#industrial-professions
1 messages · Page 53 of 1
You can rent a connie andromeda
You can also rent a Freelancer from cargo decks (LEO or L1 stations)
It's workable, but it's limited in what stations it can use, and the inventory of stations means you're likely to be transporting a large amount of lower-value goods (which is the concept, I suppose)
ah ok thank you. I remember docking being iffy at best when i tried it. am I going to be losing all my cargo again or nah?
Docking is still pretty iffy, especially with the way you have to handle cargo - go to the console first, then go back and radio cargo, etc. That's not improved
3.23 later this year is pushing for the full cargo loop to be physicalised so unloading will be different - I expect we'll see changes then
alright thank you, I might just wait this one out then
Aurora MR does have a 3 SCU cargo rack underneath, so that is something. But it might be more suited to putting a 1 SCU box on there and taking that (via multi-tool and tractor beam attachment) into bunkers for looting. Then sell the loot at stores or (for more valuable stuff) to other players. I've got an Aurora MR myself. Some items can be worth quite a it. I've sold a single Demeco LMG for 100k.
Okay thank you for the heads up since i will be jumping into the game for the first time
Are you able to mix cargo and cargo size in your ship and sell it? I lost 3mill couple months back due to that bug I sold it at the trade terminal but never got the money?
You should be able to (albeit some ships will only take cargo of a certain size, but currently the game will organise that appropriately)
although it is still an alpha, so bugs are to be expected and reported 😉
Cargo stacking bug was fixed, you're safe now
how much would it prob cost to buy every ship in game?
Weird channel to ask but see !erkul > Ships and vehicles > sort by price > do the math ⬇️
• Calculator • Shops • Ships • Weapons •
If you're wondering about pledge, Legatus pack was about 43k $
334.8mil aUEC at current prices (changing in 3.23); or $42k dollars for everything currently available on pledge store
note: Legatus pack includes a lot of things that aren't currently on pledge store, and a lot of things that aren't ships - it works out above the $43k asking price
Thanks guys for the questions
Best place to sell reclaimer load of construction material?
Any orbital space station or Grim HEX
Sideways on external landing pads
Or don't land at all, just park next to pads, EVA to them, and go sell
k thanks
Arc Corp is the best place to sell reclaimer loads. Highest demand at admin. Space stations don't have high enough demand to buy all at once
Ive lost 2 full vulture loads today, 40+ scu of rmc. Am I missing something when salvaging, when I reconnect the mission is no longer there.
What the Reclaimer's hard cargo object limit?
Has anyone gathered any testing data on this? ChatGPT states the following:
The Reclaimer's hard object cargo limit refers to the maximum number of individual cargo items, such as cargo boxes or containers, that the ship can physically store and transport. As of my last update, Cloud Imperium Games had not specified a hard object cargo limit for the Reclaimer or any other ship in Star Citizen.
Disconnecting from the game cancels all missions. If you want to do a mission, get it done before you log off.
Problem is that when you have a lot of entities on your ship, the game may start culling some of them if it can't handle it all
The way to tell when the "crate" limit has been reached is to put the first box, say a 1 SCU size right by the hopper machine. Then start making the bigger ones. When the limit is reached that 1 scu crate will despawn first. I have heard it's like 9 Hammerheads then 3 bigger ships.
Ooh, this is a good tip I'll definitely use. Thanks!
i think its less because we did around 6 hammerheads last night with all 16 SCU boxes and we saw despawns
Also entities are objects like med pens.
good to know, we have a decent amount of plushies on board 😄
All Plushies overboard!!
A little note about having non-grid items, particularly large ones, stored aboard a ship: If you end up going really far away from your ship and come back (far enough that the ship would be unloaded from memory until you return) then there is a chance that the physics engine could go nuts when you return.
In my case, this happened after recovering Mole bags, using a C1, after a buggy NPC seemingly ran into my Mole on accident and blew it up. I had all the bags, landed at a mining area, left in a small ship to claim the Mole and return. When I got back, my C1 suddenly started dancing around on a wingtip. Eventually it settled down again, but 3 of the mole bags (filled with raw ore) vanished.
Really Nice how Long does it take?
It's a fast one, there's no waiting time. Basically just travel time, from a moon to the capital city of the same planetary system
There's also close to unlimited stocks
Whats profit?
hey guys, on this new patch do i still need to dock -> cargo terminal -> dock - > cargo terminal with the hull C or is docked cargo in?
anyone looking for a trading buddy?
ahh sorry
central buisniss not long beside getting out in caterpiller cus is slow in atmo hurston
c2 is faster 🙂
what stations have a hull C loading port with a refinery aswell?
Jump point station. That's all.
The Hull C can also go to classic L1-L2 refineries and take cargo from refining orders, but that's all it can do there, and won't be able to sell at a TDD, so it's pointless
returning player here, what route(s) should i run in my c2 to maximize profit? trying to save up for a reclaimer.
Better to do cargo to buy a vulture to buy a reclaimer
Run Beryl Ita moon to Lorville TDD...or join a session stacking crates on a Reclaimer.
do what you find to be more fun. I run gold on microtech, or diamonds on hurston in my C2
thank you all <3
I think the most Gold I bought at one time was 60 scu. But for a C2 that's like peanuts. One option is to buy store buy store buy go sell. And server jumping.
Is Hull C bugged/broken? Whenever I walk to the back of the ship I fall through the ship
I'm considering upgrading the QT drive on my Freelancer Max and possibly my MSR. Looking at the Erkul site, it doesn't really explain what all of the variables actually translate to for performance. Does anybody know of a good reference to explain details of ship components?
In multiple ways, yes apparently.
Well, Erkul does show very detailed stats for you to look at, but if it's simpler for you, just now that the XL-1 is all you need
We are getting physical loading of cargo in 3.23 right? Will we have to physically unload our cargo to sell it too?
heh...
https://starcitizen.tools/Update:Star_Citizen_Alpha_3.23.0 it is listed here but it could always be cut right?
Star Citizen Alpha 3.23.0 is an upcoming major update for Star Citizen. This update will purportedly bring multiple gameplay updates to players, including a Starmap and mobiGlass rework, FPS Map System, Personal and Instanced Hangars, Freight Elevators, Item Bank & Unique Item Recovery, new missions in Cargo Hauling, dynamic crossairs, EVA tier ...
where should i sell RCM for highest profit
Any TDD, they're all pretty close. Area 18 has the best price, but it's also probably full.
And it's only a tiny percentage better
okay ty
This is the intention if it's released as planned. The freight elevator will take the place of "station inventory" and you'll have to transfer cargo onto the elevator and into the station's storage to sell.
And if you have a mission to deliver cargo to/from a mining area, DC, or something that doesn't have hangars but does have hard armistice, you may be at risk of your ship or cargo getting stolen while loading/unloading.
is cru l4 hidden terminal broken? I can't seem to sell "cannot sell" even tho there's no stock or any other stock for that matter
Try clicking around the upper left corner. It might be broken the same way as the terminal at GH admin.
!tradetools
One-stop-shop for everything trade related in Star Citizen: best trade routes, best mining spots, etc.
worth upgrading c1 to taurus?
I'm not sure I'd consider that an upgrade
C2 or Caterpillar, now that's an upgrade.
Taurus is a very good ship to have, very capable, and probably more convenient than a C2 considering it has a tractor beam that will be very practical for the next update
It's also the cheapest Constellation, so you can always upgrade to an other one later, or to a Caterpillar/C2 if you feel limited
But yeah, with 3.23 coming, I wouldn't jump straight to a C2
C1 to Taurus is definitely an upgrade worth considering
Can you actually operate with the Taurus' tractor beam in its storage? I tried that in Cutlass Black, and the tractor beam there is useless - you can try collecting stuff around ship and moving it close to the ramp, but for actual stacking inside you still need to go there in person.
It sure can
can anyone teach me to trade?
!trading
Click [here](#learn-to-play👶old message) to learn the basics of Trading in Star Citizen.
so, I was doing a trade loop based on sctradetools
it instructed me to buy stims to sell at shady glen farms
problem is, the farms is not buying my stuff, so Im left with 646 scu of stims
what to do?
checked the site as well for best place to sell stims and it says "no result"
im a newb at trading
I haven't verified but I just checked uexcorp and found these locations
whats a uexcorp
and the numbers are the price per scu?
Yeah. I'm going to check if anyone has demand for your quantity
Yeah I just checked sctradetools as well and got this
It looks like when I get the quantity number high no where has the demand to buy that much stims off of you
@umbral ember
So... What should I do?
You could hop around to each of these places and sell small batches at a time
You can go to one of them and then sell what you can... And then hop to a different server region, (EU, na, aus, etc.) and see if you can sell more. Seems like it's going to be relatively tedious either way
Oki thx
@umbral ember it looks like it. I don't remember if there's any data being fed into that from crowd sourcing or anything like that so I dunno how accurate it is
it is, learned that the hard way
Yeah I found a chart on uexcorp and stims has very low volume of sales. I'm assuming because of such incredibly low in game demand
i seee2
is there any difference between doing a trade loop vs just going back and forth between two places
does anyoen know how I can get back my 2 SCU for the F7C MKII after removing the ball turret?
Have your tried spawning the ship like this ?
There is an issue council report about this issue, and similar issues on older Hornets that have specialized parts. (Like the radar dome on one.) A database reset should do the trick. Melting and re-buying might work, but I don't know for sure and I don't exactly know how that all works. (Might try getting some advice from others before trying that.)
