#industrial-professions
1 messages · Page 47 of 1
You should also consider whether you want a shorter route for less risk. Ita mining stations sell Beryl for slightly more than MT, and Loreville buys for slightly less than Orison, but it's a 15 min route that nets about 380k vs a 45 min route for a little over 400k. Much safer, less chance of crashes and 30ks.
Also, the hangar bug that is preventing landing markers from displaying makes orison impossible to use currently, while in lorville you can see the hangars clearly and which one is opening is much easier to find to avoid getting stuck with a load. Also MT doesn't require you to land in a hangar as you can land right outside the commons.
what is the best place to sell gasping weevil eggs?
Any scrap yard
orient yourself to the station. I put it on my right side in cockpit view, and that's worked every time for me
is there a limit on it like other drugs?
Yes, and most drugs limit is 250 SCU, so it's probably the same, but eggs are so rare it's unlikely you or someone else hit the limit.
bc i kinda have a full C2 of it
See by yourself ¯_(ツ)_/¯
Might just have to make a few more stops to sell it all
Best if they us mine it for there to be materials. Then miners could make better money and more supply for you haulers
trading as it is right now is basically there to be a proof of concept and testbed for hauling ships. Until they start implementing an actual economy I doubt we will see any changes unfortunately
Wanted to see if bed logging worked in the Cat… it did but not I can get up the ladder to get out of the bottom habitation area into the cockpit : (
yeeeaahhh I had that issue, never found a way back out of the lower area
bro I had 140scu's of gasping weevil eggs and 2 ships camping brio took me out
one was a mantis which disabled my qt and there was an f8c and they're being super salty now
how are they being salty?
Not really what I'd call being salty, but yeah they sound like trash
kinda what I expect of most 'pirates' in SC
its annoying you can't try enable your qt again after it was disabled bc i was flying around for like another 3 mins once they started attacking
isn't the whole point of the Mantis to pull folks out and prevent them from jumping? I always assumed it was like 'dictor bubbles from Eve
When a ship disable your QD, it doesn't do it just once. It does it continuously and you have to get out of the dampener range to be able to use your QD again
Oooh
@spring river where did you find weevil eggs? I haven't seen them in months
Boo, cargo is going to stay broken now that they’ve delayed the quantum economy. Just another fix waiting on a fix before they can fix the fix.
Is it broken?
I’ve had minimal problems
broken as in, there's no economy to speak of
it's literally just Station X generates Product at a fixed rate, Station Y buys Product at a fixed rate
price varies by like 5% based on % of maximum stock or demand
and the overall amounts are linked across servers
there's no true supply and demand simulation going on
oh right yh tbf
Bad runs today cause I died with a haul didn’t earn much
Quantum economy will monitor spikes real time and keep changes at the AI level. Will take load off the server and help with route diversity.
How the hell do you fix the cargo transfer fail issue?
Or is just a case of, I can't?
hey guys, does anyone know if a freelancer standard can hold the long cargo boxes? 64scu i think they are?
32SCU.
Lancer max can hold 3 of em, so base lancer can probably have one
cheers
The MAX can hold two 32scu boxes on the grid. Two 32scu side by side, a few spaces on the grid left, and 1scu row on top of them.
What about the base one ? Can hold one right ?
Should be able to, though I haven't tried it myself.
Making a visual representation of the cargo grids in all ships is something I want to eventually do, that way people can see what size boxes they can actually hold.
Wouldn't be completely accurate. Ie Corsair and Cutty black can hold much more than 72 and 46 SCU off grid
Still a great idea 💖
Just not full capacity of ships
True, personally I don't recommend doing that because it can cause issues, but it technically is possible.
You can find them in the mission wake of disaster or any risky salvage mission
wake of disaster is easiest as not many people actually accept it bc it costs 150k but you can also get lots of other rare cargo
Make sure to bring a C2 though bc it will be difficult without one
@spring river ive only done one of them and it was a while ago. i havent seen eggs or hides in risky misions in MONTHS.
Just keep doing it and if you ever get the wake of disaster missions accept it and get there as quick as possible in a C2 @proud pumice
I got like 200scu's ish from a reclaimer
Yeah, there wasn't any in the wake I did unfortunately. I already have a C2 si I'm good there
just do risky salavge missions until you get it
anyone know how many 32scu cargo containers fit in a mercury or a corsair
you know the really long boxes
3 in a Corsair, with room for 32 more SCU in smaller containers
I think 2 or 3 in MSR, with a room for more crap too
man im trying to find a chip that can carry more without being one of the huge ones
i know its very specific but i can dream
Taurus can have 4 with lot more room for smaller containers
Then it gets huge, with C2 or Cat
oh i always thought the extra space in the taurus was just the removed fighter
No, removed snub is just 6 SCU space. Also it's shielded cargo (not implemented)
It's the cargo hold itself that's bigger
Speaking of cargo, is it possible to open the carrack cargo bays yet?
Nope
Figures. Had a wake with a carrack and it had a crap load of eggs I couldn't get
If you completely destroy the carrack you lose some of the cargo but should be able to retrieve the rest of it
Once it's destroyed, cargo modules can be removed
I tried that. They all went up with the ship got a couple of the small boxes of maze so I at least made my investment back
Better to access some of it then nothing
Does Seraphim still buy Iron or was that changed in 3.21? It appears I'm unable to sell my cargo there...
it does not. Buys Processed Food and Hephaestanite
sells Hydrogen, Helium, Copper, Scrap, waste
Putting my concept here because it seems relevant. All ships should have the option to rent a space trailer:
How many will the Zeus CL be able to carry?
we don't know
How is anyone supposed to know 
mathmatically it can fit 4
however we don't know how tall the bay is or how it is oriented
so more likely I'd think 2, maybe 3 at most depending on the way the grid is laid out
Mathematically it can't even fit 4, since 4x32 = 128
oh, is it not 128 scu? That's what I was going off of lol
It's 120 iirc
no
It's 128 SCU
then i was right! Either way though
Theoretically. Although questions have been raised regarding it's actual capacity.
Ah no, I checked, its 128
Anyway, doesn't mean it'll be able to fit 32 SCU containers
Yeah. Depends on the shape of the bay itself
and whatever arbitrary decisions are made about it fitting on the grid (lookin' at you, Caterpillar...)
Like this is the ES. It can only carry 32 SCU:
And the CL does NOT have a cargo bay 3x the size and yet can somehow fit 128 SCU (around 4x as much as the ES) hypothetically.
CIG magic tricks
does make me think the ES' cargo grid is only like half that bay, while the other half is empty so you can store a vehicle in addition to the cargo
They usually lower a ship cargo capacity by removing a layer to its grid. Like they did for the A2
They also said you cant use the full amount of SCU on the CL without losing the ability to access components in flight.
It's nice they made the turret remote. Keeps it from taking up space on the interior like the Freelancer where the rear turret likes to SUCK YOU UP when you try to open the rear ramp 🤣
that 'lancer rear turret is a damn deathtrap lol
as bad as the ball gunners on B-17s
Once weapon fire can cause damage on the inside of a ship I can imagine manned turrets will become a literal deathtrap. Raiders just focus firing on the turret and slaughtering the gunners... Another benefit to remote turrets.
Although then they might just try to blow out the cockpit and kill the pilot and remote gunners 🤣
like the clip shown at citcon with the Hammerhead
although I rather doubt any turret gunner would just ignore the guy shooting him directly, heh
I haven't actually used turrets much before in SC.
How much of a downside is it that the turret on the Clipper is on the bottom of the ship instead of the top?
in a literal sense probably not much, but it'd require some adjustment on the part of the pilot
since your natural inclination is to keep targets in the 'up' direction
Take a look at the a2
It can carry way more than the grid says it can for the sake of balance
so I learned a thing today, or at least had something weird
last night I took the F8C to Magna to land it at a pad and offload some of the med supplies fromt he Hull C. Game crashed me out inside the station with the fighter still on the pad. When i logged in today, said fighter was still at the station, location 'Unknown' per the Lorville ASOP computers. Flew out there... it's still there, sitting on the pad where I left it. I assume it dumped me back in the same server and it hadn't gotten wiped? Or do those pads actually save your ship locations?
ahh, but I can't actually get in it anymore
damn
CIG has been working on a hitch strong enough for QT for years. We might get it soon, but only for one ship. 😉
One of the best parts of SC when it works right. Ya never really know how good a ship feature is until you get to test it.
has teh cargo selling bug been fixed? the one where selling could result in lost cargo with no auec?
that only happened if you stacked different commodities on top of each other. Allegedly it's been fixed, but I've seen folks talking about it still being in
I'd test it with small selling amounts before dumping everything at once
Pc crashed when I had full load of toxin and neon fml
Spawned on ship phew
98 neon lol
did they do some sneaky hotfix of drug trading because the gallog.co changed the prices of maze a lot
So with physical cargo having 30K protection, do items in your ship inventory also get saved?
what did they change maze to?
