 min
not entirely sure but i just prefer to tap a key every few minutes
I wouldn't recommend automating that. I'm sure that's against the EULA. Wink wink.
i would imagine its against eula, not exactly worth having a program press w every 6 minutes i'd image though unless for some reason you had to go wash dishes or go for groceries and really didnt want to close the game though
You can always set a watch under the mouse, or maybe tape paper to it and let it flutter in a fan. I dunno if they're running any kinda macro/pattern detecting to be honest but they've allowed GG and VA to use it to a point, only no looping
get one of those pecking bird things and make it tap w every few seconds 😂
lol
😆 Question is what's gonna happen for bigger systems like Pyro when you're qting on a class 3 drive when Stanton already takes about 10 minutes unless you upgrade.
They've already dramatically reduced the size of Pyro for absolutely no other reason than people not getting bored in QT
Oh gotcha
Just another cop-out from CIG
And no I'm not saying you should youtube for 30 minutes in QT, I'm saying long range QT shouldn't be something you do 27 times per play session.
Unless that specifically is your chosen game path
I do appreciate the occasional QT break but 15 to 30 minutes a pop would be pretty exhausting
I usually advocate for more localized play and content density rather than just making travel faster
Not that my opinion matters jack
Yeah, I agree
I think 99% of your QT should be like 10 seconds and within the same planetary system, with occasional jumps to other planets or systems for specific things like buying some rare shit or whatever.
I think we need more "sight seeing" cargo routes though. Not to the point of boredom but something that allows you to location hop and still make a decent profit
i thought maybe they'd add a minor speed buff to QDs and consider that good enough lol but nice to see they're making the effort to change more than numbers
The ancient plan was for QT to become about 10x slower, but for more local play and content density. The drastic reduction in size to Pyro with the only given justification being "faster travel times" tells me they've abandoned that plan.
The idea back then was that you'd basically pick a region to "live" based on what amenities and missions it offers in relation to your play style. And you could maybe spend an hour going somewhere else once in a while to do something specific. I was always a big fan of this.
honestly i wouldnt mind this, even if QT still takes a fat minute to get around pryo it'd make a nice moment to go around the ship for maintenance and repairs and stocks if you're doing fps stuff and need to kep a fair bit of ammo
Yeah that's the other side of that argument. I guess we always assumed we'd get stuff to do during QT that wasn't just staring at the animation.
Yeah, that's a good idea, keeps you engaged
Do some inventory management, see if you need to buy something, are we low on ammo or food, and do whatever engineering maintenance thingy they would have us do and that could be done online in QT. I'd be down for that.
And, again, only once in a while during the long QT trip to some other region.
As long as minor engineering issues don't interfere with QT that's probly gonna be a viable option anyway. Yeet tf out then address repairs and such enroute
At this point, I highly doubt SC will ever be that deep 😛
Probly not
They've been walking back everything relating to this kind of gameplay for a while now
god why the hells is the god damn demand not refreshing.
i was refreshing the terminal for 20 minutes by now
are people using scipts or something? lol
Wish they'd walk back PES and this "cup in the woods" mentality a bit. Be nice to not show up for a beryl drop off and have to compete for parking in a junkyard
trade stocks are shared between all the servers
Another reason we need more spots for more commodities. I'm not saying everywhere but give us options. I'm not even concerned with instant fortune, i just want a reason to get out there and do it without waiting for a refresh
a lot of the trade caps just need to be raised like 100x tbh
Yeah, and the tech is already there for insta-pirate if they feel like the issue is not enough challenge. Like that crap ED does with passengers.
yeah, iirc a18 RMC is only like 5,000scu then theres no demand until it drops below that
selling RMC like this was a mistake from the beginning in the current economic situation
it encroaches too much on another also anemic gameplay loop
to say nothing of the ridiculous 40% profit margin
CIG just can't help it, can they
Yep, I was surprises to see it for sale. The duping just poured salt in the wound
did the math and yeah 8 rmc trips in a full c2 (696scu cargo) would fill that demand and still have 500 something left on cargo that cant be sold until theres demand
RMC needs to go and the Hull C (when it's working) needs a trash commodity only it can benefit from, that a C2 would make pennies trying to sell.
considering the stock is global you can assume there's always like 50 C2 on the way lol
tbh even when the Hull C works, a C2 doing Gold still makes more money. Or did, last time I bothered doing the math for that.