Create an account or sign in to Issue Council. Track bugs on and vote on the issues to help the development team identify what to work on next.
Is the cargo unit a separate component that you have to equip?
Yes, but it's the stock one
Same on base Hornet MK1
I'm wondering if the component was swapped out at a different station/spaceport you might need to claim/fly the hornet back there to swap the cargo unit back in
It does not show up as a component in game, which is part of the problem. If you put a turret in, it vanishes and you don't get an item for it. Same apparently is true for the radar dome on one of the Hornets.
It has occurred to me that if there was a way to do a complete reset on a ship's data, like what happens during a database reset, it could solve a few different bugs.
Oh that's a big yikes. I do hope they fix that
how often does a tick (economy) happen?
Between 5-20 minutes
how do I know if it has happened?
Numbers on the screen will have changed :||
oh umm okay
I got 397 scu of recycled material compo I cant sell, I should wait for the next tick right?
Yeah or change server region
aight thanks
3.23 will also see an fps overhaul yeah? or is it a later updoot?
Whats the best trading route rn ?
And riskiest. Running RMC from Pickers Field or Dunboro to any TDD. Closest are often full because of everyone doing it
I did it, but NB TDD only accepted 100 scu
did I do sth wrong?
I thought you meant risky because of pirates are close haha
It's true, but not what I meant with "closest..." lol
Getting a security escort.
Playing on an emptier server
Doglegging your jumps (jump towards somewhere else that isn't your destination, cut your jump. Then jumping to your destination from there so you don't get interdicted (though I don't know how many pirates are doing this)
@umbral ember
aight ok
We don't know stocks in real time, so just avoid the ones that are on the same planets as buy points cause they will almost always be full
So you have either Area 18 or Crusader, and Area 18 gives the best price of the two
Reason why it's also often full, but not as often as Lorville and New Babbage.
I see, thanks!
26million till my ultimate goal of of having 10 c2 and cost to fill all 10 then I can finally grind for ships :P
How do you plan to fly 10 C2s at once? :b
How is the hull a?
Flawless, or minor issues. It's mostly usable, not like the C
But well, it's also very small
Alrighty thanks
Hull B wen?

Is there a way to just buy cargo of certain shipment sizes withut putting it on a ship as part of the purchase, I kinda want to obtain 32 scu creates to drag with my SRV
To run the wierdest cargo ever XD
Don't think so right now, but with manual loading in 3.23, you could repeatedly buy 32 SCU of something, I guess.
Hi, are there any similar shortcuts to TDD like what's in New Babbage and landing on frozen lake outside of Commons, or everywhere else you have to take the public transport from spaceport?
Only New Babbage has this
hey uuh, Easy anti cheat has been breached in games like apex legends.... should I be worried? since EAC is used in star citizen
Weird place to ask - but no, the exploit that's been reported recently is within Apex Legends, not within EAC.
sorry, idk where else to ask
oh phew, thank you
OH WAIT
THOUGHT THIS WAS #helpdesk
sorryyyy
😄
nice, were safe
the mustang alpha has a working cargo hold, right? not just a random box that lowers that you can do nothing with? i havent played the game in a year and a half and somehow i doubt that the mustang to aurora upgrade is going to be honored and ill get stuck with the mustang
hi Adam, the Mustang has quite a nice cargo, that box you mention that went down when you pressed the button has a tiny button on the top corner that opens it, you can drop whatever inside, even fit 2-3 persons crouched xD, there is an aditional inventory u can acces from the menu at the cockpit
thanks
on a personal note, i upgraded the Mustang to the Gatac Syulen, a beauty of ship, no regrets, its my daily driver.
the landing and launching is a learning curve with many explosions but...
when u can land a Syulen u can land ANYTHING
looks cool, how much was it to upgrade?
i dont remember, the Syulen is also an starter ship so its kinda cheap
i looked on the website, $70??? damn, every ship in this game is so expensive
haha u had not saw anything yet, xD, this is the current Meta ship that has everyone dreaming with it
pledge ships are, but most ships can buy from ingame credits
not the Syulen and neither the Mk2 tho... yeah
jeez, thats like a week's worth of groceries, having anything nice in this game looks unsustainable unless you're rich or have all the free time in the world to grind
i'll show u the way, keep the Mustang, or pledge a better one if you can
then go to #looking-for-session and ask to be crew for a Reclaimer
u will have any ship in no time
i didnt even think that could be a thing, defenitely doing that when my game installs
It's not meta. It's FOMO
FOMO is cig's meta
Why is the FreelancerMAX considered heavy freight with a scu count of 120 - and the C2 considered a courier with a scu count of 696?
Because the C2 does have a big cargo grid but its first "intended" use is the transport of vehicles.
same reason why the Corsair is an 'Exploration' ship...
It is though, I use mine for exploring the cargo holds of derelict ships all the time 🙂
Im still new to the game - I'll have to look up the Corsair. Not familiar with it.
yeah well... the C2 can be a great Courrier ship....
CIG said that wit 3.23 ships will be more accurate to their roles, they used a different word i dont remember now... Archetypes !
so the C2 may become a true Courrier ship, and nothing more.
we'´ll see.
There was a mention in one of the videos that some containers will need ship tractor beams to move. But what containers that will be, and when that will be in, I'm not sure.
C2 doesn't have tractor beams, Caterpillar does.
Is it possible to get good loot from doing 30K salvage missions (maze, widow, e'tam, eggs, etc..)? I saw some videos on youtube and it looks like they nerfed it a little too much
Makes sense. But that will hurt. I just bought a C2 yesterday over the Cat, just because of the highest SCU capacity. Guess I should just get both 😉
haha, good purchase! nothing to worry about
I bought a c2 recently and am thinking, would it be smart to invest in a catipillar or some fighter ships
only if you plan to run cargo missions
if so, go for it
cargo missions as in running cargo or actual in game missions in the contracts manager
as in buying cheap stuff from an outpost and sell it for profit somewere else
oh ok
ok thank you so much for the advice! Also, ive already got a c2 which is good for cargo so is there a point of buying catapillar
C2 is good enough to start, i would advice to bigger hulls when you get more exp in cargo trading
To start is crazy.
C2 is a courier ship which as of currently has one of the largest traditional trading capacities in the game rn
You’ll be fine
The only thing over the C2 is the hull series, which is broken half the time anyways
just... dont invest all your money in one single cargo trip... things can go south really easy and u will lose everything
Don’t invest more than 30% of your cash on hand into a load of cargo generally
My goal is to get a hull-c, even though it is a buggy mess at the moment. I just want to test it. Over halfway there. I'm really trying to get there before the 'big patch'.
The Risky salvage missions are the ones that I think could have illegal cargo like that. Legal salvage will have legal cargo, if any. (Which may include gold.)
Right now, C2 is better for cargo then Caterpillar, it is possible that might change with 3.23 or later. The devs have said some cargo containers will require ship tractor beams to move, and C2 doesn't have any. (It's considered more of a vehicle transporter.)
That said, Cat's tractor beams have some visibility issues currently. (As do some other ships.) And while manual loading is coming in 3.23, we don't know for sure when "some" containers needing ship tractors will be in, or even what containers that includes. Might be more info on ISC this week. The Cat also has a bunch of features that aren't working in game yet, like being able to change out cargo modules for other types of modules, being able to undock the command pod (which has a tractor beam on it) and the front and side cargo elevators.
It is also possible there will be a wipe with 3.23, in which case we may lose anything we didn't pay real money for and have to start again.
anyone know the site for commodity routes?
!tradetools
One-stop-shop for everything trade related in Star Citizen: best trade routes, best mining spots, etc.
Have there been any mentions about commodity price updates with 3.23? If we need to manually load/unload cargo, it'll imho significantly increase the time needed for a run (and thus make trading far less efficient)
It's not been mentioned, but it's likely to happen - simply because "this is the way to make crazy money" is a good way to get more players to test your new mechanics.
thank you so much for the detailed answer. I appreiate it.
Is this a good way to make money?
where is admin on seraphin station
Galleria, upper floor. If im remembering correctly
Are some planet outposts just bugged af?
In what sense?
Makers point for example
I cannot for the life of me get its drop-down to drop down
So I can never actually buy anything from there
There’s a few more that I can’t get to work
I may also just be an idiot I’ve only been playing for like a week
Yeah, makers point is still broken, afaik
Okay so I’m not insane
questioning your sanity is the first step to go insane
just saying
😋
So I shimmy side to side as so e times the drop down menus on the consoles think your too far to press them,just a bit of small wasd movements to get a better angle. Other terminals don't seem to have this issue
so far its only been makers point and one other that gave me trouble
Yea! Even before the commodity price adjustment lately, cargo was a good way to make space bucks.. as of now its 300k each 30min. Then again it has to be fun for you to be a trucker. Some like it, some dont.
https://youtu.be/K3OoWKZnou8 pirates got some new tricks tho. Make sure not to get tracked by them 😉
seems pretty neat
Use #imadethis to post this kind of stuff
I found this one reddit. Im just an honest trucker, who wants to support the ones alike.
Thanks for letting me know tho. Will make sure to tag it, if its my own content. 👍🏻
Sorry. May i dm you. I dont fully understand yet.
The cargo ISC didn't mention anything about how to load from a landing pad, like a shubin mining facility, I guess because now we will ship from the new distribution centers which should have hangers, so freight elavators with manual loading in semisecure conditions or store and pay/wait for autoload is always the 2 options.