Yes
Risky salvage?
its basically the best drug to sell now
by like 9x the other drugs
as of this morning it was still selling at 89k i believe. next closest was widdow. they way he said that made it sound like they had drastically lowered the price
what i was meaning was its selling for about 9x per unit what widow is
like i sold 40SCU for something like 3.3m an hour ago
i think what hes meaning though is it seems like they increased its value further
ahh
Interesting
So Maze can't be sold at a NQA terminal? Devlin turned me down.
So what is CIG doing to actually make cargo matter
Later there will be more of a cause and effect economy. A financial push pull if you will.
Personally I can get behind all this. I see bomb-making ideas with those orange crates.
Someone on the ship tractor "sent with love!"
whats the site for trades again? and is it updated?
These are really cool
or any site that has hull c added?
Most of the trade sites don't have great tools for hull c yet. And it's quite buggy.
uexcorp.space/
Is my favorite trade tool
😎
Yeah, sctrader tools is good if you want to see who buys what and for planning multiple goods cargo run, as in, delivering multiple kinds og goods to same buyer. UEXcorp is good for keeping tabs on prices and how dangerous route could be.
Too bad UEXC doesnt let me arrange something like this:
uex is very cool, maybe that's few things like this that can be added/improved
Whenever I tried to be space trucker with UEX it only let me choose one singular goods type to choose for hauling.
yeah it's only unique route since a while
i pass mostly of my time updating prices then do cargo 😂
I think you need go to TDD terminal, or to a farm to sell that.
Is there one of those at Everus Harbor ?
new to trading, anyone have any idea why I keep having "Failed: Cargo Transfer Failed" message when trying to buy something into my ship from a terminal?
Buy in chunks
oh well it worked like this thank you very much
Yh I had that issue too recently and I finally cracked it
Guys can someone tell me ig i can sell on orison with hull C?
The big one is like 5 million.
The 32's are worth a bit under 3k
i got them all and sold for 6mil all together
Yes I bought a new C2 for my alt account!! Nice haul.
Sorry, just saw my mistake, each 32 is worth just under 3 MILLION not 3k
my dumbass forgot to put a helmet on and i died
i had 10 maze and like 70 neon
luckily i sold most maze at grim hex before going
10 whole SCU or the big boxes?
10scu
i sold like 5mil worth at grim
but it full
5mil of maze?
yh
like 50
i do the wake of disasters
annoyingly i got dc'd during one but luckily i got the cargo
there was another full c2 tho and i had just looted a reclaimer
Reclaimers are the best bc I always find weevil eggs in them
Just had a Risky C2 but it was 95% Laranite lol but I brought it back for 502k. Also how do you handle the Carracks?
What do you mean?
By handle, how to get their cargo?
Yes...
You have to get it through the doors I think so it will be a struggle
with the Carracks you're pretty much limited to killing the ship and grabbing what remains after it's dead. Can't fit anything more than the 1 or 2scu boxes through the doors, and it's not worth the effort at that point
So just blow it up
even when you blow it up you can't get the cargo.
If you are lucky, it gives you access to some. Had a Carrack with 209scu of Maze, and blowing it up gave me access to 40, so I didn't leave empty handed.
Better than nothing! I stopped doing the wake missions because of all the maze being stuck in carracks non functioning cargo bay. I was only getting the low value items after blowing it up.
Yeah, it seems that all the goodies end up in Carracks for me as well on the WoD. Need a space tow truck to pull the thing back to port and sell off right from the ship.
I would assume the ship is non functional, but have never tested. Imagine if we could just be flying the Carrack in and selling.
oh for fuck's sake you can't even sell multiple commodities in one trip to the station with the Hull C? They did not think this through
Hey if you bought cargo at a station and log out before you could get the cargo on the HULL c does the station keep it till you log back in or did i lose it? If so oh well I can do mercenary missions to get it back later i just wanted to see if I can get it when I can
It feels like hull c trading looses me more money than it makes
Nope. And if you have one hull C set to sell, you can’t then load onto another Hull C even if you store the first
do you think hull c might be in 3.22 to buy in game when it come ptu/live
How to handle carracks:
- Soft death them 1st
- Detach the cargo you want to protect from the grid (should prevent free floating cargo from being blown up)
- Destroy carrack
- Move cargo through floor (should clip through floor of destroyed sections) if still inside after destruction
lol
That process sounds more reasonable. The one I saw stuffed with mixed Vice.
How do people trade cargo from their large ships if I have to wait what feels like hours to sell even a small quantity
pick cargo where that isn't an issue
huh
what are you trying to sell
C2 vs Cat, thoughts? They're only a few hundred k difference in game, I love drake, but I'm not sure how easy it is to load/unload, like salvage missions and other things
right now C2 is better in ltierally every way
when tractor beams come in, that might change, since the C2 doesn't have one
hmm interesting, ty!
I hated the cat when I flew it at Invictus. The c2 holds more, and flies significantly better.
Now, when modules come online the cat might be more attractive to me for other things, but right now my suggestion is c2
Mhm. Right now, the C2 is just bigger hold, and significantly more agile, so if you're buying ingame, don't bother with the Cat
the modularity is the long-term reason for why it has a place in my $$ fleet
Has cig ever mention the possibility of making player made storage boxes actually adhere to cargo grids? That would be such a nice little QOL improvement
hey just a question m2 and c2 profile for the door are different? someone told me that the back entrance profile were different
drake is a special style. c2 is really more convenient. it doesn't give you the same "trcuk feeling". but flies super well, park easily etc
The ramps and doors are the same, what's different is just inside the back ramp of the A2 is a narrow walkway between the two giant bomb bays. Kinda like the inside of the A1, but the bombs are laid horizontal and stacked vertical on top of each other
Hey just a quick question so I have the Mole and debating upgrading to the Caterpillar. What do you guys recommend sticking with the Mole or
It’s two very different gameloop
Mining delivers a more advanced gameloop. + Mole is multi crew.
I would stick to the mole, on a game experience dimension.
I went withe the C2 (but might get the cat later, at least try it out during IAE), there is no reason this thing should fly as well as my taurus and yet it does lol
Just in terms of making money quickly which one you reckon is better?
Does it helps m2 to be loaded easily ? Vs C2 ?
I feel like the C2's gonna get a nerf at some point because it flies better than every ship half its size
Hauling should generate more money faster. (I don’t know for 3.20)
I do like loading it more than the taurus, using the elevator is kind of annoying in zero-g
Yeah it will
I once heard that the C2 flies like its empty and the cat like it's full, and they'll adjust things based on cargo weight eventually so that should nerf it, but I think it still needs an empty nerf too
Or maybe with the upgrade on the atmos flight profile. Get a great atmospheric profile and a reduced space flight profile
I could see that
Havent played recently have they finally made it so the mole stops the timer?
Mining in general is way less lucrative than before
But I would say much more fun
Pure money, hauling should probably be amongst the top 2 money maker.
Especially solo.
I can't find any photos to show you, if I was gone I'd grab my C2 and M2 and pay a pic of the difference.
Honestly, when when they do implement cargo weight the c2 will still fly better than a lot of ships. It will be an utter bastard due to inertia, but it will still fly better especially in atmo due to it's shape. The cat is build like an elongated cinder block. It has to brute force through the air
XL-1 QD would fit in a C2 right?
TS-2 for the C2
ty
Can you attach non-32 scu containers to the hull c’s cargo grid? I.e. like like single scu boxes or 8 scu containers?
Yeah, any container snaps to the Hull C
Cool thanks
30k with ~3M in my cargohold, press F.
Has anyone created a new graphic showing Hull C trade loops inc the new Jump Point Stations?
Haven't seen one, but I think they're trash, only 500 SCU of med supplies per station
the 30K protection was working in 3.19
i gave up with the Hull-C until better patchs about it, got stuck on dock, tried the workaround, same and got impounded -_-
when i retreive it, he spawned and broke his full loaded left cargo arms
ohh pog first time finding quantainium.
I dont think I can even fit this in my vulture tho T_T
oh wait no I think it can fit 🙂
well it didnt work this time at least
And it still is
@spare cloud question if the dimentions of the boxes is different but they both say size 1, does that mean both of them only have 1 SCU of quant?
Physical size matters, afaik they all say Size 1
okay that relieving, I was beginning to think they were 2x1 boxes that are half full
is there a way to scan this to know what it is ?