So not only is the Hull C a fucking hassle to operate with the whole docking undocking cargo loading circus, it also makes far less money
I ran a few numbers, anything with a 40 to 60 scu profit would generate like 150 to 200k per run for the Hull C while the C2 would make like 20k. Amd that's not including the buy in. I feel the Hull C deserves it cause it's gonna be hand loaded and it's already a fat target.
i imagine next time they touch economy they'll knock rmc down like they did with CMAT but of course its CIG so only the fly in their office truly knows
the economy team has been making absolute bank lol
not only was their first public change to make core and leg armor more expensive, of all things
the next thing they did was make the entire money system in SC a fucking pain in the arse
10/10 would economy again
i mean armour prices are not really a factor in this game, like come on lol
Yeah, I'm hoping dynamic missions and quantum economy are the saving grace we all want it to be.
only tok 45 minutes 😄
yeah, it was meaningless lol
anything below 500k is not a price
I don't even think theyve talked about it in the last year or so. They sorta touched on missions
I think it's been like 3 years since that legendary Tony Z video
see it's been so long the newbies don't even know wtf it is
Quantum is an in-depth background simulation of... everything
the "economy" in this case is much more than just money
it would simulate NPCs on an individual level, track stocks, demand and supply of every market node, react to dynamic events like combat or shit players do, and "adjust" the game on the fly to "react" to it in real time
it would control what you buy, for how much, who you sell it to, how many pirates you find on the way, and even what players you encounter on the way based on some shady shit they haven't talked much about
in essence, Quantum is the game
and... it's been shelved 😛
and im still making more money sitting at a terminal waiting for the stock to refresh 
Which I get is gonna be dependent on multiple systems and more gameloops, but it would be nice if they got something off the ground for Stanton/Pyro and just built it from there
mainly because Quantum needs stuff to "hook" into and data to react to and the current version of SC doesn't do any of that, so it's been shelved until the game is further along
that's still about 625k/h
technically Quantum is deployed
it controls QT and H2 fuel prices 😛
within like a 3% wiggle margin
so it exists, it's real, and it does jack shit right now
i dont get why qt fuel is less expensive then fucking hydrogen
Yeah but not to be nitpicky, truck sim has the same system
yeah and so does ED
maybe go watch Tony's video
it's legit good
he does a way better job at explaining it than I ever could hope to
all I can say is that if they pull it off, it'll be seriously impressive
ED's is down pat. I hate to compare games but that's what we need.
everybody is comparing SC and ED
and they always will
in terms of flight, combat, and sound design, ED is head and shoulders above SC
and after MM, it's head, shoulders, torso, pelvis, and legs above
I'll cede the feet because hey at least it lets you fly
yeah but have you been inside a really damaged hammerhead once?
that thing looks really fucking cool
sure
sure does
all I'm saying is that flying doesn't feel fun any more
and the enforced speed envelope based on where your nose is pointing just does my fucking head in, sorry
here, try this: be in space. decouple. boost forward. keep boosting and release all throttle input. observe you'll drop a little speed. turn around. you'll drop a shit ton of speed just because now you're moving "backwards".
btw, does the demand restock globally on all servers at the same time?
yes
it's at 57 actually
so i got 2 minutes
i sold at 42
15 minutes and it should be 57
didnt notice i only sold half lol
seems like it's more like 40 - 55 - 10 - 25 etc.
I honestly have no idea if it's 10, 15 or 20 minutes lol
reddit says 10 - 15 minutes
zorgh says 15 minutes
so i'll say 15 minutes
this is really good to know tho
makes it easier to hit the right timing
but as soon this is done, i'll buy a cat and trade beryl lol
probably gonna make more money that way
and a lot less stress since i dont need to get it from hot areas on hurston where every damn idiot is waiting at Rappel or picker's field
unless you are on an asian server where nobody is on atm
I still have like 45k
I made 400k then lost most of it doing overdrive and dying to bugs
yeah I have barely even played 😂
i mean i can just watch some more Factorio while i wait for the restock lol
I should really go finish that Pyanodons playthrough
me and my buddy started space exploration lmao
I've beaten space ex 4 times
180h deep and we just really started colonising planets
come august I'm just going to disappear for like a year while I redo all my blueprints and nerd the fuck out about 2.0
space exploration was my introduction into factorio lmao