At least I hope there won't be freight elevators at small places, maybe even the illegal cargo will go to shady distribution centers, though it seems funny to have to manual load unload illegal cargo out in the open
the new cargo changes are great, im really hyped for
however there are details they did not explain..
for example, they said that the initial size of the hangar is determined by our largest ship
but what if we start the game with a tiny Aurora
and later in game we buy a large ship like a 600i or a Reclaimer
will the persolnal hangar expand itself ?
but i guess they had already considered this stuff, they just forgot to mention
not having to go down the planet to summon the gorund vehicles is AWESOME!
i belive it was, at least in the notes posted in #sc-news
ㅤ✦ For interim periods players will still be able to be assigned default hangars of larger sizes when needed
I think for hangers in your home base that you decorate, you will pay for them in game or out for size upgrades, but all other hangers are still persistent, can still have everything brought up by elevator that you want
the enlarging of the hangar doors is also a must needed, had you tried to land a C1 spirit in the tiny assigned hangars?? a pain!
Can still bring up land vehicles and armor and guns to get a group ready to go on a mission
next logical step will be having our own personal Appartment, to decorate, invite friends, make parties...
I mean, they could just let you rent out a restaurant or other large space already in game
true
But Habs are easy to instance already
I already see things in them others left behind
And in med rooms
i lost all of my money because i bought cargo and my game crashed
is there any remedy for this
sadly no, sorry for your lost,
Thumb Rule: never invest all your credits on a single trip
join a Reclaimer crew at #looking-for-session so you can get back your credits quick enough
unless you have so many credits where you dont need to worry about filling your cargo to the max
im not sure i worded that properly lol
I think the notes were written by one of the staff of this discord, based on their interpretation of the video. That said, here's a little more context:
ㅤ✦ A specific hangar size is assigned to you that uses your largest pledged ship to determine what size you get
ㅤ✦ This will be updated on patches to make sure people have the right-sized persistent hangar
ㅤ✦ For interim periods players will still be able to be assigned default hangars of larger sizes when needed
May have to rewatch to confirm, but I thought he said hangar size is based on the largest ship you own, which might include in-game purchased ships too not just pledged ships.
for people who love hauling what are your thoughts on the self load
I hope it'll be properly combined with collecting refinery jobs. And I think drug trade will get significantly more dangerous.
If you can decide what to summon, miners can start refining T3 mats like aluminum or titanium, and just keeping them in storage. And later either haul themselves, or invite someone with large ship to their hangar and sell them this cargo for, idk, 100/scu.
I hope caterpillar doors are updated
After wipes i sometimes liked that risky feeling of going all in. But its not advised to do so
This one is gonna take a while - the concept doors are pretty crazy for actual implementation 😄
Really hope that you will be able to call cargo into your party members hangars
where should I buy?
To me, it doesn't seem like it should be that hard to do the doors. It's just giving the doors an extra animation stage. They have done that with the Fury if you actually use the in-cockpit lever for the gear/wings. It has 3 stages. Gear down, gear up, and wings deployed. So for the Cat: door closed, door open, elevator down.
What they would need to do however is change the control boxes.
I think with that it is 2 stages of 2 different things
Like with the reliant
Gear down first rotates the wing then lowers the gear
I think it is two stages of two things tied together, not 3 stages
The wings can be controled independent of the gear
Though they can't be deployed if the "gear" is down.
It is two different transitions, yeah. Elevator up/down is mechanically different to door open/close (consider for example the physics interaction with vehicles or cargo you've loaded onto the door)
At an engine level, it's two entities doing the job of one entity; it's not three stages of the same entity
And wings deploy/retract is different then gear up/down.
Yes the wings are separate from the gear but also locked by the gear
It is the same in the reliant
Same exact thing
The elevators would be locked by the door, you can't lower the elevator if the door is not open.
Yes, I agree - but what I mean is that mechanically they aren't the same thing in the engine. They appear as the same thing to the end user, if they work correctly; but they're mechanically two separate functions
The issue with that is it is one piece that has 3 stages which I’m not sure is currently possible
That's where the complexity lies.
Unless you work for CIG I don't think you can know exactly how things are done in the game engine. There is also the case of the Reclaimer where the engine VTOL mode can be operated separately from the gear, though the gear also trigger it.
But that is the same as the thing with the reliant and fury
It is two different 2 stage actions that are tied together
Not a 3+ stage action
Door open, door shut. Elevator up, elevator down. 2 different 2 stage actions.
I do not work for them so the only thing I can look at is how things are presently implemented and what I see are a bunch of 3 stage actions
That is 1 object taking multiple stages
It could work but likely not how they want it to
The door animation and elevator animations would be different and use different bits.
After all only part of the door would be the elevator
The elevator is the door though it is one object
The door animation involves multiple objects
As would the elevator animation, but not all the same ones
I can't know exactly, but I've worked in the games industry for several years on physics implementations - I can comprehend how some of these elements function based on what we have seen. In this case, your most relevant examples aren't ships at all, but other elevators in the game (bunkers, for example; but also trams, which are technically an elevator).
An elevator needs to transition between physical locations while storing it's internal entity set so that it can confirm all internal entities are moving "with" the elevator, otherwise you get desync.
A door entity doesn't do that (that would make it very weird for items you left on the door/ramp). The Caterpillar doorevator entity needs to transition between these stages without giving you any weirdness like items falling through the elevator at it's apex (when it can be both an elevator and a door).
apologies, i might have left ping on with that reply. Unintended
I love my reclaimer cargo-vator taking me to the elevator dimension in quantum space
Don’t we all? The unlimited darkness is all consuming
I made a surprised noise when that happened to me for the first time.
How many SCU you need on your ship to start getting into trading?
I’d say anything above 60 you’d be good
Obviously the more the better
Hull A would be my recommendation for running cargo on a small scale but I just love that little ship lol
A smaller ship may still be profitable for running things like drugs
my Avenger Titan have 8 😂
Some love the 315p for smuggling which has 12
You could always rent ships in game too
what's a good starter ship for trading, with a resonable price?
Otherwise, legit goods that are profitable worth your time is generally Freelander max, constellation Taurus, caterpillar, and the current top of the line is C2
The hull c is special but very buggy and you ship commodities that are usually low profit anyways (and ultimately expensive to buy in because of quantity) you get profit worth your time due to quantity
It's pretty good for drug running!
okay I'll give it a try. First time being a business man and I sell drugs 😂
Lmfaooo smaller quantities will always be great for drugs given how long large quantities can take to sell
Avenger Titan is an absolute banger I’d just recommend to watch a few vids on decent routes and prepare yourself to have the occasional run in
If drugs aren’t your interest I’d rent the Hull A in game or borrow it from someone in global run some routes and see if it’s for you
You can definitely use the titan for legit routes too, just don't expect to make much profit at all
But yeah rentals can give you a better feel (but no ability to swap their quantum drives)
I miss my Titan ngl
I just love the way it looks
Same one of the best ships in the game just from a practicability standpoint I may pick it up again just to use it to run box missions
Tried the C1 but I didn’t love it in all honesty
The doors were kind of annoying/slow but I understand why they’re there lol
Keep the Titan at all costs LOL
As far as illegal cargo, has anyone taken the time to speculate how we are going to even do illegal cargo with the refactor? Are we going to have to unload the cargo into the salvage yard then store it somewhere before you sell?
I don't recall seeing anything on how we sell.
I imagine if we do it the current way that might be considered auto unloading and maybe you have to pay a bit for that. Otherwise, maybe there's a specific area you need to tractor the goods to in these sell locations.
All speculation from me at least
How do you scan ships for their cargo?
Tap V to swap to scanning mode (there'll be a UI that appears), then aim at the target ship. Hold LMB, a bar on the right of the scanning circle will appear
as it ticks up you'll get more info - the last bit of scanning is full cargo (which appears on the right side of the screen)
Anyone know the best rout right now? mining facility 18 on microtech is very low inventory on gold
does anyone know good cargo ships for 240 usd and under
MAX, Taurus, Zeus MK2 CL(probably), hull b
Of those Hull B carries the most but is a pure hauler with external cargo
Also is not yet in
so currently either max or taurus
the C2 can be purchased for $5m credits, the Hul-A for $1,4m
no need to maste real cash
im trading out the scorpius since i like doing industrial things
It's always like that. Popular route that has tons of people running
SCD-1 on daymar typically has more than SMO 18
Yeah, I know they didn't specifically say anything about it, I was just bringing it up to see what others guessed might happen. Your idea is pretty much the same thing I was figuring
From what they did say, I think it'll be like this: 1. Manual unloading. You unload manually and send the cargo down the freight elevator into storage. Then at the commodity terminal you select the station as the location to sell from. 2. Automatic unloading. You store the ship with it's cargo. Then at the commodity terminal you select the ship as the location to sell from and it will do automatic unloading, for a fee and time.
I'm really curious to see how will it work at outposts, even in armistice. What if you buy 200 SCU of cargo, start loading, and someone else runs around and tractorbeams one of your boxes away into their ship? Can you shoot them, or get it back?
I guess we'll see - but I suspect outpost locations will be automatic loading only, since they can't instance hangars (which is an important part of this process).
But I think a lot of cargo play will shift to distribution centres in any case, so you'll see more of the manual load/unload cycles in those locations rather than sitting on a remote spot of a moon.
I am a big fan of the C2 not only for trading but for hauling other ships and ground vehicles. I pledged mine for $440.00 and will be happy to give you a tour of this ship. Also, if you pledge a Max or Taurus you can always "trade up" to the C2. Good luck in either case.