You should scan the ships you loot first.
By the color being full grey it should be iron or other low value material
I wasn't aware that you could scan ships for cargo, just tried it, thanks!
That tractor beam tool normally tells what it is. Keep an eye on it when you first point and click...
Place holder = dead
It does indeed. But sometimed it says always Placeholder. So knowing which cargo you can even expect because you scanned first helps since some cargo has the same optics.
Nah not dead. Had some Quant that was shown as placeholder and was able to sell. But I go always by rhe colordoing of the boxes and decide ig its even worth to bother
What item is in the black crate? I just got a 30K on a large drug load never to be seen again.
how do i checkl prices and where to sell certain commodities now that trade tools isnt up to date anymore?
man of all the drugs I try to sell e'tam is the hardest to offload, at least when I'm being cowardly and doing one of the stations lol
Neon is even worst sometimes you sell and it solds out so you gotta fly around the system and jump from one illegal dens to another
and the money is not even worth it
Still tradetools, it still is the best trading tool, mostly accurate
The trade tools, says i should sell in orison. Is that allways the case, or is there profit to go daymar -> microtech as well?
Depends on the price difference, and also on the time it takes to go this far
What is the best place to sell drugs. Is it true that bio breaker doesnt buy slam anymore?
It isn't true. But many people sell drugs there now so stocks are often high. Just wait a few minutes in front of the terminal and stocks will go down
Any scrap yard will do to sell drugs, but they're all high on stocks now
everyone is trying to sell drugs
this is in a carrack fml
I didn't sent you to #industrial-professions . I sent you the link of a message that is in this channel and gives a solution to your problem
#helpdesk was just fine. It's just discord that doesn't make it very clear
#industrial-professions is not the same as
#industrial-professions message
Oh my bad
I found my first Weevil Egg crate last night at Wake. It was floating free by some wreckage.
what is soft death tho? @spare cloud
Ship state between functional and destroyed
Not functional anymore, everything inside broken, but ship not destroyed
how do i know when it is soft death?
It makes a big boom but doesn't break apart
ok ty
It can still be targeted
with large boxes, how do i detach it when it auto snaps back to the cargo?
There should be an angle at which it won't attach anymore
and i got 30k'd
Rip
Yeah, very sad to lose weevil, but TBH, these salvage and bounties just give stupid amounts of money in cargo. And they're so easy to find. It's no big deal to lose some of it a few times
Dont worry, you'll find plenty. I had multiple loads of 10+ mil cargo be erased due to bugs/crashes/30ks, but the end result was still over 200mil in under a week. It's stupid. I can buy every ship in-game and probably still have money left over.
That is, unless they fix it before IAE.
why cant i sell my SLAM?
There is no demand for it at that terminal. Have to wait for a stock refresh or go somewhere else.
what about selling?
~110k last I saw
Hey so i only got 132k and have a caterpillar what trading route u recommend?
gold smo18 to new babbage
I have a m2 with 5m what route should I take
Most rewarding route is gold route.
2nd less is less dangerous and populated with pirates so probably better. Beryl iirc
See !tradetools ⬇️
One-stop-shop for everything trade related in Star Citizen: best trade routes, best mining spots, etc.
Which ship is that? (sorry I still haven't visited all ships so I don't recognize every interior yet)
Valkyrie
thanks
Doing breach and steal but the security which shd be on my side in space attacks me without me even entering the ship. Is this normal
I also have 0 crimestat
I just thought about it but when we'll have the cargo elevator it's gonna be way better because you'll be able to place the cargo in the ship manually, thought it'll take more time to do so.
Really can't wait for that to be available.
They need some sort of ship or hangar security before making us manually load hundreds of scu of cargo.
Not normal, but had the same thing happen to a friend last night. He had a crimestat previously, but had cleared it, so I had thought for some reason it didn't reset properly. Did you have a crimestat earlier in your session?
I’ve had it multiple times and cleared it (paying fines and going to prison). I can land in stations fine and no icon top right but that mission they always attack me and tell me to turn off my ship. Any advice ?
i heard we are getting individualized hangers along with the physicalized cargo update so that will solve that problem if that is true.
age old question.... h2 or cat? im leaning heavily towards the cat but the front hatch really should be a loading ramp
Ah that is good, otherwise it would be chaos lol.
yeah. i heard they will be customizable too. not sure to what extent but im totaly looking forward to it. drake style all the way!
Is Pressurized Ice new?
Yeah, so is tin and silocon i believe. Can that station dock a Hull C?
How do you pressurize ice? It's already solid
dry ice would be a more apt name
Dry ice is a different thing entirely. And it could be water pressurized until it is solid; ice under pressure instead of temperature. At least i think thats how it would work
But dry ice is CO2 ice, i believe. Not water ice
Ice IV is found on moons like Titan. See Wikipedia.
What ship is better for starting out doing Cargo?
Constellation Taurus! Freelancer MAX is a bit cheaper. If you're up to learn the ropes through illegal cargo anything with a small cargo grid is kind of fair game otherwise
@thick socket
Cool thanks mate!
So I bought a Caterpiller last night. Did I do something wrong or can you not fit a 32scu container in it?
They don't snap on the grid, cat isn't made for 32 SCU containers. But you can fit 2 of those in each compartment
is the bug where you can't stack 2 different cargos ontop of eachother if you want to keep them fixed?
Instanced hangars will only be accessible by you and members of your party, or at least that's the intent
That was what I figured. I didnt try to sell them, but I had a hunch that might work.
Figured I'd ask here. Anyone using a hull c and able to undock in the PU? I know it was an issue before and was wondering if it had gotten fixed
does anyone know if the vertical stacking dissimilar cargo bug was fixed?
I have had hit or miss luck with undocking, not because of the mechanism of releasing the docking clamps etc but because of bugs related to calling the ship to the docking port from the ASOP terminal
I need help running cargo. I don't have the correct salvage missions to run good cargo.
what do you guys think of c1?
I'm getting the Zeus cl, but I'm actually still getting a C1. My idea is to park a ranger in between the two rows of boxes (when it launches) and that will be my second little daily driver and bunker buster
I'm basing most of my opinion of off the A1. I like how it flies, I live the look, it just has no purpose right now
Somehow it fits, 32 SCU container
Jeez, where are you selling SLAM for 500k?
Brio's. It's a 32 SCU container. That's just 15k aUEC / SCU
Ahh, weird showing it as 1 Unit then
It doesn't mean 1 SCU
It means 1 container of size x. Size isn't displayed.
If I had 2x 32 SCU container, it would show 2 Units
Landed at Brio's and found 2x 32 SCU and 1x 2 SCU of slam just laying here. Put the small one inside and a 32 SCU one half inside half outside. It worked to sell it 
what materials should i trade in a connie taurus?
You can trade gold and beryl, risk facing pirates and make a few hundred thousand aUEC. Or you can make ERTs, take the cargo from your targets, risk facing pirates too and make millions.
See !tradetools below if you want to trade gold and beryl ⬇️
One-stop-shop for everything trade related in Star Citizen: best trade routes, best mining spots, etc.
thanks
is it common for quatz to phase through the ship every time i try to haul it somewhere? it only happens with quartz.
Oh that's normal. Just like how small change falls out of your pocket between the cushions of your couch. Same thing with Quartz
good to know its not just me. had an entire hold full of the stuff and poof.
It was more a joke about the low value of Quartz than anything, but stuff poofing is a bug that happens from time to time
is this happening when the crates are snapped to grid?
fair. they are as far as im aware. left the refinery with it. it was in there when i boarded but by the time i got to area 18 it was all gone.
not too upset because it was quartz but it still would have been nice to have money.
why is cargo transfer still broken as fuck
my gold transfers keep failing and it takes my money
so how long does it take to get out of small crate missions and into the larger stuff?
About an hour or two. Just the time you need to have enough money to rent a Connie Andro
should I be doing the single or triple crate missions? and how do I move those easier?
How big do missions get?
IMO you just shouldn't do deliveries. I mean, if you have a great experience with it, just keep going but deliveries been pretty bugged these days
So don't be surprised if it works badly
tbh those are just missions im interested in, I suck ass at flying and combat so I figured the cargo can help me learn to fly a little bit better
Combat missions and racing will probably teach you better. It won't be easy at first, but you'll quickly get the basics. You can also ask a !guide to teach you the basics of flying and/or combat
I hope the freight update adds large deliveries for Hull ships and such
freight update? Is that on the schedule or something?
It was shown off at citcon
Yo guys, did the party cargo transfer bug got fixed? Where throwing friends salvage onto my ship counted as stolen?
why cant I sell my MAZE, says No Demand at all the places I take it to
Grim Hex, Samson&sons and Brios all say no demand
because lots of other folks are also selling Maze
ah ok
What I have done is bedlog in space and relog to a new region...