I have and love both the MAX and the Taurus. I think the Connie Taurus would serve you better. Then with the earnings from her you can buy the C2 in-game with little to know issues.
Outposts for cargo seems like temporary placeholders for distribution centers, maybe now they will have different purpose. Physical cargo means no more running around outposts grabbing any size items into magic inventory, as in free stacks of random armors, but you take what you wear or hand carry, etc.
Outposts are where some resources are generated and consumed. Smaller cargo ships like the freelancer would deliver from the outposts to larger distribution centers and then big ships like the c2 or cat would go from the distribution centers to cities and stations
If so, then they to keep using magic loading, or add open air freight elevator next to pad, or add full hangers
Open air freight elevator next to the pad
Which is why small ships will be needed rather than large ships
They need to be able to be quickly loaded and unloaded
They also hopefully will not have any option at all for magic loading, not even paying for it like you will be able to do at stations and cities
generally whats the success rate on people getting contracts done? ive attempted at least 10 contracts so far and every single one has been a giant disaster for different reasons
Deliveries ? They're often bugged, and often not much to do about it.
I suspect that manual loading/unloading at outposts and distribution centers, especially within armistice, is going to be a problem until they get around to fixing it, because I don't think their people are as good at figuring out how game mechanics can be abused as they could be.
Since automatic loading requires the ship to be stored, (according to the recent video) I doubt that automatic loading/unloading will be available at outposts. And distribution centers as I understand it mostly have pads and maybe one hangar. So any loading/unloading on the pads would likely have to be manual. Same is likely to be true for ships on pads at space stations.
For manual loading/unloading outside armistice, you may want a guard or two. If someone tries to steal your ship or cargo, shoot them. If they don't shoot you first.
For manual loading/unloading inside armistice, there wouldn't be much you could do if someone tries to steal your cargo or ship. You might be able to try and do a tug of war with tractor beams, but I don't know how that would work. In theory, with some ships, you could have someone inside the cockpit lock the door to prevent anyone getting in, but you'd have to trust that person not to steal your ship and cargo. (Or be that person and have someone else do the unloading/loading work.)
It's going to be interesting to see how CIG ends up unfucking themselves because they will still need to attract semi-casual people. And hey just always have someone standing around trying to prevent people from being dickbags is not going to cut it.
Would be nice if commodity trading profit margins got a little better, but I don't really expect that to happen.
My bet is distribution centers will get some automated cargo loading or protected cargo bays while outposts will not
They have said they are reworking them, I think they will get a bit better next update to deal with the increased time
When they wanted to test salvage, they made it a moneyprinter, and everybody is doing it. If they want to test cargo play properly, they should make it a moneyprinter, with autoloading cutting deep into the profits.
How about a 60 second "Free to persecute" a player who is being a dick to you?
whats the most reliable no issues Hull C route for just testing out the game loop
The typical routes (small text indicates what to transport)
Is there a higher resolution of this graphic available? thanks!
I don't have one, unfortunately - it's bounced around in this chat occasionally but that's the only copy I have to hand
Question about selling from a C2/Cat or Hull-C. Since I hadn't been to all of these stations previously, I thought I would follow the map and make a couple of trips to explore the routes. I bought Iron at Everus and went to Stanton-Terra. Sold with no issue and made decent enough profit. I bought a full Cat load of Distilled Spirits and went back to Everus. It only sells 24 CU at a time with a long refresh. I was planning to get a Hull-C to play the big space trucker game and experience all of the bugs. But, how long do you usually get stuck in a port trying to sell commodities?
Different ports have defined refresh rates for commodities; trading tools used to list those but the values have started varying more. Since inventory is region-wide, it can be an issue if you're trying to do popular items (which unfortunately includes anything on the Hull-C diagram that doesn't have unlimited inventory at the destination, just from the amount of stuff the Hull-C can carry)
I've not been stuck in the past trying to sell materials from the Hull-C, but I only did it a couple times to test the cargo functions - there didn't seem to be a limit on minerals, which is what I was moving
Gotcha. Note to self... no more distilled to Everus 😉 But, I'm just curious how much time Hull-C's spend stuck.
Makes sense.
I know this has probably been brought up a bunch of times as a good trade run, but for the best "Under 30 minute" trade run in a C2 for approx 250K aUEC profit (I forgot buy-in amount, 3 or 4M aUEC). Hephaestanite at Baijini Point and sell at Area 18 TDD. If Baijini is out, then a quick run to the Pyro Gateway back to Area 18. It adds a few minutes but the Pyro JP is unlimited supply atm.
Beryl around Hurston sounds much better, with a much lower invest
Tried making an easier to read image. This any better?
im basically wondering the routes that would give me the least issues just to test stuff not make major profits
and any tips? to keep from breaking anything?
You can do distilled spirits between outposts
Is there nothing fur seraphim to tresler?
I copied the existing one and I didnt see anything there.
It's not on the original image, but you can carry Hydrogen between the locations. It's the only thing Seraphim sells that'll fetch a profit at Tressler, but I don't have the demand numbers to hand
Can you make a version crediting the original authors (Sweeper and eMTee) and yourself? Then I'll keep a copy with proper crediting for future use 😉
Ah hydrogen got it
With some clever location filter and thanks to the community submissions, we have those on the platform as well 😄
https://sc-trade.tools/trade-routes?q=%257B%2522ship%2522:%2522Hull%2520C%2522,%2522investment%2522:10000000,%2522itemName%2522:%2522Agricium%2522,%2522itemQuantityInScu%2522:100,%2522wreckNames%2522:%255B%255D,%2522allowWaitTimes%2522:false,%2522showDetails%2522:true,%2522itemTypes%2522:%255B%255D,%2522itemNames%2522:%255B%255D,%2522locationTypes%2522:%255B%255D,%2522locationNames%2522:%255B%2522Stanton%2520%253E%2520ArcCorp%2520%253E%2520Baijini%2520Point%2522,%2522Stanton%2520%253E%2520Crusader%2520%253E%2520Seraphim%2520Station%2522,%2522Stanton%2520%253E%2520Hurston%2520%253E%2520Everus%2520Harbor%2522,%2522Stanton%2520%253E%2520Magnus%2520Gateway%2522,%2522Stanton%2520%253E%2520Pyro%2520Gateway%2522,%2522Stanton%2520%253E%2520Terra%2520Gateway%2522,%2522Stanton%2520%253E%2520microTech%2520%253E%2520Port%2520Tressler%2522%255D,%2522locationNamesType%2522:%2522whitelist%2522%257D
(Sorry, kind of a long link)
Best place to sell bulk med supplies? made the mistake of filling my C2
Orison or the gateways, but even there you'll have to wait.
Yeah i came to Orison and it would buy almost all of it. But i keep getting cargo removal failed. Wont let me sell any of it. spent my whole wad filling this mf and apparently lost the load
Try to sell in smaller increments, sometimes it works better
ArcCorp has no meds production around it, maybe it'll be emptier?
I dont think it matters, 99% sure my load is bugged
Guys is there any way to get maze rn?
No guaranteed way, but it can be found in the cargo of high-level bounties and risky salvage missions (the illegal ones) sometimes.
It also spawns in "Destroy Contraband" bunker missions, but I think they fixed it so you can't just walk out with the contraband.
Thanks man
I’ve been doing heaps of C2 salvage risky and haven’t found any yet
Just neon
is it possible to put stuff in the SCU boxes you buy in station and goto koisk and it calculate whats in the crate to sell it? like throw in all guns in a crate sell crate and get total value of all guns in crate?
Yes
so where would the scu box be sold would it jus tshow up in koisk ? like scu box insert box id?
When I do legal salvage jobs, I take a cargo ship to the wreck first to unload cargo and sometimes strip the weapons/components. (There is usually at least a little gold, but also some scrap that I won't even bother taking these days.) Then I come back with my Vulture, which I do a claim on at the nearby station before going to the wreck in order to avoid the RMC bug.
I did not do that with the one Risky job I did, largely because of the time limit. But the people who want to make as much money as possible as fast as possible would be doing the 80k and 250k clean up missions which don't seem to have cargo.
Cargo decks on the named stations at planets sell 1 SCU, 2 SCU, and more boxes.
That said, the contents don't seem to affect the selling price of the box itself.
Unlabeled
They do, if you click sell and not quicksell
Everything inside will show up with a check mark like gun magazines do when you buy a gun through the buy menu
It did not work when I tested it out a while ago
Well there's no waiting time and no pirates on Hurston Beryl routes, if that's good enough for you to test stuff.
About 1.2 mils for a full C2, sold 1.5.
Ita <-> Lorville
no hull c testing without breaking my char or ship

initial question
Hull C is heavily bugged, that's just a thing for now. If you're not ready to lose a lot of time, and maybe money too, trying to work around the bugs, I don't think it's worth running it.
It's a diagram for commodities to be traded at places with the Hull C
So, if you're going from Seraphim to Bajini, you'd load up on Hydrogen and/or Helium
only for the hull C ?
Might want to add this next to it again ? Or Hull - Series
Any ship can do this, but they're routes with very low margins, in space only. In other words, exactly what the Hull C is for.
General rule is to not invest more than 30% of your capital in trading commodities.
Hull A, like any ship with 40 to 120 SCU is good for drug trading, but IMO it requires a little experience so not the best thing to begin with.
It's probably best to trade Gold around mT, or even safer (and less rewarding), Beryl around Hurston.
RMC would be the best, money wise, but heavily populated with pirates.
It's been a little off lately, I'd rather use uexcorp.space, even if tradetools is easier to use.
What ship do you have currently?
a C8R
whats the purpose of the commodities price alerts if no one use them
Will the corsair be semi viable for cargo runs. 72 scu isn’t bad right?
@spare plover you may want to rent a constellation Andromeda so you can actually buy some shipping commodities and try out the beryl route.
At your current capital you don't have enough to buy a ship in game that will really let you make money
It won't make a lot of money for the time you spend traveling, loading, and selling, but it'll make you some.
but i dont know how to find actual good trading routes
SC trade tools as you mentioned along with uexcorp should be able to figure out some routes for you to try
It's probably not the best way to start if you don't have any savings to work with, because it typically requires an investment to purchase cargo
But trading in itself isn't too difficult a gameplay Loop, depending on what cargo you choose to run
Best would probably be to rent an Andromeda and use this for trading, for now.
And a relatively large ship
and i understood that salvage was currently the best way to make money ?
Correct. With a reclaimer, if you like walking around your ship and manually stacking lots of boxes. We have #rock-and-stone 
I’m confused
maybe ill do this
anyway tx for all your answers !
The Corsair is also good for drug trading no?
Meaning it's not ideal for lawful trading
It's in "any ship with 40 to 120 SCU" 🤷
Oh now o get it

do you know a nice route to trade RMC ?
I don't do RMC commodity trading, because there are only 3 places you can buy it for a decent price, all without armistice, and pirates know it, so in my book there aren't any "nice" RMC trade routes, just risky ones. But the three places are Picker's Field, Rappel, and Dunboro. Planets seem to be the best places to sell it, but whatever you do, do not go straight there. And I would say if you see any ships near the buying point, don't go there. I'd rather do gold then RMC, but that can have supply issues if you have a big ship, so I haven't tried that much.
IMHO, the best way to get RMC to sell, is salvage.
i've got some stolen medical supplies cargo. i am having trouble finding a place to even sell it. any ideas?
Have you tried one of the main hubs? they buy most commodities. Area18, new babbage, lorville, orison
if it's stolen then no questions asked terminal, cru-l4 for example
Is there any place where you can actually sell larger quantities of RMC? I've tried Lorville and mT, and both had their stockpiles basically full
You tried the two planets on which you can buy RMC. Short trip, quick profit. So they're always full.
Try Area 18 or Orison instead.
Just so pumped for 3.23 and the new inventory and cargo system. My dream of being a space trucker will soon be realized!
When I do vulture stuff I go to area 18
To sell RMC
area 18 has bigger rmc refresh than all other places combined
so that is best bet for sale
although, other people also go there most often cause of that 🙂
I took the cargo to CRU-L4 and they wouldnt buy the stolen medical supplies. Went to a few NQA terminals I thought and no one wanted them. Ended up spacing the load.
maybe it was full? and you needed to wait server tick for refresh?
if I find your load drifting in the verse I will pick it up and let you know 😄 😄 😄
nqa terminal should buy it, that is it's definition, it doesn't care where did you get your goods from
maybe it was just bugged for some reason, I hear it happens in SC from time to time 😛
If you got the message saying you can't sell it because it's unregistered, that's a bug. You can click around the top left corner to be able to sell "unregistered" loot at GrimHex and I assume that would work at other NQA terminals.
is the extreme risk targets and hercules c2 still a w money strat
Taurus better at it, especially since they greatly reduced the amount of valuable cargo. You don't need a C2 at all.
damn they did? 😭
Yeah, you'll never find millions in one mission again
A few hundred thousands at most
C2 is a banger (so is the Taurus tho)
bro i had earned 8 million in 1 hour of work
I was already using the A2 over the C2 when there was loads of cargos that made millions, but now I can't recommend the C2 over the A2 at all with how it was nerfed
it was such a crazyy hack
I earned 50 mils in 20 minutes 
nahhh cap
35* mils, but could've made 55 if I used my brain
I had found 380 SCU of Maze, that sells for 90k aUEC per SCU. But it was during a JT event, where you can sell maze for 150k aUEC/ SCU
But sold it normally for just 90k
Stupidly broken gameloop, but at least not as easy and boring as Reclaimer munching
I feel like after I break a few hundred thousand in game I instantly start dicking around lol
does the drake mule's forks still not work?
How much does a hull c actually make on a full load and what's the most profitable item for it? Because you can't land it at anywhere for rmc etc.
Using #industrial-professions message and SC trade tools I came up with these routes. Cannot promise hull C trading is stable and working well
Also cannot guarantee which commodities will have the quantities available for you to buy/sell at each location
Wow. 4k scu and only make 600k. Insane.
Ty
In a tier I dunno 13 implementation when an economy is impacted by commodities, this kind of thing will hopefully be really important.
Maybe repairs at a station are super expensive until a large shipment of a commodity is shipped there
Something like that but that's all rampant speculation
RMC or something else?
RMC routes are well known 🤷 There's not much to hide, only 3 buy points and 4 sell points, 2 of which are always full, and one a little further that buys for a little more
Nothing to hide rly
oh I mean relative to what I deleted :P
6 mils an hour with RMC trading ? What's secret with that ?
Actually 5 sell points, there's GH I forgot, but bad price
Again, there's no secret with RMC
I've recently advanced to the "C2+enough funds for full RMC load" and I must say "F*** the Reclaimer", this is the real moneyprinter 😎 without any more ppl required, just lay low and go brrrr
We know there are always stock issues on mT and Hurston because they're the planets on which you can buy, so fastest routes. Annoying wait time.
So what's left, Hurston > Area 18
And Hurston > Orison.
With Area 18 itself having best buy price
You can make the Hurston > Area 18 > Hurston trip about 3 times an hour, 4 if you're quick. That's 6mils an hour.
Play on a server region on which it's late night time, no Stock issue
Shrimple
Not 4,0 an hour, but surely more than 3,0 an hour.
I wonder if well have to pay to load and unload cargo both
QT takes just 3 minutes.
Flight time to sell/buy point 4 minutes.
Walking/buying/selling 6-7 minutes.
That's not 20 minutes total, you can do more than 3
im interested in trading as a new player is there a guide anywhere I can kinda look at and get a idea of what I would need
Maybe !trading can help you 
Click [here](#learn-to-play👶old message) to learn the basics of Trading in Star Citizen.
You can deploy them but they don't seem to do anything, and it doesn't look like they'd be able to hold much other then a 1 SCU or 2 SCU container.
Maybe some of the bigger containers if they are oriented vertically
If there is a 3 SCU, maybe, but 4 SCU or larger would be too big, at least the way they seem to be designed now.
Four SCU would be 2x2
Yeah. I think this may be revised though on the Mule's end. At least hopefully. Seems like manual loading is going to be more encouraged soon, and only being able to carry 1scu with a mule for a 176scu + ships is basically useless
Im thinking they may build it to where the forks extend really wide, incorporate the use of a tractor beam, or something
It would not surprise me if they haven't even considered how to make the Mule useful yet.
But with manual loading I think tractor beams will be a bigger deal, and the C1 might well be one of the better solo cargo haulers.
Hey, I bought a C2 the other day but idk how to make it profitable
Beryl from Ita to Lorville is a safe and good route.
You could make more with Gold or RMC, but that's also riskier
Honestly I wonder how much money you can make just from hauling scrap with a C2
Not that much I think
According to UEXCorp a C2 load of scrap from Bajini to HUR-L5 would net you about 38k profit.
I used to do SAL-5 to Orison Beryl loads in a Freelancer MAX for about 70k profit, so that's an example of how bad scrap is.
Got Taurus and C2, what goods would you suggest that I haul for decent earnings?
Beryl C2 
ERT Taurus 
ERTs are still viable source of cargo? I thought CIG nerfbatted that one.
Nerfed, as in, can't find 50mils worth of cargo in one mission, yeah.
Can still have a few hundred thousand with a single mission
It's not rare to find 4-16 SCU of Maze or Weevil eggs, and that alone is already between 360k and 1.7 mils
Provided I can brave and survive long enough at Brio's to sell those. XDDDD
A2 is an option 
Still too poor for that one, at least ingame, and don't feel CCUing my C2 into A2.
Lose some firepower and tractor beam compared to Taurus, gains a big ship interior to stacks lots on and off grid... and No Brio's Bombs 
True, 10 or so packs of Canned Sunshine, yeah?
4
A1 got ten
But they take so much space inside CIG could rework it just a little to take 4 more bombs and it wouldn't take more space inside
Just 4 bombs for A2? Tat's buuuuuuulshiiiit!!!!
It’s just got 4 launchers right
I’m sure they’ll be something that gets stuck on pallets and can be reloaded manually
oops wrong chat
Two, with two bombs on each.
You can already reload it manually, but you need bombs for it.
Easiest way is to unlock ports of your ship in the hangar, remove the bombs, refill, repeat to stock bombs in the cargo hold.
You can end up with 30 bombs in the hold 
what is the easiest illegal commodity to pick up and sell for a profit? Tried finding crows nest the other day and was not able to, so preferably something easier lol
Probably Slam and Widow at Jumptown and Nuen waste management.
thank you - any tips to avoid being scanned?
QT before being scanned
Won't get charged if you QT away while security is just telling you to stop and hasn't started scanning yet
wish me luck lol
For yall cargo people out there
Ok question yall. When SCTrade shows -0 for a location. WTH does that mean. Cause they definitely buy it.
The locations "consume" the goods at certain rate + they have a max inventory. Showing 0 means there's (almost) nothing in the inventory, everything was consumed. And the max inventory is unknown.
so, you should have success when trying to sell a large amount of commodities at that location, since it is a buyer
Trade tools does show real time inventory.