Which is useless since shop stocks are cross server
Do you all actually enjoy trading? It's just click buy fly somewhere click sell.
With lots of riding elevators
I do the grind because money
there cross server within there own region, the terminals are not cross region (Yet).
If you were to get on another server wtihin the same US region for instance they all use the same terminals linked
but if I go onto EU its a completely different terminal with completely different available sell capacity
Hey I have a package and when I try to pick it up, nothing happens. Cant even use multi tool, how do I fix it???
anyone know where the best place to sell salvage is at
City TDDs
so any planet?
Yes
ok thanks
Where is the best place to sell slam?
What's the best route for cargo trading rn for c2
Beryl, pick one of the outposts that producces a ton, and fly it to your choice of major city
How much money do I roughly need
For a full cargo
'round 2mil maybe? You'd have enough with 2mil at least
Hm is the profit per trip
yes...? I don't know what profit numbers you're looking at, nor did I mention any lol. Beryl's the best you can get in terms of cargo that's consistently available and sellable
I do Mt to Orison with Beryl 1.4 million cost with a 414 k profit.
meanwhile I just do Ita to Hurston, only about 290k profit, but the run takes half as long as MT to Orison
anyone know how to enable space break while in decoupled?
how do you open a crashed down 890j?
where do i sell my loot
A 32 box can't fit in a msr can it?
It can fit at least 2 of it, but not on grid
Fire at the bottom elevator or at the hangar door
X ? Or Shift (boost)
Is that dangerous?
Any scrap yard like Brio's
Bro
I managed to fit 3 in the msr
is there any feasable hull c trading?
No, just make sure it doesn't glitch and wiggle
damn thats barely any money

Between 92x4608 and 2299x4608
wat
Thanks
Thanks
Someone said last night the Caterpiller had a hidden smuggler hold
If it does, thats news to me
weird. They wanted to show it to me but I 30kd
So, OFFICIALLY there isnt. Mqybe theres a nook you could stuff some boxes
That said in the PU there is also the bug that traps you on the lower level of the command module since you cant climb back up the ladder, its broken. Fixed in PTU but not on Live yet
Maybe they were teicking you to kidnap you lol
Question... The caterpillar is no longer available for pledge again. From my research it's been available and gone several times. Is this an annual thing or did I just miss the last opportunity forever?
Every ship is available to pledge at the IAE, in november. This is when you can buy rare ships that are only available once or twice during a year.
Caterpillar isn't a rare pledge, and is available every so often, it's just a random cycle, like many others, that comes in and out of the store
Yay! Thank you for the info! I'm very new and didn't have the money while it was available so I'm glad I'll have another opportunity. It's a lot to put out but the cat is what got me into star citizen in the first place so it has a special place for me.
so the F8C will be available again? i missed that chance
#ccu-and-fleet-advice or #helpdesk but yes, F8C will be available to every one who completed the SQ42 campaign or smtg like this. People who didn't get the chance to pledge for one won't have an other opportunity before that.
woops didnt realize the channel i was in 😛 ty
need to build me a cargo hauling fleet, its the trucker life for me babbeeeeey
I highly recommend the freelancer max. It's got some flaws cause she's an old girl but she will do you right if what you want is cargo. You'll have to go in at an angle to get the roc inside because of the transmission sticking out the bottom of the roc but otherwise it's been great all around.
aye had a max a few years ago proper lil run around that one was, i might dabble into the raft for entry then move onto zeus -> cat-> galaxay?
ofc after that its very much up in the air
i have a carrack atm but i think im gonna ccu up too a galaxy
its a weird mishmash of ship progression but i think ill vibe with it, have some defensivness if needed as well
that is an interesting progression. soulds like your leaning towards a more offensive cargo line than a defensive one.
Does anyone have a spreadsheet of all commodities? including drugs and illegal cargo like gasping weevil eggs and exotic cargo like that? I cant find a site that includes all cargo with their selling price at x location
its good but they dont have gasping weevil eggs
No site has them afaik 110k aUEC/SCU
No
ok
Are risky salvage missions better for cargo stealing than ERT bounty hunting and then stealing their cargo?
are they the same?
i was told that some ships now have external storage containers... like the c2. does anyone know what ships have this?
I have heard that ERT ships can have very good salvage hauls but I have not messed with those per se. I generally look for the Herc series risky then general as needed. Plus the "Wake" mission is good also. Some ships will only have general cargo if you don't see anythingof high value you can log off and re-roll or wait for fresh missions to pop up.
I don't think the C2 will ever get such an attachment...
The top 3 in general are the Eggs, Maze and Quantanium.
Ships that carry cargo externally: Hull C, Hull A, and I guess you could include the Nomad.
by external storage they might've meant the equipment storage, the tab for which in inventory is 'External'
Annyone know if andromeda can fit 2x of the long large 32scu containers?
when destroyuying a ship with cargo, i get a cargo container. Ive managed to get a smaller size 3 and a medium size 3 container. the smaller had 112k volcume and i think the medium had 1mil. will larger containers spawn if I kill a ship with more cargo? ive trying to aquire a single large container so i can facilitate some trades with a friend of mine
i was unable to fit a fs400 in the medium sized size 3 container, even though the volume appeared to check out
The boxes you are referring to (I believe), are 1scu and 2scu boxes. The ship does not necessarily need cargo, but rather inventory. Probably what you meant. Those are the only two sizes that will spawn when a ship explodes with inventory. If you have more inventory than a 2scu container can hold, you will just get more of them, up to a max of 20. Haven't tried putting any ship components in one, so I can't speak to that.
me and a friend bought ship parts at different areas for each other. we plan to meet up at serraphic and trade. im guessing there is no way to trade between each other? ive seen people meet in space and tractor beam stuff, but that sounds like a huge pain. what can i do to trade a few engines for a few weapons?
A trade like that would have to happen in space. You should be able to drag the component to the cargo bay of your ship, just as you would drag something like a bottle to the floor in a station to see the physicalized version of it. Someone can correct me if I am wrong on being able to drag in ship components. Then you have to head to space in order to use the tractor beams that would be necessary to move the larger components around. Haven't tested any of this myself, but should work.
I was wrong. Just checked. Only carryable items may be dropped.
you'd have to install the parts you want to trade in a ship, open the ports and remove them all manually (only works if its a ship that has external/internal access to the components such as a gladius). Then have someone pick it all up in a separate ship. Its a total pain in the ass
Note that the guy trading with you must also have a ship that allows the ability to install and uninstall any components with a tractor beam TOO.
Yeah, seems like way less hassle to just go buy the components you want from the station/city that offers them.
I know
but back then we used to use the scu containers u get from dying in armistice but i guess it doesnt work anymore
@vestal ravine WoD last night, found a C2 with 408 quant in it. With the 100 I had in hold already it was quite a nice little payday
@neat light easiest way to get one of those crates is buy a cheap salvage for a ship that has a walkable interior. Eva over, drop all your armor and backpack in into the ship inventory. Get in your ship and blow up the target ship. Boom, easy 1scu crate plus all your stuff back. They won't attach to cargo grid, and get funky and fly out of the Ursa sometimes, but they are awesome for cleaning up bunkers
Throw a pair of those 10k Eva suits into a ship inventory and you get a 2 sci crate
truly amazing!!
would grim hex work same as the junkyards for selling cargo from 30k risky salvage?
Yes but more limited buy inventory
sell inventory i mean* lol
so ur gona wait a while for stock to refresh to sell off your haul
Uhh, annyone know if the freelancer max can fit 2 of the big 32scu containers?
damn where'd you get all that quant
Couple salvage missions, then in a WoD there was a C2 with 408 in it
The rarity weight on what size boxes that appear in salvage ships isn't set, so large 32 SCU crates have the same rate of spawning as a 1 SCU Crate, provided Quantanium spawns in the first place
Jesus christ
NWMXYG
I dont think large boxes spawning are an issue but the stuff that spawns in them is a massive issue
Yes. Which is why the rarity weight has to apply to not only the rarity of the commodity, but that same commodity's crate size.
So let's say there's a 20% chance of spawning Quantanium in a ship. If it somehow spawns, the size should also be chosen with a similar percentage. For instance, a 32 SCU Crate could spawn with a 10% chance for Quantanium specifically.