Zero doesn't mean it's empty
So basically any of those with a Hull C would do the trick, but none of the others with that
yes I know a C2 is better with other routes
unsure - I dont trade that large yet. 176scu gang
Friend and I messing around with a C yesterday and now we got 3900 scus of med supplies on it
💀
Yeah, probably gonna strip it to a C2 and sell at Lagrange points
Your best bet for these is the LEO stations; but they're also on common Hull C trade routes, so inventory may vary.
Problem is, all only take like 10 SCU at a time LOL
TDDs have max inventory of 500. Hurston and Arccorp don't have any med-producing facilities around them, I'd try moving cargo bit-by-bit to other ship and trying there...
Yesterday after a fail at bajini
Friend “OMG THEY HAVE VERY LOW INVENTORY”
Me “LETS GOOOO”
Friend “THEY ONLY BOUGHT 10 SCU”
We proceed to break down laughing and crying at the same time.
Gotcha ok
So arc L2 shows on trade tools that med supplies -0.
That likely means you can sell it large quantities of med supplies right?
You can try looking at https://gallog.co/commodities - it's pretty well maintained, they just count in cSCU (so divide everything with 100)
Galacitc Logistics - The Premier Logistics and
Cargo Organization for Star Citizen. Join our Convoy of Dedicated Captains
and make your name in the logistics industry with profits to celebrate your
success, Allow us to give you the tools and connections you need to succeed!
Shows no number for L2. Does that mean low inventory or just unknown completely
Afaik all stations have a limit of 10, same as mining outposts (yep, I also once ended with a C2 full of meds 😀)
Well then. That’s annoying
I am not new to the game, but do not know a lot about it. I have been doing some research and am looking for the best beginner cargo ship. Any tips? So far I have looked at the cutter.
Cutter will do for deliveries, not for cargo trading.
Have a look at the Freelancer MAX
this looks much better. Is there somewhere I could buy it in game or is it online only?
!itemfinder
Use the website to search for any item (and where to buy them) in-game.
awesome, thank you so much
what is the best commodities to sell that are ready in large quantities? Been running into issues where I am not able to fill my ship (between gold, drugs, and recyclables) each run although I have the cred to do so
Or at that point would it be more worth it to mine and supply myself with the commodities in that quantity?
Gold takes time to restock, and is popular, so it involves wait times
Drugs are meant for low volume, below 120 SCU.
You come, take all the SLAM and WIDOW you can, fill the rest with whatever you can and leave.
If you want high volumes no waiting time, you can do Beryl from Ita to Lorville.
Or RMC, from mt or Hurston to Area18 or Crusader.
You'll have wait times if you try to sell in Lorville or New Babbage
What is the profit margin on rmc?
1.7mils iirc
I'd be tempted to do RMC, but I'd be worried about getting attacked. Also, it would take a lot of money and RMC to fill up my Cat and I'm not sure how good the supply situation usually is. Gold doesn't have the supply for a Cat, so that leaves Beryl which is somewhat safer and has plenty of supply, but doesn't bring in as much profit.
Like I said, RMC doesn't have wait times. If you go to the right selling places. But that not the place where you want to be the quickest anyway.
Buy points have to wait time
what size ship are you running? RMC has a high profit but might be risky in some spots. I now run Hephaestanite from either Baijini Point to A18 (super fast turn around) or if limited, Pyro JP to Area 18. Roughly 250K profit per run in a C2. Simple, easy, safe
Also, no limit from Pyro JP to Area 18, infinite supply
176 atm in a Taurus, but I want to move up to about 567 (I think) with a catepillar
ok, that would be a little small for a decent run. Still a good run but limited profit. If you're serous for trade, I'd think you'd pull a C2 over a CAT, but your call.
What size generators do I need for Taurus
S2 power plants. You don't need to change them, stocks are just, you'll gain nothing upgrading them
Same for coolers
All of that are questions for #flight-combat-racing btw
Beryl from Ita to Orison would be more profitable then that BTW. I get 270k per run in my Cat. C2 of course would bring in a bit more.
Just talking about money per run
For Taurus, you could do beryl from SAL-5 on Lyria to Orison or possibly ArcCorp Mining Area 141 or SCD-1 on Daymar to Orison. (Though the latter two would have more supply issues. SAL-5 was pretty reliable when I was doing runs in my Freelancer MAX.)
Agreed, but I also look at time involved. Lorville is a much quicker turn around. Orison use to have its own challenges in prior patches that got me avoiding it for large trade actions. I run Heph over Beryl now also
somethings not right here
Is the Drake showroom at A18? Wanted to check out the Caterpillar
Can you get your cargo back after being disconnected from a wifi dropout? I just lost 800k of RMC :/
There's no Cat on showroom, anywhere.
Ask someone to borrow you one in game if you want.
And to buy it, !itemfinder ⬇️
Use the website to search for any item (and where to buy them) in-game.
The only thing you can do is relog ASAP and hope the game puts you back where you were.
If your ship was not destroyed, but also did not get stored, and logging back in does not put you back where you were, then the only other thing you could do is wait and see if the game will move it to a hangar. (Might have to wait outside of the game, but I am not sure on that.) I do know that the game can move "abandoned" vehicles to a hangar after a while, but I don't know for sure all the criteria for it.
Im trying to sell raw ore but I visited 3 places and all have my prospector ore under "cannot sell" . Currently I am in everest harbour, I was at the Loreville commerce center and a station (HUR?) somewhere in space and they all dont allow me to sell it. I looked online but the resources I have found state that these places should accept my ore. I cant process the ore because I have no cargo ship to then take it back and sell it. I have Bexalite Taranite and Quartz
Only refineries will buy raw ores from mining ships.
Refineries are in all the ABC-L1 and L2 points (except CRU-L2)
Hey folks what needs to be upgraded on the Freelancer Max and to what?
Thanks for any replies
Only mandatory change would be to get a XL-1 QD. Can also get some grade A shields, and that's about it. But that's more of a question for #flight-combat-racing
You'll have a bit of wait time, but that a thing with most drives. XL-1 will get you the best speeds, and plenty of fuel to go all across the system
Move to #flight-combat-racing if you have more questions about your ship loadout
I see awesome thank you
is there a place i can sell rmc with no wait time?
tried at Grim Hex?
rmc u said? as the thing from scrapping ?
yes but not cm- thats different
a lot of the big cities don't have wait times unless it has no demand but you can just sit there for 10 minutes or less and it should go back into demand
area 18, Lorville, New babbage, etc.
Not Lorville and New Babbage, that's for sure.
Either A18 or Orison.
Grim HEX will have much worse buy price
ty
Hey guys, I've been mining with the MOLE and need a ship to sell quantanium. Would you guys recommend the Freelancer MAX (Higher capacity, but I'd also have to take more of my sale with me.), or the Hull A?
Personally, I love the Hull A and the Freelancer Max, but if I had to pick: Freelancer Max, almost every single time. Flies like a brick, but a good bit of SCU that makes trading pretty profitable, can fit some vehicles, just a ship you can live in forever.
The Hull A is awesome, but I’d pick it up as a starter cargo ship, if nothing else.
Awesome appreciate it. Also question for ya! Have you flown the Raft??
and if so how is it?
Anytime! I had the Raft for a short amount of time, but probably not enough to give an honest recommendation, the lore of that ship is great, love the interior and how cozy it feels, just not sure how well it does its job as a cargo ship in the current game. I think, with the cargo refactor, loading and unloading will be a breeeeeeeze.
Again appreciate it! I think I might check out the Raft next time it comes on sale! Seems like the middleground between the Hull A and Freelancer Max and matches the Mole
Sounds good, man. Enjoy!
As a side note, I think you can rent the Raft in game or at least buy it in game, if you want to test it out. Some people in game chat may let you borrow it too, just to see if it’s right for you.
I don’t believe it’s rentable but it is buyable
I have done this exact thing - and IMO you should wait at least 30 minutes to log back in. An internet disconnect should store your ship and place you home or the last station you were at...worked for me
Gotcha, that’s interesting. Good to know.
The game moving a vehicle into storage is something that can happen even if you don't encounter a 30k or get unintentionally disconnected. Recently I took my Mule out at a mining area on a moon to test out it's functionality (or lack thereof) and left it there. Some time later (I don't recall how long, might have been the next day) I discovered my Mule had been moved to storage at Orison of all places. (My primary residence.) And that was with me quitting the game normally. 🙂
I'm ridiculously excited for cargo missions in 3.20
As the new owner of a Connie Taurus, I want to live out of her, doing deliveries for a living
The idea of taking a contract, physically picking up the cargo, flying to wherever the drop off is, and unloading it is incredibly exciting for me
Gonna be living the space trucker dream
Precisely. When I first started playing SC, I spent ~15 hours doing just box delivery missions. But cargo delivery sounds much more fun. And I really hope it'll be well integrated with mining&refining, so the miners can start refining even the trashy T3 materials and then possibly sell them to dedicated large haulers.
anybody know if the ARGO MPUV will be modular, in that you can change it between cargo and personnell? I see module stuff but they are also seperate store items? any help appreciated
Yes it will be modular
thank you, Luke... i'll save a few bucks pledging both :salute:
Honestly no need to pledge either
They are super cheap in game
If you were to pledge one, I’d go with the MPUV-1T which may be upcoming as a variant
where can i find info about this 1T? will it be modular or exclusive functon?