Ah I see what you mean. Yeah you are right
Basically the developers would set a bunch of percentages in each row of commodity:
Name | Rarity (%) | 32 (%) | 16 (%) | 8 (%)
——————————————————————————————————————————————————
Quantanium | 20 | 10 | 20 | 30
Hadanite | 20 | 15 | 25 | 35
Iron | 40 | 20 | 30 | 40
The game would check the rarity first, then if that roll hits, then it checks the rarities of all the SCU Sizes. It wouldn't need to waste resources checking SCU Size rarity if the base rarity hits.
also probably have the presence of a certain size of SCU box of a rare material affect the spawning of anymore of that same material or other rare materials
A set of Redundancy percentage columns where...
1 Copy = 40%
2 Copies = 20%
3 Copies = 10%
...and so forth. If the first roll hits, it tries to roll the second, if it doesn't hit, it ignores the next columns for redundancy. It will re-roll the SCU Size for each copy. Another column could be in place that tells the database to subtract a percentage from the SCU reroll. Such as 10% for Quantanium. Which would make it impossible for a second 32 SCU Crate to spawn as per that table above.
it shouldn't be impossible but rare
I guess it could cap the floor at 1% then
OR alternatively if they do have a ship filled with large amounts of high worth cargo you should have to fight for it. Like pirates or sum shit
For that they could add a counter system that when the ship reaches the end of the material list rolls, would reference, and then make a roll on a table for how many pirates, what class the pirates should be, etc. IE: If there is a copy of Quantanium, then the "Worth" Counter gets increased by 2 as an example. If a second copy is rolled, that is doubled.
ah yeah that could work
It's ok, I spec'd into luck, and have a loaded d20 in the cockpit of my C2.
It can
Well cargo is impossible. 10 people at gold seller. Might as well pirate instead
Economy needs some work
Gold is not the only resource and I would argue its one of the worst since its very high risk and takes a long time to fill your hold. You can make just as much doing multiple hauls of beryl.
Multiple hauls being the key. Who wants to do 4 hauls instead of 1?
Simply adding supply and demand would fix it. More gold sold, lower demand for it, lower price
Meanwhile keep increasing sell price of scrap till its worth hauling.
Because you can do 4 hauls faster than the 1 gold. Ita->loreville
is there any orbital station to sell ore cargo from salvage missions or is it just planetary locations?
Only because no gold. Smo18 to nb
Just make other co.modites worth hauling. Problem solved
Someone with a viable solution currently available in game, arguing with someone who wants to rework the whole game for ¯_(ツ)_/¯
Classic 
Improve
I'm just burnt out on bugs and grind. I'll take a break till next release
Welcome to alpha testing, that's the point of it! It'll be more of the same until we hit beta stage. Then it'll be more of the same until release.
I've been alpha testing for 10 years
Length of time is irrelevant. It takes as long as it takes.
It's relevant to my enjoyment
And that's a you thing. 🤣 Gotta have the right expectations and understanding as to what it is we're playing.
All I'm asking for is make other things worth trading. I will.gladly haul waste if there's a point.
It'll come. Lots of stuff are worth trading right now, you don't have to go for the highest value (highest pirated) items, you can go lower and still make a lot of money. Missions are coming as well, just be patient.
No there are not lots of stuff worth trading. There are drugs and gold for the average hauler. Below that There are better things to do than cargo.
Ah, so you're determining what's good by the value alone, and only the highest value is worth it to you. That's how credit per hour players think. Not everyone plays that way.
Ok
A lot of players trade lesser value things because the risk of piracy is far lower that way. It's still a great way to make a ton of money. Do you make as much as the higher value stuff? Of course not. But it's still a lot of credits, and if you do get pirated (or lose it all to a bug), don't lose anywhere near as much compared to the top end commodities.
It isn't a great way or a lot of credits. But forget it. Moving on.
🤷
Close to a million per hour feels like pretty good money to me
And you can do FAR better than that by not hauling cargo with a cargo ship. Scavenge salvage missions.
Ha, yeah. I get why they made it pay so ludicrously high though, they need people testing the new SCU boxes.
Make the incentive credits, and people will do it.
Making 300,000 aUEC in 15 minutes hauling beryl is pretty good profit by any standard for any game loop in the game. Just need a C2, and you're set.
When I was into hauling making 100k per run was a pretty good profit. Now you make so much more it's crazy.
I’m trying to save up money but each time I get money and put it in cargo my the game logs me out it works once and a while but i have lost 50k anyone think they could help me?
Like any ideas how to fix it
I only rent a ship idk if that is the cause of it
So in the event of a 30k the ship tends to get sent back to your last port or your home port. When you check the ASOP terminals, if it isnt destroyed, dont claim it, go to where it is. However with a rented ship... not sure. Is the rental time running out in the meantime? Could be it
I wonder how drug salvage/selling is going to be if there's ever a place ships with docking capabilities only could use. Some games have a honor amongst thieves perspective, but somehow I don't think that's going to apply to Pyro sell points
Once the reputation systems are in, there will be some safety to be found in Pyro when friendly with the right ganvs, i bet. Wont be shoot on sight, no repercussions everywhere i bet
Taking cargo in like a Hull C where you have to dock to unload to a system like Pyro means you had better budget in a large contingent of fighters to protect your haul.
Kinda curious how the antigriefing rule is going to evolve given that Pyro is mostly armistice free. Go to some station to sell, and even though you're well defended, someone decides to kamikaze as the only course of action to take you down but still not in a normally protected area...is that still griefing or just a cheap shot
People just need to learn how to ask for help and not complain about being a victim.
The more a person complains, the less people will help them, the more they beseech the community to assist in policing the system, the better off everyone and the "griefers" get exactly what they're attempting to achieve - PvP.
If they are there to ruin someone's day, then they will flee the 1st sign they're going to lose, and you now have a somewhat secure port. If they did it to pick a fight, then it sparks the PvP activity this game is meant to have.
I've played some games like this before, more in the fantasy genre and probably lower risk overall, but the seeking assistance angle was always the best and most exciting way to play. It can lead to some truly epic experiences - or it can lead to a ton of trolling in global after someone gets their ass kicked.
You get ganked out in open space, that's fair game and if you get got, you get got combat wise. This moreso applies to what defines griefing in a system that is defined by CIG as lawless?
You get shot down, that's fair and square, but how does lawlessness impact the definition of griefing in regards to ramming
I think ramming is just a product of insufficient development on the mechanics. Ramming with a m50 vs a giant armored carrier, should result in the m50 going boom and the carrier sustaining minor damage.
They haven't added armor in the game, maybe that will turn the tables on ramming and make the bigger ships better at surviving a collision.
I agree with you about not going to Pyro if you don't want a fight, but at some point down the road towards this, cig is going to have to set a line in the sand on what goes and what doesn't or every well defended ship is just gonna be defaulted to ramming with a sufficient ship to blow it up
I think it'll come down to the fact the rammer suffers the same fate as the one they rammed, and there will be consequences to dying and blowing up your own ship all the time
I don't think it's the same fate at all. Pyro is a pvp system, yes. But I don't think that's the PvP they are aiming for
Asset denial with the intent of recovery for profit out in space: ✅
Asset denial with the intent of solely denying the other person a sell without engaging in actual combat: ❓
Griefers gonna grief just for the lulz is the problem.
They're going to do it regardless of what system they are in because of some addition to troll like satisfaction , but given the addition of new systems, where does that line in the sand shift to in order to maintain the intended player experience
Exactly my point. They will do it regardless of the "consequences" just for the lulz
But until stated otherwise, it's going to be seen as a viable tactic in general, so that's why I'm curious as to what the definition of griefing will shift to in general with regards to Pyro or its going to be a lot more people
Thats what I am thinking about rn after my honey moon phase is over.
I am wondering rn if I should just refund the game now and wait a couple of years later until there got a clear understanding is established. a
But there is that Cargo update that I see a couple of vids that are out recently that I do want to try out, but that is probably far away I dunno If I should just give up on playing it and just watch videos of that update 😓
It's entirely your choice of course, but I would offer there's at least a little chance that whatever game package you bought may go up in price between now and then. Probably not a lot, but it's a chance.
It's not like your account will get deleted or something. But then again you may never decide you want to try SC again, in which case you've got the money back
Yeah. It's a no wrong answer situation

does the nomad have a cargo grid? recently upgraded my titan to it and i noticed nothing is snapping on
or is that just a property of the 1SCU personal crate
That's just part of the personal crates. They don't snap to grid
It's really annoying, and I wish they would change it
hey so i found some cargo on the ground near a landing pad
does it count as stolen? and can i sell it at a capital TDD?
No cargo is every considered "stolen". It is either contraband or not contraband. As long as it wasn't drugs or contraband that can only be sold at no questions asked, or salvage yards, you can take it and sell it at TDD.
When stolen stuff comes into play currently (which is buggy) is gems and junk looted from mines/outposts. Those items can only be sold at GH and no questions asked terminals.
What's the most profitable trade route for c2 rn?
Im Currently doing microtech to crusader
It depends on profit per run, or profit per unit of time. Gold from MT to Orison is the highest profits per single run. Very dangerous, very time consuming because of low supply, and you need a lot of money to seed the run.
For profits per hour, I'd say Beryl from Ita to Loreville. Super quick. High supply. Low risk. You'll probably net more profit in a day doing the Beryl runs simply because gold is scarce. If you lose any gold haul, it will take a long time to make up that loss as well.
Pirates love to camp out near the gold supply because it's in heavy atmo, and they can shut you down to prevent flight way easier than other routes.
do you think the Spirit C1 be released for IAE?
It'll be released with 3.21.1. Now is 3.21.1 gonna come in with IAE, maybe 🤷
I'm debating between the C1 and Zeus mkii cl.
I'm leaning towards the zeus, but don't want the A1 loaner
need something to move refinery jobs to tdd
but my connie is just too big to land easily
CL will have the C1 loaner as soon as C1 is released
Is that confirmed?
That's why I'm hoping hte c1 comes out soon
Skill issue. A bit of practice and nothing is hard to land in hangars
Except maybe the Reclaimer
The Connie's not so bad once you get used to having to plop it down ass-first
like, a 5 degree incline in your descent is ideal I find
now, you want hard landing, try flying the Cat around...
I can land it, but it is not convenient
also, will eventually be too big for solo once engineering gameplay comes in
I believe with all my heart the ai crew can land for me ☺️
Hello. Sorry for very noob question but, I was just trying to sell some refined ores at Lorville, but couldnt sell my iron? Can I not sell my iron there?
No they don't. See !tradetools ⬇️
One-stop-shop for everything trade related in Star Citizen: best trade routes, best mining spots, etc.
Thank you mah man!
Quantainium, all kind of drugs from weevil and maze to neon and altruciatoxin, shitty metals and minerals from corundum to borase. Most of the time it's drugs.
any ship recommendation that can fight and have decent cargo space?
Any Starlifter, Taurus or Corsair
Whats the names fo the diffrent drugs in sc?
Widow, slam, e'tam, maze, neon, altruciatoxin
Does anyone have Demeco lmgs for sell?
#1019852856460853258 might be the place to look!
TY!
How does trading with the Hull C work? It can only load/unload at stations, correct?
Correct.
Can also trade in Jump point stations but they don't bring much in
worth noting it is a little more involved than just that. You have to dock with the station, head to the admin terminal, sell your cargo, go back to the ship, undock, contact the cargo deck (sometimes it just auto-prepares the cargo area, sometimes the deck doesn't respond, sometimes I have to redock then undock and it works, etc), fly into the box, align with the station properly (I put it on my starboard side, sems to work), hold position until unloaded.... then go and dock again, run down to admin, buy something, get back in ship, go get the cargo loaded this time... then finally go to your next destination
there's no way it's going to stay this tedious forever, but I wouldn't expect it to change in the 'soon' timebracket, unfortunately. I really do love the Hulls after flying the C for a while, and I like the potential, but there's a little too much tedium to make it worth doing full time right now, for me. Especially since you get better profit over time just running a C2 from moon to planet hauling Beryl right now
Is that what will change with the introduction of cargo elevators? I can't imagine having to fly out to a box and cargo auto loads onto your ship will be a thing forever. Surely there will be specialized cargo docking bays of some kind for these big ships that let you load cargo on yourself. Don't know how good that would be for the tediousness though
Hard to say what will change, but my personal expectations: At some point you will either be able to do all the cargo ordering (buy/sell transactions) through the Mobiglass, or at the very least, do both Buy/Sell transactions in one trip to the kiosk (additional note; you can only buy or sell one commodity at a time; if you have Iron, Helium, and Hydrogen aboard, that means three trips currently)... the tedium, then, will be in actually loading the cargo yourself, if you so desire, since I'd bet they will let you pay a fee to have NPCs do it or help you
also, given the size of the ships - I'd expect it will be similar still. You'll pull alongside the station, but rather than just magically appearing boxes, you'll instead find your crates floating on or near the station itself, so you can load them. The Hulls C and up all have a bunch of tractor beam turrets so you can do it that way
like, the tedium right now is bullshit tedium; the entire gameplay for it feels like a placeholder because the other mechanics aren't fully in yet, so I'm not concerned. The future tedium - cargo loading/unloading manually - is what I'm actually looking forward to somewhat. I enjoy the tetris gameplay of the salvage/ERT cargo loop, after all
Where can I buy your book 
the joke is I had enough time running Hull C lops to type that up while things were happening
hello i have a question
i have stacked boxes of maze on top of 32 scu of maze will it cause problems before selling?
Both arent snapped to grid
also what does "250 SCU + 16/min" mean as per sc trade tools
it means that the store will have a maximum available supply (or demand) of 250scu, and generates up to that amount at 16scu per minute
and that total is shared across servers IIRC
so if you are, say, trying to sell 500 of that thing, if you were the only person selling, it would still take you like 15-20min to be able to sell it all
just hit up each of the salvage yards in turn
does it update while you are watching the screen
you'll have it all sold by the time you get to the last one
could store the ship and wait for Jumptown lol
thats true
but who knows when the next one is coming
if i just stare at the screen for a min will it update
or do i have to back off and walk towards it again
dunno
its a good time for me to try it now i guess
so in cru l4 it says 20/min it means 20scu per min?
yeah so say i sold out 50
ie: completely safe lol
i wait 1 min to be able to sell again or wait for the system to top off 50
don't forget you're competing with everyone else selling at that station
it sucks though cuz 1 unit is mistaken for 1scu in this station
my cargo are selling for 2m/unit
its like sitting on gold
mines...?
there sorry worded it wrong
you mean trying to pick up gold?
no had to sit on these maze boxes cuz everywhere else is sold hence the saying sitting on gold
ahh
btw i meant to ask so u said cargo is server based right? what if i go to a different region like Asia for example? would the demand be the same?
What are some good cargo to start cargo hauling?
like buying and selling?
Yeah
Okay, thanks
this page allows you to put your ship, and also put the amount of your investments
it will show you which is best for you
gold is the best i recommend using the filters on the left hand side and filter out Gold see which is the next best thing
since gold will always be sold out and be harder to sell
Gold is best only if you're looking at profit per trip
actual best, once you have a ship with 400+ SCU cargo hold, is Beryl
Gold's a trap, go for profit over time instead
500 scu of maze took me hours to sell jesus
welp, its fun while it lasted just waiting on the reset now
just made a solid 3.1mill off a single ship's drugs. Good day.
@fresh mango very nice. Just wait till you find one of the holy Grail ships, the rush of seeing the sold message is amazing
Yeah I don't really take the drugs anymore
sup nerds. I'm looking for a decent cargo ship with about 150-250 SCU.
Taurus ?
172 or 176 not sure
something not a constellation
A2 
Railen, although it is over 250
in-game
Thing is there are only two ships between 150 and 250. Taurus and A2.
Closest not between 150-250 are :
Freelancer MAX or MSR (120 and 114 SCU)
Then Starfarer, 290.
I think I'll just go with the raft
ik it's got less than 150, but that's not the end of the world
MAX lancer is great 🤷
Is it possible to transfer cargo between ships at a station? So say I have a smaller ship with cargo I dock at a station. I want to move that to a larger ship to transport to TDD to sell. Is that possible?
unfortunately it has a terminal condition called "being a freelancer"
fuckin love the raft
iirc you can as long as you own both ships
Can I do that at the Admin console, or somewhere else?
No, you need to transfer it all by yourself with a tractor beam
Legal or Risky?
hi, what's a good place online to keep track on commodity trading?
I have grinded enough illegal missions for the freelancer MAX 🙂
I don't know if I was just getting lucky with maze containers but I went from maybe 100k aUEC to an 890 Jump in just one day
How do I unlock 30k missions
Wdym keep track ? Real time information on stocks and prices ? Nowhere, doesn't exist.
Best tool is !tradetools ⬇️
One-stop-shop for everything trade related in Star Citizen: best trade routes, best mining spots, etc.
Complete one 1k salvage mission and one 20k.
which is more accurate SC trade tools or UEXcorp?
Probably trade tools, but none can be 100% accurate
CRU-L4 Hidden Terminal payout for Maze really low compared to the scrap yards?
Not low, just very time consuming since i believe the demand only goes to 10scu max
thats about right...its 90k/scu
what u do when the package is stuck to your hand ?
Why does hailing the Cargo department not work in the Hull C anymore? It keeps cutting off transmission as soon as I try to reach out
Use the wipe helmet faceshield key bind or draw a gun...