I think the T is for tractor beam and it would likely be a variant though possibly equippable on the others
gotcha, like a mini SRV perhaps
!tradetools
One-stop-shop for everything trade related in Star Citizen: best trade routes, best mining spots, etc.
Part of me wonders if I should have a mule to load cargo
Idk if it’ll be more useful in the future
i have one, its 15k auec so it costs nothing
Yeah that’s dirt cheap in game I had no idea lol
the funny thing is you can pledge for it for 45$
Yeah the pledge store and ground vehicles are never a great combo LOL
Anyone know what the DCRS2 is? I found 2 1/8scu of them in a bunker. Wondering where to sell these. Seems like drugs but not sure
It apparently is "dicylasterone" and is used in making SLAM. However I think it may be a mission item and not something you can just sell. I'm not sure though, have not been able to find out much about it.
The Mule is pretty useless right now. Can't even hold a 1 SCU container in front, and getting one in back is not always easy.
It does however have a fuel port you can open, for what it's worth.
the Cyclone, i believe, can hold a 1 scu box, the normal Cyclone i mean
and fits in a cuty
That's not particularly useful for loading cargo into a ship either. It could be useful for hostile bunkers if you don't try and take out the turret(s) but even there I'd probably want a couple of 1 SCU containers or a 2 SCU container.
For now at least, a multi-tool with tractor beam attachment can handle even a 32 SCU container
agree, but if the mule, as u said, is incapable of... what's the alternative?
Hand held tractor beams, and ship tractor beams.
there is also the big tracktor beam
Ship tractor beams on some ships are a bit flawed though, they have visibility issues. Except for the C1 and possibly the Nomad.
The Connies beam works fine in my experience
You can't rotate the cargo boxes, but it's flawless otherwise
!fit
Use #🤖┃bot_commands for yourself please
Ty
Does any fellow reclaimer enjoyer know if the main elevator can fit an ursa?
Id like to run reclaimer bunkers
I can't check right now - it'll fit a Cyclone, I don't think it can quite fit an Ursa from memory.
Anywhere that buys large amounts of medical supplies? I got a whole cargo hold full, following some website telling me it makes for a quick turn around. It didn’t.
Well, not whole hold full. About 360
its an exploit but you can hop to another server and probably sell it. i had a bunch of RMC once and didnt wanna risk going anywhere else, went on EU and boom
Thanks
does anyone know how much slam there is in jumptown rn?
We can't know real time.
Jump town has up to 20 or 24 SCU of Slam and same amount of Widow iirc.
!tradetools
One-stop-shop for everything trade related in Star Citizen: best trade routes, best mining spots, etc.
Is there a bug rn where you cant retract the Hull A spindle? I've gone and claimed it twice now, and I still cant retract it
When does stock of RMC go down in cities? cant sell what I salvaged
first day salvaging BTW
You can make RMC with salvage, but there are also places that sell RMC, and it is a rewarding trading route, that people use a lot.
As a results, cities are very often high on RMC stocks, and you have to wait to sell.
I recommend you avoid New Babbage and Lorville to sell, they're almost always full
is the taurus good for cargo runs
is it also just a good all rounder?
Corsair is better IMO, especially as a single man operation
alr
i might still get the taurus though
That's fair, you'll have less guns available to you as a pilot but it's a decent all-round ship
Supposedly the Taurus has a section of the hold that is supposed to be scan proof, though I don't know where or if it's actually working.
It's at the back, where the snub is on other Connies
And no shielded cargo works atm
can i sell illegal rmc i got from 80k salvage contracts at cities or only grim and the like?
yes u can
amazing ,I've only been going to grim because i thought since its illegal it wont sell.
Wow
have you been risking it all in a vulture solo too at grim? lol
Can someone let KoAS know the griefer role won’t let you type in general chat
So something I have noticed about the RAFT is that when it comes to hauling ore from my MOLE, it doesnt like it at all. Since it's designed to hold big boy containers and the refinery tries to give me many small ones, it just doesnt load it. Any work around?
Same SCU as the MOLE just seems perfect, so it would be a shame if it didnt work
You're right, both have 96SCU.
But you didn't collect 96SCU of ores with your MOLE.
Even if it's full, you surely have a few SCUs of Inert Materials, and you also probably didn't mine only one ore.
Plus, the refining has yeld, so even if you had exactly 96SCU or the same ore, you'd lose like 6 SCU of it when refining.
So really no way to have a good 3x32 for the RAFT.
You can rent a Connie that has 96 SCU if you want.
Else ? What do you have ?
You're in the right place. They have a refresh in intervals. Different locations and commodities have different rates and sometimes they can fluctuate a bit (though maybe that's other people selling that commodity at your location)
I think I remember roughly 5 to 10 minutes for most things but it has been a while for me
soo im trying to run a gold haul but stock is empty at station.. i wait ~10min?
Yeah or you can...
- Go to another sell point
- Try to log off/bedlog and go to a different region (us, EU, Asia Pacific, aus) to see if they have demand there
- Keep waiting
@pure gazelle
tysm
Man thats too bad it works like that and you cant just have big boxes of ore lol.. Hopefully that gets fixed since I love ARGO and the MOLE and RAFT seem perfect together
Ok so how dumb would using the tali, once it has its cargo module, as a heavily armed transport/blockade runner? I feel like it depends on how much cargo it can fit
Guess we will have to wait and see. I love the ship and have the base in rebuy. Definitely curious to see how much cargo it will be able to carry
Plus hope it’s made actually maneuverable 😅
Hi. Can I buy the carrack in game?
Yes, !itemfinder ⬇️
Use the website to search for any item (and where to buy them) in-game.
Could I go into quantum with a 2nd person in the nomad? Or do they need a seat
Yes, they can be anywhere inside, or even in the cargo bay
you can have as many people you can fit in your ship and go QT, the reason for the seats is because when you jump, or move too quickly, people will fall to the floor.
anyone use freight elevators in 3.23 yet?
I don't believe they're in yet
Are cargo elevators still planned for initial 3.23 or 3.23.x now?
Want to have access to my gear claiming and loading ships without having to go to a mining station, but it does not appear to be part of Wave1, so wondering if that was bumped.
!tradetools
One-stop-shop for everything trade related in Star Citizen: best trade routes, best mining spots, etc.
Can the hull c sell at orison?
Nope
So since Orison has docking ports, can you sell Hull C cargo at Orison? You can land and dock, but can you sell?
oh
dude above just asked
lol
Docking ports, yes. Cargo docking, no. That whole unloading process that the stations have doesn't exist at Orison.
how much money would one need to get into cargo?
I would say there is no single answer to that. It depends what you want to buy and what you are using to transport it. The larger the cargo capacity, the more you'll need to spend to fill it up, and the more you'll make. In theory you can also use mining or salvage to generate cargo to haul and sell. (Though for mining you'd have to have money to refine the ores, and a ship large enough to hold the entire refinery order.)
There are also issues with some commodities when it comes to supply. (Like illegal drugs are only available in relatively small quantities at one time.) And some commodities, that have better profit margins, not only cost more per SCU but may have other risks. Like limited buying locations, that don't have armistice.
Are there any commodities I can buy at the Pyro Gateway that sells nice elsewhere?
Hephaestanite, sells at ~2300, bought at Orison TDD for ~2800
Also you can sell the Heph at Area 18. That's a shorter run but both are good options
You can start with most any amount but the size of the ship will also be a big factor. I've had as little as 250K aUEC in a C2 and kept running Beryl until I could buy a full load
I have a cat and like 1.5m so I think that should be enough to at least get going
Certainly is, but I would only risk 1M of the 1.5M, Don't put all your eggs in one basket
Most definitely, im mainly trying to find a way of making money outside of salvage
I lean towards trade and mining. I've been enjoying ROC mining for a different game loop earnings
I loved roc mining just trying to save up for a ship to use for it
Once the Spirit comes to the game store, I'd really recommend it. The MAX is my fav but has a ping bug that gem deposits don't show up
Thats such a wild bug 
i use the Nomad + ROC for Hadanite mining at Aberdeen, Nomad is only $952k
you could also use a Cutlass Black, but i personally preffer the Nomad
Ima be honest im going way overkill and trying to save up for a m2 so i can take all my friends roc mining 
Not that you're planning to bomb JumpTown or anything like that, right?
I would never 
I don’t think any other ship could carry 3 rocs though beyond the m2 and its variants 
But tbf i haven’t done anything planet side in like a year the only time ive landed on a planet was unintentionally testing gravity during dogfights
So I don’t remember how big the roc is
loving the hauling/trade gameplay loop.
its a shame its not more lucrative because so chill.
it feels a bit unbalanced to risk 2.5 mil/pop for only 30k. but they are all trivial amounts anyways i guess.
We'll see what 3.23 will bring, there should be price adjustments due to cargo loading times. Also, if you risk 2.5M to earn 30k, you should look for a more profitable route. The best ones have easily ~20% roi.
can the hull c dock planet side anywhere other than orison?
Only at Orison, and it can't buy/sell there.
can a carrack land at port olisar without falling out of the sky?
Do you mean Orison ? Crusader's major city ? Port Olisar doesn't exists anymore.
weren't Port Olisar an Space Station, following the reasoning here, i think you may mean Seraphin Station
And Seraphin has Docking Ports...
No sky to fall out from at Seraphim
wel.... if you look up at Seraph you will see Orison's Clouds... therefore... Sky.
no? had you ever fallen from the Blackholed hangar elevators? cuz i had...