I saw a video yesterday of a player doing salvage and says he goes to the white ship icons we see In space to look for loot. I'm baffled on how do you even get to them as there is no way to qt to them or tell how far away they are or is there something I don't know.
Pretty much how it has always been for me. However, if i dock and then undock again, almost always it will then spawn the unloading box
I havent been reading much on the issue counsel has anyone heard anything on a fix for docking collars not extending when pulling my Hull C?
not heard any word. Can fix it by storing and pulling it back out, or just by spacewalking to the ship from one of the pads. I like to spawn a small fighter and leave it on the pad just in case, something with a quick claim time. Can be quite the jaunt on some stations
@main grove the game will spawn ships out in the black that you can find. The trick is to look at the radar signatures to determine if it might be a ship or not, but I think that the signatures are still busted at the moment. I haven't tried in a while
I got myself some revenant pods, but not in SCU form. I have individual items. Where can I sell these lootable items? I took a look at UEX but I think that only shows where locations are buying in SCU.
I think it is still bugged and considering gems and resources looted from boxes to be considered stolen, so you have to go to GH admin to sell them from ship inventory
wew wrong channel sorry
no clue if this channel is right but I couldnt find a ship talk channel, but do yall think/know if the Zeus Mk2s will be able to carry a Storm?
Unlikely. If any could I think it'd be the CL, but the height may be the issue. They've said it will fir a Cyclone, but that's all the confirmation we have
Did they fix the amount of maze you can get in 30k salvage missions? I feel like they nerfed it already but it shouldve been in 3.12.1
Both seem like a nightmare right now. None of em are fully updated to current and they're all having mixed issues. Overall I'd say trade tools though. UEX always bugs out on me personally
Hello guys. I am new in game. Right now I only do bunkers because they are kind of easy. But i would like to start with trading but i am afraid. I dont know where to start. Which material is illegal and which not. What route to use and is save and what is not. Which web site to use. Can you give me advice please?
Use !tradetools ⬇️
If you want to fly safe, avoid the most rewarding routes like gold. It's not even that good compared to quick beryl runs.
You can select or remove vice cargo on the website so you know you're not hauling illegal stuff if you don't want to.
120 SCU (Freelancer MAX) is the minimum if you want to make money with lawful cargo. With a smaller ship, you better run drugs.
One-stop-shop for everything trade related in Star Citizen: best trade routes, best mining spots, etc.
Ok, right now i have only ma starter ship 100i. And around 1,4m. but i was wondering that i will rent andromeda. But still somehow affraid of pirate players 😕
They're not very common outside of the main routes, and rn, even gold isn't the main thing because of salvage and bounties cargo
if you have 1.4 ( and you are willing to spend most of it ) you can get a cutlas black witch can be used for cargo huling and in the unliky case you do run in to pirates you shold be fine if i dont feal safe on a cargo run i use the cutlas balck so it is a grate ship if you dont feel safe for huling
For a solo player moving cargo from refinery to TDD is there any benefit to swapping my connie taurus to a Zeus mkii CL? I'm thinking the CL will be easier to maneuver making it faster to land with only a small cargo capacity loss.
We have no idea what the performance of the Zeus will be. But i highly doubt the difference will be enough to make much of a differe tmce for you. That... and youd go from having a cargo ship to fly, to having an A1 loaner
The loaner should swap to the c1 once it comes out at IAE, but that has a lot less cargo than the CL
i just hit a jackpot
nice. risky salvage?
good luck
Still need to safely sell it, thats the "fun" part of illegal cargo
Grim hex and salvage yards can be dicey to get into with a cargo ship
just peaked and made the most i'm probably ever gonna make from ERT cargo... over 560scu of weevil eggs from one ERT
58 million credits total
eggs were split across an 890j and caterpillar

Bruh I've done so many single ERTs and only found 10 scu one time. Stories like this keep me motivated
What ship are you using?
I assume C2 by the volume but were you solo?
All the Hercules variants have pretty much the save interior space. A2 grid is more than 3 times smaller than C2 but off grid it can fit pretty much the same
I use A2 for this and to bomb the scrap yards
My best find was on an ERT where I was in the A2, and found someting like 230 SCU of MAZE during a Jumptown weekend. The advantage here is that you can sell MAZE at either Grim Hex or Seraphim Station when Jumptown is active after you accept the mission, and the mission giver will almost match the sales. The end result was over 40 million made in a single haul (though I had to wait to sell it all due to insufficient demand).
The most I've found in weevil eggs personally was 19mil worth in one haul.
After making more than 250mil from ERT and Salvage hauls, it loses the appeal and the only time I would bother to do this now would be during JT weekend hunting Maze specifically for the big gains and immediately max out your rep with ruto or crusader.
i do the ERT in my corsair and if the cargo haul is too large for it i get my alt and bring a c2
I sure they going to nerf the hell out of this. Its way to easy money to buy ships In game.
See my other salvage post. Negative earnings tonight total disaster in the salvage world.
what about cargo bounties, i saw the post about it being rebalanced but have anybody checked the bounties yet?
seem to be cargo on both derelict and AI ship so both gonna get hit
i started playing not too long ago and i already made up to 30M, how long has the 30k salvage "exploit" been in the game?
a bit over a month if i'm not wrong
did they say something on when thy will nerf/remove this? because as a new player its great because i have a bunch of ships to play with, but for pepole that actually grinded the game to its limits it must feel like a slap in the face
guys, why when I tried to land in shubin 10 it said I was trespassing?
Epic cheat sheet. Thank you for this.
I've gone from rich to poor in many wipes like so many others. Money doesn't really matter at this stage of the game. Make it to play with it. Can you imagine how much data CIG is getting on salvage right now and their cargo refactoring/grid systems with everyone doing this? You can look at it that way. CIG want's data, just incentivize it
...and for a long time Quantanium mining was the big money maker but if you didn't like mining you were left out and now Quantanium is a lot rarer to find so these cycles come and go including exploits like the Mule duping. I am going back to normal trading/vice running just need 4.5 million for the Reclaimer I want.
Could of been a glitch of some sort are you okay now?
nah, someone help me, I was going to the processing
my bad, 5th day
Was the Hull-C rentable at IAE during the MISC showcase? I don't think I had the chance to see that day on my limited PTU play time.
looking to upgrade from my avenger titan. any suggestions for the next step up to actually haul?
The freelancer MAX would be the smallest ship to actually haul. But more importantly, I recommend you keep a starter for fast claims and access to other gameplay than only hauling. Ask in #ccu-and-fleet-advice , this is not the place.
Are you able to manually load/unload the Hull C using a tractor beam?
ive been off for a while, with all that " salvage cargo " moving around, traditional hauling its still a thing?
Sure is. And less chance of seeing pirates, cause they're all on scrap yards.
ty
Is the Hull-C still broken or is it good enough to be used as a daily hauler?
even if you don't experience a single bug I wouldn't recommend full-timing it, lots of tedium and waiting around
Been thinking of getting the Freelancer Max for cargo hauling and trading, Would get the taraus but I hate how it looks, Freelancer gives me a western trucker vibe, But is there a solid reason to get the Taraus as my next ship instead of the Freelancer max? Apart from a better cargo hold
Better guns too I believe, more survivable. Its the next step up from the Max basically
Did they fix the problem where you sell your cargo you get no money and the cargo is gone all because small cargo was on top of the new bigger cargo boxes?
I notice some of the freight type ships like the caterpillar and the spirit have tractor beams. I have the C2 and I am concerned when the game releases I will not be able to do cargo since it does not have a strong tractor beam on it. I would imagine the very large containers would not be lifted by hand held tractor beams by that time. Can anyone ease my mind on this?
There will be vehicles that you could rent/buy to help load, and even now there is a large, two-handed tractor that can lift the larger boxes.
i was wondering about the mule, it looks so small like the large containers would tip it on its front wheels 😂
and im talking about those big containers they keep showing in the sc videos lately
I didn't know there was a 2h tractor beam, thank you
just added with current patch
so the old version cant lift the 32's???
cargo working for any one? cant buy drugs
The Hammerhead cannot be quantum jumped with using an SRV, it says "Towing Limit" on any Quantum Marker. You also get slowly pulled to the hammerhead while the tractor beam is attached and you aren't moving. If you try to move away from the hammerhead, the hammerhead won't come with you.
2h tractor beam its ingame? where to buy?
Idk but in cargo stations I imagine 🤷
Refineries
So I heard the tons of free cargo in salvage money party got nerfed. I didn't even get in on that.
Had to be
still profitable or totally nerfed to hell?