Are you trying to find an answer to someone's question or just to find counterpoints to what I say ?
just trolling a bit, yeah..
orison yeah
Sure can. Carrack shouldn't have too much trouble flying in here
ok
Gravity isn't this strong
O, great bearers of the cargo, when ye doth fly thy C2, dost thou ever encounter the twofold gimbal silhouette? 
It’s extremely annoying lol
First day going good, now what? 😂
How can I fix "Transaction Cost Mismatch"
What are you trying to buy/sell ?
To fix this I had to separate the entire stack so it had multiples of x1 and it would let me sell
Sounds like you tried to sell Aphorite
Hey! I’m looking to sell some maze from jumptown last night. I got timed-out while looking up where to sell. (Legal side offered 20k per unit, and grim admin offered, 11k. Both seem kinda low for maze… should I be selling at brios or samsons?
Yep thats it
Hmm I’m not sure, here’s what I saw at the terminals
Ah it’s the little ones that spawn in the JT spawner
Nailed it 🤣
Aphorite selling almost always bugged, you better focus on Dolivine and Hadanite 👍
Lawful side will give you the best price for it, as it tells you.
Scrapyard like Brio's will give you the same price as Grim HEX
Terminals show the price "per SCU" of the commodities that are on grid.
And the price "per box" of what's off grid.
Take the missiles and store at a shop area that sells them.
Then sell back...
a little outdated method but good luck
I need some help, so Hull C Bombora Livery paint or Trailblazer Paint
those are not on the store
have pics of them?
im neither...
It's a sub store item
i would pick the middle one
they are subscriber store
do yall think the raft is a good for trading?
Hey guys, just lost 2 mil due to a game crash x_x is there any known way to make up for it perchance? (Yea I know there's most likely no way but damn....)
If the server crashes with a 30k error, then in theory your ship and its cargo should get stored by the 30k protection system. General advice is to wait a while before logging back in after a 30k. If your game crashed and you log back in and your ship is "unknown" somewhere, then the one thing you could try doing is log out for a while, come back later, and see if the game moved your ship into storage somewhere. If you claim the ship, the cargo will be gone.
Are ERT bounty contracts still dropping valuable boxes or was that removed?
anyone have picture of Hull C trade routes
They do but it’s at lower rates
Over the last week in the wake of disaster mission I brought home 7 million, 600k and zeroed out. But in ERT's I don't even look for cargo.
You should, at least when there's an 890J.
I regularly find 30+ SCU of weevil eggs in those
guys, is RMC trading ok-ish? I feel like I wait 30 minutes for the Cities to restock demand again
👀
RMC is the most rewarding route, but if you go to sell at New Babbage or Lorville, you'll almost always have wait times
Prefer A18 or Orison as selling points
With this new patch if you go to a planet that has no hanger and by gold and what not from the mining outpost your supposed to stock all the boxes yourself?? I mean in arm assts zones how are you supposed to stop someone from walking up and taking boxes and I'm sorry truck drivers don't load and un-load there 18 wheelers loads they just drop the hatch at the dock and go. I think this is going to blow up in there face and destroy cargo runs
Where do I buy RMC if i don't have a salvaging ship?
Personal hangar and freight elevators update is not coming with 3.23.0. It'll come with a later 3.23.X patch.
We don't know how will that work in outpost, if there's gonna be a freight elevator or auto loading or whatever.
See on !tradetools ⬇️
One-stop-shop for everything trade related in Star Citizen: best trade routes, best mining spots, etc.
They said no auto loading in outposts
Yes, that’s the intention. Truck drivers also don’t have tractor beams
Cargo runs to and from outposts are meant to be done by smaller haulers, like the freelancers and hull A and c1 that load and unload quickly
No hangar means no auto-loading, and small volume sales, in theory. What that will mean for Ita's Beryl mines or buying RMC in large loads, I don't know.
The C2 was never supposed to be hauling those goods from outposts, it is a bulk hauler that would go from distribution center to city and back
The big question is, will there be any cargo worth hauling with larger ships at places with auto-loading.
Small haulers do routes from outpost to DC, big haulers from DC to LEO station and city, and Hull C/D/E from station to station
DCs may have paid auto loading
And stations do
But will they have any cargo worth hauling?
DCs probably will
You both misunderstood but that's on me. I meant instant loading, like we have now already. Not auto loading.
Instant loading will be gone, except for Hull C
Yeah they said no auto load at outposts I would assume that includes instant loading
Anyway, I was just saying I don't know how it'll be, so that doesn't matter
They showed an outpost landing pad with a freight elevator a while ago as a sneak peak
The hull c is the only ship in live without instant loading
Right now, the 3 best cargos to haul are RMC, Gold, and Beryl. RMC you currently buy at non-armistice locations without landing pads. Gold has supply issues, but is sold at moon outposts. And Beryl has large quantities available at a few locations, but again they are outposts.
Yes commodity prices are also being changed with the cargo update
Also cargo missions
Yeah but will locations be changed? And will the changes actually be good ones?
Cargo missions won't be in 3.23.0, and we don't know for sure if they actually will come in a 3.23.x update or get delayed further, so I'm not going to worry about them.
Taking away instant loading is universally a good change and will give small haulers an actual good role as being ships that can quickly load and unload
Iirc they said that there won't be simple route that are always the same, no meta routes anymore, that we'll have always changing supplies and demand
Freight hangars also aren’t in .0
I think that’s with quantum economy not .23
They talked about "no so long ago" but "long ago enough that I have no clue where it was" 
But in my head it's a 3.23 thing
I would have to find the video it was in. Maybe I'll search
Don't think dynamic economy was talked about for 3.23, but economy changes (as in prices for stuff) was mentioned. Don't recall anything specific about commodities.
Exactly if we live in the future where there should be robots with tractor beams supplying it onto your ship. Also like I said earlier. What's gonna stop somebody? An armistice zone just trolling you taking the boxes. As you're putting it on the ship, you can't shoot back. They're not gonna be stopped. What I'm saying is there applying things to the game they have no answer too. They need to think more.
I'm quite worried about that too. The lead dev of the team has said in the Q&A yesterday that the elevators will be directly next to landing pads, so I assume you'll have to check around, then summon cargo and move it over to your ship asap.
Yeah they don't think of the trolls of the game they're not even trying to pirate you they take the boxes and just move it out of ship every time you put one in
Ships with tractor beams are an answer already. You can load the ship while staying in, if someone comes in you'll see it you can just take off, go cruise control towards outside of armistice zone, and prepare for the fight.
Also, AZ will eventually be completely removed
Teaming is also a good answer. If you're alone, you'll be flying ships small enough that they won't be interesting to board and steal.
They've been capable of making tractor beams unusable outside of a hangar in stations and city. They can make the exact same thing and make tractor beams unusable for someone who's not landed on the pad or smtg. There are solutions.
Whether or not these solutions will be correctly implemented is the real question
Yeah but if the elevator is open with your boxes and your in your ship he can go in the elevator and grab them and throw them around. I'm just letting you guys know this will happen a lot. People will grief like crazy for no reason.
There will be NPC security forces as well as player security contracts that will patrol civilized space
My experiences with NPC security is that it can be worse then nothing. Also, when it comes to handheld tractor beams in landing zones within armistice, it seems like you can only reliably use it within a certain distance from your ship. That could be a limiting factor with regard to stealing cargo. On the other hand, ship tractor beams (not counting the Vulture/Reclaimer) can be used in hard armistice.
Setting aside trying to steal individual cargo containers, I could also imagine people trying to abuse armistice and manual loading to try and steal the entire ship, cargo included. But I also have counters to that.
Method 1: Load the cargo while airborne. Good for Freelancer, C1, and other small cargo ships. You land, exit the ship (taking precautions to prevent anyone getting on board) and call up the cargo on the elevator. Then you get back in the ship, take off, and load the cargo while airborne. Just don't fall.
Method 2: Load cargo via an entrance that you can't easily enter the ship through. (Applies to Cutlass Black and Caterpillar, though the latter would likely be overkill at a small outpost.) Load the cargo from inside or outside the ship using an entrance like the Cutty Black's side doors, that you can't easily use to get in the ship when on foot.
Stuck at pyro station in my cat since they apparently don’t do refueling…
thats mostly because servers are awful
with good servers and good ai functionality ai security should be pretty good for basic stuff like chasing off pirates
I don't expect that to get any better for a long time.
yeah thats the whole gate for like everything
This is just my opinion, but I suspect the server performance we commonly get is what CIG considers "good enough" for now. So as they get closer to DSM, I expect average server FPS to stay about the same while the number of players per shard goes up and number of shards go down.
lads how do I stop the repeated "Double check position and make sure loading are is clear" with the Hull C
According to CIG, you cannot access other player's hangars without 1st being in their party or riding the elevator with them.
No I'm talking about the landing pads at the places you by gold and other metals there is no hanger just a landing pad with a door next to it where you unloaded what you bought.
For cargo hauling, what ship would you guys recommend that gives decent payout as well as being fun to fly?
Is the andy viable?
If you want a connie, take the Taurus
There's some enjoyable choice for drug trading, from 400i to MSR, but for lawful trading, these low volume ships won't do much profit
Ah i see thanks!
I was planning to do what that guy in general said earlier and haul RMC
Might need the big ones for that
Not necessarily, that RMC is expensive to buy and in trading don't put more than 50% in the purchase price. So you can rent a Cutlass and get a feel for how RMC works as those few buy sites are patrolled by pirates.
Ah darn never mind of there's a chance for pvp
I play this game to relax mostly 😂
best M2 route?