Idk, nerfed a lot I think, but probably not to the point where you lose money
I didn't play PTU
ty
I looked on the keybindings but didnt see how I alternate salvage modes on the Vulture. Right click on the mouse now enables the tractor beam instead of my alternate heads. Anyone know?
I haven't tried it but I heard that by default one of the heads on one set is a tractor beam. From what you said I'm guessing you're switching between the sets of heads but the salvage head on the other side of the tractor beam in not on by default?
Trying to switch from Cinch to Abrade
I think that you only have one of either the Cinch or Abrade now and the other one has been replace by a tractor.
Ok was just looking at the upper right. Still shows both heads.
Sorry, I've not tried salvage since the change, but I did see a video which indicted the tractor replaced one of the four heads by default. In the same video they showed that when you were on that set of heads you could use the tractor to rotate the target while you salvaged. That looked pretty cool.
I think they also said that you could add another tractor beam or replace the tractor beam with a salvage head if you wanted.
Awesome. Thank you for the info. I will check more into it later.
B ? Maybe
Dose salvage cargo missions got nerfed?
ive heard it but idk how hard
So hard. Did multiple missions and all i get is scrap and few shit lol
I have heard the Wake Missions will have more Vices since it is a shared mission type but not really confirmed yet. Also have not heard if the upper level Bounties have been cut back also.
It did but ERT's are still the same
I found some vice on a carrack in Wake but couldn't get them out of the cargo pod
does anybody know if cargo stacking (different types) is fixed?
The biggest downside to the MaxLift Tractor Beam is the fact it is considered a weapon, and cannot be used on pads or in hangars: https://robertsspaceindustries.com/spectrum/community/SC/forum/4/thread/the-maxlift-tractor-beam-still-cannot-be-used-in-h/392354
One possibilty is to detach from the cargo a bit the ones you want then go out and soft death the ship. They should be easier to get out.
Interesting bypass. I figured I was just missing the button that opens them. Tried to maneuver them through a door but nope
Yea someone else posted here about that idea and a friend used it to get some Weevil Egg crates out of a 890 Jump yesterday.
Hey all! I'm trying to come up with a trade route that jumps between every planetary system in Stanton so I'm not influencing item prices overly much in any one region, but rather spreading my purchases and sales around and giving time for other areas to restock. But I'm sorta running into a few snags, mostly relating to Hurston and Microtech.
Specifically, what cargo would be good to bring from Microtech to Crusader, and what should I bring from Hurston back to Microtech?
It's a high buy in but I take Beryl from MT to Orison in a C2 for a net profit of apx. 414k...
how do I get a single scu crate to my ship if I buy it? does it work in the inventory syustem and I just transfer it? or do I ahve to carry it somehow?
If you are buying at a terminal they load into your ship like magic.
Then go check ship
how od I change the tractor beam mode
Item prices don't change that I know of. Just stock levels.
on the hand tractor beam
Prices fluctuate, just not by very much
even if I am buying an empty scu container? I want it for trash I pickup 😛
Ok, use the "I" key to see if it's in one the tabs/catagories if so drag it out with your mouse pointer to the floor.
ERTs are even crazier tbh
Regularly finding 10mil+ hauls on ERTs if you're careful enough to soft death every ship.
any routes look good for profit in a caterpillar these days? i have lots of capital to buy whatever.
https://uexcorp.space/trade this is still a good tool?
Mining Calculator, Trade, Prices, Risks, Profitability, Mass to SCU Converter, Ships List, SCU, Prices and more
anyone got some good Hull C route
Could had jump points to it but they only have 500 SCU of medical stuff
Does the raft have it's tractor beams now?
thanks, will give it a go and see how it works!
how do i enter tractor beam mode from within cutlass black?
does someone have any recommendations to which websites i should use for player to player ship trading?
currently looking for a C1 upgrade from Avenger Titan
Sounds like you're asking for Gray Market advice, which we don't do here
That said... it's IAE, you can just get that upgrade yourself from the store
Wait for crusader day in IAE and you will probably see a better deal with CCU upgrades
uhm
so here is the route that a friend gave me for hull c:
Seraphim--buy helium, sell food
everus--buy iron, sell helium
baijini--buy food, sell iron/copper
tressler--buy copper, buy iron
but I cant get this one to work
Now with the whole drug salvage is nerfed how do you guys make money this patch?
You don't unless you get into space bounties in the Yela moon area so they are in space. I am not keen on this option but players are getting big scores doing this. The prior salvage loots were for testing purposes only but I think they will bring it back later in some ratio.
Uhhh, you can make money lots if ways. Just do regular cargo runs with a C2 and make 300-500k per run.
The bugged salvage loot was not the only way to get income
And no, they will never come back on purpose. CIG has stated it was meant to be a small bonus on top of the mission reward, not a way for people to make 50mil in a single evening
I guess then the main issue with cargo runs is the much bigger cost to buy the actual cargo and or how these newer players buy the various cargo ships. I put most of my salvage drug into a Reclaimer and now have 350,000.00 in savings and that has sidelined my C2 Beryl runs for now. Mining has been radically affected by the rarity of Quant. So some of us have to adjust our cash earning expectations in many ways.
Co pilot seat. I'm going to guess by entering the remote turret
Is there a trick or work around when trying to buy cargo and it says it failed cargo transfer?
I landed on the bigger pad of the two, shop says it has the mineral in stock, so I am not sure what I am doing wrong.
Where is everyone mining at? I want to start again in my prospector but the Aaron belt no longer seems good so I want to see what everyone things are good places to mine.
you probably want the other thread
Freelancer MAX or Constellation Taurus
Definitely. Taurus double the cargo hold, same firepower, just no S1 missiles, and no snub. It's not like you use the snub anyway 🤷
Also, instead of two turrets, it has only one turret but a ship tractor beam
And that's dope
Sadly no. Only the andromeda can be rented.
On RSI day at the IAE you'll be able to rent the Taurus if you want, but only for 2 days 
Welp nvm I’ll just buy it
Is the hull c still broken? And if quant mining is scarce, what would be worth the time to mine?
Any of the tier 1 ores, see the #rock-and-stone pinned messages
(green and yellow ores one the sheet)
Sorry for posting in the wrong channel for the second question, but thank you for the response.
as for the Hull C, it still has its bugs, but the actual trading loop being tedious is by design, at the moment
so it depends what you mean by broken
Anyone know of a good up-to-date tutorial on ship scanning? I need to update my knowledge holes.
C1 cant be rented for test in the expo?
Thanks
What I have heard people do is search for Gold, any other "Tier 1" minerals. If you want the lower tier just don't go to low the profits dimish easily.
its kind of a Cargo question, any of you mad lads try and fit a 125A in the C1? is it possible, i would think not, but i really want it to lol
yes it can be rented
Yep. got a killer deal, Warbond C1 upgrade with 120month insurance for 55eur
you gotta go under the wing to rent it, hitbox is a bit special
Salvaging turrets
Bugged turret salvaging
"i'm Scared"
"I'm Scared"
Turret starts popping out of the cargo bay....
where can Tungsten be sold
check out the sc-trade . tools site, you can click on the "got cargo to sell" part and you can find both value and location to sell for any type of cargo you want
In simpler words, check best buyers on !tradetools ⬇️
One-stop-shop for everything trade related in Star Citizen: best trade routes, best mining spots, etc.
yeah got it
is terra jump point permanently bugged for cargo transfer?
When clearing clear contraband missions, i tried selling some maze as their own individual boxes and it would say Transaction cost something failed. is this intended? AND how much do the small boxes of weavil eggs go for?
Weevil eggs are the highest sales items, but describe how you were storing these boxes?
they are the same size as the jumptown maze scus
microscu
indvidual units
where can i sell them?
Can you stack them on grid in a cargo ship?
no
So, the potential there is that you are getting "stolen" goods flagged, which I think might only be sellable at GH and NQA terminals.
Yeah, try Admin at GH
Though weevil eggs I think can only be sold at salvage yards, at least the SCU variety
So it might not allow you to sell those anywhere in that case.
i currently have maze
one mini box
not the cargo grid snappable one
it does say its out of stock
but that would give a different message
Respawn time of the C1?
Claim time? It's like 6.5 minutes with a 2something minute expedite
6m 45s
Expedite
2m 15s
Expedite fee
3,375 aUEC```
Straight off the wiki.
Anyone able to help when I press submit nothing happens
oh so quant is really rare now?
hmm. sc trade tools doesnt have an entry for the C1 on the site
making this difficult to find a trade route..
what ship is comparable in SCU cap to the C1?
Just use your brain a bit. The thing has 64scu cargo
Hull A
ty
can orison buy copper and rmc off a hull c?